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Book Of Black Earth - I See Demons

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Topic Starter
Chaotic Neutral
This beatmap was submitted using in-game submission on Montag, 1. Mai 2017 at 12:15:38

Artist: Book Of Black Earth
Title: I See Demons
Source: The Cold Testament
Tags: the cold testament book of black earth metal death melodic alternative heavy
BPM: 71
Filesize: 7817kb
Play Time: 06:59
Difficulties Available:
  1. Purgatory (7,03 stars, 2494 notes)
Download: Book Of Black Earth - I See Demons
Information: Scores/Beatmap Listing
---------------
for approval

long death stream at the end is good now

Current hours spent: 30! (Its MORE THAN a day of my life, oh boy oh boy)


Mod from -Mo- implemented.

Mod from Evil Dread implemented.

Mod from Marianna implemented.

Mod from Antalf implemented. (thanks for his continous support beyond the mod and his hitsounds)

Remap after MrKOSIEJ's mod implemented. Tears were shed.

Mod from Dammond implemented

Mod from Fenza implemented.

Mod from Sharo- (or should i say "cute boy"?) implemented.

Mod from Nemesis Implemented.
-Mo-
Hi

So literally every experienced mapper will tell you to not make a Freedom Apparition [Time Dimension] or whatever for your first ranked (if that's where you're trying to go with this), but I'll do what you asked and tell you what's wrong with this current map. This will be more of a general mod though.

General
- I kinda have a problem with your normal-hitclap2. It's so loud to the point where it sounds really out of place with the rest of your map, and the left channel is noticably louder than the right, which can mess with headphone users. There is also some major clipping in the audio file, so I would highly recommend finding a better file.

Purgatory
- 00:39:850 - So for these patterns, I would recommend mapping the last note of these to an active beat, since I think that would give better emphasis.
- Same applies to 00:51:681 and 00:53:371.
- 00:57:596 (1,2,3,4,5,6,7) - Not a particularly nice jump pattern in my opinion, since the flow isn't very intuitive. This might help. There are a few other places you could apply this too, I won't bother pointing them out unless you want me to.
- 01:27:455 - There are some interesting cymbal sounds here that you could've mapped to to make the rhythm more interesting and less repetitive.
- 01:34:216 - Same thing over here.
- 01:41:117 - Similar thing here. Would be better if this wasn't a passive beat.
- 01:53:371 (1,2,3) - 01:53:793 (5,6,7) - 01:54:216 (9,10,11,12,13,14,15) - These feel like an overmap since there is nothing in the music supporting these streams.
- 02:14:991 (1) - Similar thing here.
- 02:25:483 (1,2,3,4,5,6,7) - After your previous patterns, it doesn't make sense to reduce the spacing here since the intensity is still constant.
- 02:29:427 (5,6,7) - 02:31:117 (5,6,7) - 02:32:807 (5,6,7) - 02:34:497 (5,6,7) - 02:36:187 (5,6,7) - Similar thing with these.
- 02:47:456 (1,2,3) - 02:47:878 (5,6,7) - 02:48:301 (9,10,11,12,13,14,15) - Overmap thing.
- 02:55:484 (13,14,15) - Here it would be justified to have a stream, which I would recommend since the drums become more significant.
- 03:32:578 (1) - You could definitely map this section with something more intersting than a single spinner.
- 03:35:358 (1) - 03:35:944 (1) - These could be confusing since the spacing makes them seem like they're part of the stream.
- 04:18:529 (7,8,9) - This doesn't sound like it matches with the music correctly.
- 06:16:621 - There are some significant drum beats here so leaving the mapping blank here doesn't make much sense.
Topic Starter
Chaotic Neutral

-Mo- wrote:

Hi

So literally every experienced mapper will tell you to not make a Freedom Apparition [Time Dimension] or whatever for your first ranked (if that's where you're trying to go with this), but I'll do what you asked and tell you what's wrong with this current map. This will be more of a general mod though.

I understand, but its the only thing that im really passionate about and interested in when it comes to mapping.

General
- I kinda have a problem with your normal-hitclap2. It's so loud to the point where it sounds really out of place with the rest of your map, and the left channel is noticably louder than the right, which can mess with headphone users. There is also some major clipping in the audio file, so I would highly recommend finding a better file.

Listening to it now after you said whats wrong with it, I hear it aswell, weird, i thought a sound that came from the map Apparition itself would be a perfect fit. (I hope taking that sound for my map wasnt illegal or anything?) Anyway, I will change the sound once i find something thats good, if you have suggestions, hit me up.
Purgatory
- 00:39:850 - So for these patterns, I would recommend mapping the last note of these to an active beat, since I think that would give better emphasis.Makes sense.
- Same applies to 00:51:681 and 00:53:371.Did that.
- 00:57:596 (1,2,3,4,5,6,7) - Not a particularly nice jump pattern in my opinion, since the flow isn't very intuitive. This might help. There are a few other places you could apply this too, I won't bother pointing them out unless you want me to.I have changed this pattern now, gonna look for other bad ones later, id be happy if you called them out but i can search for them myself aswell.
- 01:27:455 - There are some interesting cymbal sounds here that you could've mapped to to make the rhythm more interesting and less repetitive. Added stuffs, not sure if thats perfect but im not sure how else I could map this (which is why i didnt do it even though i thought about it before this mod)
- 01:34:216 - Same thing over here.same as above.
- 01:41:117 - Similar thing here. Would be better if this wasn't a passive beat.it isnt anymore.
- 01:53:371 (1,2,3) - 01:53:793 (5,6,7) - 01:54:216 (9,10,11,12,13,14,15) - These feel like an overmap since there is nothing in the music supporting these streams.I personally still think it fits, I like how the circles themselves add something to the music here, I still changed it cause I tried stuff out and think the current one is even better.
- 02:14:991 (1) - Similar thing here.erased one of those pesky circles.
- 02:25:483 (1,2,3,4,5,6,7) - After your previous patterns, it doesn't make sense to reduce the spacing here since the intensity is still constant.with the diffrent spacing I wanted to make it less repetetive, it failed anyway so i changed this aswell.
- 02:29:427 (5,6,7) - 02:31:117 (5,6,7) - 02:32:807 (5,6,7) - 02:34:497 (5,6,7) - 02:36:187 (5,6,7) - Similar thing with these.same as above.
- 02:47:456 (1,2,3) - 02:47:878 (5,6,7) - 02:48:301 (9,10,11,12,13,14,15) - Overmap thing. same as earlier.
- 02:55:484 (13,14,15) - Here it would be justified to have a stream, which I would recommend since the drums become more significant.i love streams, you dont have to ask me twice to add another one.
- 03:32:578 (1) - You could definitely map this section with something more intersting than a single spinner.true, i got lazy, changed.
- 03:35:358 (1) - 03:35:944 (1) - These could be confusing since the spacing makes them seem like they're part of the stream.I liked that it was confusing, but on second thought its annoying so i changed this.
- 04:18:529 (7,8,9) - This doesn't sound like it matches with the music correctly.I think it does. I think to see my mistake here you would have to give me a better option. This will stay like this for now.
- 06:16:621 - There are some significant drum beats here so leaving the mapping blank here doesn't make much sense.
ok.

Thank you very much for modding, if you wanna give me a better example for the only red thing in this list, go ahead.
Evil Dread
00:31:117 - I suggest making this slider more visible since the blanket was a bit hard to tell for me. You can do this either by spacing this slider below the slider at 00:30:695 or if you still want to do a blanket, then maybe you could place the start of the slider at 00:30:695 at 00:30:836 (where the 1st slider ends).

01:27:596 - The spacing for this half beat is too small. Just needs to be shifted a bit more to the right

01:34:357 - Same as above

01:40:695 - I felt the placement here was a bit weird given that after this note, there was a triplet at 01:40:977, I suggest placing this note below the slider at 01:40:272 and you can still have the triplet at its current place. Personally, I prefer the triplet to be stacked in a linear manner too as I got a bit confused looking at it. An example for the triplet placement is 01:47:315

02:55:061 - 02:55:343 Felt the stream here should have the same spacing as the stream at 02:55:413 - 02:55:765 as I didn't here a change in the tempo of the snare. I do get where you want to go with this stream but I felt it would be confusing to have unequal spacing. The stream at 03:07:737 - 03:09:427 was a good example of what I meant by change in tempo of the snare with the base drum at the end.

03:21:456 - The stream starting from this note and before should be placed in a way that would show the stream at 03:21:456 and onward clearly.

03:31:041 - 03:31:334 Same as above!

03:55:992 - 03:56:505 Same as above!

05:23:496 - 05:24:051 Same as above!

04:39:017 - The blanket here was hard to read. I suggest placing this and the rest of its stream somewhere below 04:38:870 to make it more readable.

05:10:510 - 05:10:579 The spacing between these 2 circles are not the same as the rest of the stream!

06:04:885 - Personally, I think this should be place in line with the rest of the stream to make it look nicer. Just for the aesthetics of the map though!

06:58:149 - 06:58:496 Same as the above! However, this can be turned into a spaced stream if that's what you intended it be.

That's about it! Hope this helps you! :)
Topic Starter
Chaotic Neutral

Evil Dread wrote:

00:31:117 - I suggest making this slider more visible since the blanket was a bit hard to tell for me. You can do this either by spacing this slider below the slider at 00:30:695 or if you still want to do a blanket, then maybe you could place the start of the slider at 00:30:695 at 00:30:836 (where the 1st slider ends). Good idea, makes it look aesthetically pleasing aswell.

01:27:596 - The spacing for this half beat is too small. Just needs to be shifted a bit more to the right Fixed

01:34:357 - Same as above Fixed

01:40:695 - I felt the placement here was a bit weird given that after this note, there was a triplet at 01:40:977, I suggest placing this note below the slider at 01:40:272 and you can still have the triplet at its current place. Personally, I prefer the triplet to be stacked in a linear manner too as I got a bit confused looking at it. An example for the triplet placement is 01:47:315 I put the circle before the triplet under the slider like you suggested and liked the change. I dont want to change the triplet though, as the cymbal sounds in the background are something unique, that will not be happening again, so in my opinion they need a unique looking triplet, but the triplets that i put in linear manner after that, are a reocurring sounds.

02:55:061 - 02:55:343 Felt the stream here should have the same spacing as the stream at 02:55:413 - 02:55:765 as I didn't here a change in the tempo of the snare. I do get where you want to go with this stream but I felt it would be confusing to have unequal spacing. The stream at 03:07:737 - 03:09:427 was a good example of what I meant by change in tempo of the snare with the base drum at the end. Changed.

03:21:456 - The stream starting from this note and before should be placed in a way that would show the stream at 03:21:456 and onward clearly.I get where youre coming from in all of these, but sudden direction changes in streams are a commun occurence in harder maps, and after some practice, easy to read and fun to play, i will be keeping these in.

03:31:041 - 03:31:334 Same as above! see above

03:55:992 - 03:56:505 Same as above! see above

05:23:496 - 05:24:051 Same as above! see above

04:39:017 - The blanket here was hard to read. I suggest placing this and the rest of its stream somewhere below 04:38:870 to make it more readable. Been there, done that.

05:10:510 - 05:10:579 The spacing between these 2 circles are not the same as the rest of the stream!Nice find! Fixed.

06:04:885 - Personally, I think this should be place in line with the rest of the stream to make it look nicer. Just for the aesthetics of the map though! I feel indifferent to this change, I had an edge going there cause it was a different combo color, ill probably change this guitar solo part anyway, but for now i implemented your suggestion.

06:58:149 - 06:58:496 Same as the above! However, this can be turned into a spaced stream if that's what you intended it be. Not sure how thats same as above, but i tried to make the stream a little bit more friendly looking.

That's about it! Hope this helps you! :)
This helped, thanks for modding, ill sit on your map now :)
Ayyri
oh
Topic Starter
Chaotic Neutral

Ayyri wrote:

oh
What? :P
Evil Dread

Lightdevil166 wrote:

Evil Dread wrote:

00:31:117 - I suggest making this slider more visible since the blanket was a bit hard to tell for me. You can do this either by spacing this slider below the slider at 00:30:695 or if you still want to do a blanket, then maybe you could place the start of the slider at 00:30:695 at 00:30:836 (where the 1st slider ends). Good idea, makes it look aesthetically pleasing aswell.

01:27:596 - The spacing for this half beat is too small. Just needs to be shifted a bit more to the right Fixed

01:34:357 - Same as above Fixed

01:40:695 - I felt the placement here was a bit weird given that after this note, there was a triplet at 01:40:977, I suggest placing this note below the slider at 01:40:272 and you can still have the triplet at its current place. Personally, I prefer the triplet to be stacked in a linear manner too as I got a bit confused looking at it. An example for the triplet placement is 01:47:315 I put the circle before the triplet under the slider like you suggested and liked the change. I dont want to change the triplet though, as the cymbal sounds in the background are something unique, that will not be happening again, so in my opinion they need a unique looking triplet, but the triplets that i put in linear manner after that, are a reocurring sounds.

02:55:061 - 02:55:343 Felt the stream here should have the same spacing as the stream at 02:55:413 - 02:55:765 as I didn't here a change in the tempo of the snare. I do get where you want to go with this stream but I felt it would be confusing to have unequal spacing. The stream at 03:07:737 - 03:09:427 was a good example of what I meant by change in tempo of the snare with the base drum at the end. Changed.

03:21:456 - The stream starting from this note and before should be placed in a way that would show the stream at 03:21:456 and onward clearly.I get where youre coming from in all of these, but sudden direction changes in streams are a commun occurence in harder maps, and after some practice, easy to read and fun to play, i will be keeping these in.

03:31:041 - 03:31:334 Same as above! see above

03:55:992 - 03:56:505 Same as above! see above

05:23:496 - 05:24:051 Same as above! see above

04:39:017 - The blanket here was hard to read. I suggest placing this and the rest of its stream somewhere below 04:38:870 to make it more readable. Been there, done that.

05:10:510 - 05:10:579 The spacing between these 2 circles are not the same as the rest of the stream!Nice find! Fixed.

06:04:885 - Personally, I think this should be place in line with the rest of the stream to make it look nicer. Just for the aesthetics of the map though! I feel indifferent to this change, I had an edge going there cause it was a different combo color, ill probably change this guitar solo part anyway, but for now i implemented your suggestion.

06:58:149 - 06:58:496 Same as the above! However, this can be turned into a spaced stream if that's what you intended it be. Not sure how thats same as above, but i tried to make the stream a little bit more friendly looking.

That's about it! Hope this helps you! :)
This helped, thanks for modding, ill sit on your map now :)
Ok I understand the points you've made! I'm not good enough to play streams of that level in your map yet so I apologise if I said anything weird. I personally like things to be aesthetically appealing XD

Glad there were some fixes you decided to apply :)
Marianna
hello

General


  1. Do you really need the countdown? xD


  2. The BG is very small and becomes unrankeable, the size of a BG for the osu! Is 1366x768
Extra

  1. 00:27:174 - 00:54:216 - It's not something so serious, but it's something that could change on your map, well that part of the song does not have such a strong rhythm or really striking beats, I do not think it's healthy for your map to "force" jumps and is extremely bad Of playing, forcing jumps into areas that have strong beats does not flow properly ingame and forces the player to do jumps, well, if you do not want to change everything okay, its just a tip


  2. 01:48:300 - 01:55:061 - You are ignoring extremely strong beats, they would give great jumps and you simply ignored them



  3. 03:20:870 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 03:27:895 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5) - 03:33:748 (1,2,3,4,5,6,7,8,9,10,11,12,13) - (...) Try to make symmetrical streams, streams thus cause more chances of failure to the player, when it is symmetrical the player has a "notion" of where to go, becoming, not easier, but more playable and fun


  4. 03:27:016 (5,6,7,8,9) - This curve is not so good in a stream, as I said, symmetrical things are better, try something like this http://osu.ppy.sh/ss/6701253



  5. 04:37:261 (3,4,5) - Well, this is very confusing, I think this already says for itself the why of being confused


  6. 04:45:163 - Why is this session easier than the rest of the map? Let's see, it is a kiai and they are the apse of the map, deserve a lot of attention and in maps so, a lot of difficulty


Sorry for the short mod, GL~
Topic Starter
Chaotic Neutral

Marianna wrote:

hello

General


  1. Do you really need the countdown? xD No i guess


  2. The BG is very small and becomes unrankeable, the size of a BG for the osu! Is 1366x768
Changed

Extra

  1. 00:27:174 - 00:54:216 - It's not something so serious, but it's something that could change on your map, well that part of the song does not have such a strong rhythm or really striking beats, I do not think it's healthy for your map to "force" jumps and is extremely bad Of playing, forcing jumps into areas that have strong beats does not flow properly ingame and forces the player to do jumps, well, if you do not want to change everything okay, its just a tip

    I guess youre right, those jumps are easier now.
  2. 01:48:300 - 01:55:061 - You are ignoring extremely strong beats, they would give great jumps and you simply ignored them Not anymore.



  3. 03:20:870 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 03:27:895 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5) - 03:33:748 (1,2,3,4,5,6,7,8,9,10,11,12,13) - (...) Try to make symmetrical streams, streams thus cause more chances of failure to the player, when it is symmetrical the player has a "notion" of where to go, becoming, not easier, but more playable and fun

    Gotta be honest no clue what you are trying to tell me here for me these streams seem fine, I dont know if the word symmetrical is even applicable. If you or someone else can explain to me what you dont like about those exactly that would be great, i changed them a little but not much so i dont know if its fixed in your opinion.
  4. 03:27:016 (5,6,7,8,9) - This curve is not so good in a stream, as I said, symmetrical things are better, try something like this http://osu.ppy.sh/ss/6701253

    Changed

  5. 04:37:261 (3,4,5) - Well, this is very confusing, I think this already says for itself the why of being confused

    OOPS, didnt see that for some reason no idea how that even happened, fixed.
  6. 04:45:163 - Why is this session easier than the rest of the map? Let's see, it is a kiai and they are the apse of the map, deserve a lot of attention and in maps so, a lot of difficulty
I made it harder now.


Sorry for the short mod, GL~
Mod might seem short but it brought alot of change, so thanks.
Antalf
Hello and welp, mod from the queue, lets do. This kinda long song so ill improve the quality of the mod a bit more.


PURGATORY CANDY!


Okaaaay let me start by saying the HP, i know you wanna hit it hard with the 7.2* but lower the HP a bit, like 4 or 4.5. This is not very necessary since its your map and you can do it how ever you like but i feel that the HP around the 4 will feel btter, reason is since this is a very jumpy map its pretty darn easy to fail, cannot lie that it was fun to play but i could die easily just out of missing half a slider and two circles so i recommend you taking this in consideration, not even changing this just take it in mind.

[01:22:948 (1,2,3,4,5,6) - Try going with a polygon iof that star jump (meaning the end cricles). I know that its the same thing as using a pentagon but try keeping up with that shape or even shifting it a bit, itll feel comfortable to do and even more fun imo.

01:27:385 (1) - This seems very odd, try adding a triplet. You can keep the other next. I mean odd in the sense of its placement, should be something more conventional rather than that jump, not meaning that you should make it easier, hell not even readable its just for comfort of that small part there.

02:00:131 (1,14) - Try nerfing this combo. Dont see the problem with having this combo cut by half. i honestly think it will see and feel better.

03:25:553 (9,10) - Add a slider here instead of those two. It feels like a slidder is craving to be inserted here, dont mind about the two circles since the sound of both will be hear in the start and in the end, just have to know if youre going to use the snare or the kick.

04:13:553 (5,6,7) - I really feel you should change this jump here. I reallyy didnt like this one very much, i feel it would be better off being a streamed rather than a jump. (i mean ofc not adding a stream but giving it a streammy look by joining them together.)

05:37:246 (1,2,3,4,5,6) - Change that sream up a bit, even just move it. Telling you this because when i tried this stream i almomst failed, it feels a bit too clustered but its not a big deal you can keep it like that just to have that in mind.

05:38:079 (1,2,3,4,5,6,7) - Same thing with this one.

06:27:663 (5,6,1) - - Try spacing them, i tried that section like 10 times and it would definitly feel better with just a TINY bit of spacing rather than stacked. Little details in mapslike this count more than you think, esthetically and gameplay wise speaking, it just fits perfect and its pretty good to play to.

06:38:496 (1,2,3,4) - Since you hitsounded that part with the kick, shouldnt it be nice to finish it here 06:40:718 (11,12,1,2,3,4) - too? Will sound nicer since you cut the kick half way into the sliders and that really felt weird to hear, just hit sound it until it fits as a whole.

Okay so now ill pass to some general stuff that i want to talk about.

The patterns

They feel great for the map youre trying to create and thats awesome but just sit down and let the map play in the edit, dont pause or touch just look at it throughly. You may notice how some patterns may be a bit too difficult for a certian part/section or whatever you want to call it, ill give you one example of what im trying to say and you dont really need to mess a ton with this considering the lenght and difficulty of the song. EX:


04:29:944 - to 04:45:163 - : I know tis is little time but what i want to say here is look at that part. It's pretty fun i must say but those jumps are insane and even considering you hadnt enter to the Kiai just yet, what im trying to say is that just nerf some of those jumps down; doesnt have to be all of them! just 1 or 2 (not a lot) just to assure someone wouldnt fail off that.

The Kiais

Im not complaining about thems but mostly making a notice for you to have in mind, this really confused me at the start but i think i got it know.

04:45:163 - Kiai starting here and ending here 04:56:829 - So i want to know, why after that one you didnt add more? That Kiai there is perfect no need to change it but lets go a bit further ahead.

04:58:496 - to 05:10:163 - You could had added another Kiai like you did mentioned above

You could do the same from here 05:11:829 - to 05:25:163 - and have a very nice triple Kiai section which in my opinion is not bad at all!

Timing Points

This will be rather quick. I see that in almost all your timing points you have the volumeset to 100%, i really feel you should lower down a bit since this is rather a loud map when it comes to its parts so try setting it a bit lowe, porbably around 70%-80% or your understanding of how low can it get but remember to tune it down a bit c:

In general i see the map heading in a good direction, just need to nerf and buff some parts and it will be good as hell. Had fun playing the map! Sorry for this rather long mod but i hope it helped!

If this mod was useful in anyway drop me some kudos (or not)! Hope this hits ranked!
Topic Starter
Chaotic Neutral

Antalf wrote:

Hello and welp, mod from the queue, lets do. This kinda long song so ill improve the quality of the mod a bit more.


PURGATORY CANDY!


Okaaaay let me start by saying the HP, i know you wanna hit it hard with the 7.2* but lower the HP a bit, like 4 or 4.5. This is not very necessary since its your map and you can do it how ever you like but i feel that the HP around the 4 will feel btter, reason is since this is a very jumpy map its pretty darn easy to fail, cannot lie that it was fun to play but i could die easily just out of missing half a slider and two circles so i recommend you taking this in consideration, not even changing this just take it in mind. Hp on 4 now, dont know if it will stay that way but just gonna try out.

[01:22:948 (1,2,3,4,5,6) - Try going with a polygon iof that star jump (meaning the end cricles). I know that its the same thing as using a pentagon but try keeping up with that shape or even shifting it a bit, itll feel comfortable to do and even more fun imo. changed

01:27:385 (1) - This seems very odd, try adding a triplet. You can keep the other next. I mean odd in the sense of its placement, should be something more conventional rather than that jump, not meaning that you should make it easier, hell not even readable its just for comfort of that small part there. changed

02:00:131 (1,14) - Try nerfing this combo. Dont see the problem with having this combo cut by half. i honestly think it will see and feel better. did that

03:25:553 (9,10) - Add a slider here instead of those two. It feels like a slidder is craving to be inserted here, dont mind about the two circles since the sound of both will be hear in the start and in the end, just have to know if youre going to use the snare or the kick. youre right, feels better

04:13:553 (5,6,7) - I really feel you should change this jump here. I reallyy didnt like this one very much, i feel it would be better off being a streamed rather than a jump. (i mean ofc not adding a stream but giving it a streammy look by joining them together.) nerfed

05:37:246 (1,2,3,4,5,6) - Change that sream up a bit, even just move it. Telling you this because when i tried this stream i almomst failed, it feels a bit too clustered but its not a big deal you can keep it like that just to have that in mind. i like this streamstill changed it abit maybe you can like it aswell now
05:38:079 (1,2,3,4,5,6,7) - Same thing with this one.as above

06:27:663 (5,6,1) - - Try spacing them, i tried that section like 10 times and it would definitly feel better with just a TINY bit of spacing rather than stacked. Little details in mapslike this count more than you think, esthetically and gameplay wise speaking, it just fits perfect and its pretty good to play to. spaced

06:38:496 (1,2,3,4) - Since you hitsounded that part with the kick, shouldnt it be nice to finish it here 06:40:718 (11,12,1,2,3,4) - too? Will sound nicer since you cut the kick half way into the sliders and that really felt weird to hear, just hit sound it until it fits as a whole.
in retrospect this whole thing sounds dumb, changed.

Okay so now ill pass to some general stuff that i want to talk about.

The patterns

They feel great for the map youre trying to create and thats awesome but just sit down and let the map play in the edit, dont pause or touch just look at it throughly. You may notice how some patterns may be a bit too difficult for a certian part/section or whatever you want to call it, ill give you one example of what im trying to say and you dont really need to mess a ton with this considering the lenght and difficulty of the song. EX:


04:29:944 - to 04:45:163 - : I know tis is little time but what i want to say here is look at that part. It's pretty fun i must say but those jumps are insane and even considering you hadnt enter to the Kiai just yet, what im trying to say is that just nerf some of those jumps down; doesnt have to be all of them! just 1 or 2 (not a lot) just to assure someone wouldnt fail off that.
nerfed this part ill look into other parts later

The Kiais

Im not complaining about thems but mostly making a notice for you to have in mind, this really confused me at the start but i think i got it know.

04:45:163 - Kiai starting here and ending here 04:56:829 - So i want to know, why after that one you didnt add more? That Kiai there is perfect no need to change it but lets go a bit further ahead.

04:58:496 - to 05:10:163 - You could had added another Kiai like you did mentioned above

You could do the same from here 05:11:829 - to 05:25:163 - and have a very nice triple Kiai section which in my opinion is not bad at all!
ok, more kiai it is
Timing Points

This will be rather quick. I see that in almost all your timing points you have the volumeset to 100%, i really feel you should lower down a bit since this is rather a loud map when it comes to its parts so try setting it a bit lowe, porbably around 70%-80% or your understanding of how low can it get but remember to tune it down a bit c:
its down to 80% not sure if i like this change yet but itll stay like this until i know
In general i see the map heading in a good direction, just need to nerf and buff some parts and it will be good as hell. Had fun playing the map! Sorry for this rather long mod but i hope it helped!
are you honestly apologising for a LONG mod? this is a good mod, thats all.

If this mod was useful in anyway drop me some kudos (or not)! Hope this hits ranked!
yeah i hope so too, thanks man.
Topic Starter
Chaotic Neutral

Lightdevil166 wrote:

Antalf wrote:

Hello and welp, mod from the queue, lets do. This kinda long song so ill improve the quality of the mod a bit more.


PURGATORY CANDY!


Okaaaay let me start by saying the HP, i know you wanna hit it hard with the 7.2* but lower the HP a bit, like 4 or 4.5. This is not very necessary since its your map and you can do it how ever you like but i feel that the HP around the 4 will feel btter, reason is since this is a very jumpy map its pretty darn easy to fail, cannot lie that it was fun to play but i could die easily just out of missing half a slider and two circles so i recommend you taking this in consideration, not even changing this just take it in mind. Hp on 4 now, dont know if it will stay that way but just gonna try out.

[01:22:948 (1,2,3,4,5,6) - Try going with a polygon iof that star jump (meaning the end cricles). I know that its the same thing as using a pentagon but try keeping up with that shape or even shifting it a bit, itll feel comfortable to do and even more fun imo. changed

01:27:385 (1) - This seems very odd, try adding a triplet. You can keep the other next. I mean odd in the sense of its placement, should be something more conventional rather than that jump, not meaning that you should make it easier, hell not even readable its just for comfort of that small part there. changed

02:00:131 (1,14) - Try nerfing this combo. Dont see the problem with having this combo cut by half. i honestly think it will see and feel better. did that

03:25:553 (9,10) - Add a slider here instead of those two. It feels like a slidder is craving to be inserted here, dont mind about the two circles since the sound of both will be hear in the start and in the end, just have to know if youre going to use the snare or the kick. youre right, feels better

04:13:553 (5,6,7) - I really feel you should change this jump here. I reallyy didnt like this one very much, i feel it would be better off being a streamed rather than a jump. (i mean ofc not adding a stream but giving it a streammy look by joining them together.) nerfed

05:37:246 (1,2,3,4,5,6) - Change that sream up a bit, even just move it. Telling you this because when i tried this stream i almomst failed, it feels a bit too clustered but its not a big deal you can keep it like that just to have that in mind. i like this streamstill changed it abit maybe you can like it aswell now
05:38:079 (1,2,3,4,5,6,7) - Same thing with this one.as above

06:27:663 (5,6,1) - - Try spacing them, i tried that section like 10 times and it would definitly feel better with just a TINY bit of spacing rather than stacked. Little details in mapslike this count more than you think, esthetically and gameplay wise speaking, it just fits perfect and its pretty good to play to. spaced

06:38:496 (1,2,3,4) - Since you hitsounded that part with the kick, shouldnt it be nice to finish it here 06:40:718 (11,12,1,2,3,4) - too? Will sound nicer since you cut the kick half way into the sliders and that really felt weird to hear, just hit sound it until it fits as a whole.
in retrospect this whole thing sounds dumb, changed.

Okay so now ill pass to some general stuff that i want to talk about.

The patterns

They feel great for the map youre trying to create and thats awesome but just sit down and let the map play in the edit, dont pause or touch just look at it throughly. You may notice how some patterns may be a bit too difficult for a certian part/section or whatever you want to call it, ill give you one example of what im trying to say and you dont really need to mess a ton with this considering the lenght and difficulty of the song. EX:


04:29:944 - to 04:45:163 - : I know tis is little time but what i want to say here is look at that part. It's pretty fun i must say but those jumps are insane and even considering you hadnt enter to the Kiai just yet, what im trying to say is that just nerf some of those jumps down; doesnt have to be all of them! just 1 or 2 (not a lot) just to assure someone wouldnt fail off that.
nerfed this part ill look into other parts later, as of now i did

The Kiais

Im not complaining about thems but mostly making a notice for you to have in mind, this really confused me at the start but i think i got it know.

04:45:163 - Kiai starting here and ending here 04:56:829 - So i want to know, why after that one you didnt add more? That Kiai there is perfect no need to change it but lets go a bit further ahead.

04:58:496 - to 05:10:163 - You could had added another Kiai like you did mentioned above

You could do the same from here 05:11:829 - to 05:25:163 - and have a very nice triple Kiai section which in my opinion is not bad at all!
ok, more kiai it is
Timing Points

This will be rather quick. I see that in almost all your timing points you have the volumeset to 100%, i really feel you should lower down a bit since this is rather a loud map when it comes to its parts so try setting it a bit lowe, porbably around 70%-80% or your understanding of how low can it get but remember to tune it down a bit c:
its down to 80% not sure if i like this change yet but itll stay like this until i know
In general i see the map heading in a good direction, just need to nerf and buff some parts and it will be good as hell. Had fun playing the map! Sorry for this rather long mod but i hope it helped!
are you honestly apologising for a LONG mod? this is a good mod, thats all.

If this mod was useful in anyway drop me some kudos (or not)! Hope this hits ranked!
yeah i hope so too, thanks man.
MrKosiej
Coming from the Black Vultures Team :P

[General]
I appreciate the will to map a death metal song, but it's obvious you lack experience and knowledge. Your streams are really harsh imo, ugly and not well thought. ALWAYS use Distance snap when you make streams or slider to stream converter. Try to stick to consistent DS throughout the map and on the similar parts of the song. Aboid overlapses or make them structured, repetive in a structured way. Learn how to properly use NC and work on your rhytm.

Gonna quickly mod some examples but issues are all over the map, use examples to find other imstakes and correct them :P
[AiMod]
Object's end is not snapped! 02:48:017
Stack leniency is larger than 0.9 or smaller than 0.3. < not a problem really
[Hitsounds]
Are incomplete xd
[Mod]
00:52:667 (2,1,2,3) - snap
00:56:328 (4,1) - snap maybe
01:40:272 (4) - why is this a slider?
03:09:005 (1,2,3,4,5,6,1) - curve it more, maybe make it go thru 03:08:160 (1) -
03:16:627 (3,6,9) - NCs?
03:19:700 (5) - NC
03:21:455 (9) - ^
you should add ncs before major change or turn or before ne squence, and when the combo is a bit too long like here 03:24:383 (5) -

03:26:724 (1,2,3,4,5,1,2,3,4) - what

05:34:746 (7) - you put a finish on the slider tail, that's just, rhytmically wrong that you even have the slider there xd, i'd move it left and add a third slider with finish on the head

05:38:496 - don't avoid mapping perfectly mappable part

every stream is example of bad stream so here's one xd 03:20:870 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

That's all from me, nevergiveup and stay metal \m/
Topic Starter
Chaotic Neutral

MrKOSIEJ wrote:

Coming from the Black Vultures Team :P

[General]
I appreciate the will to map a death metal song, but it's obvious you lack experience and knowledge. Your streams are really harsh imo, ugly and not well thought. ALWAYS use Distance snap when you make streams or slider to stream converter. Try to stick to consistent DS throughout the map and on the similar parts of the song. Aboid overlapses or make them structured, repetive in a structured way. Learn how to properly use NC and work on your rhytm.

Gonna quickly mod some examples but issues are all over the map, use examples to find other imstakes and correct them :P
[AiMod]
Object's end is not snapped! 02:48:017
Stack leniency is larger than 0.9 or smaller than 0.3. < not a problem really
[Hitsounds]
Are incomplete xd
[Mod]
00:52:667 (2,1,2,3) - snap
00:56:328 (4,1) - snap maybe
01:40:272 (4) - why is this a slider?
03:09:005 (1,2,3,4,5,6,1) - curve it more, maybe make it go thru 03:08:160 (1) -
03:16:627 (3,6,9) - NCs?
03:19:700 (5) - NC
03:21:455 (9) - ^
you should add ncs before major change or turn or before ne squence, and when the combo is a bit too long like here 03:24:383 (5) -

03:26:724 (1,2,3,4,5,1,2,3,4) - what

05:34:746 (7) - you put a finish on the slider tail, that's just, rhytmically wrong that you even have the slider there xd, i'd move it left and add a third slider with finish on the head

05:38:496 - don't avoid mapping perfectly mappable part

every stream is example of bad stream so here's one xd 03:20:870 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

That's all from me, nevergiveup and stay metal \m/
After this very harsh but fair critique I will remap, dont mod until this isnt my last post in this thread.
laura-
Topic Starter
Chaotic Neutral
After working for too many hours straight, its remapped and ready for modding again! Needs hitsounds, if you hitsound this for me you get THE KUDOSU OF YOUR LIFE
Antalf
Here the irc if you wanna go back to it later.

No candy here this time
2016-12-11 11:40 Antalf: first of all good job re mapping it, its darn good now
2016-12-11 11:40 Lightdevil166: thanks :P
2016-12-11 11:41 Antalf: okay so i recommend you to use the grid level to Tiny when creating streams, you want to be as accurate as possible since youre variating from death stream to very complicated spaced streams
2016-12-11 11:42 Lightdevil166: how do i do that
2016-12-11 11:42 Antalf: press G untilo it appears
2016-12-11 11:42 Antalf: until*
2016-12-11 11:42 Lightdevil166: thanks!
2016-12-11 11:44 Antalf: 01:47:737 (6,7) - instead of that last not there, make the slider larger and here how it sounds in terms of the music
2016-12-11 11:47 Antalf: 02:46:469 (6) - hmmm.. i wouldnt see it as bad idea to cut the combo here
2016-12-11 11:47 Lightdevil166: shouldnt i cut it on 7
2016-12-11 11:47 Lightdevil166: so its 6 and 6
2016-12-11 11:47 Lightdevil166: 02:46:610 (7) -
2016-12-11 11:48 Antalf: yup do that
2016-12-11 11:48 Antalf: the next combo pattern youre following is from 1-4 so thats okay
2016-12-11 11:49 Antalf: 02:55:695 (4) - move this note up a bit and more in just to make it more in shape with the stream
2016-12-11 11:50 Antalf: you really want to be the next mazzerin lol
2016-12-11 11:51 Antalf: 196188,292.682926829268,4,1,2,80,1,0
2016-12-11 11:51 Antalf: wait no
2016-12-11 11:52 Antalf: 1. Offset: 27,174ms BPM: 71.00
2016-12-11 11:52 Antalf: 03:16:188 -
2016-12-11 11:52 Antalf: that timing point there
2016-12-11 11:52 Antalf: why is the SV so high if you added a timing point forward and it mantained a costant rate xD?
2016-12-11 11:54 Antalf: you should delete those SV moddifiers and on that 205 bpm change set the SV to the rate you have those 0.5 multipliers
2016-12-11 11:54 Antalf: if im right thatll be 1.8?
2016-12-11 11:55 Antalf: ill drop this in the thread as irc if you need it any time
2016-12-11 11:55 Lightdevil166: no fucking clue
2016-12-11 11:55 Lightdevil166: thats from before the remap
2016-12-11 11:55 Lightdevil166: xD
2016-12-11 11:55 Antalf: lmfao, want me to help you out there?
2016-12-11 11:56 Lightdevil166: yeah
2016-12-11 11:57 Antalf: okay so in that 205 bpm change, set the SV to 1.8 and you can delete those two other multipliers
2016-12-11 11:57 Lightdevil166: so i put sv to 1.8
2016-12-11 11:57 Lightdevil166: and stop multiplying on all the timing points with 0.5?
2016-12-11 11:57 Antalf: yup
2016-12-11 11:57 Antalf: better off deleting them since you do not have no sliders there
2016-12-11 11:57 Lightdevil166: but that changes the sv on everything before that timing point aswell for me
2016-12-11 11:58 Antalf: here is the good part, it doesnt affect the actual map
2016-12-11 11:58 Antalf: 03:34:773 - that you can delete too
2016-12-11 11:59 Lightdevil166: dude
2016-12-11 11:59 Antalf: the timing points on the kiai set them to 1x
2016-12-11 11:59 Lightdevil166: literally everyslider is broken for me right now
2016-12-11 11:59 Antalf: broken in what way
2016-12-11 12:00 Lightdevil166: they are all too slow now, not only where i
2016-12-11 12:00 Lightdevil166: idk
2016-12-11 12:00 Lightdevil166: i put it back to 3.6 and its still slow like it was on 1.8
2016-12-11 12:00 Lightdevil166: xD
2016-12-11 12:01 Antalf: wait let me help you on that, dont save the map and re open
2016-12-11 12:01 Antalf: ill tell you what to do
2016-12-11 12:01 Lightdevil166: grrrr
2016-12-11 12:01 Lightdevil166: i already fixed so much other stuff
2016-12-11 12:01 Lightdevil166: now i have to redo..
2016-12-11 12:02 Antalf: then dont
2016-12-11 12:02 Antalf: is the problem starting in the kiai?
2016-12-11 12:02 Lightdevil166: maybe i can undo until i stopped fucking with the SV
2016-12-11 12:02 Lightdevil166: no its everywhere wait
2016-12-11 12:03 Lightdevil166: ok i undid
2016-12-11 12:03 Lightdevil166: im saving now
2016-12-11 12:03 Lightdevil166: reopening
2016-12-11 12:03 Lightdevil166: ok
2016-12-11 12:03 Lightdevil166: now im rdy
2016-12-11 12:03 Lightdevil166: what do i do
2016-12-11 12:03 Antalf: see at your 205 pm change right?
2016-12-11 12:04 Lightdevil166: yes
2016-12-11 12:04 Antalf: change that SV to 1.8
2016-12-11 12:04 Antalf: here 03:17:797 - and 03:18:529 -
2016-12-11 12:04 Lightdevil166: how do i do that, cause last time i did that it changed the sv of my 71 bpm intro aswell
2016-12-11 12:04 Antalf: sec
2016-12-11 12:05 Antalf: https://puu.sh/sLNMP/70d5a017ff.png
2016-12-11 12:06 Antalf: you should have something like that when you stop at the exact point of 205
2016-12-11 12:06 Antalf: now, that 3.6 change it to 1,8
2016-12-11 12:06 Lightdevil166: yes
2016-12-11 12:06 Lightdevil166: ok
2016-12-11 12:06 Lightdevil166: and now
2016-12-11 12:06 Lightdevil166: its not supposed to be fucked up at the start right?
2016-12-11 12:07 Antalf: 03:17:797 - here and 03:18:529 -
2016-12-11 12:07 Antalf: delete those multipliers
2016-12-11 12:07 Lightdevil166: did that
2016-12-11 12:07 Antalf: 1. Offset: 27,174ms BPM: 71.00
2016-12-11 12:07 Antalf: nvm that last msg
2016-12-11 12:07 Antalf: 03:34:773 - this one delete it too
2016-12-11 12:08 Lightdevil166: did
2016-12-11 12:08 Antalf: the timing points of the kiai, change them from 0.5 to 1x
2016-12-11 12:09 Lightdevil166: ok
2016-12-11 12:09 Lightdevil166: why
2016-12-11 12:09 Lightdevil166: how is that the same speed right now
2016-12-11 12:09 Lightdevil166: makes no sense
2016-12-11 12:09 Lightdevil166: oh well
2016-12-11 12:09 Antalf: is it better now xD?
2016-12-11 12:09 Lightdevil166: no
2016-12-11 12:09 Lightdevil166: 00:29:005 (2) -
2016-12-11 12:10 Lightdevil166: this slider for example
2016-12-11 12:10 Lightdevil166: now ends on
2016-12-11 12:10 Antalf: ohhhh
2016-12-11 12:10 Lightdevil166: 00:29:286 (3) -
2016-12-11 12:10 Lightdevil166: it shouldnt
2016-12-11 12:10 Antalf: theres an actual math formula for this thing... ill do it for you
2016-12-11 12:11 Lightdevil166: :/
2016-12-11 12:11 Antalf: 00:27:174 - add another timing point here
2016-12-11 12:12 Lightdevil166: a green one right`?
2016-12-11 12:12 Antalf: yes
2016-12-11 12:12 Lightdevil166: and multiply with 2?
2016-12-11 12:12 Antalf: sorry if this is a bit complicated but with those time points you had a BN wouldnt bubble your map
2016-12-11 12:13 Lightdevil166: yeah i understand i hsould fix
2016-12-11 12:13 Antalf: oh wait, my bad the timing point should be here
2016-12-11 12:13 Antalf: 00:27:315 -
2016-12-11 12:14 Lightdevil166: ok
2016-12-11 12:14 Antalf: same thing but with 2x
2016-12-11 12:19 Lightdevil166: did that
2016-12-11 12:24 Antalf: man i did the formula and now that im noticing, you shoul do something very important
2016-12-11 12:25 Antalf: each timing point were a variation isnt necessary, delete it
2016-12-11 12:25 Antalf: just to make your life easier and not bother with much while cleaning all the points
2016-12-11 12:27 Lightdevil166: i just did that
2016-12-11 12:27 Lightdevil166: over the last 5 mins
2016-12-11 12:27 Lightdevil166: i only have ones that are necessary or at kiai
2016-12-11 12:27 Antalf: perfect
2016-12-11 12:27 Antalf: is everything fit?
2016-12-11 12:28 Lightdevil166: yeah
2016-12-11 12:28 Lightdevil166: whats that one blue line there
2016-12-11 12:28 Lightdevil166: it does nothing
2016-12-11 12:28 Antalf: which
2016-12-11 12:28 Antalf: link it
2016-12-11 12:28 Lightdevil166: 05:22:246 (1) -
2016-12-11 12:29 Lightdevil166: i think its something for design
2016-12-11 12:29 Lightdevil166: i must have added it on accident
2016-12-11 12:29 Lightdevil166: how it go away
2016-12-11 12:29 Antalf: thats a bookmark
2016-12-11 12:29 Lightdevil166: bookmark?
2016-12-11 12:29 Lightdevil166: oh preview point?
2016-12-11 12:30 Antalf: bookmark
2016-12-11 12:30 Lightdevil166: or no
2016-12-11 12:30 Lightdevil166: whats that for
2016-12-11 12:30 Lightdevil166: xD
2016-12-11 12:30 Lightdevil166: why is it here where does it ocme from
2016-12-11 12:30 Antalf: they help you track specifc parts of the song you want to go back later
2016-12-11 12:30 Antalf: Ctrl+Shit+B at the exact location to delete it
2016-12-11 12:31 Lightdevil166: lol
2016-12-11 12:31 Lightdevil166: thanks
2016-12-11 12:31 Lightdevil166: must have klicked that on accident when i tried to make slider to stream at that point
2016-12-11 12:33 Lightdevil166: wahts that yellow line infront of 205
2016-12-11 12:34 Antalf: that is when you join both red and green
2016-12-11 12:35 Lightdevil166: theres no green one there
2016-12-11 12:36 Antalf: pretty sure it must be due to the bpm change
2016-12-11 12:36 Lightdevil166: doesnt happen on the change to 144
2016-12-11 12:36 Lightdevil166: xD
2016-12-11 12:37 Lightdevil166: its ok ill find out :D
2016-12-11 12:37 Lightdevil166: dont worry about it, thanks for help!

The .txt if you need it.
Topic Starter
Chaotic Neutral

Antalf wrote:

Here the irc if you wanna go back to it later.

No candy here this time
2016-12-11 11:40 Antalf: first of all good job re mapping it, its darn good now
2016-12-11 11:40 Lightdevil166: thanks :P
2016-12-11 11:41 Antalf: okay so i recommend you to use the grid level to Tiny when creating streams, you want to be as accurate as possible since youre variating from death stream to very complicated spaced streams
2016-12-11 11:42 Lightdevil166: how do i do that
2016-12-11 11:42 Antalf: press G untilo it appears
2016-12-11 11:42 Antalf: until*
2016-12-11 11:42 Lightdevil166: thanks!
2016-12-11 11:44 Antalf: 01:47:737 (6,7) - instead of that last not there, make the slider larger and here how it sounds in terms of the music
2016-12-11 11:47 Antalf: 02:46:469 (6) - hmmm.. i wouldnt see it as bad idea to cut the combo here
2016-12-11 11:47 Lightdevil166: shouldnt i cut it on 7
2016-12-11 11:47 Lightdevil166: so its 6 and 6
2016-12-11 11:47 Lightdevil166: 02:46:610 (7) -
2016-12-11 11:48 Antalf: yup do that
2016-12-11 11:48 Antalf: the next combo pattern youre following is from 1-4 so thats okay
2016-12-11 11:49 Antalf: 02:55:695 (4) - move this note up a bit and more in just to make it more in shape with the stream
2016-12-11 11:50 Antalf: you really want to be the next mazzerin lol
2016-12-11 11:51 Antalf: 196188,292.682926829268,4,1,2,80,1,0
2016-12-11 11:51 Antalf: wait no
2016-12-11 11:52 Antalf: 1. Offset: 27,174ms BPM: 71.00
2016-12-11 11:52 Antalf: 03:16:188 -
2016-12-11 11:52 Antalf: that timing point there
2016-12-11 11:52 Antalf: why is the SV so high if you added a timing point forward and it mantained a costant rate xD?
2016-12-11 11:54 Antalf: you should delete those SV moddifiers and on that 205 bpm change set the SV to the rate you have those 0.5 multipliers
2016-12-11 11:54 Antalf: if im right thatll be 1.8?
2016-12-11 11:55 Antalf: ill drop this in the thread as irc if you need it any time
2016-12-11 11:55 Lightdevil166: no fucking clue
2016-12-11 11:55 Lightdevil166: thats from before the remap
2016-12-11 11:55 Lightdevil166: xD
2016-12-11 11:55 Antalf: lmfao, want me to help you out there?
2016-12-11 11:56 Lightdevil166: yeah
2016-12-11 11:57 Antalf: okay so in that 205 bpm change, set the SV to 1.8 and you can delete those two other multipliers
2016-12-11 11:57 Lightdevil166: so i put sv to 1.8
2016-12-11 11:57 Lightdevil166: and stop multiplying on all the timing points with 0.5?
2016-12-11 11:57 Antalf: yup
2016-12-11 11:57 Antalf: better off deleting them since you do not have no sliders there
2016-12-11 11:57 Lightdevil166: but that changes the sv on everything before that timing point aswell for me
2016-12-11 11:58 Antalf: here is the good part, it doesnt affect the actual map
2016-12-11 11:58 Antalf: 03:34:773 - that you can delete too
2016-12-11 11:59 Lightdevil166: dude
2016-12-11 11:59 Antalf: the timing points on the kiai set them to 1x
2016-12-11 11:59 Lightdevil166: literally everyslider is broken for me right now
2016-12-11 11:59 Antalf: broken in what way
2016-12-11 12:00 Lightdevil166: they are all too slow now, not only where i
2016-12-11 12:00 Lightdevil166: idk
2016-12-11 12:00 Lightdevil166: i put it back to 3.6 and its still slow like it was on 1.8
2016-12-11 12:00 Lightdevil166: xD
2016-12-11 12:01 Antalf: wait let me help you on that, dont save the map and re open
2016-12-11 12:01 Antalf: ill tell you what to do
2016-12-11 12:01 Lightdevil166: grrrr
2016-12-11 12:01 Lightdevil166: i already fixed so much other stuff
2016-12-11 12:01 Lightdevil166: now i have to redo..
2016-12-11 12:02 Antalf: then dont
2016-12-11 12:02 Antalf: is the problem starting in the kiai?
2016-12-11 12:02 Lightdevil166: maybe i can undo until i stopped fucking with the SV
2016-12-11 12:02 Lightdevil166: no its everywhere wait
2016-12-11 12:03 Lightdevil166: ok i undid
2016-12-11 12:03 Lightdevil166: im saving now
2016-12-11 12:03 Lightdevil166: reopening
2016-12-11 12:03 Lightdevil166: ok
2016-12-11 12:03 Lightdevil166: now im rdy
2016-12-11 12:03 Lightdevil166: what do i do
2016-12-11 12:03 Antalf: see at your 205 pm change right?
2016-12-11 12:04 Lightdevil166: yes
2016-12-11 12:04 Antalf: change that SV to 1.8
2016-12-11 12:04 Antalf: here 03:17:797 - and 03:18:529 -
2016-12-11 12:04 Lightdevil166: how do i do that, cause last time i did that it changed the sv of my 71 bpm intro aswell
2016-12-11 12:04 Antalf: sec
2016-12-11 12:05 Antalf: https://puu.sh/sLNMP/70d5a017ff.png
2016-12-11 12:06 Antalf: you should have something like that when you stop at the exact point of 205
2016-12-11 12:06 Antalf: now, that 3.6 change it to 1,8
2016-12-11 12:06 Lightdevil166: yes
2016-12-11 12:06 Lightdevil166: ok
2016-12-11 12:06 Lightdevil166: and now
2016-12-11 12:06 Lightdevil166: its not supposed to be fucked up at the start right?
2016-12-11 12:07 Antalf: 03:17:797 - here and 03:18:529 -
2016-12-11 12:07 Antalf: delete those multipliers
2016-12-11 12:07 Lightdevil166: did that
2016-12-11 12:07 Antalf: 1. Offset: 27,174ms BPM: 71.00
2016-12-11 12:07 Antalf: nvm that last msg
2016-12-11 12:07 Antalf: 03:34:773 - this one delete it too
2016-12-11 12:08 Lightdevil166: did
2016-12-11 12:08 Antalf: the timing points of the kiai, change them from 0.5 to 1x
2016-12-11 12:09 Lightdevil166: ok
2016-12-11 12:09 Lightdevil166: why
2016-12-11 12:09 Lightdevil166: how is that the same speed right now
2016-12-11 12:09 Lightdevil166: makes no sense
2016-12-11 12:09 Lightdevil166: oh well
2016-12-11 12:09 Antalf: is it better now xD?
2016-12-11 12:09 Lightdevil166: no
2016-12-11 12:09 Lightdevil166: 00:29:005 (2) -
2016-12-11 12:10 Lightdevil166: this slider for example
2016-12-11 12:10 Lightdevil166: now ends on
2016-12-11 12:10 Antalf: ohhhh
2016-12-11 12:10 Lightdevil166: 00:29:286 (3) -
2016-12-11 12:10 Lightdevil166: it shouldnt
2016-12-11 12:10 Antalf: theres an actual math formula for this thing... ill do it for you
2016-12-11 12:11 Lightdevil166: :/
2016-12-11 12:11 Antalf: 00:27:174 - add another timing point here
2016-12-11 12:12 Lightdevil166: a green one right`?
2016-12-11 12:12 Antalf: yes
2016-12-11 12:12 Lightdevil166: and multiply with 2?
2016-12-11 12:12 Antalf: sorry if this is a bit complicated but with those time points you had a BN wouldnt bubble your map
2016-12-11 12:13 Lightdevil166: yeah i understand i hsould fix
2016-12-11 12:13 Antalf: oh wait, my bad the timing point should be here
2016-12-11 12:13 Antalf: 00:27:315 -
2016-12-11 12:14 Lightdevil166: ok
2016-12-11 12:14 Antalf: same thing but with 2x
2016-12-11 12:19 Lightdevil166: did that
2016-12-11 12:24 Antalf: man i did the formula and now that im noticing, you shoul do something very important
2016-12-11 12:25 Antalf: each timing point were a variation isnt necessary, delete it
2016-12-11 12:25 Antalf: just to make your life easier and not bother with much while cleaning all the points
2016-12-11 12:27 Lightdevil166: i just did that
2016-12-11 12:27 Lightdevil166: over the last 5 mins
2016-12-11 12:27 Lightdevil166: i only have ones that are necessary or at kiai
2016-12-11 12:27 Antalf: perfect
2016-12-11 12:27 Antalf: is everything fit?
2016-12-11 12:28 Lightdevil166: yeah
2016-12-11 12:28 Lightdevil166: whats that one blue line there
2016-12-11 12:28 Lightdevil166: it does nothing
2016-12-11 12:28 Antalf: which
2016-12-11 12:28 Antalf: link it
2016-12-11 12:28 Lightdevil166: 05:22:246 (1) -
2016-12-11 12:29 Lightdevil166: i think its something for design
2016-12-11 12:29 Lightdevil166: i must have added it on accident
2016-12-11 12:29 Lightdevil166: how it go away
2016-12-11 12:29 Antalf: thats a bookmark
2016-12-11 12:29 Lightdevil166: bookmark?
2016-12-11 12:29 Lightdevil166: oh preview point?
2016-12-11 12:30 Antalf: bookmark
2016-12-11 12:30 Lightdevil166: or no
2016-12-11 12:30 Lightdevil166: whats that for
2016-12-11 12:30 Lightdevil166: xD
2016-12-11 12:30 Lightdevil166: why is it here where does it ocme from
2016-12-11 12:30 Antalf: they help you track specifc parts of the song you want to go back later
2016-12-11 12:30 Antalf: Ctrl+Shit+B at the exact location to delete it
2016-12-11 12:31 Lightdevil166: lol
2016-12-11 12:31 Lightdevil166: thanks
2016-12-11 12:31 Lightdevil166: must have klicked that on accident when i tried to make slider to stream at that point
2016-12-11 12:33 Lightdevil166: wahts that yellow line infront of 205
2016-12-11 12:34 Antalf: that is when you join both red and green
2016-12-11 12:35 Lightdevil166: theres no green one there
2016-12-11 12:36 Antalf: pretty sure it must be due to the bpm change
2016-12-11 12:36 Lightdevil166: doesnt happen on the change to 144
2016-12-11 12:36 Lightdevil166: xD
2016-12-11 12:37 Lightdevil166: its ok ill find out :D
2016-12-11 12:37 Lightdevil166: dont worry about it, thanks for help!

The .txt if you need it.
tyty
Dammond
Hey mate.
You requested it few centuries ago :)

[General]
  1. Intro lasts more than 2 minutes, and you're just overusing this pattern so much 00:27:174 (1,2) . It is pretty boring i think. I can advise, in the intense part after 01:21:258 , to alternate between this and, maybe, reverse slider instead of sircle and slider.
  2. A lot of parts doesn't fit the song at all. And my mod is mostly about it. I skipped flow, blankets, hitsounds, aesthetics. At least for now
[Nazi]
  1. Switching to this 00:54:216 (1,2,3,4,5,6,7) - is pretty weird. Especially this part 00:55:202 (1,2,3) . Maybe this is too huge change, but I would suggest you this https://osu.ppy.sh/ss/6811022 instead of 00:54:216 (1,2,3,4,5,6,7,1,2,3) (I mean all part from 00:54:216 to 01:20:413 ). imo it fits the song better
  2. Better to avoid overlaps like this 01:10:836 (3,3) or 01:13:230 (4,1) . Try to stack stuff
  3. Weird spacing 01:23:512 (4,5) - compare to 01:23:089 (2,3) . Spacing is confusing and inconsistent in the all part with distorted guitar intro after 01:21:258 .
  4. 01:46:610 (1,2,3) - why the triple there? There's nothing in the music to represent it as a triple. Especially because you're follow the drums the whole intro part. If you think this follows the guitars - you're wrong. The guitar riff has another rhythm.
  5. 01:47:033 (1,2) - 01:47:455 (4,5) - ^
  6. 01:47:737 (6) - missed a drum beat there. listen on 25% speed
  7. 01:52:103 (3,4,5) - wtf triple again
  8. 01:52:948 (3,4,5) - 01:54:216 (1,2,3) - 01:58:441 (1,2,3) - 01:58:864 (5,6,7) - 01:59:709 (3,4,5) -
  9. 02:07:878 (2,3) - would you like to somehow represent the cymbals, because you did it before
  10. 02:14:075 (3,4) - try to represent the snare drum
  11. 02:14:920 (3) - ^ ? may be not
  12. 02:21:258 (7,1,1) - missing the drum fill in between
  13. 02:28:018 (7,1) - 02:28:441 (2,1) - 02:34:779 (7,1,1) - ^
  14. 02:46:187 (3,4,5) - wtf triple (guitar rhythm is still another)
  15. 02:47:032 (3,4,5) - 02:48:300 (1,2,3) - 02:52:526 (1,2,3) - 02:52:948 (5,6,7) - 02:53:371 (1,2,3) -
  16. 03:07:737 (1,2,3,4,5,6,7,8,1) - there's no gap in snare drum roll in between
  17. 03:16:188 (1,2,1,2,3,1,2,3,1,2) - mapping to vocals in metal? wut? ok, whatever...
  18. 03:26:724 (5,6,7,8,1,2,1) - what these gaps mean? blast beat is still going... You mean mapping to vocal in blast beat part in metal? Like... wut? O_O At least use kicksliders or reverse sliders, whatever, don't skip blast beat
  19. 03:29:066 (1,2,3,4,5,6,1) - 03:31:114 (1,2,1) - 03:32:285 (5,6,1) - ^
  20. 03:34:773 (7,1) - missed a beat between
  21. 03:34:919 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - overuse of circles. This remark should be in Gereral, but huh... I would suggest you to come up with some patterns with using sliders. It could be more fun and diversely I think. Just as you did in first Kiai part. Btw this is so weird, that Kiai part get easier because of sliders,
  22. 03:55:992 (1,2,3,4,5,6) - missing blast beat
  23. 03:58:334 (1,2,1) - 03:59:212 (5,6,1) - ^ etc. I will not refer to it anymore
  24. 04:07:700 (1,2,3,4,1,2,3,4) - This is the perfect example how to represent the blast beat and (vocal???) whatever you want in the music
  25. 04:10:041 (1,2,1,2,3,1,2,3,1) - undermapped, you did used some patterns before...
  26. 04:45:579 (1,2,3,4) - To what is this part mapped? Guitars? No, there's another riff and rhythm. Drums? Overmapped. Idk...
  27. 05:43:496 (1,2,3) - 05:48:913 (3,4,5) - 05:49:329 (1,2,3) - triple? why?
  28. 06:09:051 (2,3,1) - I don't hear any pause in the music. Mapped to the guitar tremolo, so why the gap here?
  29. 06:09:885 (2,3,1) - 06:10:718 (2,3,1) - 06:11:551 (2,3,1) - ^
  30. 06:12:107 - missed notes from here, since you're mapping to the guitars in this part. Or no, idk. Probably it's alright, because here you're mapping to the rhythm guitar
  31. 06:21:829 (1,1) - r.i.p. everything in between
  32. 06:25:162 (1,1) - 06:27:663 (1,2,3,4,1) - ^
  33. 06:32:246 - good part for Auto mode after it xd Yea, I am a bad player, but I think this is just too much for the majority of people. Try to add just few reverse sliders? Or kicksliders idk
  34. 06:58:496 (1) - Add 2 stacked notes after to end up the guitars? https://osu.ppy.sh/ss/6811515
Topic Starter
Chaotic Neutral

Dammond wrote:

Hey mate.
You requested it few centuries ago :)

[General]
  1. Intro lasts more than 2 minutes, and you're just overusing this pattern so much 00:27:174 (1,2) . It is pretty boring i think. I can advise, in the intense part after 01:21:258 , to alternate between this and, maybe, reverse slider instead of sircle and slider. dont think the patern is boring, alternated with your suggestion though
  2. A lot of parts doesn't fit the song at all. And my mod is mostly about it. I skipped flow, blankets, hitsounds, aesthetics. At least for now
[Nazi]
  1. Switching to this 00:54:216 (1,2,3,4,5,6,7) - is pretty weird. Especially this part 00:55:202 (1,2,3) . Maybe this is too huge change, but I would suggest you this https://osu.ppy.sh/ss/6811022 instead of 00:54:216 (1,2,3,4,5,6,7,1,2,3) (I mean all part from 00:54:216 to 01:20:413 ). imo it fits the song better imo it doesnt fit better.
  2. Better to avoid overlaps like this 01:10:836 (3,3) or 01:13:230 (4,1) . Try to stack stufffixed
  3. Weird spacing 01:23:512 (4,5) - compare to 01:23:089 (2,3) . Spacing is confusing and inconsistent in the all part with distorted guitar intro after 01:21:258 .
  4. 01:46:610 (1,2,3) - why the triple there? There's nothing in the music to represent it as a triple. Especially because you're follow the drums the whole intro part. If you think this follows the guitars - you're wrong. The guitar riff has another rhythm. fixed
  5. 01:47:033 (1,2) - 01:47:455 (4,5) - ^fixed
  6. 01:47:737 (6) - missed a drum beat there. listen on 25% speedfixed
  7. 01:52:103 (3,4,5) - wtf triple againfixed
  8. 01:52:948 (3,4,5) - 01:54:216 (1,2,3) - 01:58:441 (1,2,3) - 01:58:864 (5,6,7) - 01:59:709 (3,4,5) - fixed
  9. 02:07:878 (2,3) - would you like to somehow represent the cymbals, because you did it beforefixed
  10. 02:14:075 (3,4) - try to represent the snare drumfixed
  11. 02:14:920 (3) - ^ ? may be notfixed
  12. 02:21:258 (7,1,1) - missing the drum fill in betweenfixed
  13. 02:28:018 (7,1) - 02:28:441 (2,1) - 02:34:779 (7,1,1) - ^fixed
  14. 02:46:187 (3,4,5) - wtf triple (guitar rhythm is still another)fixed
  15. 02:47:032 (3,4,5) - 02:48:300 (1,2,3) - 02:52:526 (1,2,3) - 02:52:948 (5,6,7) - 02:53:371 (1,2,3) - fixed
  16. 03:07:737 (1,2,3,4,5,6,7,8,1) - there's no gap in snare drum roll in betweenfixed
  17. 03:16:188 (1,2,1,2,3,1,2,3,1,2) - mapping to vocals in metal? wut? ok, whatever...well what the hell would you suggest?
  18. 03:26:724 (5,6,7,8,1,2,1) - what these gaps mean? blast beat is still going... You mean mapping to vocal in blast beat part in metal? Like... wut? O_O At least use kicksliders or reverse sliders, whatever, don't skip blast beat
  19. 03:29:066 (1,2,3,4,5,6,1) - 03:31:114 (1,2,1) - 03:32:285 (5,6,1) - ^ fixed
  20. 03:34:773 (7,1) - missed a beat between
  21. 03:34:919 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - overuse of circles. This remark should be in Gereral, but huh... I would suggest you to come up with some patterns with using sliders. It could be more fun and diversely I think. Just as you did in first Kiai part. Btw this is so weird, that Kiai part get easier because of sliders,added some new paterns might implemented these at some other place some other time
  22. 03:55:992 (1,2,3,4,5,6) - missing blast beat
  23. 03:58:334 (1,2,1) - 03:59:212 (5,6,1) - ^ etc. I will not refer to it anymorefixed and all the other parts you didnt refer to aswell
  24. 04:07:700 (1,2,3,4,1,2,3,4) - This is the perfect example how to represent the blast beat and (vocal???) whatever you want in the music
  25. 04:10:041 (1,2,1,2,3,1,2,3,1) - undermapped, you did used some patterns before...ok fixed, although I think mapping to the vocals only is totally fine on this part
  26. 04:45:579 (1,2,3,4) - To what is this part mapped? Guitars? No, there's another riff and rhythm. Drums? Overmapped. Idk...it fits great in my opinion
  27. 05:43:496 (1,2,3) - 05:48:913 (3,4,5) - 05:49:329 (1,2,3) - triple? why? fixed
  28. 06:09:051 (2,3,1) - I don't hear any pause in the music. Mapped to the guitar tremolo, so why the gap here?why not, im mapping over the drummer all the time cause hes playing weird doublestrokes on the blast part, i allow myself some freedom here aswell
  29. 06:09:885 (2,3,1) - 06:10:718 (2,3,1) - 06:11:551 (2,3,1) - ^
  30. 06:12:107 - missed notes from here, since you're mapping to the guitars in this part. Or no, idk. Probably it's alright, because here you're mapping to the rhythm guitaryes. its alright
  31. 06:21:829 (1,1) - r.i.p. everything in between
  32. 06:25:162 (1,1) - 06:27:663 (1,2,3,4,1) - ^i dont know why youre against mapping to vocals on some parts especially when the vocals are just the MOST important thing on that part, plus it gives a little breather, which you actually complain about the LACK OF in the next point
  33. 06:32:246 - good part for Auto mode after it xd Yea, I am a bad player, but I think this is just too much for the majority of people. Try to add just few reverse sliders? Or kicksliders idkno, its a 7 star map, thers 6 star maps with longer higher bpm streams
  34. 06:58:496 (1) - Add 2 stacked notes after to end up the guitars? https://osu.ppy.sh/ss/6811515ok
Thanks for the work and time you put into this, must have been alot, appreciate it.
Fenza
From Black Vultures Clan
i modded this because i felt like it
Purgatory
00:53:723 (3) - i would prefer this as 2 circles because there is no sound on the sliderend that would make it logical to turn it into a slider,

00:54:216 (1,2,3,4,5,6,7) - not really a fan of this pattern because you are switching between <60 degree angle jumps to around 150> jumps, this is awkward to play. What i think would be better would be a pattern like this https://osu.ppy.sh/ss/6813987 because every third note is a bit stronger and all the other beats are equally strong. Having the same angle on all jumps would make them all equally hard and equally reflective of the song.

I suggest this for this entire section

01:20:677 (1,2) - again circles 01:20:783 (2) - especially because the sliderend of this is so strong

01:23:371 (3) - this isnt following the rhythm structure that 01:21:258 (1,2,3,4,5) - and all the others are following, please fix this

01:26:751 (3) - same, no sound is there to indicate a change like that so making the change is rather pointless and is confusing

same for all of them in this section

01:48:019 (6) - 01:48:160 (7) - i would suggest notes here

02:01:540 (6,7,1) - the angle on this is too large compared to this 02:01:399 (5,6,7) - which makes it awkward to play
https://osu.ppy.sh/ss/6814040 having this angle would negate that

02:29:427 (5,6,7) - same

02:36:187 (5,6,7) - same

02:41:822 (1,2) - having these be circles would be so much more satisfying to hit

03:27:309 (1,2,3,4) - this is really hard to read because of the overlap
03:27:748 (4) - you cant really see this, make it more visible?

03:29:870 (2,3) - these jumps don't work

03:30:163 (4,1) - this is even worse

03:46:041 (5) - i don't think a reverse slider fits here, would rather have a regular slider and a circle

04:07:700 (1,2,3,4,1,2,3,4) - this is hard to read too because again the overlaps
https://osu.ppy.sh/ss/6814094 it would be better if all of them were ctrl + g'd and have them space out slightly so they are easier to identify

04:11:797 (2,1,2,3,4) - this spacing doesn't fit, make it a lot larger
04:11:651 (1,2) - about by this marginal

04:14:285 (2) - and all other quints in this part https://osu.ppy.sh/ss/6814109 this is the real rhythm

04:26:578 (2) - same for all these

05:52:246 (1,2,3,4) - kicksliders like these don't work when the distance between the beats in the timeline is too short, this just comes across as constant 1/6, replace all the sliders in this with circles

Im talking the entire section, not just those 4

06:12:246 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - like here

06:14:329 (1,2,3,4,5,6,7,8) - i feel like you should map the drums here

06:27:663 (1,2,3,4) - should keep up the 1/6 here

06:32:246 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - i think this entire stream can be better made with slider to stream, it looks unpolished and sloppy

06:59:399 (1) - maybe some sliderart here?
Topic Starter
Chaotic Neutral

Fenza wrote:

From Black Vultures Clan
i modded this because i felt like it ty for that
Purgatory
00:53:723 (3) - i would prefer this as 2 circles because there is no sound on the sliderend that would make it logical to turn it into a slider, Okdokey

00:54:216 (1,2,3,4,5,6,7) - not really a fan of this pattern because you are switching between <60 degree angle jumps to around 150> jumps, this is awkward to play. What i think would be better would be a pattern like this https://osu.ppy.sh/ss/6813987 because every third note is a bit stronger and all the other beats are equally strong. Having the same angle on all jumps would make them all equally hard and equally reflective of the song.

I suggest this for this entire section i changed the pattern so its less awkward to play however i dont like the idea of that NC and change in DS

01:20:677 (1,2) - again circles 01:20:783 (2) - especially because the sliderend of this is so strong fixerinod

01:23:371 (3) - this isnt following the rhythm structure that 01:21:258 (1,2,3,4,5) - and all the others are following, please fix this

01:26:751 (3) - same, no sound is there to indicate a change like that so making the change is rather pointless and is confusing

same for all of them in this section indeedelydoodely

01:48:019 (6) - 01:48:160 (7) - i would suggest notes here I disagree, mapping the drums here, there aint none in this section, multiple people told me to erase the notes i had there before. I had to choose.
02:01:540 (6,7,1) - the angle on this is too large compared to this 02:01:399 (5,6,7) - which makes it awkward to play
https://osu.ppy.sh/ss/6814040 having this angle would negate that

02:29:427 (5,6,7) - same

02:36:187 (5,6,7) - same fixed, same with the ones above

02:41:822 (1,2) - having these be circles would be so much more satisfying to hit circles it is, i like em.

03:27:309 (1,2,3,4) - this is really hard to read because of the overlap
03:27:748 (4) - you cant really see this, make it more visible? both fixed

03:29:870 (2,3) - these jumps don't work repaired and squared

03:30:163 (4,1) - this is even worse now youre just being rude. i mean, fixed!

03:46:041 (5) - i don't think a reverse slider fits here, would rather have a regular slider and a circle yeah sure why not

04:07:700 (1,2,3,4,1,2,3,4) - this is hard to read too because again the overlaps
https://osu.ppy.sh/ss/6814094 it would be better if all of them were ctrl + g'd and have them space out slightly so they are easier to identify My mother approved of this change.

04:11:797 (2,1,2,3,4) - this spacing doesn't fit, make it a lot larger
04:11:651 (1,2) - about by this marginal been there done that

04:14:285 (2) - and all other quints in this part https://osu.ppy.sh/ss/6814109 this is the real rhythm no its not. you can clearly hear him hit twice, then pause, then twice again. It should be doubles all the way but theres too many god damn doubles already in this song cause this drummer really likes his doubles, i took the freedom to map over that weird stuff. I aim for a little bit more fun to play with the quints, instead of hyperrealistic doubles all the way.

04:26:578 (2) - same for all these I might change the quints later to doubles or smth if somebody else disagrees but for now itll stay.

05:52:246 (1,2,3,4) - kicksliders like these don't work when the distance between the beats in the timeline is too short, this just comes across as constant 1/6, replace all the sliders in this with circles Im sorry, isnt this constant 1/6? You got me confused here, anyway in my opinion sliders feel better here, i might remap this part, but even if i do i would do it with sliders.

Im talking the entire section, not just those 4 i know dw, your instructions are clear.

06:12:246 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4) - like here this part of the song is different cause the lead guitar aint doing its melody thing anymore, so circles felt more fitting IMO

06:14:329 (1,2,3,4,5,6,7,8) - i feel like you should map the drums here i feel like i shouldnt cause i literally mapped the guitars for the last 30 seconds or so

06:27:663 (1,2,3,4) - should keep up the 1/6 here i really want to map the vocals here, my apologies.

06:32:246 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - i think this entire stream can be better made with slider to stream, it looks unpolished and sloppy ok ill redo it, not with slider to stream though.

06:59:399 (1) - maybe some sliderart here? everything for you baby
tack så mycket! this was a good mod :D
vrnl
m4m thing

thats a long intro

General

a lot of your streams are spaced out weirdly, like for example 04:09:163 (5,6,7,8) - 04:31:700 (1,2,3,4) - 04:32:578 (5,6,7,8,1) - 04:37:553 (1,2,3,4,5,6,7,8) - (i wont go through all of them) for these streams use the distance snap to make them the same distance apart and not just randomly placed

dif name

01:06:892 (1) - 01:07:315 (2) - theres 2 cymbal hits here id switch it up from the back n forth sliders to something else

01:20:677 (1) - stacked weird

02:28:019 (1) - 02:28:441 (2) - same as the first thing i pointed out

02:52:103 (3) - u missed a beat right after this slider just put a circle somewhere after it

03:17:797 (1,2) - have these onthe vocals is weird imo sync them with the guitar instead and maybe add another note at the end for it

04:45:163 (1) - starting here these 3 kiai sections, i wouldnt do stack leniency to 0 its too confusing, just separate the notes a tiny bit

05:17:454 (1,2,3,4,5,6,7,8) - this is hard to read instead of a double, do a slider that acts as a double like

05:25:579 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - starting here all the way to 05:36:690 (3) - these seem too spaced out since its not a big heavy section of the song, maybe space a little close using the 'scale by' tool (strl+shift+S)

06:27:663 (1,2,3,4) - the drums are still going pretty strong here i think these circles dont do enough for it alone

06:57:663 (1,2,3,4,5,6,1,2,3,4,5,6,1) - feel like this is too spaced out, just because its the end of the song doesnt mean it has to be super intense



thats really all i could see, definitely take a look at ur streams towards the end, a lot of them arent spaced properly, gl with this!
Topic Starter
Chaotic Neutral

Sharo- wrote:

m4m thing

thats a long intro

General

a lot of your streams are spaced out weirdly, like for example 04:09:163 (5,6,7,8) - 04:31:700 (1,2,3,4) - 04:32:578 (5,6,7,8,1) - 04:37:553 (1,2,3,4,5,6,7,8) - (i wont go through all of them) for these streams use the distance snap to make them the same distance apart and not just randomly placed Ayyy accidents happens, it seems to sometimes stack over something previous on accident and i didnt notice it, i always used DS, fixed.

dif name

01:06:892 (1) - 01:07:315 (2) - theres 2 cymbal hits here id switch it up from the back n forth sliders to something else Agreed, this was speedmapped, oops

01:20:677 (1) - stacked weird That was intended, but lets go for to cleeean look ey

02:28:019 (1) - 02:28:441 (2) - same as the first thing i pointed out Fixed

02:52:103 (3) - u missed a beat right after this slider just put a circle somewhere after it Twas an accident, fixed.

03:17:797 (1,2) - have these onthe vocals is weird imo sync them with the guitar instead and maybe add another note at the end for it Id rather not.

04:45:163 (1) - starting here these 3 kiai sections, i wouldnt do stack leniency to 0 its too confusing, just separate the notes a tiny bit A matter of preference, it stays.

05:17:454 (1,2,3,4,5,6,7,8) - this is hard to read instead of a double, do a slider that acts as a double like fixed, but in a differnt way

05:25:579 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - starting here all the way to 05:36:690 (3) - these seem too spaced out since its not a big heavy section of the song, maybe space a little close using the 'scale by' tool (strl+shift+S) unchanged for now but ill think about it, will edit this post if i edit this part.

06:27:663 (1,2,3,4) - the drums are still going pretty strong here i think these circles dont do enough for it alone mapping the vocals here cause they stand out so much. youre the third person to suggest mapping the drums on this part, one more and im actually gonna do it.

06:57:663 (1,2,3,4,5,6,1,2,3,4,5,6,1) - feel like this is too spaced out, just because its the end of the song doesnt mean it has to be super intense i guess youre right..



thats really all i could see, definitely take a look at ur streams towards the end, a lot of them arent spaced properly, gl with this!
thanks for the little mod, definetely helpful.
[Nemesis]
Hiya, doing a little mod as far as I'm able to do, because #metal4life <3

01:06:892 (1,2) - These sounds are clearly different from every other pattern like this, I would distinguish them more by replacing both whistles with circles, (or indicate it in some other way, the main point is that it generally requires more noticable pattern)

03:09:427 - this section feels empty, even though I can hear a distinct sound in the background, I'd personally add a long and very slow slider there instead

04:10:041 - that's definitely a good place for another kiai

06:05:163 - just pointing out, I adore this moment :3

06:18:496 - that's a little lack of consequency comparing it to 06:21:829 - and 06:25:163 -

06:28:704 - feels empty, I don't really know if it's gonna play that well :/

06:31:829 - again, maybe it's just me? ._.

Additional idea
How about replacing combo colors with grey, silver and its shades while adding colors like red, orange etc. to the kiai time/deathstreams? :3

Summing up - That's a really good and solid map, best of luck ranking it <3
Topic Starter
Chaotic Neutral

[Nemesis] wrote:

Hiya, doing a little mod as far as I'm able to do, because #metal4life <3

01:06:892 (1,2) - These sounds are clearly different from every other pattern like this, I would distinguish them more by replacing both whistles with circles, (or indicate it in some other way, the main point is that it generally requires more noticable pattern) fixed

03:09:427 - this section feels empty, even though I can hear a distinct sound in the background, I'd personally add a long and very slow slider there instead ill consider it, will edit this post if i do it edit: did it

04:10:041 - that's definitely a good place for another kiai debatable, i made it different and better imo

06:05:163 - just pointing out, I adore this moment :3OLE!

06:18:496 - that's a little lack of consequency comparing it to 06:21:829 - and 06:25:163 - true

06:28:704 - feels empty, I don't really know if it's gonna play that well :/ OKAY FINE, MODS HAVE BROKEN ME, EVERYONE WANTED ME TO CHANGE THIT, THERE YOU GO, ARE YOU HAPPY, JESUS.


fixed


06:31:829 - again, maybe it's just me? ._. this will stay

Additional idea
How about replacing combo colors with grey, silver and its shades while adding colors like red, orange etc. to the kiai time/deathstreams? :3 yeaaaah, idk good idea, im very lazy though, ill do it some other time, will edit this post once i did it.

Summing up - That's a really good and solid map, best of luck ranking it <3 thanks!
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