Will there be a download for ios users? Idk how to download this for ios xD
p.s: srry if this is old and i brought it up to the top :v xC
p.s: srry if this is old and i brought it up to the top :v xC
HappyDayzTaken wrote:
Will there be a download for ios users? Idk how to download this for ios xD
p.s: srry if this is old and i brought it up to the top :v xC
well, we did ask someone who have Mac OS X to help build one, but no one replied so there's no iOS build out thereHappyDayzTaken wrote:
Will there be a download for ios users? Idk how to download this for ios xD
p.s: srry if this is old and i brought it up to the top :v xC
iirc, they can use the same codebase (since libGDX can be built to iOS as well using the same code on Windows, Mac, Linux, Android and Web)WasuraretaKioku wrote:
But it's possible since libGDX supports IOS? or they need to rewrite the code to Objective-C, Swift??? (sorry im noob at programming/coding so don't get mad at me XD)
I agree that there should be an offset assistant, but that's among the many features that aren't possible until the audio system is replaced -- it requires beat listeners and those aren't currently available. I don't know what's wrong with the Android spinners, but you should report any details you have to fluddokt's GitHub repository since they're working fine on desktop (as far as I can tell).gintoki147 wrote:
An offset assistant would be great. It took me a while to find the correct offset to use. -120ms works nice.
I guess the spinners on Android are somewhat broken. I never get to score more than 50 on them, even though I'm sure I'm doing it right.
I have also problem with offset. Each beatmap has different offset. Running opsu on mac.gintoki147 wrote:
Hm, I still believe there is something wrong with how opsu! reads individual songs offsets.
This time I made a video to prove my point:
As you can see, the same offset can't be used for all songs.
-125ms works well for Airman ga Taosenai, but the same can't be said for Breathe, which only plays well with -80ms.
Note: The beatmaps used in this video can be played in osu! with default 0ms and no further adjusting.
KyoshiDeath wrote:
Hey, I have a problem I can't change the size of the window even if I change the resolution in the options...
And how do I change the sensibility in game ? is it a raw input option ?
Thank you for all the work by the way
Thu Oct 29 17:46:08 ICT 2015 ERROR:Could not connect to database: '.\.opsu.db'.how to fix it?
Thu Oct 29 17:46:08 ICT 2015 ERROR:Error opening connection
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.BeatmapDB.init(BeatmapDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
Thu Oct 29 17:46:58 ICT 2015 ERROR:opsu! could not be launched for one of these reasons:
- An instance of opsu! is already running.
- Another program is bound to port 49250. You can change the port opsu! uses by editing the "Port" field in the configuration file.
Thu Oct 29 17:47:23 ICT 2015 ERROR:Could not connect to database: '.\.opsu_scores.db'.
Thu Oct 29 17:47:23 ICT 2015 ERROR:Error opening connection
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.ScoreDB.init(ScoreDB.java:88)
at itdelatrisu.opsu.db.DBController.init(DBController.java:47)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
you can copy the skin into the opsu! folder\Skinsnerfs wrote:
Will the Android version going to support .osk skin files?
Or will it ever be able to change skins? At least just using images instead of .osk files?
(Sorry for shoving this thread to top.)
resolution settings can be found in OptionsCodwwe348 wrote:
some resolution options.
Codwwe348 wrote:
I like the game although I think it needs a sensitivity slider
IIRC, this is not possible in Java (at least from the library it uses)vitail wrote:
an option to change the sensibility of the cursor would be good!
You can change the resolution in the options menu.[-Xetanai-] wrote:
Noticed an issue.
On a laptop running 1366x768, the bottom of the window cuts off, making it impossible to get far in, since it cuts off the import all button.
nerfs wrote:
Will the Android version going to support .osk skin files?
Or will it ever be able to change skins? At least just using images instead of .osk files?
(Sorry for shoving this thread to top.)
That's the problem. I'm not able to see that button eithereuphyy wrote:
You can change the resolution in the options menu.[-Xetanai-] wrote:
Noticed an issue.
On a laptop running 1366x768, the bottom of the window cuts off, making it impossible to get far in, since it cuts off the import all button.
yes, but i have issues with offset always, or beatmap goes off-sync with song sometimes. Might be related to my mac maybe? IdkLagel wrote:
TFW this runs better than the official OS X release
Could not connect to database: '.\.opsu.db'.
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.BeatmapDB.init(BeatmapDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
It does work. I read their github page and the application, being an open source project, runs on multiple platforms.memecena wrote:
screen shots? and dose it work on windos 10
I get the same error when I try opening the file too. Has anyone found a solution to this?JapanYoshiTheGamer wrote:
I get an error every time I boot...Could not connect to database: '.\.opsu.db'.
java.sql.SQLException: Error opening connection
at org.sqlite.core.CoreConnection.open(CoreConnection.java:215)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:76)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:24)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.BeatmapDB.init(BeatmapDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:166)
Caused by: java.lang.NullPointerException
at org.sqlite.SQLiteJDBCLoader.extractAndLoadLibraryFile(SQLiteJDBCLoader.java:169)
at org.sqlite.SQLiteJDBCLoader.loadSQLiteNativeLibrary(SQLiteJDBCLoader.java:290)
at org.sqlite.SQLiteJDBCLoader.initialize(SQLiteJDBCLoader.java:65)
at org.sqlite.core.NativeDB.load(NativeDB.java:53)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:211)
... 12 more
Finally!euphyy wrote:
fluddokt updated the Android version to 0.14.0a! You can get it here: https://github.com/fluddokt/opsu/releases/tag/0.14.0a
You'll have to open the file in a text editor. Sorry, couldn't find an easy way to make a file picker inside the game (without Swing).pututu wrote:
Also how do you change the .cfg file in android ??
there is non however it could be done eazely by pcMisakura wrote:
According to the post it is possible to get this running on iOS. If someone could make this happen that would be amazing. I have a jailbroken device I can test it with.
Edit: I'll just need the .ipa
Don't post this here. Make a review on the Play Store. If not, create a new issue here: https://github.com/AnirudhRahul/opsu-Android/issues.Coolnine9 wrote:
Does anyone know if it’s possible to reset the password of an account? Can’t remember mine. I’m moving devices and will lose the account then.
Opsu was made with on-screen styluses in mind, or actually tapping the circles. The new developer, Anirudh. Is currently working on sertan things the community wants so i suggest you go to the softwares GitHub https://github.com/itdelatrisu/opsuHuman-Being wrote:
This game is good, but is there any way to change the sensitivity? I have no way to do it so I'd like to know if it will be implemented.
nonotmaddie500 wrote:
ok so is there any way to connect opsu to my regular osu acct
looks like its not working for meeuphyy_old wrote:
Site: http://itdelatrisu.github.io/opsu/
Releases: https://github.com/itdelatrisu/opsu/releases/
About
opsu! is an unofficial osu! client written in Java using Slick2D and LWJGL, wrappers around the OpenGL and OpenAL libraries. The only requirement to run opsu! is a Java Runtime Environment (JRE), so it's cross-platform compatible (tested on Windows, OS X, and Ubuntu). fluddokt has also ported the project to LibGDX, so opsu! will also run on Android (and theoretically iOS, but that's untested). More details can be found on the opsu! web page or the GitHub readme page.
Running
If you've installed osu! in the default program folder, opsu! will run from anywhere: just execute opsu-{version}.jar and you're set. Otherwise, you can either set the paths manually in the configuration file (.opsu.cfg, generated when the program starts) or run opsu! from the working directory. There's a built-in beatmap downloader, and any OSZ archives placed in the SongPacks directory will be automatically unpacked.
Game options can be accessed by clicking the "Other Options" button in the song menu. You'll likely need to change the "Music Offset" value if hit objects are out of sync (this might involve a bit of playing around -- it's a known issue, sorry!).
Project Goals & Contributing
Update: This project has reached a relatively stable point, thanks to all the user contributions I've received -- please keep sending them in! If you have any interest in the project, feel free to contact me by opening an Issue on GitHub, and I'd love to hear your thoughts.
Credits
The majority of images included in opsu! are taken from user-released skins, and their names are listed in the credits file in the repository. I also referenced the Wojtkosu and osu! web projects when writing portions of the code. fluddokt also contributed significantly to the project. Lastly, I want to thank peppy for allowing me to share this here.
Screenshots
See this page.
License
This software is licensed under GNU GPL version 3. You are free to change and redistribute it, but only under the terms of the license. The full text can be found here.