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Nakamura Ine - Sora to Daichi to Kyoutou no Mura

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Mandii
Hello from M4M :), sorry for being late >.>

Easy:
Good :)

Normal:
Good :)

Hard:
Only thing i can really say is there's an error coming up for "Letter Box conflicts with other difficulties", I would suggest un-ticking this box.
- As well as Epilepsy warning is not enabled.


I will shoot you a star due to the map looking really good

Best of luck in ranking.
Topic Starter
CrystilonZ
fixed settings in hard

Thanks !
-[ Nymph ]-
hard นะ

00:24:872 (1,2,3,4,5,6,7) - ย้าย 6 ไปซ้อนกับ 3
00:00:444 (1,2) - น่าจะทำโน๊ตเป็นสามเหลี่ยม -.- <สามเหลี่ยมแบบนี้นะ
01:36:444 (1,2) - ทำให้ตรงกับไลเดอร์ 3


normal

00:04:301 (1) - โค้งสไล ลงล่างหน่อย

แค่นี้แหละ ไม่ค่อยชินกับการทำดิฟ ง่ายๆ
Topic Starter
CrystilonZ

-[ Nymph ]- wrote:

hard นะ

00:24:872 (1,2,3,4,5,6,7) - ย้าย 6 ไปซ้อนกับ 3 ไม่อะ
00:00:444 (1,2) - น่าจะทำโน๊ตเป็นสามเหลี่ยม -.- <สามเหลี่ยมแบบนี้นะ แบบเดิมสวยกว่าคับ
01:36:444 (1,2) - ทำให้ตรงกับไลเดอร์ 3 แก้นิดหน่อย


normal

00:04:301 (1) - โค้งสไล ลงล่างหน่อย flow ไม่สวย :(

แค่นี้แหละ ไม่ค่อยชินกับการทำดิฟ ง่ายๆ
thanks ! :)
BoatKrab
เห้อรักอ่ะ <3 55555
เอา kudosu ไปกิน 3 ดวงงงง
// ปกติไม่เคยให้ใครเกิน 1 <3
สู้ๆ ใกล้ดีแล้วพี่เหมือง อิอิ :)
Topic Starter
CrystilonZ

BoatKrab wrote:

เห้อรักอ่ะ <3 55555
เอา kudosu ไปกิน 3 ดวงงงง
// ปกติไม่เคยให้ใครเกิน 1 <3
สู้ๆ ใกล้ดีแล้วพี่เหมือง อิอิ :)
แต๊งมากจา <3<3
รักอะไร อย่าคลุมเครือ 555 ;)
BoatKrab

CrystilonZ wrote:

แต๊งมากจา <3<3
รักอะไร อย่าคลุมเครือ 555 ;)
แมพจา อย่าคลุมเครือ :v 555
<3 :)
Loooctav
hello!, from m4m with broatkrab

[General]
  1. It is good

    [BoatKrab's Easy]
  2. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  3. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes

    [Normal]
  4. 00:00:444 (1) I'm not really sure about this note because it's before the red line, maybe it's better delete this note because it'll confuse the players, also, (1,2) are in a overlap, you can't in a diff like this, please change it
  5. 00:18:015 (1) - (1,2,3,4) please try with patterns with sliders
  6. 00:27:872 (1,2,3) I am not agree with this overlap because it confuse to the players, please try with a short slider or something like that
  7. 00:41:587 (1,2,3) ^
  8. 00:57:872 (4,5) speacially in this part, you're playing a hard rhythm, please not overlap and make the flow more easy to watch
  9. Also it, all the overlaps maybe should be changed, please try something different

    [Hard]
  10. 00:09:015 (3) maybe NC because you change the rhythm
  11. 00:14:587 (3) NC
  12. 00:18:015 (1,2,3,4) I am not really sure what are you trying to do here xD
that's all, everything looks good

good luck and see you next time
Topic Starter
CrystilonZ

ThoomyyxD wrote:

hello!, from m4m with broatkrab

[General]
  1. It is good

    [BoatKrab's Easy]
  2. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  3. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes

    [Normal]
  4. 00:00:444 (1) I'm not really sure about this note because it's before the red line, maybe it's better delete this note because it'll confuse the players, also, (1,2) are in a overlap, you can't in a diff like this, please change it unstacked them. other than that should be fine
  5. 00:18:015 (1) - (1,2,3,4) please try with patterns with sliders no, for emphasis
  6. 00:27:872 (1,2,3) I am not agree with this overlap because it confuse to the players, please try with a short slider or something like that it's quite easy to read imo with that slow bpm will consider them if another mod or mods mention this again
  7. 00:41:587 (1,2,3) ^
  8. 00:57:872 (4,5) speacially in this part, you're playing a hard rhythm, please not overlap and make the flow more easy to watch
  9. Also it, all the overlaps maybe should be changed, please try something different

    [Hard]
  10. 00:09:015 (3) maybe NC because you change the rhythm no need for that, and besides, it ruins the nc pattern
  11. 00:14:587 (3) NC
  12. 00:18:015 (1,2,3,4) I am not really sure what are you trying to do here xD 00:18:015 (1,2,3,4,5,6) -
that's all, everything looks good

good luck and see you next time
Thanks for the mod :D
BoatKrab

ThoomyyxD wrote:

hello!, from m4m with broatkrab ;)

[General]
  1. It is good
[BoatKrab's Easy]
  1. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  2. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes I want it to match with the rhythm. It's already perfect.
that's all, everything looks good

good luck and see you next time
Thanks a lot :D

To CrystilonZ
เอาไปกิน จิ้มๆ
จุ๊ฟๆ // โดนตบ
<3
Loooctav

BoatKrab wrote:

ThoomyyxD wrote:

hello!, from m4m with broatkrab ;)

[General]
  1. It is good
[BoatKrab's Easy]
  1. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  2. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes I want it to match with the rhythm. It's already perfect.
that's all, everything looks good

good luck and see you next time
Thanks a lot :D

To CrystilonZ
เอาไปกิน จิ้มๆ
จุ๊ฟๆ // โดนตบ
<3
I want to repeat the second point, the diff is really bored like it, its BPM is 70 almost all the time, you MUST try with another patterns sometimes, is not bad, but probably a BN will say the same
MikasaSerket
What a cute little map <3 :)

HARDDDDDDDDDDDDDDDDDDDDDDD

Working backwards bcuz why not

00:00:873 (3) - New combo here because the beat is stronger than 00:00:444 (1,2) -

00:17:051 - Maybe you can add a hitcircle right here? I can slightly hear a guitar string play before 00:17:158 (6) -

Normal

Honestly fine? The blanket are very nice.

Boatkrab's Easy

This difficulty is honestly fine.

Don't kudos if you don't like my mod, there was honestly not a lot of things wrong with this map, a very nice map I might add. Good luck <3
Topic Starter
CrystilonZ

MikasaSerket wrote:

What a cute little map <3 :)

HARDDDDDDDDDDDDDDDDDDDDDDD

Working backwards bcuz why not

00:00:873 (3) - New combo here because the beat is stronger than 00:00:444 (1,2) - lol, there's no need for that

00:17:051 - Maybe you can add a hitcircle right here? I can slightly hear a guitar string play before 00:17:158 (6) - It isn't exactly 1/4 or 1/8 so I just skipped it to avoid problems

Normal

Honestly fine? The blanket are very nice.

Boatkrab's Easy

This difficulty is honestly fine.

Don't kudos if you don't like my mod, there was honestly not a lot of things wrong with this map, a very nice map I might add. Good luck <3
Thanks for the mod :D
WazZzaA123
M4M Queue

[BoatKrab's Easy]
00:38:587 (3) - Consider doing something like this instead over here https://osu.ppy.sh/ss/4599456 and while doing that extend this slider 00:38:587 (3) - to 00:40:301

[Normal]
Nothing major
Maybe lower all hitsounds so it matches the song instead ?

[Hard]
Fix all of these oh god http://i.imgur.com/a6Q7FDR.png AiMod


AIBat v3.1 wrote:

[General]
Background
bgt.jpg is 1366x768, which differs from the recommended size of 1024x768.

[Skin/SB]
SB Elements Not .png
bgt.jpg
sb\sb3.jpg
sb\sb4.jpg
sb\whitebg.jpg
sb\sb2.jpg
sb\sb1.jpg

Unused Image Files
sb\1439258069.bearlovestiger13_group_photo.jpg
sb\6.png
sb\eq.png

[BoatKrab's Easy]
Audio Lead-In
There is only 873 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:873.

[Hard]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

[Normal]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

Snapping
01:51:071 (1) - Unsnapped spinner (end).
Topic Starter
CrystilonZ

WazZzaA123 wrote:

M4M Queue

[Normal]
Nothing major
Maybe lower all hitsounds so it matches the song instead ? the hitsounds are fine

[Hard]
Fix all of these oh god http://i.imgur.com/a6Q7FDR.png AiMod not gonna fix that, they're jumps or patterns, and I didn't use DS to map my hard anyway

AIBat v3.1 wrote:

[General]
Background
bgt.jpg is 1366x768, which differs from the recommended size of 1024x768. This is really outdated. 1366*768 is fine


[BoatKrab's Easy]
Audio Lead-In
There is only 873 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:873.

[Hard]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

[Normal]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

Snapping
01:51:071 (1) - Unsnapped spinner (end).
^^ not fixing anything from AIBAT because they're unnecessary and very outdated, except that unsnapped spinner in normal

Thanks ~
MokouSmoke
from my queue~
[Hard]
  1. 00:30:658 (6,7,8) - the problem with following flute is that it's offbeat and will cause players to mistime the triplet. You could try replacing 00:30:658 (6,7) - with 1/8 slider to cover up some of the timing issue or just do something else. also, 00:40:194 (3,4) - is the same flute pattern, but just because the timing is slightly more off, you ignore one of the flute sounds completely :/
  2. 00:44:372 (6,7,8) - your stack/spacing is off
  3. 01:07:730 (6,7,8) - use equal spacing http://puu.sh/nkB4K/9494e361eb.jpg
  4. 01:15:658 (6,7) - unstack since (6) is piano sound and (7) is flute sound
  5. 01:19:194 (8,9) - people won't hit this since it starts on a yellow tick and the flute doesn't follow proper beat. recommend 1/8 slider
  6. 01:20:801 (3,4) - unstack? since it's the end of your kiai I prefer bigger spacing http://puu.sh/nkBrC/b74767eb86.jpg
[Normal]
  1. 00:26:587 (4) - beat doesn't sound strong enough to justify flow drop. Flatten this slider and rotate a bit http://puu.sh/nkBX2/257314f5ef.jpg
  2. 00:32:587 (2) - curve this up slightly so it follows better from 00:31:730 (1) -
  3. 00:55:730 (1) - the jump in difficulty in your kiai section is too much. You go from zero 1/4 rhythms to a bunch of 1/4s. I think you should include a couple 1/4s at places like 00:00:444 (1) - 00:14:158 (1) - 00:20:372 - to help balance out the note density a little more
  4. 01:00:872 (4,5,1,2,1,2) - too long of a slider train imo. I think delete one note is better, maybe 01:01:944 (1) - or 01:01:730 -
[Easy]
  1. 00:24:872 (3) - flow is a little strange from 00:23:158 (2) - , maybe something like this? http://puu.sh/nkCOd/d09b9ef614.jpg
  2. 00:45:444 (1,2) - fix blanket
  3. 00:59:158 (3) - make flatter so it flows from 00:58:301 (2) - http://puu.sh/nkCWE/09f8a3494f.jpg
  4. 01:31:730 (2,3) - there weren't even any 1/2 rhythms in the kiai section, you sure you want to introduce one here?
Sorry, I can't mod slow songs very well. Good luck!
Topic Starter
CrystilonZ

MokouSmoke wrote:

from my queue~
[Hard]
  1. 00:30:658 (6,7,8) - the problem with following flute is that it's offbeat and will cause players to mistime the triplet. You could try replacing 00:30:658 (6,7) - with 1/8 slider to cover up some of the timing issue or just do something else. also, 00:40:194 (3,4) - is the same flute pattern, but just because the timing is slightly more off, you ignore one of the flute sounds completely :/ so, there's a huge problem with that offbeat 1/8 1/12 thingy... I tried my best to make them play correctly tho. Idk, will keep them this way
  2. 00:44:372 (6,7,8) - your stack/spacing is off I'm an idiot
  3. 01:07:730 (6,7,8) - use equal spacing http://puu.sh/nkB4K/9494e361eb.jpg and also retarded
  4. 01:15:658 (6,7) - unstack since (6) is piano sound and (7) is flute sound they're fine. and there's also a piano sound there
  5. 01:19:194 (8,9) - people won't hit this since it starts on a yellow tick and the flute doesn't follow proper beat. recommend 1/8 slider
  6. 01:20:801 (3,4) - unstack? since it's the end of your kiai I prefer bigger spacing http://puu.sh/nkBrC/b74767eb86.jpg It's fine imo
[Normal]
  1. 00:26:587 (4) - beat doesn't sound strong enough to justify flow drop. Flatten this slider and rotate a bit http://puu.sh/nkBX2/257314f5ef.jpg oops
  2. 00:32:587 (2) - curve this up slightly so it follows better from 00:31:730 (1) - no. They're better this way imo
  3. 00:55:730 (1) - the jump in difficulty in your kiai section is too much. You go from zero 1/4 rhythms to a bunch of 1/4s. I think you should include a couple 1/4s at places like 00:00:444 (1) - 00:14:158 (1) - 00:20:372 - to help balance out the note density a little more It's for the spreading sake. As there's a bit of difficulty "hill" in the hard diff's kiai time too
  4. 01:00:872 (4,5,1,2,1,2) - too long of a slider train imo. I think delete one note is better, maybe 01:01:944 (1) - or 01:01:730 - mentioned in previous mods
Sorry, I can't mod slow songs very well. Good luck! your mod is great lol
Thanks a lot for the mod ~ ! :)
BoatKrab

WazZzaA123 wrote:

M4M Queue
[BoatKrab's Easy]
00:38:587 (3) - Consider doing something like this instead over here https://osu.ppy.sh/ss/4599456 and while doing that extend this slider It's already fine! :3
00:38:587 (3) - to 00:40:301 ^
Change nothing about AIBat mod try to trust yourself :3
Thanks a lot :D
BoatKrab

MokouSmoke wrote:

[Easy]
  1. 00:24:872 (3) - flow is a little strange from 00:23:158 (2) - , maybe something like this? http://puu.sh/nkCOd/d09b9ef614.jpg
  2. 00:45:444 (1,2) - fix blanket I didn't make it blanket
  3. 00:59:158 (3) - make flatter so it flows from 00:58:301 (2) - http://puu.sh/nkCWE/09f8a3494f.jpg
  4. 01:31:730 (2,3) - there weren't even any 1/2 rhythms in the kiai section, you sure you want to introduce one here? I tried to make it : O
Thanks a lot :D

Shit It's double posts D:

Easy is here, CrystilonZ :D
Kensuke

From Frontier's lazy queue
wow! this song is too slow. It makes me gonna sleep
requested by BoatKrab. Give a pleasure to him pleasee :3
มอดไทยแปป
[Easy]
00:23:158 (2) - Ctrl+H และก้อหมุนไป -5
00:24:872 (3) - แถวๆท้ายๆ curve ไป ลองขยับ slider ให้ตรงกับ aproach circle ของ 00:27:444 (4) ดู (เข้าใจป๊ะ)
[Normal]
00:42:015 (3) - Ctrl+H
01:49:670 (1) - NC
[Hard]
01:42:658 (6,7,8) - เอาไว้ที่อื่นก้อได้ มันจะสับสน

แมพดีไป mod ยาก ;w;
bye
alacat
Hello ~ from modreqs ;) ;)

[General]
  1. ok!

[BoatKrab's Easy]
  1. Stack Leniency 7 is enough for Easy difficulty. Please up 2 rate.
  2. 00:11:158 (3) - add a whistle to the tail ? It has strong piano sound!
  3. 00:47:158 (2) - ^ Same
  4. 01:26:587 (3) - add a new combo same as your pattern at here 00:00:873 (1,2,1,2,3) -
[Normal]
  1. 00:24:872 (1) - I think it's better to make this pattern for reading.
  2. 00:28:087 (2) - It's good but you used this sound on hard diff. so How about removing this note for diffspread ?
  3. 01:22:944 (2) - ^same.

[Hard]
  1. 00:32:587 (2,3,4) - hmm, this part is not strong sound. So i prefer to use distance around x2.00
Nice mapset :) Good luck ;) ;) ;)
BoatKrab
alacat's Mod

alacat wrote:

Hello ~ from modreqs ;) ;)

[BoatKrab's Easy]
  1. Stack Leniency 7 is enough for Easy difficulty. Please up 2 rate.
  2. 00:11:158 (3) - add a whistle to the tail ? It has strong piano sound!
  3. 00:47:158 (2) - ^ Same
  4. 01:26:587 (3) - add a new combo same as your pattern at here 00:00:873 (1,2,1,2,3) -
Nice mapset :) Good luck ;) ;) ;)
Thanks a lot, alacat :D

please wait until CrystilonZ back for his trip :3

Frontier's Mod

- Frontier - wrote:


From Frontier's lazy queue
wow! this song is too slow. It makes me gonna sleep
requested by BoatKrab. Give a pleasure to him pleasee :3
มอดไทยแปป
[Easy]
00:23:158 (2) - Ctrl+H และก้อหมุนไป -5
00:24:872 (3) - แถวๆท้ายๆ curve ไป ลองขยับ slider ให้ตรงกับ aproach circle ของ 00:27:444 (4) ดู (เข้าใจป๊ะ) เราก็ทำแบบนั้นนะ ถถถ
แต้งยูว :3

Easy is here
Pata-Mon
M4M from ur queue

[Easy]
  1. good
[Normal]
  1. 00:27:872 (1,2) - It's better to use a slider instead. Because there is sounds of flute and no guitar.
  2. 00:57:872 (4,5) -
  3. 01:03:872 (3,4) -
  4. 01:15:230 (5,6,7) -
  5. 01:16:301 (8,1) - don't stack there.
[Hard]
  1. 00:27:872 (1,2) - same as normal, a slider instead
  2. 00:27:872 (1) - Move NC to 00:28:301 (3) - will help player to read. In my opinion, 00:00:444 (1) - 00:04:087 (1) - 00:14:158 (1) - ... is same
  3. 00:28:301 (3) - finish at 00:28:730 -
  4. 00:30:658 (6,7) - a slider instead
  5. 00:35:158 (1) - finish at 00:35:587 -
  6. 00:42:015 (3) - ^
  7. 01:42:015 (5,6) - too near
That's all.
GL
Kryptogram
Hello !!

General

  1. Nothing.
BoatKrab's Easy

  1. 00:08:587 (1) - Add a whistle here to keep the consistency in hitsounds.
    00:47:158 (2) - Same here ^.
    01:30:872 (1) - Same here ^.
    01:33:444 (3) - Maybe move this slider to x:336 y:340, in my opinion flows better (if you do, fix space in the next slider 01:36:872 (1)).
    01:43:730 (1) - Move the end of this slider to x:297 y:237, it looks better whit the previous slider.
    01:47:572 (1,1,1) - Not sure if these notes will be a problem for begginer players.
    01:50:791 (1) - Maybe add a whistle, try it.

Normal

  1. 00:27:872 (1) - Remove NC and add it here 00:28:301 (3), sound better whit the instrumental.
    00:41:587 (1) - Remove NC and add it here 00:42:015 (3) ^.
    01:51:071 (1) - Maybe add a whistle, try it.

Hard

  1. 00:09:229 (4) - Move this note to x:444 y:172, it flows and looks better.
    00:12:444 (3) - Move this note to x:253 y:210, to make a perfect triangle sahpe whit (2,4).
    01:51:071 (1) - Maybe add a whistle, try it.

Really good map, hope my mod was helpful. Good luck!
Topic Starter
CrystilonZ
SO MANY MODS omg
I'm in Japan on vacation right now~ sorry for the (very) late reply. (probably on Sunday or maybe even Monday)

ありがとうございます~
Thanks~!
BoatKrab

[Te][Amo] wrote:

Hello !!

General

  1. Nothing.
BoatKrab's Easy

  1. 00:08:587 (1) - Add a whistle here to keep the consistency in hitsounds.
    00:47:158 (2) - Same here ^.
    01:30:872 (1) - Same here ^.
    01:33:444 (3) - Maybe move this slider to x:336 y:340, in my opinion flows better (if you do, fix space in the next slider 01:36:872 (1)).

    01:43:730 (1) - Move the end of this slider to x:297 y:237, it looks better whit the previous slider. It is a reflection of previrious
    01:47:572 (1,1,1) - Not sure if these notes will be a problem for begginer players. If slider it will not snapped
    01:50:791 (1) - Maybe add a whistle, try it. It's soft beat
t

Really good map, hope my mod was helpful. Good luck!
Thanks a lot :D

Updated :D
Cosmolade
Hey!
M4M here ;3

[General]
  1. Very clear!
[BoatKrab's Easy]
Nice!
  1. 01:06:015 (3) - Try make this form to this slider?
    Because it's make blanket with (2) and the curve (red point) is timed in the blue tick (where the sounds change exactly)
  2. 01:19:730 (3) - Same here, make the red point falls exactly in the white tick in the time line. (to emulate the clap sound)
[Normal]
Looks fine, but some parts are more difficult that I expected xD
Why CS 3,7? so tiny for a normal, change it to 3

  1. 00:26:158 (3) - Overlaps so ugly, please fix it, maybe this? I don't know D:
  2. 01:14:587 (4,5,6,7) - This follow better, I think
  3. 01:16:301 (8,1) - I know this follow the rhythm, but the space in the time is really confuse (beacause the note are in blue, and not in the red tick; and ye, I miss in this part so bad when I testing) I recommend check this, or make other pattern more simple
  4. 01:20:372 (2) - Make this slider more short (end it in the white tick)
  5. 01:49:109 (2) - Overlap again D:
    Try this
[Hard]
Nice too!
  1. 00:17:051 - Note here?
  2. 00:33:444 (4,5) - Try this
  3. 01:38:587 (5,6) - Add notes between (5) and (6)
That's all
GL w/ Rank!
BoatKrab

Cosmolade wrote:

Hey!
M4M here ;3

[General]
  1. Very clear!
[BoatKrab's Easy]
Nice!
  1. 01:06:015 (3) - Try make this form to this slider?
    Because it's make blanket with (2) and the curve (red point) is timed in the blue tick (where the sounds change exactly)
  2. 01:19:730 (3) - Same here, make the red point falls exactly in the white tick in the time line. (to emulate the clap sound)
That's all
GL w/ Rank!
Thanks a lot :D
>w<
_handholding
m4m on request of Boatkrab

[Boatkrab's Easy]
  1. 01:19:730 (3) - This shape would look better if it was altered slightly imo http://puu.sh/nt7DG/e3e4e013e1.jpg .
[Normal]
  1. 00:24:872 (1,2,3) - I dont know why you opted to make this pattern like this. You dont have any other overlaps in the rest of the map like this. Maybe have (1) go straight down like this ---> http://puu.sh/nt6Ol/88153355b7.jpg
  2. 01:01:515 (5,1,2) - I think it would be better suited for this diff if you deleted 01:01:944 (1) - and extend 01:01:515 (5) - to finish in its place
  3. 01:10:301 (2,3,4) - would flwo better if you reduced the sharpness of the angle
  4. 01:15:658 (6,7,8,1) - I think the stacking here would cause a problem for beginners the way this pattern currently is. 01:15:658 (6,7) - are stacked with 1/4 beats apart and 01:16:301 (8,1) - are stacked with 3/4 beats apart. Dont you think that would cause a bit of confusion..? Also should 01:16:301 (8) - have an NC instead of 01:16:944 (1) - ? unless this was your attempt at making the second stack differentiate from the first one, then it that case nvm
  5. 01:45:444 (1,1,1,1,2) - Random NC patterns??
[Hard]
  1. Why didnt you map the sound at 00:17:051 when you mapped it here 00:20:480 (7,8) ? You've mapped a 1/8 note before a slider at 00:40:194 (3) so I dont know what stopped you from doing it here
  2. 00:57:015 (3) - Shouldnt the slider finish at 00:57:230 and the map the yellow tick with a circle? I can hear a triple with a note on the blue tick.
  3. 01:45:444 (3) - NC here instead of 01:46:322 (1) -
Nice Patterns, GL!
BoatKrab

Nathan Kiss wrote:

m4m on request of Boatkrab

[Boatkrab's Easy]
  1. 01:19:730 (3) - This shape would look better if it was altered slightly imo http://puu.sh/nt7DG/e3e4e013e1.jpg .
I think it's already perfect :3
Nice Patterns, GL!
Thanks a lot :D
Slayed_old_1
hi

from boatkrab's q
all set is easy and well-done, so only some nazi things and missing hitsounds xd

general

• Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
{sb\sb2.jpg} (1000x933)

• Files unused:
sb\1439258069.bearlovestiger13_group_photo.jpg
sb\6.png
sb\eq.png

easy

00:02:587 - whistle

00:08:587 (1) - whistle

00:11:158 (3,1) - better use the DS here, caz stacking notes in the easiest diff isnt really a good idea, caz it may confuse the new players

00:16:301 (2) - whistle on the head

also about all missing whistles. since the song is really quiet, u can just put a whistle on the every white tick. that will work better than random whistles, i swear

00:25:730 - since u are totally ignoring this sound, try to put a 40% volume on this tickpoint. caz sound here is much louder than, for example, here 00:22:301 -

00:35:158 - finish

00:45:444 (1) - whistle + finish on the head. also try normal-sampleset (but keep the soft additions!)

00:59:158 (3) - x=248 y=43 for a better flow. also its strange that u dont have any hs on the head. sound there is really strong and it just doesnt make sence lol. using normal-sampleset on such thing will do the work i think.

01:33:444 (3) - will work better on x=334 y=331 (flow improvements)

01:33:444 (3,1) - and again, pls dont stack notes like this, it may be unrankable

01:47:572 (1) - these rhytm changes can be too hard to play for the new players. instead of these circles i suggest u a spinner from 01:47:572 - to 01:50:791 - and dont map the last spinner

norml

check my HS suggestion above

00:12:444 (2,3) - smth like this wortks better http://cs630527.vk.me/v630527809/1b46c/zFdPN01e74I.jpg

00:15:444 (3) - balnket here could be mor ambient imo

00:20:587 (6,1) - this way of stacking is unreadbale for normal. also it breaks the spacing u have between 00:19:730 (5,6) - these notes

00:24:872 (1,3) - overlaps are bad for the new players, they reduce reability

01:16:301 (8,1) - swap ncs to fit your nc patterns. also stacking here doesnt really workm caz in this part u stacked 1/4 notes, could be a problem for the new players

01:33:444 (1) - move to x=389 y=233 for a better flow

01:42:872 (6,1) - and again i dont suggest u to stack notes in normal

hard

what is your nc pattern? why do u put ncs on the blue ticks instead of big white with the strong beats? kinda strange

also i think that this random spacing isnt a good idea, in hard it should be mostly consistent imo. suggesting an advanced diff or smth like that

00:27:444 (7,1) - this spacing looks strange and very big comparing to the other that u have here

00:36:872 (4) - move to x=436 y=108 for the better flow

00:42:015 (3,4) - this blanket can be improved a bit

00:48:015 (8) - feels better if it ends on the blue tick, not yellow

00:54:015 (5,6) - why did u used antijump here?

00:58:730 (6,1) - some flow suggestions http://cs630527.vk.me/v630527809/1b47e/Bsw9JVmp1y8.jpg

01:19:194 (8) - sound here isnt really strong, it doesnt deserve a note

01:42:015 (5,6,7,8) - why spacing here is so low? also this overlaps doesnt work really

01:50:791 (1) - no nc imo
Topic Starter
CrystilonZ
Sorry for the lateness of the reply everyone.
Just flew back from Japan :)

- Frontier - wrote:


From Frontier's lazy queue
wow! this song is too slow. It makes me gonna sleep
requested by BoatKrab. Give a pleasure to him pleasee :3
มอดไทยแปป
[Hard]
01:42:658 (6,7,8) - เอาไว้ที่อื่นก้อได้ มันจะสับสน ที่ไหนล่ะกำ ;w;

แมพดีไป mod ยาก ;w;
bye

alacat wrote:

Hello ~ from modreqs ;) ;)

[General]
  1. ok!
[Normal]
  1. 00:24:872 (1) - I think it's better to make this pattern for reading. okay, so many people commented on this, will consider
  2. 00:28:087 (2) - It's good but you used this sound on hard diff. so How about removing this note for diffspread ? I put that in for the spread because hard diff is too jumpy (oops) and stuff.
  3. 01:22:944 (2) - ^same.

[Hard]
  1. 00:32:587 (2,3,4) - hmm, this part is not strong sound. So i prefer to use distance around x2.00 It's pretty strong to me. decreased by a bit and evened out the spacing
Nice mapset :) Good luck ;) ;) ;)

Pata-Mon wrote:

M4M from ur queue

[Easy]
  1. good
[Normal]
  1. 00:27:872 (1,2) - It's better to use a slider instead. Because there is sounds of flute and no guitar. Isn't that too hard for normal? and besides, even though they're flute sounds but they aren't connected
  2. 00:57:872 (4,5) - too hard orz
  3. 01:03:872 (3,4) - this is fine too, and I don't thing that kind of rhythm is nice for normal

  4. 01:15:230 (5,6,7) - following the flute here~
  5. 01:16:301 (8,1) - don't stack there. I think stacking is better because of that 3/4 and the music suggests it
[Hard]
  1. 00:27:872 (1,2) - same as normal, a slider instead
  2. 00:27:872 (1) - Move NC to 00:28:301 (3) - will help player to read. In my opinion, 00:00:444 (1) - 00:04:087 (1) - 00:14:158 (1) - ... is same this is better for reading triplets imo
  3. 00:28:301 (3) - finish at 00:28:730 - If I did that, the map would be really monotonous despite the music tone, instruments, dragging etc.
  4. 00:30:658 (6,7) - a slider instead no 1/8 slider because visibility issues
  5. 00:35:158 (1) - finish at 00:35:587 - ^
  6. 00:42:015 (3) - ^ ^
  7. 01:42:015 (5,6) - too near the music is calmer and I decreased the overall spacing in this part
That's all.
GL

[Te][Amo] wrote:

Hello !!

General

  1. Nothing.
Normal

  1. 00:27:872 (1) - Remove NC and add it here 00:28:301 (3), sound better whit the instrumental. mentioned in previous mods
    00:41:587 (1) - Remove NC and add it here 00:42:015 (3) ^.
    01:51:071 (1) - Maybe add a whistle, try it. yep, it works

Hard

  1. 00:09:229 (4) - Move this note to x:444 y:172, it flows and looks better. Idk, it looks a bit too stiff for me
    00:12:444 (3) - Move this note to x:253 y:210, to make a perfect triangle sahpe whit (2,4). fixed
    01:51:071 (1) - Maybe add a whistle, try it. added

Really good map, hope my mod was helpful. Good luck!

Cosmolade wrote:

Hey!
M4M here ;3

[General]
  1. Very clear!
[Normal]
Looks fine, but some parts are more difficult that I expected xD
Why CS 3,7? so tiny for a normal, change it to 3 things don't work as easy as that lol. this diff would be really messy if its CS were changed to 3

  1. 00:26:158 (3) - Overlaps so ugly, please fix it, maybe this? I don't know D:
  2. 01:14:587 (4,5,6,7) - This follow better, I think nope, they don't fit
  3. 01:16:301 (8,1) - I know this follow the rhythm, but the space in the time is really confuse (beacause the note are in blue, and not in the red tick; and ye, I miss in this part so bad when I testing) I recommend check this, or make other pattern more simple It really fits tho ;w;
  4. 01:20:372 (2) - Make this slider more short (end it in the white tick) I don't want a stream at that point
  5. 01:49:109 (2) - Overlap again D:
    Try this
[Hard]
Nice too!
  1. 00:17:051 - Note here? mentioned in previous mods. i'm not sure though
  2. 00:33:444 (4,5) - Try this
  3. 01:38:587 (5,6) - Add notes between (5) and (6)
That's all
GL w/ Rank!
1/8 1/12 stuff aren't fixed. I'm not even sure how I should do with these :o

Nathan Kiss wrote:

m4m on request of Boatkrab

[Normal]
  1. 00:24:872 (1,2,3) - I dont know why you opted to make this pattern like this. You dont have any other overlaps in the rest of the map like this. Maybe have (1) go straight down like this ---> http://puu.sh/nt6Ol/88153355b7.jpg okay. first off, this is the pattern 00:21:444 (1,3,1) - and that sharp turn give something like emphasis too
  2. 01:01:515 (5,1,2) - I think it would be better suited for this diff if you deleted 01:01:944 (1) - and extend 01:01:515 (5) - to finish in its place It doesn't fit. there's no sound dragged to that point
  3. 01:10:301 (2,3,4) - would flwo better if you reduced the sharpness of the angle I intended to make a triangle but it's a bit irregular lol. fixed
  4. 01:15:658 (6,7,8,1) - I think the stacking here would cause a problem for beginners the way this pattern currently is. 01:15:658 (6,7) - are stacked with 1/4 beats apart and 01:16:301 (8,1) - are stacked with 3/4 beats apart. Dont you think that would cause a bit of confusion..? Also should 01:16:301 (8) - have an NC instead of 01:16:944 (1) - ? unless this was your attempt at making the second stack differentiate from the first one, then it that case nvm yep, the nc is to signal the player
  5. 01:45:444 (1,1,1,1,2) - Random NC patterns?? the bpm changes
[Hard]
  1. Why didnt you map the sound at 00:17:051 when you mapped it here 00:20:480 (7,8) ? You've mapped a 1/8 note before a slider at 00:40:194 (3) so I dont know what stopped you from doing it here
  2. 00:57:015 (3) - Shouldnt the slider finish at 00:57:230 and the map the yellow tick with a circle? I can hear a triple with a note on the blue tick. yeah.. but it isn't much 1/8... mentioned in previous mods
  3. 01:45:444 (3) - NC here instead of 01:46:322 (1) - bpm changes
Nice Patterns, GL!

Slayed wrote:

hi

from boatkrab's q
all set is easy and well-done, so only some nazi things and missing hitsounds xd

norml

check my HS suggestion above

00:12:444 (2,3) - smth like this wortks better http://cs630527.vk.me/v630527809/1b46c/zFdPN01e74I.jpg curved a bit more

00:15:444 (3) - balnket here could be mor ambient imo nah, this is fine

00:20:587 (6,1) - this way of stacking is unreadbale for normal. also it breaks the spacing u have between 00:19:730 (5,6) - these notes it really fits tho ;w;

00:24:872 (1,3) - overlaps are bad for the new players, they reduce reability

01:16:301 (8,1) - swap ncs to fit your nc patterns. also stacking here doesnt really workm caz in this part u stacked 1/4 notes, could be a problem for the new players

01:33:444 (1) - move to x=389 y=233 for a better flow done~

01:42:872 (6,1) - and again i dont suggest u to stack notes in normal

hard

what is your nc pattern? why do u put ncs on the blue ticks instead of big white with the strong beats? kinda strange I put nc before triplets or doubles that start before the white or on the white note.

also i think that this random spacing isnt a good idea, in hard it should be mostly consistent imo. suggesting an advanced diff or smth like that

00:27:444 (7,1) - this spacing looks strange and very big comparing to the other that u have here that's correctly spaced. it's the strongest beat so, naturally, it should be furthest spaced

00:36:872 (4) - move to x=436 y=108 for the better flow done~

00:42:015 (3,4) - this blanket can be improved a bit soo tiny orz

00:48:015 (8) - feels better if it ends on the blue tick, not yellow flute sounds

00:54:015 (5,6) - why did u used antijump here? the music kinda drops at 6

00:58:730 (6,1) - some flow suggestions http://cs630527.vk.me/v630527809/1b47e/Bsw9JVmp1y8.jpg fixed

01:19:194 (8) - sound here isnt really strong, it doesnt deserve a note idk, will consider

01:42:015 (5,6,7,8) - why spacing here is so low? also this overlaps doesnt work really yeah.. I'm aware of that. I just can't make out a way to change it to

01:50:791 (1) - no nc imo the nc is fine
Thanks a bunch everyone ~! :)
I might have missed some suggestion ^^ because I'm really sleepy right now lol
HappyRocket88
Greetings, BoatKrab poked to mod this map and since he's kind I decided to do a thing here. n.n

[General]
  1. STORYBOARD: Please, tell Kitty to find another size for SB\SB2.jpg since it's higher of what Ranking Criteria allows. Further information here. It should be 1000x768 to be accepted.
  2. FOLDER: Remove these unused files from the folder: 1439258069.bearlovestiger13_group_photo.jpg, 6.png and eq.png. Here's the reason which explains why shouldn't be unused files on the folder.
  3. KIAI: Could you please explain to me why you used a 0.20 sec for the kiai time from 00:28:301 - to 00:28:515 - ? It's quite awkward to players to know that single segment only has 0.2ms of kiai time when the strong emphasis goes here 00:55:730 - Hence, removing it would make more sense in therm of using the kiai intuitively.
[BoatKrab's Easy] This diff is really well made! Congratulations! However, I have some few concerns I'd you like you to consider:
  1. 01:36:872 (1,2) - 01:19:730 (3,1) - The distance between these have to be around 1.1x as well as the other objects did. Might need to re-passionate some objects after fixing this but nothing big. :!:
  2. 00:24:872 (3) - This should have NC to keep consistency in the way the NC was managed over this segment.
  3. 00:41:158 - Add a circle here since there's a prominent sound which shouldn't be skipped as well as you did in the upcoming patterns. :!:
  4. 01:06:015 (3) - The slider shape isn't really following what the music suggests here creating an awkward slider path to follow. It would be better if the shape followed creatively the rhythm here. What about this?
  5. 01:47:572 (1,1,1) - Please, don't do this kind of NC styles over Beginner difficulties. It fits with the set but it might be eventually a reason to DQ because beginner players aren't used to click NC as often as that segment did. :!:
[Normal] This Normal plays rather as an Advanced diff due the usage of 1/4 objects when the Easy is merely composed by 1/1 objects. For this, consider nerfing some patterns which will be listed below to create a more friendlier difficulty:
  1. OD +0.5 because the note density is rather high compared with the Easy diff. As same as with 4 would keep consistent with the symmetry of how the OD increased among the difficulties.
  2. 00:18:015 (1,2,3) - 00:45:444 (1,2,3) - 01:40:301 (1,2,3) - This could be 1/2 slider with a reverse to simply the main rhythm here.
  3. 00:26:158 (3) - Move this circle a bit to the left to let the number be partially seen.
  4. 00:27:872 (1,2) - 00:41:587 (1,2) - These 1/4 snapping might be things hard to get because might become the complicated pattern to click. Leaving it with 1/2 snapping would hurt no one.
  5. 01:00:872 (4,5,1,2) - Highly recommend to avoid such as placing 1/4 objects as closer as these objects are. Try to develop a easier rhythm since this diff isn't quite hard to place advanced patters as this one.
  6. 00:58:087 (5) - 01:04:944 (5) - Play really weird because they're skipping the clap sound over the white ticks which are the strongest beats over this segment. It would be better if they started at that tick to highlight the main sounds here.
  7. 01:14:587 (4,5,6,7,8) - 01:08:158 (5,6,7) - 01:06:015 (1,2,3,4) - Variety is important but over-using objects at 1/4 is a no-go over normal difficulties when the Easy is rather calm at this part. Reworking on this to create a rhythm with less notes will fit nicely here considering the gap of notes from easy-normal.
  8. 01:22:301 - Add a circle here. Leaving it as it is creates a very awkward section because players get used to the 1/2 constant rhythm of the kiai emphasizing the claps of the white ticks.
  9. 01:45:444 (1) - Remove NC here as well as you did in the Hard difficulty.

[Hard] Nice diff! I thought you were going to use a custom diff name like Friendship or Spring for this kind of clam theme.
  1. 00:09:015 (3) - 00:44:372 (6) - 01:19:194 (8) - 01:31:301 (3) - These beats feel overmapped due there's no even slight sound to highlight on these. It would be way better if they were removed to avoid creating unnecessary objects in this calm song which is rather calm.
  2. 00:48:015 (8) -00:57:015 (4) - unsnapped slider-tails to the music. They should be snapped to the blue tick since there's no sound at the 1/8 snapping.
  3. 00:52:301 (1,2,3,4,5,6,7) - vs 00:24:872 (1,2,3,4,5,6,7) - Both patterns are rather similar and increasing the distance among the notes feel really nice but that effect is a bit messed up here 00:52:301 (1,2,3,4,5,6,7) - due the inconsistent DS changed over each jump. Making as well as you did here 00:24:872 (1) - would flow and play even more nicer as it is now.
  4. 00:56:372 (2) -00:58:087 (6) - 00:59:801 (2) - etc Creating offbeats here with the claps play very uncomfortable due the strong beats reside on the white ticks which are even emphasized with claps. This just might end destroying the emphasis the claps give to the music with offbeats like these ones. Making some of them clickeable would be the best to give variety to the whole kiai section.
  5. 01:20:801 (3,4) - DS problem here. It might be a problem for players to distinguish the time to click them since they're very close to each other.
  6. 01:26:372 (1) - Remove NC and add NC here 01:26:587 (2) -
[]
Will come back depending on how the changes are handled. If you don't agree with the spread issue we could get into agreement by asking more BNs for that. Good luck!
Topic Starter
CrystilonZ

HappyRocket88 wrote:

Greetings, BoatKrab poked to mod this map and since he's kind I decided to do a thing here. n.n

[General]
  1. KIAI: Could you please explain to me why you used a 0.20 sec for the kiai time from 00:28:301 - to 00:28:515 - ? It's quite awkward to players to know that single segment only has 0.2ms of kiai time when the strong emphasis goes here 00:55:730 - Hence, removing it would make more sense in therm of using the kiai intuitively. I put a short kiai section there to make a fountain(is that what they're called?) because that part is significantly stronger and more instruments are played, but it isn't strong enough for a whole kiai time.
[Normal] This Normal plays rather as an Advanced diff due the usage of 1/4 objects when the Easy is merely composed by 1/1 objects. For this, consider nerfing some patterns which will be listed below to create a more friendlier difficulty:
  1. OD +0.5 because the note density is rather high compared with the Easy diff. As same as with 4 would keep consistent with the symmetry of how the OD increased among the difficulties.
  2. 00:18:015 (1,2,3) - 00:45:444 (1,2,3) - 01:40:301 (1,2,3) - This could be 1/2 slider with a reverse to simply the main rhythm here. I really want to keep the emphasis, sry
  3. 00:26:158 (3) - Move this circle a bit to the left to let the number be partially seen. to the left or to the right? just to make sure, many people suggested that i should move this to the right
  4. 00:27:872 (1,2) - 00:41:587 (1,2) - These 1/4 snapping might be things hard to get because might become the complicated pattern to click. Leaving it with 1/2 snapping would hurt no one. okay, too many mods
  5. 01:00:872 (4,5,1,2) - Highly recommend to avoid such as placing 1/4 objects as closer as these objects are. Try to develop a easier rhythm since this diff isn't quite hard to place advanced patters as this one. any suggestions? I can't figure out the pattern that won't ruin the emphasis here
  6. 00:58:087 (5) - 01:04:944 (5) - Play really weird because they're skipping the clap sound over the white ticks which are the strongest beats over this segment. It would be better if they started at that tick to highlight the main sounds here. I mapped normal by mainly following the flute, the guitar and the piano which are stronger imo
  7. 01:14:587 (4,5,6,7,8) - 01:08:158 (5,6,7) - 01:06:015 (1,2,3,4) - Variety is important but over-using objects at 1/4 is a no-go over normal difficulties when the Easy is rather calm at this part. Reworking on this to create a rhythm with less notes will fit nicely here considering the gap of notes from easy-normal. nerfed some, keep some
  8. 01:22:301 - Add a circle here. Leaving it as it is creates a very awkward section because players get used to the 1/2 constant rhythm of the kiai emphasizing the claps of the white ticks. kay~
  9. 01:45:444 (1) - Remove NC here as well as you did in the Hard difficulty. oops, fixed

[Hard] Nice diff! I thought you were going to use a custom diff name like Friendship or Spring for this kind of clam theme. can't think of one lol
  1. 00:09:015 (3) - 00:44:372 (6) - 01:19:194 (8) - 01:31:301 (3) - These beats feel overmapped due there's no even slight sound to highlight on these. It would be way better if they were removed to avoid creating unnecessary objects in this calm song which is rather calm. there's definitely a sound on 00:09:015 (3) - and 01:31:301 (3) - . The other circles are a problem that i need to discuss with a BN or BNs
  2. 00:48:015 (8) -00:57:015 (4) - unsnapped slider-tails to the music. They should be snapped to the blue tick since there's no sound at the 1/8 snapping. ^
  3. 00:52:301 (1,2,3,4,5,6,7) - vs 00:24:872 (1,2,3,4,5,6,7) - Both patterns are rather similar and increasing the distance among the notes feel really nice but that effect is a bit messed up here 00:52:301 (1,2,3,4,5,6,7) - due the inconsistent DS changed over each jump. Making as well as you did here 00:24:872 (1) - would flow and play even more nicer as it is now. it's on purpose. 00:53:158 (3,5,7) - are stronger sounds in the set.
  4. 00:56:372 (2) -00:58:087 (6) - 00:59:801 (2) - etc Creating offbeats here with the claps play very uncomfortable due the strong beats reside on the white ticks which are even emphasized with claps. This just might end destroying the emphasis the claps give to the music with offbeats like these ones. Making some of them clickeable would be the best to give variety to the whole kiai section. The claps are just something like... ambient sounds imo. The main and strongest sounds that should be emphasized and mapped are the piano sounds, the flute sounds, and the guitar sounds.
  5. 01:20:801 (3,4) - DS problem here. It might be a problem for players to distinguish the time to click them since they're very close to each other. stacked for better visibility and perceivability
  6. 01:26:372 (1) - Remove NC and add NC here 01:26:587 (2) - why? I used this nc pattern and I used this identical nc earlier
[]
Will come back depending on how the changes are handled. If you don't agree with the spread issue we could get into agreement by asking more BNs for that. Good luck!
Thank you so much <3
I'm leaving SB stuff to kitty as I don't know anything about it lol
As I mentioned before, the 1/8 1/12 sounds are still a huge problem in hard diff... I might need BN or even BNs to clarify this

Thanks again !~
BoatKrab

HappyRocket88 wrote:

Greetings, BoatKrab poked to mod this map and since he's kind I decided to do a thing here. n.n really? >w<

[BoatKrab's Easy] This diff is really well made! Congratulations! Thanks xD However, I have some few concerns I'd you like you to consider:
  1. 01:36:872 (1,2) - 01:19:730 (3,1) - The distance between these have to be around 1.1x as well as the other objects did. Might need to re-passionate some objects after fixing this but nothing big. :!:
  2. 00:24:872 (3) - This should have NC to keep consistency in the way the NC was managed over this segment.
  3. 00:41:158 - Add a circle here since there's a prominent sound which shouldn't be skipped as well as you did in the upcoming patterns. :!:
  4. 01:06:015 (3) - The slider shape isn't really following what the music suggests here creating an awkward slider path to follow. It would be better if the shape followed creatively the rhythm here. What about this?
  5. 01:47:572 (1,1,1) - Please, don't do this kind of NC styles over Beginner difficulties. It fits with the set but it might be eventually a reason to DQ because beginner players aren't used to click NC as often as that segment did. :!:
[]
Will come back depending on how the changes are handled. If you don't agree with the spread issue we could get into agreement by asking more BNs for that. Good luck!
Thanks a lot >w<
this mod is really good for me
Fixed! all thanks :D
Kyouren
Shoot 4 star for beautiful song and mapset \w/

Fixed all, thank you >w<
Here the link: http://puu.sh/nxOZz/e801f43a7c.rar

Anyway, for CrystilonZ, you much remove/delete the oldest SB folder and added a new SB folder :3
BoatKrab

KittyAdventure wrote:

Anyway, for CrystilonZ, you much remove/delete the oldest SB folder and added a new SB folder :3
you must* lol :3

What new SB?
I didn't see anything changes lol
(If I go back to home I will resize some picture if I can. Maybe Friday :3)
Topic Starter
CrystilonZ
Yee I remapped the Hard.

Please tell me if you like this version or the old version more~

both are shitty tbh xd

oh look now I can't pass my 2.5* diff k i passed it after a few retries xddd
Kyouren


Link: https://puu.sh/t7MUe/860f18a61d.rar

Don't remove dot.png file since it's not finsihed, will continue soon!
ZekeyHache
when I think of the story I also think of this:
Topic Starter
CrystilonZ
who the hell strips and walks inside the town in nude on a whim. AND IT'S WINTER
Kyouren
Just upgrade with something new in SB!

Link: https://puu.sh/t9QzM/a460c2baf4.rar

Good luck!
riffy
sponsored by ezek

please note, I don't check the storyboard

[General]
  1. I very much doubt that the word eroge is relevant to the song. A slow paced instrumental is not something you would expect when you type "eroge" in the search bar.
[BoatKrab's Easy]
  1. the whole kiai is build around 3/4 beats that you ignore, but can and probably should map. 00:55:730 - for instance, here, a 3/4 pattern should work just right. And the 1/2 gap would add a bit of extra challenge which feels like just the thing for kiai.

    Just the 3/4 thingy that I'd really love to see changed. I mean, without it there is no difference between the calm part and kiai.
[Normal]
  1. 00:24:872 (1,3) - overlap
  2. 00:27:872 (1,2) - I would swap the new combo to (2) along with unstacking it to emphasize the way snares appear and the music change.
    Note: 00:41:587 (1,2) - same.
  3. 01:01:944 (1,2) - what about using a single repeated 1/4 slider instead of this? The whole 1/4 chain here feels a bit too dense.
  4. 01:21:444 (4,1,2,3) - combining differenst snap divisors in a single stack is quite a confusing thing to do. It may be readable but since the song is relaxing players will definitely not expect it here.

    Pretty neat and relaxing.
[Hard]
  1. 00:04:301 (1,2,3) - there is nothing in the music that would suggest jumps. Look at the intro where 00:00:873 (3,4) - this works as a jump and then you introduce the same spacing for a calm part. It does not quite work for me, please lower the spacing values in this combo.
  2. 00:34:158 - if you listen closely, there is also a beat of the same kind as the one you finish this slider on. I'd recommend finishing this and all similar sliders on the beat which appears earlier as to simplify the rhythm a bit, making spread function better and keeping things more relaxed.

    I am quite unsure of the snappings,. Everything else is good.
Neat one.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Kyouren
This game is eroge too, so why not?
riffy
Because it's irrelevant to the music itself?
Kyouren

Bakari wrote:

Because it's irrelevant to the music itself?
Yes, since that song from Lagoon Lounge, that game has NSFW scene too! :3
Topic Starter
CrystilonZ
you know you don't need to mention that right? xd
Topic Starter
CrystilonZ

Bakari wrote:

sponsored by ezek

please note, I don't check the storyboard

[General]
  1. I very much doubt that the word eroge is relevant to the song. A slow paced instrumental is not something you would expect when you type "eroge" in the search bar. kind of xd most people expect something welp.. not furry right? k removed.


[Normal]
  1. 00:24:872 (1,3) - overlap This was mentioned.. way earlier lol XD. I did this to emphasize. I made sure it's very readable though~
  2. 00:27:872 (1,2) - I would swap the new combo to (2) along with unstacking it to emphasize the way snares appear and the music change. I stacked them because the music changes XD. I never stack before that point so stacking would make some kinda of contrast imo. Agree with the nc! swapped.
    Note: 00:41:587 (1,2) - same.
  3. 01:01:944 (1,2) - what about using a single repeated 1/4 slider instead of this? The whole 1/4 chain here feels a bit too dense. did some simplifications on this part
  4. 01:21:444 (4,1,2,3) - combining differenst snap divisors in a single stack is quite a confusing thing to do. It may be readable but since the song is relaxing players will definitely not expect it here. deleted (2) for more contrast. is it better?

    Pretty neat and relaxing.
[Hard]
  1. 00:04:301 (1,2,3) - there is nothing in the music that would suggest jumps. Look at the intro where 00:00:873 (3,4) - this works as a jump and then you introduce the same spacing for a calm part. It does not quite work for me, please lower the spacing values in this combo. done! but keeping 00:06:015 (3) - cuz this is kinda similar to 00:03:444 (6) -
  2. 00:34:158 - if you listen closely, there is also a beat of the same kind as the one you finish this slider on. I'd recommend finishing this and all similar sliders on the beat which appears earlier as to simplify the rhythm a bit, making spread function better and keeping things more relaxed. hmm I think being consistent is better on this matter. Because there're stuff like 00:17:087 (6,7) - 00:48:801 (1,2) - 00:49:730 (3,4) - in the diff too, i think sticking with only 1/12 is better than shifting between 1/12 and 1/8

    I am quite unsure of the snappings,. Everything else is good.
Neat one.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a lot again bakarisu! >w<
thank you too ezek <3 luv u

oops double post xd
ZekeyHache
hey :3

[General]
  1. You know you can name the Hard diff however you want, right? :p
[BootyKrabby's Easy]
  1. 00:38:587 (3,4) - 1/1 stacks on slider tails are a bit tough to read by beginners (I already saw that behavior in another map in which I had to fix this). Since the BPM very slow I'm not against regular stacks, so you can keep 00:41:158 (4,1) - as a stack, but for the sake of making the diff beginner-friendly, please unstack them from 00:38:587 (3) -
[Normal]
  1. 01:01:944 (1,2,1) - Umm... Feels a bit intense compared to other parts. I'm not sure if a Normal-diff player will be able to handle that so easily. What about using a 1/4 repeat slider like this?
[Hard]
  1. 00:30:730 - I believe you should end the slider here and add a circle on the next 1/12 to accurately follow the music, just like this. This is the highest diff and representing most of the song would be beneficial. Here are a couple of points with the same case: 00:34:158 - 00:44:444 -
  2. 01:39:301 - You should add a circle here, the sound is pretty strong to just ignore it :c
Get someone experienced to check the SB to see if it can be improved or has any issues since idk about SBs and perhaps one more mod and call me back, sweetie :3
Topic Starter
CrystilonZ

ezek wrote:

hey :3

[General]
  1. You know you can name the Hard diff however you want, right? :p I suck at naming things orz suggestions?
[Normal]
  1. 01:01:944 (1,2,1) - Umm... Feels a bit intense compared to other parts. I'm not sure if a Normal-diff player will be able to handle that so easily. What about using a 1/4 repeat slider like this? feels kinda weird to start the slider on the weakest sound in the set xd. I actually wanted to go for all circles but thought that is too hard lool
[Hard]
  1. 00:30:730 - I believe you should end the slider here and add a circle on the next 1/12 to accurately follow the music, just like this. This is the highest diff and representing most of the song would be beneficial. Here are a couple of points with the same case: 00:34:158 - 00:44:444 - actually the main reason i remapped is the snappings are disastrous and freaking inconsistent xd. This version is very simplified and probably oversimplified, but it has to be to preserve the relaxing nature of the song.
  2. 01:39:301 - You should add a circle here, the sound is pretty strong to just ignore it :c i don't know being consistent with 00:17:087 (6,7) - is better or not xd. but this is quite audible; added
Get someone experienced to check the SB to see if it can be improved or has any issues since idk about SBs and perhaps one more mod and call me back, sweetie :3
Tysm lovelyzek <3
BoatKrab
I thought this will be dead xP
Sorry for taking too long time

Here: http://puu.sh/tBZj7/570e04f28f.rar

  1. Accepted Bakari's suggestion
  2. Fixed ezek's mod
  3. Fixed Tags conflict
Thanks <3
BanchoBot
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