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TRUE - Soundscape [OsuMania]

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BloowXv2
Hello :) there is a conflict in the timing section.



The preview point is misaligned apparently in the Diff EZ, but to tell you the truth I think the right point for the Preview point would be this 00:47:863 -
But for the other difficulties, However, correct the preview point, so that it is the same in all difficulties.

Timing

CORRECT


INCORRECT

-------------------------------------------------------------------------------------------------------------------------------------------------------
KIAI sections should start on the compass lines


adjust this point: 00:59:615 - To this correct point: 00:59:637 -

Adjust ths other point: 01:01:983 - To this point: 01:01:895 -
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Ok this is all my mod, I hope it helps you ;)
Topic Starter
Illya X Ram Li

BloowXv2 wrote:

Hello :) there is a conflict in the timing section.



The preview point is misaligned apparently in the Diff EZ, but to tell you the truth I think the right point for the Preview point would be this 00:47:863 -
But for the other difficulties, However, correct the preview point, so that it is the same in all difficulties.

Timing

CORRECT


INCORRECT

-------------------------------------------------------------------------------------------------------------------------------------------------------
KIAI sections should start on the compass lines


adjust this point: 00:59:615 - To this correct point: 00:59:637 -

Adjust ths other point: 01:01:983 - To this point: 01:01:895 -
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Ok this is all my mod, I hope it helps you ;)
Thx :> i will check it
AchsanLovers
Hai
m4m req from my queue ~ males ngecopy link :v

btw jgn lupa ngemod map ane >> https://osu.ppy.sh/s/501481 << atau jgn pura - pura lupa juga :v

[General]

- periksa lagi widescreen support

- preview time semua diff beda sama diff ez.

- lel :v NM nya 2,19 tapi HD nya 3,4

[EZ]

00:04:798 (4798|1) - move to col 4 ?

00:08:185 (8185|0) - ^

00:09:637 - add note? ada suaranya :3

00:11:572 - ^

00:13:830 (13830|3) - col 2 ?

00:17:379 (17379|2) - col 2 ?

00:19:314 - cymbal pls, 2 note ini :v

00:23:024 (23024|3,23185|2,23508|2) - ini yg diikutin suara mana ? :v

00:27:379 - should 2 note. kayak 00:26:089 - 00:26:734 -

00:37:379 - 2 note.

01:19:314 (79314|2,79959|2) - pindahin col 1 ? diff ez ini

01:27:540 (87540|2) - should end in 01:28:347 - dan 01:27:540 (87540|0) - 01:29:476 -

lel entah niatan buat ni diff entah gk :v

[NM]

00:08:669 (8669|3) - unsnapped. should in 00:08:508 -

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

dah ah, mendadak2 gak mood :v

good luck o/ don't forget to mod my map :3
Topic Starter
Illya X Ram Li

AchsanLovers wrote:

Hai
m4m req from my queue ~ males ngecopy link :v

btw jgn lupa ngemod map ane >> https://osu.ppy.sh/s/501481 << atau jgn pura - pura lupa juga :v

[General]

- periksa lagi widescreen support

- preview time semua diff beda sama diff ez.

- lel :v NM nya 2,19 tapi HD nya 3,4

[EZ]

00:04:798 (4798|1) - move to col 4 ?

00:08:185 (8185|0) - ^

00:09:637 - add note? ada suaranya :3

00:11:572 - ^

00:13:830 (13830|3) - col 2 ?

00:17:379 (17379|2) - col 2 ?

00:19:314 - cymbal pls, 2 note ini :v

00:23:024 (23024|3,23185|2,23508|2) - ini yg diikutin suara mana ? :v

00:27:379 - should 2 note. kayak 00:26:089 - 00:26:734 -

00:37:379 - 2 note.

01:19:314 (79314|2,79959|2) - pindahin col 1 ? diff ez ini

01:27:540 (87540|2) - should end in 01:28:347 - dan 01:27:540 (87540|0) - 01:29:476 -

lel entah niatan buat ni diff entah gk :v

[NM]

00:08:669 (8669|3) - unsnapped. should in 00:08:508 -

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

dah ah, mendadak2 gak mood :v

good luck o/ don't forget to mod my map :3
Sip makasih modding nya :v
Besok nyusul modding map situ :v
Cipse
From the RRM Modding Queue

0 1 2 3

General

Overall, you have a lot of jacks when it isn't needed, like 00:02:701 (2701|3,3024|3) - in NM and 00:04:798 (4798|0,4959|0) - in EZ
There are a few times where you put too many notes in one hand in comparison to the other, causing an imbalance. 00:10:443 (10443|3,10766|2,11089|3) - and 00:12:218 (12218|0,12379|1,12701|0,13024|1,13347|0) - are examples of this

In terms of consistency, you often have varying amounts of notes for the same sounds. Try to keep them the same throughout the whole difficulty to avoid confusing the players. For example, 00:06:734 (6734|0) - maps a snare and has one note for it but 00:24:798 (24798|0,24798|3) - maps the same sound but has two notes.
The only time where I'd ignore this is when an instrument is played fast enough that using the normal amount of notes would result in too large of a difficulty spike. From 00:43:185 - to 00:43:508 - there is a drum roll, with 1/4 snapped snares, which would be too difficult for any Easy and Normal difficulties. Because of this, you'd need to simplify it, either by turning it into a LN or reducing the number of notes that you use to map the sound - do this by mapping a 1/4 sound with a lower snap, like 1/2, or by reducing the number of notes used, like using 1 note instead of 2.

EZ
With any of my suggestions, make sure that the patterns for the notes before and after are changed if my suggestion makes it uncomfortable to play them. Also note that some of my pattern suggestions might be made redundant because of a previous suggestion, whether it be one on consistency or patterning

Patterning
00:04:798 (4798|0,4959|0) - remove the jack. Normally, jacks are used to represent noises when they play the same pitched sound twice in a row or, if it is a percussion instrument, just the repetition of that single instrument. However, jacks are demanding mechanically, in comparison to other patterns, so try not to overuse them too much or make the time between the notes too short, especially on lower level difficulties. In this case, the notes are too close together and they don't represent and repeated sounds so you should get rid of it
00:07:056 (7056|3,7379|3) - ^. Whilst this jack isn't as difficult as the one before it, I'd still say it's too difficult, as well as not being used for a repeated sound. Apply the same to every jack in this difficulty, as I can't see a reason for any of them

00:08:508 (8508|2,8669|0,8830|2) - alternating between two notes is also relatively difficult so don't do this unless it's alternating between two pitches. In this case it isn't, so move 00:08:508 (8508|2) - or 00:08:830 (8830|2) - to a different column

00:12:218 (12218|0,12379|1,12701|0,13024|1,13347|0,13830|1,14153|0,14476|1) - like I said at the beginning, there are too many notes in the LH. Move some over to the right hand to get hand balance. I'll point this out whenever I find it, since it isn't as obvious

00:18:992 (18992|1) - move this to the RH, preferably {3}. That's because 00:18:347 (18347|2,18508|1,18669|0) - is fast compared to what's around it and {3} is the most comfortable place you can put the note, as it was played 3 notes previously

00:28:669 (28669|3,28992|3) - as with above

00:31:895 (31895|1,32218|0,32540|1,33024|0,33185|1) - this is quite heavy on the left hand. Move some notes to the RH
00:38:185 (38185|2,38347|3,38508|2,38992|2) - same as above but with the RH instead. Move notes to the LH. Also 00:38:508 (38508|2,38992|2) - is not a good pattern to use. 00:38:992 (38992|2) - is too close to the end of 00:38:508 (38508|2) - . Playing a note after releasing a LN is more difficult than playing a note by itself so move it to a different column

00:42:056 (42056|0,42218|1,42540|0) - when alternating between two notes, it's more uncomfortable if you do it between different fingers of the same hand. Therefore, move a note here to the RH to solve this. It would also solve the problem of too many notes being in the LH in that area as well

00:52:540 (52540|2,52701|1,53024|2,53347|1) - try not to have any alternating patterns if the sounds are alternating as well
00:53:992 (53992|3,54153|2,54476|3,54798|2) - ^. This also has the problem of being too heavy on the right hand, so 00:54:476 (54476|3) - needs to go to the LH

00:58:347 (58347|2,58508|3,58669|2) - that is too difficult. Move a note to the RH, like 00:58:669 (58669|2) - to {0}

01:01:895 (61895|1,62218|0,62540|1,62863|0) - alternating notes without alternating sounds on the same hand. Move one or two notes from 01:02:540 (62540|1,62863|0) - to the RH

01:07:863 (67863|2,68024|3,68185|2) - too difficult, move a note to the LH

01:08:508 (68508|1,68669|0,68830|1) - same as above but move a note to the RH

01:24:637 (84637|1,84798|0) - holding an LN and then playing a SN at the same time on the same hand is more uncomfortable than holding a LN and playing a SN in the other hand. Therefore, move a note so that the two are in different columns

01:25:605 (85605|1,85766|0,85927|1) - move a note to the RH

Consistency
I'm not going to point out consistency problems every time they appear. If they appear in a pattern, like every 3rd beat of a bar, I'll just point out two and let you find the rest. If it's a one-off occasion, I'll point it out. Note that I might make a mistake and unintentionally leave some out, so make sure you check over it after you've looked at my mod.

00:08:669 - add a note here for the snare
00:10:605 - ^

00:22:540 (22540|2) - for this LN, the sound ends at 00:23:185 - so make it end there. It's fine to leave a gap between the LN and 00:23:347 (23347|1) -

00:24:798 (24798|0,24798|2) - like I said earlier, these snares should probably have one note each to be consistent with what you did at the beginning of the song. If not, make sure you go back and change those. I've made a test Easy for this song and I can say it's possible to make an acceptable Easy without using any doubles at all
00:25:443 (25443|0,25443|3) - same as above, I think you get the point

00:25:282 - there's a kick here. You don't have to map it but I think it would be nice to add them even for the Easy, since they add more variation to the difficulty without being too hard to play. Definitely recommended if you didn't give the snares any doubles and you plan on making an Easy, unless you want it to be easier than the current Easy you have
00:26:572 (26572|2) - same as above

00:32:540 (32540|1) - turn this into a SN, as there is no sustained sound like a trumpet or vocals

00:33:024 - since you mapped a tom at 00:33:185 (33185|1) - , you should probably add an SN, since they are the same sound. You can change 00:32:863 (32863|3) - into a SN

00:34:798 (34798|3) - same as above

00:35:121 (35121|0) - you missed a kick here

00:35:766 (35766|0) - same here

00:36:572 (36572|3) - ^

Between 00:36:734 - and 00:37:379 - , you missed a lot of percussion instruments. Add them in with SNs or use an LN if you want to simplify it

00:39:476 - there's a tom here

00:40:766 - kick here
00:42:056 - ^

00:43:992 - you missed a kick here. Even at this low difficulty, it could be added in without causing a large enough spike.
00:44:314 - ^. The same goes for all the following kicks, they can be added in safely

00:45:766 (45766|2) - this could start at 00:45:605 -, as the drum roll starts there

00:46:572 (46572|0) - the sound starts at 00:46:626 - , which is on the 1/3 snap. All the following sounds between there and 00:47:701 - also appear on the 1/3 snap. The other sounds could probably be adding in safely as well

00:48:508 - there's a kick here. There's also a kick at 00:48:589 - but ignore it as this will be too hard for an Easy

00:49:153 - another kick here
00:49:798 - ^

00:53:992 - snare here
00:54:959 - ^

00:55:766 (55766|0,55766|2) - if you're mapping snares with one note, remember to remove a SN from here

00:58:992 (58992|1) - if you wanted to, this could be turned into a LN

01:10:121 - kick here. This is safe to add if you want to keep the Star Rating (SR) around 1.4*. However, this will probably be one of the most dense sections of the difficulty so make sure the patterning is easy, like {0,1,2,3,0,1...}
01:10:443 - ^

01:13:347 (73347|2) - , 01:13:669 (73669|3,73669|1) - and 01:13:992 (73992|0,73992|2) - all have the same sound. That means they should have the same number of notes. I'd make them all single notes if you made the snares one note. If you made the snares two notes, also make these two notes

01:14:637 - missing a snare

01:15:605 - missing a tom

01:17:863 - missing a snare. Safe to add in whilst keeping the SR around 1.4*
01:18:185 - ^

01:22:540 - snare here

01:22:863 - ^

01:24:153 - ^

01:24:798 - ^

01:25:443 - ^

_

If you have any questions, just PM me ^.^
Also PM me if you want me to do a quick re-check
Topic Starter
Illya X Ram Li

Cipse wrote:

From the RRM Modding Queue

0 1 2 3

General

Overall, you have a lot of jacks when it isn't needed, like 00:02:701 (2701|3,3024|3) - in NM and 00:04:798 (4798|0,4959|0) - in EZ
There are a few times where you put too many notes in one hand in comparison to the other, causing an imbalance. 00:10:443 (10443|3,10766|2,11089|3) - and 00:12:218 (12218|0,12379|1,12701|0,13024|1,13347|0) - are examples of this

In terms of consistency, you often have varying amounts of notes for the same sounds. Try to keep them the same throughout the whole difficulty to avoid confusing the players. For example, 00:06:734 (6734|0) - maps a snare and has one note for it but 00:24:798 (24798|0,24798|3) - maps the same sound but has two notes.
The only time where I'd ignore this is when an instrument is played fast enough that using the normal amount of notes would result in too large of a difficulty spike. From 00:43:185 - to 00:43:508 - there is a drum roll, with 1/4 snapped snares, which would be too difficult for any Easy and Normal difficulties. Because of this, you'd need to simplify it, either by turning it into a LN or reducing the number of notes that you use to map the sound - do this by mapping a 1/4 sound with a lower snap, like 1/2, or by reducing the number of notes used, like using 1 note instead of 2.

EZ
With any of my suggestions, make sure that the patterns for the notes before and after are changed if my suggestion makes it uncomfortable to play them. Also note that some of my pattern suggestions might be made redundant because of a previous suggestion, whether it be one on consistency or patterning

Patterning
00:04:798 (4798|0,4959|0) - remove the jack. Normally, jacks are used to represent noises when they play the same pitched sound twice in a row or, if it is a percussion instrument, just the repetition of that single instrument. However, jacks are demanding mechanically, in comparison to other patterns, so try not to overuse them too much or make the time between the notes too short, especially on lower level difficulties. In this case, the notes are too close together and they don't represent and repeated sounds so you should get rid of it
00:07:056 (7056|3,7379|3) - ^. Whilst this jack isn't as difficult as the one before it, I'd still say it's too difficult, as well as not being used for a repeated sound. Apply the same to every jack in this difficulty, as I can't see a reason for any of them

00:08:508 (8508|2,8669|0,8830|2) - alternating between two notes is also relatively difficult so don't do this unless it's alternating between two pitches. In this case it isn't, so move 00:08:508 (8508|2) - or 00:08:830 (8830|2) - to a different column

00:12:218 (12218|0,12379|1,12701|0,13024|1,13347|0,13830|1,14153|0,14476|1) - like I said at the beginning, there are too many notes in the LH. Move some over to the right hand to get hand balance. I'll point this out whenever I find it, since it isn't as obvious

00:18:992 (18992|1) - move this to the RH, preferably {3}. That's because 00:18:347 (18347|2,18508|1,18669|0) - is fast compared to what's around it and {3} is the most comfortable place you can put the note, as it was played 3 notes previously

00:28:669 (28669|3,28992|3) - as with above

00:31:895 (31895|1,32218|0,32540|1,33024|0,33185|1) - this is quite heavy on the left hand. Move some notes to the RH
00:38:185 (38185|2,38347|3,38508|2,38992|2) - same as above but with the RH instead. Move notes to the LH. Also 00:38:508 (38508|2,38992|2) - is not a good pattern to use. 00:38:992 (38992|2) - is too close to the end of 00:38:508 (38508|2) - . Playing a note after releasing a LN is more difficult than playing a note by itself so move it to a different column

00:42:056 (42056|0,42218|1,42540|0) - when alternating between two notes, it's more uncomfortable if you do it between different fingers of the same hand. Therefore, move a note here to the RH to solve this. It would also solve the problem of too many notes being in the LH in that area as well

00:52:540 (52540|2,52701|1,53024|2,53347|1) - try not to have any alternating patterns if the sounds are alternating as well
00:53:992 (53992|3,54153|2,54476|3,54798|2) - ^. This also has the problem of being too heavy on the right hand, so 00:54:476 (54476|3) - needs to go to the LH

00:58:347 (58347|2,58508|3,58669|2) - that is too difficult. Move a note to the RH, like 00:58:669 (58669|2) - to {0}

01:01:895 (61895|1,62218|0,62540|1,62863|0) - alternating notes without alternating sounds on the same hand. Move one or two notes from 01:02:540 (62540|1,62863|0) - to the RH

01:07:863 (67863|2,68024|3,68185|2) - too difficult, move a note to the LH

01:08:508 (68508|1,68669|0,68830|1) - same as above but move a note to the RH

01:24:637 (84637|1,84798|0) - holding an LN and then playing a SN at the same time on the same hand is more uncomfortable than holding a LN and playing a SN in the other hand. Therefore, move a note so that the two are in different columns

01:25:605 (85605|1,85766|0,85927|1) - move a note to the RH

Consistency
I'm not going to point out consistency problems every time they appear. If they appear in a pattern, like every 3rd beat of a bar, I'll just point out two and let you find the rest. If it's a one-off occasion, I'll point it out. Note that I might make a mistake and unintentionally leave some out, so make sure you check over it after you've looked at my mod.

00:08:669 - add a note here for the snare
00:10:605 - ^

00:22:540 (22540|2) - for this LN, the sound ends at 00:23:185 - so make it end there. It's fine to leave a gap between the LN and 00:23:347 (23347|1) -

00:24:798 (24798|0,24798|2) - like I said earlier, these snares should probably have one note each to be consistent with what you did at the beginning of the song. If not, make sure you go back and change those. I've made a test Easy for this song and I can say it's possible to make an acceptable Easy without using any doubles at all
00:25:443 (25443|0,25443|3) - same as above, I think you get the point

00:25:282 - there's a kick here. You don't have to map it but I think it would be nice to add them even for the Easy, since they add more variation to the difficulty without being too hard to play. Definitely recommended if you didn't give the snares any doubles and you plan on making an Easy, unless you want it to be easier than the current Easy you have
00:26:572 (26572|2) - same as above

00:32:540 (32540|1) - turn this into a SN, as there is no sustained sound like a trumpet or vocals

00:33:024 - since you mapped a tom at 00:33:185 (33185|1) - , you should probably add an SN, since they are the same sound. You can change 00:32:863 (32863|3) - into a SN

00:34:798 (34798|3) - same as above

00:35:121 (35121|0) - you missed a kick here

00:35:766 (35766|0) - same here

00:36:572 (36572|3) - ^

Between 00:36:734 - and 00:37:379 - , you missed a lot of percussion instruments. Add them in with SNs or use an LN if you want to simplify it

00:39:476 - there's a tom here

00:40:766 - kick here
00:42:056 - ^

00:43:992 - you missed a kick here. Even at this low difficulty, it could be added in without causing a large enough spike.
00:44:314 - ^. The same goes for all the following kicks, they can be added in safely

00:45:766 (45766|2) - this could start at 00:45:605 -, as the drum roll starts there

00:46:572 (46572|0) - the sound starts at 00:46:626 - , which is on the 1/3 snap. All the following sounds between there and 00:47:701 - also appear on the 1/3 snap. The other sounds could probably be adding in safely as well

00:48:508 - there's a kick here. There's also a kick at 00:48:589 - but ignore it as this will be too hard for an Easy

00:49:153 - another kick here
00:49:798 - ^

00:53:992 - snare here
00:54:959 - ^

00:55:766 (55766|0,55766|2) - if you're mapping snares with one note, remember to remove a SN from here

00:58:992 (58992|1) - if you wanted to, this could be turned into a LN

01:10:121 - kick here. This is safe to add if you want to keep the Star Rating (SR) around 1.4*. However, this will probably be one of the most dense sections of the difficulty so make sure the patterning is easy, like {0,1,2,3,0,1...}
01:10:443 - ^

01:13:347 (73347|2) - , 01:13:669 (73669|3,73669|1) - and 01:13:992 (73992|0,73992|2) - all have the same sound. That means they should have the same number of notes. I'd make them all single notes if you made the snares one note. If you made the snares two notes, also make these two notes

01:14:637 - missing a snare

01:15:605 - missing a tom

01:17:863 - missing a snare. Safe to add in whilst keeping the SR around 1.4*
01:18:185 - ^

01:22:540 - snare here

01:22:863 - ^

01:24:153 - ^

01:24:798 - ^

01:25:443 - ^

_

If you have any questions, just PM me ^.^
Also PM me if you want me to do a quick re-check
OMG thx so much .
Its so helpfull :)
Murumoo
HALO :)
[my opinion = suggest]
(1 2 3 4)

MX
00:23:830 -
00:48:347 -
00:58:669 -
01:14:314 -
01:18:669 -
01:21:089 (81089|2) - move note 2
01:21:169 - add note 3
01:27:056 -

good luck :)
Topic Starter
Illya X Ram Li

Murumoo wrote:

HALO :)
[my opinion = suggest]
(1 2 3 4)

MX
00:23:830 -
00:48:347 -
00:58:669 -
01:14:314 -
01:18:669 -
01:21:089 (81089|2) - move note 2
01:21:169 - add note 3
01:27:056 -

good luck :)
Thx :) i will check it earlier
Reqayon
mod

|1|2|3|4|

HD
00:00:927 (927|2,927|1) - make this only one note because the white beats late (that you also use two notes for) are stronger. You might also want to add a LN from here 00:00:766 - to here 00:01:250 - . It could look like this

00:01:411 - add a note

00:01:572 (1572|1) - move to 1

00:02:218 - add a note

00:03:992 - ^

00:04:798 - ^

Those sounds above are all the same intensity so you should use the same amount of notes for all of them (you mostly used two).
Also try mixing up patterns when adding notes and not to anchor.

00:07:056 - add a note

00:08:185 - delete a note

00:08:508 - delete a note here because this sound isnt as strong as the drum in 00:08:669 - so I would add a note there instead

00:09:637 - I'd rather map the drum here and therefore add a note in 4

00:19:959 - add notes on sounds like this where there is a clear

00:27:701 (27701|2,27863|2) - I'd avoid these kinda jacks here

00:27:863 - add note

00:29:959 - ^

00:32:218 (32218|1,32863|0) - could make the LN-change at this point already because of the vocals and instead add a note at 00:32:863 - to support the beat

00:34:476 (34476|2) - ghost note

00:34:637 (34637|1) - ghost note; don't map sounds where there are none

00:35:121 (35121|2,35282|2) - again, this just doesn't look good

00:35:605 (35605|2) - ghost note again

00:37:379 - could change a note for a LN to support the long sound from here

00:41:250 (41250|1,41411|1) - you already know (btw this pattern isnt always bad, I'm just pointing out where I think it could be improved in my opinion ^^)

00:46:250 (46250|0) - extend the LN until the voice stops

01:10:121 - if you stay at two notes all the time for this section, you should also add a note here

In general, you should try to stay consistent with your patterning and amount of notes. Just go through the whole song in 25% to spot any ghost notes and check if you've used differing amounts of notes for the same sounds (as I've pointed out a couple times in the mod). That way, you should be able to find the remaining inconsistencies that I might've missed. It's overall fun to play though.

Good luck with you map! :)
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: MISS
  1. 181Kbps isn't a good bitrate, try to increase to 192Kbps.
BG: PASS
Video: PASS
BPM & Offset: MISS
  1. I think the first and most important sound appears on 927 Offset.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Only one issue...
    1. HD: OD=7 -> OD=7.5 | HP=8 -> HP=7.5
Hitsound: PASS?
  1. Slider hitsounds...hmmm... *cof* You have hitsounds, use them.... And please remove the Slider hitsounds you don't need them: http://puu.sh/tprDX/035b5197e4.png
Hitsound Volume: PASS
Kiai Time: MISS
  1. Should end on 01:09:637.
Metadata: PASS
Widescreen Support: FAIL
  1. Uncheck Widescreen Support in all diffs.
Preview Point: PASS
AiMod Things: MISS
  1. AiMod doesn't say anything... but I'm yes. Why there are 2 Mp3 Files with the same song inside the map folder? Screenshot: http://puu.sh/tprJe/fff41f402b.png
  2. Please, erase "Euphonium2op.mp3" since you are using "audio.mp3" for the map.

Mod!
[EZ]
00:04:798 (4798|0) - to |1|

00:05:282 (5282|1) - to |2|

00:08:024 (8024|0) - to |1|

00:19:314 - Add note for cymbal.

00:29:637 - ^

00:34:798 - ^

00:36:411 (36411|1) - to |3|

00:36:411 (36411|1) - Add note for cymbal in |0|

00:57:056 (57056|1,57056|3) - Erase one, or add note for each snare sound you skip before...

01:13:992 (73992|0,73992|2) - ^

01:25:927 (85927|1) - to |0|

01:25:927 (85927|1) - Add note for cymbal.

...You can put the most loud sounds on |3| and |2| and the quiet sounds on |0| and |1|... (for pitch)

[NM]
00:13:830 (13830|0) - Move on 00:14:153.

00:19:314 - Add a note for cymbal.

00:24:476 - ^

00:39:959 - ^

00:44:153 (44153|3,44476|3,44798|3,45121|3,45443|3) - Rearrange better, is too repetitive...

00:54:153 - Add a note for cymbal.

01:05:927 (65927|2,66089|3,66089|1,66572|2,66734|3,66734|1) - Repetitive.

01:08:508 (68508|3,68669|2,69153|3,69314|2) - ^

01:27:379 - You forget one note more here...

[HD]
00:01:411 (1411|2,2218|1,3992|2,4798|1) - These are like the others, So add one note more.

00:05:605 (5605|2,5605|0,5685|1,5766|2,5766|3,5847|0,5847|1,5927|2,5927|3,6008|1,6008|0,6089|2,6089|3,6169|0,6250|1,6330|2,6411|3,6411|1) - https://osu.ppy.sh/ss/7082140

00:13:347 (13347|1,13347|0) - Both 2 columns to right.

00:14:153 - Add a note for cymbal.

00:19:314 - ^

00:20:121 (20121|1,20282|0,20282|2,20605|0,20766|1,20927|2,20927|0,21250|0,21411|1,21572|0,21572|2,21895|0) - Stack on |0| and repetitive patterns...

00:22:540 (22540|3,22621|2,22701|1,22782|0,22863|3,22943|2,23024|1,23105|0,23185|2,23185|1) - https://osu.ppy.sh/ss/7082159

00:39:959 - Add a note for cymbal.

00:43:508 (43508|1,43508|0,43589|2,43589|3,43669|1,43669|0) - The stream ends before... Listen better: https://osu.ppy.sh/ss/7082175

00:49:314 - Add a note for cymbal and 00:49:476 (49476|2) - to |1|.

01:14:798 - Add a note for cymbal in |1|

01:27:540 - Add a note for cymbal in |2|

[MX]
00:06:411 - Add a note for cymbal in |3|.

00:13:508 (13508|2,13508|3,13589|0,13589|1,13669|2,13669|3,13830|3,13830|0) - hmm... https://osu.ppy.sh/ss/7082239

00:14:153 to 00:22:218 - This part is inconsistent. There some cymbals that doesn't use 3 notes or snares that are the same like kicks (chords)... Fix it.

00:23:185 (23185|2,23185|3) - Kick. Erase one note.

00:25:121 (25121|3,25121|1,25282|2,25443|1,25443|2,25443|3,25766|1,25766|3,25927|2,26089|3,26089|1,26089|2,26411|3,26411|1,26572|2,26734|2,26734|3,26734|1) - Repetitive. . .

00:29:637 to 00:34:798 - I don't know why there isn't three notes here, but before yes...

00:40:766 (40766|2,40766|3,40927|3,40927|2,40927|0,41089|2,41089|1,41250|3,41250|2,41250|0,41411|2,41411|1,41572|1,41572|0,41572|3,41734|3,41734|1,41895|2,41895|0,41895|3,42056|0,42056|1,42218|3,42218|2,42379|1,42540|3,42540|2,42540|0) - ... Follow the music. This part is overmapped in my opinion.

00:43:508 (43508|3,43508|2,43589|1,43589|0,43669|2,43669|3) - Same error as HD: https://osu.ppy.sh/ss/7082175

00:45:605 (45605|1,45605|0,45685|2,45685|3,45766|0,45766|1,45847|3,45847|2,45927|0,45927|1,46008|2,46008|3,46089|0,46089|1) - Two Snares and five kicks: https://osu.ppy.sh/ss/7082326

00:48:105 (48105|2,48185|1,48266|0,48347|1,48427|2) - No Sounds here imo.

00:48:508 (48508|3,48589|1,48669|2,48669|3,48750|1,48750|0,48830|2,48830|3,48911|0,48911|1,48992|3) - What are you mapping here? The kicks, the snare, those whistles? Suggestion: https://osu.ppy.sh/ss/7082366

00:54:153 - Add a note on |3| for cymbal.

00:57:056 - 00:57:379 - 00:57:701 - Snares.

00:57:863 - Cymbal.

00:58:185 to 00:59:637 - https://osu.ppy.sh/ss/7082412

01:07:701 (67701|0,67701|1,67782|2,67782|3,67863|1,67863|0,68024|1,68024|3,68185|2,68185|0,68508|2,68508|1,68508|3,68669|1,68669|2,68669|0,68830|1,68830|0,68911|3,68911|2,68992|1,68992|0,69072|2,69072|3,69153|1,69153|0,69234|3,69234|2,69314|1,69314|0) - https://osu.ppy.sh/ss/7082441

01:14:314 - https://osu.ppy.sh/ss/7082450

01:19:959 - Add a note more for cymbal in |3|.

01:22:863 (82863|3,82863|1,82863|0,82863|2) - Why four all of a sudden?

01:27:056 (87056|1,87056|0,87137|2,87137|3,87218|0,87218|1,87298|2,87298|3,87379|0,87379|1,87459|2,87459|3,87540|0,87540|1) - https://osu.ppy.sh/ss/7082476

Please listen better the song and decide how many notes are represented for each instrument. That's better advice that i'll give you. Also, don't be too repetitive with the patterns.

Layering. That's all.

Good luck! :)
Topic Starter
Illya X Ram Li

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: MISS
  1. 181Kbps isn't a good bitrate, try to increase to 192Kbps.
BG: PASS
Video: PASS
BPM & Offset: MISS
  1. I think the first and most important sound appears on 927 Offset.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Only one issue...
    1. HD: OD=7 -> OD=7.5 | HP=8 -> HP=7.5
Hitsound: PASS?
  1. Slider hitsounds...hmmm... *cof* You have hitsounds, use them.... And please remove the Slider hitsounds you don't need them: http://puu.sh/tprDX/035b5197e4.png
Hitsound Volume: PASS
Kiai Time: MISS
  1. Should end on 01:09:637.
Metadata: PASS
Widescreen Support: FAIL
  1. Uncheck Widescreen Support in all diffs.
Preview Point: PASS
AiMod Things: MISS
  1. AiMod doesn't say anything... but I'm yes. Why there are 2 Mp3 Files with the same song inside the map folder? Screenshot: http://puu.sh/tprJe/fff41f402b.png
  2. Please, erase "Euphonium2op.mp3" since you are using "audio.mp3" for the map.

Mod!
[EZ]
00:04:798 (4798|0) - to |1|

00:05:282 (5282|1) - to |2|

00:08:024 (8024|0) - to |1|

00:19:314 - Add note for cymbal.

00:29:637 - ^

00:34:798 - ^

00:36:411 (36411|1) - to |3|

00:36:411 (36411|1) - Add note for cymbal in |0|

00:57:056 (57056|1,57056|3) - Erase one, or add note for each snare sound you skip before...

01:13:992 (73992|0,73992|2) - ^

01:25:927 (85927|1) - to |0|

01:25:927 (85927|1) - Add note for cymbal.

...You can put the most loud sounds on |3| and |2| and the quiet sounds on |0| and |1|... (for pitch)

[NM]
00:13:830 (13830|0) - Move on 00:14:153.

00:19:314 - Add a note for cymbal.

00:24:476 - ^

00:39:959 - ^

00:44:153 (44153|3,44476|3,44798|3,45121|3,45443|3) - Rearrange better, is too repetitive...

00:54:153 - Add a note for cymbal.

01:05:927 (65927|2,66089|3,66089|1,66572|2,66734|3,66734|1) - Repetitive.

01:08:508 (68508|3,68669|2,69153|3,69314|2) - ^

01:27:379 - You forget one note more here...

[HD]
00:01:411 (1411|2,2218|1,3992|2,4798|1) - These are like the others, So add one note more.

00:05:605 (5605|2,5605|0,5685|1,5766|2,5766|3,5847|0,5847|1,5927|2,5927|3,6008|1,6008|0,6089|2,6089|3,6169|0,6250|1,6330|2,6411|3,6411|1) - https://osu.ppy.sh/ss/7082140

00:13:347 (13347|1,13347|0) - Both 2 columns to right.

00:14:153 - Add a note for cymbal.

00:19:314 - ^

00:20:121 (20121|1,20282|0,20282|2,20605|0,20766|1,20927|2,20927|0,21250|0,21411|1,21572|0,21572|2,21895|0) - Stack on |0| and repetitive patterns...

00:22:540 (22540|3,22621|2,22701|1,22782|0,22863|3,22943|2,23024|1,23105|0,23185|2,23185|1) - https://osu.ppy.sh/ss/7082159

00:39:959 - Add a note for cymbal.

00:43:508 (43508|1,43508|0,43589|2,43589|3,43669|1,43669|0) - The stream ends before... Listen better: https://osu.ppy.sh/ss/7082175

00:49:314 - Add a note for cymbal and 00:49:476 (49476|2) - to |1|.

01:14:798 - Add a note for cymbal in |1|

01:27:540 - Add a note for cymbal in |2|

[MX]
00:06:411 - Add a note for cymbal in |3|.

00:13:508 (13508|2,13508|3,13589|0,13589|1,13669|2,13669|3,13830|3,13830|0) - hmm... https://osu.ppy.sh/ss/7082239

00:14:153 to 00:22:218 - This part is inconsistent. There some cymbals that doesn't use 3 notes or snares that are the same like kicks (chords)... Fix it.

00:23:185 (23185|2,23185|3) - Kick. Erase one note.

00:25:121 (25121|3,25121|1,25282|2,25443|1,25443|2,25443|3,25766|1,25766|3,25927|2,26089|3,26089|1,26089|2,26411|3,26411|1,26572|2,26734|2,26734|3,26734|1) - Repetitive. . .

00:29:637 to 00:34:798 - I don't know why there isn't three notes here, but before yes...

00:40:766 (40766|2,40766|3,40927|3,40927|2,40927|0,41089|2,41089|1,41250|3,41250|2,41250|0,41411|2,41411|1,41572|1,41572|0,41572|3,41734|3,41734|1,41895|2,41895|0,41895|3,42056|0,42056|1,42218|3,42218|2,42379|1,42540|3,42540|2,42540|0) - ... Follow the music. This part is overmapped in my opinion.

00:43:508 (43508|3,43508|2,43589|1,43589|0,43669|2,43669|3) - Same error as HD: https://osu.ppy.sh/ss/7082175

00:45:605 (45605|1,45605|0,45685|2,45685|3,45766|0,45766|1,45847|3,45847|2,45927|0,45927|1,46008|2,46008|3,46089|0,46089|1) - Two Snares and five kicks: https://osu.ppy.sh/ss/7082326

00:48:105 (48105|2,48185|1,48266|0,48347|1,48427|2) - No Sounds here imo.

00:48:508 (48508|3,48589|1,48669|2,48669|3,48750|1,48750|0,48830|2,48830|3,48911|0,48911|1,48992|3) - What are you mapping here? The kicks, the snare, those whistles? Suggestion: https://osu.ppy.sh/ss/7082366

00:54:153 - Add a note on |3| for cymbal.

00:57:056 - 00:57:379 - 00:57:701 - Snares.

00:57:863 - Cymbal.

00:58:185 to 00:59:637 - https://osu.ppy.sh/ss/7082412

01:07:701 (67701|0,67701|1,67782|2,67782|3,67863|1,67863|0,68024|1,68024|3,68185|2,68185|0,68508|2,68508|1,68508|3,68669|1,68669|2,68669|0,68830|1,68830|0,68911|3,68911|2,68992|1,68992|0,69072|2,69072|3,69153|1,69153|0,69234|3,69234|2,69314|1,69314|0) - https://osu.ppy.sh/ss/7082441

01:14:314 - https://osu.ppy.sh/ss/7082450

01:19:959 - Add a note more for cymbal in |3|.

01:22:863 (82863|3,82863|1,82863|0,82863|2) - Why four all of a sudden?

01:27:056 (87056|1,87056|0,87137|2,87137|3,87218|0,87218|1,87298|2,87298|3,87379|0,87379|1,87459|2,87459|3,87540|0,87540|1) - https://osu.ppy.sh/ss/7082476

Please listen better the song and decide how many notes are represented for each instrument. That's better advice that i'll give you. Also, don't be too repetitive with the patterns.

Layering. That's all.

Good luck! :)
Thx for it .
I really appriciate ut :>
Topic Starter
Illya X Ram Li

Reqayon wrote:

mod

|1|2|3|4|

HD
00:00:927 (927|2,927|1) - make this only one note because the white beats late (that you also use two notes for) are stronger. You might also want to add a LN from here 00:00:766 - to here 00:01:250 - . It could look like this

00:01:411 - add a note

00:01:572 (1572|1) - move to 1

00:02:218 - add a note

00:03:992 - ^

00:04:798 - ^

Those sounds above are all the same intensity so you should use the same amount of notes for all of them (you mostly used two).
Also try mixing up patterns when adding notes and not to anchor.

00:07:056 - add a note

00:08:185 - delete a note

00:08:508 - delete a note here because this sound isnt as strong as the drum in 00:08:669 - so I would add a note there instead

00:09:637 - I'd rather map the drum here and therefore add a note in 4

00:19:959 - add notes on sounds like this where there is a clear

00:27:701 (27701|2,27863|2) - I'd avoid these kinda jacks here

00:27:863 - add note

00:29:959 - ^

00:32:218 (32218|1,32863|0) - could make the LN-change at this point already because of the vocals and instead add a note at 00:32:863 - to support the beat

00:34:476 (34476|2) - ghost note

00:34:637 (34637|1) - ghost note; don't map sounds where there are none

00:35:121 (35121|2,35282|2) - again, this just doesn't look good

00:35:605 (35605|2) - ghost note again

00:37:379 - could change a note for a LN to support the long sound from here

00:41:250 (41250|1,41411|1) - you already know (btw this pattern isnt always bad, I'm just pointing out where I think it could be improved in my opinion ^^)

00:46:250 (46250|0) - extend the LN until the voice stops

01:10:121 - if you stay at two notes all the time for this section, you should also add a note here

In general, you should try to stay consistent with your patterning and amount of notes. Just go through the whole song in 25% to spot any ghost notes and check if you've used differing amounts of notes for the same sounds (as I've pointed out a couple times in the mod). That way, you should be able to find the remaining inconsistencies that I might've missed. It's overall fun to play though.

Good luck with you map! :)
Thx.
I will do for your map earlier.
I promise, before i just forget it.
Peace >:)
Yukibiru_old
Hi
I think you need a mod, right ?


MX
- 00:00:927 (927|1) hapus note yg itu trus pasang LN 00:00:766 (766|1) sampe 00:00:927
- tambah note di kolom |1| 00:04:476 (4476|1)
- sama kaya diatas 00:06:734 (6734|1)
- sama :> 00:12:218 (12218|3)
- 00:16:411 (16411|1) << ganti pake LN sampe 00:16:734
- tambah note di |0| :> 00:18:508 (18508|0)
- sama 00:39:959 (39959|1) :"v
- remove jack ini 01:07:701 (67701|1,67701|0,67782|3,67782|2,67863|0,67863|1)
-ganti jadi 01:07:701 (67701|1,67701|2) di note 1,2
- 01:07:782 (67782|0,67782|3) note 0,3
- 01:07:863 (67863|1,67863|2) note 1.2
sorry just like that, im bad at modding map :(
Topic Starter
Illya X Ram Li

Yukibiru wrote:

Hi
I think you need a mod, right ?


MX
- 00:00:927 (927|1) hapus note yg itu trus pasang LN 00:00:766 (766|1) sampe 00:00:927
- tambah note di kolom |1| 00:04:476 (4476|1)
- sama kaya diatas 00:06:734 (6734|1)
- sama :> 00:12:218 (12218|3)
- 00:16:411 (16411|1) << ganti pake LN sampe 00:16:734
- tambah note di |0| :> 00:18:508 (18508|0)
- sama 00:39:959 (39959|1) :"v
- remove jack ini 01:07:701 (67701|1,67701|0,67782|3,67782|2,67863|0,67863|1)
-ganti jadi 01:07:701 (67701|1,67701|2) di note 1,2
- 01:07:782 (67782|0,67782|3) note 0,3
- 01:07:863 (67863|1,67863|2) note 1.2
sorry just like that, im bad at modding map :(
yep :< thx for your mod.
so helpfull
laughingcomet
errr not a big fan of the song

MX
The sv's barely makes sense imo
00:00:927 - why is this a sv and not the 00:01:250 - sounds? it would make more sense if the 00:01:250 - ~ 00:03:347 - 00:03:830 - ~ 00:05:282 - sounds where done as sv's cause they stop quickly
00:11:572 - the other sounds where sv's? ( 00:10:121 - ~ 00:11:089 - )
00:47:056 - why not a sv here?
it would also make more sense if you made the sv's go faster in the start than for them to slow down the song at least for the higher pitched sounds you've done sv's to

00:13:589 (13589|2,13589|1,13669|3,13669|0) - sounds offbeat
00:15:282 - what are these breaks for?
00:16:572 - ^
00:17:540 - ^
00:18:185 - ^
00:18:830 - ^
00:19:153 - ^
00:20:443 - ^
00:21:734 - ^ you have sounds to map on all of these and i don't know why you're not doing it.
00:32:379 - missed?
00:35:766 (35766|1) - not double?
00:43:589 (43589|1,43589|0) - ? The drums have stopped
00:47:056 (47056|3) - ~ 00:47:701 - sounds offbeat
00:48:750 (48750|1,48750|0,48830|3,48830|2,48911|0,48911|1) - why doubles?
00:49:798 - missed?
00:56:895 - ^
00:58:830 (58830|2,58830|3,58911|0,58911|1,58992|3,58992|2,59072|1,59072|0,59153|3,59153|2,59234|1,59234|0) - have you copied and pasted these parts? cause this is way behind the actual "drumroll" that starts at 00:58:185 -
00:59:476 - missed?
00:59:556 - ^
01:02:056 - ^
01:07:943 - ^
01:11:169 - ^
01:11:895 (71895|1,72218|1,72379|1,72540|1,72701|1,72863|1,73024|1) - ???
01:13:185 - missed?
01:14:556 (74556|2,74556|3,74718|3,74718|2) - ghost notes?
01:16:653 - missed?
01:21:895 - ^
01:22:218 - ^
01:23:024 (83024|1,83185|2) - CTRL + H
01:27:459 (87459|3,87459|2) - ghost note
01:27:540 (87540|1,87540|0) - maybe triple?
Maybe go over the map and selfmod it but try to make sure that the timing for the notes is at least correct or as close as you can get them
Wonki
hello

EZ
00:04:798 (4798|0,4959|0) - why you used mini jack. 00:04:959 (4959|0) - recommend move to 4

00:07:379 (7379|3) - move to 2 for pitch

00:08:185 (8185|0) - same as above i dont understand why you used mini jack

00:22:218 (22218|1,22379|0,22540|2) - combine this notes. just follow drum sound. like http://puu.sh/twsO6/7c90e23ab3.jpg

00:29:153 - you missed drum sound add note

00:34:314 - same miss drum sound

00:38:992 (38992|2) - move to 4 . maybe hard to EZ cuz of 00:38:508 (38508|2,38992|2) -

00:48:669 (48669|2,48669|1,48992|2,49314|0,49314|3) - http://puu.sh/twt4V/44cc5716e3.jpg this is better

00:53:992 - add note. obviously can be heard

01:08:992 - http://puu.sh/twtjj/c888753f85.jpg

01:13:024 - add note can be heard

01:19:959 - same as above add to 4

01:27:540 - add note to 1. have symbol sound

MX
00:01:572 (1572|1) - move to 1 much better

00:02:218 (2218|2) - move to 4

00:03:508 (3508|0) - this ln can be heard until 00:03:830 -

00:08:347 - add note to drum sound

00:08:508 (8508|2) - delete no reason for 2note

00:08:992 - add note to drum sound

00:10:443 (10443|0) - reduce ln until 00:10:605 -

00:10:605 - add note to drum sound

00:11:734 - miss sound

00:14:153 - add note to symbol sound

00:14:959 (14959|2) - move to 2 much better

00:15:282 - miss sound

00:16:572 - ^

00:17:540 - ^

00:18:185 - um you should add like this sound

00:22:056 (22056|1) - ghost note delete

00:32:379 - miss

00:33:185 (33185|2,33347|1) - ctrl h is much better

00:37:863 (37863|1,37863|2) - ghost

00:37:863 (37863|1,37863|2,43830|0,43830|2,43830|3) - ghost

00:46:250 (46250|2) - change to normal note

00:46:572 (46572|1) - ~ 00:47:056 (47056|1,47218|2,47459|1) - wrong snap http://puu.sh/twuF0/bfe9f13c23.jpg use 12snap

00:48:750 (48750|1,48750|0,48830|3,48830|2,48911|0,48911|1) - seriously :? ghost

00:48:992 (48992|3,48992|2) - http://puu.sh/twuKl/b1bb08f433.jpg

you have to fix ghost sound and find missed sound
Topic Starter
Illya X Ram Li

laughingcomet wrote:

errr not a big fan of the song

MX
The sv's barely makes sense imo
00:00:927 - why is this a sv and not the 00:01:250 - sounds? it would make more sense if the 00:01:250 - ~ 00:03:347 - 00:03:830 - ~ 00:05:282 - sounds where done as sv's cause they stop quickly
00:11:572 - the other sounds where sv's? ( 00:10:121 - ~ 00:11:089 - )
00:47:056 - why not a sv here?
it would also make more sense if you made the sv's go faster in the start than for them to slow down the song at least for the higher pitched sounds you've done sv's to

00:13:589 (13589|2,13589|1,13669|3,13669|0) - sounds offbeat
00:15:282 - what are these breaks for?
00:16:572 - ^
00:17:540 - ^
00:18:185 - ^
00:18:830 - ^
00:19:153 - ^
00:20:443 - ^
00:21:734 - ^ you have sounds to map on all of these and i don't know why you're not doing it.
00:32:379 - missed?
00:35:766 (35766|1) - not double?
00:43:589 (43589|1,43589|0) - ? The drums have stopped
00:47:056 (47056|3) - ~ 00:47:701 - sounds offbeat
00:48:750 (48750|1,48750|0,48830|3,48830|2,48911|0,48911|1) - why doubles?
00:49:798 - missed?
00:56:895 - ^
00:58:830 (58830|2,58830|3,58911|0,58911|1,58992|3,58992|2,59072|1,59072|0,59153|3,59153|2,59234|1,59234|0) - have you copied and pasted these parts? cause this is way behind the actual "drumroll" that starts at 00:58:185 -
00:59:476 - missed?
00:59:556 - ^
01:02:056 - ^
01:07:943 - ^
01:11:169 - ^
01:11:895 (71895|1,72218|1,72379|1,72540|1,72701|1,72863|1,73024|1) - ???
01:13:185 - missed?
01:14:556 (74556|2,74556|3,74718|3,74718|2) - ghost notes?
01:16:653 - missed?
01:21:895 - ^
01:22:218 - ^
01:23:024 (83024|1,83185|2) - CTRL + H
01:27:459 (87459|3,87459|2) - ghost note
01:27:540 (87540|1,87540|0) - maybe triple?
Maybe go over the map and selfmod it but try to make sure that the timing for the notes is at least correct or as close as you can get them
Ok.
Thx for modding :>
Topic Starter
Illya X Ram Li

laughingcomet wrote:

errr not a big fan of the song

MX
The sv's barely makes sense imo
00:00:927 - why is this a sv and not the 00:01:250 - sounds? it would make more sense if the 00:01:250 - ~ 00:03:347 - 00:03:830 - ~ 00:05:282 - sounds where done as sv's cause they stop quickly
00:11:572 - the other sounds where sv's? ( 00:10:121 - ~ 00:11:089 - )
00:47:056 - why not a sv here?
it would also make more sense if you made the sv's go faster in the start than for them to slow down the song at least for the higher pitched sounds you've done sv's to

00:13:589 (13589|2,13589|1,13669|3,13669|0) - sounds offbeat
00:15:282 - what are these breaks for?
00:16:572 - ^
00:17:540 - ^
00:18:185 - ^
00:18:830 - ^
00:19:153 - ^
00:20:443 - ^
00:21:734 - ^ you have sounds to map on all of these and i don't know why you're not doing it.
00:32:379 - missed?
00:35:766 (35766|1) - not double?
00:43:589 (43589|1,43589|0) - ? The drums have stopped
00:47:056 (47056|3) - ~ 00:47:701 - sounds offbeat
00:48:750 (48750|1,48750|0,48830|3,48830|2,48911|0,48911|1) - why doubles?
00:49:798 - missed?
00:56:895 - ^
00:58:830 (58830|2,58830|3,58911|0,58911|1,58992|3,58992|2,59072|1,59072|0,59153|3,59153|2,59234|1,59234|0) - have you copied and pasted these parts? cause this is way behind the actual "drumroll" that starts at 00:58:185 -
00:59:476 - missed?
00:59:556 - ^
01:02:056 - ^
01:07:943 - ^
01:11:169 - ^
01:11:895 (71895|1,72218|1,72379|1,72540|1,72701|1,72863|1,73024|1) - ???
01:13:185 - missed?
01:14:556 (74556|2,74556|3,74718|3,74718|2) - ghost notes?
01:16:653 - missed?
01:21:895 - ^
01:22:218 - ^
01:23:024 (83024|1,83185|2) - CTRL + H
01:27:459 (87459|3,87459|2) - ghost note
01:27:540 (87540|1,87540|0) - maybe triple?
Maybe go over the map and selfmod it but try to make sure that the timing for the notes is at least correct or as close as you can get them
Ok.
Thx for mod :>
Topic Starter
Illya X Ram Li

Wonki wrote:

hello

EZ
00:04:798 (4798|0,4959|0) - why you used mini jack. 00:04:959 (4959|0) - recommend move to 4

00:07:379 (7379|3) - move to 2 for pitch

00:08:185 (8185|0) - same as above i dont understand why you used mini jack

00:22:218 (22218|1,22379|0,22540|2) - combine this notes. just follow drum sound. like http://puu.sh/twsO6/7c90e23ab3.jpg

00:29:153 - you missed drum sound add note

00:34:314 - same miss drum sound

00:38:992 (38992|2) - move to 4 . maybe hard to EZ cuz of 00:38:508 (38508|2,38992|2) -

00:48:669 (48669|2,48669|1,48992|2,49314|0,49314|3) - http://puu.sh/twt4V/44cc5716e3.jpg this is better

00:53:992 - add note. obviously can be heard

01:08:992 - http://puu.sh/twtjj/c888753f85.jpg

01:13:024 - add note can be heard

01:19:959 - same as above add to 4

01:27:540 - add note to 1. have symbol sound

MX
00:01:572 (1572|1) - move to 1 much better

00:02:218 (2218|2) - move to 4

00:03:508 (3508|0) - this ln can be heard until 00:03:830 -

00:08:347 - add note to drum sound

00:08:508 (8508|2) - delete no reason for 2note

00:08:992 - add note to drum sound

00:10:443 (10443|0) - reduce ln until 00:10:605 -

00:10:605 - add note to drum sound

00:11:734 - miss sound

00:14:153 - add note to symbol sound

00:14:959 (14959|2) - move to 2 much better

00:15:282 - miss sound

00:16:572 - ^

00:17:540 - ^

00:18:185 - um you should add like this sound

00:22:056 (22056|1) - ghost note delete

00:32:379 - miss

00:33:185 (33185|2,33347|1) - ctrl h is much better

00:37:863 (37863|1,37863|2) - ghost

00:37:863 (37863|1,37863|2,43830|0,43830|2,43830|3) - ghost

00:46:250 (46250|2) - change to normal note

00:46:572 (46572|1) - ~ 00:47:056 (47056|1,47218|2,47459|1) - wrong snap http://puu.sh/twuF0/bfe9f13c23.jpg use 12snap

00:48:750 (48750|1,48750|0,48830|3,48830|2,48911|0,48911|1) - seriously :? ghost

00:48:992 (48992|3,48992|2) - http://puu.sh/twuKl/b1bb08f433.jpg

you have to fix ghost sound and find missed sound
Thx for mod :>
I will fix it
Frim4503

Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/456289 by modding it

General

  1. - no hs

MX

  1. 00:01:250 (1250|1,1572|2,1895|1) -better to remove it cuz is not consistent with the other part like
  2. 00:01:411 (1411|1,1411|2) -
  3. 00:02:701 (2701|2) -^
  4. 00:04:476 (4476|0) -^
  5. 00:03:508 (3508|0) -this LN should end at 00:03:750 -
  6. 00:05:685 -add note in here to represent the piano. Example http://puu.sh/ty1kV/a538eee390.png
  7. 00:13:508 (13508|3,13508|0,13589|1,13589|2,13669|3,13669|0,13750|2,13750|1,13830|3,13830|0) -wrong snap (I think the offset is wrong too) idk but if you play it with 25% playback you will notice it
  8. 00:23:992 (23992|2,24153|2) -you should change it with LN cuz it has same sound like 00:23:669 (23669|3,23830|0) -
  9. 00:48:750 -00:48:911 -better to add ¼ note in here for piano cuz the current pattern is akward
  10. 00:58:185 -map those ¼ drum

short mod cuz i hate tv size map

Good luck
Mod Done
Topic Starter
Illya X Ram Li

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/456289 by modding it

General

  1. - no hs

MX

  1. 00:01:250 (1250|1,1572|2,1895|1) -better to remove it cuz is not consistent with the other part like
  2. 00:01:411 (1411|1,1411|2) -
  3. 00:02:701 (2701|2) -^
  4. 00:04:476 (4476|0) -^
  5. 00:03:508 (3508|0) -this LN should end at 00:03:750 -
  6. 00:05:685 -add note in here to represent the piano. Example http://puu.sh/ty1kV/a538eee390.png
  7. 00:13:508 (13508|3,13508|0,13589|1,13589|2,13669|3,13669|0,13750|2,13750|1,13830|3,13830|0) -wrong snap (I think the offset is wrong too) idk but if you play it with 25% playback you will notice it
  8. 00:23:992 (23992|2,24153|2) -you should change it with LN cuz it has same sound like 00:23:669 (23669|3,23830|0) -
  9. 00:48:750 -00:48:911 -better to add ¼ note in here for piano cuz the current pattern is akward
  10. 00:58:185 -map those ¼ drum

short mod cuz i hate tv size map

Good luck
Mod Done
Umm ok.
Thx for mod :>
Lolicon Yuri
Too hard for me :(
Syadow-
oe oe

Mod
[General]

Uncheck Widescreen Support

[EZ]

00:05:282 (5282|1) - LN aja lebih ena

00:07:379 (7379|2,7701|2) - beda pitch imo, 00:07:701 (7701|2) - move ke col 2

00:09:637 (9637|0,9959|0) - bikin aneh ;w; , coba 00:09:959 (9959|0,10121|1) - dituker col nya

00:22:540 (22540|2) - sampai ke 00:23:185 -

00:23:508 (23508|1) - move aja ke 00:23:992 -

00:24:798 - part ini sampai 00:32:218 - aneh n ga konsisten, coba di tata lagi kalo ga chat aku, tak bantuin via irc

00:32:863 (32863|3) - sampai ke 00:33:347 -

00:33:992 (33992|0) - sampai 00:34:798 -

lanjutannya irc aja males copas terus ;w;

:V good luck jgn lupa chat ke aku mas
n buat referensi aja
Buat suara2 yg keras2 "contoh"
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47863
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Soundscape
TitleUnicode:サウンドスケープ
Artist:TRUE
ArtistUnicode:TRUE
Creator:OMGitsRaMayu
Version:Basic
Source:響け!ユーフォニアム2
Tags:sound hibike euphonium season 2 anime opening tv size
BeatmapID:0
BeatmapSetID:537784

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"HIBIKE.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-40,322.58064516129,4,2,1,70,1,0
49314,-100,4,2,1,70,0,1
69637,-100,4,2,1,70,0,0


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448,192,38830,1,0,0:0:0:0:
320,192,38830,1,0,0:0:0:0:
192,192,38992,1,0,0:0:0:0:
64,192,38992,1,0,0:0:0:0:
320,192,39153,1,0,0:0:0:0:
448,192,39153,1,0,0:0:0:0:
192,192,39476,1,0,0:0:0:0:
320,192,39637,1,0,0:0:0:0:
64,192,39959,1,0,0:0:0:0:
448,192,39959,1,0,0:0:0:0:
Topic Starter
Illya X Ram Li

Syadow- wrote:

oe oe

Mod
[General]

Uncheck Widescreen Support

[EZ]

00:05:282 (5282|1) - LN aja lebih ena

00:07:379 (7379|2,7701|2) - beda pitch imo, 00:07:701 (7701|2) - move ke col 2

00:09:637 (9637|0,9959|0) - bikin aneh ;w; , coba 00:09:959 (9959|0,10121|1) - dituker col nya

00:22:540 (22540|2) - sampai ke 00:23:185 -

00:23:508 (23508|1) - move aja ke 00:23:992 -

00:24:798 - part ini sampai 00:32:218 - aneh n ga konsisten, coba di tata lagi kalo ga chat aku, tak bantuin via irc

00:32:863 (32863|3) - sampai ke 00:33:347 -

00:33:992 (33992|0) - sampai 00:34:798 -

lanjutannya irc aja males copas terus ;w;

:V good luck jgn lupa chat ke aku mas
n buat referensi aja
Buat suara2 yg keras2 "contoh"
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47863
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Soundscape
TitleUnicode:サウンドスケープ
Artist:TRUE
ArtistUnicode:TRUE
Creator:OMGitsRaMayu
Version:Basic
Source:響け!ユーフォニアム2
Tags:sound hibike euphonium season 2 anime opening tv size
BeatmapID:0
BeatmapSetID:537784

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"HIBIKE.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-40,322.58064516129,4,2,1,70,1,0
49314,-100,4,2,1,70,0,1
69637,-100,4,2,1,70,0,0


[HitObjects]
448,192,927,1,0,0:0:0:0:
192,192,1250,1,0,0:0:0:0:
320,192,1411,1,0,0:0:0:0:
64,192,1572,1,0,0:0:0:0:
448,192,1895,1,0,0:0:0:0:
320,192,2218,1,0,0:0:0:0:
192,192,2379,1,0,0:0:0:0:
64,192,2701,1,0,0:0:0:0:
192,192,3024,1,0,0:0:0:0:
448,192,3185,1,0,0:0:0:0:
320,192,3347,1,0,0:0:0:0:
64,192,3508,128,0,3830:0:0:0:0:
192,192,3830,1,0,0:0:0:0:
320,192,3992,1,0,0:0:0:0:
448,192,4153,1,0,0:0:0:0:
192,192,4476,1,0,0:0:0:0:
320,192,4798,1,0,0:0:0:0:
448,192,4959,1,0,0:0:0:0:
192,192,5282,1,0,0:0:0:0:
448,192,5605,1,0,0:0:0:0:
320,192,5685,1,0,0:0:0:0:
192,192,5766,1,0,0:0:0:0:
64,192,5847,1,0,0:0:0:0:
448,192,5927,1,0,0:0:0:0:
320,192,6008,1,0,0:0:0:0:
192,192,6089,1,0,0:0:0:0:
64,192,6169,1,0,0:0:0:0:
448,192,6250,1,0,0:0:0:0:
320,192,6330,1,0,0:0:0:0:
192,192,6411,1,0,0:0:0:0:
64,192,6411,1,0,0:0:0:0:
320,192,6734,1,0,0:0:0:0:
448,192,7056,128,0,7218:0:0:0:0:
320,192,7379,128,0,7701:0:0:0:0:
64,192,7701,128,0,8024:0:0:0:0:
192,192,8024,128,0,8185:0:0:0:0:
448,192,8185,128,0,8347:0:0:0:0:
320,192,8508,128,0,8669:0:0:0:0:
64,192,8830,128,0,9637:0:0:0:0:
448,192,9798,1,0,0:0:0:0:
192,192,9959,1,0,0:0:0:0:
320,192,10121,128,0,10443:0:0:0:0:
192,192,10443,128,0,10605:0:0:0:0:
448,192,10766,128,0,10927:0:0:0:0:
64,192,11089,1,0,0:0:0:0:
192,192,11250,1,0,0:0:0:0:
448,192,11572,128,0,11895:0:0:0:0:
64,192,11895,1,0,0:0:0:0:
192,192,12056,1,0,0:0:0:0:
320,192,12218,1,0,0:0:0:0:
448,192,12379,1,0,0:0:0:0:
192,192,12540,1,0,0:0:0:0:
320,192,12701,128,0,13024:0:0:0:0:
64,192,13024,1,0,0:0:0:0:
192,192,13185,1,0,0:0:0:0:
448,192,13347,1,0,0:0:0:0:
320,192,13508,1,0,0:0:0:0:
192,192,13669,1,0,0:0:0:0:
64,192,13830,128,0,14153:0:0:0:0:
448,192,14153,1,0,0:0:0:0:
320,192,14476,1,0,0:0:0:0:
192,192,14798,1,0,0:0:0:0:
64,192,15121,1,0,0:0:0:0:
448,192,15443,1,0,0:0:0:0:
320,192,15766,1,0,0:0:0:0:
192,192,16089,1,0,0:0:0:0:
64,192,16411,1,0,0:0:0:0:
448,192,16734,1,0,0:0:0:0:
320,192,17056,1,0,0:0:0:0:
192,192,17379,1,0,0:0:0:0:
64,192,17701,128,0,18024:0:0:0:0:
448,192,18024,1,0,0:0:0:0:
192,192,18347,1,0,0:0:0:0:
448,192,18508,1,0,0:0:0:0:
320,192,18508,1,0,0:0:0:0:
64,192,18669,1,0,0:0:0:0:
192,192,18992,1,0,0:0:0:0:
320,192,19314,1,0,0:0:0:0:
448,192,19314,1,0,0:0:0:0:
64,192,19637,1,0,0:0:0:0:
448,192,19959,1,0,0:0:0:0:
192,192,20282,1,0,0:0:0:0:
320,192,20605,1,0,0:0:0:0:
448,192,20927,1,0,0:0:0:0:
64,192,21250,1,0,0:0:0:0:
192,192,21572,1,0,0:0:0:0:
448,192,21895,1,0,0:0:0:0:
320,192,22218,1,0,0:0:0:0:
64,192,22540,1,0,0:0:0:0:
192,192,22621,1,0,0:0:0:0:
320,192,22701,1,0,0:0:0:0:
448,192,22782,1,0,0:0:0:0:
64,192,22863,1,0,0:0:0:0:
192,192,22943,1,0,0:0:0:0:
320,192,23024,1,0,0:0:0:0:
448,192,23105,1,0,0:0:0:0:
64,192,23185,1,0,0:0:0:0:
192,192,23347,1,0,0:0:0:0:
448,192,23347,1,0,0:0:0:0:
320,192,23669,1,0,0:0:0:0:
448,192,23669,1,0,0:0:0:0:
192,192,23830,1,0,0:0:0:0:
64,192,23830,1,0,0:0:0:0:
320,192,23992,1,0,0:0:0:0:
448,192,23992,1,0,0:0:0:0:
64,192,24153,128,0,24476:0:0:0:0:
192,192,24153,1,0,0:0:0:0:
448,192,24476,1,0,0:0:0:0:
320,192,24798,1,0,0:0:0:0:
64,192,25121,1,0,0:0:0:0:
192,192,25282,1,0,0:0:0:0:
320,192,25443,1,0,0:0:0:0:
448,192,25766,1,0,0:0:0:0:
320,192,26089,1,0,0:0:0:0:
64,192,26411,1,0,0:0:0:0:
192,192,26572,1,0,0:0:0:0:
320,192,26734,1,0,0:0:0:0:
448,192,27056,1,0,0:0:0:0:
320,192,27379,1,0,0:0:0:0:
64,192,27701,1,0,0:0:0:0:
192,192,27863,1,0,0:0:0:0:
320,192,28024,1,0,0:0:0:0:
448,192,28024,1,0,0:0:0:0:
448,192,28347,1,0,0:0:0:0:
320,192,28508,1,0,0:0:0:0:
192,192,28669,1,0,0:0:0:0:
64,192,28992,1,0,0:0:0:0:
192,192,29153,1,0,0:0:0:0:
320,192,29314,1,0,0:0:0:0:
64,192,29637,1,0,0:0:0:0:
448,192,29637,1,0,0:0:0:0:
320,192,29959,1,0,0:0:0:0:
64,192,30282,1,0,0:0:0:0:
192,192,30443,1,0,0:0:0:0:
320,192,30605,1,0,0:0:0:0:
448,192,30927,1,0,0:0:0:0:
320,192,31250,1,0,0:0:0:0:
64,192,31572,1,0,0:0:0:0:
192,192,31734,1,0,0:0:0:0:
320,192,31895,1,0,0:0:0:0:
448,192,32218,128,0,32540:0:0:0:0:
192,192,32540,128,0,32863:0:0:0:0:
448,192,32863,128,0,33185:0:0:0:0:
320,192,33347,128,0,33830:0:0:0:0:
64,192,33992,128,0,34798:0:0:0:0:
448,192,34798,128,0,35121:0:0:0:0:
192,192,35121,1,0,0:0:0:0:
64,192,35443,1,0,0:0:0:0:
320,192,35605,1,0,0:0:0:0:
192,192,35766,1,0,0:0:0:0:
448,192,35927,1,0,0:0:0:0:
320,192,36089,1,0,0:0:0:0:
192,192,36250,1,0,0:0:0:0:
448,192,36411,1,0,0:0:0:0:
320,192,36572,1,0,0:0:0:0:
64,192,36734,1,0,0:0:0:0:
192,192,36895,1,0,0:0:0:0:
320,192,37056,1,0,0:0:0:0:
448,192,37218,1,0,0:0:0:0:
320,192,37379,1,0,0:0:0:0:
192,192,37379,128,0,38024:0:0:0:0:
64,192,37701,1,0,0:0:0:0:
320,192,38024,1,0,0:0:0:0:
448,192,38024,1,0,0:0:0:0:
320,192,38185,1,0,0:0:0:0:
448,192,38185,1,0,0:0:0:0:
320,192,38347,1,0,0:0:0:0:
448,192,38347,1,0,0:0:0:0:
192,192,38508,1,0,0:0:0:0:
64,192,38508,1,0,0:0:0:0:
448,192,38830,1,0,0:0:0:0:
320,192,38830,1,0,0:0:0:0:
192,192,38992,1,0,0:0:0:0:
64,192,38992,1,0,0:0:0:0:
320,192,39153,1,0,0:0:0:0:
448,192,39153,1,0,0:0:0:0:
192,192,39476,1,0,0:0:0:0:
320,192,39637,1,0,0:0:0:0:
64,192,39959,1,0,0:0:0:0:
448,192,39959,1,0,0:0:0:0:
zeeb :*
Alberiansyah
Hai ini mod queue dari saya yang req kemarin :V

NOTE* Sebelum saya modding map orang, saya mengingatkan bahwa semua moddingan itu tidak ada yang buruk.
Hanya saja ada perbedaan pendapat antara Si pe-modding dan si pembuat Beatmap.


Diff: NM
Diff: NM
-Dari sini 00:18:185 nih SSnya https://osu.ppy.sh/ss/7204930 samakan seperti bagian ini tapi mirror 00:24:476 nih SSnya https://osu.ppy.sh/ss/7204927 Tapi note panjangnya jangan di mirror-in
-Tambah 1 note 00:48:024
-1 note 00:56:572

Diff: HD
Diff HD
-Ini 00:04:476 Mirror-in kayak 00:02:701 inget Mirror-in yang 00:04:476
-https://osu.ppy.sh/ss/7204972 Mirror-in gan :v
DustMoon
Hi~OMGitsRaMayu
1|2|3|4|
EZ
00:07:701 (7701|2) - move to 2
00:31:572 (31572|3) - move to 1
00:46:572 (46572|1) - ^
01:17:379 (77379|0) - move to 2
NM
00:05:927 (5927|3,6008|2) - Ctrl+H
00:06:250 (6250|3,6330|2) - Ctrl+H
00:06:411 (6411|3) - move to 3
00:28:992 (28992|1) - move to 3
00:43:185 (43185|3,43266|2,43347|1,43427|0) - ^
00:48:992 (48992|1) - change to LN
01:02:218 (62218|0,62540|0,62863|0) - ^
01:07:701 (67701|0,67782|1,67863|2) - ^
01:09:153 (69153|3,69234|2,69314|1) - ^
01:27:540 (87540|1,87540|3) - change to LN
HD
01:27:540 (87540|1,87540|3) - ^
00:26:895 (26895|1,27056|0,27218|1,27379|0,27540|1,27701|0) - ^
00:28:508 (28508|2,28669|2,28669|1) - ^
00:33:024 (33024|2) - move to 4
00:38:830 (38830|3) - move to 3
00:47:083 (47083|1,47083|3,47325|0,47325|1,47486|2,47486|3) - ^
00:54:153 (54153|3) - move to 1
01:12:379 (72379|3) - move to 3
01:12:701 (72701|0) - move to 2
01:12:701 (72701|0) - change to LN
Topic Starter
Illya X Ram Li

DustMoon wrote:

Hi~OMGitsRaMayu
1|2|3|4|
EZ
00:07:701 (7701|2) - move to 2
00:31:572 (31572|3) - move to 1
00:46:572 (46572|1) - ^
01:17:379 (77379|0) - move to 2
NM
00:05:927 (5927|3,6008|2) - Ctrl+H
00:06:250 (6250|3,6330|2) - Ctrl+H
00:06:411 (6411|3) - move to 3
00:28:992 (28992|1) - move to 3
00:43:185 (43185|3,43266|2,43347|1,43427|0) - ^
00:48:992 (48992|1) - change to LN
01:02:218 (62218|0,62540|0,62863|0) - ^
01:07:701 (67701|0,67782|1,67863|2) - ^
01:09:153 (69153|3,69234|2,69314|1) - ^
01:27:540 (87540|1,87540|3) - change to LN
HD
01:27:540 (87540|1,87540|3) - ^
00:26:895 (26895|1,27056|0,27218|1,27379|0,27540|1,27701|0) - ^
00:28:508 (28508|2,28669|2,28669|1) - ^
00:33:024 (33024|2) - move to 4
00:38:830 (38830|3) - move to 3
00:47:083 (47083|1,47083|3,47325|0,47325|1,47486|2,47486|3) - ^
00:54:153 (54153|3) - move to 1
01:12:379 (72379|3) - move to 3
01:12:701 (72701|0) - move to 2
01:12:701 (72701|0) - change to LN
Thx for mod :)
Topic Starter
Illya X Ram Li

Alberiansyah wrote:

Hai ini mod queue dari saya yang req kemarin :V

NOTE* Sebelum saya modding map orang, saya mengingatkan bahwa semua moddingan itu tidak ada yang buruk.
Hanya saja ada perbedaan pendapat antara Si pe-modding dan si pembuat Beatmap.


Diff: NM
Diff: NM
-Dari sini 00:18:185 nih SSnya https://osu.ppy.sh/ss/7204930 samakan seperti bagian ini tapi mirror 00:24:476 nih SSnya https://osu.ppy.sh/ss/7204927 Tapi note panjangnya jangan di mirror-in
-Tambah 1 note 00:48:024
-1 note 00:56:572

Diff: HD
Diff HD
-Ini 00:04:476 Mirror-in kayak 00:02:701 inget Mirror-in yang 00:04:476
-https://osu.ppy.sh/ss/7204972 Mirror-in gan :v
Makasih mod nya :)
midgy
From Modding queue

MX
00:16:734 - could maybe make this a hand because of the bell?

00:25:282 -
00:26:572 -
00:27:863 -
00:30:282 (30282|1,30443|1) -
00:31:734 -

Shoudn't these be jumps or am i missing something?

00:46:572 (46572|1) - extend this ln until the next note like the next ones

00:48:105 (48105|3,48185|2,48266|1,48347|0,48427|1,48508|3,48589|2) - ghost notes
00:48:508 - you could put a 1/8 roll here for the piano

00:59:314 - 1/4 sounds here

01:08:508 - could map this part like

because i'm pretty sure 01:08:911 (68911|3,68911|2,69072|2,69072|3) - are ghost notes

Also the sv's are really awkward to play, you could use something like

and move the timing to

it has the same effect and is a lot smoother to play.
Topic Starter
Illya X Ram Li

Midgy wrote:

From Modding queue

MX
00:16:734 - could maybe make this a hand because of the bell?

00:25:282 -
00:26:572 -
00:27:863 -
00:30:282 (30282|1,30443|1) -
00:31:734 -

Shoudn't these be jumps or am i missing something?

00:46:572 (46572|1) - extend this ln until the next note like the next ones

00:48:105 (48105|3,48185|2,48266|1,48347|0,48427|1,48508|3,48589|2) - ghost notes
00:48:508 - you could put a 1/8 roll here for the piano

00:59:314 - 1/4 sounds here

01:08:508 - could map this part like

because i'm pretty sure 01:08:911 (68911|3,68911|2,69072|2,69072|3) - are ghost notes

Also the sv's are really awkward to play, you could use something like

and move the timing to

it has the same effect and is a lot smoother to play.
Thx for mod :*
Combistein
Hello ! Here is my mod on the MX difficulty of your map :D
-------------------------------------------------------------------
00:01:250 (1250|3,1250|1,1250|0,1411|1,1411|2,1572|3,1572|2,1572|0) –
I think a pattern like that would be more fluid than yours ^^
https://puu.sh/ueCvC/be8828d0e1.jpg
-------------------------------------------------------------------
00:07:056 (7056|2,7056|3) – why 2 notes? the song is not as louder as there is at: 00:06:734 (6734|3,6734|2) –
-------------------------------------------------------------------
00:14:153 (14153|3,14153|0,14314|2,14314|1,14476|3,14476|0,14637|1,14637|2,14798|0,14798|2,14959|3,14959|2,15121|3,15121|2,15121|0,15121|1,15282|1,15443|3,15443|0,15605|2,15605|1,15766|3,15766|0,15927|3,15927|2,16089|1,16089|0,16250|2,16250|1,16411|2,16411|1,16411|3,16411|0,16572|2,16734|3,16734|0,16895|3,16895|1,17056|2,17056|0,17218|1,17218|2,17379|1,17379|3,17379|0,17540|2,17540|1,17701|0,17701|3,17701|1,18024|3,18024|2,18024|0,18185|2,18347|1,18347|3,18508|3,18508|0,18508|2,18669|1,18669|3,18669|0,18992|2,18992|3,18992|0,19314|0,19314|3,19476|1,19476|2,19637|2,19637|3,19798|1,19798|2,19959|3,19959|0,20121|1,20121|2,20282|2,20282|0,20282|1,20282|3,20443|2,20605|1,20605|0,20766|1,20766|2,20927|3,20927|0,21089|2,21089|1,21250|1,21250|3,21411|2) –
For all this pattern, i’ll recommand you to do an easier pattern like 2 notes on the white line and 1 note on the red line. No need to get this part too spammy ^^
-------------------------------------------------------------------
00:38:024 (38024|2,38185|2,38347|2,38508|2) – avoid doing jack hammers pattern ^^ That’s a killer pattern in DT:D
-------------------------------------------------------------------
00:40:766 (40766|2,40927|2,41089|2,41250|2) -
Same as upper
-------------------------------------------------------------------
01:26:089 (86089|2) –
I’ll recommand you to put this note on the first column instead of the third ^^
----------------------------------------------------------------------
Your map has got no hitsounding, that would be cool and very recommanded to add some.
You can look for the hitsounds of this map: https://osu.ppy.sh/b/667141
----------------------------------------------------------------------
General view :
Be advised to not get your patterns too spammy, because ok, your map will get some stars and so some more pp, but you’ll lose much fluidity and fun to play ^^
This is a very cool beatmap, and the song is cool !
Good luck for your ranking ! :D
Topic Starter
Illya X Ram Li

Combistein wrote:

Hello ! Here is my mod on the MX difficulty of your map :D
-------------------------------------------------------------------
00:01:250 (1250|3,1250|1,1250|0,1411|1,1411|2,1572|3,1572|2,1572|0) –
I think a pattern like that would be more fluid than yours ^^
https://puu.sh/ueCvC/be8828d0e1.jpg
-------------------------------------------------------------------
00:07:056 (7056|2,7056|3) – why 2 notes? the song is not as louder as there is at: 00:06:734 (6734|3,6734|2) –
-------------------------------------------------------------------
00:14:153 (14153|3,14153|0,14314|2,14314|1,14476|3,14476|0,14637|1,14637|2,14798|0,14798|2,14959|3,14959|2,15121|3,15121|2,15121|0,15121|1,15282|1,15443|3,15443|0,15605|2,15605|1,15766|3,15766|0,15927|3,15927|2,16089|1,16089|0,16250|2,16250|1,16411|2,16411|1,16411|3,16411|0,16572|2,16734|3,16734|0,16895|3,16895|1,17056|2,17056|0,17218|1,17218|2,17379|1,17379|3,17379|0,17540|2,17540|1,17701|0,17701|3,17701|1,18024|3,18024|2,18024|0,18185|2,18347|1,18347|3,18508|3,18508|0,18508|2,18669|1,18669|3,18669|0,18992|2,18992|3,18992|0,19314|0,19314|3,19476|1,19476|2,19637|2,19637|3,19798|1,19798|2,19959|3,19959|0,20121|1,20121|2,20282|2,20282|0,20282|1,20282|3,20443|2,20605|1,20605|0,20766|1,20766|2,20927|3,20927|0,21089|2,21089|1,21250|1,21250|3,21411|2) –
For all this pattern, i’ll recommand you to do an easier pattern like 2 notes on the white line and 1 note on the red line. No need to get this part too spammy ^^
-------------------------------------------------------------------
00:38:024 (38024|2,38185|2,38347|2,38508|2) – avoid doing jack hammers pattern ^^ That’s a killer pattern in DT:D
-------------------------------------------------------------------
00:40:766 (40766|2,40927|2,41089|2,41250|2) -
Same as upper
-------------------------------------------------------------------
01:26:089 (86089|2) –
I’ll recommand you to put this note on the first column instead of the third ^^
----------------------------------------------------------------------
Your map has got no hitsounding, that would be cool and very recommanded to add some.
You can look for the hitsounds of this map: https://osu.ppy.sh/b/667141
----------------------------------------------------------------------
General view :
Be advised to not get your patterns too spammy, because ok, your map will get some stars and so some more pp, but you’ll lose much fluidity and fun to play ^^
This is a very cool beatmap, and the song is cool !
Good luck for your ranking ! :D
Thx for modding
Topic Starter
Illya X Ram Li

Midgy wrote:

From Modding queue

MX
00:16:734 - could maybe make this a hand because of the bell?

00:25:282 -
00:26:572 -
00:27:863 -
00:30:282 (30282|1,30443|1) -
00:31:734 -

Shoudn't these be jumps or am i missing something?

00:46:572 (46572|1) - extend this ln until the next note like the next ones

00:48:105 (48105|3,48185|2,48266|1,48347|0,48427|1,48508|3,48589|2) - ghost notes
00:48:508 - you could put a 1/8 roll here for the piano

00:59:314 - 1/4 sounds here

01:08:508 - could map this part like

because i'm pretty sure 01:08:911 (68911|3,68911|2,69072|2,69072|3) - are ghost notes

Also the sv's are really awkward to play, you could use something like

and move the timing to

it has the same effect and is a lot smoother to play.
Ok.
Thx for it :D
Topic Starter
Illya X Ram Li
UPDATE !!
Fix SV at HD and MX Difficult

Thx , Illya X Ram Li
Hilmi Ghazian
GCorp_Team Modding Queue


karena orang indo, pakai bahasa indo aja dah :D :D
1|2|3|4

GENERAL
kenapa nggak ada hitsound?

MX
00:08:185 (8185|1) - pindah ke 1
00:09:798 (9798|1) - pindah ke 4
00:10:121 (10121|2,10443|3) - tukar tempat
00:12:056 (12056|3) - delete (nggak kedengaran suaranya)
00:12:379 (12379|0,12379|1) - ctrl+H
00:13:185 (13185|1) - pindah ke 1
00:20:443 (20443|2) - pindah ke 4
00:27:701 (27701|0,27863|1) - ctrl+G
00:29:153 (29153|1) - pindah ke 1
00:36:411 (36411|3) - pindah ke 3
00:38:347 (38347|2) - pindah ke 4
tolong re arrange biar nggak terjadi 00:40:766 (40766|2,40927|2,41089|2,41250|2,41411|2) -
00:45:443 (45443|1) - pindah ke 3
01:01:895 (61895|1,62056|1,62218|1,62379|1,62540|1,62701|1) - tolong re arrange soalnya kalau dipindah susah
01:06:572 (66572|2) - pindah ke 4
01:10:927 (70927|0) - pindah ke 2
01:12:379 (72379|1) - pindah ke 4
01:17:863 (77863|1,78024|1) - pindah ke 1
01:26:089 (86089|1,86089|2) - geser satu ke kiri dan 01:26:250 (86250|0) - pindah ke 2 serta 01:26:572 (86572|2) - pindah ke 1
01:26:734 (86734|0,86734|1,86734|2,86895|1,86895|3,86895|2,87056|1,87056|0,87137|2,87137|3,87218|1,87218|0,87298|2,87298|3,87379|0,87379|1) - ctrl+H

sekian mod dari saya, terima kasih :D :D :D
Topic Starter
Illya X Ram Li

[1st GCorp] wrote:

GCorp_Team Modding Queue


karena orang indo, pakai bahasa indo aja dah :D :D
1|2|3|4

GENERAL
kenapa nggak ada hitsound?

MX
00:08:185 (8185|1) - pindah ke 1
00:09:798 (9798|1) - pindah ke 4
00:10:121 (10121|2,10443|3) - tukar tempat
00:12:056 (12056|3) - delete (nggak kedengaran suaranya)
00:12:379 (12379|0,12379|1) - ctrl+H
00:13:185 (13185|1) - pindah ke 1
00:20:443 (20443|2) - pindah ke 4
00:27:701 (27701|0,27863|1) - ctrl+G
00:29:153 (29153|1) - pindah ke 1
00:36:411 (36411|3) - pindah ke 3
00:38:347 (38347|2) - pindah ke 4
tolong re arrange biar nggak terjadi 00:40:766 (40766|2,40927|2,41089|2,41250|2,41411|2) -
00:45:443 (45443|1) - pindah ke 3
01:01:895 (61895|1,62056|1,62218|1,62379|1,62540|1,62701|1) - tolong re arrange soalnya kalau dipindah susah
01:06:572 (66572|2) - pindah ke 4
01:10:927 (70927|0) - pindah ke 2
01:12:379 (72379|1) - pindah ke 4
01:17:863 (77863|1,78024|1) - pindah ke 1
01:26:089 (86089|1,86089|2) - geser satu ke kiri dan 01:26:250 (86250|0) - pindah ke 2 serta 01:26:572 (86572|2) - pindah ke 1
01:26:734 (86734|0,86734|1,86734|2,86895|1,86895|3,86895|2,87056|1,87056|0,87137|2,87137|3,87218|1,87218|0,87298|2,87298|3,87379|0,87379|1) - ctrl+H

sekian mod dari saya, terima kasih :D :D :D
Makasih pak buat mod nya :>
[ Ari Knight ]
From Queue ngasal :'v [sebenarnya req-nya lewat Fb, ya sudahlah soalnya gak punya queue di osu :'v]

Free MOD, no need to M4M [but depends on my mood, the MOD quality was unknown LOL]

MX
Modder Newbie
kalo mau MOD dari saya tinggal PM lewat osu atau lewat Facebook [http://www.facebook.com/AriKnightBruh | Biasanya MODing yang Easy sampe Hard, kalau ada req. MOD lebih dari Hard tergantung Map dan lagunya (Anisong, J-song, Camellia, Nanahira saya ACC)] sebelum itu kalo seandainya MOD telat atau semacamnya tolong ingatkan saya LOL

[saya koreksi, saya cuma MODding & Guess Diff Mania, selain itu tergantung]

jarang [bahkan gak pernah] ngoreksi Meta karena kurang berpengalaman soal itu ama inet susah di rumah :'v

|1| |2| |3| |4|

  1. 00:13:347 (13347|1,13347|2) - CTRL + ← 1x
  2. 00:13:508 - sampe 00:13:830 - coba ini
  3. 00:19:637 (19637|2) - CTRL + ← 1x ? maybe
  4. 01:27:540 (87540|0,87540|3) - make to be LN until 01:28:024 -

dah itu aja [fak, nyaris dah gak ada yang bisa saya benerin LoL]
menurut saya map-nya bagus, sekian :'v

[Maaf bila kritiknya terlalu pedes, saya juga gak mungkin bisa bikin map se bagus ini tapi itu pendapat saya ^_^]

oh ya, Guess Diff saya juga buat [biasanya easy/EZ sampai Hard/HD] kalau lagunya bagus terutama Nanahira, Camellia sama J-song
Terserah mau dikasih kudos atau gak :'v

ada yang kurang? reply aja :3 sekalian saya nitif Star :'v
Topic Starter
Illya X Ram Li

Ari Knight wrote:

From Queue ngasal :'v [sebenarnya req-nya lewat Fb, ya sudahlah soalnya gak punya queue di osu :'v]

Free MOD, no need to M4M [but depends on my mood, the MOD quality was unknown LOL]

MX
Modder Newbie
kalo mau MOD dari saya tinggal PM lewat osu atau lewat Facebook [http://www.facebook.com/AriKnightBruh | Biasanya MODing yang Easy sampe Hard, kalau ada req. MOD lebih dari Hard tergantung Map dan lagunya (Anisong, J-song, Camellia, Nanahira saya ACC)] sebelum itu kalo seandainya MOD telat atau semacamnya tolong ingatkan saya LOL

[saya koreksi, saya cuma MODding & Guess Diff Mania, selain itu tergantung]

jarang [bahkan gak pernah] ngoreksi Meta karena kurang berpengalaman soal itu ama inet susah di rumah :'v

|1| |2| |3| |4|

  1. 00:13:347 (13347|1,13347|2) - CTRL + ← 1x
  2. 00:13:508 - sampe 00:13:830 - coba ini
  3. 00:19:637 (19637|2) - CTRL + ← 1x ? maybe
  4. 01:27:540 (87540|0,87540|3) - make to be LN until 01:28:024 -

dah itu aja [fak, nyaris dah gak ada yang bisa saya benerin LoL]
menurut saya map-nya bagus, sekian :'v

[Maaf bila kritiknya terlalu pedes, saya juga gak mungkin bisa bikin map se bagus ini tapi itu pendapat saya ^_^]

oh ya, Guess Diff saya juga buat [biasanya easy/EZ sampai Hard/HD] kalau lagunya bagus terutama Nanahira, Camellia sama J-song
Terserah mau dikasih kudos atau gak :'v

ada yang kurang? reply aja :3 sekalian saya nitif Star :'v
sip dah mz wkwkw :D
makasih mod nya :>
Arzenvald
oui!

first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4

[General]
you can render the .png background to .jpg to reduce the filesize
where's the hitsound? you should hitsound the map

[Easy]
00:22:540 (22540|2) - stop at 00:23:185 -
00:23:347 (23347|0) - 00:23:830 (23830|2) - change to note, they would layer the drum, then
00:23:669 - & 00:23:992 - add note here
00:27:056 (27056|2) - move to 2, to make similar anchor like 00:25:766 (25766|2,26089|2) -
00:38:508 (38508|2) - change to note, to make it more easier to play
00:43:642 (43642|3) - resnap to 00:43:669 -, don't forget to check some unsnape in the other diff
00:57:056 (57056|1) - remove, some sudden double there
00:57:379 (57379|2,57701|1,57863|0) - move to 234, then 00:58:185 (58185|1,58347|2,58508|3,58669|0) - ctrl + H this, better PR

[Normal]
00:01:895 (1895|2,2701|0,3508|0,4476|2,5282|2) - i don't see why you use double here, the single note is enough o3o
00:05:605 (5605|3,5685|2,5766|0,5847|1,5927|3,6008|2,6089|0,6169|1,6250|3,6330|2) - 00:13:589 (13589|1) - 1/4 are way too 'Hard' than what i usually see in normal, its too Hard for Normal
00:22:540 (22540|3,22621|2,22701|1,22782|0,22863|1,22943|2,23024|3) - wao stair
00:13:589 (13589|1) - same ^ , i suggest to keep use 1/2 LN or other easier pattern


00:14:153 (14153|1) - 00:16:734 (16734|3) - 00:19:314 (19314|2) - 00:20:605 (20605|2) - 00:21:895 (21895|2) - add
00:20:282 (20282|0) - 00:21:572 (21572|3) - remove
the double doesn't layer any stronger sound, while some single note could have some more
00:24:153 (24153|0,24476|3) - ctrl + H, follow the raise-up pitch, left to right

00:28:024 (28024|1) - might too early for triple and LN here, remove

00:43:642 (43642|3,43642|0) - unsnap, resnap to 00:43:669 -

00:46:572 (46572|0,46841|1,47083|1,47298|3,47486|1,47486|0) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

00:48:347 (48347|3) - try this : https://puu.sh/ukd0P/a3c960a1b3.png

00:56:089 (56089|3) - move to 00:55:927 -

00:59:637 (59637|0) - 01:10:927 (70927|0) - remove , better not to use double between these 1/4

01:11:895 (71895|3) - move to 1, then 01:12:056 - add at 4

01:18:669 (78669|3) - nerf this and use simpler pattern, or try this : https://puu.sh/ukdaS/c0e5ed96b9.png this should be easier to play

[Hard]
00:05:712 (5712|0,5820|2,5873|3) - remove , then add at 00:05:766 - & 00:05:847 - , i think its too early to map the fast piano in HD
00:23:266 (23266|0) - remove, it has no sound
00:32:379 - add, missed the kick sound
00:43:642 (43642|0,43642|3,43642|2) - resnap like normal & easy do

00:43:830 (43830|2,43830|0) - remove, the sound is too faint for double
00:46:572 (46572|1,46814|2,47083|1,47325|1,47486|2) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

00:58:750 (58750|2,58911|0,59072|2,59234|0) - remove, there's no sound, what are you mapping here?
00:58:992 (58992|1) - add 1 more note to emphasize the downbeat
01:08:105 (68105|2) - remove
01:08:911 (68911|2,69072|0) - remove
01:08:992 (68992|1) - add 1 more note
01:14:556 (74556|0,74556|1) - remove

nice HD diff, a little more clean up and it would be more better

[Maximum]
00:43:642 (43642|1,43642|3,43642|0) - resnap to 00:43:669 -
00:46:572 (46572|3,46841|3,47083|3,47298|3,47701|3) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

oh actually, this diff has quiet... uhhhhhhhhhhhh overnote everywhere
you don't map every beat with 3 & 4 notes stimultanously, every sound has its limit to map.
i highly suggest to take a look at other tv size ranked maps, they are seldomly uses triplets in every part, you did a great job mapping HD btw
sorry i'll skip this diff

btw, hope it helps, don't forget your M4M, good luck! nice set
Topic Starter
Illya X Ram Li

ajeemaniz wrote:

oui!

first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4

[General]
you can render the .png background to .jpg to reduce the filesize
where's the hitsound? you should hitsound the map

[Easy]
00:22:540 (22540|2) - stop at 00:23:185 -
00:23:347 (23347|0) - 00:23:830 (23830|2) - change to note, they would layer the drum, then
00:23:669 - & 00:23:992 - add note here
00:27:056 (27056|2) - move to 2, to make similar anchor like 00:25:766 (25766|2,26089|2) -
00:38:508 (38508|2) - change to note, to make it more easier to play
00:43:642 (43642|3) - resnap to 00:43:669 -, don't forget to check some unsnape in the other diff
00:57:056 (57056|1) - remove, some sudden double there
00:57:379 (57379|2,57701|1,57863|0) - move to 234, then 00:58:185 (58185|1,58347|2,58508|3,58669|0) - ctrl + H this, better PR

[Normal]
00:01:895 (1895|2,2701|0,3508|0,4476|2,5282|2) - i don't see why you use double here, the single note is enough o3o
00:05:605 (5605|3,5685|2,5766|0,5847|1,5927|3,6008|2,6089|0,6169|1,6250|3,6330|2) - 00:13:589 (13589|1) - 1/4 are way too 'Hard' than what i usually see in normal, its too Hard for Normal
00:22:540 (22540|3,22621|2,22701|1,22782|0,22863|1,22943|2,23024|3) - wao stair
00:13:589 (13589|1) - same ^ , i suggest to keep use 1/2 LN or other easier pattern


00:14:153 (14153|1) - 00:16:734 (16734|3) - 00:19:314 (19314|2) - 00:20:605 (20605|2) - 00:21:895 (21895|2) - add
00:20:282 (20282|0) - 00:21:572 (21572|3) - remove
the double doesn't layer any stronger sound, while some single note could have some more
00:24:153 (24153|0,24476|3) - ctrl + H, follow the raise-up pitch, left to right

00:28:024 (28024|1) - might too early for triple and LN here, remove

00:43:642 (43642|3,43642|0) - unsnap, resnap to 00:43:669 -

00:46:572 (46572|0,46841|1,47083|1,47298|3,47486|1,47486|0) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

00:48:347 (48347|3) - try this : https://puu.sh/ukd0P/a3c960a1b3.png

00:56:089 (56089|3) - move to 00:55:927 -

00:59:637 (59637|0) - 01:10:927 (70927|0) - remove , better not to use double between these 1/4

01:11:895 (71895|3) - move to 1, then 01:12:056 - add at 4

01:18:669 (78669|3) - nerf this and use simpler pattern, or try this : https://puu.sh/ukdaS/c0e5ed96b9.png this should be easier to play

[Hard]
00:05:712 (5712|0,5820|2,5873|3) - remove , then add at 00:05:766 - & 00:05:847 - , i think its too early to map the fast piano in HD
00:23:266 (23266|0) - remove, it has no sound
00:32:379 - add, missed the kick sound
00:43:642 (43642|0,43642|3,43642|2) - resnap like normal & easy do

00:43:830 (43830|2,43830|0) - remove, the sound is too faint for double
00:46:572 (46572|1,46814|2,47083|1,47325|1,47486|2) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

00:58:750 (58750|2,58911|0,59072|2,59234|0) - remove, there's no sound, what are you mapping here?
00:58:992 (58992|1) - add 1 more note to emphasize the downbeat
01:08:105 (68105|2) - remove
01:08:911 (68911|2,69072|0) - remove
01:08:992 (68992|1) - add 1 more note
01:14:556 (74556|0,74556|1) - remove

nice HD diff, a little more clean up and it would be more better

[Maximum]
00:43:642 (43642|1,43642|3,43642|0) - resnap to 00:43:669 -
00:46:572 (46572|3,46841|3,47083|3,47298|3,47701|3) - resnap to 1/12 00:46:626 - 00:46:841 - 00:47:083 - 00:47:298 - 00:47:513 - , use 1/12

oh actually, this diff has quiet... uhhhhhhhhhhhh overnote everywhere
you don't map every beat with 3 & 4 notes stimultanously, every sound has its limit to map.
i highly suggest to take a look at other tv size ranked maps, they are seldomly uses triplets in every part, you did a great job mapping HD btw
sorry i'll skip this diff

btw, hope it helps, don't forget your M4M, good luck! nice set
thx.
i'll review this map
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