Hm, I still believe there is something wrong with how opsu! reads individual songs offsets.
This time I made a video to prove my point:
As you can see, the same offset can't be used for all songs.
-125ms works well for Airman ga Taosenai, but the same can't be said for Breathe, which only plays well with -80ms.
Note: The beatmaps used in this video can be played in osu! with default 0ms and no further adjusting.
This time I made a video to prove my point:
As you can see, the same offset can't be used for all songs.
-125ms works well for Airman ga Taosenai, but the same can't be said for Breathe, which only plays well with -80ms.
Note: The beatmaps used in this video can be played in osu! with default 0ms and no further adjusting.