forum

Enya - Echoes In Rain

posted
Total Posts
36
show more
Miquella
dudenice

general
somth in hard diff can be applied globally
you don't have to give kds its up to u this is rly minor so here few stars.
myb i can mod better next itme
[Lu's Hard]
please don't get upset on my nazi blanket mod.
they are even more minor
00:15:471 (1,2) - i did ctrl+g
00:37:189 (4) -
00:51:881 (2) -
01:34:360 (4,1) -
03:10:495 (5) -
these are minor.. wow
01:21:904 (1) - a bit closer its 1/2 and its a bit too technical imo ussually sv changes tend to have less difference depending on the difficulity
02:13:005 (1,2,3) - could you make these patterns a bit easier to give players more time to get used to the piano swap?

[hard diff]
please don't get upset on my nazi blanket mod.
they are minor
00:18:026 (1) -
00:25:691 (1) -
00:48:687 (1,2) -
01:12:801 (3,4) -
01:24:459 (1) -
01:27:014 (1) -
01:28:291 (4) -
01:57:675 (1) -
02:07:895 (1) -
02:15:560 (1) -
02:55:164 (3) -
00:34:634 (1) - I would really like it if you silenced the slidertick and or sliderslide sound for these..!, would make sense!! and feel more empty :lol:
01:16:793 (1) - mhm why is the ds so small for the 1/1 gap here? it looks a bit like 01:24:139 (5,1) - which is 1/2
02:06:618 (1,2) - looks aesthetically out of place

No gameplay points found.
Hitsounds seems to be fine.
I have trouble finding stuff.

mod is from i got picked publically
Topic Starter
Mismagius

_Meep_ wrote:

Sorry,your mappings are too good 4 me,only 1 diff xd

lu's hard
00:15:471 (1) - extend the slider end by 2 pixels to the right in tiny grid size to blanket it perfectly done
00:16:749 (3) - Bring the sliderend 1 pixel down to blanket it perfectly ^

Hard
02:20:032 (5,6,7) - Can you change this to https://gyazo.com/94dedffb845e0812bb10a621077697bc? Because the notes before like 02:18:754 (4,5) - Play the distinct piano notes and it should follow through the next pattern thought about this, but i like the variation here
02:26:420 (3,4,5,6) - The music has a high note in 5,so I suggest at least making the 5 a bit out of place than the rest,having it all the smae pattern whilist playing different piano notes seem weird to me ;/ https://osu.ppy.sh/ss/6280843 <-- suggestion i whistled (5) instead

thats it lol,sorry I cant see much stuff that needs to be changed xd
gl ranking

zev wrote:

dudenice

general
somth in hard diff can be applied globally
you don't have to give kds its up to u this is rly minor so here few stars.
myb i can mod better next itme
[Lu's Hard]
please don't get upset on my nazi blanket mod.
they are even more minor
00:15:471 (1,2) - done
00:37:189 (4) - done
00:51:881 (2) - done
01:34:360 (4,1) - done
03:10:495 (5) - done
these are minor.. wow
01:21:904 (1) - a bit closer its 1/2 and its a bit too technical imo ussually sv changes tend to have less difference depending on the difficulity eh considering there are a lot of jumps in the diff ill let this one
02:13:005 (1,2,3) - could you make these patterns a bit easier to give players more time to get used to the piano swap? done

[hard diff]
please don't get upset on my nazi blanket mod.
they are minor
00:18:026 (1) - kinda hard to fix this one imo
00:25:691 (1) - done
00:48:687 (1,2) - hard to fix, not worth ruining the pattern imo
01:12:801 (3,4) - should be a bit better
01:24:459 (1) - this one isn't a blanket D:
01:27:014 (1) - done
01:28:291 (4) - done
01:57:675 (1) - done
02:07:895 (1) - slider doesnt flow as well if i fix it
02:15:560 (1) - not supposed to be a blanket
02:55:164 (3) - fixed
00:34:634 (1) - I would really like it if you silenced the slidertick and or sliderslide sound for these..!, would make sense!! and feel more empty :lol: done
01:16:793 (1) - mhm why is the ds so small for the 1/1 gap here? it looks a bit like 01:24:139 (5,1) - which is 1/2 spacing is still small in this part, idk
02:06:618 (1,2) - looks aesthetically out of place 02:06:618 (1,2,1) - make a triangle, while 02:05:979 (3,4,1) - also make one

No gameplay points found.
Hitsounds seems to be fine.
I have trouble finding stuff.

mod is from i got picked publically
thanks for the mods!!
Silverboxer
for my good friend bd

Beginner

02:07:895 (1) - this section has whistle on every beat, maybe put higher slider tick sound on this?
02:10:450 (3) - same^
02:13:005 (1) - maybe same here on slider tick, but not really necessary. the patterns here are consistent without a whistle on the middle beat
02:18:116 (1) - ^same

pretty much perfect

Marianna's Easy

01:01:463 (1) - bad blanket with 01:00:824 (4)
02:53:887 (1,2,3) - just adjust a little pls http://puu.sh/rElMI/b9826937da.jpg
03:23:270 (3) - why is this circle here? the previous pattern is a diamond, why not make another like this: http://puu.sh/rElZp/6a1e20158c.jpg

Normal

00:56:353 (1) - should nc be here or on the next note? for the first minute of this diff, combos are done by the musical phrase, even though this is the first beat for me it fits better with nc on 00:56:991 (2) instead
01:06:573 (1,2) - ^
01:11:683 (1,2) - ^
if you are following vocals for this next section then also on places like this 01:47:454 (1,2)
03:11:773 (5) - end on red tick and put circle on this last white tick?

Lu's Hard

00:17:707 (4,1) - awkward flow, no different than the other bars in the song so this isn't fitting (big spacing here is good though)
00:27:927 (4,1) - ^
01:35:957 (3,4,1) - why not move circle up and right?
01:43:622 (5,6,1) - spacing difference is awkward here because the flow is a straight line

Hard

lol I got nothing tbh

not very extensive mod because this mapset is very clean. good luck
Topic Starter
Mismagius

Silverboxer wrote:

for my good friend bd

Beginner

02:07:895 (1) - this section has whistle on every beat, maybe put higher slider tick sound on this? really avoiding to hitsound sliderticks atm, they don't feel well with most custom skins and also idk, personal preference i guess
02:10:450 (3) - same^
02:13:005 (1) - maybe same here on slider tick, but not really necessary. the patterns here are consistent without a whistle on the middle beat
02:18:116 (1) - ^same

pretty much perfect

Marianna's Easy

01:01:463 (1) - bad blanket with 01:00:824 (4) fixed
02:53:887 (1,2,3) - just adjust a little pls http://puu.sh/rElMI/b9826937da.jpg done
03:23:270 (3) - why is this circle here? the previous pattern is a diamond, why not make another like this: http://puu.sh/rElZp/6a1e20158c.jpg done

Normal

00:56:353 (1) - should nc be here or on the next note? for the first minute of this diff, combos are done by the musical phrase, even though this is the first beat for me it fits better with nc on 00:56:991 (2) instead well, the first minute thing is pretty much a coincidence because the rhythm i'm mapping to makes it seem like that. i see where you're coming from, though, and might do this change in the future if someone else complains
01:06:573 (1,2) - ^
01:11:683 (1,2) - ^
if you are following vocals for this next section then also on places like this 01:47:454 (1,2)
03:11:773 (5) - end on red tick and put circle on this last white tick? i like how it works as it is

Lu's Hard

00:17:707 (4,1) - awkward flow, no different than the other bars in the song so this isn't fitting (big spacing here is good though) fixed
00:27:927 (4,1) - ^ this one feels right imo
01:35:957 (3,4,1) - why not move circle up and right? she likes blankets i guess
01:43:622 (5,6,1) - spacing difference is awkward here because the flow is a straight line fixed

Hard

lol I got nothing tbh

not very extensive mod because this mapset is very clean. good luck
thanks for the mod :D
Sieg
hello there

Lu's Hard:
I feel like 7 is a bit too pushing after 5 on normal, maybe you should try 6
in general i see some possible improvements in spacing
For example, you can use jumps not only on semi-random basis but also to stress new stanzas in music-lyrics, they are usually on downbeats (like you did on 00:17:707 (4,1) 00:22:817 (5,1) )
00:12:916 (1) \\ 00:15:471 (1) \\ 00:20:581 (1) \\ etc
The song is pmuch simple in rhythms so I think a bit of consistency with thing mentioned above with your mixed semi-random jumps will result in a great hard

02:11:728 (1) - recovery time+spinner length is barely appropriate for hard level, consider to replace this spinner with notes or anything
02:13:484 (2) - personally I find this a bit misleading to the rhythm, with this triplet in music starting on 02:13:325 , maybe you should try https://puu.sh/rT7ho/d5d727ad4f.png
02:28:975 (4,1,2) - ^

Hard:
same for the spacing as on Lu's Hard

overall: brilliant set
Topic Starter
Mismagius
as for the spacing:

most of it was done 80% based on flow and 20% emphasizing/intensity.
i never go for consistency in beatmapping (especially regarding intensity/flow), and i believe luanny never did that as well, so hopefully it's understandable, but if it's needed we can make a bit more major changes over that issue

Sieg wrote:

hello there

Lu's Hard:
I feel like 7 is a bit too pushing after 5 on normal, maybe you should try 6
in general i see some possible improvements in spacing
For example, you can use jumps not only on semi-random basis but also to stress new stanzas in music-lyrics, they are usually on downbeats (like you did on 00:17:707 (4,1) 00:22:817 (5,1) )
00:12:916 (1) \\ 00:15:471 (1) \\ 00:20:581 (1) \\ etc
The song is pmuch simple in rhythms so I think a bit of consistency with thing mentioned above with your mixed semi-random jumps will result in a great hard

02:11:728 (1) - recovery time+spinner length is barely appropriate for hard level, consider to replace this spinner with notes or anything fixed
02:13:484 (2) - personally I find this a bit misleading to the rhythm, with this triplet in music starting on 02:13:325 , maybe you should try https://puu.sh/rT7ho/d5d727ad4f.png in the piano solo we were going for being as accurate as possible with the music. while it's currently skipping a beat at the blue tick here, there's another beat at 02:13:804 (4) - which is even more important... so i'd rather just do what it happened at 2:28 and not skip anything at all
02:28:975 (4,1,2) - ^

Hard:
same for the spacing as on Lu's Hard

overall: brilliant set
Sieg

Blue Dragon wrote:

as for the spacing:

most of it was done 80% based on flow and 20% emphasizing/intensity.
i never go for consistency in beatmapping (especially regarding intensity/flow), and i believe luanny never did that as well, so hopefully it's understandable, but if it's needed we can make a bit more major changes over that issue
That's pretty obvious. Anyways, it would be useful for you if you ask few more reliable opinions directly on this.
Topic Starter
Mismagius
ok so after gathering irre's opinions and a few testplays, i feel like lu's hard has some small consistency issues that have been fixed:

the first few measures will stay with normal spacing on new measure
after that, there's a section where some had jumps, and some didn't; that's fixed


so basically, what i did on lu's hard was fix most of the inconsistencies that COULD be fixed
most of them would end up making the patterns much worse and i'd rather not fuck her map as she asked me not to when she gave me permission to apply the mods

consensus is that hard diff doesn't need changes, as the inconsistencies there are mostly because of how flow works and can be justified each (if you still don't agree with any of them, link them specifically and i'll explain it)
vipto
me likey
Sonnyc
General.
I'm not sure about the difficulty namings overall. Your normal is providing some 1/4 rhythms and naming it a "normal" felt less adequate since the rhythms were a bit more complexed than the star difficulty being 1.86. Also the beginner didn't felt something beginner but rather just an average easy imo. And a cs6.2 with a "hard" diff name,, you may want to reconsider it something different since it's much more challenging than the other version of the hard.

Beginner.
02:58:997 (1,2) - It's really suspiscious to use this kind of cross-sliders in the lowest difficulty. I expect readability issues. Plesae make a fix on this...

Normal.
03:11:773 (5) - You can consider NC to emphasize your long slider better.

Lu's Hard.
02:29:773 (3,4) - I think this could avoid a close overlap better.

Hard.
Consider increasing the OD. 6 feels wayyy toooo generous compared to the actual difficulty.
Topic Starter
Mismagius

Sonnyc wrote:

General.
I'm not sure about the difficulty namings overall. Your normal is providing some 1/4 rhythms and naming it a "normal" felt less adequate since the rhythms were a bit more complexed than the star difficulty being 1.86. Also the beginner didn't felt something beginner but rather just an average easy imo. And a cs6.2 with a "hard" diff name,, you may want to reconsider it something different since it's much more challenging than the other version of the hard.

Beginner -> Easy
Mari's Easy -> Marianna's Normal
Normal -> Hard
Lu's Hard -> Lu's Hard
Hard -> Alleluia


Beginner.
02:58:997 (1,2) - It's really suspiscious to use this kind of cross-sliders in the lowest difficulty. I expect readability issues. Plesae make a fix on this... done

Normal.
03:11:773 (5) - You can consider NC to emphasize your long slider better. done

Lu's Hard.
02:29:773 (3,4) - I think this could avoid a close overlap better. done

Hard.
Consider increasing the OD. 6 feels wayyy toooo generous compared to the actual difficulty. true, it's because the AR was also lower. changed it to 7
Sonnyc
Nominated.
CMANsurvives
A++, Enya is bae. Thank you for making this, I look forward to seeing it in ranked play!
Azrael_-
Olá Blue Dragon

Eu faço mais difícil para o seu mapa?

Eu posso? :)

Do you speak english?
pishifat
can i ranko el mapo?
Topic Starter
Mismagius
sure if sieg doesnt mind (i believe he's busy lately)
pishifat
well
Silverboxer
╰( ´・ω・)つ──☆ waow good and nice
IamKwaN
Pop or Other?
Topic Starter
Mismagius
Official genre would be New Age. I'd say Other fits best

thanks for quali btw :D
fireleften
gorgeous song , nice mapping , BEATIFUL TO PLAY
Please sign in to reply.

New reply