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Gom (HoneyWorks) - Zen Zen Zense

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Topic Starter
Dg_ThePlayer
This beatmap was submitted using in-game submission on terça-feira, 6 de fevereiro de 2018 at 07:42:13 PM

Artist: Gom (HoneyWorks)
Title: Zen Zen Zense
Source: Kimi no na wa (君名はの)
Tags: HoneyWorks Gom lenght fast 君名はの。 Anime Kimi no na wa
BPM: 190
Filesize: 7799kb
Play Time: 00:30
Difficulties Available:
  1. Beginner (1,34 stars, 24 notes)
  2. Insane (4,19 stars, 116 notes)
  3. Jadys's Easy (1,87 stars, 41 notes)
  4. lobao15's Light Insane (3,78 stars, 99 notes)
  5. NekoGamingMx's Insane (3,98 stars, 105 notes)
  6. Normal (1,97 stars, 49 notes)
  7. ShadowX's Hard (3,66 stars, 99 notes)
  8. Shichi's Extra (4,3 stars, 118 notes)
  9. Shifu's Extra (4,7 stars, 122 notes)
Download: Gom (HoneyWorks) - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------




Ultra Beginner by :Me
Jadys's easy By : Jadys
Normal by : Me
ShadowX's Hard by : Shadow
Lobao15's Light Insane by : Lobao
NekoGamingMx's Insane by : Neko
Insane by : Me
Shichi's Extra by : Shichi
Shifu's Extra by : Shifu Touka

Storyboard by Shichi

Infos :
Thank so much to everybody who modded my map =3
Modders :
JoaoGMR
ViolentBoo
aaronboon
Violet-Fox
FoxFiire
Cyndere
deidarasz <3
Shifu Touka
Pennek
nextplay
diraimur
TequilaWolf
Net0
Ultima Fox
yShadowXOP_
Idealism
KyotoYushiro
Reihara
Pronounta
Total = 19 mods
-----------------------------------------------------------

Att :
30/10/2016 - Added "multi bpm"
11/02/2017 - Added StoryBoard by -> Shichi
16/02/2017 - Re-mapped 'moon', name changed to 'love', Jadys's love name changed also, It's now 'jadys's Moon' --- Added Shifu's Search
17/02/2017 - Added "suuuuuper beginner"
24/02/2017 - Added Hitsounds to Shifu's Insane
25/02/2017 - Added Hitsounds to Insane
03/02/2018 - Revived! lol
Hikomori
can i do gd?

also this song has a source
isnt from youtbe xd
is from 君名はの。(copy and paste it)

also here's optional bg of the anime serie: http://i2.wp.com/anihonetwallpaper.com/ ... 920%2C1080
or: http://anihonetwallpaper.com/image/2016 ... me.-PC.jpg

if you dont want those two search on google: 君名はの。wallpaper pc (put pc cuz will appear more mobile wallpapers than pc)

romanise: 前前前世 (title)
Topic Starter
Dg_ThePlayer

[A L P H A] wrote:

can i do gd?

also this song has a source
isnt from youtbe xd
is from 君名はの。(copy and paste it)

also here's optional bg of the anime serie: http://i2.wp.com/anihonetwallpaper.com/ ... 920%2C1080
or: http://anihonetwallpaper.com/image/2016 ... me.-PC.jpg

if you dont want those two search on google: 君名はの。wallpaper pc (put pc cuz will appear more mobile wallpapers than pc)
1 - Yes, you can do a GD =D
2 - i found this song some months ago on my youtube recommendeds(this is the why i don't know the font), thank you ^^
3 - i had these map background in my pc make much time also, but i liked more these anime bg, Thank You again =D

When you can, speak with me in-game chat, to we talk about mapping and for you send me your GD
Hikomori

Dg_ThePlayer wrote:

[A L P H A] wrote:

can i do gd?

also this song has a source
isnt from youtbe xd
is from 君名はの。(copy and paste it)

also here's optional bg of the anime serie: http://i2.wp.com/anihonetwallpaper.com/ ... 920%2C1080
or: http://anihonetwallpaper.com/image/2016 ... me.-PC.jpg

if you dont want those two search on google: 君名はの。wallpaper pc (put pc cuz will appear more mobile wallpapers than pc)
1 - Yes, you can do a GD =D
2 - i found this song some months ago on my youtube recommendeds(this is the why i don't know the font), thank you ^^
3 - i had these map background in my pc make much time also, but i liked more these anime bg, Thank You again =D

When you can, speak with me in-game chat, to we talk about mapping and for you send me your GD
ill do extra (if i can)
JoaoGMR
00:04:825 (3) -
vc poderia colocar um slider aqui... seria mais lgl.. e ao inves de uma nota

00:15:562 (4,1,2,3,4,5) -
Uma stream meio nada a ver.... seria lgl colocar algo parecido com esse 00:05:457 (1,2,3,4,5) -

00:27:720 (1,2,3,4,1) - parece estar meio discronizado... e uma stream q poderia ser jump ou slider

00:21:562 (2,3) - nota muito distante uma do outro (em ritmo e n em distancia na tela) e poderia add uma nota a mais
Aniviuh
- Normal -
The map as a whole needs to have less concepts and a slower slider velocity, the map needs a simple pattern to follow but it doesn't have to be too simple considering it's the lowest difficulty. Also consider using distance spacing. (Actually use distance snap no matter what, you need to do that when mapping.)
- Hard -
(Must use distance snapping!)
00:05:852 (2) - Move to the next white tick.
00:06:523 (4) - Move to next white tick.
00:06:720 (5) - Move to next RED tick.
00:05:852 (2,6) - Move to next white tick.
00:07:668 (1) - Make this slider shorter, make it end at the previous white tick.

- Not continuing -

I can see you are new to mapping because there are a lot of concepts and basics you are missing. Don't let that discourage you from mapping. You should have seen my first map, it was god awful.

I can recommend watching a channel on YouTube named Pishfat, he makes great mapping tutorials.
NekoGamingMx
Vlw por colocar minha diff dg <3
Tamo junto
Topic Starter
Dg_ThePlayer

ViolentBoo wrote:

- Normal -
The map as a whole needs to have less concepts and a slower slider velocity, the map needs a simple pattern to follow but it doesn't have to be too simple considering it's the lowest difficulty. Also consider using distance spacing. (Actually use distance snap no matter what, you need to do that when mapping.)
- Hard -
(Must use distance snapping!)
00:05:852 (2) - Move to the next white tick.
00:06:523 (4) - Move to next white tick.
00:06:720 (5) - Move to next RED tick.
00:05:852 (2,6) - Move to next white tick.
00:07:668 (1) - Make this slider shorter, make it end at the previous white tick.

- Not continuing -

I can see you are new to mapping because there are a lot of concepts and basics you are missing. Don't let that discourage you from mapping. You should have seen my first map, it was god awful.

I can recommend watching a channel on YouTube named Pishfat, he makes great mapping tutorials.
Thanks by the mod, i'm really grateful.
i maked all the changes what you gave as suggestion.
How you saw, yes, i'm a new mapper, that is my first "serious" map =X
i don't see mods just as a "help to the map", but as a 'help to the mapper', well... speaking again, i'm really grateful =D
and sorry for bad spanish
aaronboon
Jady's Normal:

00:08:457 (3) - slider is too long imo, a different pattern might be more suitable.

00:28:036 (1) - spinner start should be 00:27:720 (1) - due to beginners spinning ability
Topic Starter
Dg_ThePlayer

aaronboon wrote:

Jady's Normal:

00:08:457 (3) - slider is too long imo, a different pattern might be more suitable.

00:28:036 (1) - spinner start should be 00:27:720 (1) - due to beginners spinning ability
Done =P
Violet-Fox
00:01:194 (2,3) - maybe add a note in between and make a triple
00:02:299 (1) - little too curved
00:04:510 (3) - there should be another note on the white tick in this slider, either shrink it by 1 tick or by 2 and add another note
00:14:062 (1,2,3,4,5,6) - fix this, the stream doesnt star far enough from the slider, try to keep the spacing between the first note and the slider end circle should have the same spacing as the notes in the stream, and it isnt perfectly symmetrical
00:16:035 (2,1) - stack these
00:18:957 (1) - move the slider up a bit so it flows between from the stream
00:19:273 (1,2,3,4) - ^^^
00:17:299 (2,3) - space these more to match the spacing between 00:17:773 (3,4) -
00:20:931 (1,2) - stack these or dont stack 00:21:009 (2,1) -
00:25:668 (1,2) - increase spacing to match 00:26:141 (2,3) -
00:27:720 (1,2,3,4) - slider and stream dont match a straight line, get rid of the slider point in the middle.
00:28:273 (1) - extend this to be closer to the 2 sliders after
L u m ii n a
Blue Sky

my IRC mod [Internet Relay Chat // in game mod]

23:56 FoxFiire: -------------------------------------------
23:56 FoxFiire: Set the offset to 250.
23:57 FoxFiire: Delete this 00:02:141 (6,1) - and put a 2-tick slider here 00:02:141 - and here 00:02:457 -
23:58 FoxFiire: Add circles here 00:02:852 - and here 00:03:010 - to make it a stream based on the guitarr
23:59 FoxFiire: Add a cirlce here 00:03:720 -
00:01 FoxFiire: change the pattern at 00:04:036 - to this http://puu.sh/t1VCN/4c248a9d7d.jpg and remap that three sliders
00:02 FoxFiire: Move this slider 00:05:141 (6) - to 00:05:299 and 00:05:457 (1) - to 00:05:615
00:03 FoxFiire: my bad wrote that wrong. Move this slider 00:05:141 (6) - to 00:05:299 - and 00:05:457 (1) - to 00:05:615 -
00:03 FoxFiire: 00:05:773 (2,3) - change these to a slider
00:03 Dg_ThePlayer: .
00:04 Dg_ThePlayer: (just to you don't get mute)
00:04 FoxFiire: add a cirlce here 00:07:194 -
00:05 FoxFiire: 00:08:299 (3) - this slider is a little bit to short. Make sure you end it at the white tick! ( 00:08:457 - )
00:06 FoxFiire: Move this slider 00:08:852 (6) - to 00:08:931 - and end it at 00:09:247 -
00:06 FoxFiire: Move 00:11:852 (2) - to 00:11:931 -
00:09 FoxFiire: remove all of these 00:13:194 (1,2,3,1,2,3,4,5,6) - and cope this flow: http://puu.sh/t1W0c/f14f536de8.jpg (starts at 00:13:194 - )
00:10 FoxFiire: Start this 00:14:536 (1) - at 00:14:457 - and end it at 00:14:773 -
00:10 FoxFiire: add a cirlce here 00:15:325 - to make it a stream
00:11 FoxFiire: Remove 00:15:562 (4) - and add circle here 00:15:562 - and here 00:15:720
00:11 FoxFiire: 00:15:720 - *
00:13 FoxFiire: Remove 00:17:299 (2,3,4) - and add a cirlce here 00:17:299 - and a 2-tick slider here 00:17:457 - and here 00:17:733 -
00:13 FoxFiire: Remove 00:18:798 (2) -
00:13 FoxFiire: Move 00:18:957 (1) - to 00:19:047 -
00:14 FoxFiire: Remove 00:19:273 (1,3) -
00:14 FoxFiire: End 00:21:562 (2) - on this tick: 00:21:720 -
00:14 Dg_ThePlayer: .
00:15 FoxFiire: Remove 00:22:746 (3,5) -
00:15 FoxFiire: Move 00:23:062 (1) - to 00:23:141 - and end it here: 00:23:299 -
00:16 FoxFiire: Remove 00:27:720 (1) - and add a cirlce here 00:27:720 -
00:17 FoxFiire: Remove 00:27:956 (2,3,4) - and add a slider here 00:28:036 - and end it at 00:28:352 -
00:18 FoxFiire: Move 00:28:431 (1) - to 00:28:431 -
00:18 FoxFiire: I forgot to mention that you have to add a cirlce here as well: 00:27:878 -
00:18 FoxFiire: Ooookay Thats it for the basic flow and rythm
00:18 FoxFiire: -------------------------------------------

Good luck with your map x:
Nagi Hisakawa
#modreqs

is it just me or is there an offset issue?

Easy
easy difficulties shouldn't have that many different types of sliders, it should be just a few simple curves or lines
00:01:197 (2) - overlap here isnt that great, i suggest just using slider 1 scaled down and flipped vertical
00:17:934 (3) - shouldn't have sliders repeating more than twice in an easy

timing is kinda off

NekoGamingMx's Light Insane
00:03:878 (2,3,4,1,2) - irregular rhythm, should look like this https://puu.sh/t53V8/cd745b2de5.png
00:06:720 (7,8,9) - vocals mistimed here
00:07:510 (10,1) - blanket?
00:08:931 (5,1) - slider comes first
00:10:194 (6,1) - ^, slider comes first, this happens throughout the map so you can fix the rest
00:15:404 (1,2,3) - looks messy, i think you should do something similar to what you did here 00:05:299 (1,2,3) - it has good flow
00:27:404 (4,5) - make 5 flow better?
-i think you misplaced an extra note in the map, causing some secions to be a tick late/timing issues or maybe its just me

i think ill stop here because i cant mod it properly due to the fact that the timing is a bit off or im going insane
i can take another look if its gets fixed tho!!

gl with your map
yShadowXOP_
easy-jady's normal

Mano serio, vc poderia fazer esse easy um pouco melhor melhor néh? porque a unica coisa q vejo nesse easy é muitas notas aleatorias, sem contar q tem muitas partes vazias :/

e no jady's normal é a msm coisa muitas partes vazia e um pouco mal feito , se vc pretende rankear melhore um pouco essas diffs ok?





Srry se eu fui um pouco duro :P
Topic Starter
Dg_ThePlayer

yShadowXOP_ wrote:

easy-jady's normal

Mano serio, vc poderia fazer esse easy um pouco melhor melhor néh? porque a unica coisa q vejo nesse easy é muitas notas aleatorias, sem contar q tem muitas partes vazias :/

e no jady's normal é a msm coisa muitas partes vazia e um pouco mal feito , se vc pretende rankear melhore um pouco essas diffs ok?





Srry se eu fui um pouco duro :P
Criatividade 10/10 em Shadow
Hur dur
Hikomori
shadow's hard is star rated as an insane

also wtf why so hard
Shichi
hey can i make a gd
deidarasz
oi, é a Blue Sky, tá?



00:07:030 - ao inves de ficar repetindo esses sliders curvados, tenta deixar eles retos

00:07:819 - esse slider de vai e volta, vc podia mudar por um normal no mesmo ponto pra cima e continuar dali o flow ia ficar melhor

00:13:185 - no lugar dessa sequencia de sliders vc podia por uma pattern diferente, uns jumps e tal ia ficar melhor

00:14:053 - consertar essa stream ia ser interessante

00:15:000 - aqui seria interessante vc colocar as streams logo nesse slider

00:17:669 - esses dois sliders tbm ficariam melhor retos

00:25:874 - esse slider é a mesma questão do 00:07:819, vc podia deixar ele continuar pra baixo pra deixar o flow melhor


tchau
Topic Starter
Dg_ThePlayer

Shichi wrote:

hey can i make a gd
Just replying
we already talked in-game
Topic Starter
Dg_ThePlayer
CLOSED TO GUEST DIFFS ;)
aru-
Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D

---------------------------------------------------------------------------------------------------

Blue Sky:

00:07:819 (1,2) - Maybe increase distance (make it a jump)
00:11:449 (1) - Shouldnt that be a 1/1 slider?
00:13:974 (2) - remove the stream and put a 1/1 slider in
00:14:369 (7) - also remove this one
00:15:315 (3) - remove this one
00:15:394 (3,4,5) - make it a stacked tripple
00:19:971 (2) - shouldnt there be a 1/2 slider?
00:23:372 (4) - remove this sounds wrong
00:25:487 (1) - weird timing
00:28:097 (4) - remove it sounds wrong
00:28:255 (1) - let the spinner end here and put its volume to 5%
00:29:944 (1,1) - also put the slider ends to 5% volume sound soooo much better

---------------------------------------------------------------------------------------------------

NekoGamingMx's cloud:

00:05:295 (1,2,1) - i'd put the slider ends to 5% volume its just more pleasing to my ears :D
00:06:873 (1,2,3) - try to avoid letting sliders start on a "weak beat" and end on a strong one
00:08:766 (4,5,6,1) - whats this ?!?! holy xD
00:11:291 (5,6,7) - wrongly mapped
00:15:394 (1,2,3) - sliderends to 5% PLSSSS
00:16:815 (7,1,2,3) - thats kinda wrong
try this
[img]00:16:815%20(7,1,2,3)%20-[/img]
00:19:024 (6,1) - again
Solution
[img]00:19:024%20(6,1)%20-[/img]
00:24:098 (6,7,8,9) - i'd map it this way
00:26:430 (1,2,3,4,5) - slider got wrong length
00:28:017 (1) - spinner end 5% volume
00:29:944 (1,2) - make it a small jump

---------------------------------------------------------------------------------------------------

If my mod was helpful pls concider giving me Kudosu c:
Topic Starter
Dg_ThePlayer

Shifu Touka wrote:

Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D

---------------------------------------------------------------------------------------------------

Blue Sky:

00:07:819 (1,2) - Maybe increase distance (make it a jump)
00:11:449 (1) - Shouldnt that be a 1/1 slider?
00:13:974 (2) - remove the stream and put a 1/1 slider in
00:14:369 (7) - also remove this one
00:15:315 (3) - remove this one
00:15:394 (3,4,5) - make it a stacked tripple
00:19:971 (2) - shouldnt there be a 1/2 slider?
00:23:372 (4) - remove this sounds wrong
00:25:487 (1) - weird timing
00:28:097 (4) - remove it sounds wrong
00:28:255 (1) - let the spinner end here and put its volume to 5%
00:29:944 (1,1) - also put the slider ends to 5% volume sound soooo much better

---------------------------------------------------------------------------------------------------

NekoGamingMx's cloud:

00:05:295 (1,2,1) - i'd put the slider ends to 5% volume its just more pleasing to my ears :D
00:06:873 (1,2,3) - try to avoid letting sliders start on a "weak beat" and end on a strong one
00:08:766 (4,5,6,1) - whats this ?!?! holy xD
00:11:291 (5,6,7) - wrongly mapped
00:15:394 (1,2,3) - sliderends to 5% PLSSSS
00:16:815 (7,1,2,3) - thats kinda wrong
try this
[img]00:16:815%20(7,1,2,3)%20-[/img]
00:19:024 (6,1) - again
Solution
[img]00:19:024%20(6,1)%20-[/img]
00:24:098 (6,7,8,9) - i'd map it this way
00:26:430 (1,2,3,4,5) - slider got wrong length
00:28:017 (1) - spinner end 5% volume
00:29:944 (1,2) - make it a small jump

---------------------------------------------------------------------------------------------------

If my mod was helpful pls concider giving me Kudosu c:
Ty =3
Done almost everything
Pennek
Hey there! Saw you on modreqs.

The BPM should be 190 with an offset of 267. There is no need for extra BPM-changes. The Snapdivisor should be 1/2 for the easy and normal, and 1/4 for everything above.

Moon
You seem like a new mapper, so I'll be sticking to giving general tips.

First of all, "Easy" difficulties should be "easy". This should be selfexplanatory, but to further emphasize this; this means they need to be quote on quote "boring", and "plain". No velocity-changes, no alternate structure and no extra gimmicks. Just plain and boring.

What you need to focus on right now is the structure of the map. There needs to be a clear clicking pattern and a clear rotational flow on easy maps.

Flow: If you don't know what flow means, or if you want to understand it better, you can watch pishifat's videos which I've linked below. What I'd do in this diff is switching only on the strongest sounds (big white ticks).

Pishifat's videos: https://www.youtube.com/watch?v=ig7nTSbWwVc and here: https://www.youtube.com/watch?v=GYGatwQszwQ&#41;
Topic Starter
Dg_ThePlayer

[ Pennek ] wrote:

Hey there! Saw you on modreqs.

The BPM should be 190 with an offset of 267. There is no need for extra BPM-changes. The Snapdivisor should be 1/2 for the easy and normal, and 1/4 for everything above.

Moon
You seem like a new mapper, so I'll be sticking to giving general tips.

First of all, "Easy" difficulties should be "easy". This should be selfexplanatory, but to further emphasize this; this means they need to be quote on quote "boring", and "plain". No velocity-changes, no alternate structure and no extra gimmicks. Just plain and boring.

What you need to focus on right now is the structure of the map. There needs to be a clear clicking pattern and a clear rotational flow on easy maps.

Flow: If you don't know what flow means, or if you want to understand it better, you can watch pishifat's videos which I've linked below. What I'd do in this diff is switching only on the strongest sounds (big white ticks).

Pishifat's videos: https://www.youtube.com/watch?v=ig7nTSbWwVc and here: https://www.youtube.com/watch?v=GYGatwQszwQ&#41;
Hello

- About the timing it's right, i got he from a ranked map =P
- I'm re-mapping it, that 'moon' Following that you said, that was my first map with less than 3 stars =x
- i Understand the enough about flow but i do not know how to use it in maps with -3*, i will practice a bit more...

Thank you by the help ^^
nextplay
Hai Quick Mod

For all Difficultys under Hard. Normals and Easy diffs must have the same DS. if they don't have it, it's Unrankable.
same goes with Green Lines they all must have 1.00x because SV Changes would be too hard for player on this Level
You have Spread Problems (Star Rate) You must search a Difficulty with something around 2,8~3,1*
[Jadys]

You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too
00:00:243 (1,2) - Not a good Flow
https://osu.ppy.sh/ss/7351112 Are these Points necesarry?
00:09:082 (1) - You are skipping to much Important Beats with this Spinner it should be mapped
00:17:762 (2) - I'm not a big fan from Slider Shapes like this make it a bit better
You have a lot more Problems that I could point out

[Normal]
You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too


The Normal Diff is for the First or Second Map-Mapset not bad but you must polish it up.

GL~
Topic Starter
Dg_ThePlayer

nextplay wrote:

Hai Quick Mod

For all Difficultys under Hard. Normals and Easy diffs must have the same DS. if they don't have it, it's Unrankable.
same goes with Green Lines they all must have 1.00x because SV Changes would be too hard for player on this Level
You have Spread Problems (Star Rate) You must search a Difficulty with something around 2,8~3,1*
[Jadys]

You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too
00:00:243 (1,2) - Not a good Flow
https://osu.ppy.sh/ss/7351112 Are these Points necesarry?
00:09:082 (1) - You are skipping to much Important Beats with this Spinner it should be mapped
00:17:762 (2) - I'm not a big fan from Slider Shapes like this make it a bit better
You have a lot more Problems that I could point out

[Normal]
You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too


The Normal Diff is for the First or Second Map-Mapset not bad but you must polish it up.

GL~
Changed almost everthing
Thank you =P
Shichi

Shifu Touka wrote:

Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D
ty for mod <3 btw i need that skin xD
diraimur
coming from #modreqs

general
map length is less than 30 seconds on all diffs (ye u need to have more than or equal to 30 secs if you wanna go for ranked)
source

ultra beginner
decrease slider tick count to 2 or 1, 4 is quite high especially considering this is a beginner
you must (almost) use a stable DS throughout entire maps on beginner and easy to teach players time-space equation, unless the next notes approach circle is not visible by the time previous object is finished, then you can break the ds.

^ same deal with jadys's easy

shichi's extra
- 00:03:874 - this sound here is quite strong, so consider changing 00:03:716 (8) - into two notes, would represent the music better
- 00:04:032 (1,2,3) - these notes should be actually snapped to 1/3 divisor
- 00:11:923 - u forgot a clap here
- 00:16:341 - ^
TequilaWolf
mod
Insane-

00:00:243 (1,2) - try and space these further away because you wanna emphasize sound at 2

00:04:032 (1,2,3,1,2,3) - hard to read this part. 00:04:032 (1,2,3) - is 3/4 apart in timeline but have the exact same distance as 00:04:506 (3,1) - and 00:04:664 (1,2,3) - , players will all drop accuracy here especially if it's their first time playing. you can try something like this http://puu.sh/uiF3R/a091a2f232.jpg

00:05:295 (2,1,2) - maybe make slider shapes more consistent here

00:07:662 (3,1) - should have slightly more spacing because 1 is strong

00:11:449 (2) - use a 1/2 slider, the pause here is awkward

00:15:394 (2,3,4) - this triple is overmapped, it's just a slider

00:19:024 (1,2,3,4) - if you want to do this you have to map 00:19:497 as well

00:21:549 (2,1) - in cases like this it's better to just copy the slider from 2 and paste, then rotate with ctrl+shift+r/ctrl+g/ctrl+h or j to get the shape you want. two sliders back to back like this both with one grey point but look almost entirely different do not look good

00:25:330 (1,1,1) - no reason to use nc spam here

00:27:541 (3,1) - don't overlap these, there's a 1/2 gap between them, put 3 somewhere else
#
Net0
[General]
  1. Tem algumas dificuldades que não estão adequadas para a spread do mapset. Basicamente “spread” está relacionado com a progressão de dificuldades, começando de um determinado nível de dificuldade e gradativamente chegando a outro mais difícil. Significa dizer que um mapset no osu! quando não maratona precisa de dificuldades que vão do easy a uma dificuldade superior. Estou falando isso aqui no general porque basicamente algumas das dificuldades inferiores como a ultra begginer, jady’s easy e a normal tem níveis de dificuldade muito variáveis e que não seguem uma spread real. Ao contrário do que parece, star rating não é único indicativo da dificuldade de um mapa. No caso das dificuldades até 3*, você precisa seguir ritmos bem simplificados e gradativamente ir aumentando a intensidade.

[Ultra Beginner]
  1. Antes de moddar a sua diff beginner quero dar as dicas de como geralmente são elaborados mapas de uma dificuldade easy; o aspecto mais importante é conseguir criar ritmos bem simplificados, que geralmente seguem o vocal. Muitos recomendam que você sempre faça sliders com o mínimo de duração de 1/1, fazendo com que o mapa sempre caia nos ticks brancos, ou mais especificamente falando, nas batidas mais fortes e importantes da música que costumam coincidir com os ticks brancos grandes. Outro aspecto importante é sempre manter as dificuldades mais fáceis mapeadas de forma consistente e constante. Significa repetir o ritmo e os patterns nas partes em que a música se repete. Com tudo isso em mente, fica fácil perceber alguns pontos que com certeza podem ser melhorados na diff;
  2. O vocal pode ser divido em várias frases que tem o mesmo ritmo. No caso dessa diff ultra begginer você começou simplificando toda a primeira frase com um slider 00:05:295 (2) – 4/1. Se você adotou essa estrutura, o mais aconselhável é manter essa ideia por toda a mesma parte da música até que a música mude. Aqui o slider é menor 00:07:819 (1) – sendo um caso de 3/1 devido a ênfase que vc quis dar a essa linha do vocal aqui 00:08:766 - . É compreensivo, mas com foi dito, nesse nível de dificuldade, você quer o mais simples possível. Outro ponto foi a falta de mapeamento desse vocal aqui 00:10:344 – que claramente segue a mesma coisa que todos os sliders anteriores estavam seguindo.
  3. Nessa parte aqui 00:12:869 (1,2,1) – você teve um certo problema em definir qual era o ritmo corretamente. Fica claro com esse circle 00:12:869 (1) – que vc quis colocar um hitcircle para cada som mais forte do vocal. Fica a sugestão, coloque esse circle 00:13:658 (2) – aqui 00:13:501 – , remova o spinner e adicione um circle aqui tbm 00:14:132 - . O ritmo fica algo próximo disso aqui https://puu.sh/ulHPL.jpg .
  4. Outro aspect importante nessas dificuldades é sempre manter o distance snap ativado para evitar variações no spacing do seu mapa, como o que aconteceu aqui 00:17:919 (1,2,3) - . O intervalo de tempo entre 00:17:919 (1) – e 00:19:655 (2) – é praticamente o mesmo entre 00:19:655 (2) – e 00:21:233 (3) - . Outro exemplo é 00:19:655 (2,3,4) – que tem intervalos de tempo completamente diferentes, mas tem o mesmo espaçamento.
  5. O tempo entre o final de um spinner e o primeiro objeto após o spinner 00:22:969 (1,1) - tem que ser grande e razoável. Muitos recomendam pelo menos 750ms, etc. Tem várias guidelines e regras a respeito do assunto, recomendo que você pesquise sobre o assunto. Mas o fato é que novos jogadores tem problemas em fazer spinner e muitas vezes eles precisam de tempo para arrumar o cursor após fazer um spinner. Por isso é necessário um certo tempo entre o final dele o início
Como tem nas regras da queue, geralmente quando faço mods new mapper eu tento dar conselhos de forma geral para que você melhore seu mapa de um ponto de vista estrutural e amplo e não focado em pequenos detalhes de cada diff. Se no futuro você quiser um mod mais específico pra cada diff, não se contenha em conversar comigo. Te ajudarei da melhor forma possível. No entanto, por agora, acredito que você deva analisar com cuidado os aspectos que mencionei sobre dificuldades mais fáceis e que você mesmo compare o que eu disse com outros mapas dessa dificuldade, analisando-os e observando como eles foram feitos. Espero que suas dificuldades begginer e normal possam melhorar ainda mais, para que no futuro eu venha moddar novamente e tudo esteja ainda mais próximo de um mapa com cara de ranked :)
Topic Starter
Dg_ThePlayer

Net0 wrote:

[General]
  1. Tem algumas dificuldades que não estão adequadas para a spread do mapset. Basicamente “spread” está relacionado com a progressão de dificuldades, começando de um determinado nível de dificuldade e gradativamente chegando a outro mais difícil. Significa dizer que um mapset no osu! quando não maratona precisa de dificuldades que vão do easy a uma dificuldade superior. Estou falando isso aqui no general porque basicamente algumas das dificuldades inferiores como a ultra begginer, jady’s easy e a normal tem níveis de dificuldade muito variáveis e que não seguem uma spread real. Ao contrário do que parece, star rating não é único indicativo da dificuldade de um mapa. No caso das dificuldades até 3*, você precisa seguir ritmos bem simplificados e gradativamente ir aumentando a intensidade.

[Ultra Beginner]
  1. Antes de moddar a sua diff beginner quero dar as dicas de como geralmente são elaborados mapas de uma dificuldade easy; o aspecto mais importante é conseguir criar ritmos bem simplificados, que geralmente seguem o vocal. Muitos recomendam que você sempre faça sliders com o mínimo de duração de 1/1, fazendo com que o mapa sempre caia nos ticks brancos, ou mais especificamente falando, nas batidas mais fortes e importantes da música que costumam coincidir com os ticks brancos grandes. Outro aspecto importante é sempre manter as dificuldades mais fáceis mapeadas de forma consistente e constante. Significa repetir o ritmo e os patterns nas partes em que a música se repete. Com tudo isso em mente, fica fácil perceber alguns pontos que com certeza podem ser melhorados na diff;
  2. O vocal pode ser divido em várias frases que tem o mesmo ritmo. No caso dessa diff ultra begginer você começou simplificando toda a primeira frase com um slider 00:05:295 (2) – 4/1. Se você adotou essa estrutura, o mais aconselhável é manter essa ideia por toda a mesma parte da música até que a música mude. Aqui o slider é menor 00:07:819 (1) – sendo um caso de 3/1 devido a ênfase que vc quis dar a essa linha do vocal aqui 00:08:766 - . É compreensivo, mas com foi dito, nesse nível de dificuldade, você quer o mais simples possível. Outro ponto foi a falta de mapeamento desse vocal aqui 00:10:344 – que claramente segue a mesma coisa que todos os sliders anteriores estavam seguindo.
  3. Nessa parte aqui 00:12:869 (1,2,1) – você teve um certo problema em definir qual era o ritmo corretamente. Fica claro com esse circle 00:12:869 (1) – que vc quis colocar um hitcircle para cada som mais forte do vocal. Fica a sugestão, coloque esse circle 00:13:658 (2) – aqui 00:13:501 – , remova o spinner e adicione um circle aqui tbm 00:14:132 - . O ritmo fica algo próximo disso aqui https://puu.sh/ulHPL.jpg .
  4. Outro aspect importante nessas dificuldades é sempre manter o distance snap ativado para evitar variações no spacing do seu mapa, como o que aconteceu aqui 00:17:919 (1,2,3) - . O intervalo de tempo entre 00:17:919 (1) – e 00:19:655 (2) – é praticamente o mesmo entre 00:19:655 (2) – e 00:21:233 (3) - . Outro exemplo é 00:19:655 (2,3,4) – que tem intervalos de tempo completamente diferentes, mas tem o mesmo espaçamento.
  5. O tempo entre o final de um spinner e o primeiro objeto após o spinner 00:22:969 (1,1) - tem que ser grande e razoável. Muitos recomendam pelo menos 750ms, etc. Tem várias guidelines e regras a respeito do assunto, recomendo que você pesquise sobre o assunto. Mas o fato é que novos jogadores tem problemas em fazer spinner e muitas vezes eles precisam de tempo para arrumar o cursor após fazer um spinner. Por isso é necessário um certo tempo entre o final dele o início
Como tem nas regras da queue, geralmente quando faço mods new mapper eu tento dar conselhos de forma geral para que você melhore seu mapa de um ponto de vista estrutural e amplo e não focado em pequenos detalhes de cada diff. Se no futuro você quiser um mod mais específico pra cada diff, não se contenha em conversar comigo. Te ajudarei da melhor forma possível. No entanto, por agora, acredito que você deva analisar com cuidado os aspectos que mencionei sobre dificuldades mais fáceis e que você mesmo compare o que eu disse com outros mapas dessa dificuldade, analisando-os e observando como eles foram feitos. Espero que suas dificuldades begginer e normal possam melhorar ainda mais, para que no futuro eu venha moddar novamente e tudo esteja ainda mais próximo de um mapa com cara de ranked :)
Beeeem... acredito que a melhor forma de começar seria com um MUITO OBRIGADO xD
Fiz todas as alterações sugeridas para poder entender meus erros, após isso tentei refazer as partes erradas do mapa seguindo a risca todas as suas dicas...
Editei a diff do Jadys e refiz as minhas tentando ao maximo dar uma "identidade única" para cada uma..
Não sei mais o que dizer então queria apenas deixar claro que sou extremamente grato xDD
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