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Shimoda Asami - Dororon Girl

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Total Posts
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Topic Starter
Zekira
This beatmap was submitted using in-game submission on Tuesday, September 21, 2010 at 19:36:31

Artist: Shimoda Asami
Title: Dororon Girl
Source: Taiko no Tatsujin
Tags: youkai yokai daikessen daikessen!!
BPM: 240
Filesize: 3784kb
Play Time: 01:36
Difficulties Available:
  1. Futsuu (2.47 stars, 140 notes)
  2. Muzukashii (4.42 stars, 226 notes)
  3. Oni (4.87 stars, 309 notes)
Download: Shimoda Asami - Dororon Girl
Information: Scores/Beatmap Listing
---------------
Theme song of Taiko DS3 - Dororon!! Youkai Daikessen!

...well I can't think up of anymore descriptions D: lol

Oh yeah, before I forget, the storyboard of this map is a potential big spoiler. Just in case you'd want to know the story yourself.
[DBF]
Star~
banvi
hello :D
Futsuu
00:47:625 (5,6) look better 1 grid down
01:06:625 (2,3) 1 grid right?
01:07:625 (4) 1 grid left?
01:10:625 (2,3) 1 grid left?
01:11:625 (4) 1 grid right?
Muzukashii
00:26:125 (1) 1 grid right?
00:27:875 (8) 1 grid down?
00:34:375 (2) 1 grid left?
Oni :twisted:
I think okay. This is your oni style.

sorry for only nazi mod. :o
star
arien666
WUT???
Anyway, good luck ;_;

ps. I'll check later :3...
ps2. Pinky star +1 due to DS opening song :3



edit. If possible, delete 'not_touhou_lol' ...
edit2. One more pink<
Mapper 31
gogo :D
mekadon_old
heh
Takuma
Oni:

Eeehh.. the huge spacing/jumps need some work. I'm not a fan of how it's being used right now.

That is all.
Topic Starter
Zekira
Alright I removed some of the jumps that looked a bit too ridiculous for me
arien666
Sorry for pandabun(Takuma) ;_;

[Futsuu]
00:14:125 (1,2,3,4,5,6,1,2,3,4) - [Suggestion] How about move 1 grid right?
These are suggestions. orz at not aligned triangles ;_;
00:22:125 (1) - How about move 1 grid left?
00:22:625 (2) - How about move 1 grid left and down?
00:24:625 (5) - How about move 1 grid right and down?
00:25:125 (6) - Guess what? How about move 1 grid right?
00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;

[Muzukashii]
00:10:875 (1,2,3,4,5,6,7,8,9) - If you make them smoother, it would be better :3 [ http://osu.ppy.sh/ss/20101 is NOT prefered on your style but example as possible ;_;]
00:24:375 (8,9,10) - rythem confusion lol
00:30:125 (1) - Same reason as [Futsuu]
00:50:125 (1,2,3,4,5,6,7,8) - WUT the sudden 1/4(with normal BPM) stack streams??? I recommend to change to slider return ;_;
00:54:125 (1,2,3,4,5,6,7,8) - ^
00:58:125 (1,2,3,4,5,6,7,8,9) - How about move 1 grid down?
01:05:125 (3,4,5,6) - Guess what ;_;?
01:06:125 (1,2,3,4,5,6,7,8) - As 2nd part of Kiai-Time, I won't ask you change these notes but if I were, I would make as returns :3
01:10:125 (1,2,3,4,5,6,7,8) - ^
01:30:125 (1,2,3,4,5,6,7,8,9) - Same reason as 00:10:875 (1,2,3,4,5,6,7,8,9)

[Oni]
Wow! TOO MANY JUMPS :3 Be careful about Haya-style ;_;
00:19:875 (7) - [Suggestion] How about move 1 grid up and left?
00:21:875 (7) - [Suggestion] How about move 1 grid up and right?
00:48:125 (1,3,5,1) - How about move 1 grid down? (acutally, it's 1.5 grid but... Just symmetric via x-axis :3)
01:20:125 (2) - If possible, how about align with 01:18:125 (1)'s end?
01:34:750 (3,1) - Journey jump :3???



Umm...
Still hard maps for me ;_;
Anyway, good luck :3



ps. You can move my reply into recycle-bin :3
ps2. Don't give kudosu for this reply orz
lepidopodus
Ok already one BAT came...
Have a star~
Topic Starter
Zekira
00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;
Authentic orz

00:10:875 (1,2,3,4,5,6,7,8,9) - If you make them smoother, it would be better :3 [ http://osu.ppy.sh/ss/20101 is NOT prefered on your style but example as possible ;_;]
...D: I like this already haha

Blame my bad curves

00:24:375 (8,9,10) - rythem confusion lol
Reading timing according to spacing is another skill that osu!players have to learn. No confusion here.

00:50:125 (1,2,3,4,5,6,7,8) - WUT the sudden 1/4(with normal BPM) stack streams??? I recommend to change to slider return ;_;
00:54:125 (1,2,3,4,5,6,7,8) - ^
01:06:125 (1,2,3,4,5,6,7,8) - As 2nd part of Kiai-Time, I won't ask you change these notes but if I were, I would make as returns :3
01:10:125 (1,2,3,4,5,6,7,8) - ^
NO. This song is already slow enough >_> IMO [Hard] difficulty maps should already be teaching a few z/x tricks.

Wow! TOO MANY JUMPS :3
Kumo Made Todoke was no different... and I like these jumps >_>

Anyway, thanks...

...actually I really like it how you can see such small grid inconsistencies.
arien666

Zekira wrote:

00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;
Authentic orz
:3???
Does Spin's hitsound matter Denden note ;_;???
Topic Starter
Zekira
Oh wait

I thought you meant the denden endpoint...

...haha. Sorry

I'll consider later.
Takuma
dan dadan dadan
arien666
Keep going, TaikOsu maker :3
Anyway... DS3 opening is good ;_;

Zekira wrote:

Oh wait

I thought you meant the denden endpoint...

...haha. Sorry

I'll consider later.
You don't have to fix that thing anyway :3
Believe me orz
aquabluu
inb4rank

Star :D
Gens
...wasn't "anything you can only do editing the .osu" unrankable? That time signature. I'd say "why not use 4/4" but I bet it's some Taiko thing. =<

And you've probably had something ranked with this already. I'd like to know if this is acceptable...

[Fuutsu]

01:30:125 - The Kiai stops here, right after a break. You can still see the kiai a bit during the break, which is a bit disturbing. I suggest you to finish it at 01:25:125 instead.

Also delete osb.
Topic Starter
Zekira
Yep it's a Taiko thing :< I had to double the BPM because the drumrolls won't convert properly if I don't. Also really some of the options in the Timing Panel aren't sufficient (some songs have 5/4 and 7/4 time signature)

Alright, fixing that. Except for the kiai though, that was really meant to be disturbing (authenticity issues again) and extends up to the break.
lepidopodus

Gens wrote:

...wasn't "anything you can only do editing the .osu" unrankable?
Well, seems non-x0.5 or x1.0 or x2.0 SV is rankable now... or am I wrong?
Topic Starter
Zekira
Well, seems non-x0.5 or x1.0 or x2.0 SV is rankable now... or am I wrong?
Wrong on the 'now' part. Next update will allow this.
Gens
Dev says haxed metronome is acceptable.

Well, my bad. Sorry for the trouble (and for the delay, completely forgot about this). Here's your bubble back...
Topic Starter
Zekira
Lol it's OK, didn't have much time to remember about this too anyway lol.
James
just going to suggest some hitsound patterns..
since if i try to mod this.. you wont be changing it anyways..
"why this mapper did this and that?" oh yeah crab mentality~

ok back to my suggestion just, ignore this if your going to use taiko sounds.. it might sound bad..
or just combine some parts that sounds good to you.
edit: meh second half i barely touched it.. haha circle placement is weird to keep up with the rhythm from the first half

Download: Shimoda Asami - Dororon Girl (Zekira) [Oni].osu
Topic Starter
Zekira
Hitsounds remain like that because of authenticity orz.
arien666

Zekira wrote:

Hitsounds remain like that because of authenticity orz.
^
Actually, most of TaikOsu(Taiko-Authentic) are not prefered to play with defult(?) hitsounds...
Like Whistle Spam ;_;

So, that's why he uses Taiko-hitsounds :3
James
k sorry +1 post
arien666
aru's Current aim
1. Rank/Approve all of 2000 series except 'LOVE 2000' <Boring
2. Finish making 'TTFAF (Half Cut)' as TaikOsu <TOO Insane
3. Finish making 'smooooch' <Lazy to convert 'Taiko' to 'TaikOsu'
3. Achieve 300 kudosu < 32 kds left
S1. Cheer up = Rank Dororon Girl by Zekira

So, that's why I should cheer up orz
v2b
oo oxo xox oxo x#^&$%*&
Alace
Move you offset to 133 (+8ms) (if you can`t set kiai on red line, you can move it early, don`t let red/green line overlape)
btw move all of your green lines as well (+8ms)
SB and maps are fine
Topic Starter
Zekira
Uh... are you sure? It sounds incredibly late when I try it...

...in fact at the current offset I have now it actually still sounds a bit late...?

EDIT: Sorry but +8 sounds incredibly late to me, though I do acknowledge the fact that it's a bit early as it is right now so I adjusted it by around +5.
Alace
plz move your offset to 130
thank you
Topic Starter
Zekira
@_@ Alright then... (like it makes a difference lol...?)

EDIT: Or is it because I have a green point over a red point? That's probably it because I know that shouldn't be, maybe that's what you were trying to point out then, so yeah... never mind lol
Alace
yes
you got what i mean finally
arien666
re-bubbled is good thing
Anyway, keep going or blahblah ;_;
Tonoko
:oops:
mekadon_old
Another bubble~ lol
arien666

mekadon wrote:

Another bubble~ lol
Then, It's going for approval now lol<JK
Andrea
Stop with the bubbles. Let's go with an heart!

Ranked~
Topic Starter
Zekira
Oh wow finally o_o
Faust
Cool stuff.
arien666
#1 S 515,254 96.72% Zekira 351 328 / 23 / 0 0 0 0 Hidden,Flashlight
You monster lol!<<<
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