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A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
Sorry for late reply but thanksPyroBear wrote:
Hey~ I'm from my queue.
I assume this is your first map so I'll put some general guidelines to follow and some resources to help you in your beatmapping endeavors .
[General]
[*]There are lots of patterns that are too hard for players on the target skill range. Try to playtest as you go.
[*]the BG image resolution is too low, this is better.
[Earth][Moon]
- Change the diff name to Normal,
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.- 00:22:260 this is an awkward way to execute the rhythm, something like this is much more intuitive.
- 00:57:025 use a spinner instead of a slider.
- 01:13:966 change the sliders into a more nicer shape. Here's and .osz file that changed the sliders, download this and then apply my mods.
- 01:23:937 Remove spinner then add break. Spinner is too fast for normal players.
- 01:42:201 Spinner instead of slider.
- 01:47:848 This is an intense section of the song, you should map more of it.
- Spinner is too fast for normal players.
- 03:15:731 start slider 03:15:731 end slider here.
- Add more variety to the patterns and sliders.
Most of my points go for the other diff as well, I'm just gonna give pointers on what to avoid.Some stuff I recommend you to read.
- 00:26:495 make it compact like this or lead it in like this, players don't enjoy square streams.
- 00:51:378 players don't like Finish spam either, lower the volume or remove the finish spam.
- 01:36:554 same point as above
- 01:59:143 ^
- 03:43:613 Somethingsomething finish spam, you know what I'm saying right?
- Avoid fullscreen jumps, this might be an extra or insane but it's still too hard
- 04:17:495 Damn, it's been a long time since I've seen sliderart, remove the spinner behind it. and make it symmetrical.
Ranking Criteria, How to get your map Ranked, Making good sliders, Mapping techniques.
pishifat will be your best guide in mapping. And honestly play more, copy patterns and sliders if you they look cool, there's no shame in it.
Thank youzeppyTHIG wrote:
NM
Audio
The volume is high. Make it like 50 instead.Normal00:18:201 (2) - move to 304, 172
00:20:319 (5) - make this a vertical slider instead
00:23:848 (2) - curve the slider downwards
00:24:554 (3) - move those 5 pixels up
00:25:260 (4) - put this beside of the (5) on the top
00:26:672 (6) - why are there many hooks
00:26:672 (6) - move this under the (5) slider
00:28:084 (8) - is a terrible place where to put the slider
00:28:790 (1,2) - looks terrible, put the (1) on top of the (2) sliders and recurve it
00:30:907 (4) - move this a lil' bit higher
00:31:613 (5) - move 172, 144
00:35:848 (3) - move this a lil' bit to the left
00:36:554 (4,5,6) - arrange each of the sliders
00:38:672 (7) - move a lil bit to the right
00:51:378 (1,2,3,4) - nonono, dont put all the hitcircles in the middle
01:36:554 (1,2,3,4) - pls stop
01:53:495 (1,2) - move it a lil bit to the right
02:01:966 (4) - terrible sliderart, please remake
02:07:613 (3) - move a lil bit to the left
wow the sv is so slow
02:11:848 (2) - place it between the sliders
02:13:260 (4) - terrible slider, please remake
02:24:554 - 02:30:201 - dont forget to insert break!~~~~
02:47:143 (1,2,3,4) - nooo theyre back
02:52:790 (1) - arrange the hooks pls
03:18:201 (3) - move to the right
03:26:672 (1) - looks terrible
03:43:613 (1) - are you too lazy to map this part? or...RocketSingle Note * :The Insane is pretty decent for a beginner mapper, I think you should arrange hitobjects though, also I recommend watching osu!mapping tutorials by pishifat or you map more to get experienced with mapping.
sorry im not good at ctb mappingHytex wrote:
you know, you could've made a ctb map since ur good at it
Atleast you triedjudhaw wrote:
Hi! Here's my mod from your M4M queue !HardConsider bringing the AR up to 7.5-8 since its 3 stars
Pls add silent sliderslide
00:29:319 (3) - move this slider to x:124 y:252 so that the stream looks equal
02:07:613 (1) - how about putting a spinner after this.
00:53:495 (2,4) - i think these two should have the same position
01:25:613 (1,2,3,4,1,2,3,4,1) - all of these sliders should start at each other's tail.
02:21:554 (1) - add break after this spinner
02:30:201 (2) - add it after here too
03:46:437 (3) - move this slider to x:308 y:92
04:16:084 (2) - i don't understand the beat this slider represents.
I'm not that much of an experienced modder so pls forgive me for any mistakes i made!
Thank youError- wrote:
Hi~ as requested, M4M.
[General]
It is really great to see a mapper.
Some advise, please come and watch pishi's mapping tutorial videos.
And, i think you might need to remap Normal diff, turn on DS for Normal.
if you're already using DS, give DS value more bigger.
Make every diff's SV not the same, it is kinda boring..
Add up tags, like Donald or something?
make slider slide silent by adding normal-sliderslide.wav to your beatmap project folder
Fix up some weird slider.
Fix up some unsnapped timing
[Normal]
03:26:672 (1) - Object end isn't snapped.
00:45:731 (5,6) - Blanket
01:50:672 (4) - Why taking up so long for a slider? consider make it more creative.
01:59:495 (1,2,3) - imo, this is weird, you can do a blanket here, etc.
02:28:790 (1) - be more creative, convert this to anything~
03:26:672 (1) - ^
03:19:613 - kiai ends here
[Hard]
Overall, this diff are better than Normal
AR 7.5-8
00:39:201 (1) - convert this, too short i think for a spinner
See general part
[Rocket]
LOL 666 Objects
AR 8.5?
See general part
i don't really can mod this, i can't even understand the pattern, etc..
anyway, GL~
Thank you but i want to map this diff 2008-2010 styleGreedy_Panda wrote:
Hi, just passing by...
NormalI won't list every exemple for each problem, but to summarize try to remap using distance snap, pay attention to avoid overlaps, don't use multiple reverse sliders or weird slider shapes and try to make the density of rythm consistent through the map
- Slider velocity feels too high for the intro (before first Kiai). Maybe put it as something like x0.85
- 00:17:496 (1,2,3,4) - These kinds of overlapping sliders are completely unreadable for Normal players. Space everything and avoid overlaps in general
- 00:28:084 (6,1) - Big distance issues between these. In general, all the distances between notes are inconsistent in the map. Make sure to map everything using Distance Snap (something like x1.0 should do)
- 00:34:966 (2,3) - 1/2 gap with same spacing as 00:35:495 (3,4) - 1 beat gap, it's not readable. Using distance snap will fix it.
- 00:40:084 (1) - For a Normal diff, you should avoid using sliders with more than 1 repeat as they are difficult to read for scrubs
- From 00:40:084 (1) - to 00:55:613 (4) - this Kiai part is way too undermapped. Kiai are supposed to be the most intense parts, add some rythms like you did for the Kiai starting at 02:58:437 (1) -
- 01:13:966 (1) - Slider velocity x0.5 seems too slow, increase to about x0.7
- 01:25:260 (1) - I understand this is a slow part but it feels more like a low Easy than a normal, add some notes instead of 8 beats sliders.
- 01:25:260 (1) - Even if they are 4 beats appart, I think normal players will have a really hard time jumping accross the screen like that. You should reduce spacing a bit.
- 01:48:201 (1) - Too close from the spinner, you have to leave at least 2 beats of recovery time.
- 01:50:672 (4) - Don't use a billon reverses like this :p
- 01:56:319 (5) - I think the beginning of this slider is too hard to follow. Plus superbad overlap with 01:55:260 (4) -
- 02:01:966 (4) - Avoid hard to read slider shapes like these ones 02:18:907 (1) -
- 02:07:613 (4) - You cannot change the SV abruptly like this
- 02:13:260 (4) - Red nodes in the middle of sliders like this one is super disturbing for new players, hard to read.
- 03:15:378 (1) - same
- 03:26:672 (1) - super super same
You can read this : https://osu.ppy.sh/forum/t/517731 to have a better idea of what are the criteria for each difficulty
Most of the points I made also concern the others diffs
gl !
Your not helping...SLM wrote:
Hello, from your queue
Instead of picking all the specific things, I'm gonna write some general things.
[General]
* You'll need another diff since Hard & Rocket's diff gap seems huge.
* There are some guidelines that I think it would be helpful for you. I reccomend you to check them out when you have some free time.
t/495246
t/517731
[Normal]
* You should use distance snapping when mapping normal. toggle it by Y key.
* Avoid unnecessary overlaps between objects, it could be hard to read for newbies. (eg. 02:13:260 (4,1) - (1)'s head is overlapped by (4)'s sliderbody)
* Try not to use sv changes.
* the rhythmm choice seems 'hard-ish', Try to use less 1/2s.
just for an example 00:40:084 (1,2,3,4,5) -
something like this http://puu.sh/tklgb/af0332c69d.jpg
or rhythm choice like you did at 02:58:437 - should work fine
* avoid using multiple reversing sliders (eg. 00:41:496 (5) - ) as it could be hard to read for new players.
* 01:22:437 - remove breaktime as it seems unnecessary.
[Hard]
* The distance snapping at hard diff is not a must thing, but try to map with it turned on. It will look much better and rhythms should be more readable.
* Try to avoid overlaps, multiple reversing sliders.
* I suggest to use more smooth flow, rather than right angle flow (eg. 01:47:848 - ) it's reaaaaaly old style
I think that's all I can say, tbh my general opinion of this map is that you'll need much more practice.(no offense)
try to mimic styles from maps ranked recently, it will help you improve fast.
GL.
irl:Lolinator2000 wrote:
Your not helping...
im trying to map 2008-2010 style
that's what im aiming for i like mapping 2010 (with some modern mapping style)CookieBite wrote:
irl:
modders said remap kd pls
bns ignore 2010 style
disqualified by qats
ded map
rip
srs the song choice is good but the style is 2010-ish :/
well then... gl!Lolinator2000 wrote:
that's what im aiming for i like mapping 2010 (with some modern mapping style)
Added tags <3CookieBite wrote:
sorry for double post but,
metadata has sth wrong
Artist: ARCIEN
Title: Moon Theme (Arcien Remix)
also add tags so it's rankable
thxTequilaWolf wrote:
modRocket-#
offset is +12ms to me
00:07:295 - there's a note here you didn't map. shorten this slider 00:06:766 (4) -
00:17:848 (3) - lower this so that 1->2 is same as 2->3
00:18:907 (2) - space this further away for emphasis
00:19:437 (4) - this should be a 5-note stream as well
00:20:319 (2,3,4) - looks messy. you can make perfect triangles with ctrl+shift+d
00:22:437 (4,5,6) - think this is better here http://puu.sh/uiR23/ef0fb590a7.jpg
00:26:143 (2,3) - just ctrl+g these
00:26:760 (4,5,6) - don't map these like that, it looks really bad. if you really want to overlap you can try this http://puu.sh/uiR7l/4c6fbf79d7.jpg
00:38:054 (4,5,6) - very hard to read 6. either put it far above or stack on 00:37:790 (1) -
00:38:495 (1) - try to avoid using repeat sliders with 2 or more repeats like 00:40:613 (4) - 00:43:437 (5) - 00:49:790 (1) - 00:57:025 (1) - because it's hard to read the second one. 2 1/2 sliders are good here
00:40:084 (1,2,3,4) - spacing is equal for this but it looks really untidy. you can try doing similar to what you did here 00:41:319 (1,2,3,4) -
00:41:495 (2) - new combo should be here
00:51:378 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why you use 1/1 rhythm here? music has not slowed down or become calm or anything
00:54:201 (1,2,3,4,5,6,7,8) - fullscreen square jumps out of nowhere, not a good idea
04:02:495 (1,2,3,4,5,6) - spacing is very inconsistent here.
no one says you're not allowed to map 2008-2010 style but you still need to have a good idea of rhythm and spacing, you have a ton of basic spacing errors in this map
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.00:25:966 (1) - This spinner should end at 00:28:084 instead because of this
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.01:38:672 (4,5) - Stacked 1/2
Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly.00:26:495 (1,2,3,4,5,6) - This part has the same music as every other stream, don't make this gigtantic change in mapping for no reason. Also why stack a slider under it when there is a 1/2 beat gap
Spinners must be long enough for Auto to achieve 1000 bonus score. Short spinners are unreasonably difficult to complete.00:39:378 (1) - You need to lengthen this slider or remove it
Avoid major composition differences in similar sections of a song.Remap this section
Avoid using high tick rates combined with low slider velocity. Receiving feedback from slider ticks that are not visible can be uncomfortable.Lower tick rate, and make the star better