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Nekomata Master+ - Proof of the existence [Osu|Taiko]

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Topic Starter
Alheak

Ayyri wrote:

hi

:3

[General]
  1. Add to tags: "Naoyuki Sato" (Composition/Arrangement), "jubeat plus" , " saucer" , "jukebeat" , "REFLEC BEAT colette -Summer-" , and "plus" (Other games this song appeared in.) Saucer and plus are alone due to the fact that the first word "jubeat" being repeated in the title, so there's no need to repeat it, if stated once already. added
[Normal]
  1. 00:11:505 - Remove NC here. 00:11:505 - is part of the pattern 00:11:152 - is in, so why NC mid-pattern? I assume this is because of the change in volume. But it still seems rather odd imo. this is because 00:11:152 (1) - is still part of the "intro", while 00:11:505 (1) - is the actual beginning, and should have a NC
  2. 00:22:799 - My favorite custom finish. Good job! hehe
  3. 00:39:210 - Add a clap. Has the same sound as 00:39:387 - . the clap is actually on the blue tick 1/4 earlier, so this doesn't work
  4. 00:50:505 - Same as above. saem
The rhythms and placements are pretty standard, and alright. Pretty nice difficulty.

[Hyper]
  1. 00:39:034 - Tbh, this triplet doesn't really fit here, considering it was mapped earlier as a slider. (Which fits the rhythm here a bit better.) Something more like a 1/4 reverse slider at 00:39:034 - and a 1/2 slider at 00:39:387 - seems to follow the more consistent rhythm that you're following with the 1/2 sliders before and after this pattern. Doesn't have to be exactly this, but you get the general idea. i don't really understand, the rhythm here is actually different since you have the 1/4 ride - snare - ride drum pattern. The triple is then justified and fit quite well imo, i wouldn't exactly be against a 1/4 repeat slider but i want to bring some diversity in the map, 1/2 spam isn't fun
  2. 00:56:681 - Honestly, it's hard to tell the difference between this slider's slider velocity and a slider like at 00:55:799 - . Because they are relatively the same length. Consider making this more obvious by changing the spacing a bit, or making the slider velocity a bit slower, so the length of the slider actually changes.
  3. 01:01:622 - Could be moved on top of 01:01:975 - so the overlap isn't as ugly. Also would be similar to the nice pattern at 00:58:093 - . changed
  4. 01:07:269 - / 01:07:505 - / 01:07:740 - For a Hyper, these notes seem to be a bit hard to read. Especially considering they're following a 1/6 rhythm, when most of this map has been in 1/2 or 1/4. I'd suggest to keep it more simple. Such as with a reverse slider, like you did in your normal difficulty. this hurts a lot because i liked this pattern but that's more reasonable
  5. 01:29:152 - and 01:29:622 - Kind of the same general problem as above. Except not as major. I think you should remove 01:30:093 - , then change 01:29:152 - to a reverse slider and 01:29:799 - to a slider. The main reason being that the circle at 01:30:093 - being stacked on top of 01:30:210 - was a bit of a surprise in relation to stacks like this triplet 01:12:916 - . changed

    (Cursor at 01:29:622 - .)
  6. 01:31:975 - It'd be a bit nicer aesthetically and play wise if this slider was overlapping almost half of the slider head for 01:32:681 - . (Since it's following right after the note at 01:32:505 - which is relatively close to 01:31:975 - .) Consider changing the slider shape of 01:31:975 - or making the spacing a bit different. (But I suggest the first part more so.) Later on in the kiai, you do this same pattern except.. better! At these points: 01:43:269 - / 01:43:799 - / 01:43:975 - . i dont really understand exactly what's wrong here but i changed a bit according to the first suggestion
  7. 01:52:446 - I can see why you used this slider, but it seems odd to not keep the reverse slider that you had at 01:51:740 - here too. Considering the sound is so prominent. Imo, it would also work well with showing the gradual slow down that happens at 01:53:152 - . i agree with that, but the sound here is 1/8 compared to the 1/6 earlier, it'd be quite delicate to play for a Hyper since you could easily slider break here then (a bit like 1/16 repeat sliders for extra diff which are avoided as much as possible for this reason). Also for aesthetic purposes, it'd clutter the map with ugly repeat sliders which i want to avoid, a simple slider with an elegant shape seems more fitting
[Another]
  1. 00:24:387 - and 00:24:475 - This didn't really feel comfortable to play, having to go downwards with the slider at 00:24:475 - . It feels more natural if the slider and circle were to be pointing upwards. changed
  2. 00:35:328 - / 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:46:622 - / 00:49:446 - / 00:52:269 - / 00:55:093 - Okay. These notes are near unreadable on Hidden due to how evenly they are stacked with the sliders that come after them. While the jumps themselves are pretty nice, the notes being unreadable.. is not. So I would highly suggest changing the placements of these notes. I understand that, but i don't consider mods when i'm mapping because this kind of things happens as a result of using mods, and are part of them in a way. Playing with mods is an assumed choice, and the mapper shouldn't have to deal with those problems unless they want (a) particular mod(s) to be a part of the map. My opinion of it anyway
  3. 00:38:593 - and 00:38:681 - Having these two circles stacked not only looks bad, but plays a bit awkwardly. Consider either not having them stacked, or have 00:38:593 - between 00:38:328 - and 00:38:681 - for spacing. changed
  4. 00:39:034 - and 00:39:210 - This could easily be misread as a 1/2 pattern, rather than a 1/4 pattern. Make the jump a bit less of a shift to the side, and more triangular in relation to 00:39:387 - . well technically it is a 1/2 pattern, because i consider the 1/4 slider like a prolonged circle since you click it only once
  5. 00:56:681 - The slow down here is a lot better than the Hyper difficulty. Good job! -w-)7
  6. 01:07:740 - The jump between 01:07:505 - and 01:07:740 - feels a bit awkward in relation to the slider at 01:07:975 - . I'd recommend moving 01:07:740 - so the jump more so flows in the general direction of the slider at 01:07:975 - , rather than way off to the side. changed
  7. 01:13:093 - and 01:13:181 - I already talked about stacking a stream like this. this one isn't really the same, since as i said earlier i consider 1/4 sliders as a prolonged circle
  8. 01:52:093 - and 01:52:269 - Kind of like the above, I already mentioned this type of pattern in the beginning. the perfect stack? well my explanation stays the same
[Expert]
  1. 00:20:622 - and 00:20:681 - This honestly looks really ugly when you try to stack it behind the tail of 00:19:975 - . (Also it's a bit hard to tell that 00:20:622 - is behind 00:19:975 - with hidden on. ;w; ) DDDDDD: how is it ugly, it's just a custom stack, plus i am a bit attached to this particular way of placing drop-off stream, i use it quite often in my maps
  2. 00:21:916 - Creative! best slider
  3. 00:35:328 -/ 00:38:152 - / 00:40:975 - / 00:43:799 - / 00:55:093 - I already mentioned this a couple times in the Another difficulty. same reasoning
  4. 00:45:387 - I would suggest moving this a bit closer to the stream at 00:44:946 - so they don't look like completely different patterns. it's not much but changed a bit
  5. 01:05:681 - / 01:05:740 - / 01:05:799 - I mentioned this in the beginning of this difficulty, but a stack like this is a bit hard to read, even without the hidden mod. Especially since it's 1/6. 1/6 stacks are becoming more and more mainstream nowadays, they do look intimidating, but like any "new" pattern you get used to them easily. Especially at this bpm it's fairly easy to play as they are just short bursts. They're also fairly easy to differentiate from regular 1/4 stacks because they have an unusual number of notes (4 on regular stacks, 3 on drop-off stacks instead of 3 for a classic "triple" 1/4s stack and 2 for a drop-off 1/4s stack)
  6. 01:10:446 - It appears again. aaaaaaaaaaaaaaaaaaaa
  7. 01:11:269 - / 01:11:446 - / 01:11:505 - The spacing between these honestly make this rhythm seem more 1/4 than 1/6. Move 01:11:269 - a bit closer to 01:11:446 - and 01:11:505 - so it's easier to tell it's 1/6. even if i did that players would still kinda assume it's 1/4, and that's kinda the intent actually. Mapping it this way makes it easier to read and more natural to play, resulting in a dynamic section that plays and flows just right
  8. 01:13:622 - and 01:13:269 - Same point as at 00:45:387 -. reduced the spacing for the first you reported but the second one is staying for the reason i explained earlier
  9. 01:16:916 - / 01:17:093 - / 01:17:152 - Same issue as 01:11:269 -. saem
  10. 01:18:475 - and 01:18:563 - Mentioned this type of stacked stream in Another. this one actually plays fine compared to the one in another, and fits the difficulty quite well i think
  11. 01:19:269 - Nice slider shape! =w=)b
  12. 01:29:152 - / 01:29:387 - / 01:29:622 - / 01:29:858 - / 01:30:093 - As much as I like the design here, I think these jumps are a bit wide for what is given here. Consider making the pattern a bit closer. (But further than in Another.) changed
  13. 01:31:975 - / 01:32:063 - Don't stack streams please. ;w; why not DDDDDDDDDDD: this helps a bit with cursor control after a jump
  14. 01:50:328 - / 01:50:563 - / 01:50:799 - Aside from the fact that it's hard to read that this is 1/6, the pattern itself is really poorly spaced. 01:50:328 - and 01:50:563 - Should be somewhat closer together. (Not a whole lot is necessary.) And 01:50:799 - should also be about the same distance to reflect that. changed
Sorry it was a bit long. ;w; Anyways, good luck!
Thank you! Long is fine and even preferred if worthwhile, and it was, so don't worry about it
tasuke912

Ayyri wrote:

SPOILER
hi
[tasuke's Muzukashii]
  1. 00:10:446 - The sound that the spinner is following is more prominent here, so it'd probably fit a bit better to have it start here. (This is also where the spinner starts in the Oni difficulty.) I don't think so.
  2. 00:33:563 - Could be changed to K to emphasize the held out sound here. The sound doesn't need a finisher, normal note works good enough.
  3. 00:34:799 - d k k d would follow the melody a bit better here. (This would mean moving 00:35:505 - to 00:35:681 - . Which could be consistent with 00:38:681 - . Even though that probably wasn't the original intention. ;w; ) d follows the kick and kdk also fits to the melody as well. I don't understand why you mentioned consistency with, these sections are different position and having different sound D:
  4. 00:46:093 - If you agreed with 00:34:799 - you could use this here too.
  5. 00:56:152 - Same thing I mentioned for 00:33:563 -.
  6. 01:04:446 - I think a pattern more like this fits the rising sound here. about rhythm, I made a blank intentionally to keep calmer here difficulty than other parts. color, it's from 00:58:799 (4,5,6,7) -. it would be better for consistency.

    (Cursor at 01:04:446 - )
  7. 01:07:269 - to 01:07:975 - Consider K K K D to emphasize this section from the calm section that just passed. okay. (did DKKD instead)
  8. 01:31:093 - and 01:31:269 - Could ctrl+g to show the change in pitch between these two notes. No change
  9. 01:33:916 - and 01:34:093 - Same as above.
  10. 01:50:328 - to 01:51:034 - K K K D could be used to emphasize the finishers in the background. It seems overdone for Muzukashii.
[tasuke's Inner Oni]
  1. 00:10:446 - Mentioned this about the spinner in your Muzukashii.
  2. 01:07:269 - Imo, fits a bit better a K here. Since it has the same sound as 01:07:505 - and 01:07:740 - Just because same pitch sound doesn't mean same color is needed. Imo different color is more interesting to play here
  3. 01:29:387 - to 01:29:975 - kdkdkd sounds a bit better with the sound you were following with the d at 01:29:152 - . dkdkdk to me
  4. 01:33:210 - Could be kkd. Not really a fan of monotone patterns like these, since they don't emphasize the different pitches too much. (Also you used kkd for this sound later at 01:37:799 - ) prefer keeping it. Actually one color triplet doesn't emphasize different pitches, however it's still fun pattern to play even in expert difficulties. (Also ddd fits to the melody here)
  5. 01:44:505 - Same as above.
Sorry it was a bit long. ;w; Anyways, good luck!
Thank you Ayyri. Oh, you joined BNG, Congratz!

Update: http://puu.sh/qQUrJ/cec61e3cc0.zip
Adiopulse
Adiopulse's #request Mod


tasuke's muzu
Add:
01:51:799 note here and here 01:51:858

Remove:
00:33:034 (42,43,44) no reason to have these here

Change:
i think you need to redo this section 00:56:681 to 01:06:563 itss confussing what noises your mapping here
should be red 01:29:858 (23)
SKSalt

Ayyri wrote:

hi

[SK's Oni]
  1. 00:33:563 - Could be changed to K to emphasize the held out sound here. well yes but I already used finisher at the beginning of part (00:34:093 (73) - ) I want to emphasize that note. So I keep it.
  2. 00:45:034 - and 00:45:210 - Change to d. The sound from 00:44:858 - to 00:45:210 - doesn't stay monotone, so kkkkk feels rather unfitting here. I only followed electronic's kick sounds. And monotonous pattern is okay I think.
  3. 00:56:152 - Tbh, this spinner feels a bit forced. You could just use a k or K, like I suggested for 00:33:563 -. replaced a kat.
  4. 00:59:152 - Sounds a bit better as kkd, since the sounds at 00:59:152 - and 00:59:240 - are following the same sound as beats notes like 00:58:622 - or 00:58:975 - . (You also did what I suggested at 01:01:799 - .) um... I want to keep that contrasting pattern because I want make different pattern.
  5. 01:04:799 - Same thing could apply here too, but it depends on how much you want your patterns to vary. ^
  6. 01:07:975 - This should be a D. If you're going to emphasize the finish-like sounds for 01:07:269 - / 01:07:505 - / 01:07:740 - , then you should also follow the most prominent one at 01:07:975 - . When I compared with 3 finisher's point, I think it has not enough sounds for putting a finisher note in here.
  7. 01:51:034 - Could be a D, if you want to follow the same sounds as the D at 01:50:328 - . Also I think it has not enough sounds for putting a finisher note in here.
Sorry it was a bit long. ;w; Anyways, good luck!
ty for mod!

SK's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34005
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11505,22799,34093,39740,45387,56681,67975,73622,79269,90563,101858,113152
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Proof of the existence
TitleUnicode:Proof of the existence
Artist:Nekomata Master+
ArtistUnicode:猫叉Master+
Creator:Alheak
Version:SK's Oni
Source:beatmania IIDX20 tricoro
Tags:SKSalt tasuke912 ORIGINAL SOUNDTRACK Volume 1 konami hard electronica Naoyuki Sato jubeat plus jukebeat saucer REFLEC BEAT colette -Summer- plus
BeatmapID:965556
BeatmapSetID:427864

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,-10
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
211,352.941176470588,4,1,0,25,1,0
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[Colours]
Combo1 : 211,130,105
Combo2 : 255,237,210
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352,224,106622,1,0,0:0:0:0:
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tasuke912

Adiopulse wrote:

Adiopulse's #request Mod


tasuke's muzu
Add:
01:51:799 note here and here 01:51:858 It's overdone for Muzukashii

Remove:
00:33:034 (42,43,44) no reason to have these here It follows the drums

Change:
i think you need to redo this section 00:56:681 to 01:06:563 itss confussing what noises your mapping here No.
should be red 01:29:858 (23) k is fine.
no update, thank you tho
Ayyri
Thank you for the congratulations tasuke. It means a lot!

Have a bubble.
Topic Starter
Alheak
helo i was told to apply suction onto ayyri's masculine appendice


thanks for bubale
Ayyri

Alheak wrote:

helo i was told to apply suction onto ayyri's masculine appendice
thanks for bubale
thanks bb
Raiden
[tasuke's Inner Oni]
  1. Already full-combo'd this so no suggestions :D
  2. Just kidding maybe fill up 00:17:034 - with a kat? There is a sound.
  3. 00:56:328 - Make this harder by adding (ddd) for (dddkkkd) 1/6 pattern? There is sound to justify.
  4. Very good diff :D
[SK's Oni]
  1. 00:45:299 - I think you can fill with a kat, since there is no finisher. The pattern is not too hard.
  2. 01:07:975 - I do not understand the doublet rhythm here... what is it trying to follow? I would argue mapping the snare for a more fitting rhythm, and then making doubles for interesting followup. Something like this
  3. 01:10:799 - ^
  4. 01:13:622 - I see you're doing it all the time :/
  5. 01:35:505 (188,189) - CTRL+G to keep consistency with the snares.
  6. 01:46:799 (265,266) - ^
  7. Consistent diff, but some rhythms require work imo.
[tasuke's Muzukashii]
  1. 00:39:387 (24,25) - kkk for consistency with melody?
  2. 00:50:681 (24,25) - ^
  3. 01:33:740 (44) - kat for snare?
  4. 01:36:563 (60) - ^
  5. 01:40:799 (82,83) - CTRL+G for same reason?
  6. 01:42:210 (2) - etc.
tasuke912

Raiden wrote:

[tasuke's Inner Oni]
  1. Already full-combo'd this so no suggestions :D
  2. Just kidding maybe fill up 00:17:034 - with a kat? There is a sound. I feel heavy here
  3. 00:56:328 - Make this harder by adding (ddd) for (dddkkkd) 1/6 pattern? There is sound to justify. wanna keep 1/1 for consistency with 00:33:563 (84) -. Added a note at 00:56:063 - to make a little harder
  4. Very good diff :D thank you :)
[tasuke's Muzukashii]
  1. 00:39:387 (24,25) - kkk for consistency with melody? okay.
  2. 00:50:681 (24,25) - ^ ^
  3. 01:33:740 (44) - kat for snare? I'd focus melody mainly. But made two kdk patterns.
  4. 01:36:563 (60) - ^
  5. 01:40:799 (82,83) - CTRL+G for same reason? nope
  6. 01:42:210 (2) - etc.
Thank you Raiden. :D
update: http://puu.sh/r30im/aac1f1c785.zip
OzzyOzrock
i forgot
Ayyri
not same
Topic Starter
Alheak
too much yellow
SKSalt

Raiden wrote:

[SK's Oni]
  1. 00:45:299 - I think you can fill with a kat, since there is no finisher. The pattern is not too hard. Yeah, but I want to make a spread with tasuke's Oni. Instead, changed to D in 00:45:387 (142) - .
  2. 01:07:975 - I do not understand the doublet rhythm here... what is it trying to follow? I would argue mapping the snare for a more fitting rhythm, and then making doubles for interesting followup. Something like this Sadly I don't like the patterns so no changed. (Just a reminder) I mainly followed electronic sounds, but yes, these sounds are 1/3. Why I put doublet patterns with such a 1/3's sounds? Because I thought if I put like this, more fun to play. Same as when we map 1/8's sounds, we mostly put 1/6 notes.
  3. 01:10:799 - ^ ^
  4. 01:13:622 - I see you're doing it all the time :/ ^
  5. 01:35:505 (188,189) - CTRL+G to keep consistency with the snares. No, because a crap sound from 01:35:152 (187) - . When I heard crap sounds before snares, I put dons with snares.
  6. 01:46:799 (265,266) - ^ ^
  7. Consistent diff, but some rhythms require work imo.
Thanks for mod! Sorry for super late ;;;;;;;

Baka's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34005
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
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BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Proof of the existence
TitleUnicode:Proof of the existence
Artist:Nekomata Master+
ArtistUnicode:猫叉Master+
Creator:Alheak
Version:SK's Oni
Source:beatmania IIDX20 tricoro
Tags:SKSalt tasuke912 ORIGINAL SOUNDTRACK Volume 1 konami hard electronica Naoyuki Sato jubeat plus jukebeat saucer REFLEC BEAT colette -Summer- plus
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224,224,49093,1,2,0:0:0:0:
224,224,49181,1,2,0:0:0:0:
192,192,49269,1,0,0:0:0:0:
224,224,49446,1,2,0:0:0:0:
192,192,49622,1,0,0:0:0:0:
192,192,49975,1,2,0:0:0:0:
192,224,50152,1,2,0:0:0:0:
192,192,50328,1,0,0:0:0:0:
256,224,50416,1,0,0:0:0:0:
256,224,50504,1,2,0:0:0:0:
256,224,50593,1,2,0:0:0:0:
192,192,50681,1,0,0:0:0:0:
256,224,50857,1,2,0:0:0:0:
192,192,51034,1,0,0:0:0:0:
320,192,51210,1,0,0:0:0:0:
320,192,51387,1,2,0:0:0:0:
320,192,51740,1,0,0:0:0:0:
320,192,51916,1,2,0:0:0:0:
320,256,52004,1,2,0:0:0:0:
224,224,52093,1,0,0:0:0:0:
320,192,52269,1,2,0:0:0:0:
288,192,52446,1,0,0:0:0:0:
256,192,52799,1,2,0:0:0:0:
256,192,52975,1,0,0:0:0:0:
256,160,53063,1,2,0:0:0:0:
224,128,53152,1,0,0:0:0:0:
256,192,53328,1,2,0:0:0:0:
352,224,53504,1,0,0:0:0:0:
352,224,53593,1,2,0:0:0:0:
352,224,53681,1,0,0:0:0:0:
352,224,53769,1,0,0:0:0:0:
352,224,53857,1,2,0:0:0:0:
160,192,54034,1,0,0:0:0:0:
256,192,54210,1,2,0:0:0:0:
288,224,54563,1,0,0:0:0:0:
288,256,54740,1,2,0:0:0:0:
320,256,54828,1,0,0:0:0:0:
416,256,54916,1,2,0:0:0:0:
288,256,55093,1,2,0:0:0:0:
256,224,55269,1,0,0:0:0:0:
352,256,55446,1,0,0:0:0:0:
256,224,55534,1,2,0:0:0:0:
320,224,55622,1,0,0:0:0:0:
256,224,55799,1,2,0:0:0:0:
288,224,55975,1,0,0:0:0:0:
96,192,56152,1,2,0:0:0:0:
128,192,56681,5,4,0:0:0:0:
320,224,56858,1,2,0:0:0:0:
320,224,57210,1,2,0:0:0:0:
320,224,57563,1,2,0:0:0:0:
320,224,57828,1,0,0:0:0:0:
320,224,57916,1,2,0:0:0:0:
320,224,58093,1,0,0:0:0:0:
320,224,58269,1,2,0:0:0:0:
320,224,58622,1,2,0:0:0:0:
256,256,58799,1,0,0:0:0:0:
256,256,58975,1,2,0:0:0:0:
256,256,59152,1,0,0:0:0:0:
256,256,59240,1,0,0:0:0:0:
256,256,59328,1,2,0:0:0:0:
128,192,59505,1,0,0:0:0:0:
320,224,59682,1,2,0:0:0:0:
320,224,60034,1,2,0:0:0:0:
320,224,60387,1,2,0:0:0:0:
320,224,60652,1,0,0:0:0:0:
320,224,60740,1,2,0:0:0:0:
320,224,60917,1,0,0:0:0:0:
320,224,61093,1,2,0:0:0:0:
320,224,61446,1,2,0:0:0:0:
256,256,61623,1,0,0:0:0:0:
256,256,61799,1,2,0:0:0:0:
256,256,61887,1,2,0:0:0:0:
256,256,61975,1,0,0:0:0:0:
256,256,62152,1,2,0:0:0:0:
128,192,62328,1,0,0:0:0:0:
320,224,62505,1,2,0:0:0:0:
320,224,62857,1,2,0:0:0:0:
320,224,63210,1,2,0:0:0:0:
320,224,63475,1,0,0:0:0:0:
320,224,63563,1,2,0:0:0:0:
320,224,63740,1,0,0:0:0:0:
320,224,63916,1,2,0:0:0:0:
320,224,64269,1,2,0:0:0:0:
256,256,64446,1,0,0:0:0:0:
256,256,64622,1,2,0:0:0:0:
256,256,64799,1,0,0:0:0:0:
256,256,64887,1,0,0:0:0:0:
256,256,64975,1,2,0:0:0:0:
128,192,65152,1,0,0:0:0:0:
320,224,65329,1,2,0:0:0:0:
320,224,65681,1,2,0:0:0:0:
320,224,66034,1,2,0:0:0:0:
320,224,66299,1,0,0:0:0:0:
320,224,66387,1,2,0:0:0:0:
320,224,66564,1,0,0:0:0:0:
320,224,66740,1,2,0:0:0:0:
320,224,67093,1,2,0:0:0:0:
256,256,67269,1,4,0:0:0:0:
128,192,67505,1,4,0:0:0:0:
128,192,67740,1,4,0:0:0:0:
128,192,67975,1,0,0:0:0:0:
192,192,68152,1,0,0:0:0:0:
416,288,68240,1,2,0:0:0:0:
256,192,68416,1,0,0:0:0:0:
224,160,68505,1,2,0:0:0:0:
256,192,68681,1,0,0:0:0:0:
256,192,68858,1,2,0:0:0:0:
192,32,68946,1,0,0:0:0:0:
352,224,69122,1,2,0:0:0:0:
320,224,69210,1,0,0:0:0:0:
416,288,69387,1,0,0:0:0:0:
416,288,69475,1,2,0:0:0:0:
416,288,69563,1,0,0:0:0:0:
416,288,69740,1,2,0:0:0:0:
320,288,70093,1,0,0:0:0:0:
320,288,70269,1,0,0:0:0:0:
224,192,70358,1,0,0:0:0:0:
320,288,70446,1,2,0:0:0:0:
320,224,70622,1,0,0:0:0:0:
128,192,70799,1,2,0:0:0:0:
192,192,70976,1,0,0:0:0:0:
416,288,71064,1,2,0:0:0:0:
224,160,71240,1,2,0:0:0:0:
256,192,71329,1,0,0:0:0:0:
256,192,71505,1,0,0:0:0:0:
256,192,71682,1,2,0:0:0:0:
192,32,71770,1,0,0:0:0:0:
320,224,71946,1,0,0:0:0:0:
352,224,72034,1,2,0:0:0:0:
416,288,72211,1,0,0:0:0:0:
416,288,72299,1,2,0:0:0:0:
416,288,72387,1,0,0:0:0:0:
416,288,72564,1,2,0:0:0:0:
320,288,72917,1,0,0:0:0:0:
320,288,73093,1,0,0:0:0:0:
224,192,73182,1,0,0:0:0:0:
320,288,73270,1,2,0:0:0:0:
320,224,73358,1,2,0:0:0:0:
320,224,73446,1,0,0:0:0:0:
160,128,73623,1,0,0:0:0:0:
192,192,73799,1,0,0:0:0:0:
416,288,73887,1,2,0:0:0:0:
256,192,74063,1,0,0:0:0:0:
224,160,74152,1,2,0:0:0:0:
256,192,74328,1,0,0:0:0:0:
256,192,74505,1,2,0:0:0:0:
192,32,74593,1,0,0:0:0:0:
352,224,74769,1,2,0:0:0:0:
320,224,74857,1,0,0:0:0:0:
416,288,75034,1,0,0:0:0:0:
416,288,75122,1,2,0:0:0:0:
416,288,75210,1,0,0:0:0:0:
416,288,75387,1,2,0:0:0:0:
320,288,75740,1,0,0:0:0:0:
320,288,75916,1,0,0:0:0:0:
224,192,76005,1,0,0:0:0:0:
320,288,76093,1,2,0:0:0:0:
320,224,76269,1,0,0:0:0:0:
128,192,76446,1,2,0:0:0:0:
192,192,76623,1,0,0:0:0:0:
416,288,76711,1,2,0:0:0:0:
224,160,76887,1,2,0:0:0:0:
256,192,76976,1,0,0:0:0:0:
192,160,77063,1,2,0:0:0:0:
256,192,77152,1,0,0:0:0:0:
256,192,77329,1,2,0:0:0:0:
192,32,77417,1,0,0:0:0:0:
320,224,77593,1,0,0:0:0:0:
352,224,77681,1,2,0:0:0:0:
416,288,77858,1,0,0:0:0:0:
416,288,77946,1,2,0:0:0:0:
416,288,78034,1,0,0:0:0:0:
416,288,78211,1,2,0:0:0:0:
320,288,78564,1,0,0:0:0:0:
320,288,78740,1,0,0:0:0:0:
224,192,78829,1,0,0:0:0:0:
320,288,78917,1,2,0:0:0:0:
320,224,79005,1,0,0:0:0:0:
320,224,79093,1,2,0:0:0:0:
160,128,79270,1,4,0:0:0:0:
288,224,79975,1,2,0:0:0:0:
224,192,80681,1,0,0:0:0:0:
320,224,81387,1,2,0:0:0:0:
320,256,82093,1,0,0:0:0:0:
320,256,82622,1,0,0:0:0:0:
320,256,82799,1,2,0:0:0:0:
288,224,83505,1,0,0:0:0:0:
288,224,84210,1,2,0:0:0:0:
288,224,84916,1,0,0:0:0:0:
288,224,85622,1,2,0:0:0:0:
288,224,86328,1,0,0:0:0:0:
288,224,87034,1,2,0:0:0:0:
192,224,87740,1,0,0:0:0:0:
192,224,88446,1,2,0:0:0:0:
256,224,89152,1,4,0:0:0:0:
256,224,89387,1,4,0:0:0:0:
256,224,89622,1,4,0:0:0:0:
256,224,89858,1,4,0:0:0:0:
288,160,90210,1,2,0:0:0:0:
288,160,90299,1,2,0:0:0:0:
288,160,90387,1,2,0:0:0:0:
288,160,90475,1,2,0:0:0:0:
288,160,90563,1,0,0:0:0:0:
256,192,90916,1,2,0:0:0:0:
256,192,91093,1,2,0:0:0:0:
256,192,91181,1,0,0:0:0:0:
256,192,91269,1,0,0:0:0:0:
288,224,91446,1,0,0:0:0:0:
256,192,91622,1,2,0:0:0:0:
256,192,91710,1,0,0:0:0:0:
256,192,91799,1,2,0:0:0:0:
288,224,91975,1,0,0:0:0:0:
288,224,92063,1,2,0:0:0:0:
288,224,92152,1,0,0:0:0:0:
320,256,92240,1,0,0:0:0:0:
288,224,92328,1,2,0:0:0:0:
224,224,92505,1,0,0:0:0:0:
288,224,92593,1,2,0:0:0:0:
224,224,92681,1,0,0:0:0:0:
192,224,92858,1,0,0:0:0:0:
224,224,93034,1,2,0:0:0:0:
224,160,93387,1,0,0:0:0:0:
256,160,93740,1,2,0:0:0:0:
224,64,93916,1,2,0:0:0:0:
224,64,94005,1,2,0:0:0:0:
256,160,94093,1,0,0:0:0:0:
256,128,94269,1,0,0:0:0:0:
384,192,94446,1,2,0:0:0:0:
384,192,94622,1,0,0:0:0:0:
256,224,94710,1,0,0:0:0:0:
224,160,94799,1,2,0:0:0:0:
384,192,94975,1,0,0:0:0:0:
224,160,95152,1,2,0:0:0:0:
352,224,95328,1,0,0:0:0:0:
224,160,95505,1,2,0:0:0:0:
256,192,95593,1,0,0:0:0:0:
256,192,95681,1,0,0:0:0:0:
256,192,95769,1,0,0:0:0:0:
256,192,95858,1,2,0:0:0:0:
256,192,96034,1,0,0:0:0:0:
224,160,96210,1,4,0:0:0:0:
320,288,96563,1,2,0:0:0:0:
320,224,96740,1,2,0:0:0:0:
320,224,96828,1,0,0:0:0:0:
160,224,96916,1,0,0:0:0:0:
320,256,97093,1,0,0:0:0:0:
160,224,97269,1,2,0:0:0:0:
256,224,97358,1,2,0:0:0:0:
256,224,97446,1,0,0:0:0:0:
160,224,97622,1,0,0:0:0:0:
192,160,97710,1,2,0:0:0:0:
192,160,97799,1,0,0:0:0:0:
256,256,97887,1,0,0:0:0:0:
160,224,97975,1,2,0:0:0:0:
320,256,98152,1,0,0:0:0:0:
160,224,98328,1,2,0:0:0:0:
256,224,98505,1,0,0:0:0:0:
256,224,98593,1,0,0:0:0:0:
160,224,98681,1,2,0:0:0:0:
256,224,98769,1,2,0:0:0:0:
288,256,98858,1,0,0:0:0:0:
160,224,99034,1,0,0:0:0:0:
256,224,99387,1,2,0:0:0:0:
320,224,99563,1,2,0:0:0:0:
320,224,99652,1,2,0:0:0:0:
256,224,99740,1,0,0:0:0:0:
160,128,99916,1,0,0:0:0:0:
256,224,100093,1,2,0:0:0:0:
352,192,100181,1,0,0:0:0:0:
224,160,100269,1,2,0:0:0:0:
256,192,100446,1,0,0:0:0:0:
256,192,100534,1,0,0:0:0:0:
256,192,100622,1,2,0:0:0:0:
256,192,100799,1,0,0:0:0:0:
256,192,100975,1,2,0:0:0:0:
224,192,101328,1,2,0:0:0:0:
224,192,101505,1,0,0:0:0:0:
224,192,101593,1,2,0:0:0:0:
224,192,101681,1,0,0:0:0:0:
288,256,101858,1,4,0:0:0:0:
256,192,102210,1,2,0:0:0:0:
256,192,102387,1,2,0:0:0:0:
256,192,102475,1,0,0:0:0:0:
256,192,102563,1,0,0:0:0:0:
288,224,102740,1,0,0:0:0:0:
256,192,102916,1,2,0:0:0:0:
256,192,103004,1,0,0:0:0:0:
256,192,103093,1,2,0:0:0:0:
288,224,103269,1,0,0:0:0:0:
288,224,103357,1,2,0:0:0:0:
288,224,103446,1,0,0:0:0:0:
320,256,103534,1,0,0:0:0:0:
288,224,103622,1,2,0:0:0:0:
224,224,103799,1,0,0:0:0:0:
288,224,103887,1,2,0:0:0:0:
224,224,103975,1,0,0:0:0:0:
192,224,104152,1,0,0:0:0:0:
224,224,104328,1,2,0:0:0:0:
224,160,104681,1,0,0:0:0:0:
256,160,105034,1,2,0:0:0:0:
224,64,105210,1,2,0:0:0:0:
224,64,105299,1,2,0:0:0:0:
256,160,105387,1,0,0:0:0:0:
256,128,105563,1,0,0:0:0:0:
384,192,105740,1,2,0:0:0:0:
384,192,105916,1,0,0:0:0:0:
256,224,106004,1,0,0:0:0:0:
224,160,106093,1,2,0:0:0:0:
384,192,106269,1,0,0:0:0:0:
224,160,106446,1,2,0:0:0:0:
352,224,106622,1,0,0:0:0:0:
224,160,106799,1,2,0:0:0:0:
256,192,106887,1,0,0:0:0:0:
256,192,106975,1,0,0:0:0:0:
256,192,107063,1,0,0:0:0:0:
256,192,107152,1,2,0:0:0:0:
256,192,107328,1,0,0:0:0:0:
224,160,107504,1,4,0:0:0:0:
320,288,107857,1,2,0:0:0:0:
320,224,108034,1,2,0:0:0:0:
320,224,108122,1,0,0:0:0:0:
160,224,108210,1,0,0:0:0:0:
320,256,108387,1,0,0:0:0:0:
160,224,108563,1,2,0:0:0:0:
256,224,108652,1,2,0:0:0:0:
256,224,108740,1,0,0:0:0:0:
160,224,108916,1,4,0:0:0:0:
160,224,109269,1,2,0:0:0:0:
320,256,109446,1,0,0:0:0:0:
160,224,109622,1,2,0:0:0:0:
256,224,109799,1,0,0:0:0:0:
256,224,109887,1,0,0:0:0:0:
160,224,109975,1,2,0:0:0:0:
256,224,110063,1,2,0:0:0:0:
288,256,110152,1,0,0:0:0:0:
160,224,110328,1,4,0:0:0:0:
256,224,110563,1,0,0:0:0:0:
256,224,110681,1,2,0:0:0:0:
128,192,110799,1,0,0:0:0:0:
256,192,111034,1,0,0:0:0:0:
160,128,111210,1,0,0:0:0:0:
256,224,111387,1,2,0:0:0:0:
352,192,111475,1,0,0:0:0:0:
224,160,111563,1,2,0:0:0:0:
256,192,111740,1,0,0:0:0:0:
256,192,111828,1,0,0:0:0:0:
256,192,111916,1,2,0:0:0:0:
384,224,112005,1,0,0:0:0:0:
320,192,112093,1,2,0:0:0:0:
256,192,112269,1,0,0:0:0:0:
224,192,112446,1,0,0:0:0:0:
288,256,112534,1,0,0:0:0:0:
224,192,112622,1,2,0:0:0:0:
288,256,112710,1,0,0:0:0:0:
224,192,112799,1,2,0:0:0:0:
224,192,112916,1,2,0:0:0:0:
160,192,113034,1,2,0:0:0:0:
256,256,113152,1,0,0:0:0:0:
224,224,113858,1,2,0:0:0:0:
224,224,114563,1,0,0:0:0:0:
224,224,114916,1,0,0:0:0:0:
224,224,115269,1,2,0:0:0:0:
96,192,115975,1,0,0:0:0:0:
224,192,116505,1,0,0:0:0:0:
224,192,116681,1,2,0:0:0:0:
224,192,117387,1,0,0:0:0:0:
224,192,117740,1,0,0:0:0:0:
224,192,118093,1,2,0:0:0:0:
128,192,118446,1,2,0:0:0:0:
128,192,118799,1,0,0:0:0:0:
288,192,119505,1,2,0:0:0:0:
288,160,120210,1,0,0:0:0:0:
288,160,120563,1,0,0:0:0:0:
288,160,120916,1,2,0:0:0:0:
288,160,121622,1,0,0:0:0:0:
288,160,122152,1,0,0:0:0:0:
288,160,122328,1,2,0:0:0:0:
256,192,123122,12,0,125858,0:0:0:0:
tasuke912
When
Topic Starter
Alheak
waiting ayyri for recheck ;;
Ayyri
All looks okay.

Rebubbled.
Rizia
[Another]
01:16:181 (5) - is it snapped wrong? it seem should on 1/3
Topic Starter
Alheak
Yep indeed, fixed, thank you!
Rizia
fixed a snapping in another and spacing error in normal
rebubbled
Doyak
Hi, I just checked this map, but I'm not too sure about some things so I'll just let another BN to take care of this set. The concerns are:

[General]
* This is my biggest concern. 01:07:975 - You tried to combine two different rhythm layers. One is 1/3, and others are in 1/2. But I should say this is poorly done as I can't really feel what these notes are prioritizing. Let me give you some examples in Another diff. 01:10:093 (2,3,4,5) - The melody is still in 1/3 beats but you suddenly changed the notes to 1/4s, and changed right back to 1/3s, in a single pattern. Does this make sense? Also, in case of all kinds beats like 01:14:210 - , there is only little to no sound while there are clear drum beats on the red ticks. You would want to say, "But even though they are quiet, it's better to stick to the 1/3s I was following." But then this is in question: Why do you stick too much on the white ticks like 01:11:152 - while they're basically only drumbeats too?
I also found an error like 01:16:916 (3) - in Another should be same as Expert.

[Normal]
* This is the easiest level of the set, but yet you still used some long 1/2 chains and tricky rhythms like 00:37:622 (2,3,1,2,3) - 00:40:446 (2,3,1,2,3) - , on a non-kiai part. In contrast, the kiai is waaaaay too easy, consisting mostly just simple 1/1 rhythms except some bursting 1/2 slider chains.
* You could have tried some various patterns on 00:22:799 - . I know the song is pretty much repetitive, but just randomly-going 1/1 sliders for 10 seconds isn't something you want to put on an intense build-up part.

[Hyper]
* Contrast to what you have done in Normal, you made the piano sounds less effective by putting 00:34:975 - -like things on sliderends. Why does this matter? Because you made an easier rhythm than Normal by not following the specific sound that has an offbeat rhythm. http://puu.sh/tmJpc/bbf350cff6.jpg this would have done it better.

[Expert]
* The way you made streams are sometimes weird. For example, 01:37:887 (4,5) - 01:38:240 (8,9) - these are connected naturally from the previous stream so 01:37:622 (1,2,3,4,5,6,7,8,9,10,11,12) - they work as one stream pattern, but suddenly, 01:38:681 (13) - is out of the way and creates a separated stream, while it seems it's intended to be a pair with 01:38:328 (9,10,11,12) - . This also happens on 01:46:093 (1,2,3,4,5,6,7,8,9) - . I can see 5,6,7,8 is a variation of 1,2,3,4, but why is 9 still on the way? This affects how the players should recognize the music. But those streams look like they sometimes have a '5th note' and sometimes not. 01:49:622 (9,10,11,12,13) - like this, only those 5 is continuous.


While I think the map is pretty good, some things look controversial and don't make much sense for me, so I'm not too sure to myself. Maybe discuss this with some other BNs.
Topic Starter
Alheak

Doyak wrote:

Hi, I just checked this map, but I'm not too sure about some things so I'll just let another BN to take care of this set. The concerns are:

[General]
* This is my biggest concern. 01:07:975 - You tried to combine two different rhythm layers. One is 1/3, and others are in 1/2. But I should say this is poorly done as I can't really feel what these notes are prioritizing. Let me give you some examples in Another diff. 01:10:093 (2,3,4,5) - The melody is still in 1/3 beats but you suddenly changed the notes to 1/4s, and changed right back to 1/3s, in a single pattern. Does this make sense?
Also, in case of all kinds beats like 01:14:210 - , there is only little to no sound while there are clear drum beats on the red ticks. You would want to say, "But even though they are quiet, it's better to stick to the 1/3s I was following." But then this is in question: Why do you stick too much on the white ticks like 01:11:152 - while they're basically only drumbeats too?
I also found an error like 01:16:916 (3) - in Another should be same as Expert.
The reason for this is that I wanted this part to play the most naturally possible in a very rhythmical fashion. I agree that it may not be obvious at first, but this part is primarily following the drum kicks and snares to achieve this. This means that the synth is only secondary here and just "fills the gaps" so the higher diffs get some diversity in patterns.
Fixed the error in Another, Expert was fine tho


[Normal]
* This is the easiest level of the set, but yet you still used some long 1/2 chains and tricky rhythms like 00:37:622 (2,3,1,2,3) - 00:40:446 (2,3,1,2,3) - , on a non-kiai part. In contrast, the kiai is waaaaay too easy, consisting mostly just simple 1/1 rhythms except some bursting 1/2 slider chains.
* You could have tried some various patterns on 00:22:799 - . I know the song is pretty much repetitive, but just randomly-going 1/1 sliders for 10 seconds isn't something you want to put on an intense build-up part.
I agree to a certain extent that this part looks a bit tricky, but comparing it to kiai isn't really appropriate. Kiai shouldn't be the hardest part by all means, it's just the chorus, which I did make more dynamic than the other parts by increasing the SV. I can't really make kiai harder if the song doesn't call for it, and that's the whole point of this difficulty. I'm just mapping the song the simplest I can while keeping the map accurate to the song to some extent. That's why there isn't an Easy diff by the way, because I refuse to boil down this song more than this because of how technical it is. Spamming 1/1 all the way just wouldn't make any sense anymore and would be just BN/QAT pandering at this point.
Going back to the earlier part in question, I really tried my best to bring out the most important elements of the song while keeping the map the easiest possible to play and tried to melt it down to the simplest most intuitive rhythm possible. There's probably a better way to express this part in an easier way, but I haven't find any which doesn't butcher the song. If anyone has a better suggestion, I'd be glad to hear it.
The 1/2 repeats may look intimidating, but they're basically just a 1/1 hold, making this pattern a simple 1/2 -> 1/1 -> 1/1.


[Hyper]
* Contrast to what you have done in Normal, you made the piano sounds less effective by putting 00:34:975 - -like things on sliderends. Why does this matter? Because you made an easier rhythm than Normal by not following the specific sound that has an offbeat rhythm. http://puu.sh/tmJpc/bbf350cff6.jpg this would have done it better.
Yes, but from this diff upwards, I'm primarily following the drum kicks and snares, and mapping the synth to fill the gaps, just like for the point you made ealier.

[Expert]
* The way you made streams are sometimes weird. For example, 01:37:887 (4,5) - 01:38:240 (8,9) - these are connected naturally from the previous stream so 01:37:622 (1,2,3,4,5,6,7,8,9,10,11,12) - they work as one stream pattern, but suddenly, 01:38:681 (13) - is out of the way and creates a separated stream, while it seems it's intended to be a pair with 01:38:328 (9,10,11,12) - . This also happens on 01:46:093 (1,2,3,4,5,6,7,8,9) - . I can see 5,6,7,8 is a variation of 1,2,3,4, but why is 9 still on the way? This affects how the players should recognize the music. But those streams look like they sometimes have a '5th note' and sometimes not. 01:49:622 (9,10,11,12,13) - like this, only those 5 is continuous.
My intent there was to simply accentuate the more emphasized notes in the song regardless of the mean. That is probably why it looks weird and uneven, and my intent of grouping the notes by 4 isn't really obvious as a result. Changed this to something that hopefully represents the song better.


While I think the map is pretty good, some things look controversial and don't make much sense for me, so I'm not too sure to myself. Maybe discuss this with some other BNs.
Thanks a lot for your time. Don't hesitate if you want to clarify or develop the points you've made.
Arrival
Dope taiko diffs !
Izzz
I was planning on modding this around 2 months ago but never got to it so here I am now woo

Normal
The AR seems high for a normal, especially since its the lowest difficulty. Wouldn't 4-5 make more sense, or am I missing something?
00:11:152 (1) - Wouldn't it make more sense to start the map at 00:11:505 (1) - on the downbeat? As is its kind of awkward, especially since 00:11:505 (1) - has a really big impact and 00:11:152 (1) - has very little.
00:11:505 (1,2) - Why not make this a repeat slider? This is the only time you don't use a repeat slider for this sound until the buildup starting at 00:17:152 -
00:20:681 (2) - The distance snap here is off.
01:10:093 (2) - Maybe this repeat slider should have the curve facing down instead of up so it seems to lead into 3.

Hyper
01:50:328 (1,2,3,4,5) - This is really awkward to play, was that what you were trying to do here? 1 made me think 2 through 5 were 1/3 at first. If it wasn't your intention, making 1 to 2 a slider would help.

Another
00:57:269 - 01:00:093 - Just an idea, but maybe add notes here to acknowledge the trill?

Expert
01:37:975 (5,6,7,8) - could you explain the emphasis on this?

oh boy new page
Topic Starter
Alheak

Joezapy wrote:

I was planning on modding this around 2 months ago but never got to it so here I am now woo o hi

Normal
The AR seems high for a normal, especially since its the lowest difficulty. Wouldn't 4-5 make more sense, or am I missing something? i didn't want a gap too great between hyper and normal, but that's probably better with AR5 indeed
00:11:152 (1) - Wouldn't it make more sense to start the map at 00:11:505 (1) - on the downbeat? As is its kind of awkward, especially since 00:11:505 (1) - has a really big impact and 00:11:152 (1) - has very little. this is in part for consistency with the other diffs since the spinner usually ends here, in any case this shouldn't be a big deal to play, is polarity is fine, everything's on a downbeat, it's very straightforward to play regardless of the intensity of the beats
00:11:505 (1,2) - Why not make this a repeat slider? This is the only time you don't use a repeat slider for this sound until the buildup starting at 00:17:152 - true
00:20:681 (2) - The distance snap here is off. on purpose to prevent the overlap from looking like ass due to the gap being 2/3 and not 1/2
01:10:093 (2) - Maybe this repeat slider should have the curve facing down instead of up so it seems to lead into 3. but then it wouldn't face (1) anymore :^)

Hyper
01:50:328 (1,2,3,4,5) - This is really awkward to play, was that what you were trying to do here? 1 made me think 2 through 5 were 1/3 at first. If it wasn't your intention, making 1 to 2 a slider would help. i don't understand how you could have read it that way, i guess the 2/3 rhythm of the slider mislead you but there's no way i'd map 1/3 circles in a hard like that, changed in another way

Another
00:57:269 - 01:00:093 - Just an idea, but maybe add notes here to acknowledge the trill? that'd spam this calm part with unnecessary mapping

Expert
01:37:975 (5,6,7,8) - could you explain the emphasis on this? im not sure there's really an emphasis intended here, im jsut trying to come up with ways to map streams that plays well and that don't look like ass, but i changed this part cause im not really satisfied with how it looks, should be better now

oh boy new page
thank you for the mod, it allowed me to review some stuff, this set is getting old, god
Izzz

Alheak wrote:

i don't understand how you could have read it that way, i guess the 2/3 rhythm of the slider mislead you but there's no way i'd map 1/3 circles in a hard like that, changed in another way
oh yeah i meant 2/3 whoops
Patchouli Desu
You should probably add an easy difficulty.
The normal difficulty is well made and I don't think you should mess with it too much by shoehorning in a break time somewhere but 2 minutes of constant playing without break is too much for new players. I remember how much I had to readjust the grip on my mouse and 2 min x 2 stars is too much of a gauntlet for a newbie to reasonably get an A/S rank on.
Since a lot of mappers make the easy difficulty to be half as long as the rest I'm sure you could do the same if you want to.
Topic Starter
Alheak
this is not a set intended for beginners, and even if it was, the song is too complex to make something easier than normal even remotely fitting to the song
Zunv
Hey there,

Some concerns i have about your Expert difficulty:

00:11:505 (1,2) - take those two. There are 2 exact same sounds and yet you map the 1st slider on the strong beat and let the 2nd slider end on the strong beat that you just made clickable befor. This is highly confusing.
same here: 00:14:328 (1,2) - 00:17:152 (1,2) -
and in the later part starting with this slider 00:23:769 (6) - you again didn't make the strong beat clickable.
00:30:210 (2) - here you switched yet again and made the strong beats clickable. Idk but you should either NEVER map these strong beats or always map these strong beats.

next thing i wanted to point out is here:
01:08:446 (3,7) -
with slider 3 you mapped to the synth and ignored the buzzing sound. but with 7 you mapped the buzzing sound and ignored the synth. Why did you do that?
If you intended to map the synth with 7 it is offbeat then because the synth starts on the red tick or is much much stronger there.

And then there is the streaming part which is highly overmapped:
01:32:240 (4) - you can only slightly hear a beat there but its still barely fine i would say. But later on:
01:32:416 (6) - 01:33:828 (5) - 01:35:240 (6) - 01:36:652 (3) - 01:38:063 (6) - 01:38:593 (12) - 01:39:122 (2) -
All these (and some more) there is no beat at all.

The song is very complex as you just said. You should not do things like that with the stream part especially since you mapped on the weakest beats at the beginning and then later you just mapped streams to everything even if there is no beat at all.


In general i can't understand and see why you sometimes mapped specific beats and sometimes you completely ignored them or made them less important. You should either ignore them every time so you could say that's the "theme" of you map. Or you do it the other way, the normal way.

Hope this helps you.

Good Luck :)
Topic Starter
Alheak

Zunv wrote:

Hey there, hello there

Some concerns i have about your Expert difficulty:

00:11:505 (1,2) - take those two. There are 2 exact same sounds and yet you map the 1st slider on the strong beat and let the 2nd slider end on the strong beat that you just made clickable befor. This is highly confusing. uh what?
same here: 00:14:328 (1,2) - 00:17:152 (1,2) -
and in the later part starting with this slider 00:23:769 (6) - you again didn't make the strong beat clickable. this part follows the synth, did change some things tho because yeah it was a bit random
00:30:210 (2) - here you switched yet again and made the strong beats clickable. Idk but you should either NEVER map these strong beats or always map these strong beats. ^

next thing i wanted to point out is here:
01:08:446 (3,7) -
with slider 3 you mapped to the synth and ignored the buzzing sound. but with 7 you mapped the buzzing sound and ignored the synth. Why did you do that?
If you intended to map the synth with 7 it is offbeat then because the synth starts on the red tick or is much much stronger there. i don't really see the thing you're trying to point out but this part has been mapped in a way that is very easy to follow rhythmically and that flows dynamically, so yeah the trade-off is having some notes being ignored or mapped on a slider end

And then there is the streaming part which is highly overmapped:
01:32:240 (4) - you can only slightly hear a beat there but its still barely fine i would say. But later on:
01:32:416 (6) - 01:33:828 (5) - 01:35:240 (6) - 01:36:652 (3) - 01:38:063 (6) - 01:38:593 (12) - 01:39:122 (2) -
All these (and some more) there is no beat at all. yes there are, the bass synth is constantly playing at 1/4, there may be some times where it sounds less intense because of the strong bass kick (it's actually a fairly known "trick" in music production where you route the bass kick channel to a lead/bass one and add a limiter on it to reduce the volume each time the kick plays)

The song is very complex as you just said. You should not do things like that with the stream part especially since you mapped on the weakest beats at the beginning and then later you just mapped streams to everything even if there is no beat at all.


In general i can't understand and see why you sometimes mapped specific beats and sometimes you completely ignored them or made them less important. You should either ignore them every time so you could say that's the "theme" of you map. Or you do it the other way, the normal way. what the fuck is the normal way lmao

Hope this helps you.

Good Luck :)
Thank you for the unexpected mod
DeletedUser_6181859
o/, please fix your source: beatmania IIDX20 tricoro :arrow: beatmania IIDX 20 tricoro
no kds thanks
Topic Starter
Alheak
mhh, this doesn't seem to matter too much but changed, thank you!
Topic Starter
Alheak
I'll end up believing this set is cursed :o
MrDorian
Hi
I've found some minor thing after playing this
Expert
00:25:181 - why is no circle here? You mapped this sound before
00:29:505 (6) - could you change it to 1/4 kick slider? It breaks flow a bit. I can hear 1/4 sounds in the background, so it should be okay
01:10:446 (6,7) - is a stack, but in the rest of the part for these sounds are jumps ???:DDD???
Part from 01:44:681 - to 01:50:240 - disappointed me a bit. You had so many sounds in the background which could be mapped, but you just made boring stream
01:54:563 (1) - move the red tick/dot/whatever in the slider to x=56 y=332, a e s t h e t i c s
Another
00:11:505 (1,2,3) - here you used 1/2 sliders, but in the rest of this part you mapped it other way, why? ?:D?
01:10:093 (2) - shouldn't the end of this slider be clickable because of the intensive clap? https://puu.sh/vdnx2/5007b16d3d.png this should be okay i think
01:15:740 (2) - same thing as ^
01:39:034 (1,2,3,4,5,6,7,8) - why is here that stream? No special sounds etc, it would fit 01:40:446 (1,2,3,4,5,6,7,8) - here, it would fit to the harp sound which stands out
01:42:122 - 01:42:475 - you could add notes here, could create nice pattern
Hyper
you could buff it a bit, Another uses a lot of 1/4 and stuff, hyper ocasionally
gl
Topic Starter
Alheak

MrDorian wrote:

Hi
I've found some minor thing after playing this
Expert
00:25:181 - why is no circle here? You mapped this sound before fixed
00:29:505 (6) - could you change it to 1/4 kick slider? It breaks flow a bit. I can hear 1/4 sounds in the background, so it should be okay yea
01:10:446 (6,7) - is a stack, but in the rest of the part for these sounds are jumps ???:DDD??? good catch
Part from 01:44:681 - to 01:50:240 - disappointed me a bit. You had so many sounds in the background which could be mapped, but you just made boring stream yeah, this part always felt a bit empty to me so i changed most of it
01:54:563 (1) - move the red tick/dot/whatever in the slider to x=56 y=332, a e s t h e t i c s nah its fine
Another
00:11:505 (1,2,3) - here you used 1/2 sliders, but in the rest of this part you mapped it other way, why? ?:D? changed
01:10:093 (2) - shouldn't the end of this slider be clickable because of the intensive clap? https://puu.sh/vdnx2/5007b16d3d.png this should be okay i think i think the slider end is enough, and i don't want to confuse the player with too much different rhythms, this part is complex enough
01:15:740 (2) - same thing as ^
01:39:034 (1,2,3,4,5,6,7,8) - why is here that stream? No special sounds etc, it would fit 01:40:446 (1,2,3,4,5,6,7,8) - here, it would fit to the harp sound which stands out it fits the synth progressively
01:42:122 - 01:42:475 - you could add notes here, could create nice pattern guess it fits the theme yes
Hyper
you could buff it a bit, Another uses a lot of 1/4 and stuff, hyper ocasionally i believe it's hard enough, i try to make it as much as a transition from normal as i can for the spread
gl
thanks a lot!
Bonsai
jow, here's some Std-stuff to get out of the way

General
  1. The soft-hitclap is really quiet compared to the hitwhistle and not very audible to me, would suggest trying to make it a bit louder to balance those two out and make it more noticable
  2. Assuming you colorhaxed the same way in all diffs, using timestamps from Normal: Many of the transitions between sections get kinda washy bc the colours that are following each other appear very similar, I see that you are consistently using the same order of bright-dark but I feel like it would have a nicer effect this way:
    1. 00:34:005 - Here it would be more clearly differentiated if you started with using the darker colour in the second section
    2. 00:56:593 - basically the same but not directly, 00:56:681 (1) - being the bright colour doesn't differ from 00:54:740 (3) - as much as it would if it were the darker colour
    etc, just my opinion ofc
Normal
  1. 00:08:681 (1,1) - The spinner is pretty fast/short which imo doesn't fit for the intro that much, basically I think it requires an amount of spinning-effort that feels 'overdone' to me - Have you considered expanding it to 00:10:446 -? Since there isn't any indication of the song's rhythm until the following hitobjects this doesn't feel less fitting than ending it on the theoretical downbeat at all to me, actually even better for some reason, and it's still enough recovery time~
  2. 00:41:858 (3,1) - This is much more difficult/uncomfortable to play than other combos in this section, players of that level don't really abuse slider-leniency in a way that would make this flow well (not even I did when playing it the first time), so I'd suggest making this a bit more comfortable to fit to the rest
  3. 00:44:858 (2) - 00:56:152 (2) - would suggest to highlight these sounds with a cool slidershape or a cool NC-colour or smth
  4. 00:56:681 (1,2) - Spacing here is small enough for only one followpoint to appear, but all following spacings in this section make a tiny bit of the second followpoint appear which is not looking that good imo, it's technically just a difference of just x0.01 but makes a bigger difference aesthetically imo
  5. 01:44:681 (1,2) - 01:51:740 (1,2) - These are the only other instances where you used such a harsh flow, and it's in the most spaced section too which makes it rather imbalanced imo, is there a specific reason for that? I mean the second one represents kinda special sounds so I somewhat see that justified (but maybe there'd be other ways to represent those too?), but the first one is just some beats that appeared everywhere else, like in the first Kiai, too, but have never been mapped that harshly
Hyper
  1. 00:22:799 - Playing this whole section without any spacing- or SV-increases happening feels rather boring, not only the pitch of that glitchy sound but also the general intensity increase notably imo so just playing the same rhythm over and over again but then all of a sudden having that huge increase at 00:32:681 (1,2,3) - seems imbalanced and like a missed opportunity to me :|
  2. 00:33:563 (1) - not a big fan of doing this at this level tbh, overmapping it as 1/4 instead of 1/2 just feels very unnatural and I don't think it's necessary to emphasize this sound, it's already really emphasized with the SV and NC, and it kinda looks weird with the slidertick too; If you shortened it to 1/2 it also kinda lands around the spot where the sound's pitch starts to descend too (and you could also do this owo), all in all I just dislike it for many reasons lol, please reconsider
  3. 00:38:328 (1,2,3,4,5) - Have you considered this? Would follow the 'melody' better and also emphasize 00:39:122 - more.. This section kinda suffers from very monotonous onbeat-rhythm, so bringing in a bit of variety with that reverse would be pretty neat imo
    would also apply to 00:49:622 (1,2,3,4,5) - ofc
  4. 00:56:681 - Maybe use a different hitnormal here bc the current one just sounds exactly like the rhythm-layer in the song that you are not mapping lol
    applies to higher diffs too probably
  5. 01:07:975 - I heavily dislike the choice of doing short 1/3-sliders here, the song using all its regular-rhythm-stuff again which completely overshadows the 1/3s imo, and it also simply doesn't play well and is rather confusing bc your spacing is just all over the place too, I mean there are some bigger inconsistencies like 01:09:387 (1,2) being much bigger than any other 1/2, but generally the disctinction between 1/3 and 1/2 is not very noticable and just unintuitive to play imo
    - After looking at the Another and realizing that what makes it so weird for me in this diff are the big gaps at 01:08:328 (2,3) - etc, lemme try to suggest a rather simple way to 'fix' it: Adding reverses to 01:08:328 (2,4) and making 01:10:446 (6) - 1/2, bc after 01:09:387 (1,2,3,4,5) - ignoring the 1/3s it just seems random to get thrown back into that rhythm at that spot
    And repeating that for everything after that ofc. Imo that would make it more clear and feel less awkward to stay in that 1/3-rhythm, but wouldn't be too dense for the diff or anything like that. Watcha think?
  6. 01:11:858 (4,3,4,5) - did you want to stack those? bc autostacking n stuff
  7. 01:24:916 (1,1) - I don't really see the reason to leave such a tiny gap here, gameplay-wise it doesn't make any difference at all bc Hyper-players won't start spinning in an instant, but visually the spinner appears really early rn, if the gap was 1/2 it would pretty closely be fully faded in at the downbeat which would fit much better imo
  8. 01:29:622 (1) - Maybe remove NC to differentiate the next slider better, with SV-change n all that going on?
  9. 01:31:975 (1,2) - 01:43:269 (1,2) - Introducing tail-stacks at this point for only using them twice is kinda evil lol, also takes away the specialness of 01:41:505 (6,7) -
Another
  1. 00:15:563 (3,4,1) - to imitate autostack more closely you'd have to use 1x1 pixels less each, is currently spaced x0.28 when autostack is just x0.23, or at least use one vertical pixel less to it's diagonal I guess lol
  2. 01:07:975 - In this diff the rhythm feels better bc there aren't any awkward gaps like in Hyper, still I'd recommend to highlight what you're following more obviously with some additional hitsounds on those 1/3s if that's possible in some way :/
  3. 01:10:093 (2,3,4) - 01:15:740 (2,3,4) - Those completely broke this section for me though, I got into the rhythm of the section real quick but then completely thrown out of it by those x_x I don't really see much reason to do that tbh, if you're doing it bc of 01:10:181 then lemme tell you that leaving those out wouldn't be noticable at all to me
  4. 01:29:152 (1,1,1,1,2,1) - imo that just looks weird with that non-NC at the end, would suggest to just stay in one combo until that last slider :/
  5. 01:30:563 (1,2,3) - Why aren't there any 1/4s here? Looking at everything that comes after this it seems like the whole section is pmuch 1/4-galore except for the very beginning, why? Seemed really random to be faced with a long kickslider&stream-chain after such a beginning
Extra
  1. 00:36:210 (5,6,7,8) - 00:39:210 (6,7,8,9) - etc - spacing the circles away from the sliders seems really counterintuitive to me, I can't get my head to not think that that's not just a regular triplet ;_; Probably just preference but I wanted to put it out there anways, I feel like connecting it to the slidertails would play much nicer (and differentiate to 00:56:681 (1,2,3,4) but that's beside the point lol)
  2. 01:07:975 - welp, I do now know why I sucked so much when testplaying it a few days ago LOL
    man idk, this seems so weird to me.. Honestly I can't read it at all bc at this level the spacing might be whatever and visually it all looks like it's the 1/4-version of this bc the object-/rhythm-placement would be the same.. idk, I feel like it could be much improved if the hitsound were actually audible or the beat-placement a bit more dense so it's clearer that 1/4 can't be what this is, and 01:10:093 (3,4,5,6) - etc is again pmuch breaking it (except I never get into the rhythm in the first place lol)
    idk ;_;
  3. 01:30:563 (1,2,3) - Again literally the whole Kiais are 100% 1/4-spam except the very beginning, why though lol
  4. 01:35:769 (12,13) - considering how hard it gets later on, I feel like this could use bigger spacing too, using it at 01:35:416 (8,9) - but not here seems illogical to me, the stream-edge doesn't nearly have the same effect as that jump to me
  5. 01:43:269 (1,2,3,4,5,6) - Why did you separate this into two groups too, musically (4) doesn't have that note that would be emphasized at all other white ticks, it's like 01:31:975 (1,2,3,4,5,6,7,8) - 01:34:799 (1,2,3,4,5,6,7,8) - 01:46:093 (1,2,3,4,5,6,7,8) - y'know?
    Basically this is the opposite of the previous point, this is randomly emphasizing one note too much, while the previous point is ignoring one note too much
  6. 01:50:328 (1,2,3,1,2,3,4,1,2,3,4,1,1,1,1) - Uh did the colorhaxing get messed up here or is this how you want it to be? bc it seems pretty unorganized to me lol
Topic Starter
Alheak

Bonsai wrote:

jow, here's some Std-stuff to get out of the way

General
  1. The soft-hitclap is really quiet compared to the hitwhistle and not very audible to me, would suggest trying to make it a bit louder to balance those two out and make it more noticable guess so yes, changed
  2. Assuming you colorhaxed the same way in all diffs, using timestamps from Normal: Many of the transitions between sections get kinda washy bc the colours that are following each other appear very similar, I see that you are consistently using the same order of bright-dark but I feel like it would have a nicer effect this way:
    1. 00:34:005 - Here it would be more clearly differentiated if you started with using the darker colour in the second section
    2. 00:56:593 - basically the same but not directly, 00:56:681 (1) - being the bright colour doesn't differ from 00:54:740 (3) - as much as it would if it were the darker colour
    etc, just my opinion ofc
    won't change the hax but i made the colours slightly brighter/more differenciable
Normal
  1. 00:08:681 (1,1) - The spinner is pretty fast/short which imo doesn't fit for the intro that much, basically I think it requires an amount of spinning-effort that feels 'overdone' to me - Have you considered expanding it to 00:10:446 -? Since there isn't any indication of the song's rhythm until the following hitobjects this doesn't feel less fitting than ending it on the theoretical downbeat at all to me, actually even better for some reason, and it's still enough recovery time~ alright
  2. 00:41:858 (3,1) - This is much more difficult/uncomfortable to play than other combos in this section, players of that level don't really abuse slider-leniency in a way that would make this flow well (not even I did when playing it the first time), so I'd suggest making this a bit more comfortable to fit to the rest fair enough
  3. 00:44:858 (2) - 00:56:152 (2) - would suggest to highlight these sounds with a cool slidershape or a cool NC-colour or smth good idea, changed the shape
  4. 00:56:681 (1,2) - Spacing here is small enough for only one followpoint to appear, but all following spacings in this section make a tiny bit of the second followpoint appear which is not looking that good imo, it's technically just a difference of just x0.01 but makes a bigger difference aesthetically imo that's some next level aesthetic mod
  5. 01:44:681 (1,2) - 01:51:740 (1,2) - These are the only other instances where you used such a harsh flow, and it's in the most spaced section too which makes it rather imbalanced imo, is there a specific reason for that? I mean the second one represents kinda special sounds so I somewhat see that justified (but maybe there'd be other ways to represent those too?), but the first one is just some beats that appeared everywhere else, like in the first Kiai, too, but have never been mapped that harshly mhh, i don't really think it's that harsh but i guess it makes sense to not change the flow here
Hyper
  1. 00:22:799 - Playing this whole section without any spacing- or SV-increases happening feels rather boring, not only the pitch of that glitchy sound but also the general intensity increase notably imo so just playing the same rhythm over and over again but then all of a sudden having that huge increase at 00:32:681 (1,2,3) - seems imbalanced and like a missed opportunity to me :| added smol streams on beeps, should be more interesting without being too hard
    for the increase i believe is appropriate since most of the build up happens there, and calling it "huge" is probably a bit far fetched since it's just a 1.40 to 1.60 jump
  2. 00:33:563 (1) - not a big fan of doing this at this level tbh, overmapping it as 1/4 instead of 1/2 just feels very unnatural and I don't think it's necessary to emphasize this sound, it's already really emphasized with the SV and NC, and it kinda looks weird with the slidertick too; If you shortened it to 1/2 it also kinda lands around the spot where the sound's pitch starts to descend too (and you could also do this owo), all in all I just dislike it for many reasons lol, please reconsider changed
  3. 00:38:328 (1,2,3,4,5) - Have you considered this? Would follow the 'melody' better and also emphasize 00:39:122 - more.. This section kinda suffers from very monotonous onbeat-rhythm, so bringing in a bit of variety with that reverse would be pretty neat imo
    would also apply to 00:49:622 (1,2,3,4,5) - ofc mhh good idea
  4. 00:56:681 - Maybe use a different hitnormal here bc the current one just sounds exactly like the rhythm-layer in the song that you are not mapping lol
    applies to higher diffs too probably unless i'm retarded and there's a better idea, i'd have to either remove the hitsound which could affect other parts or create another custom set just for this part which is like 6s long and would make the set needlessly heavier
  5. 01:07:975 - I heavily dislike the choice of doing short 1/3-sliders here, the song using all its regular-rhythm-stuff again which completely overshadows the 1/3s imo, and it also simply doesn't play well and is rather confusing bc your spacing is just all over the place too, I mean there are some bigger inconsistencies like 01:09:387 (1,2) being much bigger than any other 1/2, but generally the disctinction between 1/3 and 1/2 is not very noticable and just unintuitive to play imo
    - After looking at the Another and realizing that what makes it so weird for me in this diff are the big gaps at 01:08:328 (2,3) - etc, lemme try to suggest a rather simple way to 'fix' it: Adding reverses to 01:08:328 (2,4) and making 01:10:446 (6) - 1/2, bc after 01:09:387 (1,2,3,4,5) - ignoring the 1/3s it just seems random to get thrown back into that rhythm at that spot
    And repeating that for everything after that ofc. Imo that would make it more clear and feel less awkward to stay in that 1/3-rhythm, but wouldn't be too dense for the diff or anything like that. Watcha think? sounds like a good compromise, i'm a bit concerned with the new spacing tho but i dont think it's too big for hyper, tho it makes the spread a bit uneven maybe
  6. 01:11:858 (4,3,4,5) - did you want to stack those? bc autostacking n stuff fixed
  7. 01:24:916 (1,1) - I don't really see the reason to leave such a tiny gap here, gameplay-wise it doesn't make any difference at all bc Hyper-players won't start spinning in an instant, but visually the spinner appears really early rn, if the gap was 1/2 it would pretty closely be fully faded in at the downbeat which would fit much better imo alright
  8. 01:29:622 (1) - Maybe remove NC to differentiate the next slider better, with SV-change n all that going on? im not sure it'd help that much, and i'd prefer to keep the NCing so it's consistent with the other diffs
  9. 01:31:975 (1,2) - 01:43:269 (1,2) - Introducing tail-stacks at this point for only using them twice is kinda evil lol, also takes away the specialness of 01:41:505 (6,7) - makes sense yes
Another
  1. 00:15:563 (3,4,1) - to imitate autostack more closely you'd have to use 1x1 pixels less each, is currently spaced x0.28 when autostack is just x0.23, or at least use one vertical pixel less to it's diagonal I guess lol fixed
  2. 01:07:975 - In this diff the rhythm feels better bc there aren't any awkward gaps like in Hyper, still I'd recommend to highlight what you're following more obviously with some additional hitsounds on those 1/3s if that's possible in some way :/ i like the hitsounding idea, hope it helps
  3. 01:10:093 (2,3,4) - 01:15:740 (2,3,4) - Those completely broke this section for me though, I got into the rhythm of the section real quick but then completely thrown out of it by those x_x I don't really see much reason to do that tbh, if you're doing it bc of 01:10:181 then lemme tell you that leaving those out wouldn't be noticable at all to me added a circle that should help a lot with playing this, still wanna keep the following pattern for some diversity and because i'm technically following the drums before the melody
  4. 01:29:152 (1,1,1,1,2,1) - imo that just looks weird with that non-NC at the end, would suggest to just stay in one combo until that last slider :/ added a NC instead, i really like the NCing here so i wanna keep it
  5. 01:30:563 (1,2,3) - Why aren't there any 1/4s here? Looking at everything that comes after this it seems like the whole section is pmuch 1/4-galore except for the very beginning, why? Seemed really random to be faced with a long kickslider&stream-chain after such a beginning i found the 1/4s too quiet to be mapped, and i think it helps introducing the kiai without putting too much pressure on the player right of the bat
Extra
  1. 00:36:210 (5,6,7,8) - 00:39:210 (6,7,8,9) - etc - spacing the circles away from the sliders seems really counterintuitive to me, I can't get my head to not think that that's not just a regular triplet ;_; Probably just preference but I wanted to put it out there anways, I feel like connecting it to the slidertails would play much nicer (and differentiate to 00:56:681 (1,2,3,4) but that's beside the point lol) mostly for aesthetic actually,
    and because the theme of the map is spaced drop-off streams, so it wouldn't make sense to have connected streams here suddenly i guess
  2. 01:07:975 - welp, I do now know why I sucked so much when testplaying it a few days ago LOL
    man idk, this seems so weird to me.. Honestly I can't read it at all bc at this level the spacing might be whatever and visually it all looks like it's the 1/4-version of this bc the object-/rhythm-placement would be the same.. idk, I feel like it could be much improved if the hitsound were actually audible or the beat-placement a bit more dense so it's clearer that 1/4 can't be what this is, and 01:10:093 (3,4,5,6) - etc is again pmuch breaking it (except I never get into the rhythm in the first place lol)
    idk ;_; added the hitsounds like in Another, i'm a big alt fan so a lot of those patterns play better with an alt playstyle i guess
  3. 01:30:563 (1,2,3) - Again literally the whole Kiais are 100% 1/4-spam except the very beginning, why though lol like another
  4. 01:35:769 (12,13) - considering how hard it gets later on, I feel like this could use bigger spacing too, using it at 01:35:416 (8,9) - but not here seems illogical to me, the stream-edge doesn't nearly have the same effect as that jump to me
  5. 01:43:269 (1,2,3,4,5,6) - Why did you separate this into two groups too, musically (4) doesn't have that note that would be emphasized at all other white ticks, it's like 01:31:975 (1,2,3,4,5,6,7,8) - 01:34:799 (1,2,3,4,5,6,7,8) - 01:46:093 (1,2,3,4,5,6,7,8) - y'know? changed
    Basically this is the opposite of the previous point, this is randomly emphasizing one note too much, while the previous point is ignoring one note too much
  6. 01:50:328 (1,2,3,1,2,3,4,1,2,3,4,1,1,1,1) - Uh did the colorhaxing get messed up here or is this how you want it to be? bc it seems pretty unorganized to me lol uh, the hax is fine, the colours were not tho
thanks again, really appreciate your help
Bonsai
Ok, added "猫叉Master+" to tags and some bigger / many smaller changes happened so ahoy rebubble, Taiko-diffs are technically fine and I've got previous Taiko-BNs to confirm that they are fine quality-wise too so yeah!
Proof of the quality
MrDorian
You can do this! OWO
Doyak
Alright, let's see how it has been changed from last time. (Actually, I have been changed more than this map)

Any reason you added 猫叉Master+ on tags when it's already in artist field?

[Hyper]
* 00:16:446 (2,1) - I don't see why this would be too closer than 00:13:622 (2,1) - 00:19:269 (2,1) - when 00:17:152 - actually has a big sound. Make them similar I think.
* 00:40:446 (3,4) - This transition very sticks out because for the entire part you almost fixed the distance, and there's nothing special to make that one different. Just Ctrl+G'ing 00:40:446 (3) - seems working, but you could try other things too.
* 01:08:328 (2,3) - 01:09:034 (4,1) - 01:11:858 (4,1) - 01:13:975 (2,3) - 01:14:681 (4,1) - 01:16:799 (2,3) - 01:17:505 (4,1) - I don't like how you put next objects on the opposite way of the reverse arrow. 1/3s in this speed is pretty much of distinguishable beats and this actually creates some flow on that direction. So what this basically means that they're all quite sudden jumps that goes against the flow. Even the flow of the next object is really harsh. For example in case of 01:11:858 (4,1) - requires https://doyak.s-ul.eu/IuP7pCya within a single 1/3 beat and I think this is really not appropriate for this level of difficulty. Especially that one and 01:13:975 (2,3) - bothers me a lot. Hope you would make them more natural and easier.
* 01:39:034 (1,2,3,4,5,6,7,8) - imo this is too much of a difficulty spike. Even though the tension is quite high, there are not really that many actual emphasizeable sounds going on. Rather, highlighting 01:40:446 (1,2,3,4,5,6,7) - would be a better choice by nerfing the previous notes.
* 01:43:975 (3,4) - Can't get why this one specifically has a wide spacing. Not consistent with 01:32:681 (3,4) - as well.

[Another]
* 00:17:152 (1,2) - All the other 1/1s are in 1.30x before, but why suddenly shrinked?
* 00:38:328 (1,2,3,4,5,6,7,8,9) - This seems a lot tricky to be used here. Even though they are quite special sounds, it doesn't deserve one of the hardest pattern of the whole map imo. Even Expert didn't use a full stream for them (tho not necessarily easier, they're just different type of difficulty). Maybe you could try using https://doyak.s-ul.eu/rtaBLnWB
* 01:12:740 (2,3) - Also this rhythm is much harder than Expert. At least make them easier than that.
* 01:39:034 (1,2,3,4,5,6,7,8,9,10,11,12) - Same as Hyper. I don't think this needs that much of emphasis overall. Like you did on Expert, highlighting 01:40:446 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is better. Also rather than a plain 1/4 chains, doing something like 01:39:387 (5,6,7) - 01:40:093 (12,13,14) - in Expert diff to emphasize certain sounds would be a good idea.

[Expert]
* 00:33:563 (1,1) - This is way too much abuse of slider leniency (hi t2 BN test). Not only the spacing but also the flow.
* 01:16:093 (6,7) - I think it's better to have more spacing than 01:15:916 (5,6) - like you did on 01:10:269 (5,6,7) - so that you can give a hint that it's on a different snap.
* I would like you to consider about changing your NC on the kiai a bit. You have changed many stream patterns inside a combo to represent different sounds, but your comboing doesn't represent that efficiently. For example, 01:35:505 (9,10,11,12,13,14,15,16) - are in pattern-wise very different from 01:34:799 (1,2,3,4,5,6,7,8) - so it'll be good if there's something that represents that. 01:37:622 (1,2,3,4,5,6,7,8) - are curved and 01:38:328 (9,10,11,12,13,14,15,16) - is straight so that'll make some difference too, etc.
* 01:39:563 (7,8) - 01:40:269 (14,1) - Considering that they're mostly just continued streams, that much of spacing isn't needed. It's almost same as 01:41:505 (13,14,1) - . So reduce them a bit, I suggest.
* 01:51:740 - 01:52:446 - I think these are pretty important sounds, so maybe add whistles. Other diffs too
* 01:37:975 (5,8) - ehhhhh swap the claps lol
* 01:43:622 - and missing a clap
* 01:58:799 - and a whistle? for other diffs too
* 01:18:563 - and whistle? other diffs as well
* 01:21:387 - and a clap for all diffs

I took a look on Taiko diffs too and I don't see any real issues. Call me back.
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