forum

Luck Life - Kawaranai Sora (TV-version)

posted
Total Posts
36
show more
Topic Starter
Battle
h

-himei wrote:

from ur queue :
This BG tho lmfao

Easy:
00:06:567 - starting from here im losing a logical link in ur object timings d
00:05:967 (1) - this slider staring on white tick, s-end on red tick where as u can hear a new sound line gets in 00:06:417 - here d
00:06:567 and 00:06:867 - - then u skipping 2 very strong beats
00:07:467 - then you got e-end on strong beat d
and so on, im just not sure which line you should be following there, for me it should be more simplified in easy diff Okay not I'll put my explanation since all the above apply to this, this follows the guitar for the most part, it creates an interesting rhythm for newer players to follow instead of just mindless clicking
00:18:567 - are u sure such pattern allowed in ez diff? overlapped kickslider Yeah it's fine since it give clear indication to where to goes for the next note
00:21:717 (2) - i think this slider shud be ending here 00:21:717 (2) - mm wrong time stamp but it ends there since I wanted to start where the drums start picking up and end where the drums end
00:50:367 (2) - this shape can be improved i guess I don't really see what's wrong with them being half circles so I'll keep for now
00:59:083 (2) - ^ ^

Normal:
Overall i can say that youre abusing overlaps too much here A lot of normals are mapped like this though
00:16:917 - this place is weird cuz 00:17:217 - of this skipped sound which is pretty strong in my opinion I mean yeah, the guitar is definitely there at 00:17:217 - , but it wouldn't make a whole lot sense to fully map it, I simplified it since if I mapped out 00:17:217 - , it would've been awkward to not map the guitar at like 00:17:517 - as well
00:27:567 - here you starting the slider on vocal line 00:28:617 - then you skipping its sequel for some reason
well i guess its ure purpose of doing that tho Yeah, cuz the vocals are pretty dense in this section, trying to map them all out ends up making for some very dense rhythms which are inappropriate ofr the set as a whole
00:46:467 (5,1) - dont stack these? cuz of low sr All my stacks indicate 1/2 rhythms and it's fairly common to see in Normals since it allows for more denser rhythms while maintaining very simplistic gameplay elements
01:01:033 (6,1) - ^ ^
01:02:458 - why empty space? I assume you meant the red tick and I guess I can afford to map it so ok

Hard:
idk everything is good here

Insane:
00:16:617 (1,4) - this stack seems forced hmm how so? It's kinda just a simple back and forth pattern for 2,3,4 while 3,4,5 just intends to be a triangle, 1's placement was done before all this so I don't see how that would be too awkward either
00:30:567 (3,2) - fix stack?
00:30:567 (3,2) - this flow looks strange I assumed you meant 3,4 but yeah it's just drop flow, it isn't used too often nowadays since people find circular flow a lot more easier to play but it still works well lol
01:19:270 (4) - i guess this shape should be like previous 3? Sure why not, it doesn't make a really big difference in the long run lol

Hatsukoi:
00:52:633 (1,3) - 3 anchor sliders? Yeah they're slightly curved
Overall i think you should polish this diff in terms of angles/linear structure
you can just turn on ar5 and fix these urself:
http://puu.sh/sUmRF/34a1e95907.jpg
to something like this http://puu.sh/sUmUt/7937c17b98.jpg But in the end, does making it perfectly linear lead to smoother gameplay? It's kinda hard to really say, but I feel like from what most testplays I've had, it flows just fine, it can look the way that other people want it to yeah, but I'm fairly content with the cleaness of it overall
01:05:083 (3,1) - maybe they shud be parallel You can't really see them on screen at the same time though so it's kinda weird to do that

thats it

Thanks for the mod~
Kyouren
osu! needs more yaoi <3
Mafumafu
[General]
The video desperately needs to be replaced. The quality is ehh and the file size is unreasonably large.
normal-hitfinish.wav - some modding assistant says that this hitsound has more than 5ms delay. Need to have a look on it.


[Easy]
Why slidertick rate 2?
It's crazy to use OD4 in Easy.
00:34:767 (1,2) - This overlapped pattern oughtn't to appear in Easy difficulty. There need to be a change.
01:17:983 (1) - You could create such patterns in higher difficulties like Insane, but in easy just no.

[Normal]
It's crazy to use OD5 in Normal.
Why HP4.2? HP4 is enough.

[Hard]
00:22:767 (1,2) - You need a better blanket here.
00:40:167 (2) - It's almost off-screen. Move it up a bit.
01:09:433 (1,4) - It feels a bit uncomfortable with the almost-overlapped sliders: https://puu.sh/tq2nP/e9ee7a6a17.png Move them further from each other.

[Insane]
00:17:067 (2) - Ctrl+H for better flow. https://puu.sh/tq2tc/d13f1ee28d.png
00:47:067 (2) - Need an NC to indicate the sv change.
00:47:667 (2) - ^
00:48:267 (2) - ^
00:49:467 (2) - ^
00:49:767 (3) - ^
Those NCs need to be implemented in Extra as well
01:14:233 (1,3,4) - A blanket wont hurt tbh

[Hatsukoi]
00:44:817 (3,4) - 00:45:417 (1,2) - This is not like 1/4 gap tbh Looks pretty like 1/2

Call me back.
Topic Starter
Battle
R

Regraz wrote:

[General]
The video desperately needs to be replaced. The quality is ehh and the file size is unreasonably large.
normal-hitfinish.wav - some modding assistant says that this hitsound has more than 5ms delay. Need to have a look on it. mm looks pretty fine in audacity


[Easy]
Why slidertick rate 2? I dunno, I guess in this difficulty the slidertick doesn't really fit since it's a bit excessive
It's crazy to use OD4 in Easy. Bumped down .5, since the bpm is still relatively high it's fitting imo especially with the AR
00:34:767 (1,2) - This overlapped pattern oughtn't to appear in Easy difficulty. There need to be a change. I'll see a bit more opinions on this, it's similar in functionality to 00:18:567 (2,3) - so I assume that it wouldn't be too hard to pull off
01:17:983 (1) - You could create such patterns in higher difficulties like Insane, but in easy just no. ^ I'll get a few testplayers from like rank 500k players to see if this is too much, if so I'll just use a spinner maybe

[Normal]
It's crazy to use OD5 in Normal. ^
Why HP4.2? HP4 is enough.

[Hard]
00:22:767 (1,2) - You need a better blanket here.
00:40:167 (2) - It's almost off-screen. Move it up a bit.
01:09:433 (1,4) - It feels a bit uncomfortable with the almost-overlapped sliders: https://puu.sh/tq2nP/e9ee7a6a17.png Move them further from each other.

[Insane]
00:17:067 (2) - Ctrl+H for better flow. https://puu.sh/tq2tc/d13f1ee28d.png
00:47:067 (2) - Need an NC to indicate the sv change.
00:47:667 (2) - ^
00:48:267 (2) - ^
00:49:467 (2) - ^
00:49:767 (3) - ^
Those NCs need to be implemented in Extra as well So I'll try to get to you when you're back because it's kinda just one of those things where the initial pattern sets the precedent for the following patterns, while I do feel like I could make the initial two slider velocity changes NC'd I feel it would break the consistency of combos, I'll ask a few QATs for their opinion on this and the other purpled line
01:14:233 (1,3,4) - A blanket wont hurt tbh it's kinda blanketed now but it's pretty hard to do that since it's a triplet stacked on the end

[Hatsukoi]
00:44:817 (3,4) - 00:45:417 (1,2) - This is not like 1/4 gap tbh Looks pretty like 1/2

Call me back.

Uncommented = Fixed
Blue = Unchanged
Green = Changed
Purple = Discussion

IRC resolved some of the purple issues, waiting for further opinions at this point
Mafumafu
>w<
Topic Starter
Battle
thank
Mafumafu

Battle wrote:

thank
thank
sounds a bit demoralizing tho
wew
Topic Starter
Battle
PLS
Logic Agent
im gya and so is this set
Pentori

*pop* the aimod screen refers to insane

[General]
seems like the section at 00:27:567 - uses a different offset. try putting a red line at 27587

[Easy]
00:20:367 (1,2,3) - rhythm is weird, since ur prioritising weaker sounds like 00:21:717 (2) - over louder ones. try http://puu.sh/tC4Cd/1edad6e8b9.jpg
00:51:883 - norm sampleset

[Hard]
01:17:983 (1,2,3,4) - using 1/2s for this stuff is so weird imo since the guitar is held but whatever zz. same for other diffs

[Insane]
00:25:167 (1,3) - stack
00:48:267 (2) - why the inconsistency in sv usage? sounds the same to me. same for in extra
00:48:717 (4,5,6) - hitsounds give the impression that ur hitting 2 circles only. on top of that, representing 2 strong drum beats with a single triplet is pretty bad. i'd just make them jumps
00:49:017 (1,2) - i dont want to be nazi but yikes blanket pls
00:50:217 (1,2) - use less spacing, this looks too similar to 1/2 spacing 00:46:167 (4,5) - 00:46:617 (1,2) - etc

[Hatsukoi]
00:21:567 (1,2,3,4,5,6,7) - why are these hitsounded with alternating samplesets when in the music they're the same drum. the only one without a snare is 00:21:567 (1) . u can fix this for other diffs too i guess, but it was only really noticeable here because all the drums are clicked
00:36:267 (2,3) - 1/4 spacing pls, for a slower section this isn't really appropriate
00:47:367 (3) - needs nc
00:49:467 (2) - ctrl g or something to keep same spacing as stuff like 00:46:617 (1,2)

poke me
Topic Starter
Battle
P

Pentori wrote:


*pop* the aimod screen refers to insane

[General]
seems like the section at 00:27:567 - uses a different offset. try putting a red line at 27587

[Easy]
00:20:367 (1,2,3) - rhythm is weird, since ur prioritising weaker sounds like 00:21:717 (2) - over louder ones. try http://puu.sh/tC4Cd/1edad6e8b9.jpg I prefer this rhythm, while it does prioritize the weak sounds, it's taking note of the different instrument stopping, 00:20:367 (1) - is there to make it so the pause in guitar is emphasized while 2 goes along with the rising intesity of the drums + guitar
00:51:883 - norm sampleset

[Hard]
01:17:983 (1,2,3,4) - using 1/2s for this stuff is so weird imo since the guitar is held but whatever zz. same for other diffs I didn't really know what else to do so I just referenced sieg's stuff for a rhythm, it works well enough lol

[Insane]
00:25:167 (1,3) - stack
00:48:267 (2) - why the inconsistency in sv usage? sounds the same to me. same for in extra
00:48:717 (4,5,6) - hitsounds give the impression that ur hitting 2 circles only. on top of that, representing 2 strong drum beats with a single triplet is pretty bad. i'd just make them jumps
00:49:017 (1,2) - i dont want to be nazi but yikes blanket pls
00:50:217 (1,2) - use less spacing, this looks too similar to 1/2 spacing 00:46:167 (4,5) - 00:46:617 (1,2) - etc

[Hatsukoi]
00:21:567 (1,2,3,4,5,6,7) - why are these hitsounded with alternating samplesets when in the music they're the same drum. the only one without a snare is 00:21:567 (1) . u can fix this for other diffs too i guess, but it was only really noticeable here because all the drums are clicked
00:36:267 (2,3) - 1/4 spacing pls, for a slower section this isn't really appropriate
00:47:367 (3) - needs nc Went over this section with a few qats, the way it is right now is fine since the slows are already indicated by the initial slow slider here, the slider being slow basically hints to players that proceedings smaller sliders will have a slow sv
00:49:467 (2) - ctrl g or something to keep same spacing as stuff like 00:46:617 (1,2)

poke me

unreplied = fixed
Pentori
re
Mafumafu
Good luck
HappyRocket88
Congratulations! \>w</
Kyouren
other Kawaranai Sora <3

Gratzz <3
Xinely
yaoi song <3
congrats battle
Topic Starter
Battle
thank
Modem
ʕ•ᴥ•ʔ 
ʕ→ᴥ← ʔ 
ʕ ·ᴥ·ʔ 
ʕ·ᴥ· ʔ
ʕ´•ᴥ•`ʔ
ʕ♡˙ᴥ˙♡ʔ
ʕ≧ᴥ≦ʔ
ʕ; •`ᴥ•´ʔ
╲ʕ·ᴥ· ╲ʔ
ʕ/ ·ᴥ·ʔ/ 
ʕ╯• ⊱ •╰ʔ 
Congrats!!
Sotarks
Gratz!
Topic Starter
Battle
thx
Mint
grats!!
Topic Starter
Battle
thxxx w
Please sign in to reply.

New reply