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MAHO-Dou - Ojamajo de BAN^2 (TV Size)

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Topic Starter
Dawns
This beatmap was submitted using in-game submission on 17 March 2018 at 14:18:42

Artist: MAHO-Dou
Title: Ojamajo de BAN^2 (TV Size)
Source: も~っと! おジャ魔女どれみ
Tags: Cheesecake Pika squishi
BPM: 148
Filesize: 2415kb
Play Time: 01:28
Difficulties Available:
  1. Cheesecake's Normal^2 (1.63 stars, 103 notes)
  2. Insane^2 (3.85 stars, 283 notes)
  3. Pika's Hard^2 (3.19 stars, 236 notes)
  4. squishi's OjamaJAM! (4.45 stars, 286 notes)
Download: MAHO-Dou - Ojamajo de BAN^2 (TV Size)
Information: Scores/Beatmap Listing
---------------
Cute song. Tribute to someone!

Thanks [ Pika ], Cheesecake and squishi for your awesome GD's

pending mods
rc fox
Bad irc mod from a bad mapper.

.
2016-12-27 17:59 RC Fox: 00:03:178 (1) - stack this or something it's close XD
2016-12-27 18:00 Dawnsday: I feel a stream always fits this better, you can sort of hear the progression in the sound I'm following
2016-12-27 18:00 RC Fox: no like
2016-12-27 18:00 RC Fox: it's too close to the one before it.
2016-12-27 18:00 Dawnsday: oooo
2016-12-27 18:01 Dawnsday: ya
2016-12-27 18:01 Dawnsday: oops
2016-12-27 18:01 RC Fox: Stack it with the one before is what I meant.
2016-12-27 18:01 Dawnsday: Yeah got it
2016-12-27 18:03 RC Fox: 00:58:313 (8) - idk if I would stack this, playing through it someone might hit it early
2016-12-27 18:04 RC Fox: idk lol
2016-12-27 18:04 Dawnsday: Hm maybe moving it left maybe would benefit.
2016-12-27 18:06 RC Fox: 00:39:259 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - These triples don't really make much sense since there's no sound inbetween them.
2016-12-27 18:07 Dawnsday: I can hear a faint dundundun
2016-12-27 18:07 Dawnsday: they're mapped to
2016-12-27 18:07 Dawnsday: otherwise it'd be a very boring kiai
2016-12-27 18:07 Dawnsday: w8
2016-12-27 18:07 Dawnsday: before kiai
2016-12-27 18:07 Dawnsday: brainslip
2016-12-27 18:07 RC Fox: ¯\_(ツ)_/¯
2016-12-27 18:08 Dawnsday: idk if i see it in future mods i'll maybe remap the section
2016-12-27 18:08 Dawnsday: but as it is i think it's ok
2016-12-27 18:08 RC Fox: Alright. Whatever works.
2016-12-27 18:09 Dawnsday: shrug
2016-12-27 18:10 RC Fox: I don't see anything else with the map.
2016-12-27 18:10 Dawnsday: Fair enough man, thanks for the mod.
2016-12-27 18:10 Dawnsday: Appreciate the time.
2016-12-27 18:10 Dawnsday: If you wanna post the log in the thread I'll kds ya.
2016-12-27 18:11 RC Fox: oh okay :^)
x incoming
General
  1. There is no preview point, I suggest 00:45:948 where Kiai time starts
  2. Your mapping style is very dated, I suggest looking at newly ranked maps around the same difficulty as yours for inspiration
  3. In F4->Design, disable countdown
  4. Make sure to set tags in the metadata
  5. I am just going to give brief suggestions because you need to remap the whole difficulty
Insane^2
  1. 00:01:962 (1,2,3,4) - The spacing between these elements should be the same to highlight the timing between them
  2. 00:02:874 (4,1) - Overlap makes the stream hard to read, keep the spacing constant
  3. 00:04:597 (1,2) - Should be 1 long slider instead like here 00:03:786 (7)
  4. 00:07:030 (7) - Make long sliders like this pretty by curving it nicely
  5. 00:09:462 (8) - Sliders should start on significant sounds and end on less significant sounds
  6. 00:24:665 (1,2,3) - Can't hear a triple in the song here
  7. 00:25:476 (6) - You usually start sliders on vocal syllables but here you did not
  8. 00:27:908 (5,6,7) - No triple in the song here either
  9. 00:30:340 (5) - Start on vocal instead like before and after
  10. 00:35:205 (6,7,8,9,10) - This overlay is very hard to read, consider using more of the screen space
  11. 00:39:665 (2,3,4) - In this section you use a lot of triples that aren't in the song, they should be mapped like 00:44:124 (8,1)
  12. 00:45:746 (2,3,4) - 00:52:232 (11,12,13) - These triples are fine though
Topic Starter
Dawns

Toehoe wrote:

General
  1. There is no preview point, I suggest 00:45:948 where Kiai time starts done
  2. Your mapping style is very dated, I suggest looking at newly ranked maps around the same difficulty as yours for inspiration subjective, also doesn't prevent rankability.
  3. In F4->Design, disable countdown done
  4. Make sure to set tags in the metadata will do later. lazy
  5. I am just going to give brief suggestions because you need to remap the whole difficulty You wish.
Insane^2
  1. 00:01:962 (1,2,3,4) - The spacing between these elements should be the same to highlight the timing between them Sure.
  2. 00:02:874 (4,1) - Overlap makes the stream hard to read, keep the spacing constant No it doesn't. Testplayers have found it fine and so have I.
  3. 00:04:597 (1,2) - Should be 1 long slider instead like here 00:03:786 (7) I hear differently to you it would seem, this is two seperate sounds (ending very quietly albeit). Warrants 2 sliders.
  4. 00:07:030 (7) - Make long sliders like this pretty by curving it nicely Aesthetic but doesn't fit the song at all.
  5. 00:09:462 (8) - Sliders should start on significant sounds and end on less significant sounds ? lol.
  6. 00:24:665 (1,2,3) - Can't hear a triple in the song here Changed.
  7. 00:25:476 (6) - You usually start sliders on vocal syllables but here you did not Admittedly I didn't know what to map here, still don't so it's placeholder.
  8. 00:27:908 (5,6,7) - No triple in the song here either I hear a dundundun. Defo fits imo, maybe I'm just hearing things.
  9. 00:30:340 (5) - Start on vocal instead like before and after Fits more for a reverse into using the 3 upwards to showcase the increasing pitch.
  10. 00:35:205 (6,7,8,9,10) - This overlay is very hard to read, consider using more of the screen space Either you're bad at reading or you didn't play this at all lol. This plays fine for me.
  11. 00:39:665 (2,3,4) - In this section you use a lot of triples that aren't in the song, they should be mapped like 00:44:124 (8,1) Playability and I swear I hear music here.
  12. 00:45:746 (2,3,4) - 00:52:232 (11,12,13) - These triples are fine though Thank.
ty mod. Updated accordingly.
Lefafel
Did some things over IRC, map ended up getting buffed to big boy red star status. My bad.

secret memes
00:45 *LefafeI is editing [https://osu.ppy.sh/b/1151910 MAHO-Dou - Ojamajo de BAN^2 (TV Size) [Insane^2]]
00:45 LefafeI: 00:06:016 (5) - a note missing here
00:45 Dawnsday: helo
00:45 LefafeI: hi :D
00:45 Dawnsday: hm
00:46 Dawnsday: i only hear a dun dun
00:46 LefafeI: 00:09:462 (8) - a super strong beat on a slider tail, you should avoid that always.
00:46 LefafeI: having a break on 00:06:016 just breaks the flow completely
00:46 LefafeI: oh
00:47 LefafeI: why did it do that
00:47 Dawnsday: Not entirely sure LOL
00:47 Dawnsday: added a note
00:48 Dawnsday: still not sure what to do with the slidertail
00:48 LefafeI: I think you need to just axe the slider, and use two circles on 00:09:665 (1,1) -
00:49 LefafeI: maybe leave the first one where the slider (7) ends and move the second a bit farther away, since it's a super powerful BAM BAM -sound
00:50 LefafeI: similarly to the 6 second spot, there should be a note here 00:12:503 (8) - to keep better flow
00:51 LefafeI: 00:18:381 (4,5) - vs 00:20:205 (1) - inconsistent even though the musical pattern is identical
00:52 LefafeI: pick which you like better and use it on both
00:52 Dawnsday: ok /fixed/ the 9 second issue, adding a note to the 12s mark
00:53 LefafeI: 00:25:070 (2,3,4) - move these one 1/2 tick forward, and move NC to here as well
00:53 Dawnsday: done
00:54 LefafeI: 01:11:692 (1) - this spinner should start 1/2 tick later, on the "neeeee" vocal
00:55 Dawnsday: done
00:55 LefafeI: 01:21:421 (7) - note here just like the couple other places, it fits really neatly too since it'll form a beautiful blanket with the following slider
00:56 LefafeI: 01:24:665 (9) - note here as well
00:56 Dawnsday: righty
00:56 LefafeI: and that's it
00:56 Dawnsday: sweet.
00:56 Dawnsday: Thank you!
00:56 Dawnsday: if you wanna /savelog and post in forums i will give you your well earned kudosu
00:57 LefafeI: I'm gonna re-dl first and play through it again to see if there's something else now that I pick up
00:57 Dawnsday: ok let me apply everything i didnt
00:57 LefafeI: take your time
00:57 Dawnsday: will take a sec
01:01 LefafeI: oh I know what'll help with the weird into, you should just rotate the firs square 90 degrees counter-clockwise so the spacing makes sense on 00:02:874 (4,1) -
01:02 Dawnsday: genius
01:02 Dawnsday: 400 IQ
01:02 Dawnsday: thank you
01:03 LefafeI: and one last thing that I need to upload an image for, sec
01:04 LefafeI: 00:04:597 (1) - here the pattern would play better with an object selection like this: https://imgur-archive.ppy.sh/Hs1BFJJ.png
01:04 LefafeI: because the first two beats are both pretty strong, you want to have them both clickable objects
01:05 Dawnsday: Alright I'll see if I can work something out for it.
01:07 Dawnsday: ok applied everything I think even though I'm pretty sure I misinterpreted stuff
01:07 LefafeI: wew, .01 SR increase
01:08 LefafeI: spooky stuff
01:08 Dawnsday: PP mapping
01:09 LefafeI: ok something weird happened in the middle
01:10 LefafeI: lemme see
01:10 Dawnsday: oops did i spastic and leave something in
01:10 LefafeI: first things first, you can't have visually identical spacing here when one gap is 1/2 and the other is 1/4 00:04:394 (8,1,2) -
01:11 Dawnsday: Ah yeah fair.
01:11 Dawnsday: Didn't catch that thank you.
01:11 Dawnsday: stacked 1 with 2
01:11 LefafeI: I would NC this 00:09:665 (8) - and 00:10:273 (2) - this, not 00:09:867 (1) - this
01:12 Dawnsday: changed
01:13 LefafeI: 00:12:503 (8) - note missing, just follow the spacing of the previous pattern and it'll flow pretty nicely to the following 1/1 jump
01:13 LefafeI: something like x:394 y:282
01:14 Dawnsday: added
01:14 LefafeI: 00:24:665 (1) - move this to where it was previously, and move NC from this note to the next.
01:14 LefafeI: I think you misunderstood me the first time or something :D
01:15 LefafeI: point with this is to emphasise the break in the vocals with a forced cursor stop
01:15 Dawnsday: dont remember where it was previously oops
01:16 Dawnsday: my bad :p
01:17 Dawnsday: ok i did a thing
01:17 LefafeI: move this 01:21:421 (7) - to x:450 y:159 or thereabouts, stacking it like that with the slidertail breaks the other stack that's on it and makes it a nightmare to read
01:17 LefafeI: also, blankets
01:18 Dawnsday: ok moved.
01:18 LefafeI: 01:24:057 (8,9,10) - this is just all kinds of weird. There's two feasible solutions
01:19 LefafeI: either make the current double into a triple by adding a note in front of it
01:19 LefafeI: or just move 9 one 1/4 tick back to hold a steady 1/2 beat
01:19 LefafeI: if you're going with the 1/2 beat, you need to not stack it with 10 so it's not horribly misleading
01:20 LefafeI: the underlying concept here (why the current iteration is practically unplayable) is called parity
01:20 Dawnsday: moved 9 back and moved it off of 10
01:20 LefafeI: having random 3/4 gaps between notes is very misleading, you should always stick to 1/2 and 1/4 unless there is a screamingly obvious change in the music
01:21 Dawnsday: Ah oki
01:22 LefafeI: ok other stuff seems to be fine
01:22 Dawnsday: thank
01:23 Dawnsday: Appreciate the actual mod a lot
01:23 LefafeI: there's a bunch of conceptual issues like consistency, but that's not really an issue in terms of how the map plays
01:23 Dawnsday: I'm sure it's not rankable as is but that's what I'm aiming for /shrug
01:24 LefafeI: dokito's stream hell god qualified with the same kind of issues
01:24 Dawnsday: Any step in the right direction is good
01:25 Dawnsday: Yeah fair enough
01:25 Dawnsday: if i can sneak to qualification that's great :^
01:28 LefafeI: ok nevermind gotta fix one more thing after playing it again
01:28 Dawnsday: ok
01:29 LefafeI: 00:24:665 (9) - stack this with the following (1) note
01:29 Dawnsday: done
01:30 LefafeI: and then replicate the rythm profile of this measure to the next one, since they're exact copies of each other in terms of the music.
01:30 LefafeI: I'll give you the timestamps, sec
01:30 Dawnsday: ok
01:31 LefafeI: 00:23:448 (6,7,8,9) - and 00:25:069 (1,2,3,4,5) - and 00:26:489 (1,2,3,4) - are pretty much the same thing
01:31 LefafeI: yet they have 3 different rythm selections
01:31 LefafeI: don't do that :DD
01:31 Dawnsday: oops :-D
01:32 LefafeI: we fixed the first one, so try to follow that same rythm for the two others
01:32 Dawnsday: fuk i have to edit my pretty 23.5 second section
01:32 LefafeI: for example, no note on 00:26:489 (1) - because there isn't one on 00:24:867
01:34 LefafeI: and another example, move 00:25:881 (5) - to start on 00:25:982 to match 00:24:361 (8,9) -
01:34 LefafeI: broken links, hell ye
01:35 Dawnsday: these links man LMAO
01:35 LefafeI: 00:24:361 (8,9) - was the second timestamp
01:36 Dawnsday: ok i think i did a thing
01:36 LefafeI: third example - make 00:27:300 (4) - 1/4 shorter (end it on blue tick) to match the previous 2 measures
01:36 Dawnsday: done
01:37 LefafeI: and a bonus NC tweak
01:37 LefafeI: 00:28:111 (7) - NC this
01:37 LefafeI: no nc on this 00:28:516 (1) -
01:37 LefafeI: 00:29:732 (4) - NC this
01:37 Dawnsday: thank
01:37 Dawnsday: my NC structure was pretty rushed and unthought about
01:37 LefafeI: that way the change in spacing on 00:29:327 (3,4) - is more readable
01:39 LefafeI: 00:44:124 (8,1) - this is a great example of clever NC usage
01:39 Dawnsday: yea i wanted to emphasize the (1) as the start of a pattern
01:39 LefafeI: wildly different spacing on consecutive 1/2 beats, but the NC is enough to let the player know that something changes here
01:39 LefafeI: so it's perfectly playable
01:39 Dawnsday: yay i did something right
01:40 LefafeI: 01:11:793 (1) - this os still in the wrong tick
01:40 LefafeI: is still on*
01:40 Dawnsday: o fuck
01:40 LefafeI: should be 01:11:894 (1) - here
01:40 Dawnsday: i meant to put it on the white
01:40 Dawnsday: mb
01:41 Dawnsday: ya
01:41 Dawnsday: must've misclicked it before
01:41 LefafeI: and of course ends at 01:13:111
01:41 LefafeI: on the 'hey!'
01:42 Dawnsday: fixeded.
01:42 LefafeI: 01:15:746 (11) - there should be a note here
01:43 LefafeI: but that's gonna need some pattern changing to make it not look like dogshit
01:43 Dawnsday: yea looking at it i cant think of adding a note that looks ok
01:44 LefafeI: maybe put this above 8, and then ctrl-G the following 01:15:948 (1,2) -
01:44 LefafeI: so the 1 is at the bottom instead of top
01:44 LefafeI: makes for some pretty decent cursor movement and spacing
01:45 Dawnsday: did the do.
01:45 LefafeI: also it triggers me that 01:14:935 (7,8) - these aren't quite vertical xD
01:46 Dawnsday: yea i fixed that when i did it LOL
01:46 LefafeI: the entire pattern would come together really nicely if you lined all 5 notes up vertically 01:14:935 (7,8,11,1,2) -
01:46 LefafeI: oh nice
01:46 Dawnsday: yea did
01:46 Dawnsday: i saw the 8 was offcentre and triggered
01:47 LefafeI: 01:22:435 (3,4) - you changed this bit at some point from normal 1/2 taps to these sliders.
01:48 LefafeI: I think you should do the same kind of pattern here as in the intro
01:48 LefafeI: 00:04:597 (1,2,3) - this thing
01:48 LefafeI: because this time, the last hit should be clickable as it's the second cymbal hit
01:49 LefafeI: it's a bit more obvious this time since that cymbal lands on a white tick anyways, 99% of the time big white ticks have something important on them
01:50 Dawnsday: alright i did a thing
01:50 LefafeI: hoyl, SR shot up now
01:52 Dawnsday: did it
01:52 Dawnsday: what are we at
01:52 Dawnsday: oh fuck 3.8
01:52 Dawnsday: F A R M I N G
01:52 Dawnsday: o fuck it's genuinely an insane now
01:52 LefafeI: ayyy I FC'd it now
01:52 LefafeI: means we did something right
01:52 Dawnsday: hell yea
01:53 LefafeI: there was something off with one slider still
01:53 LefafeI: let me find it
01:53 Dawnsday: fuk
01:53 LefafeI: of yeah this 00:25:982 (5) -
01:54 Dawnsday: wot up with it
01:54 LefafeI: firstly, can't have the same spacing as the 00:25:069 (1,2,3,4) - since the gap is now a 3/4 instead of a 1/2
01:54 Dawnsday: wew my bad
01:54 LefafeI: and secondly, it's 1/4 tick too long. it should end on the red tick
01:55 LefafeI: like how 00:24:361 (5,6) - these are on blue and red respectively
01:55 LefafeI: it's the same two sounds
01:55 Dawnsday: ok fixed
01:56 LefafeI: also this 00:27:097 (7) - is weird, just stack it normally on the sliderhead or space it evenly between the two objects
01:56 Dawnsday: stacked it
01:58 LefafeI: 01:22:840 (5,6) - these should prob be horizontal
01:58 LefafeI: minor detail, but triggers me
01:58 LefafeI: :----D
01:58 LefafeI: and lastly, NC this 01:24:867 (11) -
01:58 Dawnsday: ok horizontified them
01:59 Dawnsday: ok done and dusted
01:59 LefafeI: I think that's it, finally
01:59 LefafeI: \:D/
01:59 Dawnsday: thank you very Many
01:59 Dawnsday: i really appreciate it
02:00 LefafeI: I'm happy my limited knowledge can help others, thanks for listening :D
02:00 Dawnsday: no problem
02:00 LefafeI: gonna post on the thread for that precious star priority

Song is cute, map is cuter (after I forced my ideals on it, sorry not sorry), mapper is cutest.
Topic Starter
Dawns
:|

LefafeI wrote:

Did some things over IRC, map ended up getting buffed to big boy red star status. My bad.

secret memes
00:45 *LefafeI is editing [https://osu.ppy.sh/b/1151910 MAHO-Dou - Ojamajo de BAN^2 (TV Size) [Insane^2]]
00:45 LefafeI: 00:06:016 (5) - a note missing here
00:45 Dawnsday: helo
00:45 LefafeI: hi :D
00:45 Dawnsday: hm
00:46 Dawnsday: i only hear a dun dun
00:46 LefafeI: 00:09:462 (8) - a super strong beat on a slider tail, you should avoid that always.
00:46 LefafeI: having a break on 00:06:016 just breaks the flow completely
00:46 LefafeI: oh
00:47 LefafeI: why did it do that
00:47 Dawnsday: Not entirely sure LOL
00:47 Dawnsday: added a note
00:48 Dawnsday: still not sure what to do with the slidertail
00:48 LefafeI: I think you need to just axe the slider, and use two circles on 00:09:665 (1,1) -
00:49 LefafeI: maybe leave the first one where the slider (7) ends and move the second a bit farther away, since it's a super powerful BAM BAM -sound
00:50 LefafeI: similarly to the 6 second spot, there should be a note here 00:12:503 (8) - to keep better flow
00:51 LefafeI: 00:18:381 (4,5) - vs 00:20:205 (1) - inconsistent even though the musical pattern is identical
00:52 LefafeI: pick which you like better and use it on both
00:52 Dawnsday: ok /fixed/ the 9 second issue, adding a note to the 12s mark
00:53 LefafeI: 00:25:070 (2,3,4) - move these one 1/2 tick forward, and move NC to here as well
00:53 Dawnsday: done
00:54 LefafeI: 01:11:692 (1) - this spinner should start 1/2 tick later, on the "neeeee" vocal
00:55 Dawnsday: done
00:55 LefafeI: 01:21:421 (7) - note here just like the couple other places, it fits really neatly too since it'll form a beautiful blanket with the following slider
00:56 LefafeI: 01:24:665 (9) - note here as well
00:56 Dawnsday: righty
00:56 LefafeI: and that's it
00:56 Dawnsday: sweet.
00:56 Dawnsday: Thank you!
00:56 Dawnsday: if you wanna /savelog and post in forums i will give you your well earned kudosu
00:57 LefafeI: I'm gonna re-dl first and play through it again to see if there's something else now that I pick up
00:57 Dawnsday: ok let me apply everything i didnt
00:57 LefafeI: take your time
00:57 Dawnsday: will take a sec
01:01 LefafeI: oh I know what'll help with the weird into, you should just rotate the firs square 90 degrees counter-clockwise so the spacing makes sense on 00:02:874 (4,1) -
01:02 Dawnsday: genius
01:02 Dawnsday: 400 IQ
01:02 Dawnsday: thank you
01:03 LefafeI: and one last thing that I need to upload an image for, sec
01:04 LefafeI: 00:04:597 (1) - here the pattern would play better with an object selection like this: https://imgur-archive.ppy.sh/Hs1BFJJ.png
01:04 LefafeI: because the first two beats are both pretty strong, you want to have them both clickable objects
01:05 Dawnsday: Alright I'll see if I can work something out for it.
01:07 Dawnsday: ok applied everything I think even though I'm pretty sure I misinterpreted stuff
01:07 LefafeI: wew, .01 SR increase
01:08 LefafeI: spooky stuff
01:08 Dawnsday: PP mapping
01:09 LefafeI: ok something weird happened in the middle
01:10 LefafeI: lemme see
01:10 Dawnsday: oops did i spastic and leave something in
01:10 LefafeI: first things first, you can't have visually identical spacing here when one gap is 1/2 and the other is 1/4 00:04:394 (8,1,2) -
01:11 Dawnsday: Ah yeah fair.
01:11 Dawnsday: Didn't catch that thank you.
01:11 Dawnsday: stacked 1 with 2
01:11 LefafeI: I would NC this 00:09:665 (8) - and 00:10:273 (2) - this, not 00:09:867 (1) - this
01:12 Dawnsday: changed
01:13 LefafeI: 00:12:503 (8) - note missing, just follow the spacing of the previous pattern and it'll flow pretty nicely to the following 1/1 jump
01:13 LefafeI: something like x:394 y:282
01:14 Dawnsday: added
01:14 LefafeI: 00:24:665 (1) - move this to where it was previously, and move NC from this note to the next.
01:14 LefafeI: I think you misunderstood me the first time or something :D
01:15 LefafeI: point with this is to emphasise the break in the vocals with a forced cursor stop
01:15 Dawnsday: dont remember where it was previously oops
01:16 Dawnsday: my bad :p
01:17 Dawnsday: ok i did a thing
01:17 LefafeI: move this 01:21:421 (7) - to x:450 y:159 or thereabouts, stacking it like that with the slidertail breaks the other stack that's on it and makes it a nightmare to read
01:17 LefafeI: also, blankets
01:18 Dawnsday: ok moved.
01:18 LefafeI: 01:24:057 (8,9,10) - this is just all kinds of weird. There's two feasible solutions
01:19 LefafeI: either make the current double into a triple by adding a note in front of it
01:19 LefafeI: or just move 9 one 1/4 tick back to hold a steady 1/2 beat
01:19 LefafeI: if you're going with the 1/2 beat, you need to not stack it with 10 so it's not horribly misleading
01:20 LefafeI: the underlying concept here (why the current iteration is practically unplayable) is called parity
01:20 Dawnsday: moved 9 back and moved it off of 10
01:20 LefafeI: having random 3/4 gaps between notes is very misleading, you should always stick to 1/2 and 1/4 unless there is a screamingly obvious change in the music
01:21 Dawnsday: Ah oki
01:22 LefafeI: ok other stuff seems to be fine
01:22 Dawnsday: thank
01:23 Dawnsday: Appreciate the actual mod a lot
01:23 LefafeI: there's a bunch of conceptual issues like consistency, but that's not really an issue in terms of how the map plays
01:23 Dawnsday: I'm sure it's not rankable as is but that's what I'm aiming for /shrug
01:24 LefafeI: dokito's stream hell god qualified with the same kind of issues
01:24 Dawnsday: Any step in the right direction is good
01:25 Dawnsday: Yeah fair enough
01:25 Dawnsday: if i can sneak to qualification that's great :^
01:28 LefafeI: ok nevermind gotta fix one more thing after playing it again
01:28 Dawnsday: ok
01:29 LefafeI: 00:24:665 (9) - stack this with the following (1) note
01:29 Dawnsday: done
01:30 LefafeI: and then replicate the rythm profile of this measure to the next one, since they're exact copies of each other in terms of the music.
01:30 LefafeI: I'll give you the timestamps, sec
01:30 Dawnsday: ok
01:31 LefafeI: 00:23:448 (6,7,8,9) - and 00:25:069 (1,2,3,4,5) - and 00:26:489 (1,2,3,4) - are pretty much the same thing
01:31 LefafeI: yet they have 3 different rythm selections
01:31 LefafeI: don't do that :DD
01:31 Dawnsday: oops :-D
01:32 LefafeI: we fixed the first one, so try to follow that same rythm for the two others
01:32 Dawnsday: fuk i have to edit my pretty 23.5 second section
01:32 LefafeI: for example, no note on 00:26:489 (1) - because there isn't one on 00:24:867
01:34 LefafeI: and another example, move 00:25:881 (5) - to start on 00:25:982 to match 00:24:361 (8,9) -
01:34 LefafeI: broken links, hell ye
01:35 Dawnsday: these links man LMAO
01:35 LefafeI: 00:24:361 (8,9) - was the second timestamp
01:36 Dawnsday: ok i think i did a thing
01:36 LefafeI: third example - make 00:27:300 (4) - 1/4 shorter (end it on blue tick) to match the previous 2 measures
01:36 Dawnsday: done
01:37 LefafeI: and a bonus NC tweak
01:37 LefafeI: 00:28:111 (7) - NC this
01:37 LefafeI: no nc on this 00:28:516 (1) -
01:37 LefafeI: 00:29:732 (4) - NC this
01:37 Dawnsday: thank
01:37 Dawnsday: my NC structure was pretty rushed and unthought about
01:37 LefafeI: that way the change in spacing on 00:29:327 (3,4) - is more readable
01:39 LefafeI: 00:44:124 (8,1) - this is a great example of clever NC usage
01:39 Dawnsday: yea i wanted to emphasize the (1) as the start of a pattern
01:39 LefafeI: wildly different spacing on consecutive 1/2 beats, but the NC is enough to let the player know that something changes here
01:39 LefafeI: so it's perfectly playable
01:39 Dawnsday: yay i did something right
01:40 LefafeI: 01:11:793 (1) - this os still in the wrong tick
01:40 LefafeI: is still on*
01:40 Dawnsday: o fuck
01:40 LefafeI: should be 01:11:894 (1) - here
01:40 Dawnsday: i meant to put it on the white
01:40 Dawnsday: mb
01:41 Dawnsday: ya
01:41 Dawnsday: must've misclicked it before
01:41 LefafeI: and of course ends at 01:13:111
01:41 LefafeI: on the 'hey!'
01:42 Dawnsday: fixeded.
01:42 LefafeI: 01:15:746 (11) - there should be a note here
01:43 LefafeI: but that's gonna need some pattern changing to make it not look like dogshit
01:43 Dawnsday: yea looking at it i cant think of adding a note that looks ok
01:44 LefafeI: maybe put this above 8, and then ctrl-G the following 01:15:948 (1,2) -
01:44 LefafeI: so the 1 is at the bottom instead of top
01:44 LefafeI: makes for some pretty decent cursor movement and spacing
01:45 Dawnsday: did the do.
01:45 LefafeI: also it triggers me that 01:14:935 (7,8) - these aren't quite vertical xD
01:46 Dawnsday: yea i fixed that when i did it LOL
01:46 LefafeI: the entire pattern would come together really nicely if you lined all 5 notes up vertically 01:14:935 (7,8,11,1,2) -
01:46 LefafeI: oh nice
01:46 Dawnsday: yea did
01:46 Dawnsday: i saw the 8 was offcentre and triggered
01:47 LefafeI: 01:22:435 (3,4) - you changed this bit at some point from normal 1/2 taps to these sliders.
01:48 LefafeI: I think you should do the same kind of pattern here as in the intro
01:48 LefafeI: 00:04:597 (1,2,3) - this thing
01:48 LefafeI: because this time, the last hit should be clickable as it's the second cymbal hit
01:49 LefafeI: it's a bit more obvious this time since that cymbal lands on a white tick anyways, 99% of the time big white ticks have something important on them
01:50 Dawnsday: alright i did a thing
01:50 LefafeI: hoyl, SR shot up now
01:52 Dawnsday: did it
01:52 Dawnsday: what are we at
01:52 Dawnsday: oh fuck 3.8
01:52 Dawnsday: F A R M I N G
01:52 Dawnsday: o fuck it's genuinely an insane now
01:52 LefafeI: ayyy I FC'd it now
01:52 LefafeI: means we did something right
01:52 Dawnsday: hell yea
01:53 LefafeI: there was something off with one slider still
01:53 LefafeI: let me find it
01:53 Dawnsday: fuk
01:53 LefafeI: of yeah this 00:25:982 (5) -
01:54 Dawnsday: wot up with it
01:54 LefafeI: firstly, can't have the same spacing as the 00:25:069 (1,2,3,4) - since the gap is now a 3/4 instead of a 1/2
01:54 Dawnsday: wew my bad
01:54 LefafeI: and secondly, it's 1/4 tick too long. it should end on the red tick
01:55 LefafeI: like how 00:24:361 (5,6) - these are on blue and red respectively
01:55 LefafeI: it's the same two sounds
01:55 Dawnsday: ok fixed
01:56 LefafeI: also this 00:27:097 (7) - is weird, just stack it normally on the sliderhead or space it evenly between the two objects
01:56 Dawnsday: stacked it
01:58 LefafeI: 01:22:840 (5,6) - these should prob be horizontal
01:58 LefafeI: minor detail, but triggers me
01:58 LefafeI: :----D
01:58 LefafeI: and lastly, NC this 01:24:867 (11) -
01:58 Dawnsday: ok horizontified them
01:59 Dawnsday: ok done and dusted
01:59 LefafeI: I think that's it, finally
01:59 LefafeI: \:D/
01:59 Dawnsday: thank you very Many
01:59 Dawnsday: i really appreciate it
02:00 LefafeI: I'm happy my limited knowledge can help others, thanks for listening :D
02:00 Dawnsday: no problem
02:00 LefafeI: gonna post on the thread for that precious star priority

Song is cute, map is cuter (after I forced my ideals on it, sorry not sorry), mapper is cutest.
applied everything. Thank you Lefa for your amazing help!
PyroBear
My childhood, I only read the 'manga' but it was good.
[Insane]
  1. Old style mapping, it's nice to see it again. It also fits with the song.
  2. 00:01:962 (1,2,3,4) - confusing spacing
  3. 00:06:219 (7,8) - too far apart, lower spacing
  4. 00:07:030 (9) - This would look nicer if it was a wavy slider. Like This
  5. 00:07:030 (9) - NC here
  6. 00:12:705 (8,9) - Too far apart
  7. 00:16:151 (10) - NC here
  8. 00:18:381 (4) - remove it since you're following the vocals.
  9. 00:18:584 (5) - NC
  10. 00:20:003 (2) - ^^
  11. 00:22:840 (1,2,3,4,5) - Lower spacing a bit
  12. 00:44:124 (8,1) - Not stacked properly
  13. 00:58:313 (8) - NC
  14. 01:07:030 (9) - NC
  15. 01:15:138 (8) - ^
  16. 01:15:948 (1,2) - Lower spacing
  17. 01:17:367 (5) - ^^
  18. 01:23:246 (7) - ^
  19. 01:24:867 (1,2,3,4) - and 01:26:488 (1,2,3,4) - would be better if they switched places
Topic Starter
Dawns

PyroBear wrote:

My childhood, I only read the 'manga' but it was good.
[Insane]
  1. Old style mapping, it's nice to see it again. It also fits with the song. Thanks, prefer old style to this new mapping meta
  2. 00:01:962 (1,2,3,4) - confusing spacing Don't see an issue here.
  3. 00:06:219 (7,8) - too far apart, lower spacing Lowered.
  4. 00:07:030 (9) - This would look nicer if it was a wavy slider. Like This Done
  5. 00:07:030 (9) - NC here Done
  6. 00:12:705 (8,9) - Too far apart Done
  7. 00:16:151 (10) - NC here Done
  8. 00:18:381 (4) - remove it since you're following the vocals. Done
  9. 00:18:584 (5) - NC Done
  10. 00:20:003 (2) - ^^ Done
  11. 00:22:840 (1,2,3,4,5) - Lower spacing a bit Doesn't need i dont think.
  12. 00:44:124 (8,1) - Not stacked properly oops.
  13. 00:58:313 (8) - NC Done
  14. 01:07:030 (9) - NC Done
  15. 01:15:138 (8) - ^ Done
  16. 01:15:948 (1,2) - Lower spacing Done
  17. 01:17:367 (5) - ^^ NC'd
  18. 01:23:246 (7) - ^ NC'd
  19. 01:24:867 (1,2,3,4) - and 01:26:488 (1,2,3,4) - would be better if they switched places Sounds more like closing in on ending, expanding jumps wouldnt flow well to the final jump
Thanks!
[-CeMAqpOP-]kee
d.
Weedy
One GD, hot off the... editor?
Topic Starter
Dawns
Thanks for the GD. Will add in a few hours when I get up.
-zilva-
m4m

[Pika's Normal]
Isn't it a little too hard to call it normal? :v
00:05:407 (1,2,3,4) - like, this pattern isn't really Normal friendly?
00:42:502 (3,1,2) - its confusing that you map the first bim bim, but then not. Place a note on 00:43:313 or erase 00:42:502

other than the difficulty setting, everything else is fine.

[Insane2]
00:19:191 (3) - end the slider on 00:19:597
00:20:812 (4) - ^ same. I hear it on the white tick.
00:36:015 (10) - ctrl+G ? its unnecessary to break the triangle here and also uncomfortable.
00:37:839 (5,6) - why this shape? you make blankets or sharp angle sliders all the time and then this.
01:10:069 (5,6,7,8,9,10,11) - this seems completly underspaced compared to the rest of the kiai, and its also the most intense part.

ok that will be ^^
aiko best girl.
Metaku
NM from que

[General]

Why not just call Cheesecake's diff normal and Pika's hard? Would be more fitting imo

[ Cheesecake's Easy ]

Tags conflict with other diffs, might want to check that
00:32:975 (1,2) - Meh placement like this that is something like a blanket but isn't is not something I like
00:39:461 (1,2) - Not really sure what you can do about as this is an easy but this rhythm just feels a bit weird all the strong ticks are on red ticks.
00:47:570 (3) - Might want to rotate this a bit to make the flow and direction of the next note bit more clear something like this idk
01:16:759 (1) - same here
01:18:380 (3,4,5) - Probably difficult to change now but I think 5 should have more emphasis so I think 3 could be a repeat slider instead so it would add emphasis to 5 being the only circle. Dunno now it just feels kinda underwhelming when 4 is really weak compared to 5 but it plays the same. Same in the beginning 00:08:651 (3,4,5) -
01:24:867 (1,1) - Idk about after spinner notes on an easy diff like this

[ Pika's Normal]

You call this a normal while your distance snap is really irregular, which would more like be a feature of a hard (what the SR is also suggesting)


00:04:394 (2) - You mapped this but skipped 00:05:205 - altho here is a lot stronger beat :?:
00:06:015 (2,3,4) - Not sure about this rhythm. the ends on 3 and 4 have strong sounds while 2 is rather weak.
00:07:029 (1,2,3,4) - Really inconsistent spacing, if you want to keep the same spacing then at least do it properly. No point in having 0.1-0.2 differences in the spacing if you could just space it evenly.
00:07:637 (2,4) - Again 2 weak end of 4 strong
00:10:475 (2) - weak note doesn't need to be clickable while strong note again on end of slider here 00:11:488 (5) -
00:11:488 (5,3) - Unnecessary overlap
00:31:961 (2) - This slider shouldn't be this long, the vocals stop somewhere in here 00:32:772 - and the downbeat should be clickable
00:42:502 (3,1,2,1) - This part is basically the same thing 3 times but you've only included the red tick here 00:42:502 (3) -
01:05:610 (1,2,3) - Idk overlaps like this just look ugly imo, try to make a clear overlap or just have them spaced from each other

Similar problems all over the map. You probably should go through most of the diff and make changes to keep it more consistent and make better overall rhythm choices.

Dunno might edit post later and mod insane too if I feel like it.

Good luck!
Weedy
im just gonna remap my diff as a hard xd
Renumi
owo
Log Off Now
m4m from my q

[Easy]

This difficulty is basically non stop clicking/holding which is really difficult for new players, i highly suggest simplifying this difficulty to make it less strenuous for new players (as these are the people most likely to play this difficulty), otherwise this is just aesthetic mod for this diff

00:13:515 (1) - this slider looks kinda weird lol, not sure why you use a wave slider at this short length :p, just copy paste this one 00:07:029 (1) - for better look
00:54:056 (3) - looks a little bit like a failed blanket, i would make it redpoint slider or blanket it for better aesthetic
01:13:110 - you could probably map this note if you wanted to give a bit of extra punch on the 'hey!' vocal which you seem to emphasise in the rest of the map
01:24:867 (1,1) - little bit unsure on the recovery time here, i know its a slower bpm, but 2 bars feels a little bit on the edge, i'd consult qat/bn on this one

[Normal]

skipping because pika says going to remap into a hard diff (which it kind of already is atm with this ds/sv xd)

[Insane]

Try to be a little more consistent with your rhythms, sometimes you map the same section of music 3 different ways :P

00:01:961 (1,2,3,4) - maybe nc these because of the irregular clicking time, and since players haven't got a feeling for spacing yet, readability here is really important
00:03:785 (7) - nc
00:04:596 (1) - remove nc
00:05:407 (5) - nc
00:11:083 (2,4) - ugly overlap on the slider body/tail of 2
00:19:799 (1) - remove nc lol
00:24:056 (4,5) - really confusing spacing, would be a better idea to change this into a repeat slider that lands on the blue ticks to make this easier to read and understand
00:25:678 (4) - ^
01:11:691 - any reason why you skip this note out? its the last part of the small sharp vocal section here
01:15:137 (1,4) - tiny shadow overlap on 1, move 4 a tiny bit up
01:19:394 (1) - any reason why this has a lot less emphasis than the previous times you did this in the map? feels a little anticlimactic especially considering its towards the end of the song
01:26:083 (4,1) - again really confusing spacing, you use large spacing for the previous 4 times you did this, and then really small spacing for this one, if you want to have a similar pattern, maybe consider stacking this under 4?
01:28:515 (1) - same as above with same fix, stack onto 4?

gl!
Topic Starter
Dawns

Log Off Now wrote:

m4m from my q

snip

[Insane]

Try to be a little more consistent with your rhythms, sometimes you map the same section of music 3 different ways :P

00:01:961 (1,2,3,4) - maybe nc these because of the irregular clicking time, and since players haven't got a feeling for spacing yet, readability here is really important Ya sure.
00:03:785 (7) - nc ye
00:04:596 (1) - remove nc ye
00:05:407 (5) - nc ye
00:11:083 (2,4) - ugly overlap on the slider body/tail of 2 FUK me ur right i fixed this
00:19:799 (1) - remove nc lol ye
00:24:056 (4,5) - really confusing spacing, would be a better idea to change this into a repeat slider that lands on the blue ticks to make this easier to read and understand yea this has some really shitty polarity on my part, NC'd a note because yeah it makes it easier to read and indicates there's a change in polarity(from red white red white to blue red)
00:25:678 (4) - ^ same
01:11:691 - any reason why you skip this note out? its the last part of the small sharp vocal section here Don't hear anything, I hear the OH on (11) (which i nc'd so now it's 4), then the NEHHHHHHHHHHHH is the spinner.
01:15:137 (1,4) - tiny shadow overlap on 1, move 4 a tiny bit up tilt
01:19:394 (1) - any reason why this has a lot less emphasis than the previous times you did this in the map? feels a little anticlimactic especially considering its towards the end of the song
01:26:083 (4,1) - again really confusing spacing, you use large spacing for the previous 4 times you did this, and then really small spacing for this one, if you want to have a similar pattern, maybe consider stacking this under 4?
01:28:515 (1) - same as above with same fix, stack onto 4? Comes under both, simply went back on the previous square 4 times then left the last note where it is.

gl!
Ty for the mod
Weedy
ESTE ES MI GD NUEVO
NEW GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45948
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16759,23245,29732
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Ojamajo de BAN^2 (TV Size)
TitleUnicode:Ojamajo de BAN^2 (TV Size)
Artist:MAHO-Dou
ArtistUnicode:MAHO-Dou
Creator:Dawnsday
Version:Pika's Hard^2
Source:Mo~tto! Ojamajo Doremi
Tags:Cheesecake Pika
BeatmapID:1172112
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
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Topic Starter
Dawns
God this hard looks brutal, let's give it a go.
Nao Tomori
d

[insane]

my main issue with this was the inconsistency of rhythm. you used different types of objects on the same sound to the point where it seemed rather random.

00:07:839 (1,2,3,4) - vs 00:04:596 (3,4,5) - vs 00:14:326 (3,4) - is the same thing, but you followed it differently.

00:13:515 (1,2) - suddenly 1/2 sliders when you used 1/1 all the way till now.

00:15:137 (6,7,8,9) - this entire pattern covers an ascending scale, so the spacing should be increasing over time rather than just having one giant jump in the middle

00:17:570 (3) - has a different rhythm that follows vocals compared to 00:19:191 (3) - .

00:23:853 (3,4,1) - very misleading spacing.

00:24:360 (1,2,1) - same rhythm different way of following it

00:30:339 (2,3,4) - rhythm here is also kinda not that good, it's better if you move all those sliders to white tick starts imo.

00:32:772 (7) - puts an obviously strong beat on a slider end.

00:39:259 (1) - i think it'd be better to follow two strong beats with circles rather than a slider.

00:42:502 (1,2,6) - should be same tapping

00:45:340 - i know you focused on vocals but skipping this last note in the descending drums is kinda weird imo.

01:03:785 (8,1) - you stacked all the other ones

00:51:015 (8,9) - ok i only talked about rhythm but this is so badly off lmao

00:57:502 (5,6) - spacing seems quite low considering you have rather large jumps right before.

01:07:029 (1) - weird to focus on vocals the entire time then stick one under a reverse slider lol

01:24:056 (3) - shouldnt this be a double-based rhythm too?

also kinda weird to ignore all those drums at the end but strong beats focus w/e

let me know if you want me to talk about the emphasis / spacing and aesthetics as well, i could probably go on about those too xd
Topic Starter
Dawns
Thanks, My internet is cut atm so I'll fix this when its back !
Cheesecake

Log Off Now wrote:

[Easy]

This difficulty is basically non stop clicking/holding which is really difficult for new players, i highly suggest simplifying this difficulty to make it less strenuous for new players (as these are the people most likely to play this difficulty), otherwise this is just aesthetic mod for this diff Making things too boring will only drive players away, won't you agree? I think more rhythmically dense lower diffs are more engaging and fun than those that cut corners and leave gaps in the mapping (unless it fits). Besides, players should have something more challenging earlier so that they can move onto the harder difficulties sooner

00:13:515 (1) - this slider looks kinda weird lol, not sure why you use a wave slider at this short length :p, just copy paste this one 00:07:029 (1) - for better look I prefer not to repeat the exact same slider shape too often, and since the wave is fairly shallow it's fine for a small slider
00:54:056 (3) - looks a little bit like a failed blanket, i would make it redpoint slider or blanket it for better aesthetic Just a 60° rotation of the previous slider to match with the overall triangular structure here 00:52:434 (1,2,3,4) - , blanketing feels a bit too forced and cheesy here while plain bezier sliders don't really fit into my aesthetic
01:13:110 - you could probably map this note if you wanted to give a bit of extra punch on the 'hey!' vocal which you seem to emphasise in the rest of the map I'll give it a go to see if it sticks
01:24:867 (1,1) - little bit unsure on the recovery time here, i know its a slower bpm, but 2 bars feels a little bit on the edge, i'd consult qat/bn on this one Yeah it's a little questionable, since the circle is in the exact center of the play field it shouldn't be too hard to hit, but I do agree that this is riding the fence between rankable and unrankable. I'll leave it for now but if I need to remove it it's just a circle so not the biggest pain in the world lol

Metaku wrote:

[ Cheesecake's Easy ]

Tags conflict with other diffs, might want to check that Looks like Dawnsy fixed it
00:32:975 (1,2) - Meh placement like this that is something like a blanket but isn't is not something I like Not everything needs to blanket!
00:39:461 (1,2) - Not really sure what you can do about as this is an easy but this rhythm just feels a bit weird all the strong ticks are on red ticks. Yeah it's not possible to represent this properly with an Easy difficulty, sometimes you just have to approximate your rhythms
00:47:570 (3) - Might want to rotate this a bit to make the flow and direction of the next note bit more clear something like this idk I like it
01:16:759 (1) - same here Don't see how it's the same! Besides that part there is fine as is
01:18:380 (3,4,5) - Probably difficult to change now but I think 5 should have more emphasis so I think 3 could be a repeat slider instead so it would add emphasis to 5 being the only circle. Dunno now it just feels kinda underwhelming when 4 is really weak compared to 5 but it plays the same. Same in the beginning 00:08:651 (3,4,5) - A bit similar to what I talked about earlier about having to approximate rhythms, the strong note on the red tick is approximated to (4) since it's not possible to show that note on an Easy
01:24:867 (1,1) - Idk about after spinner notes on an easy diff like this Talked about this previously
Thanks!
I also made a small adjustment to 01:03:786 (3) - (moved the node to the tick and mirrored)

http://puu.sh/tUpX8/844511ae22.osu
Topic Starter
Dawns

Nao Tomori wrote:

d

[insane]

my main issue with this was the inconsistency of rhythm. you used different types of objects on the same sound to the point where it seemed rather random. New Mapper Yea wots Up

00:07:839 (1,2,3,4) - vs 00:04:596 (3,4,5) - vs 00:14:326 (3,4) - is the same thing, but you followed it differently. Yea u have a point here Lol,

00:13:515 (1,2) - suddenly 1/2 sliders when you used 1/1 all the way till now. 00:08:650 (6,7) - ok but what about that one time where i used 1/2 before this

00:15:137 (6,7,8,9) - this entire pattern covers an ascending scale, so the spacing should be increasing over time rather than just having one giant jump in the middle

00:17:570 (3) - has a different rhythm that follows vocals compared to 00:19:191 (3) - .

00:23:853 (3,4,1) - very misleading spacing. NC polarity.

00:24:360 (1,2,1) - same rhythm different way of following it did a do

00:30:339 (2,3,4) - rhythm here is also kinda not that good, it's better if you move all those sliders to white tick starts imo. tried it, sounded worse to me

00:32:772 (7) - puts an obviously strong beat on a slider end. Fuk, did a thing it looks bad i'll change it sooin

00:39:259 (1) - i think it'd be better to follow two strong beats with circles rather than a slider. Not changing this.

00:42:502 (1,2,6) - should be same tapping can't find a way to make it work, will work on in a bit

00:45:340 - i know you focused on vocals but skipping this last note in the descending drums is kinda weird imo. There's no way

01:03:785 (8,1) - you stacked all the other ones Fix

00:51:015 (8,9) - ok i only talked about rhythm but this is so badly off lmao fix soon tm

00:57:502 (5,6) - spacing seems quite low considering you have rather large jumps right before. This doesnt justify big spacing to me.

01:07:029 (1) - weird to focus on vocals the entire time then stick one under a reverse slider lol couldnt really just leave a big gap here

01:24:056 (3) - shouldnt this be a double-based rhythm too? no

also kinda weird to ignore all those drums at the end but strong beats focus w/e

let me know if you want me to talk about the emphasis / spacing and aesthetics as well, i could probably go on about those too xd

it only took me 2 months
Topic Starter
Dawns
to the graveyard we go
Renumi
wow rip the drea m
Topic Starter
Dawns
Just kidding I got re motivated
Topic Starter
Dawns
Applied Nao's mod.
audinor
も~っと! おジャ魔女どれみ is acutal sourve when dawnsday gets back
Topic Starter
Dawns
ESKETIT IM BACK
audinor
Give me robux plz
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Give me robux plz
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Title:Ojamajo de BAN^2 (TV Size)
TitleUnicode:Ojamajo de BAN^2 (TV Size)
Artist:MAHO-Dou
ArtistUnicode:MAHO-Dou
Creator:Dawnsday
Version:squishi's OjamaJAM!
Source:も~っと! おジャ魔女どれみ
Tags:Cheesecake Pika
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Give me robux plz
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Title:Ojamajo de BAN^2 (TV Size)
TitleUnicode:Ojamajo de BAN^2 (TV Size)
Artist:MAHO-Dou
ArtistUnicode:MAHO-Dou
Creator:Dawnsday
Version:squishi's OjamaJAM!
Source:も~っと! おジャ魔女どれみ
Tags:Cheesecake Pika
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[box=Give me robux plz]osu file format v14
Cheesecake
[Cheesecake's Normal^2]

  • the pinnacle of low diff mapping good job
[Pika's Hard^2]

  1. 00:00:543 (1) - why map this over everything going on after 00:01:961 - that seems far more important
  2. 00:11:184 (2,3) - this is a little ugly
  3. 00:16:151 (1,2,1,2) - these should be mapped differently in some way cuz theyre pretty different in the song
  4. 00:28:921 (3,1) - i wouldnt just bust out one of these overlaps when that kind of aesthetic hasnt really been established
  5. 00:31:353 (1) - since distance snap isnt necessarily required in a hard you can get away with moving this out so its less cramped https://i.imgur.com/gUhZvqL.png
  6. 00:32:570 (3) - i wouldnt have the repeat here cuz that downbeat is an important note so make it clickable
  7. 00:37:029 (3,4) - rhythm is pretty fucked here try something like this instead https://i.imgur.com/qaPYTPo.png
  8. 00:42:705 (1,1) - the double repeats dont really fit here (or in many places) so try just 4 sliders instead
  9. 00:47:772 (2) - long slider sounds better
  10. 00:51:015 (2) - ^
  11. 00:52:434 (1,2,3,4) - try this rhythm instead https://i.imgur.com/XGY1vcU.png
  12. 00:54:867 (1) - ctrl+g
  13. 01:02:164 (1,3) - dont let the head and tail touch thats haram
  14. 01:05:407 (1,2,3,1) - see earlier rhythm suggestion
  15. 01:28:515 (1) - i like having this circle be on the center but maybe restructure the jumps before so theres more of a gap between 01:27:705 (4,1) -
[Insane^2]

  1. 00:05:407 (1) - this is a rather unappealing angle
  2. 00:09:056 (7) - try something like https://i.imgur.com/wDHRAvo.png (reconsider the circles after if u do this)
  3. 00:12:704 (8) - why does this have less spacing than 00:12:502 (7) -
  4. 00:16:758 (1) - butt
  5. 00:24:056 (4,1,2) - when there was an irregular rhythm like this you gave it structure and each circle had an nc so do that
  6. 00:25:677 (4,1,2) - ^
  7. 00:31:150 (4) - make two circles
  8. 00:29:731 (1,2,3,4) - do this rhythm https://i.imgur.com/P1QOcIg.png
  9. 00:36:015 (10) - make it clickable

    i stop now cuz will just be saying more of the same
BanchoBot
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