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VINXIS - Take

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Mazziv
vocals made by myself
VINXIS
rip
Topic Starter
SnowNiNo_

VINXIS wrote:

rip
help
VINXIS
K
00:07:356 (1) - better changing this to slider because coming from spinner 2 slider is actually rly hard Xd
00:54:251 (3,1,2,3) - visually bettr 2 keep things even
01:08:146 (3,4,5) - vry bad flow/cursor movement -_
01:31:514 (1) - slider is rlly long so people will feel like they need to follow the whole slider.. making the next slider rly hard 2 hit lol
02:07:988 - rIP hitsoundz
02:59:620 (4,1,2) - le stack meme https://osu.ppy.sh/ss/6576223
03:10:199 (1,3) - tht overlap is rly triggring me.. thers no reason for it and it loOKS BA d.. u cud blanket sliderend 1 with 3
03:12:725 (1,3) - death
03:15:251 (1,3) - this1isevenworse
03:17:777 (1,3) - etc
04:10:988 (1) - u sud silence the sliderslide Xddddddd
04:27:409 (1,3) - aaAAAAAAA... select 04:28:041 (3,1,1,2,3,1,2) - and stack 04:28:514 (1) - on 04:27:409 (1) - sliderend is much better,,,,
04:43:199 (1,1,1) - his pattern is rly hard to play (possibly the hardest pattern 2 play in the map) and it calls for ez breakz..
05:07:041 (3,1,2) - side angle is rly weird 2 play when it visually calls for short angle movement
05:47:541 (3,4,5) - bette rif they wer evenly spaced apart :L


helyea
Topic Starter
SnowNiNo_

VINXIS wrote:

K
00:07:356 (1) - better changing this to slider because coming from spinner 2 slider is actually rly hard Xd itll be weird cuz the structure tho lol
00:54:251 (3,1,2,3) - visually bettr 2 keep things even
01:08:146 (3,4,5) - vry bad flow/cursor movement -_wut.. is good for me tho lol
01:31:514 (1) - slider is rlly long so people will feel like they need to follow the whole slider.. making the next slider rly hard 2 hit lol keep for consistent strucutre
02:07:988 - rIP hitsoundz
02:59:620 (4,1,2) - le stack meme https://osu.ppy.sh/ss/6576223
03:10:199 (1,3) - tht overlap is rly triggring me.. thers no reason for it and it loOKS BA d.. u cud blanket sliderend 1 with 3
03:12:725 (1,3) - death
03:15:251 (1,3) - this1isevenworse
03:17:777 (1,3) - etc
04:10:988 (1) - u sud silence the sliderslide Xddddddd cam silenced slide and tick together tho rip
04:27:409 (1,3) - aaAAAAAAA... select 04:28:041 (3,1,1,2,3,1,2) - and stack 04:28:514 (1) - on 04:27:409 (1) - sliderend is much better,,,,
04:43:199 (1,1,1) - his pattern is rly hard to play (possibly the hardest pattern 2 play in the map) and it calls for ez breakz..ye becuz is the most intense part of the song :>
05:07:041 (3,1,2) - side angle is rly weird 2 play when it visually calls for short angle movement
05:47:541 (3,4,5) - bette rif they wer evenly spaced apart :L


helyea
thx :^)
VINXIS
04:20:935 (1,3) - oyea is tht on purpose btw
Topic Starter
SnowNiNo_
nope
was blanketing with 2 and 1's sliderend
Monstrata
Tale

00:27:567 - There should be a red line here to reset the metronome.
00:37:672 - etc.. You can hear, these are supposed to be downbeats. Your hitsound rhythm also indicates that everything should be on white ticks not reds.
00:36:409 - I suppose this means shifting the break too.
00:55:751 (1) - Felt kinda weird skipping the vinxis vocal here, especially considering 00:54:488 (1,2,3,4,1) - is following vocal
00:58:277 (1) - Same here. Maybe circle > kickslider instead?
01:35:620 (1,3) - This arrangement makes it hard to tell 3 is actually a 1/1 slider xP. Try a partial overlap instead, maybe similar to : 01:34:988 (1,2) -
01:58:356 (1,2) - The parallels in these sliders could be better.
03:10:199 (1,3) - Ehh this overlap isnt' necessary imo, weird aesthetic choice here.
03:15:251 (1,3) - Same, with the really small overlaps.
03:50:856 - Break seens unsnapped.
03:53:383 - ^
etc...
04:24:883 (1,2) - The overlap here is unnecessary, kinda distracts from the pattern.
04:41:462 (2,2) - Same, unnecessary overlap
04:57:093 (1) - Do something more interesting here pls ;c maybe a buzz slider?
04:57:409 (2) - 04:57:567 - Same, something more interesting?
05:02:146 (1,2) - ^

Cool map. Really nice slider designs. Call me back!
Topic Starter
SnowNiNo_

Monstrata wrote:

Tale

00:27:567 - There should be a red line here to reset the metronome.
00:37:672 - etc.. You can hear, these are supposed to be downbeats. Your hitsound rhythm also indicates that everything should be on white ticks not reds.
00:36:409 - I suppose this means shifting the break too.
00:55:751 (1) - Felt kinda weird skipping the vinxis vocal here, especially considering 00:54:488 (1,2,3,4,1) - is following vocal it wont be that weird since the structure is pretty consistent, and im not mainly following the vocal tho xd
00:58:277 (1) - Same here. Maybe circle > kickslider instead? nah still keep here, keeping structure consistent
01:35:620 (1,3) - This arrangement makes it hard to tell 3 is actually a 1/1 slider xP. Try a partial overlap instead, maybe similar to : 01:34:988 (1,2) - hmm ill ask more testplayers to test this part, since due to the high ar this isnt rly hard to read
01:58:356 (1,2) - The parallels in these sliders could be better.
03:10:199 (1,3) - Ehh this overlap isnt' necessary imo, weird aesthetic choice here.
03:15:251 (1,3) - Same, with the really small overlaps.
03:50:856 - Break seens unsnapped.
03:53:383 - ^
etc...
04:24:883 (1,2) - The overlap here is unnecessary, kinda distracts from the pattern.
04:41:462 (2,2) - Same, unnecessary overlap
04:57:093 (1) - Do something more interesting here pls ;c maybe a buzz slider? well i want to make all the special sound like this to stay consistent, like 01:12:251 - etc, and the structure pretty make sense since the music at these part are pretty calm so buzz slider prob wont work xd
04:57:409 (2) - 04:57:567 - Same, something more interesting?
05:02:146 (1,2) - ^

Cool map. Really nice slider designs. Call me back!
no mention = fixed
thx for mod :>
Monstrata
Bubbled!
Topic Starter
SnowNiNo_
<3
smallboat
Bubbled #2
Pachiru
Go NiNo !
Xinely
continue after irc last night

SPOILER
23:30 Xinely: ayyyyyy
23:31 Xinely: just feel weird for this stuff 00:40:198 (1) -
23:31 Xinely: 1/8 is barely to hear
23:31 Xinely: 00:40:356 - but clear for here to 00:40:514 -
23:33 SnowNiNo_: is a continus sound from 00:40:198 - to 00:40:514 -
23:33 Xinely: ya i mean like
23:33 Xinely: why you map the lower sound ones
23:34 SnowNiNo_: but using a small hitwindow in the calm part play rly bad so i mapped like this
23:34 SnowNiNo_: cuz idk a better way to express the sound here :<
23:34 SnowNiNo_: how would u map here
23:35 Xinely: maybe swap them instead
23:35 Xinely: i mean like http://puu.sh/tvUVZ/65c69de312.jpg
23:37 SnowNiNo_: but the sound 00:40:514 - should be clikcable tho
23:38 SnowNiNo_: i think the oroiginal structure still makes more sense
23:38 Xinely: or end the 1/8 at 1/4 for make the whitetick clickable
23:38 SnowNiNo_: and after i heard in 50%
23:38 SnowNiNo_: it fit the sound quite well
23:38 Xinely: #thatswhyihatednb
23:39 SnowNiNo_: hmm
23:39 SnowNiNo_: lul
23:39 SnowNiNo_: blame vinxis
23:39 SnowNiNo_: http://osu.ppy.sh/ss/7126522
23:39 SnowNiNo_: wouldnt it be too coomplex in calm part
23:39 SnowNiNo_: like compare with 00:37:672 -
23:40 Xinely: ayy really? idk
23:40 Xinely: im not a player
23:40 Xinely: i cant judge it but from rhythm, i think nope
23:40 Xinely: 04:05:934 (5) - nc?
23:41 SnowNiNo_: yap
23:41 SnowNiNo_: doonoe
23:41 SnowNiNo_: lo fk my keyboard
23:41 Xinely: haooooooooooo
23:42 Xinely: 04:13:197 (1,2) - just visual thing tho maybe stack them to avoid the overlap
23:42 SnowNiNo_: k doone
23:42 SnowNiNo_: and move 04:13:355 (1,3) - a bit
23:42 Xinely: 04:18:250 (1,2) - same for consistency but idk how to fix
23:42 Xinely: lol
23:43 SnowNiNo_: k lemme try
23:44 SnowNiNo_: done
23:44 Xinely: 04:26:619 (3) - nc can be 2 variation here, nc here due ur pattern or nc 04:26:776 (1) - due music so its up to you
23:45 SnowNiNo_: 04:26:776 - i prefer nc here to emphasis the instrument
23:45 Xinely: k
23:46 Xinely: 04:49:355 (3) - maybe nerf a bit like 432,208? the jump is bigger compared with 04:44:303 (3) -
23:47 SnowNiNo_: make 04:49:040 (2,3,1) - to a triangle instead
23:48 SnowNiNo_: fine :o?
23:48 SnowNiNo_: http://osu.ppy.sh/ss/7126603
23:48 Xinely: sure
23:48 Xinely: aaa can i continue to see this tomorrow i have to wake up early tomorrow lol

general :
- i think for SC:4 stuff you can use this hitnormal it sounds fit imo http://puu.sh/tw4Nf/bf700852a0.wav

vinxis moe :
- 00:47:776 (2,3,4) - if u care with blanket, this can be better
- 00:54:171 (2) - nazi, spacing can be consistent here
- 01:07:829 - finish for cymbal?
- 01:09:566 (4) - keep use 1,3x spacing for consistency with 01:08:303 (4) - ?
- 01:19:197 (1) - the spacing is too low imo, maybe move to 280,32?
- 01:20:461 (1) - same as above, maybe move to 440,288
- 01:25:513 (1) - ayy same with 01:19:197 (1) -
- 01:41:619 (1) - nazi, move to 168,216 to make 01:41:303 (3) -'s position is on center of 01:41:619 (1,1) - ?
- 01:41:776 (1,3,2) - not exactly stack but current is fine. just saying
- 02:08:145 (2,3) - hitsound? claps for both should be nice
- 02:08:461 (1) - finish
- 02:28:592 - whistle for drum
- 02:46:671 (1) - i cant hear the 1/8 here but i can hear for 02:46:790 -
- 04:07:197 (1,3) - maybe avoid the overlap for neater design (personally i prefer to put 04:07:829 (3) - to 176,232)
- 05:01:671 (2) - personally i think flow to catch this is a bit sharp, maybe ctrl+g for smoother flow?
- 05:12:882 - 04:12:250 - finish
- 05:31:513 (6) - reduce the jump a bit like 488,240 to make 05:31:119 (4) - on 5 and 6 center?

cool
Topic Starter
SnowNiNo_

Xinely wrote:

continue after irc last night

SPOILER
23:30 Xinely: ayyyyyy
23:31 Xinely: just feel weird for this stuff 00:40:198 (1) -
23:31 Xinely: 1/8 is barely to hear
23:31 Xinely: 00:40:356 - but clear for here to 00:40:514 -
23:33 SnowNiNo_: is a continus sound from 00:40:198 - to 00:40:514 -
23:33 Xinely: ya i mean like
23:33 Xinely: why you map the lower sound ones
23:34 SnowNiNo_: but using a small hitwindow in the calm part play rly bad so i mapped like this
23:34 SnowNiNo_: cuz idk a better way to express the sound here :<
23:34 SnowNiNo_: how would u map here
23:35 Xinely: maybe swap them instead
23:35 Xinely: i mean like http://puu.sh/tvUVZ/65c69de312.jpg
23:37 SnowNiNo_: but the sound 00:40:514 - should be clikcable tho
23:38 SnowNiNo_: i think the oroiginal structure still makes more sense
23:38 Xinely: or end the 1/8 at 1/4 for make the whitetick clickable
23:38 SnowNiNo_: and after i heard in 50%
23:38 SnowNiNo_: it fit the sound quite well
23:38 Xinely: #thatswhyihatednb
23:39 SnowNiNo_: hmm
23:39 SnowNiNo_: lul
23:39 SnowNiNo_: blame vinxis
23:39 SnowNiNo_: http://osu.ppy.sh/ss/7126522
23:39 SnowNiNo_: wouldnt it be too coomplex in calm part
23:39 SnowNiNo_: like compare with 00:37:672 -
23:40 Xinely: ayy really? idk
23:40 Xinely: im not a player
23:40 Xinely: i cant judge it but from rhythm, i think nope
23:40 Xinely: 04:05:934 (5) - nc?
23:41 SnowNiNo_: yap
23:41 SnowNiNo_: doonoe
23:41 SnowNiNo_: lo fk my keyboard
23:41 Xinely: haooooooooooo
23:42 Xinely: 04:13:197 (1,2) - just visual thing tho maybe stack them to avoid the overlap
23:42 SnowNiNo_: k doone
23:42 SnowNiNo_: and move 04:13:355 (1,3) - a bit
23:42 Xinely: 04:18:250 (1,2) - same for consistency but idk how to fix
23:42 Xinely: lol
23:43 SnowNiNo_: k lemme try
23:44 SnowNiNo_: done
23:44 Xinely: 04:26:619 (3) - nc can be 2 variation here, nc here due ur pattern or nc 04:26:776 (1) - due music so its up to you
23:45 SnowNiNo_: 04:26:776 - i prefer nc here to emphasis the instrument
23:45 Xinely: k
23:46 Xinely: 04:49:355 (3) - maybe nerf a bit like 432,208? the jump is bigger compared with 04:44:303 (3) -
23:47 SnowNiNo_: make 04:49:040 (2,3,1) - to a triangle instead
23:48 SnowNiNo_: fine :o?
23:48 SnowNiNo_: http://osu.ppy.sh/ss/7126603
23:48 Xinely: sure
23:48 Xinely: aaa can i continue to see this tomorrow i have to wake up early tomorrow lol

general :
- i think for SC:4 stuff you can use this hitnormal it sounds fit imo http://puu.sh/tw4Nf/bf700852a0.wav

vinxis moe :
- 00:47:776 (2,3,4) - if u care with blanket, this can be better ye blanket is important xdd
- 00:54:171 (2) - nazi, spacing can be consistent here
- 01:07:829 - finish for cymbal? yap, and did the same at the similar part
- 01:09:566 (4) - keep use 1,3x spacing for consistency with 01:08:303 (4) - ? nah this isnt necessary since im not staying consist x1.3 ds at this part
- 01:19:197 (1) - the spacing is too low imo, maybe move to 280,32? do sth similar
- 01:20:461 (1) - same as above, maybe move to 440,288 ^
- 01:25:513 (1) - ayy same with 01:19:197 (1) - same
- 01:41:619 (1) - nazi, move to 168,216 to make 01:41:303 (3) -'s position is on center of 01:41:619 (1,1) - ? move 01:41:776 (1) - instead
- 01:41:776 (1,3,2) - not exactly stack but current is fine. just saying yap do some custom stack
- 02:08:145 (2,3) - hitsound? claps for both should be nice
- 02:08:461 (1) - finish
- 02:28:592 - whistle for drum
- 02:46:671 (1) - i cant hear the 1/8 here but i can hear for 02:46:790 - the 1/8 here was mainly expressing the vocal, not the music
- 04:07:197 (1,3) - maybe avoid the overlap for neater design (personally i prefer to put 04:07:829 (3) - to 176,232) [color=#0000FFyap, adjust 4 either[/color]
- 05:01:671 (2) - personally i think flow to catch this is a bit sharp, maybe ctrl+g for smoother flow? hmm is fine i think, cuz it plays well for me, move 05:01:671 (2) - closer to 1 instead
- 05:12:882 - 04:12:250 - finish
- 05:31:513 (6) - reduce the jump a bit like 488,240 to make 05:31:119 (4) - on 5 and 6 center?

cool
no mention, blue word = fixed
thx for mod :3
Xinely
yap lets try
Kyouren
Gratzz! :3
DeRandom Otaku
cool , been waiting for this
congrats!
VINXIS
weeb
Topic Starter
SnowNiNo_
hi weeb
C00L
I like trains
VINXIS
54555
Shurelia
vinxis stop necroing smh

pretty ok song btw
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