I am not a modder so I can only say superficial stuff about the map.
- I like that this map is, even though some things are blatantly copied, manages to create a different "challenge" unlike it's predecessor.
This RoR map puts more emphasis in the whole process of the map, instead of just OVERemphasizing one part and then calling it "Finale"
It's catered towards consistency and a steady progress of music. Theres no like real bpm changes in the song, so it is obvious that the difficulty should be quite consistent in order to properly work. This map has done that. Well done.
But I have to admit that in the current mapping I miss something which has been done ages ago and completely forgotten.
How about using Sliderstreams again? (I mean having long streams and then putting repeat sliders in between, maybe when the guitars suddenly switch rhythm?)
(Like in old maps like Rubikscube, Ascension to heaven)
They could fit here and would provide something unique over the monstrata version. I also dislike how curvy your spaced stream gets, but I guess that is whats supposed to create the challenge in that part? I have to say that just from the looks of it your finale is easier than monstratas.
Fix the obvious "slip-ups" where you stole things and then this map looks fine to continue the process
- I like that this map is, even though some things are blatantly copied, manages to create a different "challenge" unlike it's predecessor.
This RoR map puts more emphasis in the whole process of the map, instead of just OVERemphasizing one part and then calling it "Finale"
It's catered towards consistency and a steady progress of music. Theres no like real bpm changes in the song, so it is obvious that the difficulty should be quite consistent in order to properly work. This map has done that. Well done.
But I have to admit that in the current mapping I miss something which has been done ages ago and completely forgotten.
How about using Sliderstreams again? (I mean having long streams and then putting repeat sliders in between, maybe when the guitars suddenly switch rhythm?)
(Like in old maps like Rubikscube, Ascension to heaven)
They could fit here and would provide something unique over the monstrata version. I also dislike how curvy your spaced stream gets, but I guess that is whats supposed to create the challenge in that part? I have to say that just from the looks of it your finale is easier than monstratas.
Fix the obvious "slip-ups" where you stole things and then this map looks fine to continue the process