OK, can be starred now.
Thanks a lot for the input and feedback. A lot of suggestions would not have matched my mapping style or changes would've made contradictions to my intentional patterns that are placed to reflect the music but either way, really nice suggestionsPolkaMocha wrote:
[General:][Normal:]
Angsty
Not sure I understand what's supposed to be happening with the SB in the chorus. It's a storyboard. It represents the song - the story of the song lol
Yellow Combo Colour would be hot Wanna keep the colour theme to match BG and to accentuate the lyrics.
Tags? o3o Yer will add some in time[Hard:]
- Do not change SV in beginner difficulties (beginners, easies, novices, normals)! It's too much to try and read. It's actually totally fine to do that as long as it's not a drastic change or just for specific sliders like on Insane +. Same goes for DS but I kept it visual.
00:12:904 (4,1) - This will confuse normal players. Unstack. I don't think so. The slider doesn't have to be dragged and it's also not a beginner's difficulty anymore, even more due to the song itself being rather intense.
00:26:704 (2,3,4,5) - This feels strange to play. Perhaps you could bump this pattern up, and move the circles down to help with that curvature-like flow there. Think it's perfectly fine as it is now. It's straight flow that makes good transition from vocal to drum.
00:30:504 (3,4,5) - That's gonna be hard for normal players to read. Make (3) and (4) a 1/2 slider. Not really. There are 3 sliders that are 1/1 and one is a reversed. 2 circles between don't hurt.
00:40:704 (4,5,6,7,8,1) - WHOA Way too intense for normal players. Replace 00:40:704 (4,5,6) with a 1/1 slider to simplify this and make it more playable for these still sort of beginners. ^ 00:38:904 (1,2,3) - are 3 clicks, same with 00:40:704 (4,5,6) - It just sounds intense, but gameplay isn't. I'll turn 5,6 into a slider though since I partially agree but not because it's too hard to play, more for transitional purpose.
[list:1337]01:08:904 (3,4,5) - ^ ^This jump is actually not big. It's only twice as big as normal DS which is totally manageable at this difficulty level.
- 00:15:704 (5,6,7,8) - Wicked confusion for hard players. Unstack these to make this more readable. It's perfectly readable. No hidden circles or anything. There are harder Hards out there than this row of circles.
00:17:104 (2,3) - Too big of a jump. Especially since this part of the song isn't special. I would space this normally and ctrl g 00:17:904 (4).
[list:1337]00:36:304 (2,3) -
00:25:304 (7) - Make this two circles, as those two big notes should both be clickable. The drums are connected and the slider makes it easier to recover from the jump.
00:26:704 (2,3,4) - Hard to read, consider spacing everything out. I follow that stop and go motion through the entire section to emphasise the drums which is easy to distinguish for Hard players. There's no need to make this any easier and take the challenge away.00:42:704 - Map that beat. ^
- 00:29:904 (4,5,6) -
00:49:104 (2,3,4) -
00:56:104 (3,4) - Really poor flow here. I can't provide suggestions to fit your style, but I strongly recommend you do something about this to avoid the awkward zigzag and improve the over all quality of this part. It's supposed to be as it reflects with the lyrics. Besides, I love this kind of movement - it's a double loop. I've grown to love this motion and it's one of my mapping characteristics so I'll not change this.
01:08:904 (3,4,5,6,1,2,3) - Hard players are literally going to hit a wall here. Please make things more readable and unstack all of this. Same like above. Same thing that you already mentioned.01:10:904 (1,2,3,4,5) - <3[Afteword:]
- 01:13:904 (1,2,3,4,5,6,7) - hOLY What can I say except ^
- Good use of drum hitsounds and colourhaxing. Good luck!
I'll rename the diffs to make their level more clear cus apparently the BPM makes the mapping too advanced.Gaia wrote:
[Easy]
tick1 would probably be better Mh sure
00:26:704 (2) - 1/1 slider 1/2 later would emphasize this better
00:29:904 (2) - ^ I disagree, goes to the drums
00:35:704 (1) - 00:36:504 - u should map this, skipping it feels empty Sure
00:43:704 (2,3,4) - 3/2 repeat slider for difficulty? There's a lot of easier patterns and long sliders. It's 3 clicks that you play so its fine for easy.
a lot of 1/2 patterns here, and bpm isnt low so it feels kinda difficult imo Its as easy as it can get tbh
[Normal]
00:12:904 (4,1) - pattern isnt suitable for a normal It is. It's only a click. If i get more ppl mentioning it ill remove it
00:19:704 (1,2,3) - etc, why change the ds? I want to keep the DS visually the same
00:27:704 (4) - what's this following? doesnt match the music i think Follows the vocals perfectly and ends on the drum
00:30:704 (4) - consider deleting? Sure
00:50:104 (1) - weird shape o.o Ye I like weird shapes
01:08:904 (3,4,5,6) - too many spaced 1/2 circles is very hard I'll think of something
so many 1/2 patterns feels more like a hard tbh
[Hard]
00:40:704 (5,6,7,8,9,1) - hard pattern to read Not really, it's a jump
00:55:104 (2,3,4) - (4) doesnt fit the flow atm Intentional. Patterns in general have unique flow
01:04:504 (1) - jump on this? Wouldn't suit imo
01:14:904 (4,5,6,7) - back and forth here is really hard to read+play Simple forth and back movement. Nothing hard about that tbh
I think if u renamed every diff to the next level (i.e. Hard-> Insane) then nobody would have any complaints XD
glhf o.o//
Thanks a lot for the input!Raging Bull wrote:
Hi, mods are just suggestions.
Beginner:
00:36:504 (2,3) - Not sure why you mapped here slightly different than the previous parts. I think perhaps you should map previous sections like here as you have been following the main beat the whole time and 00:26:704 (2) and 00:29:904 (2) feels weird that it skips a strong beat. Was mapped differently before. Was a reverse slider which skipped the beat where the circle is. Overall the way it is now I think it suits better.
*Your little message thing about that mod. I personally think the way you mapped it is fine. My opinion doesn't hold as well as someone who actually did struggle on this map. How bout something like this for the timeline? https://osu.ppy.sh/ss/6859916 Seeing as you did introduce clicking 1/2 already early on, it may not be too difficult. Think that's a bit too much after all. I tried to have a not too dense gameplay for the easiest difficulty. It was kinda hard to keep it to a minimum for this song as it's pretty overwhelming in sounds and vocals.
Intermediate:
00:27:704 (4) - Any difference between this and 00:30:904 (4) - ? Personally I think it should be mapped as 1/1 repeat slider. I'm not really hearing any changes in the background for that kind of slider. Ye but it's purposefully mapped to match the vocal, not anything else and a reverse is definitely more appropriate to play for this level.
01:08:904 (3,4,5,6) - This part *could* be confusing. You have clumped up notes and also a stacked note. I would probably make it less clumped up imo. (Clumped up as in they are all around slider 2's end.) Considering that they might also play with SB, it might be quite confusing to see it clearly. I know but since I declared this an intermediate level it can be more challenging regarding placement too. The way it is now it's harder than a Normal due to the BPM and sound density. It's hard to map this easy without leaving out important notes. I reversed it anyway. Will probably be more "readable".
Advanced:
00:28:504 (1,2) - I feel like these note should be spaced slightly farther apart (or at least (2)) as these are strong beats. Which btw, you should remove NC for your consistent NC pattern. Removed NC but kept spacing. I don't want to add more spacing for these drums since they are a beat apart in the timeline which makes them slower to play.
00:54:704 - Curious why didn't you map a 1/1 slider here on the red tick? You did it for the next part at 01:01:104 (1) and 01:13:904 (1) which matches vocals pretty nicely. Good one. Once of the reason is to make it have more variation since the rhythm would otherwise be too linear and repetitive. Another is to represent the vocals better - to "fuse" the echo and syllables which creates a pretty good transition too.
01:08:904 (3) - I think 1/1 slider here would match well like the previous pattern. 01:05:704 (3). You can make it a repeat or not, but the vocals here seem to match well the 3 sliders. I feel like those should be single clickables. It's sung with stuttering.
01:10:104 (1,2,3) - I would increase spacing here also. I feel like they are pretty important as she's about to sing the final line for the chorus so it will emphasize the final line better imo. Same as before
01:13:304 - Add note? Feels quite empty. Matches the snares if you want to add note. Actually I did reverse the slider one more time since it's sung cap-ab-le which I feel like should be one element. Noticed that just now lol. Was a circle before but it's better with another reverse. Makes the 3 beat mapped too.
2016-12-27 13:11 BounceBabe: could i annoy you for a bn mod?
2016-12-27 13:12 ezek: perhaps
2016-12-27 13:12 BounceBabe: o3o
2016-12-27 13:12 BounceBabe: its 3 diffs and also only 1 min long
2016-12-27 13:12 ezek: sounds fun
2016-12-27 13:12 BounceBabe: ACTION is listening to [https://osu.ppy.sh/b/1114214 Cady Groves - This Little Girl]
2016-12-27 13:13 BounceBabe: with perfect spread
2016-12-27 13:13 BounceBabe: o3o
2016-12-27 13:14 ezek: r u gonna murder someone? :v
2016-12-27 13:14 BounceBabe: xD
2016-12-27 13:14 BounceBabe: perhaps
2016-12-27 13:16 BounceBabe: might have to change grey colours tho since they seem to blur with the white bg too much idk
2016-12-27 13:16 BounceBabe: but nobody mentioned so far
2016-12-27 13:18 ezek: they don't blur on my screen
2016-12-27 13:18 ezek: they look fine fur me~
2016-12-27 13:19 BounceBabe: then its my skin lol
2016-12-27 13:19 ezek: oh
2016-12-27 13:19 ezek: I'm always on default :v
2016-12-27 13:20 ezek: Advanced is actually a Hard, why not rename it to "Hard" ? :v the current name may be misleading :c
2016-12-27 13:22 BounceBabe: the name spread represents a gradual level increase when used together
2016-12-27 13:23 ezek: true
2016-12-27 13:24 ezek: BUT, people here know "Advanced" as something between Normal & Hard
2016-12-27 13:24 BounceBabe: and it shouldnt be mistaken with the "advanced" from other maps. to me, advanced is harder than hard actually
2016-12-27 13:24 BounceBabe: ye which is shit lol
2016-12-27 13:24 ezek: what about... Low/Medium/High ?
2016-12-27 13:24 ezek: like Geronimo :v
2016-12-27 13:25 BounceBabe: i prefer my naming xD
2016-12-27 13:25 ezek: let's hope no one complains about it later then~
2016-12-27 13:26 BounceBabe: ACTION is listening to [https://osu.ppy.sh/b/1065711 Kiiara - Feels (Jai Wolf Remix)]
2016-12-27 13:26 ezek: oh yee that map :v
2016-12-27 13:28 BounceBabe: but overall, when they are used in one set, they are totally understandable as their own level naming
2016-12-27 13:28 BounceBabe: had it easy normal hard before but since the song makes everything harder than it should be the current naming is more appropriate lol
2016-12-27 13:29 ezek: On Intermediate 01:02:704 (4) - I think it feels better [http://puu.sh/t2RXe/a6ec0bfdf6.jpg this way]
2016-12-27 13:29 BounceBabe: sure
2016-12-27 13:30 ezek: 01:08:904 (3,4,5,6) - I had a bit of trouble reading all these cramped notes, I believe you can arrange them in a more readable way~
2016-12-27 13:31 BounceBabe: ye im already at it lol
2016-12-27 13:31 BounceBabe: cus they annoy me too
2016-12-27 13:31 ezek: lol
2016-12-27 13:32 ezek: 01:15:304 (3,4) - I think it can flow better + look better [http://puu.sh/t2ScN/5b1b100fd9.jpg this way]
2016-12-27 13:36 BounceBabe: alright
2016-12-27 13:45 ezek: well
2016-12-27 13:46 ezek: I got nothing else to mention :p looks nice
2016-12-27 13:46 ezek: ahh, yee I had something to mention but I furgot
2016-12-27 13:46 ezek: lol
2016-12-27 13:46 BounceBabe: geeez took me 15 min to fix that one pattern xD
2016-12-27 13:47 BounceBabe: tried like 10 different ways
2016-12-27 13:47 ezek: I know that feel :v
2016-12-27 13:47 BounceBabe: best i can come up with space and flow wise http://puu.sh/t2T4k/97c502dce8.jpg
2016-12-27 13:52 ezek: well, that's better
2016-12-27 13:54 BounceBabe: would a red approach circle work?
2016-12-27 13:55 ezek: for?
2016-12-27 13:55 BounceBabe: to counter the blending
2016-12-27 13:56 ezek: idk, depends on how red it is I guess xD
2016-12-27 13:58 BounceBabe: gotta restart
2016-12-27 13:58 ezek: k
2016-12-27 14:01 ezek: just get one more experienced mod and let's see if I missed something :v
2016-12-27 14:01 ezek: then I bub ~
2016-12-27 14:01 BounceBabe: http://puu.sh/t2TUd/c38c9c5bee.jpg should be better?
2016-12-27 14:01 BounceBabe: and maybe a slider border?
2016-12-27 14:01 ezek: looks cool
ezek wrote:
~Boobie~
All done thanks a lot!Pentori wrote:
hello o/
[General]
Added white outline to skin elements and converted mp3 file.
[Beginner]
01:15:904 (2) - i dont think u need this beat here. the song ends quite abruptly so having a circle for the vocal kinda ruins that effect All difficulties end at the same time. Circle is needed for consistent conclusion.
[Advanced]
00:28:504 (7,8) - the normal samplesets feel pretty random in play, since you didn't repeat it at 00:31:704 - or 00:32:104 . i would just stick with drum finishes at 00:28:504 (7,8) Yea.. that was an accident. Was intended to be placed for each measure to accentuate the drums properly. Glad you noticed. Fixed all.
my pissed-at-you-o-meter sunk down to a minimum. we're ok.Bonsai wrote:
but could you maybe not make me seem like an asshole in the description when I already tried apologizing to you and explained that it was a major misunderstanding / miscommunication xd