h
-himei wrote:
from ur queue :
This BG tho lmfao
Easy:
00:06:567 - starting from here im losing a logical link in ur object timings d
00:05:967 (1) - this slider staring on white tick, s-end on red tick where as u can hear a new sound line gets in 00:06:417 - here d
00:06:567 and 00:06:867 - - then u skipping 2 very strong beats
00:07:467 - then you got e-end on strong beat d
and so on, im just not sure which line you should be following there, for me it should be more simplified in easy diff Okay not I'll put my explanation since all the above apply to this, this follows the guitar for the most part, it creates an interesting rhythm for newer players to follow instead of just mindless clicking
00:18:567 - are u sure such pattern allowed in ez diff? overlapped kickslider Yeah it's fine since it give clear indication to where to goes for the next note
00:21:717 (2) - i think this slider shud be ending here 00:21:717 (2) - mm wrong time stamp but it ends there since I wanted to start where the drums start picking up and end where the drums end
00:50:367 (2) - this shape can be improved i guess I don't really see what's wrong with them being half circles so I'll keep for now
00:59:083 (2) - ^ ^
Normal:
Overall i can say that youre abusing overlaps too much here A lot of normals are mapped like this though
00:16:917 - this place is weird cuz 00:17:217 - of this skipped sound which is pretty strong in my opinion I mean yeah, the guitar is definitely there at 00:17:217 - , but it wouldn't make a whole lot sense to fully map it, I simplified it since if I mapped out 00:17:217 - , it would've been awkward to not map the guitar at like 00:17:517 - as well
00:27:567 - here you starting the slider on vocal line 00:28:617 - then you skipping its sequel for some reason
well i guess its ure purpose of doing that tho Yeah, cuz the vocals are pretty dense in this section, trying to map them all out ends up making for some very dense rhythms which are inappropriate ofr the set as a whole
00:46:467 (5,1) - dont stack these? cuz of low sr All my stacks indicate 1/2 rhythms and it's fairly common to see in Normals since it allows for more denser rhythms while maintaining very simplistic gameplay elements
01:01:033 (6,1) - ^ ^
01:02:458 - why empty space? I assume you meant the red tick and I guess I can afford to map it so ok
Hard:
idk everything is good here
Insane:
00:16:617 (1,4) - this stack seems forced hmm how so? It's kinda just a simple back and forth pattern for 2,3,4 while 3,4,5 just intends to be a triangle, 1's placement was done before all this so I don't see how that would be too awkward either
00:30:567 (3,2) - fix stack?
00:30:567 (3,2) - this flow looks strange I assumed you meant 3,4 but yeah it's just drop flow, it isn't used too often nowadays since people find circular flow a lot more easier to play but it still works well lol
01:19:270 (4) - i guess this shape should be like previous 3? Sure why not, it doesn't make a really big difference in the long run lol
Hatsukoi:
00:52:633 (1,3) - 3 anchor sliders? Yeah they're slightly curved
Overall i think you should polish this diff in terms of angles/linear structure
you can just turn on ar5 and fix these urself:
http://puu.sh/sUmRF/34a1e95907.jpg
to something like this http://puu.sh/sUmUt/7937c17b98.jpg But in the end, does making it perfectly linear lead to smoother gameplay? It's kinda hard to really say, but I feel like from what most testplays I've had, it flows just fine, it can look the way that other people want it to yeah, but I'm fairly content with the cleaness of it overall
01:05:083 (3,1) - maybe they shud be parallel You can't really see them on screen at the same time though so it's kinda weird to do that
thats it
Thanks for the mod~