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ChouCho - Yasashisa no Riyuu

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Sunday, February 12, 2017 at 1:51:14 PM

Artist: ChouCho
Title: Yasashisa no Riyuu
Source: 氷菓
Tags: Hyouka opening tv size deetz
BPM: 177
Filesize: 2656kb
Play Time: 01:29
Difficulties Available:
  1. deetz' Hard (pishifat edit) (3.03 stars, 216 notes)
  2. Insane (3.9 stars, 266 notes)
  3. Normal (1.92 stars, 131 notes)
Download: ChouCho - Yasashisa no Riyuu
Information: Scores/Beatmap Listing
---------------
hello welcome to the next installment of "i hate all the ranked maps of this song so i made my own"

deetz made a hard diff in 2014 and i modified things to be more rankable
Dashyy-
ayaya
Strategas
animefat
Sonnyc
00:22:831 (1) ~ 00:30:798 - The pattern appearing here is noticably similar with 00:01:137 ~ 00:08:933 along the song. For a better consistency, making the combo colors also the same setting would increase completeness. Making 00:22:831 (1) a pink will work out.
01:23:848 (1) - Same opinion on this. 3 parallel sliders pattern appeared previously at 00:11:984 (1,2,3) - 00:17:408 (1,2,3) already with a sky blue combo color. Making the combo color consistent will increase consistency.
Topic Starter
pishifat
never really thought about that
did it
Myxo
You never fail to impress me lately :)
ac8129464363
Agreed
Luel Roseline
huh?!
pkhg
Kyouren

pishifat wrote:

no pp from me :P
Karen
get HATED !!!
Pata-Mon
M4M from your Q
My map: https://osu.ppy.sh/s/526839
[General]
  1. check tags
[Normal]
  1. you ignore 00:03:170 - and follow vocal, but ignore 00:05:035 - and follow the instrument, a bit weird
  2. 00:24:865 - ^
  3. 01:12:831 (1,2) - ds
[Hard]
  1. 01:02:662 (3,4) - blanket off
  2. 01:13:170 (2,3,4,5) - bad overlap. Try this: http://puu.sh/tiAaO/efe6f5ddb3.jpg http://puu.sh/tiAbW/9168039c54.jpg
[Insane]
  1. Guitar: http://puu.sh/tizIN/4d6a010653.jpg vocal: http://puu.sh/tizLT/bd56b62149.jpg , so ignoring 00:02:323 - makes players feel weird
  2. 01:09:103 (1,2) - Ctrl+G for rhythm?
the mod seem too short so i will mod one more

GL~
xxdeathx
whoa pishifat mapping anime, and this yasashisa no riyuu at that
phaZ
like your shelter map, this one is absolutely great mapping. but i believe that there are things that you mapped in similiar way even though the song doesnt call for it. in my explanation im going to argue that your map is supposed following the song at best as possible and does not have any gimmicks except of the constantly opposing sliders or anything related to anime or sth.
just my two cents of my view on how to interprete the song there. in the Insane:
  1. 00:01:137 to 00:09:272 - versus 00:22:831 to 00:32:323 - you have mapped parts both in the exact same fashion, because you listening to the same vocal-melody, guitar chords, "drum"-beat which you propably took into consideration when mapping those two parts. but when playing this, i was actually confused at why you were mapping it the same way. i thought the second time should feel more relaxed, but i couldnt grasp the "why" at first sight so i went into the editor and took a closer look.
    first i was like, is it really just because of the fact that after a more intense part 00:11:984 - 00:20:120 you naturally want to sit back a bit and relax (so this feeling i only given by the structure of the song itself)?
    after some seconds i realized there is an actual difference between 00:01:137 to 00:09:272 - versus 00:22:831 to 00:32:323 - which you might noticed already. there is a violin sound going from all 00:01:137 to 00:01:137 - (the whole first part) setting a certain atmosphere. the sound of the violin is not in the root of the key the song is written in, and it would be far more nice and harmonious if the sound of the violin were indeed the root (which the song happen to be doing so at 00:11:984 - where the violin vanishes and there is only the harmonius guitar chord left)
    this tendency towards wanting a different violin sound than the actual one, makes you not fully "enjoy" the music here because it gives this part a certain pressure/tension to it (which gets released at 00:11:984 - where the violin vanishes).
    so this part of the song 00:01:137 to 00:09:272 feels kinda "ugh" (and the next part feels even better when the violin vanishes).
    but the second time at 00:22:831 to 00:32:323 - there is no violin sound at all and also not this tension which is why it feels so much more relaxed.
    so what the song basically does, is giving us a littlte thrilling/pressured first half of the intro followed by clearing away the pressure in the harmonious second half of the intro.
    afterwards, after the pressure has been washed away, the song can now be relaxed and start telling us some real lyrics...
    but your mapping does not show this difference in tension! the first pressured part of the intro 00:01:137 to 00:09:272 - plays the same like the relaxed part after the intro 00:22:831 to 00:32:323 - which is contradictory to the song. so despite the same vocals-melody and guitar chord in both parts they should not feel the same way when playing and thus propably should not be mapped the same way but rather in a similiar way, so this calls for a variation.
    i guess the best way to express the difference in tension is to have a difference in flow. for example in the first part the flow gets contantly broken, but the second time (almost) never. or the movement required to FC the first part is bigger/harder and the second time its smaller/easier/more relaxed.
...could have been said in two sentences :D
Topic Starter
pishifat
SPOILER

Pata-Mon wrote:

M4M from your Q
My map: https://osu.ppy.sh/s/526839

[General]
  1. check tags
[Normal]
  1. you ignore 00:03:170 - and follow vocal, but ignore 00:05:035 - and follow the instrument, a bit weird adjusted
  2. 00:24:865 - ^ same
  3. 01:12:831 (1,2) - ds zzz
[Hard]
  1. 01:02:662 (3,4) - blanket off a
  2. 01:13:170 (2,3,4,5) - bad overlap. Try this: http://puu.sh/tiAaO/efe6f5ddb3.jpg http://puu.sh/tiAbW/9168039c54.jpg did something similar
[Insane]
  1. Guitar: http://puu.sh/tizIN/4d6a010653.jpg vocal: http://puu.sh/tizLT/bd56b62149.jpg , so ignoring 00:02:323 - makes players feel weird i think using constant 1/2 rhythm would make things kinda worse :( seems too calm for that
  2. 01:09:103 (1,2) - Ctrl+G for rhythm? is reflecting01:08:086 (1,2) - tho
the mod seem too short so i will mod one more

GL~

phaZ wrote:

...could have been said in two sentences :D
lowered sv/spacing in the calmer section lol
ty!!!
Battle
hello there

[Easy]
00:30:967 (1) - it would fit vocals better if it were 1/1 slider imo

[Hard]
can it be named something other than semi-deetz cuz that doesn't really sound very good lol
00:09:103 (6) - it would be nice if the end was clickable so the last note before the pause is rly emphasized
00:10:628 (1) - Are you sure about the spinner here? It seems p random
00:27:238 (2,1) - why not stack it since the last pattern 00:05:204 (1,2,1,2,1) - stacked them all

[Insane]
00:02:323 - jw why do you skip the vocals here when the first three notes follow vocals, seems kinda odd to switch what you're following imo
00:58:086 - tbh it would be cool if you extended the break to here so there's a pause and the screen lightens up when the vocals comes to here, just sth to keep in mind and can be applied to all the other diffs

yep
Sonnyc
actually I also feel semi-deetz a little weird to see where a guest diff name belongs normally imo
ac8129464363
but it wouldn't be accurate for it to indicate that only I made it, and it wouldn't be accurate to label it like a normal collab diff either. do you have any suggestions that keep the idea?
Topic Starter
pishifat
did everything except the break thing. feels better to not put tension there

and dunno what to use as a diffname for the reasons deetz said :(
Battle
hmm try asking for some opinions from other people, while putting it that way makes sense since pishi just modified some part to make it more in line with 2017 standards, it also just doesn't really sound too appropriate of a name

oh and are you sure you're comfortable with the gap for normal to hard? the normal uses a lot of simplification and has some usage of 1/2 while hard has a lot of consistent 1/2
anna apple
SEMI DEETZ ALL THE WAY
Ashton
the diff name should be called: "deetz' hard" because it was made by him, but just been tweaked. "semi-deetz'" diff sounds awkward.

The diff hasn't been ranked yet, so I'm just gonna guess not many people have the original map. (correct me if i'm wrong)
ac8129464363

CanadianBaka wrote:

the diff name should be called: "deetz' hard" because it was made by him, but just been tweaked. "semi-deetz'" diff sounds awkward.

The diff hasn't been ranked yet, so I'm just gonna guess not many people have the original map. (correct me if i'm wrong)
the tweaks are a lot more major than you might think, and I think that this is important for people to know about the diff. would be appreciated if you guys provided better suggestions that convey this information rather than telling me it's not important.
VINXIS
yea i agree its quite different form the old One.
HootOwlStar
thought that there were similar cases in which some mappers map for relatively small parts in collab difficulties and remain credited, but the current diff naming idea is great nonetheless. don't really see how the current diff name to be inappropriate, it seems fine except the necessity to capitalize the first letter for consistency. or you could try the term refined, but it's just basically like the results of every map after mod applications isn't it. spread should be fine btw. and mayb add AudioLeadIn and disable Widescreen Support.
[normal]
  • mostly suggestions.
  1. rather triggered that notes like 00:03:170 - 00:08:594 - are ignored just to focus on the vocal notes, since the emphasis is implemented on major notes and any ignored beats might cause awkward blanks or even mess up the 1-2-3-4 beat counts in some sections.
  2. 00:33:001 (5) - could be horizontally flipped for aesthetic purpose and better V-flow + 00:49:950 (2,3) - W-flows are always much harsher so https://osu.ppy.sh/ss/7166361
  3. 01:04:865 - could be implemented a click there to emphasize the sudden halt
  4. 01:07:577 (1) - not a fan of >3 reverses in lower difficulties since the notes are hard to be interpreted by players and are mostly able to be represented with separate sliders instead.
  5. and the end is different from other diffs
[hard]
  1. 01:25:882 (6) - could consider https://osu.ppy.sh/ss/7166217 just for aesthetic purpose
good luck in everything for everyone.
Izzywing
Couldn't you just combine the two mappers' names into one (like pisheetz or deefat or something)?
Battle
How do you feel about just deetz's Hard or deetz's Hard (pishifat edit), at this point if you don't like either I'm fine with the diff name as it is
ac8129464363
the latter seems cool.
Topic Starter
pishifat
SPOILER

HootOwlStar wrote:

thought that there were similar cases in which some mappers map for relatively small parts in collab difficulties and remain credited, but the current diff naming idea is great nonetheless. don't really see how the current diff name to be inappropriate, it seems fine except the necessity to capitalize the first letter for consistency. or you could try the term refined, but it's just basically like the results of every map after mod applications isn't it. spread should be fine btw. and mayb add AudioLeadIn and disable Widescreen Support. pls
[normal]
  • mostly suggestions.
  1. rather triggered that notes like 00:03:170 - 00:08:594 - are ignored just to focus on the vocal notes, since the emphasis is implemented on major notes and any ignored beats might cause awkward blanks or even mess up the 1-2-3-4 beat counts in some sections. but like id rather not put objects for stuff im not followingright
  2. 00:33:001 (5) - could be horizontally flipped for aesthetic purpose and better V-flow + 00:49:950 (2,3) - W-flows are always much harsher so https://osu.ppy.sh/ss/7166361 i don't think they look better that way tho :(
  3. 01:04:865 - could be implemented a click there to emphasize the sudden halt the only downbeat not clicked makes it seem more weird imo (which is the goal)
  4. 01:07:577 (1) - not a fan of >3 reverses in lower difficulties since the notes are hard to be interpreted by players and are mostly able to be represented with separate sliders instead. makes it stand out much more than normal sliders tho : (
  5. and the end is different from other diffs shortened
[hard]
  1. 01:25:882 (6) - could consider https://osu.ppy.sh/ss/7166217 just for aesthetic purpose doesn't really fit the deetzaesthetic to do stuff like that i think
good luck in everything for everyone. woo
Battle
ok irc'd to fix tag inconsistencies, bubbled
Sonnyc
Normal.
00:05:035 (3) - 00:26:730 (3) - Though these are less noticable nazis, I hope you can make a better spacing.
00:52:662 (2,3,1) - The spacing difference is quite notable. Hope you can make an adjustment here.
01:23:848 (1) - If you remember the last combo color modding, please make the color consistent with 00:11:984 (1).

Hard.
00:36:391 (1,2) - Why the sudden 1.1x?

Poke me.
Ashton
/me pokes
Sonnyc
Nominated.
Fatfan Kolek
that hard name though LOL
Nozhomi
pishifat edit is quite strange as diffname tbh but welp
riktoi
makes more sense this way for what i've read in the thread
Yohanes
I think the official source should be 氷菓 instead of Hyouka. Am I wrong?

http://www.kyotoanimation.co.jp/kotenbu/
http://www.kotenbu.com
alacat
Hey, pishi~

checked the source with KwaN, The source should be "氷菓" or "Hyōka"

Japanese official
http://www.kyotoanimation.co.jp/works/hyouka/
http://www.kyotoanimation.co.jp/kotenbu/

English official
http://www.kyotoanimation.co.jp/en/works/hyouka/

Then, we should use original version in source. So "氷菓" is better on source.

poke me for re-qualify ;)

@Yohanes
Thank you for checking :3
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