forum

Apink - Cause you're my star

posted
Total Posts
39
show more
Luna-
osu! needs more Apink!
and P A N

star

  1. 00:06:173 (1,2,3) - rhythm doesn't feel right,maybe you tried to undermap because is the beginning of the map but I don't think it's really necesary, I'd do something like this https://puu.sh/sUoAL.png
  2. 00:07:850 (1) - I don't really understand why are you using this slider, a way too undermapped, in the normal feels right but not really that much in higher diff, previous sliders follow vocal but there isn't vocal here or any long note
  3. 00:08:596 (2,3) - I'd use only a 1/2 slider here 00:08:596 - and leave 00:08:968 - without a circle, this tick feels kinda empty https://puu.sh/sUoTm.png
  4. 00:15:304 (1,2) - the distance between these two feels small, would be easer to read if you add more ds
  5. 00:16:794 (1,2) - ^
  6. 00:21:266 (1,2) - ^
  7. 00:27:602 (1) - use an extended slider to represent better the vocals? https://puu.sh/sUpgg.png same for the similar parts like 00:39:527 (2) - and 01:40:645 (1) -
  8. 00:49:962 (1) - are you overmapping here to start the pattern in the white tick? it plays fine if you delete this
  9. 01:51:080 (1) - ^
  10. 00:55:925 (2,3) - to represent better the vocals here you can use this rhythm https://puu.sh/sUq0d.png
  11. 01:57:043 (2,3) - ^
  12. 01:01:701 (1,2,3,4) - i'd use the tipical star flow here, just my preference https://osu.ppy.sh/ss/6841909
  13. 01:04:310 (6,1) - same as previous cases, following the volcal represent an easier rhythm, doing something like 01:07:291 (1,2) - would be better than trying to give dirvesity by trying other rhythms here imo.
    same for the other cases like 02:05:428 (6,1) - and 02:45:676 (6,1) -
  14. 01:53:689 (1) - same like 00:27:602 (1) -
  15. 01:55:179 (1) - ^
  16. 00:52:571 (1) - ^
  17. 01:09:155 (2,3,4,5) - I feel these really uncomfortable to play, the reason is because the change of ds, going from going from 2-3 (small ds) from 3-4 (big ds) and the again 4-5 (small ds) is kinda hard to get, if (4) were a slider would be more comfortable to play, or doing something like 01:20:894 (1,2,3,4,5,6) - in this and the other similar patterns in the other kias

Hard

  1. 00:07:850 (1) - same as the insane, feels like you can do something better here
  2. 00:37:105 (3) - don't know if you got the rhythm wrong here, would be better something like this https://puu.sh/sUqHe.png
  3. 00:49:962 (1) - same as the insane
  4. 01:51:080 (1) - ^
  5. 01:13:999 (3,4) - I was totally expecting a repeat slider here,doing the same like 01:25:925 (3,4) - would be nice
  6. 02:15:117 (3,4) - ^
  7. 02:55:366 (3,4) - ^

Normal

  1. 01:51:824 (2) - Object's end is not snapped!
  2. 01:08:968 (1,2) - the polarity here is kinda hard to get, adding a circle here 01:09:341 - make it easier to get the rhythm.
    same for 02:10:086 (1,2) - and 02:50:334 (1,2) -

Easy

  1. 01:11:950 (4,5) - don't really like how you use the polarity, doing that paus can be really confusing, doing something like this feels better https://puu.sh/sUqX8.png
  2. 01:11:950 (4) - also nc
  3. 02:53:316 (4) - ^

    the others like 01:00:024 (1,2) - looks ok for me


gl!
Topic Starter
P A N

Luna- wrote:

osu! needs more Apink!
and P A N

star

  1. 00:06:173 (1,2,3) - rhythm doesn't feel right,maybe you tried to undermap because is the beginning of the map but I don't think it's really necesary, I'd do something like this https://puu.sh/sUoAL.png very interesting but ummm I tried doing it but can't think of cool pettern and I like old pattern more so doesn't fix for now.
  2. 00:07:850 (1) - I don't really understand why are you using this slider, a way too undermapped, in the normal feels right but not really that much in higher diff, previous sliders follow vocal but there isn't vocal here or any long note aaa first it's my style to make a calm beginning and I really want to emphasize that long-calm tempo which has only one time in the whole song.
  3. 00:08:596 (2,3) - I'd use only a 1/2 slider here 00:08:596 - and leave 00:08:968 - without a circle, this tick feels kinda empty https://puu.sh/sUoTm.png do something similar.
  4. 00:15:304 (1,2) - the distance between these two feels small, would be easer to read if you add more ds okay
  5. 00:16:794 (1,2) - ^ okay
  6. 00:21:266 (1,2) - ^ okay
  7. 00:27:602 (1) - use an extended slider to represent better the vocals? https://puu.sh/sUpgg.png same for the similar parts like 00:39:527 (2) - and 01:40:645 (1) - I tried yours but I love this way more and I don't like to make player hold the button at here.
  8. 00:49:962 (1) - are you overmapping here to start the pattern in the white tick? it plays fine if you delete this there have a sound there :3
  9. 01:51:080 (1) - ^ ^
  10. 00:55:925 (2,3) - to represent better the vocals here you can use this rhythm https://puu.sh/sUq0d.png this part I also want clap to be clickable (if there have no vocal) oh you made me change something.
  11. 01:57:043 (2,3) - ^ ^^
  12. 01:01:701 (1,2,3,4) - i'd use the tipical star flow here, just my preference https://osu.ppy.sh/ss/6841909 arghhh I compared yours and mine for so long but I prefer mine, 5 is not strong enough to jump like 1,2,3,4
  13. 01:04:310 (6,1) - same as previous cases, following the volcal represent an easier rhythm, doing something like 01:07:291 (1,2) - would be better than trying to give dirvesity by trying other rhythms here imo.
    same for the other cases like 02:05:428 (6,1) - and 02:45:676 (6,1) - BIG CHANGE
  14. 01:53:689 (1) - same like 00:27:602 (1) - same
  15. 01:55:179 (1) - ^ same
  16. 00:52:571 (1) - ^ same
  17. 01:09:155 (2,3,4,5) - I feel these really uncomfortable to play, the reason is because the change of ds, going from going from 2-3 (small ds) from 3-4 (big ds) and the again 4-5 (small ds) is kinda hard to get, if (4) were a slider would be more comfortable to play, or doing something like 01:20:894 (1,2,3,4,5,6) - in this and the other similar patterns in the other kias sorry I like this one, small ds is kinda antijump

Hard

  1. 00:07:850 (1) - same as the insane, feels like you can do something better here same reason as insane
  2. 00:37:105 (3) - don't know if you got the rhythm wrong here, would be better something like this https://puu.sh/sUqHe.png LMAO YES WHY DID I DO THAT
  3. 00:49:962 (1) - same as the insane same ah
  4. 01:51:080 (1) - ^ ^
  5. 01:13:999 (3,4) - I was totally expecting a repeat slider here,doing the same like 01:25:925 (3,4) - would be nice ah yeah you are right
  6. 02:15:117 (3,4) - ^ ^
  7. 02:55:366 (3,4) - ^ ^

Normal

  1. 01:51:824 (2) - Object's end is not snapped! fixed
  2. 01:08:968 (1,2) - the polarity here is kinda hard to get, adding a circle here 01:09:341 - make it easier to get the rhythm.
    same for 02:10:086 (1,2) - and 02:50:334 (1,2) - did something similar

Easy

  1. 01:11:950 (4,5) - don't really like how you use the polarity, doing that paus can be really confusing, doing something like this feels better https://puu.sh/sUqX8.png aaa sorry I don't like to place a note at red tick on easy diff if possible.
  2. 01:11:950 (4) - also nc v
  3. 02:53:316 (4) - ^ nice catch

    the others like 01:00:024 (1,2) - looks ok for me for me too


gl!
thanks so much :D
Hollow Delta
From #modreqs doing M4M.

Easy
00:07:850 (1,2) - This doesn't play well because 1 is forcing the player into the opposite direction of the next note. Even if the player plays the slider like a straight one, they're still moving at a right angle. Basically, the player will play this in 1 of 2 ways; http://puu.sh/sUVBB/071adec341.jpg or http://puu.sh/sUVP6/0258496926.jpg Neither one plays good. So I suggest flipping 1 so it aims up.
00:17:540 (2) - This reverse slider doesn't fit here, because so far you've used this to show 3 strong notes in previous scenarios like 00:13:813 (1,2) - But 00:17:540 (2) - is very weak. I suggest removing the reverse, and placing a circle where the slider end was on the timeline.

Normal
00:18:099 (4) - Considering how it's only the intro, this many consecutive notes could be tirining to the player because they have no break from clicking or dragging. A hit circle could work.
01:53:689 (5,6,7) - Considering how strong these notes are, I think it would compliment the song better if 6 was lower. Same pattern, but flipped, if that makes sense.
01:55:179 (1,2) - ^

Hard
01:57:043 (2) - The bump is not exposed enough to influence the direction of the player. While it might hint to them where the next note is, it still doesn't affect their movement. I suggest this slider instead. http://puu.sh/sUWQh/93f89ed6d6.jpg
01:59:651 (1,2) - Very sudden spike. Especially sine it's not even during the Kiai. I suggest stacking 1 and 2 on the head of 3 to create an anti jump.

Star
00:04:124 (2) - For how strong this note is, shouldn't it have a sharper transition? Try moving this up so the slider isn't directly pointing at it. It should create an obtuse angle to compliment the song.
01:01:701 (1) - This note isn't any stronger than the end of the slider of the previous combo. I think it would play better if 1 and 2 switched places.
Topic Starter
P A N

Bubblun wrote:

From #modreqs doing M4M.

Easy
00:07:850 (1,2) - This doesn't play well because 1 is forcing the player into the opposite direction of the next note. Even if the player plays the slider like a straight one, they're still moving at a right angle. Basically, the player will play this in 1 of 2 ways; http://puu.sh/sUVBB/071adec341.jpg or http://puu.sh/sUVP6/0258496926.jpg Neither one plays good. So I suggest flipping 1 so it aims up. solved.
00:17:540 (2) - This reverse slider doesn't fit here, because so far you've used this to show 3 strong notes in previous scenarios like 00:13:813 (1,2) - But 00:17:540 (2) - is very weak. I suggest removing the reverse, and placing a circle where the slider end was on the timeline. so that would be red tick to white tick circle? I don't like that snap gap in easy diff and I think this reverse is fine because it also emphasizing to song well.

Normal
00:18:099 (4) - Considering how it's only the intro, this many consecutive notes could be tirining to the player because they have no break from clicking or dragging. A hit circle could work. you are right, I removed 6 instead.
01:53:689 (5,6,7) - Considering how strong these notes are, I think it would compliment the song better if 6 was lower. Same pattern, but flipped, if that makes sense. interesting.
01:55:179 (1,2) - ^ I fixed previous pattern so this pattern was changed, it might be ok now.

Hard
01:57:043 (2) - The bump is not exposed enough to influence the direction of the player. While it might hint to them where the next note is, it still doesn't affect their movement. I suggest this slider instead. http://puu.sh/sUWQh/93f89ed6d6.jpg did similar. I don't like fat slider.
01:59:651 (1,2) - Very sudden spike. Especially sine it's not even during the Kiai. I suggest stacking 1 and 2 on the head of 3 to create an anti jump. oh no, I love this spike and it's fine on hard diff i believe.

Star
00:04:124 (2) - For how strong this note is, shouldn't it have a sharper transition? Try moving this up so the slider isn't directly pointing at it. It should create an obtuse angle to compliment the song. yup, sounds interesting
01:01:701 (1) - This note isn't any stronger than the end of the slider of the previous combo. I think it would play better if 1 and 2 switched places. did something else.
thank you for mod :D
WORSTPOLACKEU
rank pls best map
Topic Starter
P A N

WORSTPOLACKEU wrote:

rank pls best map
I HOPE FOR IT TOO

edit: going to camp 21-25 cya!
Sidetail
  • I`m your star

  1. 00:38:596 (6) - Obstructed by previous notes, so it is bit hard to see
  • Hard

  1. 00:04:496 (4) - Ignored beat in the music. You implemented right after though (00:10:459 (4) - )
  • Normal

  1. 00:12:509 (4) - weird rhythm. Try making slider at 00:12:322 - and another one at 00:12:695 -
  2. 00:28:720 (1,2) -
  3. 00:31:887 (5,6) - Ctrl+g rhythm
  4. 01:00:583 (2) - Shorten to 01:01:142 - / circle at 01:01:701 (3) - / slider at 01:01:887 (4) - another slider at 01:02:260 (5) - / and last slider at 01:02:633 (6) -
    ^ same goes for notes right before second big kiai because i thought this Normal diff seemed too easy

Not many since I modded yours before through irc. Good luck P A NNNN
Topic Starter
P A N

BetaStar wrote:

  • I`m your star

  1. 00:38:596 (6) - Obstructed by previous notes, so it is bit hard to see many testplayers don't have problem with that ;w; let's see for more opinion.
  • Hard

  1. 00:04:496 (4) - Ignored beat in the music. You implemented right after though (00:10:459 (4) - ) oh yep, you are right.
  • Normal

  1. 00:12:509 (4) - weird rhythm. Try making slider at 00:12:322 - and another one at 00:12:695 - I used circle instead of slider.
  2. 00:28:720 (1,2) - what's with them lol
  3. 00:31:887 (5,6) - Ctrl+g rhythm ahh not for this, 1/2 for strong kick.
  4. 01:00:583 (2) - Shorten to 01:01:142 - / circle at 01:01:701 (3) - / slider at 01:01:887 (4) - another slider at 01:02:260 (5) - / and last slider at 01:02:633 (6) - add sliders but keep first slider, that long slider is pretty unique for this map (even hardest diff also has it)
    ^ same goes for notes right before second big kiai because i thought this Normal diff seemed too easy

Not many since I modded yours before through irc. Good luck P A NNNN
thank so much! :D
ErunamoJAZZ
IRC
20:19 ErunamoJAZZ: Hello PAN :)
20:19 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1156586 Apink - Cause you're my star [I'm Your Star]]
20:19 ErunamoJAZZ: 01:38:596 - I miss here, bc I felt it like a jump xD
20:20 ErunamoJAZZ: pls, consider a NC
20:24 P A N: :o
20:25 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1156821 Apink - Cause you're my star [Hard]]
20:25 ErunamoJAZZ: 03:01:328 (4,5,6) - is something wrong with hitsounds? xD
20:26 P A N: oh yea
20:27 P A N: i forgot to copy hitsound
20:27 P A N: from highest diff
20:33 ErunamoJAZZ: ;)
20:36 P A N: do you want kds? :o
20:36 ErunamoJAZZ: that was just a point, idk xD
20:37 ErunamoJAZZ: mm... improve all blankets (?
20:37 ErunamoJAZZ: done my mod (^:
20:37 ErunamoJAZZ: hahahhaha

Good luck!
Topic Starter
P A N

ErunamoJAZZ wrote:

IRC
20:19 ErunamoJAZZ: Hello PAN :)
20:19 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1156586 Apink - Cause you're my star [I'm Your Star]]
20:19 ErunamoJAZZ: 01:38:596 - I miss here, bc I felt it like a jump xD
20:20 ErunamoJAZZ: pls, consider a NC
20:24 P A N: :o
20:25 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1156821 Apink - Cause you're my star [Hard]]
20:25 ErunamoJAZZ: 03:01:328 (4,5,6) - is something wrong with hitsounds? xD
20:26 P A N: oh yea
20:27 P A N: i forgot to copy hitsound
20:27 P A N: from highest diff
20:33 ErunamoJAZZ: ;)
20:36 P A N: do you want kds? :o
20:36 ErunamoJAZZ: that was just a point, idk xD
20:37 ErunamoJAZZ: mm... improve all blankets (?
20:37 ErunamoJAZZ: done my mod (^:
20:37 ErunamoJAZZ: hahahhaha

Good luck!
thanks! :D
Underforest
02:04:496 (2,3,4,5,6,1,2,3,4) - you forgot some hitsounds
02:44:372 - finish?

nice map btw
no kudos
Natsu
send me a forum pm when u online!
Topic Starter
P A N

Underforest wrote:

02:04:496 (2,3,4,5,6,1,2,3,4) - you forgot some hitsounds
02:44:372 - finish?

nice map btw
no kudos
nice catch and thanks :D
Irreversible
We had a quick chat about the map irc, fixed some minorities not worth mentioning!

:3~

no kd
Topic Starter
P A N

Irreversible wrote:

We had a quick chat about the map irc, fixed some minorities not worth mentioning!

:3~

no kd
thanks so much !!!!
Gero
P A N con queso.

Changes/Fixes

  1. Fixed some patterns to increase the aesthetics.
  2. Improved the flow in some parts.
  3. We've fixed some things in the settings.
  4. Changed the combo colours by something less brighter.
  5. We've added some Skin elements that were missed in the folder.
  6. Added few hitsounds.
Log
2016-12-31 22:55 Gero: let's do IRC mod
2016-12-31 22:55 P A N: ACTION is editing [http://osu.ppy.sh/b/1156586 Apink - Cause you're my star [I'm Your Star]]
2016-12-31 22:56 P A N: 1 more hour for you o.o
2016-12-31 23:01 Gero: Alright, let's talk about general things, could you consider to change your reversearrow.png by something less brighter than white? since [http://osu.ppy.sh/ss/6946889 it's hard to tell is there's a repeat or not]
2016-12-31 23:01 Gero: brither colors doesn't helps either
2016-12-31 23:02 P A N: umm maybe change combocolor instead?
2016-12-31 23:02 Gero: up to you
2016-12-31 23:02 P A N: because i took it from my old ranked map
2016-12-31 23:02 P A N: okayy
2016-12-31 23:04 Gero: lighting.png is missing, you should add it because it's part of the Hitobjet set and without it is probably that it'll gets a disqualification
2016-12-31 23:04 Gero: it wouldn't be neccesary if you didn't add a kiai time, but since you've added 3 of them you should add it to your skinfolder as well
2016-12-31 23:05 Gero: as far as I know you should add sliderfollowcircle.png/sliderpoint10.png/sliderpoint30.png and sliderscorepoint.png since them all are part of the Slider set
2016-12-31 23:06 P A N: okay added
2016-12-31 23:08 Gero: soft-slidertick3.wav/soft-hitwhistle3.wav/soft-hitclap3.wav aren't being used in nowhere in all difficulties, could you check if you really wanted to use them?
2016-12-31 23:08 Gero: otherwise delete these 3 hitsounds because they're not being used at all
2016-12-31 23:14 P A N: ok deleted
2016-12-31 23:15 Gero: ACTION is editing [http://osu.ppy.sh/b/1157076 Apink - Cause you're my star [Easy]]
2016-12-31 23:15 Gero: 00:48:225 - I think you've forgot to set the manual break at here, other diffs has it so why not in this one too?
2016-12-31 23:16 P A N: I think it's bug DX
2016-12-31 23:16 P A N: osu like to remove my break
2016-12-31 23:18 Gero: in that case keep it as is then ^^
2016-12-31 23:19 Gero: 01:49:529 - same for this, but as I've said, if it doesn't works then leave it as is
2016-12-31 23:19 Gero: was just kinda weird to see it like this haha
2016-12-31 23:20 Gero: 02:23:070 (3) - The tail of this slider is outside of the mapping grid, and it's almost in the edge of the screen, could you move the tail of this one a couple of grids up?
2016-12-31 23:21 P A N: okay!
2016-12-31 23:21 P A N: this osu
2016-12-31 23:21 P A N: also added break (again)
2016-12-31 23:21 Gero: that's all for Easy
2016-12-31 23:22 P A N: why I can't add that break on easy lol
2016-12-31 23:22 Gero: leave it as is
2016-12-31 23:22 Gero: probably is a osu! bug
2016-12-31 23:22 P A N: ;(
2016-12-31 23:24 P A N: also I just remember that those 3 hitsounds are use for slidertick on easy diff so i keep it
2016-12-31 23:24 Gero: you sure?
2016-12-31 23:25 Gero: 01:37:231 - this is the only one that is using S:C3
2016-12-31 23:25 Gero: and I can't see anything at this point
2016-12-31 23:25 P A N: I copied hs from insane
2016-12-31 23:25 P A N: so i think all of my cs3 change to cs1 lol
2016-12-31 23:25 P A N: sc*
2016-12-31 23:25 Gero: check them carefully then
2016-12-31 23:26 P A N: so yeam i fixed all of those to s:c3 now for slidertick clap
2016-12-31 23:26 Gero: great then
2016-12-31 23:27 Gero: ACTION is editing [http://osu.ppy.sh/b/1156948 Apink - Cause you're my star [Normal]]
2016-12-31 23:27 Gero: 03:02:200 (1) - The same thing about the mapping grid area, move the tail a couple of grids up too
2016-12-31 23:30 Gero: ACTION is editing [http://osu.ppy.sh/b/1156821 Apink - Cause you're my star [Hard]]
2016-12-31 23:30 Gero: 02:01:641 (1) - Remove this NC, is inconsistent with the previous rhythm that is exactly the same
2016-12-31 23:33 P A N: alright fixed
2016-12-31 23:37 Gero: ACTION is editing [http://osu.ppy.sh/b/1156586 Apink - Cause you're my star [I'm Your Star]]
2016-12-31 23:37 Gero: 00:22:324 (1) - Seems in your previous changes of speed you didn't used a NC to highlight it, would you mind to remove it?
2016-12-31 23:38 P A N: oh ok removed
2016-12-31 23:38 P A N: baka me
2016-12-31 23:39 Gero: that's all~
2016-12-31 23:40 Gero: call me back once you update it
2016-12-31 23:41 P A N: only thing i don't get is "since you've added 3 of them you should add it your skinfolder as well"
2016-12-31 23:41 P A N: what do you mean >_>
2016-12-31 23:42 Gero: 3 of them I mean the approachcircle, hitcircleoverlay, and hitcircle
2016-12-31 23:57 P A N: what is skinfolder :(
2016-12-31 23:58 Gero: your folder map xD
2016-12-31 23:58 Gero: I mean
2016-12-31 23:58 P A N: ahh but i already have these 3 in my map folder
2017-01-01 00:02 P A N: i updated it >_>
2017-01-01 00:02 Gero: yeah but you should add lighting.png in your skin
2017-01-01 00:02 Gero: :3
2017-01-01 00:02 Gero: yus update it
2017-01-01 00:02 P A N: yup already added lighting.png in my map folder
2017-01-01 00:05 P A N: HNY GERO
2017-01-01 00:25 Gero: sorry I went to my family since it's new year already
2017-01-01 00:26 P A N: it's ok please don't sorry
2017-01-01 00:26 P A N: LOL
2017-01-01 01:11 Gero: hey
2017-01-01 01:12 Gero: it's everything's updated?
2017-01-01 01:12 P A N: YEAAAAA
2017-01-01 01:26 P A N: oh wait
2017-01-01 01:26 Gero: sure?
2017-01-01 01:26 Gero: what's wrong
2017-01-01 01:26 P A N: i forgot to change combocolor on other diff xd
2017-01-01 01:27 Gero: oh do it
2017-01-01 01:27 Gero: then
2017-01-01 01:28 Gero: =3=
2017-01-01 01:28 P A N: updated! XD
2017-01-01 01:35 Gero: okay seems like everything's fine
2017-01-01 01:35 Gero: \o/
2017-01-01 01:35 P A N: :DDD

~ Bubbled ~
Xinely
pan con queso

rip my first mod 2017 virgin

General :
- you can turn off countdown letterboxs and widescreen support
- may add k-pop at the tag
- suggested "i'm your star" for highest diff and agreed

Easy :
- 00:03:132 - i think you can add drum whistle here as well due piano
- 00:15:244 (2) - i think the tail's position is too left until the flow somehow feels weird. try move the tail to 168,84?
- anyway the nc part in here a bit mess lol. you can try 00:39:467 (4) - nc this, 00:40:585 (1,3) - swap nc 00:44:312 (2,3) - swap nc and 00:46:548 (1) - remove this if you want proper nc every 2 stanza
- 00:56:983 - i guess remove ur whistle and clap for consistency with 00:58:473 -
- 01:10:026 (2) - its weird to follow vocal here for skipping downbeat here 01:10:399 - , its strong you can know that,i think it should be mapped with slider's head or circle aa
- 01:26:796 - try 40% or 50%? i cant hear the hitsound here qwq
- 01:21:952 (3) - 02:11:144 (2) - 02:51:393 (2) - same with 01:10:026 (2) -
- 01:59:591 (2) - similar with 00:15:244 (2) - , try like 36,8?
- 02:01:082 (3) - nc for consistency with previous
- 02:27:914 - lol 90% pls consistent with 1st kiai end ><
- 03:08:349 - you can try 10% instead. 20% is too loud for me
- hitsound and volume stuff work for all diffs as well

Normal :
- 00:03:505 - i think you can add drum whistle here as well due piano
- 00:06:113 - ^ (vocal now lol)
- 01:22:138 - 02:23:256 - 03:03:505 - if you follow vocal then why skip this?
- 01:10:772 - same as above, i think for this one you can replace (5) with 1/2 slider repeat
- 02:11:703 (5) - 02:51:952 (5) - ^
- 02:02:759 - add a circle or use 1/2 slider? it has drum sound + cymbal which are strong and should be mapped for me
- 02:48:411 (4,5) - the flow is a bit sharp imo for 1/2 circles, try smoother them like http://puu.sh/t7HUM/fa0fbab5ef.jpg

Hard :
- 00:17:759 (4) - gg inconsistency spacing at triplet :C
- 01:44:685 (5) - nc lol
- 01:58:101 (4) - nc lul
- 02:04:064 (1) - keep use 1,0x spacing for the head for consistency with prev kiai's start
- 02:21:206 - 01:20:088 - weird finish here
- 03:05:182 (1,2,3,4,1,2) - i think you remember me wih my old mapping pattern lol

Insane :
- 00:46:175 (4) - how about ctrl+g for having a mini jump at downbeat?
- 01:13:567 (2) - maybe move this to 304,148? having a normal spacing for emphasis vocal at 01:13:939 - isnt really good imo uwu
- 02:54:933 (2) - similar with above if u agree
- http://puu.sh/t7Jwt/dc11ec501c.jpg . note for link time 00:14:778 (5) - 00:14:871 (6) -
- 00:14:871 (6) - 00:16:362 (6) - sv change like this slider and etc since its too many xD , can be added nc but its optional so its up to you
Topic Starter
P A N

Xinely wrote:

pan con queso

rip my first mod 2017 virgin huehue i took your virgin

General :
- you can turn off countdown letterboxs and widescreen support
- may add k-pop at the tag
- suggested "i'm your star" for highest diff and agreed

Easy :
- 00:03:132 - i think you can add drum whistle here as well due piano
- 00:15:244 (2) - i think the tail's position is too left until the flow somehow feels weird. try move the tail to 168,84? umm the flow fine here imo.
- anyway the nc part in here a bit mess lol. you can try 00:39:467 (4) - nc this, 00:40:585 (1,3) - swap nc 00:44:312 (2,3) - swap nc and 00:46:548 (1) - remove this if you want proper nc every 2 stanza woops nice catch, i don't even know i mess the NC there XD
- 00:56:983 - i guess remove ur whistle and clap for consistency with 00:58:473 - nice catch, i use finish+whistle for all of them for consistentcy.
- 01:10:026 (2) - its weird to follow vocal here for skipping downbeat here 01:10:399 - , its strong you can know that,i think it should be mapped with slider's head or circle aa I think it's fine as easy diff o.o
- 01:26:796 - try 40% or 50%? i cant hear the hitsound here qwq okay make them 50 and fix to all diff.
- 01:21:952 (3) - 02:11:144 (2) - 02:51:393 (2) - same with 01:10:026 (2) -
- 01:59:591 (2) - similar with 00:15:244 (2) - , try like 36,8? it's fine ;'(
- 02:01:082 (3) - nc for consistency with previous perfect.
- 02:27:914 - lol 90% pls consistent with 1st kiai end >< yup ahaha
- 03:08:349 - you can try 10% instead. 20% is too loud for me I thought lower than 10 is unrankable XD
- hitsound and volume stuff work for all diffs as well

Normal :
- 00:03:505 - i think you can add drum whistle here as well due piano
- 00:06:113 - ^ (vocal now lol)
- 01:22:138 - 02:23:256 - 03:03:505 - if you follow vocal then why skip this? I afraid it will be too dense but I tried something tho
- 01:10:772 - same as above, i think for this one you can replace (5) with 1/2 slider repeat
- 02:11:703 (5) - 02:51:952 (5) - ^
- 02:02:759 - add a circle or use 1/2 slider? it has drum sound + cymbal which are strong and should be mapped for me
- 02:48:411 (4,5) - the flow is a bit sharp imo for 1/2 circles, try smoother them like http://puu.sh/t7HUM/fa0fbab5ef.jpg

Hard :
- 00:17:759 (4) - gg inconsistency spacing at triplet :C oops
- 01:44:685 (5) - nc lol
- 01:58:101 (4) - nc lul
- 02:04:064 (1) - keep use 1,0x spacing for the head for consistency with prev kiai's start oops ok
- 02:21:206 - 01:20:088 - weird finish here tbh, yes but I heard at https://www.youtube.com/watch?v=ghivg142EAk which sounds better so I tried to add it >.>
- 03:05:182 (1,2,3,4,1,2) - i think you remember me wih my old mapping pattern lol XD

Insane :
- 00:46:175 (4) - how about ctrl+g for having a mini jump at downbeat? ok, changed slider shape too.
- 01:13:567 (2) - maybe move this to 304,148? having a normal spacing for emphasis vocal at 01:13:939 - isnt really good imo uwu not exactly that point, I still want this part kinda short spacing >.>
- 02:54:933 (2) - similar with above if u agree moved a bit
- http://puu.sh/t7Jwt/dc11ec501c.jpg . note for link time 00:14:778 (5) - 00:14:871 (6) - aaa sry I like the current one more, it's kinda more curve which looks better and more like insane. straight like that is kinda looks like hard diff imo but yes, yours is more flow and better to play.
- 00:14:871 (6) - 00:16:362 (6) - sv change like this slider and etc since its too many xD , can be added nc but its optional so its up to you no need NC imo XD
no mention also means fixed, thanks a lot and updated !
ZekeyHache

Gero wrote:

P A N con queso.
y frijoles (っ˘ڡ˘ς)
Xinely
Qualified
Topic Starter
P A N

Xinely wrote:

Qualified
Y E S T H A N K S !
HappyRocket88
Congratulations P A N! and happy new year! :3 Nice skin. ><
Nao Tomori
wtf this diffname o.O
Please sign in to reply.

New reply