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Hanser, Pao Pao - Urushi Yoru Yuki

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Topic Starter
Gaia
fixed all except the first 2 in hard for simplicity's sake, so yeah//

thanks for modding! (:
Garden
sry for delay, been busy with a small tournament recently ;w;

Special
  1. 00:13:965 - mute volume here like lower diffs?
  2. 00:46:632 (2,3) - music here seems to suggest a transition to the chorus part and piano solo becomes vague, having this much spacing is bit too much for me
  3. 00:59:965 (2,3) - 01:01:298 (5,6) - apply same ds to 1/4 gaps for consistency sake? just like 00:55:520 (4,5,6,1) -

    i really like how the diff is designed
Sekai
  1. 00:13:965 - same as highest diff
  2. 00:14:632 (3,5) - same overlap pattern as 00:14:854 (4,6) - instead of stacking looks better imo
  3. 00:38:187 (1,2) - idk whether its intended to be a blanket or not, now it looks like sth in between
  4. 00:50:187 (4,6) - avoiding this minor overlap looks neater
  5. 01:14:187 (1,2,3) - uh i think let 2,3 equally spaced around the central slider would look nicer?
normal and hard looks fine to me, gl~
UndeadCapulet

special

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 00:24:410 (2) - this should probably be horizontal to match the previous sliders, it'd give off the sv change effect better anyway
  3. ok so 00:59:520 (1) - this sliderbody doesn't get played through at all with the current arrangement, since the player immediately cuts away to move to the next slider. there are a ton of slight back-and-forth motions throughout 00:58:853 (7,1,1,2) - , to the point that players are going to avoid playing them. this makes your sv changes really weak imo. if you ctrl+g 00:59:076 (1) - players are far more likely to feel like they're fully playing through both sliderbodies, which will make the sv changes feel far more fun and powerful
  4. imo the 01:16:409 (6) - sv drop is really weird since this is just the exact same vocal style as 01:11:076 (5) - , if you were going to do something different anywhere it'd make more sense at 01:13:520 (4,5) - which is much higher pitched
really really cool nc and colourhax usage

---

sekaii

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 01:04:854 (6) - nc here prob ww
  3. 01:06:187 (1) - really really think you need to continue the 1/2 drum rhythm spam here, like you did at 01:04:854 (6,7) - , skipping over that beat detracts a ton from the song imo
---
lower diffs are fine
hey gaia :>
Topic Starter
Gaia
Garden

Garden wrote:

sry for delay, been busy with a small tournament recently ;w; np www

Special
  1. 00:13:965 - mute volume here like lower diffs?
  2. 00:46:632 (2,3) - music here seems to suggest a transition to the chorus part and piano solo becomes vague, having this much spacing is bit too much for me i like how this is designed tho ;w;
  3. 00:59:965 (2,3) - 01:01:298 (5,6) - apply same ds to 1/4 gaps for consistency sake? just like 00:55:520 (4,5,6,1) -

    i really like how the diff is designed
normal and hard looks fine to me, gl~

UndeadCapulet

UndeadCapulet wrote:


special

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 00:24:410 (2) - this should probably be horizontal to match the previous sliders, it'd give off the sv change effect better anyway
  3. ok so 00:59:520 (1) - this sliderbody doesn't get played through at all with the current arrangement, since the player immediately cuts away to move to the next slider. there are a ton of slight back-and-forth motions throughout 00:58:853 (7,1,1,2) - , to the point that players are going to avoid playing them. this makes your sv changes really weak imo. if you ctrl+g 00:59:076 (1) - players are far more likely to feel like they're fully playing through both sliderbodies, which will make the sv changes feel far more fun and powerful interesting suggestion o.o I'll keep this in mind for now tho o/
  4. imo the 01:16:409 (6) - sv drop is really weird since this is just the exact same vocal style as 01:11:076 (5) - , if you were going to do something different anywhere it'd make more sense at 01:13:520 (4,5) - which is much higher pitched i think it leads into the intense jumps kinda like a build-up so yea
really really cool nc and colourhax usage thx!

---
lower diffs are fine
hey gaia :> hihi/

Thanks for modding ^-^/ no replies are fixed!
謝謝花園4✩✩✩ (。・ω・)ノ゙
Pentori
is this related to christmas? o_o
Topic Starter
Gaia
not really christmas but winter for sure
Pentori
ok modding tomorrow
[General]
is the mania diff sticking with the set or are you removing it
drum-hitnormal is like way louder in one ear than the other and its really uncomfortable to listen to imo, can you try balance the volumes with audacity or sth
also while ur at it u can snip off the last 1.5~ seconds since its empty and saves up space
01:07:076 - clap on all diffs

[Normal]
00:04:854 (1) - dont rly need this nc, cos u normally did slow parts in measures of 4
00:40:854 (1) - unlike 00:42:187 (3) - there is no sound on 00:41:521 - here so a 1/1 slider might suit better

[Hard]
01:06:188 (7) - nc? density is rly high here and separating it would be nice

[Sekai's Insane]
00:23:966 - random sv change? also its unsnapped so its hard to tell what u were doing here
00:30:187 (6) - 00:31:521 (1) - these ncs should be swapped to stick with ur 2 measure nc'ing
00:39:521 (1,2,3) - i wouldnt keep these all in the same combo, they have different rhythms and are all stacked so its confusing
00:50:187 (4,6) - could avoid this overlap (check with stacking)
01:06:410 - skipping this? u should do something similar to 01:04:854 (6,7)
01:07:521 (1,2) - blanket could be better
01:08:854 - needs hitsounds

[Special]
00:15:966 (1,1,1,1) - not sure if doing this works well with ur theme. this 00:15:743 (1,1,1,1,1) - string of piano sounds the same as 00:14:410 (1,2,3,4,5) - so emphasising the notes there is kind strange
00:19:743 (1) - 00:21:077 (1) - ppl might complain that there is nothing here/sound is too feint and u should remove these. i reckon it works both ways, but having a 1/1 gap there is nicer imo cos it lets the piano resonate. just something u should consider. same for 00:30:410 (1,1)
00:45:299 (1,1,1,1) - same as i said b4

metadata?
call back
Topic Starter
Gaia
Pentori

Pentori wrote:

ok modding tomorrow
[General]
is the mania diff sticking with the set or are you removing it removedd
drum-hitnormal is like way louder in one ear than the other and its really uncomfortable to listen to imo, can you try balance the volumes with audacity or sth
also while ur at it u can snip off the last 1.5~ seconds since its empty and saves up space they both sound fine to me tbh, the hitsound i grabbed from another ranked mapu and the 1.5 seconds doesnt really matter too so yeah// im actually working in a really ghetto workspace atm so i dont have the resources to access stuff atm x.x
01:07:076 - clap on all diffs

[Normal]
00:04:854 (1) - dont rly need this nc, cos u normally did slow parts in measures of 4
00:40:854 (1) - unlike 00:42:187 (3) - there is no sound on 00:41:521 - here so a 1/1 slider might suit better i'm following the piano so this acts like an extended slider that leads into the next piano note nicely i think

[Hard]
01:06:188 (7) - nc? density is rly high here and separating it would be nice

[Special]
00:15:966 (1,1,1,1) - not sure if doing this works well with ur theme. this 00:15:743 (1,1,1,1,1) - string of piano sounds the same as 00:14:410 (1,2,3,4,5) - so emphasising the notes there is kind strange the first part is a scale ascending up, whereas the 2nd part is an arpeggio so this difference distinguishes it nicely
00:19:743 (1) - 00:21:077 (1) - ppl might complain that there is nothing here/sound is too feint and u should remove these. i reckon it works both ways, but having a 1/1 gap there is nicer imo cos it lets the piano resonate. just something u should consider. same for 00:30:410 (1,1) i tried the 1/1 gap and heard that there is clearly a piano note there so the gap sounds much more awkward imho
00:45:299 (1,1,1,1) - same as i said b4 same too

metadata? i checked with Kwan // title in hiragana is うるしよるゆき which when romanized is correct, i need to fix the capitals tho. everything is found in the pv here
source: http://www.bilibili.com/video/av6669083/
call back

Thank u for modding!! no reply is fixed~ lazy bakai also applied her mods
yay o3o//
Pentori
#1
tweaked the drum-hitnormal

gl!
Hanazawa Kana
沉迷崩3无法自拔
F D Flourite
hi, mod from queue

A nice map for CTB, seriously.

[General]
  1. Metadata Source?
  2. no kiai?
[Special]
  1. 00:11:577 (1) - End this spinner at 00:13:576 - (1/8 tick). There is a sound here as the boudary of this part and the following one. Besides I want a larger rhythm space after the spinner.
  2. 00:15:966 (1) - 00:16:410 (1) - In fact I don't feel these piano sounds emphasized as you said in previous replies. I mean, when you compare 00:16:410 (1,1) - these two circles, you may find piano at 00:16:632 - even more emphasized than the one at 00:16:410 - . So you can keep the pattern, but you may remove NC on 00:15:743 (1,1,1,1,1) - these 5 circles and special whistles on red ones.
  3. 01:01:298 (5) - 01:03:076 (3) - slightly move it up. It touches the accuracy bar currently.
[Sekaii's Insane]
  1. 01:04:854 (1) - remove drum-hitnormal on slidertail. Otherwise the 1/2 beat skipped by 01:06:187 (1) - on 01:06:410 - will feel quite weird.
  2. 01:07:965 (2) - slightly move it up to fix the blanket
[Hard]
  1. 01:15:521 (1,2) - touches HP bar. Move them rightward as well as the following patterns.
  2. 00:09:299 (5,6) - what is this jump made for? 算了还是说中文吧。这个视觉距离大了,前面那个视觉距离小无所谓。此外,反正这里vocal的强度也比前面的低,就把距离放小比较好啊。
  3. 00:25:743 (3) - touches accuracy bar again. Move 00:23:520 (3,4,5,6,1,2,3,4) - all slightly upward, then you don't have to do anything else.
[Normal]
  1. 00:07:076 (6,1) - 这里我觉得不要stack比较好。后面一个是重音,还是有点移动会比较有感觉一些。
  2. 00:47:521 (2) - 还是太靠下了。几乎到屏幕边缘了
  3. 01:16:854 (4,5,6,1) - 往右上挪一点,又碰到accuracy bar了
Touching-boundary mod LOL.

call be back
Suimya
Fixed both suggestions, thanks for the mod Flourite :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23965
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Urushi Yoru Yuki
TitleUnicode:漆夜雪
Artist:Hanser, Pao Pao
ArtistUnicode:Hanser, 泡泡
Creator:Gaia
Version:Sekai's Insane
Source:崩壊学園
Tags:Sekai-nyan sekai sekaii 崩坏学园2 Houkai Gakuen MiHoYo Guns Girl School DayZ ggz Honkai Impact Collapse of the school 崩坏3rd: 绀海篇 Cyanotic Sea Bronya Zaychik ブローニャ・ザイチク
BeatmapID:1142122
BeatmapSetID:536984

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bronyan.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13965,-125,3,2,1,5,0,0
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[Colours]
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Combo2 : 255,128,128
Combo3 : 170,170,255
Combo4 : 242,24,57

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164,96,54632,2,0,L|164:192,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
356,108,55076,2,0,L|356:8,1,95.9999970703126,2|0,0:0|3:2,0:0:0:0:
164,96,55521,2,0,P|72:104|20:184,1,191.999994140625,10|0,3:2|3:0,0:0:0:0:
124,184,56187,1,0,0:0:0:0:
112,20,56410,2,0,P|60:28|16:56,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
124,184,56854,6,0,B|148:224|144:256|144:256|164:268|164:268|156:324|192:360,1,191.999994140625,2|2,3:2|0:0,0:0:0:0:
256,252,57521,1,0,0:0:0:0:
186,354,57743,1,2,0:0:0:0:
326,354,57965,1,0,3:0:0:0:
326,354,58076,1,0,3:2:0:0:
326,354,58187,2,0,L|392:224,1,143.999995605469,14|0,3:2|0:0,0:0:0:0:
352,128,58632,2,0,L|304:220,1,95.9999970703126,8|0,3:0|0:0,0:0:0:0:
160,128,59076,2,0,L|208:220,1,95.9999970703126,0|0,3:0|0:0,0:0:0:0:
48,132,59521,6,0,P|108:132|196:40,1,191.999994140625,6|0,3:2|0:0,0:0:0:0:
317,42,60187,1,0,0:0:0:0:
195,42,60410,1,2,0:0:0:0:
308,136,60632,1,0,0:0:0:0:
204,136,60854,2,0,B|204:188|204:188|176:228,1,95.9999970703126,8|0,3:2|0:0,0:0:0:0:
308,136,61299,2,0,B|308:188|308:188|336:228,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
256,360,61743,2,0,L|256:252,1,95.9999970703126,2|0,0:0|3:2,0:0:0:0:
308,120,62187,6,0,P|396:144|480:88,1,191.999994140625,2|2,3:2|0:0,0:0:0:0:
376,48,62854,1,0,0:0:0:0:
444,216,63076,2,0,P|392:228|340:216,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,264,63521,2,0,P|256:268|324:344,2,191.999994140625,10|2|2,3:2|0:0|0:0,0:0:0:0:
176,360,64632,1,0,0:0:0:0:
240,188,64854,6,0,P|192:184|136:196,1,95.9999970703126,0|0,3:0|0:0,0:0:0:0:
300,112,65299,2,0,P|348:116|404:104,1,95.9999970703126,0|0,3:0|0:0,0:0:0:0:
424,100,65632,1,0,3:0:0:0:
452,92,65743,2,0,P|464:128|448:184,1,95.9999970703126,12|0,3:2|0:0,0:0:0:0:
468,300,66187,6,0,B|424:288|388:312|388:312|364:308|364:308|328:336|276:320,1,191.999994140625,0|0,3:2|3:2,0:0:0:0:
136,336,66854,1,0,3:2:0:0:
212,260,67076,1,12,3:2:0:0:
216,376,67299,1,0,0:0:0:0:
212,260,67521,6,0,P|184:192|216:128,1,143.999995605469,4|0,3:2|0:0,0:0:0:0:
272,196,67965,1,8,3:2:0:0:
180,124,68187,2,0,P|152:192|184:256,1,143.999995605469,8|0,3:0|0:0,0:0:0:0:
232,312,68632,2,0,L|184:344,2,47.9999985351563,0|0|12,3:0|3:0|3:2,0:0:0:0:
340,248,69076,1,0,3:0:0:0:
320,344,69299,1,8,3:2:0:0:
240,232,69521,1,0,3:0:0:0:
320,344,69743,2,0,P|376:324|456:352,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
456,256,70187,6,0,L|480:144,1,95.9999970703126,6|0,3:2|0:0,0:0:0:0:
404,48,70632,2,0,L|383:141,1,95.9999970703126,2|0,3:2|0:0,0:0:0:0:
356,256,71076,1,2,3:2:0:0:
382,141,71299,1,0,0:0:0:0:
356,256,71521,6,0,B|304:244|304:244|248:264,1,95.9999970703126,10|0,3:2|0:0,0:0:0:0:
176,336,71965,1,2,3:2:0:0:
263,258,72187,1,0,0:0:0:0:
176,336,72410,2,0,P|136:284|128:244,1,95.9999970703126,2|0,3:2|0:0,0:0:0:0:
92,136,72854,5,0,3:0:0:0:
208,180,73076,1,0,0:0:0:0:
92,136,73299,2,0,L|144:48,1,95.9999970703126,2|0,3:2|0:0,0:0:0:0:
420,136,73743,2,0,L|368:48,1,95.9999970703126,2|0,3:2|0:0,0:0:0:0:
256,112,74187,6,0,B|280:156|256:204|256:204|224:260|256:312,1,191.999994140625,6|2,3:2|3:2,0:0:0:0:
344,256,74854,1,0,0:0:0:0:
176,160,75076,2,0,P|128:160|72:184,1,95.9999970703126,2|0,3:2|0:0,0:0:0:0:
344,256,75521,5,0,3:0:0:0:
344,128,75743,1,0,3:2:0:0:
344,256,75965,2,0,B|344:304|344:304|368:352,1,95.9999970703126,2|0,3:2|3:0,0:0:0:0:
280,356,76299,1,0,3:0:0:0:
280,356,76410,2,0,L|160:344,1,120,6|0,3:2|0:0,0:0:0:0:
84,332,76854,5,0,3:0:0:0:
84,208,77076,1,0,3:0:0:0:
172,260,77299,1,8,3:2:0:0:
24,272,77521,1,8,3:2:0:0:
80,124,77743,1,8,3:2:0:0:
172,260,77965,1,8,3:2:0:0:
256,124,78187,5,4,3:2:0:0:
256,192,78299,12,0,81076,0:0:0:0:
256,192,81187,12,0,83743,0:0:0:0:
Topic Starter
Gaia
F D Flourite

F D Flourite wrote:

hi, mod from queue

A nice map for CTB, seriously. wew guess im a ctb mapper now lol

[General]
  1. Metadata Source? in Pentori's mod reply
  2. no kiai? i dont like kiai :p
[Special]
  1. 00:11:577 (1) - End this spinner at 00:13:576 - (1/8 tick). There is a sound here as the boudary of this part and the following one. Besides I want a larger rhythm space after the spinner. i think current fits, there's a very distinct sound that ends on this 1/2 and the gap is no problem since this is an insane diff
  2. 00:15:966 (1) - 00:16:410 (1) - In fact I don't feel these piano sounds emphasized as you said in previous replies. I mean, when you compare 00:16:410 (1,1) - these two circles, you may find piano at 00:16:632 - even more emphasized than the one at 00:16:410 - . So you can keep the pattern, but you may remove NC on 00:15:743 (1,1,1,1,1) - these 5 circles and special whistles on red ones. aaa i really think this pattern fits with the arpeggio though, in addition to the colourhaxing i did to emphasize the piano beats i really want to keep this as it is
  3. 01:01:298 (5) - 01:03:076 (3) - slightly move it up. It touches the accuracy bar currently.
[Hard]
  1. 01:15:521 (1,2) - touches HP bar. Move them rightward as well as the following patterns.
  2. 00:09:299 (5,6) - what is this jump made for? 算了还是说中文吧。这个视觉距离大了,前面那个视觉距离小无所谓。此外,反正这里vocal的强度也比前面的低,就把距离放小比较好啊。為了跟00:07:964 (2,3) - 的spacing 一樣 我暫時調小了,不溝的話跟我說 ^^"
  3. 00:25:743 (3) - touches accuracy bar again. Move 00:23:520 (3,4,5,6,1,2,3,4) - all slightly upward, then you don't have to do anything else.
[Normal]
  1. 00:07:076 (6,1) - 这里我觉得不要stack比较好。后面一个是重音,还是有点移动会比较有感觉一些。
  2. 00:47:521 (2) - 还是太靠下了。几乎到屏幕边缘了
  3. 01:16:854 (4,5,6,1) - 往右上挪一点,又碰到accuracy bar了
Touching-boundary mod LOL. wew.

call be back

謝謝fdf! 沒講的都改喽~
F D Flourite
等等,你确定那个pv是真的的话那你的Artist的逗号错掉了。应该是“,”而不是","。

你自己再确认一遍,如果要改先找pentori拿rebub
Topic Starter
Gaia
嗯好我改了 能起飛時我再來找你 ^^ 謝謝拉~
Pentori
re
F D Flourite
Let me first post here to see if 24h has been reached.

Edit: rechecked. Everything's fine now. Qualified!
Topic Starter
Gaia
uwaaa 好準時

謝謝fdf 4 ♡ ><//

我搶到初心? |ω・)ノ゙
F D Flourite
;w;


Erisan
wa 〜 omedeto ;) !
Topic Starter
Gaia




arigatou ely-san! ww
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