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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Topic Starter
DoKito

Biwa Hoshi wrote:

adding Rib:y(uhki) and KIMI (vocals) to the tags might help a bit(? (i think kite's uta has both of them), also the jap title of the song goes by 黄泉より聴こゆ、皇国の燈と焔の少女。for the metadata
I don't think putting band members in the tags is necessary. The title changed to '????????' for some reason, I actually already added the japanese title, but thanks for noticing.

Desperate-kun wrote:

Okay so I find some of the changes kinda weird so I'll mod it again. This time I'll be a bit more picky with things too, because I am a bit tired of rebubbling this map over and over. I thought it was fine since I first bubbled it, but apparently people find it too unpolished so I'll help polishing it more.

00:04:392 (1,2,3,4) - Increase the spacing between these? I feel like there could be more emphasis for these strong sounds. fixed
00:31:120 (1,2,3,4) - Stack jumps in between this jump-heavy section feel a bit awkward because the break the constant movement created here. Maybe you could replace these with sliders? It would have the same effect (emphasizing these notes more because they stick out + slowing the player down) but not feel as forced. sliders feel pretty good tbh. fixed
00:35:620 (6) - Kinda weird angle for this slider aesthetically, it might look a bit better like this: https://osu.ppy.sh/ss/6811110 this slider bothered me as well tbh. I just never knew what to do with it. Seems a bit better now.
00:45:574 (2) - Move this a bit down-left to create a perfect triangle? It would make the pattern look more clean and more consistent with other similar patterns in the map: https://osu.ppy.sh/ss/6811125 done
00:49:051 (16,1) - A stream jump into a low-SV slider is probably not the best idea because the players need to speed up significantly for a small timeframe and then slow down again immediately. seems logical
00:51:165 (1,2,3,4,1,2,3,4,1,2,1,2) - The strong notes are on the white ticks here, so the repeated sliders and stream sections should start at the white ticks instead of the red ticks. I don't know. I kinda like it as it is. Also the drums start on the red ticks. I tried having the first 1/4beat as a slider, but it plays weird imo.
00:55:665 (1,2,3) - Unusually low spacing here. Might be better to move (2) between the two upcoming sliders like this: https://osu.ppy.sh/ss/6812079 okay
01:46:870 (16,1) - Why is this stream jump here exactly? 01:46:938 - isn't a particularly strong beat. aesthetics. It is not really that big of a streamjump imo and it doesn't really feel odd to play either.
01:58:392 (5,6,7,8) - It seems a bit weird to go back into a stream from this 1/4-slider. Maybe you could use another 1/4-slider instead of 01:58:529 (6,7) - ? sounds good. fixed
02:49:483 (3,1,2,3) - This pattern seems rather cluttered now because of the high amount of overlaps. This was definitely better before. uhhh. The 1/3 part is probably the only part I haven't changed from the day I submitted this map. I'd like to keep the spacing low between those sliders and therefore some sliders need to be clustered. There is just no other way.
02:52:392 (1,2,3) - Same as above.

Most of these things are rather minor, all are worth changing though in my opinion. I am still not being too picky when it comes to aesthetics and spacing, simply because a rough aesthetic fits this genre of music very well. Also, for some reason, everything I got is in the first half of the map. Oh well.
Thanks for the mod. I hope we can get this ranked soon.
SCANDiO
00:51:165 (2) - remove clap. I think this sound unnecessary for 4, 5 circle
01:58:529 (6) - x:324 y:336 that slider poorly located, set pls like that => https://puu.sh/sQMNL.png


I wanted to write about streams, but it's a lot so that i throw link to download map with lined streams.
https://puu.sh/sQMZF.osu
That's all, i think. I hope we gonna rank this map!
Topic Starter
DoKito

SCANDiO wrote:

00:51:165 (2) - remove clap. I think this sound unnecessary for 4, 5 circle wanted a finish here... not a clap. dunno how that happened.
01:58:529 (6) - x:324 y:336 that slider poorly located, set pls like that => https://puu.sh/sQMNL.png slider is fine imo


I wanted to write about streams, but it's a lot so that i throw link to download map with lined streams.
https://puu.sh/sQMZF.osu
That's all, i think. I hope we gonna rank this map!
I hope so, too.
Myxo
Okay, let's try this again! :)
Rebubble #1
7ambda
gj
Ideal
here we go again
Monstrata
normal-slidertick.wav is showing up as unused. Did you intend to use it somewhere? Please double-check~
Monstrata
#2
Kimitakari
Qualify it already
Natsu
05:28:050 (5,6) - this rhythm feels super weird, since the active beat in the music is mapped as a slider tail, do the same as 05:30:232 (4,5) - or 05:32:414 (4,5) - they work better!

06:31:118 (1) - this is touching the hp bar and doesn't looks nice, move it a bit down

00:56:756 (5) - missing NC, I suppose

02:51:847 (1,2,3) - I'd move this a bit down to avoid the overlap with 02:51:665 (3) - , something like:


02:53:847 (5) - this needs to be NC

03:45:574 (1,2) - a slider work better, 2 isn't a clear beat in the music, is not like 03:45:164 (3) -

05:35:005 (1) - I really think you need to finish this spinner at 05:36:027 - since the sound extends until there.

05:44:959 (7,1) - really hard to see the repeat of this slider, since 7 cover it (almost)
Topic Starter
DoKito

Natsu wrote:

05:28:050 (5,6) - this rhythm feels super weird, since the active beat in the music is mapped as a slider tail, do the same as 05:30:232 (4,5) - or 05:32:414 (4,5) - they work better!

06:31:118 (1) - this is touching the hp bar and doesn't looks nice, move it a bit down

00:56:756 (5) - missing NC, I suppose

02:51:847 (1,2,3) - I'd move this a bit down to avoid the overlap with 02:51:665 (3) - , something like:


02:53:847 (5) - this needs to be NC

03:45:574 (1,2) - a slider work better, 2 isn't a clear beat in the music, is not like 03:45:164 (3) -

05:35:005 (1) - I really think you need to finish this spinner at 05:36:027 - since the sound extends until there.

05:44:959 (7,1) - really hard to see the repeat of this slider, since 7 cover it (almost)
Changed everything, but the last suggestion. People tend to hold sliders in streams automatically when there is nothing appearing and it's only partially hidden, so I am pretty sure it is fine as it is.
Danii
Hi
07:38:005 - 07:38:345 - are you sure that timing here is right? I dont think so, because at first moment slider 07:37:118 (1) - ends too early, and next slider 07:38:345 (1) - starts too late
I highly recommended you to check these two moments and also check my timing (i dont know if like you it or not but i think its fine)
Good luck with rank
Topic Starter
DoKito

Danii wrote:

Hi
07:38:005 - 07:38:345 - are you sure that timing here is right? I dont think so, because at first moment slider 07:37:118 (1) - ends too early, and next slider 07:38:345 (1) - starts too late
I highly recommended you to check these two moments and also check my timing (i dont know if like you it or not but i think its fine)
Good luck with rank
For me the timing sounds correct, but I am definitely not the best to ask about timing stuff.
So far nobody had problems or mentioned anything with the sliders sounding off, but Natsu will check this pretty soon, so let's wait what he will say about this.
Monstrata
We fixed the timing. Thanks Danii! Rebubble #1 (again) since there were Timing changes.
Natsu
#2 8-)
Myxo
:)
domSaur
the year-ender(altho it's gonna be fully ranked next year)
Natsu
nice, congratz!
Foxy Grandpa
Yay :D
AchsanLovers
here we go ~
Monstrata
Rebubbled~
jeanbernard8865
HYPE
Kimitakari
I T ' S H E R E
SCANDiO
Finaly
Fezu
Awesome!
7ambda
PogChamp
Mismagius
hi, just passing by to say that i don't want this map unqualified or anything and this post isn't going to change anything about the current state of the map (only way to "fix" my issues are with a full/partial remap), but just so you get things right for your next map, this is what ideal mapping looks like:

calm sections in the song: small spacing, readable stuff
normal/average sections in the song: spacing is kinda "nonstop-ish" so you get to feel the rhythm while the player has fun
intense sections of the song: this is where you go crazy with your mapping and fuck up every player

this map lacks a lot of differentiation between these sections (no wonder your kiai time choices are a mess). the biggest example is in this section: 03:55:664 (1) - you have an "average" section, where there's just a simple 1/4 drumbeat spam. i'm fine with a deathstream as the drum IS going in pretty hard, but there's not much need for the extremely spaced streams (which, in my opinion, look a bit ugly, but aesthetics are subjective so w/e). THEN comes the very intense part which you even put a kiai time for, and... well, you just start putting streams with smaller spacing and add in lots of sliders lol.

i like to compare this map to apparition because the songs feel a bit similar to me, and apparition does everything right - calm parts are easily FCable by any focused player, average parts require a bit of challenge and intense parts are where you're struggling not to fail. in this map, your calm parts have a decently large spacing, but not something to worry about, your average parts tend to go pretty insane at some points, and your intense sections are sometimes even easier than your average sections.

other examples are stuff like 02:14:210 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,1,2,1,1,2,1,2,1,2,1,2) - this section in general where the song is supposed to be in an "average" section with a bit more intense parts, but you go really crazy with your mapping here w/ the back and forth jumps. i'd just leave these kinds of jumps for the parts where the song goes batshit.

05:14:209 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - probably the worst offender of the map, guitar here is barely even hearable comparing to the drums and doesn't change much, yet you put fullscreen jumps lol. idk, as a player and as a mapper this just feels a bit forced to me. but then again it's your interpretation of the song, it's not wrong, it just feels inconsistent compared to other intense parts where you didn't use this spacing.

(addendum: 04:43:118 (3,1) - flow here is pretty awful as the slider ends on the upwards sliderpoint, not the lower, and the stream starts on the bottom of the screen.)

again: this is just my opinion and is just a "hey you should avoid doing this kind of stuff next time if you want an easier time getting really hard maps ranked". it's not a bad map by any means, your structure looks fine, looks good on playability side, just could be much better regarding following the song's structure and intensity.
hehe
have some of these opinions

snapping 06:54:937 (2,3) -
emphasis 07:52:048 (2) - 07:58:594 (2) -
consistency 08:01:048 (1,2,3,4,5,6,7) - 00:44:756 (1,2,3) -
vocal definitely peaks on the 1/3 not 1/6 02:49:983 (2) - 06:33:618 (2) -

again: this is just my opinion and im gay

very moe song
Dawns
Your mapping style is very dated, I suggest looking at newly ranked maps around the same difficulty as yours for inspiration
I Must Decrease
Why hello there!

Just wanted to point out that your BG seems to be lacking in quality. The version you have here is 1366x768 however a better resolution of 1920x1080 is available and rankable, so I would recommend using that instead.

Here you go!

PNG:


JPG:

headphonewearer
pls dont i have a good play on it!!!!!!1
Topic Starter
DoKito

Mapper wrote:

pls dont i have a good play on it!!!!!!1
Nah. Those issues aren't enough to disqualify this map I think, but those are definitely things I need to keep in mind for future mapping.
Kite

Xexxar wrote:

Why hello there!

Just wanted to point out that your BG seems to be lacking in quality. The version you have here is 1366x768 however a better resolution of 1920x1080 is available and rankable, so I would recommend using that instead.

Here you go!

PNG:


JPG:

Just wondering, where did you find those?
pkk

Kite wrote:

Xexxar wrote:

Why hello there!

Just wanted to point out that your BG seems to be lacking in quality. The version you have here is 1366x768 however a better resolution of 1920x1080 is available and rankable, so I would recommend using that instead.

Here you go!

PNG:


JPG:

Just wondering, where did you find those?
I found them on konachan or something and removed the text lol (and gave them to mr eroge here)
The Emperor
Gratz on rank!
Varqaaa
Congrats! I was worried when the old 8.1 version I had switched to not submitted~
Zappy

Dawnsday wrote:

Your mapping style is very dated, I suggest looking at newly ranked maps around the same difficulty as yours for inspiration
Maybe that was on purpose? :thinking:. And newly ranked maps around 8.25 stars? :thinking:
Dawns

Zappy wrote:

Dawnsday wrote:

Your mapping style is very dated, I suggest looking at newly ranked maps around the same difficulty as yours for inspiration
Maybe that was on purpose? :thinking:. And newly ranked maps around 8.25 stars? :thinking:
Its a meme you aspie
Alheak
Thanks Anon for those amazing Original Werk © Donut Steel ™ Hitsounds!
GoldenWolf
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