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Hyakkoku Hajime - Sonna Wake de Taxi de...,

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Topic Starter
dylansantosh
This beatmap was submitted using in-game submission on Monday, January 23, 2017 at 8:58:20 PM

Artist: Hyakkoku Hajime
Title: Sonna Wake de Taxi de...,
Source: けいおん!
Tags: Meme Classic Short Piano k-on! keion Hirasawa yui instrumental Elevator
BPM: 114
Filesize: 1462kb
Play Time: 00:39
Difficulties Available:
  1. Easy (1.65 stars, 47 notes)
  2. Hard (2.55 stars, 79 notes)
  3. Normal (1.88 stars, 56 notes)
  4. With the Taxi (3.78 stars, 103 notes)
Download: Hyakkoku Hajime - Sonna Wake de Taxi de...,
Information: Scores/Beatmap Listing
---------------
Nice meme
Pencil's hard+ by Pencil-Kun
iLaskee
1. Hey, put some tags on it :P
Suggestions:
Meme Classic Short Piano
2. The sizes of the circles are a pinch too big compared to a standard map. Consider bumping the size of it from:
Easy: Can stay the same
Normal: 2.4 or 2.5
Hard: 3.5
In Ti in the Sun-Divided: 4
Topic Starter
dylansantosh

iLaskee wrote:

1. Hey, put some tags on it :P
Suggestions:
Meme Classic Short Piano ah thanks, will add these too.
2. The sizes of the circles are a pinch too big compared to a standard map. I like my circles big
thanks!
Invertable
Hi saw your request on #modreqs
Just came here to fix offset couse map is preety small and just simple and cant find anything else
offset 478
offset 17304
Good luck
Topic Starter
dylansantosh

Invertable wrote:

Hi saw your request on #modreqs
Just came here to fix offset couse map is preety small and just simple and cant find anything else
offset 478
offset 17304
Good luck
Thanks a lot! I was struggling with it for a while, but appears that second red timing point isn't snapped with previous timing point.
iLaskee
Is there more to the title? I know, there probably isn't, but I just feel like there is because of the "..." If there is, you should put the whole title on it :P
If it's TOO long, as in 70 characters, I won't mind.
Topic Starter
dylansantosh

iLaskee wrote:

Is there more to the title? I know, there probably isn't, but I just feel like there is because of the "..." If there is, you should put the whole title on it :P
If it's TOO long, as in 70 characters, I won't mind.
No that's the actual title
Shiranai
Hello!
Sugestion,

General
  1. Your mp3 bitrate supposed to be around 128~192 kbps, your current one exceeds what written on rules
  2. About the artist name, I think he doesn't have prefered romanization, so I think Hyakkoku Hajime on Romanised Artist is already correct but you should put 百石元 On Artist coloumn
  3. Your background size could be maximized on 1366x768 or 1920x1200
  4. Maybe you can silent the slider slide sound, it's kinda distraction to hear imo
  5. You need a preview point on each difficulties
Normal
  1. 00:15:214 (1,1) - On lower difficulty, you should have sufficient rest time after a spinner, on that one you don't seems have enough time for preparation on the next note. My sugestion try to replace that spinner with a 3/1 slider like http://puu.sh/su5vw/2373c4f382.jpg or just leave it blank like you did on Hard
  2. 00:17:304 - until the end, the music itself contain two timing point, and I don't really think doing 1/1 spam for a Normal on 194bpm is considered "easy" to be played by beginner, maybe you can replace some rhythm with 2/1 or something to make the density lower
  3. 00:37:097 - Could be more clickable imo, maybe try to have a circle there and make the spinner beggin on here instead 00:37:407 -
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg

    The patterning seems good, no weird overlapping or things, just reconsider your rhythm wise on the 194bpm part
Hard
  1. 00:05:214 (2,3) - The spacing seems too low imo, compared to another 1/1 here 00:03:635 (3,4) - 00:08:899 (1,2) - shouldn't the spacing should be around 1.30x?
  2. 00:14:162 (2,1) - Try to repatterning that one into https://osu.ppy.sh/ss/6653986 ? Somehow the flow a bit weird on that one, also it could fix the spacing as well, then you can stacked this 00:15:214 (1) - with 00:16:969 (1) -
  3. 00:26:169 (1,2) - The cursor movement seems not comfortable imo, it's like we just turn too sharp on that one, maybe a bit rearrange a bit into 00:26:169 (1,2) - ?
  4. 00:33:386 (1,2,3,4,5,6) - I think most people will distinguish that one as 1/1 instead 1/3 lol. Maybe you can try to indicate them better like adding some NCs or sth?
  5. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Insane
  1. 00:16:969 (4) - Try to silent the slider end by using soft sampleset http://puu.sh/su5Zl/47c28ce5c3.jpg , I think it can make the transition more softer on that one
  2. 00:21:633 (2,3,1) - The spacing seems too low, yet the other 1/3 have bigger spacing than that, I think it will be more consistent if they are even
  3. 00:33:386 (1,2,3,4,5,6) - Mmm the jumps a bit unorganized imo, it would be great if the jump have a pattern or something, I think you could use a star jump pattern based on current one
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Fun map and song, wish it could be ranked someday
Good luck!
Topic Starter
dylansantosh

Mako Sakata wrote:

Hello!
Sugestion,

General
  1. Your mp3 bitrate supposed to be around 128~192 kbps, your current one exceeds what written on rules yes i want to keep it high till very last moment
  2. About the artist name, I think he doesn't have prefered romanization, so I think Hyakkoku Hajime on Romanised Artist is already correct but you should put 百石元 On Artist coloumn Ah i used what the mp3 gave me, thank you :)
  3. Your background size could be maximized on 1366x768 or 1920x1200
  4. Maybe you can silent the slider slide sound, it's kinda distraction to hear imo
  5. You need a preview point on each difficulties I forgot i hadnt done that, the thing automatically chose the 2nd red timing point, which i set it at
Normal
  1. 00:15:214 (1,1) - On lower difficulty, you should have sufficient rest time after a spinner, on that one you don't seems have enough time for preparation on the next note. My sugestion try to replace that spinner with a 3/1 slider like http://puu.sh/su5vw/2373c4f382.jpg or just leave it blank like you did on Hard yes, fixed
  2. 00:17:304 - until the end, the music itself contain two timing point, and I don't really think doing 1/1 spam for a Normal on 194bpm is considered "easy" to be played by beginner, maybe you can replace some rhythm with 2/1 or something to make the density lower I tried replacing some taps with sliders, and a wole chunk with just a long 3/1 slider
  3. 00:37:097 - Could be more clickable imo, maybe try to have a circle there and make the spinner beggin on here instead 00:37:407 - Yeah did something like it while fixing previous thing
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg Yes i also added timing point with lower audio

    The patterning seems good, no weird overlapping or things, just reconsider your rhythm wise on the 194bpm part thankyou :)
Hard
  1. 00:05:214 (2,3) - The spacing seems too low imo, compared to another 1/1 here 00:03:635 (3,4) - 00:08:899 (1,2) - shouldn't the spacing should be around 1.30x? Oh i didnt really take ds into account at all
  2. 00:14:162 (2,1) - Try to repatterning that one into https://osu.ppy.sh/ss/6653986 ? Somehow the flow a bit weird on that one, also it could fix the spacing as well, then you can stacked this 00:15:214 (1) - with 00:16:969 (1) - yes did something, made it stack alot now, but it looks good
  3. 00:26:169 (1,2) - The cursor movement seems not comfortable imo, it's like we just turn too sharp on that one, maybe a bit rearrange a bit into 00:26:169 (1,2) - ?
  4. 00:33:386 (1,2,3,4,5,6) - I think most people will distinguish that one as 1/1 instead 1/3 lol. Maybe you can try to indicate them better like adding some NCs or sth? I tried nc's every other one, so it doesnt become nc spam
  5. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Insane
  1. 00:16:969 (4) - Try to silent the slider end by using soft sampleset http://puu.sh/su5Zl/47c28ce5c3.jpg , I think it can make the transition more softer on that one yes it sounded like a kick in the stomach at first, thank you :)
  2. 00:21:633 (2,3,1) - The spacing seems too low, yet the other 1/3 have bigger spacing than that, I think it will be more consistent if they are even yes makes sense
  3. 00:33:386 (1,2,3,4,5,6) - Mmm the jumps a bit unorganized imo, it would be great if the jump have a pattern or something, I think you could use a star jump pattern based on current one yeah
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
mhm

Fun map and song, wish it could be ranked someday
Good luck!
Thanks a lot!! :)) I will try my best
Kyozoru
Hi there! :) found you wanting NM on #modreq, I got ya
Anyways, nice map! It's close to being perfect!

Normal - theres no problem with it, good patterns but the speed of the sliders starting from 00:17:304 (1) - kinda seems like it's not NORMAL, because it doesn't cooperate with the approach rate but anyways i'll leave it up to you to decide.

Hard - Some slider formation are a bit too weird on the beggining, like in this one 00:04:688 (1) - I think that shouldn't be curved like that, try making it just like a straight slider or like this https://puu.sh/sv6Mx/a94f502791.png, match some formations like what you did here in 00:20:912 (4,1,2,3,4,1,2) - That's an amazing one

With the taxi - No problem with this except for these... uhh 00:16:969 (4,1) - If you put it like that, try moving the 00:17:304 (1) - more closer to the previous slider, or except for this slider thingy, https://puu.sh/sv6ZE/7aacc36410.png, you can just make it a little bit shorter like this https://puu.sh/sv71A/c7545adc89.png, that'd be more awesome!
Goodluck with your map! :)
Topic Starter
dylansantosh

Kyozoru wrote:

Hi there! :) found you wanting NM on #modreq, I got ya
Anyways, nice map! It's close to being perfect!

Normal - theres no problem with it, good patterns but the speed of the sliders starting from 00:17:304 (1) - kinda seems like it's not NORMAL, because it doesn't cooperate with the approach rate but anyways i'll leave it up to you to decide. I just increased AR for a bit

Hard - Some slider formation are a bit too weird on the beggining, like in this one 00:04:688 (1) - I think that shouldn't be curved like that, try making it just like a straight slider or like this https://puu.sh/sv6Mx/a94f502791.png, match some formations like what you did here in 00:20:912 (4,1,2,3,4,1,2) - That's an amazing one Thanks for the compliment, also i tried to make it kinda swooshy like the song, I curved it a little bit more to make it compliment the song more

With the taxi - No problem with this except for these... uhh 00:16:969 (4,1) - If you put it like that, try moving the 00:17:304 (1) - more closer to the previous slider, or except for this slider thingy, https://puu.sh/sv6ZE/7aacc36410.png, you can just make it a little bit shorter like this https://puu.sh/sv71A/c7545adc89.png, that'd be more awesome! I like the idea, but when i listen carefully i hear the sound for still quite a bit longer, might consider moving it later anyway, but since there's like an unsnapped timin point later it becomes hard to really do anything with it. It might still indicate the timing change that way though, as in you have to click the next thing in a "hurry", making the rest also in a hurry
Goodluck with your map! :)
Thanks for the mod! Really appreciate it :D
ReFaller
Chat modding
23:42 DylanSan: good day kind sir
23:42 DylanSan: have you got time
23:42 ReFaller: yes atm
23:43 DylanSan: i wanted to ask if you feel like modding something
23:43 ReFaller: sure, why not
23:44 DylanSan: thanks alot :)))
23:44 *DylanSan is listening to [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de...,]
23:45 ReFaller: i will play diff in order raising difficulty
23:45 ReFaller: my main modding method
23:45 DylanSan: that's cool, i'd love any opinion
23:45 DylanSan: so starting with normal right
23:48 ReFaller: 1/6 is sometimes difficult to play
23:48 DylanSan: i have trouble too, trust me
23:49 ReFaller: i should play this one with two fingers
23:50 ReFaller: maybe i will play insane...
23:51 ReFaller: interesting is the fact yu mapped all diffs with cs 2
23:52 DylanSan: yes, that was on purpose :)
23:52 ReFaller: maybe is the reason why i suck while playing
23:52 ReFaller: let's kamikaze
23:52 DylanSan: :o
23:53 DylanSan: you read pretty good, i cant get that far myself xD
23:53 *ReFaller is editing [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de..., [With the taxi]]
23:54 ReFaller: 00:16:969 (4) - NC should works good, it will separate slower and faster parts
23:54 DylanSan: oh as indication that it is going to change
23:54 DylanSan: ya nice one
23:57 ReFaller: i got it something for Hard
23:57 ReFaller: 00:21:015 (1,2) - i got confused here due to this short spacing
23:58 DylanSan: ah i see what you mean
23:59 DylanSan: makes sense, i am wondering what would be a good way to fix
00:00 DylanSan: how about this
00:00 DylanSan: http://puu.sh/sxI30.jpg
00:01 ReFaller: should work
00:01 DylanSan: i should fix blanket too then
00:02 ReFaller: i don't focus for it, but i noticed that tbh
00:02 DylanSan: yeah, but striving for perfect is a good thing right :p
00:03 DylanSan: it is my first time trying to map 1/3rd
00:03 ReFaller: and it successed
AlexZZZ
Normal
AR < 5
If it gonna be lowest diff then put new combo here please
00:23:180 (2)
00:26:582 (3)

00:27:200 (1) - remove new combo here

00:27:200 (1) - maybe change position to x:400, y:136
00:27:510 (2) - this put in 472,224 add second dot here-512,160 (idk if slider out of frame is acceptable - maybe need to rethink of previous slider)

last 2 is not necessary i just think it is not good to overlaping on lowest diff
but if you add ez than ignore my advice
DeRandom Otaku
Quick mod thing
[General]
  1. u will need to re-compress ur mp3 to 192kb/s
[Normal]
  1. 00:15:214 - Theres a long continuous sound here , ignoring it feels really empty so better add a circle atleast
  2. 00:24:108 (4,1) - The DS is close to .9 so better fix it
  3. 00:25:345 (2) - prolly move the anchor point at the end abit downward cuz of dS
  4. 00:36:788 - Having a 1/1 slider which ends at 00:37:097 - would be more cooler
  5. The diff current is harsh to be the first diff of the set since 1.4 SV at 194 BPM is not fine at any rate for a beginner diff
idk how to mod the next two diffs tbh they are way out of my standards . but still try using DS for hards aswell in most part except for emphasis purposes. i m really not sure what else to say , just that this set will need alooooooooooooooooooot of improvement ~
Good luck
Topic Starter
dylansantosh

AlexZZZ wrote:

Normal
AR < 5 this is more of a guideline than a rule. There's going to be an easy added still. imo lower than this is just not suitable because of the higher bpm in the 2nd part. The player gets plenty of time to get used to this AR in the beginning of the song anyway since that's calmer than the rest
If it gonna be lowest diff then put new combo here please
00:23:180 (2) i think i'll leave this one as is
00:26:582 (3) this one makes sense though

00:27:200 (1) - remove new combo here yeh

00:27:200 (1) - maybe change position to x:400, y:136
00:27:510 (2) - this put in 472,224 add second dot here-512,160 (idk if slider out of frame is acceptable - maybe need to rethink of previous slider) this is fine i think

last 2 is not necessary i just think it is not good to overlaping on lowest diff
but if you add ez than ignore my advice

DeRandom Otaku wrote:

Quick mod thing
[General]
  1. u will need to re-compress ur mp3 to 192kb/s yeah, leaving it as is as long as possible :v)
[Normal]
  1. 00:15:214 - Theres a long continuous sound here , ignoring it feels really empty so better add a circle atleast nice catch, i removed a spinner there, but left it empty afterward
  2. 00:24:108 (4,1) - The DS is close to .9 so better fix it mhm
  3. 00:25:345 (2) - prolly move the anchor point at the end abit downward cuz of dS had to re-adjust anyway because of previous thing
  4. 00:36:788 - Having a 1/1 slider which ends at 00:37:097 - would be more cooler yeah
  5. The diff current is harsh to be the first diff of the set since 1.4 SV at 194 BPM is not fine at any rate for a beginner diff I had an Easy before, but i started remapping, so its left out now Edit: I just added it back in
idk how to mod the next two diffs tbh they are way out of my standards . but still try using DS for hards aswell in most part except for emphasis purposes. I think most of it is DS'd though, some things are kind of not because of what you just said, but hey i'll see what other people say i m really not sure what else to say , just that this set will need alooooooooooooooooooot of improvement ~
Good luck
Venix
Hello! From Random Modding Queue

General:
  1. Reduce song to 192kbit
  2. Change source from K-on! > K-On!
Easy:
  1. 00:01:530 (2) - You can move this slider to up a bit and rotate by -11° for better flow and overall aesthetic look.
  2. 00:11:004 (1) - This slider destroys aesthetics, by being too close with 00:08:899 (2) - this slider. To avoid this problem i prefer place notes like this ↓
  3. 00:24:108 (3) - Mby rotate this slider like this ↓ because it will improve aesthetics right here.
  4. 00:33:695 (3) - This 2/1 slider make rythm very randomness right here. To avoid this I prefer use ↓ this rythm.
  5. 00:36:788 (1) - For better rythm feeling I prefer remake this single circle to short 2/3 slider, because it will can express music better right here.
Normal:
  1. 1,4 SV is to high for normal. You should change SV to minimum 1,2 on this diff.
  2. 00:02:583 (1) - You should move this slider a bit to up to avoid antiflow with previous circle.
  3. 00:06:793 (1,2) - Again, light antiflow, but now to fix it I prefer move 00:08:372 (2) - this circle to down and left a bit, like this ↓
  4. 00:19:778 (1,2,3) - This linear flow looks weird with 00:21:015 (1) - this slider. The easiest way to fix it is compose notes like this ↓
  5. 00:36:788 (1) - End of this slider is overmapped. To avoid this you should put end of this slider 00:36:994 - here.
Hard:
  1. 00:00:916 - You can use this 1/6 right here, because this is only 114BPM right here and it will not to hard for player who playing hard diffs.
  2. Spacing between 00:09:951 (2,1) - these two notes should be higher than spacing 00:11:004 (1,2) - right here, because 2 and 1 is placed on 1/1 beat,
    which is slower than 00:11:004 (1,2) - this 2/3.
  3. 00:22:871 (2) - This slider should be more rotated to left, because transition between 00:22:252 (1,2,1) - theese three sliders is weird right now.
    00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised.
With the taxi:
  1. 00:05:214 (3) - This circle should be more spaced than 00:04:513 (1) - this circle, because clap is very strong right here.
  2. 00:22:252 (1,4) - This stack looks very weird, to avoid this I prefer make shape of 00:22:252 (1) - this slider more smooth.
  3. 00:33:077 (5) - This slider desatroys overall aesthetics right here by unnecessary overlap with 00:32:664 (3) - this circle. I prefer fix it by placing 00:32:458 (1,2,3) - this stream like this ↓
  4. 00:33:592 (2) - You should move this circle to left a bit, because it's placed to close with 00:32:767 (4) - this slider and this is bad for aesthetics right here.
  5. 00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised.
~GL!
Topic Starter
dylansantosh

Venix wrote:

Hello! From Random Modding Queue

General:
  1. Reduce song to 192kbit
  2. Change source from K-on! > K-On! changed to the japanese けいおん! instead
Easy:
  1. 00:01:530 (2) - You can move this slider to up a bit and rotate by -11° for better flow and overall aesthetic look. mhm
  2. 00:11:004 (1) - This slider destroys aesthetics, by being too close with 00:08:899 (2) - this slider. To avoid this problem i prefer place notes like this ↓ fixed
  3. 00:24:108 (3) - Mby rotate this slider like this ↓ because it will improve aesthetics right here. I did something else, with it being exactly symmetric like the other one
  4. 00:33:695 (3) - This 2/1 slider make rythm very randomness right here. To avoid this I prefer use ↓ this rythm. Its supposed to represent a very funky part in the music so i think i'll keep it
  5. 00:36:788 (1) - For better rythm feeling I prefer remake this single circle to short 2/3 slider, because it will can express music better right here.
I feel like 00:36:994 - has to be clickable, which i achieve through the spinner

Normal:
  1. 1,4 SV is to high for normal. You should change SV to minimum 1,2 on this diff. Telling me to change SV is basically telling me to re-map, what i might do is just add a timing point after the "hurry" part
  2. 00:02:583 (1) - You should move this slider a bit to up to avoid antiflow with previous circle. yeah
  3. 00:06:793 (1,2) - Again, light antiflow, but now to fix it I prefer move 00:08:372 (2) - this circle to down and left a bit, like this ↓ This got fixed because had to fix DS
  4. 00:19:778 (1,2,3) - This linear flow looks weird with 00:21:015 (1) - this slider. The easiest way to fix it is compose notes like this ↓
  5. 00:36:788 (1) - End of this slider is overmapped. To avoid this you should put end of this slider 00:36:994 - here. yeah that was an overlook
Hard:
  1. 00:00:916 - You can use this 1/6 right here, because this is only 114BPM right here and it will not to hard for player who playing hard diffs. Its more of an advanced rather than a hard, realisticly it is only 2.something*
  2. Spacing between 00:09:951 (2,1) - these two notes should be higher than spacing 00:11:004 (1,2) - right here, because 2 and 1 is placed on 1/1 beat,
    which is slower than 00:11:004 (1,2) - this 2/3. DS maybe?? idk its still a <3*
  3. 00:22:871 (2) - This slider should be more rotated to left, because transition between 00:22:252 (1,2,1) - theese three sliders is weird right now. that's so many beats apart, that barely makes sense
    00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised. that's a spinner?
With the taxi:
  1. 00:05:214 (3) - This circle should be more spaced than 00:04:513 (1) - this circle, because clap is very strong right here. not really since they both are claps
  2. 00:22:252 (1,4) - This stack looks very weird, to avoid this I prefer make shape of 00:22:252 (1) - this slider more smooth. It is kind of a funky stack yes, but that's hindsight, during gameplay it plays really well actually
  3. 00:33:077 (5) - This slider desatroys overall aesthetics right here by unnecessary overlap with 00:32:664 (3) - this circle. I prefer fix it by placing 00:32:458 (1,2,3) - this stream like this ↓ kinda hindsight aswell, i mean unless you change the AR to something ridiculous like 6, but i see no harm in kind of changing it
  4. 00:33:592 (2) - You should move this circle to left a bit, because it's placed to close with 00:32:767 (4) - this slider and this is bad for aesthetics right here.
  5. 00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised. No as gameplay perspective it doesnt make sense to nc that since it doesnt start on a white tick, and its kind of nececary to have the follow line because of the stack that i use
~GL!
William K
Hi~ from my queue.

[With the taxi]

Firstly, please capitalize the words like a title since they're the title of the diff, if we can say. "With the Taxi"
  1. 00:01:004 (4,1,2) - Kinda tricky in spacing imo, since they have a really similar spacing but they have a different gaps. Consider making this a bit untricky by maybe... making 00:01:530 (2) - a bit nearer to 1 or swapping NCs at 00:01:355 (1,2) - . It'd really help.
  2. 00:04:162 (5,1,2) - same ^
  3. 00:19:159 (4,5,6,7) - Consider making this spaced a little bit smaller? The sounds are not as strong as 00:32:458 (1,2,3,4) - . And it'd be too sudden too imo if you gave players jumps in the beginning of timing change.
  4. 00:24:726 (1) - It's like the first time you're making a slider like this in this diff, how about putting the red point a bit to the bottom, so it's similar to 00:22:252 (1) - ?
  5. 00:36:479 - Felt empty without adding a note here, since you added a note at 00:36:169 (3) - . It's a pretty loud sound too

That's all :3 GL!
Topic Starter
dylansantosh

William K wrote:

Hi~ from my queue.

[With the taxi]

Firstly, please capitalize the words like a title since they're the title of the diff, if we can say. "With the Taxi" fixed
  1. 00:01:004 (4,1,2) - Kinda tricky in spacing imo, since they have a really similar spacing but they have a different gaps. Consider making this a bit untricky by maybe... making 00:01:530 (2) - a bit nearer to 1 or swapping NCs at 00:01:355 (1,2) - . It'd really help. how did i miss such a thing, nice catch
  2. 00:04:162 (5,1,2) - same ^ ah i think i wasnt really paying attention to it since it is so slow anyway, but that's no excuse
  3. 00:19:159 (4,5,6,7) - Consider making this spaced a little bit smaller? The sounds are not as strong as 00:32:458 (1,2,3,4) - . And it'd be too sudden too imo if you gave players jumps in the beginning of timing change. This is ment to map the bass solo, which until the piano kicks in is the prominent sounds, i think lowering spacing lowers the expectation for the upcoming patterns too, which are in fact harder than that, these arent jumps either, rather a spaced triplet, ment to be alternated on
  4. 00:24:726 (1) - It's like the first time you're making a slider like this in this diff, how about putting the red point a bit to the bottom, so it's similar to 00:22:252 (1) - ? i think it used to be the other way around and i didnt really bother after changing the first thing lmao, changed it now
  5. 00:36:479 - Felt empty without adding a note here, since you added a note at 00:36:169 (3) - . It's a pretty loud sound too not really, i had to slow down to 50% to really notice the sound in the first place. What i mapped prior to it is exclusively the piano solo, kinda weird to then right after that map a faint percussion in the background while the piano still is like actually a lot louder


That's all :3 GL!
Thanks!!!!
tzechi
hihi, saw your req for mod on #modreq
_______________________________________________________
For With The Taxi, and hard

MAP OPINION
VERY, VERY fun map!! incredibly technical mapping style going here but it plays VERY nicely!! definitely will be ranked soon! <3

my mods may be unexperienced, but mostly its my opinion!! you dont have to apply them if you want! ^^!
_______________________________________________________
With The Taxi
SPOILER
pretty big CS for the hardest diff in a mapset, but i like how it looks
00:22:252 (1) - its technical mapping but having a sudden sharp slider is kinda awkward
00:24:726 (1,2) - perhaps widen the spacing abit?
00:32:664 (3,4) - the spaced stream usage is excellent but the spacing between 4 and 3 is larger than the one between 1,2,3.

Hard
SPOILER
i think this CS is way too small for hard, may want to make it something like 4 or 3.6 at least
00:02:583 (1,2) - undermapped? or is it because its a hard diff that the spacing is larger and undermapped?
Topic Starter
dylansantosh

Pencil-kun wrote:

hihi, saw your req for mod on #modreq
_______________________________________________________
For With The Taxi, and hard

MAP OPINION
VERY, VERY fun map!! incredibly technical mapping style going here but it plays VERY nicely!! definitely will be ranked soon! <3 Thank you!! :) :) :)

my mods may be unexperienced, but mostly its my opinion!! you dont have to apply them if you want! ^^!
_______________________________________________________
With The Taxi
pretty big CS for the hardest diff in a mapset, but i like how it looks yes was on purpose like the rest of the map (except hard) its all cs2
00:22:252 (1) - its technical mapping but having a sudden sharp slider is kinda awkward I really wanted a pointy one here, so probably keep for now
00:24:726 (1,2) - perhaps widen the spacing abit? Yes makes sense
00:32:664 (3,4) - the spaced stream usage is excellent but the spacing between 4 and 3 is larger than the one between 1,2,3. makes sense too

Hard
i think this CS is way too small for hard, may want to make it something like 4 or 3.6 at least It was on purpose, you know just like irre's maps :v)
00:02:583 (1,2) - undermapped? or is it because its a hard diff that the spacing is larger and undermapped? Im not sure about adding 1/4th singletaps when the rest of the map is 1/3rd
Thanks!! :) :D
tzechi
can i make a GD for dis? c: i like the song
Topic Starter
dylansantosh

Pencil-kun wrote:

can i make a GD for dis? c: i like the song
Make the diff you want, and ill check wether its suited for the set or not, if not i can always have it in the map description instead, also msg me ingame when you see me online. ;)
tzechi
aighto, just finished mapping it, i'll message you when I see you online :)
Topic Starter
dylansantosh
I thought i'd give you a mod really quick for the GD

Pencil's Hard
00:00:916 (2,3) - This stack is really odd
00:03:109 (3,4) - really anti-flow, and barely playable
00:12:056 - Missing a note here
00:19:778 (5,6) - This too is extremely anti flow, consider something like this http://puu.sh/sX1sy.jpg
00:32:664 (3,4) - bad overlap
00:34:005 (7,8) - Here too
00:35:448 (3,4) - flows really bad too

Really do take these into consideration
tzechi

DylanSan wrote:

I thought i'd give you a mod really quick for the GD

Pencil's Hard
00:00:916 (2,3) - This stack is really odd nah, this goes with my mapping style
00:03:109 (3,4) - really anti-flow, and barely playable fixed, since ithink its a little too difficult for hard+
00:12:056 - Missing a note here the intensity here is pretty low, so i dont think i'll add a note there. it fits anyway
00:19:778 (5,6) - This too is extremely anti flow, consider something like this http://puu.sh/sX1sy.jpg fix
00:32:664 (3,4) - bad overlap fix
00:34:005 (7,8) - Here too i like this overlap, it seems fine
00:35:448 (3,4) - flows really bad too adjusted it a little

Really do take these into consideration
hihi, thanks for mod, red means denied, green means ok
tzechi
wowow, i accidentally undid my mods, im reapplying dem and will send to you
Quinten
Hallo vriend! M4M!

Hard

00:02:583 (1) - Maak dit een 1/6 repeat? Klink beter imo. En dan dichter naar de volgende slider plaatsen.
00:04:162 (4) - Hier NC?
00:06:618 (4) - ^, hoort deze note niet meer bij de repeat die erachter komt?
00:06:793 (1) - Zier er lelijk uit imo. Misschien dat eerste stuk van de repeat langer als het laatste stuk?
00:09:425 (2) - Deze een tikje naar rechtsboven zodat 't er mooier uitziet.
00:29:675 (1) - Horizontale slider ziet er beter uit denk ik, en het flowt beter.
00:22:871 (2) - Deze slider is zo raar. Want hiervoor heb je zo'n zelfde, maar die zit op zo'n herkenbaar geluid en deze niet. Misschien iets anders hier?

Pencil's Hard+

The slow sv is ok, but it's only this part? Is it really nessa
00:12:056 - Putting a note here would be so much better rhythm wise. I want to hit it everytime, but there's nothing. o.o
00:25:860 (4,5) - These sliders look kinda akward placed? Make these look nicer. Just visually.
00:30:809 - Another note here would fit the rhythm more?

With the Taxi

00:16:969 (1) - Dit ding speelt echt akward. Als je hem verander in een single note speelt ie veel lekkerder?
00:25:860 (3) - Waarom een slider?
00:26:169 (1,2,3,4) - Irritant te lezen, misschien nummer 3 naar beneden?
00:36:066 (2,3) - Ik vond 't net iets te "rechhoekig", die 3 misschien juis de andere kant op ipv naar boven?
Lekkere jumps voor de rest daar op 't einde!
Topic Starter
dylansantosh

Quinten wrote:

Hallo vriend! M4M!

Hard

00:02:583 (1) - Maak dit een 1/6 repeat? Klink beter imo. En dan dichter naar de volgende slider plaatsen. Yeahp, ik was al aan het denken want in mijn andere diff is het gesnapped op 1/4de om een een of andere reden
00:04:162 (4) - Hier NC? ?Nee? Dat is niet op een witte tick
00:06:618 (4) - ^, hoort deze note niet meer bij de repeat die erachter komt? ^, en nee? DS
00:06:793 (1) - Zier er lelijk uit imo. Misschien dat eerste stuk van de repeat langer als het laatste stuk? het is cs7, alles is lelijk
00:09:425 (2) - Deze een tikje naar rechtsboven zodat 't er mooier uitziet. ? Dat is niet symetrisch
00:29:675 (1) - Horizontale slider ziet er beter uit denk ik, en het flowt beter. Circel flow naar links, gebeurt de hele tijd al
00:22:871 (2) - Deze slider is zo raar. Want hiervoor heb je zo'n zelfde, maar die zit op zo'n herkenbaar geluid en deze niet. Misschien iets anders hier? Contrabas

With the Taxi

00:16:969 (1) - Dit ding speelt echt akward. Als je hem verander in een single note speelt ie veel lekkerder? Ik had het eerst als enkele noot, maar dat was nog raarder, het is omdat het vlak voor de timing change is. nu maak ik nog gebruik van slider leniency
00:25:860 (3) - Waarom een slider? Beetje langer gemaakt, slider end hoorde de piano te mappen, maar die was 1/6e later
00:26:169 (1,2,3,4) - Irritant te lezen, misschien nummer 3 naar beneden? Maar dat zorgt voor rare bocht die er lelijk uit ziet
00:36:066 (2,3) - Ik vond 't net iets te "rechhoekig", die 3 misschien juis de andere kant op ipv naar boven? Het hoorde een beetje apart te spelen inderdaad maar ik heb wel iets een klein beetje veranderd
Lekkere jumps voor de rest daar op 't einde!
Dankje!!
Liuth
irc something maybe?
19:03 DylanSan: hey man, ben je bezig?
19:03 Liuth: niet echt
19:04 DylanSan: Heb je tijd voor een paar suggesties op mijn map?
19:05 Liuth: is dat je eerste map of heb je al wat ervaring?
19:05 DylanSan: Ik heb al best wat gemapped in het verleden
19:05 DylanSan: Maar nog niks geranked of iets
19:05 Liuth: nou /np maar, gaan we zien wat kan ik voor je doen
19:06 *DylanSan is listening to [https://osu.ppy.sh/b/1153390 Hyakkoku Hajime - Sonna Wake de Taxi de...,]
19:07 *Liuth is editing [https://osu.ppy.sh/b/1144035 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Easy]]
19:07 Liuth: op zicht is die wel een goede easy diff
19:07 Liuth: wel rankable
19:07 DylanSan: dankje :)
19:08 DylanSan: maar ik voel een maar
19:08 Liuth: 00:01:530 (2,1) - flow is hier beetje scherp, ik zou of een mooi blanket maken of die (1) beetje schuiven zodat die wat makkelijker kan bereikt worden
19:08 DylanSan: ah ja
19:09 Liuth: ik zou ook een vaste regel voor new combo stellen
19:09 Liuth: bijvoorbeeld elke harde beat (grote witte streep op tijdlijn) zou een nc worden
19:09 Liuth: nu is het wat onregelmatig
19:09 DylanSan: ja
19:09 DylanSan: dat is waar
19:10 Liuth: 00:26:891 (3) - het is wel handig dat een harde beat zou een click-able object zijn
19:10 Liuth: dus van die slider zou ik gewoon twee cirkelen maken
19:11 DylanSan: ja
19:11 DylanSan: ja heb ik gedaan
19:12 Liuth: 00:32:458 (2) - https://osu.ppy.sh/ss/6974166 misschien zoiets zodat die slider wat meer netjes eruitziet?
19:12 DylanSan: Ik heb nc elke 2 harde beats gedaan
19:12 DylanSan: want anders heb je can die kleine combo's
19:12 Liuth: goed :)
19:12 *Liuth is editing [https://osu.ppy.sh/b/1043608 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Normal]]
19:12 DylanSan: oh iets minder scherp?
19:13 Liuth: ja dat bedoel ik :p
19:16 Liuth: 00:28:438 (1) - die blanket kan wat mooier, https://osu.ppy.sh/ss/6974206 zo is het op dit moment
19:17 DylanSan: oh oeps
19:17 DylanSan: ja
19:17 DylanSan: 00:29:675 (1) - Ik ben deze al aan het her doen
19:19 Liuth: 00:34:623 (1,2,1) - ik zou het beetje op zoiets gaan reworken https://osu.ppy.sh/ss/6974227 want als het nu is, die (2) met (1) flowen niet heel goed
19:19 Liuth: in algemeen, ik voel dat snelheid van sliders is beetje te groot, maar aangezien dat cs is ook heel laag misschien kan het zo blijven
19:20 Liuth: en ook pas in deze diff een vaste nc regel
19:20 DylanSan: Ja
19:21 DylanSan: Sv is inderdaad hoog, maar sv gaat zo> easy 1, normal 1.4 advanced hard insane 1.6
19:21 Liuth: ik zou 1.2 in normal doen, maar als niemand anders zou het opmerken misschien kan het zo blijven
19:21 *Liuth is editing [https://osu.ppy.sh/b/1043606 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Advanced]]
19:22 Liuth: hier heb ik niets unranked gevonden, maar alweer een nc regel
19:22 DylanSan: in adv
19:22 *Liuth is editing [https://osu.ppy.sh/b/1153390 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Hard]]
19:22 Liuth: gaan we naar hard :p
19:23 DylanSan: haha
19:23 DylanSan: dit is beetje experimental diff
19:23 DylanSan: lmao
19:24 Liuth: 00:01:004 (2,3,4,1,2,3) - misschien schuif die hele pattern ietsje naar beneden zodat staart van 00:00:478 (1) - wijst naar de begin van 00:01:004 (2) - ?
19:24 DylanSan: ietsie
19:25 Liuth: en dat zelfde verhaal met 00:02:583 (1,2,3) - zodat einde van 00:02:056 (4) - wijst naar begin van 00:02:583 (1) -
19:25 Liuth: dan*
19:25 Liuth: rest is goed denk ik
19:26 Liuth: kleine cs diffen werken goed zolang de flow is goed
19:26 DylanSan: ja
19:26 *Liuth is editing [https://osu.ppy.sh/b/1161509 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Pencil's Hard+]]
19:26 DylanSan: doe die maar niet
19:26 DylanSan: ik weet niet zeker of hij serieus is
19:26 DylanSan: ik loop hem al een paar dagen te prikken van hey werk je er nog wel aan en weet ik veel wat
19:26 Liuth: oh oke
19:27 Liuth: slaan we over dan
19:27 *Liuth is editing [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de..., [With the Taxi]]
19:27 Liuth: aangezien dat ik niet veel ervaring met insanes heb
19:28 Liuth: kan ik alleen zeggen dat ik zou op jouw plek DS gebruiken
19:28 Liuth: want nu is het wel beetje random, die afstand die je houdt tussen alle objecten
19:28 Liuth: als je houdt ALT in, kan je goede snapping stellen
19:28 DylanSan: nou niet echt hoor
19:28 DylanSan: Er zit wel een "regel" achter
19:29 Liuth: ik zie dat meeste wel goed eruit zien
19:30 Liuth: 00:30:602 (3,4) - als je geen overlaps gebruikt in hele diff en dan doe je zoiets maar een keer
19:30 DylanSan: Hier heb ik wel ook aparte nc gebruikt
19:30 Liuth: dan ziet het niet heel netjes uit
19:30 Liuth: of gebruik ze meer, of probeer dit pattern beetje anders te doen
19:31 Liuth: nou zoals ik zei heb ik niet veel ervaring met insanes
19:31 Liuth: maar ik hoop dat ik beetje met normal en easy heb geholpen :)
19:31 DylanSan: ja
19:31 DylanSan: een hoop
19:31 DylanSan: :)

veel geluk man ;)
Topic Starter
dylansantosh

Liuth wrote:

irc something maybe?
19:03 DylanSan: hey man, ben je bezig?
19:03 Liuth: niet echt
19:04 DylanSan: Heb je tijd voor een paar suggesties op mijn map?
19:05 Liuth: is dat je eerste map of heb je al wat ervaring?
19:05 DylanSan: Ik heb al best wat gemapped in het verleden
19:05 DylanSan: Maar nog niks geranked of iets
19:05 Liuth: nou /np maar, gaan we zien wat kan ik voor je doen
19:06 *DylanSan is listening to [https://osu.ppy.sh/b/1153390 Hyakkoku Hajime - Sonna Wake de Taxi de...,]
19:07 *Liuth is editing [https://osu.ppy.sh/b/1144035 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Easy]]
19:07 Liuth: op zicht is die wel een goede easy diff
19:07 Liuth: wel rankable
19:07 DylanSan: dankje :)
19:08 DylanSan: maar ik voel een maar
19:08 Liuth: 00:01:530 (2,1) - flow is hier beetje scherp, ik zou of een mooi blanket maken of die (1) beetje schuiven zodat die wat makkelijker kan bereikt worden
19:08 DylanSan: ah ja
19:09 Liuth: ik zou ook een vaste regel voor new combo stellen
19:09 Liuth: bijvoorbeeld elke harde beat (grote witte streep op tijdlijn) zou een nc worden
19:09 Liuth: nu is het wat onregelmatig
19:09 DylanSan: ja
19:09 DylanSan: dat is waar
19:10 Liuth: 00:26:891 (3) - het is wel handig dat een harde beat zou een click-able object zijn
19:10 Liuth: dus van die slider zou ik gewoon twee cirkelen maken
19:11 DylanSan: ja
19:11 DylanSan: ja heb ik gedaan
19:12 Liuth: 00:32:458 (2) - https://osu.ppy.sh/ss/6974166 misschien zoiets zodat die slider wat meer netjes eruitziet?
19:12 DylanSan: Ik heb nc elke 2 harde beats gedaan
19:12 DylanSan: want anders heb je can die kleine combo's
19:12 Liuth: goed :)
19:12 *Liuth is editing [https://osu.ppy.sh/b/1043608 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Normal]]
19:12 DylanSan: oh iets minder scherp?
19:13 Liuth: ja dat bedoel ik :p
19:16 Liuth: 00:28:438 (1) - die blanket kan wat mooier, https://osu.ppy.sh/ss/6974206 zo is het op dit moment
19:17 DylanSan: oh oeps
19:17 DylanSan: ja
19:17 DylanSan: 00:29:675 (1) - Ik ben deze al aan het her doen
19:19 Liuth: 00:34:623 (1,2,1) - ik zou het beetje op zoiets gaan reworken https://osu.ppy.sh/ss/6974227 want als het nu is, die (2) met (1) flowen niet heel goed
19:19 Liuth: in algemeen, ik voel dat snelheid van sliders is beetje te groot, maar aangezien dat cs is ook heel laag misschien kan het zo blijven
19:20 Liuth: en ook pas in deze diff een vaste nc regel
19:20 DylanSan: Ja
19:21 DylanSan: Sv is inderdaad hoog, maar sv gaat zo> easy 1, normal 1.4 advanced hard insane 1.6
19:21 Liuth: ik zou 1.2 in normal doen, maar als niemand anders zou het opmerken misschien kan het zo blijven
19:21 *Liuth is editing [https://osu.ppy.sh/b/1043606 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Advanced]]
19:22 Liuth: hier heb ik niets unranked gevonden, maar alweer een nc regel
19:22 DylanSan: in adv
19:22 *Liuth is editing [https://osu.ppy.sh/b/1153390 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Hard]]
19:22 Liuth: gaan we naar hard :p
19:23 DylanSan: haha
19:23 DylanSan: dit is beetje experimental diff
19:23 DylanSan: lmao
19:24 Liuth: 00:01:004 (2,3,4,1,2,3) - misschien schuif die hele pattern ietsje naar beneden zodat staart van 00:00:478 (1) - wijst naar de begin van 00:01:004 (2) - ?
19:24 DylanSan: ietsie
19:25 Liuth: en dat zelfde verhaal met 00:02:583 (1,2,3) - zodat einde van 00:02:056 (4) - wijst naar begin van 00:02:583 (1) -
19:25 Liuth: dan*
19:25 Liuth: rest is goed denk ik
19:26 Liuth: kleine cs diffen werken goed zolang de flow is goed
19:26 DylanSan: ja
19:26 *Liuth is editing [https://osu.ppy.sh/b/1161509 Hyakkoku Hajime - Sonna Wake de Taxi de..., [Pencil's Hard+]]
19:26 DylanSan: doe die maar niet
19:26 DylanSan: ik weet niet zeker of hij serieus is
19:26 DylanSan: ik loop hem al een paar dagen te prikken van hey werk je er nog wel aan en weet ik veel wat
19:26 Liuth: oh oke
19:27 Liuth: slaan we over dan
19:27 *Liuth is editing [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de..., [With the Taxi]]
19:27 Liuth: aangezien dat ik niet veel ervaring met insanes heb
19:28 Liuth: kan ik alleen zeggen dat ik zou op jouw plek DS gebruiken
19:28 Liuth: want nu is het wel beetje random, die afstand die je houdt tussen alle objecten
19:28 Liuth: als je houdt ALT in, kan je goede snapping stellen
19:28 DylanSan: nou niet echt hoor
19:28 DylanSan: Er zit wel een "regel" achter
19:29 Liuth: ik zie dat meeste wel goed eruit zien
19:30 Liuth: 00:30:602 (3,4) - als je geen overlaps gebruikt in hele diff en dan doe je zoiets maar een keer
19:30 DylanSan: Hier heb ik wel ook aparte nc gebruikt
19:30 Liuth: dan ziet het niet heel netjes uit
19:30 Liuth: of gebruik ze meer, of probeer dit pattern beetje anders te doen
19:31 Liuth: nou zoals ik zei heb ik niet veel ervaring met insanes
19:31 Liuth: maar ik hoop dat ik beetje met normal en easy heb geholpen :)
19:31 DylanSan: ja
19:31 DylanSan: een hoop
19:31 DylanSan: :)

veel geluk man ;)
bedankt!!
Rizen
random #modreqs

General
  1. the audio bitrate is unrankable as it is over 192kbps. Use a program like audacity to reencode down to 192kbps
  2. is there a reason why every diff's CS is 2 except for the Hard difficulty?
  3. the hitsounding across all diffs are rather inconsistent. Specifically the whistle, it's present at 00:06:793 (1) - in Norm, Adv and Taxi but not the hard and easy? perhaps try going over the difficulties and make sure the whistles follow an instrument/pattern to make them more consistent
Easy
  1. 00:09:425 - would remove the whistle at this point as there is already one at 00:08:372 (4) -
  2. 00:21:943 - I would still map this sound as it is rather audible and serves as the bridge from the start of the high bpm part to the rest. an option would be to map this rhythm at 00:19:778 (1) - .
  3. 00:36:994 (1) - finish not very suitable here as there are no cymbals in the music
  4. I would try to simplify some of the rhythms at the high bpm part as the rhythm in this diff is only slightly different than the one in Normal
Normal
  1. 00:10:477 (3) - perhaps two circles instead to make the downbeat clickable
  2. 00:26:273 - a circle should be here imo, for the clarinet
  3. maybe check up with NC'ing at 00:23:489 (3) - , 00:27:200 (2) -
Advanced
  1. 00:02:583 (1) - sounds it should be 1/4 repeat ticks over 1/3
  2. 00:09:951 (2,1,2) - the spacing indicates that this rhythm is all equal but isn't (1/1 vs 2/3). I would consider readjusting the position of 00:11:004 (1) - to correctly reflect beat spacing. similar to what you did at 00:25:345 (2,3,1) -
  3. 00:23:798 (2,3,4) - and 00:34:417 (4,1,2) - ^
  4. 00:36:479 (4) - try adding a circle here, I think it'll express the music at this part better
I really don't like how you made the hard CS7 and the rest all CS2. To me it just looks like a cheap way to make the SR higher than the advanced to make the spread look cleaner. If the hard was CS2 too, it would only have a SR of 2.25. Consider utilizing harder rhythm in your hard diff as I feel as though the advanced follows the music way better than the current hard (supported by advanced having a higher object count than the hard. An example is at 00:22:252 (1,2,1,2,3,4) - where the rhythm here is very simplistic (following drums only) whereas the advanced and taxi diff follow the clarinet.

Good luck!
tzechi
ima post the GD when i get back from sxhool
tzechi
heres GD w/ mod applied
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17304
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sonna Wake de Taxi de...,
TitleUnicode:そんな訳でタクシーで...,
Artist:Hyakkoku Hajime
ArtistUnicode:百石元
Creator:DylanSan
Version:Pencil's Hard+
Source:けいおん!
Tags:Meme Classic Short Piano k-on! keion Hirasawa yui instrumental Elevator
BeatmapID:1161509
BeatmapSetID:489624

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:8.3
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Yui_Europe_Face.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
478,526.315789473684,4,1,1,40,1,0
478,-57.1428571428571,4,1,1,40,0,0
5741,-133.333333333333,4,1,1,40,0,0
6793,-80,4,1,1,40,0,0
15214,-166.666666666667,4,1,1,40,0,0
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Combo3 : 164,131,85
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tzechi
my bad for not responding to mods n stuff, was busy with life n stuff. ill try to be more active on dis from now on
Topic Starter
dylansantosh

Rizen wrote:

random #modreqs

General
  1. the audio bitrate is unrankable as it is over 192kbps. Use a program like audacity to reencode down to 192kbps
  2. is there a reason why every diff's CS is 2 except for the Hard difficulty? Hard was kind of an after thought people were nagging about "spread issues" Originally i was going for a full cs2 spread
  3. the hitsounding across all diffs are rather inconsistent. Specifically the whistle, it's present at 00:06:793 (1) - in Norm, Adv and Taxi but not the hard and easy? perhaps try going over the difficulties and make sure the whistles follow an instrument/pattern to make them more consistent I will be adding custom hitsounds later
Easy
  1. 00:09:425 - would remove the whistle at this point as there is already one at 00:08:372 (4) -
  2. 00:21:943 - I would still map this sound as it is rather audible and serves as the bridge from the start of the high bpm part to the rest. an option would be to map this rhythm at 00:19:778 (1) - . I guess that's right yeah, I tried to keep note density low, but i guess it wasnt too hard to fix either
  3. 00:36:994 (1) - finish not very suitable here as there are no cymbals in the music Prolly silence it on the end
  4. I would try to simplify some of the rhythms at the high bpm part as the rhythm in this diff is only slightly different than the one in Normal Not sure what to change though at this point, I feel like simplifying it more will make it sort of unintuitive to play just as you pointed out earlier
Normal
  1. 00:10:477 (3) - perhaps two circles instead to make the downbeat clickable I guess, I originally tried to map the sound you hear 00:09:425 (2) - twice, because i felt like that's more important, but i guess the downbeat in this case is important enough
  2. 00:26:273 - a circle should be here imo, for the clarinet Yeah
  3. maybe check up with NC'ing at 00:23:489 (3) - , 00:27:200 (2) - Lol what was i doing
Advanced
  1. 00:02:583 (1) - sounds it should be 1/4 repeat ticks over 1/3 It is in fact i did that in the insane, but to simply rhythm I did it this way (As suggested btw, I originally had it as a 1/4th repeat) But if i did it with a 1/4th repeat i'd have to repeat twice, and that just feels unfit for this specific diff where i am introducing 1/3d rhythm.
  2. 00:09:951 (2,1,2) - the spacing indicates that this rhythm is all equal but isn't (1/1 vs 2/3). I would consider readjusting the position of 00:11:004 (1) - to correctly reflect beat spacing. similar to what you did at 00:25:345 (2,3,1) - Yeah oversight
  3. 00:23:798 (2,3,4) - and 00:34:417 (4,1,2) - ^ yep
  4. 00:36:479 (4) - try adding a circle here, I think it'll express the music at this part better Wrong copy?
I really don't like how you made the hard CS7 and the rest all CS2. To me it just looks like a cheap way to make the SR higher than the advanced to make the spread look cleaner. If the hard was CS2 too, it would only have a SR of 2.25. Consider utilizing harder rhythm in your hard diff as I feel as though the advanced follows the music way better than the current hard (supported by advanced having a higher object count than the hard. An example is at 00:22:252 (1,2,1,2,3,4) - where the rhythm here is very simplistic (following drums only) whereas the advanced and taxi diff follow the clarinet. Yeah no that is Right it is a cheap way to fill sr gap, Honnestly i will probably just leave it out and rename advanced back to hard, But there still is this sr gap, While realisticly it actually is not a real difficulty gap, Like easy has 1/1, normal too but with higher sv, Advanced introduces 1/3rd rhythm very well imo, and with the taxi Takes that just a step higher with more difficult patterns. I will ask a few people what they think about the sr gap while the actual difficulty gap isnt that great

Good luck!
Thanks a lot!!

Pencil-kun wrote:

heres GD w/ mod applied
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17304
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sonna Wake de Taxi de...,
TitleUnicode:そんな訳でタクシーで...,
Artist:Hyakkoku Hajime
ArtistUnicode:百石元
Creator:DylanSan
Version:Pencil's Hard+
Source:けいおん!
Tags:Meme Classic Short Piano k-on! keion Hirasawa yui instrumental Elevator
BeatmapID:1161509
BeatmapSetID:489624

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:8.3
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Yui_Europe_Face.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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You are supposed to reply to the mods, but I dont know how I feel about keeping your diff in the set tbh. You are slightly inexperienced with this whole mapping and modding and replying ordeal. I think I still want to go for the full cs2 spread I originally intended, I'll have it in the map description though.
Pachiru
[Easy]
  1. 00:01:530 (2,3) - There is lack of flow here, you should try to move the number 3 I think, because the end of the number 2 don't lead at all to the next note!
  2. 00:04:162 - There is a missing beat here I guess, why not adding a slider instead of a blank here. Like start your slider here: 00:03:635 (4) -
  3. 00:19:778 (1) - This is not really alligned with the previous slider, so try to move the slider on the left.
  4. 00:29:056 (5) - This slider can't be in this direction. Why? Simply because it goes to nowhere, do something like that: https://puu.sh/tcmeJ/5f8722540c.png , so it can help the player to get a flow.
  5. 00:35:551 - Add a note here. This beat feel like that it can't be avoided!
  6. 00:39:572 - Put the green tick here, instead of putting it here: 00:39:468 - because it's also working on the spinner-end, and it feels clearly imo.
[Normal]
  1. 00:10:477 (3,1) - This move is clearly anti-flow, the end of this slider 00:10:477 (3) - is litterally breaking this slider: 00:11:530 (1) - by making a perpendicular angle on each other. Try to do something like that: https://puu.sh/tcmtH/ac207fad9e.png also consider moving the circle on the next beats.
  2. 00:27:200 (2,1) - I don't really like that overlap here. Consider changing the circle, or moving the slider, it's up to you, but I think you can't keep it like that. That's just my point of view after all.
  3. 00:28:438 (1,2) - It's litterally anti-flow here! Try to move this slider or give it an other shape.
  4. 00:39:572 - Move the green tick here.
[Advanced]
  1. 00:05:741 (3,4,1) - This part feel strange, I don't like the way this slider 00:05:741 (3) - is. It don't blanket at all with this slider, and it feels very strange in my point of view. So try blanketting this slider: 00:05:741 (3) -
  2. 00:06:793 (1,2) - The flow here feels strange, try moving up this note: 00:07:670 (2) -
  3. 00:22:871 (2,3) - Consider moving this overlap :/
  4. 00:36:169 (2,3,1,2) - This stack can be misunderstood by some players... So try to avoid so much stacks here!
  5. 00:39:567 - Green tick, don't forget it :p
[Last diff]
  1. 00:39:572 - Green tick
  2. I don't see any problems here.
[General]
  1. Try to update CS for diff, because Normal, Advanced and Insane diff is CS 2 and it can't be allowed for those diff. I know you want to do a gimmick diff, but you can't I guess. At least up to 3/3.5 for those one.
  2. Don't forget to change the .mp3 to 192 kb/s
tzechi

DylanSan wrote:

You are supposed to reply to the mods, but I dont know how I feel about keeping your diff in the set tbh. You are slightly inexperienced with this whole mapping and modding and replying ordeal. I think I still want to go for the full cs2 spread I originally intended, I'll have it in the map description though.
alrighty den
Topic Starter
dylansantosh

Pachiru wrote:

[Easy]
  1. 00:01:530 (2,3) - There is lack of flow here, you should try to move the number 3 I think, because the end of the number 2 don't lead at all to the next note! Lack of flow? 2 is clearly blanketing 3.
  2. 00:04:162 - There is a missing beat here I guess, why not adding a slider instead of a blank here. Like start your slider here: 00:03:635 (4) - If you hear closely i am simplifying rhythm to the main instrument, i dont think easy needs a note there, also otherwise its only 1/1 slider spam, and that's boring to play
  3. 00:19:778 (1) - This is not really alligned with the previous slider, so try to move the slider on the left. fixed
  4. 00:29:056 (5) - This slider can't be in this direction. Why? Simply because it goes to nowhere, do something like that: https://puu.sh/tcmeJ/5f8722540c.png , so it can help the player to get a flow. I agree it looks better that way
  5. 00:35:551 - Add a note here. This beat feel like that it can't be avoided! I tried simplifying but i guess that's too far
  6. 00:39:572 - Put the green tick here, instead of putting it here: 00:39:468 - because it's also working on the spinner-end, and it feels clearly imo. ah
[Normal]
  1. 00:10:477 (3,1) - This move is clearly anti-flow, the end of this slider 00:10:477 (3) - is litterally breaking this slider: 00:11:530 (1) - by making a perpendicular angle on each other. Try to do something like that: https://puu.sh/tcmtH/ac207fad9e.png also consider moving the circle on the next beats. I dont want to land on the downbeat, I dont think this is that much of a problem tbh
  2. 00:27:200 (2,1) - I don't really like that overlap here. Consider changing the circle, or moving the slider, it's up to you, but I think you can't keep it like that. That's just my point of view after all. I can, By the time the reverse slider is back the other circle should not be in sight or even be thought about by the player
  3. 00:28:438 (1,2) - It's litterally anti-flow here! Try to move this slider or give it an other shape. had to re-map quite a bit for that lmao
[Advanced]
  1. 00:05:741 (3,4,1) - This part feel strange, I don't like the way this slider 00:05:741 (3) - is. It don't blanket at all with this slider, and it feels very strange in my point of view. So try blanketting this slider: 00:05:741 (3) - Its not as strong as the previous note that's why its less curved
  2. 00:06:793 (1,2) - The flow here feels strange, try moving up this note: 00:07:670 (2) - Explain why is the flow weird?
  3. 00:22:871 (2,3) - Consider moving this overlap :/ There are so many notes between, The editor shows notes way earlier than in game you know that right?
  4. 00:36:169 (2,3,1,2) - This stack can be misunderstood by some players... So try to avoid so much stacks here! There's exactly 2 beats between the notes and clickable objects and a nc inbetween, i dont think this is going to be a problem
[Last diff]
  1. I don't see any problems here.
[General]
  1. Try to update CS for diff, because Normal, Advanced and Insane diff is CS 2 and it can't be allowed for those diff. I know you want to do a gimmick diff, but you can't I guess. At least up to 3/3.5 for those one. I cant? There's nothing saying I cant do that, They are a guideline. Since I mapped it with cs2, changing it will not improve the map at all. I think, especially for this song that cs2 across the board is suitable. If the case is that cs2 insane can not get ranked for some reason, I'll let this map graveyard because there are a few insanes out there with very low cs.
  2. Don't forget to change the .mp3 to 192 kb/s
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