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Hitomi Harada - eternal feather

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Total Posts
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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2017年2月12日 at 20:35:56

Artist: Hitomi Harada
Title: eternal feather
Source: ef - a fairy tale of the two.
Tags: Yuukyuu no Tsubasa minori Tenmon 天門 first movie ver. Pata-Mon Lyric
BPM: 130
Filesize: 25556kb
Play Time: 02:19
Difficulties Available:
  1. Insane (3.95 stars, 334 notes)
  2. Lyric's Hard (2.88 stars, 259 notes)
  3. Pata-Mon's Normal (1.85 stars, 128 notes)
Download: Hitomi Harada - eternal feather
Download: Hitomi Harada - eternal feather (no video)
Information: Scores/Beatmap Listing
---------------
#21 原田ひとみ - 悠久の翼
<<Previous | - Full List - | Next>>
ef - a fairy tale of the two.
Game OP Theme | 2006

Did you still recall Angel Yuko on every Christmas?

Insane: me | Hard: Lyric | Normal: Pata-Mon

eternal feather | emotional flutter | ebullient future (Piano Ver.) | ef

=======
中文译名:
悠久之翼
DMCA Inc.
qxqd_1993
都是中國人何必說外文,對吧~
If it is necessary, please reply me in PM for a translate.

嘛_(:з」∠)_只是作为一个新手发表一点碎碎念而已

Normal
00:31:632(1,2,3) 我注意到了这里和HARD的设定是一样的,如果你希望有所区别的话可以把1,2,3合成一个长滑条?
01:31:854(2) 把它叠在Slider 3上面,然后旋转Slider 3把Slider 1的终端包起来会不会对于Normal来讲更友善呢?感觉
01:53:410(4) 我觉得给Slider 4旋转个180°……其实我觉得这里可以做点什么?我画了个这,不知道合不合你的口味?
220,156,113188,1,0,0:0:0:0:
152,128,113410,2,0,P|50:114|73:213,1,240
172,320,114743,2,0,L|124:272,1,60
144,208,115188,2,0,P|201:193|235:146,1,120
328,36,116077,2,0,P|388:60|408:120,1,120
256,192,116965,12,0,120521,0:0:0:0:

Hard
00:14:965(8) 我知道在HARD里面肯定少不了跳,但是这里跳我个人认为不但没有意义而且破坏节奏,因为这两处的节奏是一样的@ 00:20:521
00:31:188 这里就这么留白真的好么?
00:59:854(5,6,7) 赞
01:01:188(9,10) 用Slider感觉更好?
01:07:188(4,5) 这里的处理感觉不是很好,尤其是对比01:05:410有个相同的音节,给人的感觉差是相当的…诡异?
我的想法是反选Slider 4撤掉它的箭头,然后再补个Circle
168,332,66299,2,0,B|72:320|36:252,1,160
36,252,67188,1,0,0:0:0:0:
92,172,67410,1,0,0:0:0:0:
01:12:521 ……
01:16:965(1,2,3)这算是一个反跳么=-=感觉挺不错?不在01:20:521(2,3,4)如法炮制一下么?
01:36:299(2,3,4,1)位置可以做个微调,让始端的视觉效果更好一点?

Insane
00:23:743 我有一种漏音符了的错觉?
00:31:632 (1,2,3,4,5,6,7,8) 做个水平翻转吧?



OTHERS
感觉3张图的音轨线都一样呢=-=不试试另外一条么?

完了
Lyric
http://puu.sh/svTRE/a5481849d5.7z
Hard
终于好了
Fushimi Rio
我觉得N还是有点难 补一个简单点的E吧

[Hard]
00:57:409 - 这个空拍空掉白线感觉挺突兀的 如果要保留的话前面相同的位置也做个空拍比较好
01:40:964 (1) - 这拆成俩比较舒服
01:58:520 (1) - 换成三连?

[Insane]
01:14:298 (1) - 这个叠也不怎么好看 不如移到一边去
01:42:742 (1,2,3,1,2,3) - 用滑条更好 一段全是圈打起来感觉都一样 没法表现渐强

kiai全是单点 滑条都没几个导致节奏有点单一 这个自己随便改改比较好 没必要我找地方提建议……
Atrue
Unused hitsounds:
drum-sliderslide.wav

没看metadata, 见谅。
[Para-Mon's Normal]
没啥要说的,挺好的。
[Lyric's Hard]
感觉不错
01:40:964 (1) - 这里不建议用这种节奏型,分成两个折返滑条就好。
01:42:742 - 既然前边已经有节奏型的前例,不用NC spam强调也可以,用了反而觉得乱。
[Insane]
00:08:075 - 这个地方好像不是这个钢琴音吧。 我觉得跟这种散拍钢琴挺难搞的。
01:41:261 (2) - 这一段距离增大吧,因为你之前的二分拍就差不多这个距离,这里没有很明显的预兆会让人突然出一个100的。

祝顺利
smallboat
[Global]
drum-sliderslide.wav
沒有用到。

[Lyric's Hard]

01:23:853 (5,6) - 建議6可以再靠過來左邊一點,使5、6的尾端、7的間隙看起來一樣空比較好看。
01:40:964 (1) - 很少在Hard看到這麼多次數的折返,拆成2組較適當。
01:42:742 (1,1,1,1,1,1) - 這個有點濫用NC了,覺得是3個音才設一組NC才對。
02:15:131 (1) - 尾端沒音了為什麼還有音量這麼大聲。

[Insane]

00:03:187 (1,5) - 滑條尾端設個5%音量好像不錯 (如果要用記得別把後面滑條也5%了..)
00:07:742 (4) - 滑條頭完全蓋住會比較好看
00:08:076 (5) - 應該能完全放在滑條尖端?
00:56:298 (4) - 這note可以往右下移動做個漸層pattern看看合不合適
01:06:742 (2) - 是沒疊好?
01:18:298 (2) - 同上
02:15:131 (1) - 同Hard
Pata-Mon
@虾抖
01:44:075 (1) - 我难度这个滑条首尾帮我加个whistle吧 谢
Shurelia
extra late m4m

[GeneraL]
  1. drum-sliderslide.wav are not used on any of these diffs. Just remove it.

[Normal]
  1. 00:18:298 (2) - it hits the timeline , probably should just avoid this.
  2. 00:19:186 (3) - same ^
  3. 00:26:298 (3) - is hitting the timeline mapping are your thing ?
  4. 01:16:075 (1,2) - yeah, probably this is your thing. Not gonna mention it anymore
  5. 01:57:075 (1) - should just end this spinner at 02:00:520 - since I know you're trying to follow the bgm but naah, it's not really fit to be followed with spinner imo

[Hard]
  1. 00:33:409 - Ignoring this downbeat isn't really a good idea tbh. Probably should just make 00:33:186 (5) - as a repeat like the previous repeats. Or, you can try putting a circle at here
  2. 01:19:409 - a bit too strong to be not mapped.
  3. 01:29:409 (3,6) - you didn't do any kind of overlap before. Why now? I suggest to stay no-overlap thing instead.

[Insane]
  1. 00:04:965 (1) - move this around 236|112 to avoid too much overlapping and make things looks prettier.
  2. 01:40:965 (1) - probably need more distance since it's the strongest vocal's voice in the song so it'll be better if it have a big emphasize. Probably just ctrl+g this 01:40:965 (1,2) - would fix it
  3. nice spinners

gl
Pata-Mon
@Shurelia objects hits the timeline don't effect playing lol
02:04:075 - is much more import than 02:00:520 - so keep
thanks for mod
Topic Starter
Shad0w1and

smallboat wrote:

[Global]
drum-sliderslide.wav
沒有用到。
:arrow: 这是ma的错判,用到了的,你可以对比删掉之后这个sliderslide的区别:00:19:187 (1) - 00:26:298 (1) -
[Insane]

00:03:187 (1,5) - 滑條尾端設個5%音量好像不錯 (如果要用記得別把後面滑條也5%了..)
00:07:742 (4) - 滑條頭完全蓋住會比較好看
00:08:076 (5) - 應該能完全放在滑條尖端?

00:56:298 (4) - 這note可以往右下移動做個漸層pattern看看合不合適 :arrow: 差别不大,就这样了吧
01:06:742 (2) - 是沒疊好?
01:18:298 (2) - 同上
02:15:131 (1) - 同Hard

Shurelia wrote:

extra late m4m

[Insane]
  1. 00:04:965 (1) - move this around 236|112 to avoid too much overlapping and make things looks prettier.
  2. 01:40:965 (1) - probably need more distance since it's the strongest vocal's voice in the song so it'll be better if it have a big emphasize. Probably just ctrl+g this 01:40:965 (1,2) - would fix it :arrow: plays fine anyways, the jump is not hard anyways.
  3. nice spinners

gl

drum-sliderslide.wav is used, MA made a mistake.
另:GDers全部自行检查clap,我切换了很多音轨到strings,你们漏了很多clap。
Pata-Mon
SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 89409
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3187,13853,33409,47631,61853,72520,90298,120520
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16
TimelineZoom: 0.6999999

[Metadata]
Title:eternal feather
TitleUnicode:悠久の翼
Artist:Hitomi Harada
ArtistUnicode:原田ひとみ
Creator:Shad0w1and
Version:Pata-Mon's Normal
Source:ef - a fairy tale of the two.
Tags:Yuukyuu no Tsubasa minori Pata-Mon Lyric
BeatmapID:1139042
BeatmapSetID:297565

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"BG.png",0,0
//Break Periods
2,33409,45422
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3187,444.444444444444,4,2,1,40,1,0
13853,-100,4,2,1,70,0,0
33409,-100,4,2,1,40,0,0
47631,-100,4,2,1,50,0,0
61853,-100,4,2,1,60,0,0
72520,-100,4,2,1,60,0,0
86742,-100,4,2,1,70,0,0
89409,-100,4,2,1,80,0,0
90298,-100,4,2,1,90,0,1
116964,-100,4,2,1,100,0,0
120520,-100,4,2,1,80,0,0
124075,508.474576271186,4,2,1,60,1,0
125854,521.739130434783,4,2,1,60,1,0
127806,530.973451327434,4,2,1,60,1,0
129929,600,4,2,1,50,1,0
132329,659.340659340659,4,2,1,40,1,0


[Colours]
Combo1 : 251,154,89
Combo2 : 102,244,191
Combo3 : 143,135,252
Combo4 : 249,125,215

[HitObjects]
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398,345,91853,1,0,0:0:0:0:
476,336,92075,2,0,L|490:153,2,130,10|8|8,0:3|0:0|0:3,0:0:0:0:
320,355,93409,2,0,L|224:341,1,65,10|2,0:0|0:0,0:0:0:0:
196,295,93853,6,0,P|141:320|12:319,1,130,10|8,0:3|0:0,0:0:0:0:
33,178,94742,2,0,P|87:152|217:154,1,130,10|8,0:3|0:0,0:0:0:0:
307,186,95631,2,0,P|371:178|430:151,2,130,10|10|10,0:3|0:0|0:3,0:0:0:0:
156,143,96964,2,0,L|160:35,1,65,10|2,0:0|0:0,0:0:0:0:
100,25,97409,6,0,P|48:70|26:158,1,130,10|8,0:3|0:0,0:0:0:0:
26,282,98298,2,0,P|50:341|99:382,1,130,8|8,0:3|0:0,0:0:0:0:
176,366,98964,1,0,0:0:0:0:
251,349,99186,2,0,L|406:377,2,130,10|8|8,0:3|0:0|0:3,0:0:0:0:
215,196,100520,1,8,0:0:0:0:
256,192,100964,12,4,102742,0:0:0:0:
267,195,104075,6,0,P|255:168|254:119,1,65,2|2,0:0|0:0,0:0:0:0:
275,58,104520,6,0,P|235:37|139:34,1,130,14|8,0:0|0:0,0:0:0:0:
34,134,105409,2,0,P|37:220|53:304,1,130,8|8,0:3|0:0,0:0:0:0:
65,338,106075,1,0,0:0:0:0:
140,316,106298,2,0,P|206:306|297:311,1,130,10|8,0:3|0:0,0:0:0:0:
421,340,107186,1,8,0:3:0:0:
499,205,107631,2,0,L|484:110,1,65,10|2,0:0|0:0,0:0:0:0:
432,87,108075,6,0,P|377:90|297:121,1,130,10|8,0:3|0:0,0:0:0:0:
228,250,108964,2,0,P|173:247|93:216,1,130,10|8,0:3|0:0,0:0:0:0:
102,65,109853,2,0,P|162:41|227:36,1,130,10|10,0:3|0:0,0:0:0:0:
341,142,110742,1,10,0:3:0:0:
228,250,111186,2,0,L|237:329,1,65,10|2,0:0|0:0,0:0:0:0:
302,356,111631,6,0,P|426:342|509:280,1,130,10|8,0:3|0:0,0:0:0:0:
415,185,112520,2,0,P|291:199|208:261,1,130,8|8,0:3|0:0,0:0:0:0:
228,250,113186,1,0,0:0:0:0:
150,244,113409,2,0,P|38:188|-18:101,1,130,10|8,0:3|0:0,0:0:0:0:
33,30,114298,1,8,0:3:0:0:
189,31,114742,1,8,0:0:0:0:
273,161,115186,6,0,P|336:159|402:128,1,130,14|8,0:0|0:0,0:0:0:0:
453,79,115853,1,8,0:1:0:0:
512,130,116075,2,0,P|510:201|495:299,1,130,14|8,0:0|0:1,0:0:0:0:
371,343,116964,1,6,0:0:0:0:
256,192,117075,12,14,124075,0:0:0:0:
Lyric

imoutosan wrote:

[Hard]
00:57:409 - 这个空拍空掉白线感觉挺突兀的 如果要保留的话前面相同的位置也做个空拍比较好 // 改掉了前面的
01:40:964 (1) - 这拆成俩比较舒服 // OK
01:58:520 (1) - 换成三连? // OK

Atrue wrote:

[Lyric's Hard]
感觉不错
01:40:964 (1) - 这里不建议用这种节奏型,分成两个折返滑条就好。 // OK
01:42:742 - 既然前边已经有节奏型的前例,不用NC spam强调也可以,用了反而觉得乱。 // OK

smallboat wrote:

[Lyric's Hard]
01:23:853 (5,6) - 建議6可以再靠過來左邊一點,使5、6的尾端、7的間隙看起來一樣空比較好看。 // OK
01:40:964 (1) - 很少在Hard看到這麼多次數的折返,拆成2組較適當。 // OK
01:42:742 (1,1,1,1,1,1) - 這個有點濫用NC了,覺得是3個音才設一組NC才對。 // OK
02:15:131 (1) - 尾端沒音了為什麼還有音量這麼大聲。 // 调成了12%音量的spinner

Shurelia wrote:

[Hard]
  1. 00:33:409 - Ignoring this downbeat isn't really a good idea tbh. Probably should just make 00:33:186 (5) - as a repeat like the previous repeats. Or, you can try putting a circle at here // I can't agree this. drum sound ended at 00:33:298 and there's no reason mapping vocal abruptly in this place
  2. 01:19:409 - a bit too strong to be not mapped. // ditto, mapping drum-only is good and clear to play anyways
  3. 01:29:409 (3,6) - you didn't do any kind of overlap before. Why now? I suggest to stay no-overlap thing instead. // OK, changed
update:
http://puu.sh/tPbiY/04f321cb6d.7z
smallboat
Looks fine in general, so give it Bubbled
Topic Starter
Shad0w1and
谢谢船爷 :)

metadata from ost and single

not sure should i add movie ver or not.
Sonnyc
General.
I'd like you to consider more about mapping the section after 02:04:075. The mapping shown in this section is rather forced than forming some organized patterns or techniques. There are attempts of a circle in Hard, and spinners in Insane, but it just feels to exist for the sake of existance. Perhaps, the section itself wasn't really mappable enough. Also the current setting resulted in an inconsistent ending spot with Normal. While it is acceptable enough, I think such inconsistency could've been avoidable enough for consistency cross difficulty. Just removing this section would be the best imo.

Normal.
01:25:853 (5,6) - Spacing.

Hard.
01:19:409 - There is an existing vocal beat in the song. I'm not really sure if leaving this empty fits the song nicely. Other blanks like 01:22:853 had no vocals existing. You'll want to map here to keep consistency.

Insane.
00:03:187 (1,1) - You were using a blanket concept, but the path of the first slider overlaps with the following slider's head. It didn't felt nice in aesthetics, and it would be better if you could make an improvement.
00:28:076 (1,2,3,1,2,3,1,2,3,4,5) - I do not approve this placement selection. The first part is 3/4 while the final part was 2/3 in rhythms. However there is no way to properly discern the rhythms between those two according to your pattern selection. It is mainly because the spacings are just similarly wide. Even the 1/2 and 3/4 isn't really discernable. Since indicating a proper rhythm is important, I'd ask you a different map design than this.
00:50:742 (3) - Using a low curve rate slider as 00:50:076 (2) would fit the slider concept of this section and make things more consistent.

Popping over bold issues.

Besides, I consider this map to be focusing more on "playability". That is, gathering more opinion from modders definitely benefits this mapset better. While the quality feels fine enough, considering such trait of this map, I require more community feedback on this.

I'll come back when I think this is ready enough.
Topic Starter
Shad0w1and
I do not see your point on both bold issues.
Also, I do not believe these are valid reasons to pop a bubble.
They are fine to me and these track switches are clear and playable.
I won't change them.
I do not agree with other issues you mentioned on my diff either.
GDers may take a look at your diffs and fix some.
Sonnyc
Regarding the general issue, I think it would be fine if you want to keep it.
However the bold issue in the insane is something I considered as a must fix. A similar 2/3 rhythm concept also appears at 01:40:965 (1,2,3,1,2,3,1,2,3,1,2,3) which I couldn't found much difference with the 3/4 designs.

You do not necessarily have to agree with me, and you can just found 2 extra BNs who agree with your current beatmap design.

Still, feel free to poke me if you decide to make changes!
Topic Starter
Shad0w1and

Sonnyc wrote:

Regarding the general issue, I think it would be fine if you want to keep it.
However the bold issue in the insane is something I considered as a must fix. A similar 2/3 rhythm concept also appears at 01:40:965 (1,2,3,1,2,3,1,2,3,1,2,3) which I couldn't found much difference with the 3/4 designs.

You do not necessarily have to agree with me, and you can just found 2 extra BNs who agree with your current beatmap design.

Still, feel free to poke me if you decide to make changes!
yes, but these are in different sections, more importantly, NC for time signature change is enough for players to recognize the difference.
in many mapsets including my previous maps, like https://osu.ppy.sh/b/867157 on 00:24:766 - we discussed similar issues with bakari and other BNs at the time. If you really need more examples, I could find more. But it is just not a problem when it comes to play.


update: did an adjustment, also fixed normal
Wafu
Sonnyc asked us for some opinion, I'm mostly okay about how it turned out. It would be nice to add a composer (Tenmon, 天門) to the tags as there are some of his other maps and betraying a composer is kinda rude. Having "first" in the tags could be helpful to those who played "ef - the first tale.", this song was an "opening" here as well. It can find it on a website, but obviously not in-game, so it might be cool to add. Not as important as the composer, though. Good luck.

Edit: Denied myself a kd, I find it unfair to receive kd for tags.
Although I would like to mention 01:07:631 (1,2,3) - in Insane for being quite irrelevant. There is slight overmap in certain parts, but that doesn't matter so much, but this part really bothered me. The beginning of each slider seems to have a sound, the first seems to start at a viola/violin, the second and third seems to start on a bass, but none of them end on an actual sound and it is very notable that they don't. I myself would completely remake the three sliders into something more intuitive, but at least partially muting the slider ends would make more sense.
Topic Starter
Shad0w1and
i do not like muted sliderend anyways. always trying to avoid it unless i have to.

for the metadata, as showed on the cover, it is the second track with a name of "movie ver."
we could not identify whether it is "eternal feather (movie ver.)" or "eternal feather movie ver." or anything else.
in the sense of not making up a false metadata, we want to make it safe and go with the original title "eternal feather" and add "movie ver." into tags.
because we can't just use "movie ver." as the song's name.
Wafu

Shad0w1and wrote:

for the metadata, as showed on the cover, it is the second track with a name of "movie ver."
we could not identify whether it is "eternal feather (movie ver.)" or "eternal feather movie ver." or anything else.
in the sense of not making up a false metadata, we want to make it safe and go with the original title "eternal feather" and add "movie ver." into tags.
because we can't just use "movie ver." as the song's name.
I have minori's Pleasurable box and it contains both the video you used and the exact same one with captions (I think that one was also in-game, but I don't recall exactly). It shows the Japanese name "悠久の翼" and right next to it, there's "eternal feather" as the romanisation. The official theme album has the movie ver. which is about 2:25, but the full version is called "eternal feather" and is about 5:00 long. So the song, in reality, is probably the "movie ver.", but I would consider the current title correct as well. Adding "movie ver." to tags is a clever step, I can confirm this solution.
Lyric
update:
http://puu.sh/tRSK6/659d60a2f5.7z
fixed this issue:

Sonnyc wrote:

Hard.
01:19:409 - There is an existing vocal beat in the song. I'm not really sure if leaving this empty fits the song nicely. Other blanks like 01:22:853 had no vocals existing. You'll want to map here to keep consistency.
Pata-Mon
……
Shad0w1and have fixed my diff
thanks for mod
Topic Starter
Shad0w1and

Pata-Mon wrote:

01:25:853 (5) - https://puu.sh/tScHK/ad2c66d5b3.png
01:26:298 (6) - https://puu.sh/tScI2/5d740af0ff.png
seems right...
我给你改了的
smallboat
From mapper's request. Rebubbled again. (Actually still looks no problem imo)
Wafu
Please, follow the Code of Conduct regarding responding to mods. You haven't responded to the second issue mentioned in p/5801703
Take a look at that again and respond accordingly. When it comes to volume, it would also apply to the 00:03:187 - 00:10:075 - . What you're doing here makes a very little sense, I explained why in the previous post.

If "i do not like muted sliderend anyways" was the response, this is not a sufficient justification of why it's not an issue. I explained why that matters, I don't need to know if you like one of many possible solutions. Mute might mean just to lower the volume to some extent, not necessarily completely, but these are 2 options already, the third option is to map it in a different way that would avoid mapping what really isn't in the song. Treat this as an issue and respond accordingly either solving the problem or giving an argument that would prove mine wrong, thank you.
Topic Starter
Shad0w1and

Wafu wrote:

Please, follow the Code of Conduct regarding responding to mods. You haven't responded to the second issue mentioned in p/5801703
Take a look at that again and respond accordingly. When it comes to volume, it would also apply to the 00:03:187 - 00:10:075 - . What you're doing here makes a very little sense, I explained why in the previous post.

If "i do not like muted sliderend anyways" was the response, this is not a sufficient justification of why it's not an issue. I explained why that matters, I don't need to know if you like one of many possible solutions. Mute might mean just to lower the volume to some extent, not necessarily completely, but these are 2 options already, the third option is to map it in a different way that would avoid mapping what really isn't in the song. Treat this as an issue and respond accordingly either solving the problem or giving an argument that would prove mine wrong, thank you.
I have ranked a lot of maps with these sliders, I do not think anyone got a problem with it. muted sliderend does not make any sense to me for most of the time, and unmuted ones do not against the rule. I explained I prefer not to mute that at this situation.
Sonnyc
Well you know, rules are not all what we consider when mapping? If you think the way you mapped is better than Wafu's suggestion, you can just explain in terms of quality. Issues aren't always the unrankables, but also include the subjective ones.
Wafu

Shad0w1and wrote:

I have ranked a lot of maps with these sliders, I do not think anyone got a problem with it. muted sliderend does not make any sense to me for most of the time, and unmuted ones do not against the rule. I explained I prefer not to mute that at this situation.
Previously ranked maps are not a thing considered during the qualification process. If muting sliderends doesn't make sense to you, I could also say that mapping nothing doesn't make sense. I agree the way these sliders play is relatively fine, but mapping an inaudible sound makes it appropriate to at least change the volume to some sensible levels. Same as you wouldn't set 100% volume in a quiet section and 5% volume in a loud section, you shouldn't set the same volume for something that is audible and something that is inaudible. Especially not when the rhythmical structure makes it sound like a completely insensible rhythm. If the song had these kinds of rhythms, it could be overlooked and wouldn't feel off, but the song doesn't use this rhythm in any single place.
Topic Starter
Shad0w1and

Wafu wrote:

Shad0w1and wrote:

I have ranked a lot of maps with these sliders, I do not think anyone got a problem with it. muted sliderend does not make any sense to me for most of the time, and unmuted ones do not against the rule. I explained I prefer not to mute that at this situation.
Previously ranked maps are not a thing considered during the qualification process. If muting sliderends doesn't make sense to you, I could also say that mapping nothing doesn't make sense. I agree the way these sliders play is relatively fine, but mapping an inaudible sound makes it appropriate to at least change the volume to some sensible levels. Same as you wouldn't set 100% volume in a quiet section and 5% volume in a loud section, you shouldn't set the same volume for something that is audible and something that is inaudible. Especially not when the rhythmical structure makes it sound like a completely insensible rhythm. If the song had these kinds of rhythms, it could be overlooked and wouldn't feel off, but the song doesn't use this rhythm in any single place.
I am telling you that a muted sliderend to me is considered poor quality mapping. you can't force me to believe what you believe is right.
I am telling you that in my theory, players should always expect an hitnormal from the sliderend. unless the sliderend is stacking with the next sliderhead, I would say it just break the playing experience. I believe I have explained well enough to you that I do not believe what you believe.
Also smallboat told me he checked that post before and believe it wasn't a issue. he think you was only giving a suggestion, since I replied he thought it should be fine.
Wafu

Shad0w1and wrote:

muted sliderend to me is considered poor quality mapping. you can't force me to believe what you believe is right.
I am telling you that in my theory, players should always expect an hitnormal from the sliderend.
1. I am not forcing you to believe that what I say is right. I want your argument regarding the issue, not your feelings about this.
2. Muted sliderend is as poor quality as mapping nothing. I get that, muting a sliderend is something you don't want to do and I respect that.
3. Yes, people expect a hitnormal from sliderend. But that's not relevant. I've never said that you should mute the ends completely. I explained why the volume should be different than the start of the slider.

Again, I'm not telling you to mute anything completely, I'm telling you to change the volume accordingly, might be 15-30% lower than the start of the slider a bit. It's not important if some people don't think it's an issue, it's about having the reasons for why it is or isn't an issue. I've given enough reasons for why it is an issue, I've given 3 possible solutions. What you did was just denying one of these, which I respect, you want the sliderend to be audible. But I also suggested just lowering the volume or remapping these parts so that they are actually mapped to the song.

I'm just trying to make you use that room for an improvement, therefore giving you logical facts to convince you that there are few ways how to improve and why that is important. I'm not playing the emotion game based on my own bias, I'm trying to improve this beatmap's quality rather than rushing it into the qualified state with provable lacks of it that could be fixed within a couple of minutes. I'm not sure if you understood my intention because you answered with something that was not as relevant and I would like you to understand what I mean by this.
Topic Starter
Shad0w1and
irc discussed this issue, this should be fine now.
to next BN I need to update something so plz don't heart this now
Wafu
Had a discussion with Bakari and Okorin and I got a sort of an agreement with them. There were some more things mentioned and we mostly agreed that ignoring all of the possible options makes a little sense here. I won't speak for them to avoid inaccuracies, they're free to come here with their own version. Here are some issues that were brought up during the discussion, or whatever I noticed after a more thorough inspection of the map.

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. Part 00:03:187 - to 00:10:075 - is using many prolonged sliders that do not end on any sound. While I don't consider that a big issue, it doesn't make a sense for it to give the same feedback as objects that are actually mapped to the music. Therefore, the volume should be adjusted accordingly. This is a minor change, but can easily improve the quality of the map and give a more pleasant feedback. The sliders end on such places that create rhythms that are not usual in music and are rather random, making it sound confusing for that reason. Lowering the volume would be enough.
  2. 01:07:631 (1,2,3) - Very similar to above. Adjusting the volume would be just enough to prevent this problem.
  3. 00:06:520 - This sound doesn't need to be ignored as it's quite more significant than 00:06:631 - .
  4. 00:06:742 (1) - This object is significantly off-beat. It is about 30ms earlier than it's supposed to be.
  5. 00:07:186 (2) - Same as above. The circle is about 30ms earlier.
  6. 00:08:075 (5) - Same as above, although the circle is delayed now. It's later about 20ms.
  7. 00:08:521 (1) - This slider is way too early. It's about 80ms earlier than any peak sound in the song.
  8. The part 00:03:187 - to 00:10:075 - is using quite loud sliderticks, I would say they should be a bit lower in volume. They're probably as significant as hitnormals, this should be a bit more balanced.
  9. 00:19:187 (1) - The change from constant 1/1 spam doesn't seem to make much sense here. The swap strictly to the strings seems to be rather random.
  10. 00:35:186 (1,1) - These sliders don't seem to be snapped to the vocals correctly. As there are only vocals (and violin that starts after them), you'll need to fix the timing here because it's a clickable object. There are many more, I recommend you to go through the whole vocal part to check any inaccuracies.
  11. While the spinners 02:04:202 (1,1,1) - were made to end on actual sounds, 02:07:938 (1,1,1) - suddenly started to ignore it. It would be more sensible to keep it consistent and fit to the song.
[Pata-Mon's Normal]
  1. There is relatively a big issue regarding the spread. The Hard difficulty is primarily based on a lot of clicking, it contains 140 circles and 122 sliders, Normal contains 31 circles. Hard utilizes 1/1, 1/2 and 1/4 patterns and all of them actively in a relatively significant count. Meanwhile, the Normal is quite constantly filled with 1/1 patterns and several 1/2 patterns, most of which not consisting of circles. That means Normal is introducing 1/2 rhythms, but Hard is already a pretty advanced difficulty that doesn't introduce 1/4 rhythms, it is significantly filled with them which means that you are expected to be skilled in 1/4 patterns. Such a big gap in technique usage is not a sign of a good spread. I could advise making Normal a bit harder, using more 1/2 patterns and much more circles.
  2. The structure could look a lot more polished, but that's not my concern now.
Generally, most of the custom hitsounds are nearly inaudible, making almost no impression. I highly recommend you to take a look at the volume of the files. I tried to increase the volume by a bit and it sounded much more rich than currently. Didn't even notice most of the hitsounds before. It's up to you, but it's still an issue that the hitsounds are barely audible.

Popping this because there are some unrankable issues and other major issues that could be harmlessly fixed. Please, try to answer every point accordingly with proper and sufficient reasoning. Good luck.
Topic Starter
Shad0w1and

Wafu wrote:

Had a discussion with Bakari and Okorin and I got a sort of an agreement with them. There were some more things mentioned and we mostly agreed that ignoring all of the possible options makes a little sense here. I won't speak for them to avoid inaccuracies, they're free to come here with their own version. Here are some issues that were brought up during the discussion, or whatever I noticed after a more thorough inspection of the map.

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. Part 00:03:187 - to 00:10:075 - is using many prolonged sliders that do not end on any sound. While I don't consider that a big issue, it doesn't make a sense for it to give the same feedback as objects that are actually mapped to the music. Therefore, the volume should be adjusted accordingly. This is a minor change, but can easily improve the quality of the map and give a more pleasant feedback. The sliders end on such places that create rhythms that are not usual in music and are rather random, making it sound confusing for that reason. Lowering the volume would be enough.
  2. 01:07:631 (1,2,3) - Very similar to above. Adjusting the volume would be just enough to prevent this problem.
  3. 00:06:520 - This sound doesn't need to be ignored as it's quite more significant than 00:06:631 - .
  4. 00:06:742 (1) - This object is significantly off-beat. It is about 30ms earlier than it's supposed to be.
  5. 00:07:186 (2) - Same as above. The circle is about 30ms earlier.
  6. 00:08:075 (5) - Same as above, although the circle is delayed now. It's later about 20ms.
  7. 00:08:521 (1) - This slider is way too early. It's about 80ms earlier than any peak sound in the song.
  8. The part 00:03:187 - to 00:10:075 - is using quite loud sliderticks, I would say they should be a bit lower in volume. They're probably as significant as hitnormals, this should be a bit more balanced.
  9. 00:19:187 (1) - The change from constant 1/1 spam doesn't seem to make much sense here. The swap strictly to the strings seems to be rather random.
  10. 00:35:186 (1,1) - These sliders don't seem to be snapped to the vocals correctly. As there are only vocals (and violin that starts after them), you'll need to fix the timing here because it's a clickable object. There are many more, I recommend you to go through the whole vocal part to check any inaccuracies.
  11. While the spinners 02:04:202 (1,1,1) - were made to end on actual sounds, 02:07:938 (1,1,1) - suddenly started to ignore it. It would be more sensible to keep it consistent and fit to the song.
[Pata-Mon's Normal]
  1. There is relatively a big issue regarding the spread. The Hard difficulty is primarily based on a lot of clicking, it contains 140 circles and 122 sliders, Normal contains 31 circles. Hard utilizes 1/1, 1/2 and 1/4 patterns and all of them actively in a relatively significant count. Meanwhile, the Normal is quite constantly filled with 1/1 patterns and several 1/2 patterns, most of which not consisting of circles. That means Normal is introducing 1/2 rhythms, but Hard is already a pretty advanced difficulty that doesn't introduce 1/4 rhythms, it is significantly filled with them which means that you are expected to be skilled in 1/4 patterns. Such a big gap in technique usage is not a sign of a good spread. I could advise making Normal a bit harder, using more 1/2 patterns and much more circles.
  2. The structure could look a lot more polished, but that's not my concern now.
Generally, most of the custom hitsounds are nearly inaudible, making almost no impression. I highly recommend you to take a look at the volume of the files. I tried to increase the volume by a bit and it sounded much more rich than currently. Didn't even notice most of the hitsounds before. It's up to you, but it's still an issue that the hitsounds are barely audible.

Popping this because there are some unrankable issues and other major issues that could be harmlessly fixed. Please, try to answer every point accordingly with proper and sufficient reasoning. Good luck.
no change for now, as we could not control the sound produce errors. when the actual red line is correct, and certain instruments got slightly unsnapped, we go with the intended rhythm instead of adding a new line.
this type of issues i have discussed a lot in my previous map sets. when they does not affect playing, we go with the intended rhythm.
even in the opening of izetta, that 1/7 snap according to pishi adding new red lines on these strange beats is against the will of the sound producer.
I will ask pishi for confirmation about this case again.
it is clear that we want to do our best to catch the producer's idea, but when the unpredictable situation happens, we go with producer's original wills and go for playability.
gap is fine. btw
regarding the sliderend, I believe I have explained to you enough. reduced volume for sliderend is not a option for me on mapping, they are either muted or with full sound, when sliderends are not overlapping or stacking with the next item, in my theory they should have their full volume. this is not a big issue because we just have a different theory.
Kibbleru
try this timing

3187,461.538461538462,4,2,1,40,1,0
5956,405.405405405405,4,2,1,40,1,0
6766,454.545454545455,4,2,1,40,1,0
7220,759.493670886076,4,2,1,40,1,0
7409,674.157303370787,4,2,1,40,1,0
7746,615.384615384615,4,2,1,40,1,0
8053,500,4,2,1,40,1,0
8303,612.244897959184,4,2,1,40,1,0
8609,422.535211267606,4,2,1,40,1,0
10298,444.444444444444,4,2,1,40,1,0


@wafu i think 00:35:187 (1,1) - is fine imo, the first part is a piano part so it makes sense for the bpm to vary a bit, however here the vocals were clearly not intended to be off time, and the synth is on time here as well, so its fine to just follow the normal bpm here
Topic Starter
Shad0w1and
updated timing, fixed all things that we agree, kept spread because it is surely fine, kept sliderend, but reduced the overall volume in the first section. the reason I have explained to you very well, I hope and I believe you could understand that.
the timing at the end is also confirmed.
00:19:187 (1) - that string swap is not random it is intended with good design.

@wafu I think all your concerns has been addressed. I wonder if you have any other concerns about this set?
Wafu

Shad0w1and wrote:

no change for now, as we could not control the sound produce errors. when the actual red line is correct, and certain instruments got slightly unsnapped, we go with the intended rhythm instead of adding a new line. this type of issues i have discussed a lot in my previous map sets. when they does not affect playing, we go with the intended rhythm.
If multiple people can agree on that, I'm fine with that, but it wouldn't make sense to click something that is clearly off.

Shad0w1and wrote:

gap is fine. btw
I explained you exactly all the problems with the gap in one, thorough paragraph. "gap is fine" is seriously not a justification for a low quality spread.

Shad0w1and wrote:

regarding the sliderend, I believe I have explained to you enough. reduced volume for sliderend is not a option for me on mapping, they are either muted or with full sound, when sliderends are not overlapping or stacking with the next item, in my theory they should have their full volume. this is not a big issue because we just have a different theory.
I'm not giving you theory, I'm giving you facts. I base the argument on logic and music studies, not feelings. Something that doesn't logically make sense and especially is so easy to fix without giving any bad impression during the gameplay cannot be justified with a theory that sounds are supposed to be only full or muted, which on its own doesn't make logical sense.

Go through the whole post once again, you didn't respond to 3 points at all.
Otherwise, I'm relatively fine with the timing now.
Yuii-
Hello! Got poked to check the two lower difficulties.

I mean, I am totally fine with the spread. Only thing I must complain about is 01:42:742 (1,2,3,1,2,3) - on Hard. This pattern makes a huge difficulty gap in terms of rhythm. Could you please replace these for 2 sliders instead? It would be way more lenient.

(Also why are 00:54:297 (4,5) - these stacked but 00:56:075 (4,5) - are not :( ).

Generally, most of the custom hitsounds are nearly inaudible, making almost no impression. I highly recommend you to take a look at the volume of the files.
The whistle hitsound is extremely annoying in kiai. It sounds super loud and it really does not reflect the song at all. Please, consider reducing its volume.
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