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Kawada Mami - belief

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Sotarks
asuna bg and no sotarks gd ?
Topic Starter
Janpai

Sotarks wrote:

asuna bg and no sotarks gd ?
not sao
Yuii-
Took a lot of time, sorry sorry!

It is very easy with Hard Rock for those wondering about the HP.

I should also work around hitsounds because some sound not so good, also play with volumes and stuff. Will do that on the next update, but I had to give you the difficulty today because I was taking too much time :(

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osu file format v14

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[Metadata]
Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Yuii-'s Insane
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade MugiwaraSekai Yuii-
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BeatmapSetID:535792

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92,32,53232,2,0,L|32:32,1,60.0000022888184,8|8,0:3|0:3,0:0:0:0:
120,192,53558,5,12,0:0:0:0:
192,248,53721,2,0,B|267:248,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
400,296,54047,1,8,0:3:0:0:
344,368,54210,2,0,L|268:368,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
204,328,54536,2,0,L|132:328,1,60.0000022888184,8|0,0:3|0:0,0:0:0:0:
376,216,54862,2,0,L|448:216,1,60.0000022888184,8|2,0:0|0:0,0:0:0:0:
256,146,55188,2,0,P|270:116|302:90,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
328,182,55514,2,0,P|357:196|383:228,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
268,226,55840,2,0,P|253:255|221:281,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
108,132,56166,6,0,P|183:112|264:155,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
28,204,56982,1,2,0:0:0:0:
24,72,57145,1,8,0:0:0:0:
172,244,57308,2,0,P|208:312|172:384,1,160,2|2,0:0|0:0,0:0:0:0:
72,204,57797,1,8,0:0:0:0:
188,128,57960,2,0,P|256:164|284:244,1,160,2|2,0:0|0:0,0:0:0:0:
360,344,58449,2,0,P|368:296|400:252,1,80,8|2,0:0|0:0,0:0:0:0:
496,48,58775,6,0,P|508:128|500:220,1,160,2|8,0:0|0:0,0:0:0:0:
456,332,59264,1,0,0:0:0:0:
416,296,59590,5,2,0:0:0:0:
502,206,59753,1,8,0:0:0:0:
320,164,59916,2,0,P|244:160|156:172,1,160,2|2,0:0|0:0,0:0:0:0:
256,16,60406,1,8,0:0:0:0:
360,76,60569,2,0,P|408:124|396:224,1,160,2|2,0:0|0:0,0:0:0:0:
344,304,61058,2,0,P|340:348|344:400,1,80,8|2,0:0|0:0,0:0:0:0:
240,264,61384,2,0,P|160:268|48:252,1,160,6|8,0:0|0:0,0:0:0:0:
52,360,61873,1,0,0:0:0:0:
168,172,62036,2,0,P|172:120|160:80,1,80,2|2,0:0|0:0,0:0:0:0:
48,136,62362,1,8,0:0:0:0:
264,44,62525,6,0,P|344:40|436:80,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,172,63340,2,0,P|172:216|168:276,1,80,2|2,0:0|0:0,0:0:0:0:
304,332,63666,2,0,P|300:288|304:228,1,80,8|2,0:0|0:0,0:0:0:0:
160,84,63993,2,0,P|76:96|0:88,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
264,44,64808,1,2,0:0:0:0:
224,200,64971,1,8,0:0:0:0:
221,229,65052,1,8,0:0:0:0:
220,259,65134,1,8,0:0:0:0:
220,289,65215,1,8,0:0:0:0:
223,319,65297,5,2,0:0:0:0:
240,344,65623,5,2,0:0:0:0:
340,264,65786,1,8,0:0:0:0:
280,120,65949,1,8,0:0:0:0:
242,106,66030,1,8,0:0:0:0:
202,105,66112,1,8,0:0:0:0:
165,117,66193,1,8,0:0:0:0:
133,142,66275,2,0,L|76:144,2,40,2|4|8,0:0|0:3|0:3,0:0:0:0:
276,216,66601,6,0,P|344:216|429:211,2,143.999995605469,6|0|8,0:0|0:0|0:0,0:0:0:0:
188,264,67416,2,0,L|92:264,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
216,152,67743,2,0,P|216:80|208:4,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
324,64,68232,1,0,0:0:0:0:
128,120,68395,2,0,P|52:144|12:212,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
132,244,68884,1,0,0:0:0:0:
216,152,69047,1,8,0:0:0:0:
292,296,69210,6,0,P|352:292|448:304,2,143.999995605469,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,332,70025,2,0,P|184:300|192:260,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
224,172,70351,1,8,0:0:0:0:
96,80,70514,2,0,P|60:77|24:81,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
152,170,70840,2,0,P|188:174|232:170,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
56,200,71166,1,8,0:0:0:0:
192,48,71329,1,2,0:0:0:0:
344,120,71493,1,8,0:0:0:0:
335,119,71574,1,0,0:0:0:0:
326,119,71656,1,0,0:0:0:0:
317,119,71737,1,0,0:0:0:0:
308,120,71819,6,0,L|464:120,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
512,236,72308,2,0,L|368:236,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
224,156,72797,2,0,L|224:72,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
0,236,73123,2,0,L|144:236,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
168,256,73775,5,2,0:0:0:0:
120,340,73938,1,2,0:0:0:0:
272,264,74101,1,8,0:0:0:0:
224,180,74264,1,2,0:0:0:0:
220,372,74427,1,2,0:0:0:0:
316,372,74590,1,0,0:0:0:0:
412,372,74753,1,2,0:0:0:0:
360,292,74916,2,0,P|364:220|424:156,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
468,260,75406,1,2,0:0:0:0:
440,64,75569,2,0,P|368:68|308:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
407,165,76058,1,2,0:0:0:0:
264,240,76221,2,0,P|192:255|119:213,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
120,216,76628,1,2,0:0:0:0:
112,204,76710,1,2,0:0:0:0:
104,192,76792,1,2,0:0:0:0:
96,180,76872,1,2,0:0:0:0:
88,168,76954,1,2,0:0:0:0:
80,156,77035,5,12,0:0:0:0:
128,64,77199,1,2,0:0:0:0:
208,128,77362,1,2,0:0:0:0:
228,136,77688,5,2,0:0:0:0:
264,240,77851,1,2,0:0:0:0:
244,248,78177,5,2,0:0:0:0:
148,336,78340,1,12,0:0:0:0:
152,208,78503,1,2,0:0:0:0:
284,336,78666,1,2,0:0:0:0:
296,336,78747,1,8,0:0:0:0:
308,336,78829,1,8,0:0:0:0:
320,336,78910,1,8,0:0:0:0:
332,336,78992,1,8,0:0:0:0:
412,280,79156,1,8,0:0:0:0:
352,204,79319,1,8,0:0:0:0:
412,128,79482,1,8,0:0:0:0:
280,40,79645,6,0,B|204:68|204:16|116:48,1,160,6|8,0:0|0:0,0:0:0:0:
20,168,80134,2,0,P|92:224|172:200,1,160,0|2,0:0|0:0,0:0:0:0:
108,128,80623,1,8,0:0:0:0:
240,144,80786,2,0,P|264:220|212:308,1,160,2|2,0:0|0:0,0:0:0:0:
154,212,81275,1,8,0:0:0:0:
196,376,81438,2,0,P|264:376|324:304,1,160,2|2,0:0|0:0,0:0:0:0:
380,224,81927,2,0,P|408:260|424:298,1,80,8|0,0:0|0:0,0:0:0:0:
233,290,82253,6,0,B|156:316|156:264|72:292,1,160,2|8,0:0|0:0,0:0:0:0:
48,100,82743,2,0,P|120:136|140:216,1,160,0|2,0:0|0:0,0:0:0:0:
40,200,83232,1,8,0:0:0:0:
236,136,83395,2,0,P|300:96|336:16,1,160,2|2,0:0|0:0,0:0:0:0:
396,152,83884,2,0,L|396:244,1,80,8|2,0:0|0:0,0:0:0:0:
480,344,84210,2,0,L|480:248,1,80,0|2,0:0|0:0,0:0:0:0:
312,344,84536,2,0,L|312:248,1,80,8|0,0:0|0:0,0:0:0:0:
232,40,84862,6,0,P|228:116|232:191,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
124,248,85351,2,0,P|81:194|-12:188,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
88,340,85840,2,0,P|128:348|176:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
231,183,86166,2,0,B|304:208|304:160|384:188,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
392,196,86819,5,2,0:0:0:0:
476,147,86982,1,2,0:0:0:0:
512,324,87145,1,8,0:0:0:0:
464,240,87308,1,2,0:0:0:0:
376,336,87471,1,2,0:0:0:0:
296,292,87634,2,0,L|152:292,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
240,148,88123,1,2,0:0:0:0:
320,192,88286,2,0,L|464:192,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
488,96,88775,2,0,L|488:24,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
432,284,89101,2,0,L|432:356,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
412,368,89590,5,2,0:0:0:0:
392,360,89672,1,2,0:0:0:0:
372,356,89753,1,2,0:0:0:0:
352,352,89835,2,0,L|296:352,2,35.9999989013672,2|2|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Janpai
Ok added! Gonna find some mods orz
Dailycare
from #modreqs
Sorry for short mod but the song is meh ; And plz change the gd zz

[Hard]
*00:13:123 (1,2) - 00:15:732 (1) - Please use x1.2 lol. You didn't use over x1.2 even at kiai
*01:10:351 (4,1) - What about changing them to a 1/2 slider?

[Mugiwara's Normal]
*00:48:014 - Putting the circle here is more better than 00:48:177 -
*00:51:438 (2,3) - Try this?
Topic Starter
Janpai

Dailycare wrote:

from #modreqs
Sorry for short mod but the song is meh ; And plz change the gd zz what GD lol

[Hard]
*00:13:123 (1,2) - 00:15:732 (1) - Please use x1.2 lol. You didn't use over x1.2 even at kiai :arrow: okay fixed
*01:10:351 (4,1) - What about changing them to a 1/2 slider? :arrow: I think it's fine xD
Thanks Dailycare!
Irohas

Dailycare wrote:

from #modreqs
Sorry for short mod but the song is meh ; And plz change the gd zz

[Mugiwara's Normal]
*00:48:014 - Putting the circle here is more better than 00:48:177 - following drums
*00:51:438 (2,3) - Try this? same as above
no change but thanks dailycare :d
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

insane

00:02:199 (10) - how about this? http://puu.sh/sSNPO/74261d9517.jpg

00:10:188 (7,8) - think a triangular arrangement would be neater to play http://puu.sh/sSNSJ/3e1e54076e.jpg

00:15:079 (5) - http://puu.sh/sSNUP/d15a5bbc47.jpg would make flow and transition better

00:21:520 (7,8) - better if they were unstacked, also done the same here 00:43:938 (2,3,4) - so

00:41:493 (6,7,8,9,10) - http://puu.sh/sSO14/484cb07700.jpg stair arrangement would be lovlier to play and fit to streams like the next one 00:42:471 (1,2,3,4,5) -

imo this should be mapped 01:05:460 -

01:11:166 - drum rolls start here, maybe add some reverse 1/4 or 1/8 sliders or add circles on blue ticks to cover them

01:24:536 (7) - reverse this to follow the up and down movement from 01:23:395 (4,5,6) - would make nicer flow imo

blaze

00:40:025 (4) - stack this one back onto 2 to create a forth back jump that would make transition better

00:56:166 (1) - where the slider starts breaks your flow, stack onto 00:55:840 (7) - instead

00:49:482 (4,5,1) - imo having such triplets out in the nowhere not connected to other elements makes gameplay less fluent. for fluency improvement and flow id recommend http://puu.sh/sSOxO/035cca1237.jpg would go well with 00:48:993 (2,3,4,5,1) - 00:49:482 (4,5,1,2,3) - 00:50:297 (4,5,6) - as it will be more linear

01:22:743 (2,3,4,5) - ^ try this for flow improvement http://puu.sh/sSOCM/6b3fafa53e.jpg
Winnie
Here from Modding Queue


[Please remove that Sword Art Online BG then we can talk]
Topic Starter
Janpai

BounceBabe wrote:

blaze

00:40:025 (4) - stack this one back onto 2 to create a forth back jump that would make transition better :arrow: yeah but I wanna keep the consistency of stacking those beats as you can see almost in the map

00:56:166 (1) - where the slider starts breaks your flow, stack onto 00:55:840 (7) - instead :arrow: I think it's fine but tweaked a bit xD

00:49:482 (4,5,1) - imo having such triplets out in the nowhere not connected to other elements makes gameplay less fluent. for fluency improvement and flow id recommend http://puu.sh/sSOxO/035cca1237.jpg would go well with 00:48:993 (2,3,4,5,1) - 00:49:482 (4,5,1,2,3) - 00:50:297 (4,5,6) - as it will be more linear :arrow: okay

01:22:743 (2,3,4,5) - ^ try this for flow improvement http://puu.sh/sSOCM/6b3fafa53e.jpg :arrow: Same reason as first mention
Thank you!

Kocari wrote:

Here from Modding Queue


[Please remove that Sword Art Online BG then we can talk]
Why? Asuna is one of the playable characters in the game so I think it's fine and I can't find any good BG around the internet ;w;
Luna-
Hi~
m4m from #modreqs
[General]
  1. Better resolution bg since 1900x1200 is allowed now https://puu.sh/sWnac.jpg
[Blaze it]
  1. 00:34:645 (4,5) - why the stacks? it only stop the flows, would be cool if you continue doing few jumping patters like 00:33:340 (3,4,5,6) - and 00:40:514 (1,2,3,4,5,6) - , its more funny :D
    same for following stacks and kia

    I don't have too much to say about this diff, I really loved it <3
[Yuii-'s Insane]
  1. hp 6? I know you already said 6.5 is ok but 6 looks more properly imo,you're using nc every two strong beats and the blaze diff use nc more often and isn't too far about density, and still is 6 so it's better for consistency between diffs
  2. The begin of the song feels more dense than the blaze diff, suggest to use more 1/1 sliders in this part
  3. 00:00:895 (4) - use a rhythm like 00:08:721 (3,4) -? 00:01:058 - feels important to be clickable https://gyazo.com/7db4829650c544a89a20d30e9d0252ac
  4. 00:06:112 (4) - ^
  5. 00:09:862 (5,6,7,8,1) - What about something like this https://osu.ppy.sh/ss/6850155 I don't like the linear flow you have because is like if you're trying to put two different rhythms in the same pattern
  6. 00:12:960 (8,1) - similar to previous point, the stack doesn't feel right, there isn't something that indicate me to stop the flow here
  7. 00:18:177 (8,1) - ^
  8. 00:19:482 (3,4) - similar rhythm suggestion like 00:00:895 (4) -
  9. 00:32:688 (1,2,3,4) - try a flow like this? https://gyazo.com/bf30a96137ced320f3f27f112c795218
  10. 00:36:601 (5) - Don't know if you tried to emphasized the piano song here but would be better to emphasize the vocals cuz is more strong in this part, can do something like this https://gyazo.com/47052dc46b9dda202c09757f32916b6d
  11. 00:39:536 (7,8) - similar to previous point, should try to give more emphasis to the vocal, doesn't matter if you ignore some beat cuz isn't the highest diff
  12. 00:43:775 (1,2,3,4) - doing something like 00:48:993 (4,5,6,7,8,9) - feels better than the rhythm you used
  13. 00:52:743 (8,9) - same about vocals, a 1/1 slider feels better
  14. 01:06:601 (1) - there isn't something at 01:06:601 (1) - so using a repeat here doen't feel right, extending the slider until 01:07:090 - and adding a circle in 01:07:253 - follow the rhythm properly
  15. 01:09:210 (1) - ^
  16. from the kia everything else looks really nice
  17. 00:41:819 (10) - Add NC here and delete the one at 00:42:471 (1) -
  18. 00:42:960 (6,7,1) - you could do the same like 00:48:177 (1,2,3) - (talking about the NCs) and delete de nc from 00:43:775 (1) - or keep consistensy like the similar part when you do a pause and using NC here 00:48:340 (3) - instead of 00:48:177 (1) - and also here 00:48:993 (4) -
  19. 01:01:384 (7) - add NC here and delete the one from 01:02:525 (1) -
  20. 01:03:993 (4) - NC
  21. 01:05:297 (1) - not really sure if this NC is necesary, I would prefer to move 01:05:623 (1) - or stacking it with 01:05:297 (1) -
  22. 01:14:427 (5) - NC here cuz the vocals
[Hard]
  1. 00:03:911 - add a circle here, like 00:02:607 (6) - cuz sound the same
  2. 00:10:351 (4) - this beat doesn't sound strong enough to be clickeable, and slider on 00:10:188 (3) - looks better imo
  3. 00:21:601 (5) - the red tick sounds more important so reducing the slider to that tick and then adding a circle would follow the rhythm better https://gyazo.com/bed911df3c79c8a43813e881bb59c522
  4. 00:55:188 (2,3,4,5) - maybe try something like previous pattern? https://gyazo.com/3ca6b9305821881e41ac119a6f6403df
  5. 00:59:264 (2,3) - try a rhythm like this? https://gyazo.com/0235bc62c8bf2f9682628b64eab239a1 00:59:427 - feels important to be clickable, also I think this is the only different, in next parts you use similar rhythm
[Mugiwara's Normal]
  1. just my personal opinion but I don't like when people use different bg on a diff, prefer to keep consistency between diffs
  2. 00:04:645 (4) - this is the same as 00:03:340 (2) - so using the repeat slider would be better
  3. 00:33:829 - a circle here maybe? to give more rhythm to the vocals
  4. 00:36:438 - same as previous point
  5. 00:59:427 (2) - here I would prefer a rhythm like this https://gyazo.com/7a05eaa92eda97c12bfe3e0ae9f5be10
  6. notice you're principaly following drums but should try to give more emphasis to the vocals when you can since they are as important like drums
[Easy]
  1. 01:14:427 (1,2,3,4) - would prefer if you keep following the vocals like previous rhythms for consistensy, something like this https://gyazo.com/04e6e8f94483b33c72d6037254fb8564, I guess you didn't do that on 01:11:819 (1,2,3,4) - cuz the vocals are a bit calm
  2. 01:19:645 - from this point i don't understand why are you using polarity, in previous parts you use it to emphasize the vocals but here would be better a 1/1 rhythm imo
Good luck!
Jonarwhal
#modreqs

[Easy]
  1. 00:31:384 (2) - Ctrl+H this. It makes more sense for the flow.
  2. 00:37:906 (1) - Same as above, so it points into the next circle better.
  3. 01:19:645 (1,2,3) - I understand you're doing it for polarity, but this rhythm really doesn't play well here. Making the player click 01:20:460 (2) - here is really awkward since there's no important sound there. Because the note is so strong, you can easily break the polarity here. Try this rhythm:
  4. 01:22:253 (1,2,3) - Same as above if you do.
[Normal]
  1. Consider flipping your image horizontally so I can see her face.
  2. Also, consider switching the format of the image to JPEG because transparency isn't needed and it wastes file size.
  3. Other than that it seems all good~
[Hard]
  1. 00:01:058 (4,1) - The jump you use here is fine, but it's really inconsistent with the rest of the section. This is one of the only jumps you use in this section, so I recommend you remove it and make the spacing smaller.
  2. 00:11:493 (4,3) - The overlap between these objects is a little strange because it makes the aesthetics worse and it can be avoided easily. Simply move 00:12:471 (3) - this to 329|161 and adjust 00:12:634 (4) - this accordingly. (It really depends on your style though so no pressure.)
  3. 00:22:416 (2) - Consider stacking this with 00:20:949 (1) - this to prevent the overlap, and then adjust (3) however you want. This is my suggestion:
  4. 00:24:862 (1) - Ctrl+j and readjust this. It makes more sense for the flow and it also helps separate 00:24:536 (8,1) - these.
  5. 00:38:721 (2,3,1,2,3) - It's a little hard to tell if this overlap is intentional or not, but if it's not then consider this:
  6. 00:43:123 (1,2) - This is probably enough space to differentiate 1/1, but consider adding more space just to be sure because I tried 1/2 jumping this while playing ;-;
  7. 01:14:427 (1,2) - The straight line motion here seems a little awkward. Consider using ctrl+j 01:14:427 (1) - here and adjusting it accordingly.
  8. 01:24:862 (1) - 362|14 to avoid overlapping 01:23:884 (2) - this.
  9. 01:27:634 (2) - Curve this the other way to avoid overlaps and if you do curve 01:28:286 (4) - this the other way for aesthetics.
[Yuiiiiiii]
I found nothing~
[Blaze Stack Nazi]
  1. 00:06:764 (2) -
  2. 00:16:384 (4) -
[Blaze]
  1. 00:00:080 (1,2,3) - Consider evening out the triangle shape, if that's what it is.
  2. 00:03:503 (3) - move this more to the left to make the angle 00:03:503 (3,4,5) - there better
  3. 00:13:775 (4) - lower this and consider blanketing it with 00:14:264 (1) - this to make the aesthetics and the angle 00:13:775 (4,5,1) - there better
  4. 00:49:971 (3,4,5) - Consider making 00:49:808 (2,3) - / 00:50:297 (4,5) - these two identical (they're very similar), just ctrl+j/ctrl+h.
  5. 01:23:884 (2) - Move this down far enough so that it doesn't overlap 01:24:862 (1) - this because doing this will also make the angle better.
Hopefully this helped you, Best of Luck with your map~!!
Yuii-

BounceBabe wrote:

tbh i don't really get the idea behind these "20 minutes" mods, they don't help that much because there's little to no reasoning behind them and the idea is purely saying "this would play better, trust me!". like i don't even know how should i reply to them.

insane

00:02:199 (10) - how about this? http://puu.sh/sSNPO/74261d9517.jpg - not really, would ruin the triangular pattern :(

00:10:188 (7,8) - think a triangular arrangement would be neater to play http://puu.sh/sSNSJ/3e1e54076e.jpg - would have accepted if the patterns after this wouldn't have been as linear as i have mapped them

00:15:079 (5) - http://puu.sh/sSNUP/d15a5bbc47.jpg would make flow and transition better - flow would be extremely broken, that pattern is supposed to be followed with a movement upwards/downwards, not to the right side of the screen (take spacing into account too)

00:21:520 (7,8) - better if they were unstacked, also done the same here 00:43:938 (2,3,4) - so - yes for the first one, the stack looks quite ugly :(

00:41:493 (6,7,8,9,10) - http://puu.sh/sSO14/484cb07700.jpg stair arrangement would be lovlier to play and fit to streams like the next one 00:42:471 (1,2,3,4,5) - - agree with the first one, your suggestion feels more smooth visually speaking, as for the second one, the circular flow does work that as the next pattern is circular too!

imo this should be mapped 01:05:460 - - can't agree with you, there's a clear break in the vocals and that's what I'm aiming for there. no vocals = no objects in this section :(

01:11:166 - drum rolls start here, maybe add some reverse 1/4 or 1/8 sliders or add circles on blue ticks to cover them - ya but vocals aren't that weak there to make them a stream as the other pattern

01:24:536 (7) - reverse this to follow the up and down movement from 01:23:395 (4,5,6) - would make nicer flow imo - tried many variations with this pattern as I didn't really like how to make something similar but avoiding 01:24:536 (7,1) - to have a huge distance

Luna- wrote:

[Yuii-'s Insane]
  1. hp 6? I know you already said 6.5 is ok but 6 looks more properly imo,you're using nc every two strong beats and the blaze diff use nc more often and isn't too far about density, and still is 6 so it's better for consistency between diffs - but hp doesn't work like that. hp is heavily based on note density, NC, length... lots of other stuff rather than just "spread". 6.5 works nicely as it's not /too/ easy, but it's not /impossible/. originally it was set to 7 but it was very hard to pass with low acc and/or if you missed twice on the slow section, so I decreased it to something... more conventional let's say!
  2. The begin of the song feels more dense than the blaze diff, suggest to use more 1/1 sliders in this part - ehhh disagree, even the distance is different. mine is more clickable-heavy, but density wise is the exam same
  3. 00:00:895 (4) - use a rhythm like 00:08:721 (3,4) -? 00:01:058 - feels important to be clickable - they are two completely different rhythms, but it does indeed make sense to make the slidertail of (4) clickable. as a counter argument i could also say that i'm following the guitar on this first section as you noticed, and there's a very audible held sound start on both (3) and (4) so that's why they have the same shapes and stuff!!
  4. 00:09:862 (5,6,7,8,1) - What about something like this https://osu.ppy.sh/ss/6850155 I don't like the linear flow you have because is like if you're trying to put two different rhythms in the same pattern - nah, the back-and-forth doesn't really work there. and none of my patterns are actually being like that because they have the same structure: avoiding the back-and-forth because there's nothing in the music that supports that. as for the stacks on 00:18:177 (8,1) - for example there's a jump for emphasis and the stack because the music changes completely into something calm, the music drops a lot on each (1) so it's getting stacked as it doens't provide any movement cause of the bgm
  5. 00:19:482 (3,4) - similar rhythm suggestion like 00:00:895 (4) - - but it's not following the same instrument :(, it's something completely different on both cases but the reasoning is the same
  6. 00:32:688 (1,2,3,4) - try a flow like this? https://gyazo.com/bf30a96137ced320f3f27f112c795218 - linear flow pointing into the opposite direction wouldn't be a great pattern with this difficulty + i don't really like the idea of it, it looks quite anti-flow-y if you ask me
  7. 00:36:601 (5) - Don't know if you tried to emphasized the piano song here but would be better to emphasize the vocals cuz is more strong in this part, can do something like this https://gyazo.com/47052dc46b9dda202c09757f32916b6d - i don't really get it, sometimes you tell me to make "Important" beats clcikable but others you tell me to follow the vocals which is what i'm mainly doing throughout the map... i can't really get this suggestion, because ignoring the downbeat doesn't amek too much sense if you ask me :(
  8. 00:39:536 (7,8) - similar to previous point, should try to give more emphasis to the vocal, doesn't matter if you ignore some beat cuz isn't the highest diff - but you said... that.. clickable... i don't know what to say anymore about this
  9. 00:43:775 (1,2,3,4) - doing something like 00:48:993 (4,5,6,7,8,9) - feels better than the rhythm you used - did
  10. 01:06:601 (1) - there isn't something at 01:06:601 (1) - so using a repeat here doen't feel right, extending the slider until 01:07:090 - and adding a circle in 01:07:253 - follow the rhythm properly - but vocals. i also can't really agree with you as the sound on 01:07:253 - is not really worth clicking
  11. from the kia everything else looks really nice - it's a very generic mapping, kinda didn't know how to keep my style with the rhythm. i still prefer the first section by far
  12. 00:41:819 (10) - Add NC here and delete the one at 00:42:471 (1) - - oh that shouldn't be there
  13. 00:42:960 (6,7,1) - you could do the same like 00:48:177 (1,2,3) - (talking about the NCs) and delete de nc from 00:43:775 (1) - or keep consistensy like the similar part when you do a pause and using NC here 00:48:340 (3) - instead of 00:48:177 (1) - and also here 00:48:993 (4) - - i fixed this already
  14. 01:01:384 (7) - add NC here and delete the one from 01:02:525 (1) - - true, my bad, reworked this
  15. 01:03:993 (4) - NC - but why
  16. 01:05:297 (1) - not really sure if this NC is necesary, I would prefer to move 01:05:623 (1) - or stacking it with 01:05:297 (1) - - but it's necessary! for readability and because it's the third downbeat :)
  17. 01:14:427 (5) - NC here cuz the vocals - not for the vocals, cause that's how i have been nc'ing throughout the whole map, but did NC for obvious reasons!
sorry for declining this much, because some of the points didn't fit my intentions.
Thank for the mods you both, much appreciated.
Also thanks Jonawaga for taking a lot at the map!

Update
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Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Yuii-'s Insane
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade MugiwaraSekai Yuii-
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96,168,33340,2,0,P|44:177|4:196,1,80,2|0,0:0|0:0,0:0:0:0:
152,92,33666,2,0,P|129:44|100:10,1,80,8|0,0:0|0:0,0:0:0:0:
220,152,33993,2,0,P|304:164|364:104,1,160,2|8,0:0|0:0,0:0:0:0:
272,72,34482,1,0,0:0:0:0:
388,0,34645,1,2,0:0:0:0:
256,60,34808,1,2,0:0:0:0:
357,118,34971,2,0,B|360:208,1,80,8|2,0:0|0:0,0:0:0:0:
288,352,35297,6,0,B|280:332|280:332|280:264,1,80,2|0,0:0|0:0,0:0:0:0:
359,197,35623,2,0,P|408:192|464:196,1,80,8|0,0:0|0:0,0:0:0:0:
280,273,35949,2,0,P|231:268|175:272,1,80,2|0,0:0|0:0,0:0:0:0:
404,360,36275,2,0,P|409:311|405:255,1,80,8|0,0:0|0:0,0:0:0:0:
216,168,36601,2,0,P|152:180|96:264,1,160,2|8,0:0|0:0,0:0:0:0:
200,268,37090,1,0,0:0:0:0:
160,84,37253,1,2,0:0:0:0:
208,280,37416,1,2,0:0:0:0:
97,252,37579,2,0,L|17:252,1,80,8|2,0:0|0:0,0:0:0:0:
240,172,37906,6,0,B|264:164|264:164|336:164,1,80,6|0,0:0|0:0,0:0:0:0:
452,276,38232,2,0,B|428:284|428:284|356:284,1,80,8|0,0:0|0:0,0:0:0:0:
404,116,38558,2,0,P|416:164|404:216,1,80,2|0,0:0|0:0,0:0:0:0:
296,328,38884,2,0,P|284:280|296:232,1,80,8|0,0:0|0:0,0:0:0:0:
318,164,39210,1,2,0:0:0:0:
373,284,39373,1,0,0:0:0:0:
196,220,39536,2,0,P|152:224|100:240,1,80,8|0,0:0|0:0,0:0:0:0:
44,296,39862,1,2,0:0:0:0:
172,316,40025,1,2,0:0:0:0:
36,184,40188,2,0,P|20:119|16:72,1,80,8|2,0:0|0:0,0:0:0:0:
104,24,40514,5,2,0:0:0:0:
160,108,40677,1,0,0:0:0:0:
300,8,40840,1,8,0:0:0:0:
200,20,41003,1,0,0:0:0:0:
268,148,41166,2,0,P|268:196|260:248,1,80,2|2,0:0|0:0,0:0:0:0:
176,344,41493,1,8,0:0:0:0:
168,336,41574,1,8,0:0:0:0:
160,328,41656,1,8,0:0:0:0:
152,320,41737,1,8,0:0:0:0:
144,312,41819,2,0,L|236:312,1,80,14|0,0:0|0:0,0:0:0:0:
320,348,42145,2,0,L|412:348,1,80,8|2,0:0|0:0,0:0:0:0:
264,227,42471,1,8,0:0:0:0:
252,212,42552,1,8,0:0:0:0:
236,204,42634,1,8,0:0:0:0:
220,200,42715,1,8,0:0:0:0:
204,200,42797,1,8,0:0:0:0:
352,264,42960,1,10,0:0:0:0:
352,264,43041,1,10,0:0:0:0:
352,264,43123,6,0,B|360:232|360:232|360:128,1,120.000004577637,6|2,0:0|0:0,0:0:0:0:
344,120,43775,5,8,0:0:0:0:
268,56,43938,2,0,L|156:56,1,103.999995239258,2|2,0:0|0:3,0:0:0:0:
108,36,44346,1,2,0:3:0:0:
116,48,44427,2,0,P|140:84|116:200,2,155.999992858887,2|0|0,0:0|0:0|0:0,0:0:0:0:
36,124,45569,1,8,0:0:0:0:
124,190,45732,6,0,L|223:190,2,77.9999964294435,0|0|0,0:0|0:0|0:0,0:0:0:0:
125,284,46384,2,0,L|245:284,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
396,120,47036,2,0,P|352:152|340:200,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
456,164,47525,2,0,P|469:111|447:66,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
344,16,48014,1,0,0:0:0:0:
272,112,48177,5,2,0:3:0:0:
264,120,48259,1,2,0:3:0:0:
256,128,48340,2,0,P|204:136|152:100,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
40,280,48993,1,8,0:0:0:0:
124,232,49156,2,0,P|192:236|248:232,1,103.999995239258,2|2,0:0|0:3,0:0:0:0:
264,248,49563,1,0,0:0:0:0:
272,260,49645,2,0,P|284:308|272:376,2,103.999995239258,2|2|8,0:0|0:0|0:0,0:0:0:0:
248,160,50460,1,2,0:0:0:0:
312,80,50623,1,0,0:0:0:0:
352,172,50786,1,8,0:0:0:0:
212,80,50949,6,0,L|124:80,1,60.0000022888184,6|0,0:0|0:0,0:0:0:0:
48,160,51275,2,0,L|128:160,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
248,160,51601,1,8,0:0:0:0:
208,304,51764,2,0,L|208:244,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
248,384,52090,1,8,0:0:0:0:
424,304,52253,1,8,0:0:0:0:
384,160,52416,2,0,L|384:220,1,60.0000022888184,8|8,0:3|0:0,0:0:0:0:
320,32,52743,1,8,0:0:0:0:
176,72,52906,2,0,L|236:72,1,60.0000022888184,4|4,0:3|0:3,0:0:0:0:
92,32,53232,2,0,L|32:32,1,60.0000022888184,8|8,0:3|0:3,0:0:0:0:
120,192,53558,5,12,0:0:0:0:
192,248,53721,2,0,B|267:248,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
400,296,54047,1,8,0:3:0:0:
344,368,54210,2,0,L|268:368,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
204,328,54536,2,0,L|132:328,1,60.0000022888184,8|0,0:3|0:0,0:0:0:0:
376,216,54862,2,0,L|448:216,1,60.0000022888184,8|2,0:0|0:0,0:0:0:0:
256,146,55188,2,0,P|270:116|302:90,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
328,182,55514,2,0,P|357:196|383:228,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
268,226,55840,2,0,P|253:255|221:281,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
108,132,56166,6,0,P|183:112|264:155,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
28,204,56982,1,2,0:0:0:0:
24,72,57145,1,8,0:0:0:0:
172,244,57308,2,0,P|208:312|172:384,1,160,2|2,0:0|0:0,0:0:0:0:
72,204,57797,1,8,0:0:0:0:
188,128,57960,2,0,P|256:164|284:244,1,160,2|2,0:0|0:0,0:0:0:0:
360,344,58449,2,0,P|368:296|400:252,1,80,8|2,0:0|0:0,0:0:0:0:
496,48,58775,6,0,P|508:128|500:220,1,160,2|8,0:0|0:0,0:0:0:0:
456,332,59264,1,0,0:0:0:0:
416,296,59590,5,2,0:0:0:0:
502,206,59753,1,8,0:0:0:0:
320,164,59916,2,0,P|244:160|156:172,1,160,2|2,0:0|0:0,0:0:0:0:
256,16,60406,1,8,0:0:0:0:
360,76,60569,2,0,P|408:124|396:224,1,160,2|2,0:0|0:0,0:0:0:0:
344,304,61058,2,0,P|340:348|344:400,1,80,8|2,0:0|0:0,0:0:0:0:
240,264,61384,6,0,P|160:268|48:252,1,160,6|8,0:0|0:0,0:0:0:0:
52,360,61873,1,0,0:0:0:0:
168,172,62036,2,0,P|172:120|160:80,1,80,2|2,0:0|0:0,0:0:0:0:
48,136,62362,1,8,0:0:0:0:
264,44,62525,2,0,P|344:40|436:80,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,172,63340,2,0,P|172:216|168:276,1,80,2|2,0:0|0:0,0:0:0:0:
304,332,63666,2,0,P|300:288|304:228,1,80,8|2,0:0|0:0,0:0:0:0:
160,84,63993,6,0,P|76:96|0:88,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
264,44,64808,1,2,0:0:0:0:
224,200,64971,1,8,0:0:0:0:
221,229,65052,1,8,0:0:0:0:
220,259,65134,1,8,0:0:0:0:
220,289,65215,1,8,0:0:0:0:
223,319,65297,5,2,0:0:0:0:
240,344,65623,5,2,0:0:0:0:
340,264,65786,1,8,0:0:0:0:
280,120,65949,1,8,0:0:0:0:
242,106,66030,1,8,0:0:0:0:
202,105,66112,1,8,0:0:0:0:
165,117,66193,1,8,0:0:0:0:
133,142,66275,2,0,L|76:144,2,40,2|4|8,0:0|0:3|0:3,0:0:0:0:
276,216,66601,6,0,P|344:216|429:211,2,143.999995605469,6|0|8,0:0|0:0|0:0,0:0:0:0:
188,264,67416,2,0,L|92:264,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
216,152,67743,2,0,P|216:80|208:4,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
324,64,68232,1,0,0:0:0:0:
128,120,68395,2,0,P|52:144|12:212,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
132,244,68884,1,0,0:0:0:0:
216,152,69047,1,8,0:0:0:0:
292,296,69210,6,0,P|352:292|448:304,2,143.999995605469,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,332,70025,2,0,P|184:300|192:260,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
224,172,70351,1,8,0:0:0:0:
96,80,70514,2,0,P|60:77|24:81,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
152,170,70840,2,0,P|188:174|232:170,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
56,200,71166,1,8,0:0:0:0:
192,48,71329,1,2,0:0:0:0:
344,119,71493,1,8,0:0:0:0:
335,119,71574,1,0,0:0:0:0:
326,119,71656,1,0,0:0:0:0:
317,119,71737,1,0,0:0:0:0:
308,120,71819,6,0,L|464:120,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
512,236,72308,2,0,L|368:236,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
224,156,72797,2,0,L|224:72,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
0,236,73123,2,0,L|144:236,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
168,256,73775,5,2,0:0:0:0:
120,340,73938,1,2,0:0:0:0:
272,264,74101,1,8,0:0:0:0:
224,180,74264,1,2,0:0:0:0:
220,372,74427,5,2,0:0:0:0:
316,372,74590,1,0,0:0:0:0:
412,372,74753,1,2,0:0:0:0:
360,292,74916,2,0,P|364:220|424:156,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
468,260,75406,1,2,0:0:0:0:
440,64,75569,2,0,P|368:68|308:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
407,165,76058,1,2,0:0:0:0:
264,240,76221,2,0,P|192:255|119:213,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
120,216,76628,1,2,0:0:0:0:
112,204,76710,1,2,0:0:0:0:
104,192,76792,1,2,0:0:0:0:
96,180,76872,1,2,0:0:0:0:
88,168,76954,1,2,0:0:0:0:
80,156,77035,5,12,0:0:0:0:
128,64,77199,1,2,0:0:0:0:
208,128,77362,1,2,0:0:0:0:
228,136,77688,5,2,0:0:0:0:
264,240,77851,1,2,0:0:0:0:
244,248,78177,5,2,0:0:0:0:
148,336,78340,1,12,0:0:0:0:
152,208,78503,1,2,0:0:0:0:
284,336,78666,1,2,0:0:0:0:
296,336,78747,1,8,0:0:0:0:
308,336,78829,1,8,0:0:0:0:
320,336,78910,1,8,0:0:0:0:
332,336,78992,1,8,0:0:0:0:
412,280,79156,1,8,0:0:0:0:
352,204,79319,1,8,0:0:0:0:
412,128,79482,1,8,0:0:0:0:
280,40,79645,6,0,B|204:68|204:16|116:48,1,160,6|8,0:0|0:0,0:0:0:0:
20,168,80134,2,0,P|92:224|172:200,1,160,0|2,0:0|0:0,0:0:0:0:
108,128,80623,1,8,0:0:0:0:
240,144,80786,2,0,P|264:220|212:308,1,160,2|2,0:0|0:0,0:0:0:0:
154,212,81275,1,8,0:0:0:0:
196,376,81438,2,0,P|264:376|324:304,1,160,2|2,0:0|0:0,0:0:0:0:
380,224,81927,2,0,P|408:260|424:298,1,80,8|0,0:0|0:0,0:0:0:0:
233,290,82253,6,0,B|156:316|156:264|72:292,1,160,2|8,0:0|0:0,0:0:0:0:
48,100,82743,2,0,P|120:136|140:216,1,160,0|2,0:0|0:0,0:0:0:0:
40,200,83232,1,8,0:0:0:0:
236,136,83395,2,0,P|300:96|336:16,1,160,2|2,0:0|0:0,0:0:0:0:
396,152,83884,2,0,L|396:244,1,80,8|2,0:0|0:0,0:0:0:0:
480,344,84210,2,0,L|480:248,1,80,0|2,0:0|0:0,0:0:0:0:
312,344,84536,2,0,L|312:248,1,80,8|0,0:0|0:0,0:0:0:0:
232,40,84862,6,0,P|228:116|232:191,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
124,248,85351,2,0,P|81:194|-12:188,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
88,340,85840,2,0,P|128:348|176:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
231,183,86166,2,0,B|304:208|304:160|384:188,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
392,196,86819,5,2,0:0:0:0:
476,147,86982,1,2,0:0:0:0:
512,324,87145,1,8,0:0:0:0:
464,240,87308,1,2,0:0:0:0:
376,336,87471,1,2,0:0:0:0:
296,292,87634,2,0,L|152:292,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
240,148,88123,1,2,0:0:0:0:
320,192,88286,2,0,L|464:192,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
488,96,88775,2,0,L|488:24,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
432,284,89101,2,0,L|432:356,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
412,368,89590,5,2,0:0:0:0:
392,360,89672,1,2,0:0:0:0:
372,356,89753,1,2,0:0:0:0:
352,352,89835,2,0,L|296:352,2,35.9999989013672,2|2|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Janpai

Luna- wrote:

Hi~
m4m from #modreqs
[General]
  1. Better resolution bg since 1900x1200 is allowed now https://puu.sh/sWnac.jpg :arrow: Oh okay thanks!
[Blaze it]
  1. 00:34:645 (4,5) - why the stacks? it only stop the flows, would be cool if you continue doing few jumping patters like 00:33:340 (3,4,5,6) - and 00:40:514 (1,2,3,4,5,6) - , its more funny :D :arrow: That parts isn't like the others that are not stacked cuz there are snappy vocals there and then it doesn't have one here so I chose to stack it
    same for following stacks and kia

    I don't have too much to say about this diff, I really loved it <3
[Hard]
  1. 00:03:911 - add a circle here, like 00:02:607 (6) - cuz sound the same :arrow: okie
  2. 00:10:351 (4) - this beat doesn't sound strong enough to be clickeable, and slider on 00:10:188 (3) - looks better imo :arrow: fixed
  3. 00:21:601 (5) - the red tick sounds more important so reducing the slider to that tick and then adding a circle would follow the rhythm better https://gyazo.com/bed911df3c79c8a43813e881bb59c522 :arrow: fixed
  4. 00:55:188 (2,3,4,5) - maybe try something like previous pattern? https://gyazo.com/3ca6b9305821881e41ac119a6f6403df :arrow: okaaayyy
  5. 00:59:264 (2,3) - try a rhythm like this? https://gyazo.com/0235bc62c8bf2f9682628b64eab239a1 00:59:427 - feels important to be clickable, also I think this is the only different, in next parts you use similar rhythm :arrow: fixed
[Easy]
  1. 01:14:427 (1,2,3,4) - would prefer if you keep following the vocals like previous rhythms for consistensy, something like this https://gyazo.com/04e6e8f94483b33c72d6037254fb8564, I guess you didn't do that on 01:11:819 (1,2,3,4) - cuz the vocals are a bit calm :arrow: Intended to follow those kicks but okie fixed xD
  2. 01:19:645 - from this point i don't understand why are you using polarity, in previous parts you use it to emphasize the vocals but here would be better a 1/1 rhythm imo :arrow: it's for the guitarrr
Good luck!

Jonawaga wrote:

#modreqs

[Easy]
  1. 00:31:384 (2) - Ctrl+H this. It makes more sense for the flow. :arrow: okehh
  2. 00:37:906 (1) - Same as above, so it points into the next circle better. :arrow: ^^
  3. 01:19:645 (1,2,3) - I understand you're doing it for polarity, but this rhythm really doesn't play well here. Making the player click 01:20:460 (2) - here is really awkward since there's no important sound there. Because the note is so strong, you can easily break the polarity here. Try this rhythm:
  4. 01:22:253 (1,2,3) - Same as above if you do. :arrow: I'll think of it. That circles isn't placed for nothing but if it's mentioned in the future mods, i'll change
[Hard]
  1. 00:01:058 (4,1) - The jump you use here is fine, but it's really inconsistent with the rest of the section. This is one of the only jumps you use in this section, so I recommend you remove it and make the spacing smaller. :arrow: fixed
  2. 00:11:493 (4,3) - The overlap between these objects is a little strange because it makes the aesthetics worse and it can be avoided easily. Simply move 00:12:471 (3) - this to 329|161 and adjust 00:12:634 (4) - this accordingly. (It really depends on your style though so no pressure.) :arrow: sure
  3. 00:22:416 (2) - Consider stacking this with 00:20:949 (1) - this to prevent the overlap, and then adjust (3) however you want. This is my suggestion:
    :arrow: I did sth on the previous mod xD
  4. 00:24:862 (1) - Ctrl+j and readjust this. It makes more sense for the flow and it also helps separate 00:24:536 (8,1) - these. :arrow: okie
  5. 00:38:721 (2,3,1,2,3) - It's a little hard to tell if this overlap is intentional or not, but if it's not then consider this:
    :arrow: fixed
  6. 00:43:123 (1,2) - This is probably enough space to differentiate 1/1, but consider adding more space just to be sure because I tried 1/2 jumping this while playing ;-; :arrow: added more spacing
  7. 01:14:427 (1,2) - The straight line motion here seems a little awkward. Consider using ctrl+j 01:14:427 (1) - here and adjusting it accordingly. :arrow: fixed
  8. 01:24:862 (1) - 362|14 to avoid overlapping 01:23:884 (2) - this. :arrow: I think it's fine :v
  9. 01:27:634 (2) - Curve this the other way to avoid overlaps and if you do curve 01:28:286 (4) - this the other way for aesthetics. :arrow: I prefer my current one
[Blaze Stack Nazi]
  1. 00:06:764 (2) -
  2. 00:16:384 (4) - :arrow: fixed lol
[Blaze]
  1. 00:00:080 (1,2,3) - Consider evening out the triangle shape, if that's what it is. :arrow: I wanna emphasize that guitar sound so the shape is irregular
  2. 00:03:503 (3) - move this more to the left to make the angle 00:03:503 (3,4,5) - there better :arrow: okeh
  3. 00:13:775 (4) - lower this and consider blanketing it with 00:14:264 (1) - this to make the aesthetics and the angle 00:13:775 (4,5,1) - there better :arrow: just lowered but not blanketed
  4. 00:49:971 (3,4,5) - Consider making 00:49:808 (2,3) - / 00:50:297 (4,5) - these two identical (they're very similar), just ctrl+j/ctrl+h. :arrow: They are already simlar ;o
  5. 01:23:884 (2) - Move this down far enough so that it doesn't overlap 01:24:862 (1) - this because doing this will also make the angle better. :arrow: fixed
Hopefully this helped you, Best of Luck with your map~!!
Thank you so much guys! didn't expect Jonawaga's mod lol
Irohas

Luna- wrote:

Hi~
m4m from #modreqs

[Mugiwara's Normal]
  1. just my personal opinion but I don't like when people use different bg on a diff, prefer to keep consistency between diffs it's fine
  2. 00:04:645 (4) - this is the same as 00:03:340 (2) - so using the repeat slider would be better both works, flow show it somehow lol
  3. 00:33:829 - a circle here maybe? to give more rhythm to the vocals but i'm following drums
  4. 00:36:438 - same as previous point same
  5. 00:59:427 (2) - here I would prefer a rhythm like this https://gyazo.com/7a05eaa92eda97c12bfe3e0ae9f5be10 why? both works don't it? and I guess drums at 00:59:427 - is too loud to be skipped
  6. notice you're principaly following drums but should try to give more emphasis to the vocals when you can since they are as important like drums i guess it's fine
Good luck!

Jonawaga wrote:

#modreqs

[Normal]
  1. Consider flipping your image horizontally so I can see her face. wot
  2. Also, consider switching the format of the image to JPEG because transparency isn't needed and it wastes file size. ok
  3. Other than that it seems all good~
Hopefully this helped you, Best of Luck with your map~!!
thanks both!
pls janpoi could you convert my BG to .jpg thanks :d
Akitoshi
uwu

General
  1. Adding AudioLeadIn on every diff would be nice
Easy
  1. 00:18:993 (2) - move this to sth around 252 | 63 for edgy blanket with 00:18:340 (1) -
  2. 00:52:743 (4,2) - stack?
Hard
  1. 00:07:416 (4,5) - unstack would be nice for reading with ur next part 00:07:824 (6,1) - to avoid confusion, like u did on 00:04:808 (3,4) -
  2. 00:09:210 (1) - idk p subjective but maybe they click the reverse slider on 00:09:536 (2) - so ye
    SPOILER

    this anti-flow can be more emphasize that cymbals too
420
  1. 00:19:482 (7,1) - convert this to 1/2 sliders? I bet u doing this for variation but since u following same instrument before on 00:13:286 (2) - 00:15:895 (2) - 00:18:503 (2) - so ye
  2. 00:59:916 (1) - visually can improve by moving slidertail to 347 | -5
  3. 01:02:036 (3,1) - y no parallel uwu
  4. 01:18:992 (7) - NC I think as u doing almost every end of streams had lik on 01:05:297 (1) - 00:20:949 (1) -
what a short mod lul
gonna throw star instead so S O R N A B E S
Irohas
hi janpoi could you pls remove my old username in my diff and add by my new instead? dont forget to add "Irohas" in tags thanks s:
-Keitaro
from my queue~

[Easy]
00:49:645 (2) - kinda strange to use the grey anchor for me, i prefer to use red anchor at this slider. coz in the whole diff, you have so much red anchor instead of grey anchor.
00:52:743 (4,2) - Stack these

[Hard]
00:42:960 (6) - why don't use circle instead of slider? feels awkward a bit for me

[Yuii-'s Insane]
00:13:612 - Add a circle? and make a jump by moving 00:13:775 (1) - , so it doesn't make misreading.
00:16:221 - ^
00:18:829 - ^ wtf stop doing this, almost get misreading around the diff
00:46:384 (2) - Slider ends 00:46:547 and add a 1/2 slider at 00:46:710
01:05:460 - there is a drum sound here

[Blaze]
I know i'm not supposed to mod this lol
00:10:025 (6) - i think that is kinda weird to place the circle on that place.
00:45:732 (1) -
Yuii-

Rendyindo wrote:

[Yuii-'s Insane]
00:13:612 - Add a circle? and make a jump by moving 00:13:775 (1) - , so it doesn't make misreading.
00:16:221 - ^
00:18:829 - ^ wtf stop doing this, almost get misreading around the diff - What the... no, that's not what I wanted to do. It's done in a consistent and readable way, I asked for a dozens testplays and nobody missed it.
00:46:384 (2) - Slider ends 00:46:547 and add a 1/2 slider at 00:46:710 - g
01:05:460 - there is a drum sound here - Ya, but no vocals!
Thanks for the mod, appreciated a lot!!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55188
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Yuii-'s Insane
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade MugiwaraSekai Yuii-
BeatmapID:1156692
BeatmapSetID:535792

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
80,326.086956521739,4,2,1,50,1,0
80,-111.111111111111,4,2,1,50,0,0
9210,-100,4,2,1,60,0,0
22253,-133.333333333333,4,2,1,50,0,0
31384,-133.333333333333,4,2,1,60,0,0
32607,-100,4,2,1,60,0,0
43123,-133.333333333333,4,2,1,50,0,0
43694,-153.846153846153,4,2,1,50,0,0
50949,-133.333333333333,4,2,1,60,0,0
56166,-100,4,2,1,70,0,1
66601,-111.111111111111,4,2,1,60,0,0
79645,-100,4,2,1,60,0,0
84862,-111.111111111111,4,2,1,60,0,0


[Colours]
Combo1 : 103,112,176
Combo2 : 132,21,27
Combo3 : 195,147,44
Combo4 : 128,128,128

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216,168,36601,2,0,P|152:180|96:264,1,160,2|8,0:0|0:0,0:0:0:0:
200,268,37090,1,0,0:0:0:0:
160,84,37253,1,2,0:0:0:0:
208,280,37416,1,2,0:0:0:0:
97,252,37579,2,0,L|17:252,1,80,8|2,0:0|0:0,0:0:0:0:
240,172,37906,6,0,B|264:164|264:164|336:164,1,80,6|0,0:0|0:0,0:0:0:0:
452,276,38232,2,0,B|428:284|428:284|356:284,1,80,8|0,0:0|0:0,0:0:0:0:
404,116,38558,2,0,P|416:164|404:216,1,80,2|0,0:0|0:0,0:0:0:0:
296,328,38884,2,0,P|284:280|296:232,1,80,8|0,0:0|0:0,0:0:0:0:
318,164,39210,1,2,0:0:0:0:
373,284,39373,1,0,0:0:0:0:
196,220,39536,2,0,P|152:224|100:240,1,80,8|0,0:0|0:0,0:0:0:0:
44,296,39862,1,2,0:0:0:0:
172,316,40025,1,2,0:0:0:0:
36,184,40188,2,0,P|20:119|16:72,1,80,8|2,0:0|0:0,0:0:0:0:
104,24,40514,5,2,0:0:0:0:
160,108,40677,1,0,0:0:0:0:
300,8,40840,1,8,0:0:0:0:
200,20,41003,1,0,0:0:0:0:
268,148,41166,2,0,P|268:196|260:248,1,80,2|2,0:0|0:0,0:0:0:0:
176,344,41493,1,8,0:0:0:0:
168,336,41574,1,8,0:0:0:0:
160,328,41656,1,8,0:0:0:0:
152,320,41737,1,8,0:0:0:0:
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264,227,42471,1,8,0:0:0:0:
252,212,42552,1,8,0:0:0:0:
236,204,42634,1,8,0:0:0:0:
220,200,42715,1,8,0:0:0:0:
204,200,42797,1,8,0:0:0:0:
352,264,42960,1,10,0:0:0:0:
352,264,43041,1,10,0:0:0:0:
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344,120,43775,5,8,0:0:0:0:
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108,36,44346,1,2,0:3:0:0:
116,48,44427,2,0,P|140:84|116:200,2,155.999992858887,2|0|0,0:0|0:0|0:0,0:0:0:0:
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124,190,45732,6,0,L|223:190,2,77.9999964294435,0|0|0,0:0|0:0|0:0,0:0:0:0:
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456,164,47525,2,0,P|469:111|447:66,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
344,16,48014,1,0,0:0:0:0:
272,112,48177,5,2,0:3:0:0:
264,120,48259,1,2,0:3:0:0:
256,128,48340,2,0,P|204:136|152:100,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
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264,248,49563,1,0,0:0:0:0:
272,260,49645,2,0,P|284:308|272:376,2,103.999995239258,2|2|8,0:0|0:0|0:0,0:0:0:0:
248,160,50460,1,2,0:0:0:0:
312,80,50623,1,0,0:0:0:0:
352,172,50786,1,8,0:0:0:0:
212,80,50949,6,0,L|124:80,1,60.0000022888184,6|0,0:0|0:0,0:0:0:0:
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248,160,51601,1,8,0:0:0:0:
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248,384,52090,1,8,0:0:0:0:
424,304,52253,1,8,0:0:0:0:
384,160,52416,2,0,L|384:220,1,60.0000022888184,8|8,0:3|0:0,0:0:0:0:
320,32,52743,1,8,0:0:0:0:
176,72,52906,2,0,L|236:72,1,60.0000022888184,4|4,0:3|0:3,0:0:0:0:
92,32,53232,2,0,L|32:32,1,60.0000022888184,8|8,0:3|0:3,0:0:0:0:
120,192,53558,5,12,0:0:0:0:
192,248,53721,2,0,B|267:248,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
400,296,54047,1,8,0:3:0:0:
344,368,54210,2,0,L|268:368,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
204,328,54536,2,0,L|132:328,1,60.0000022888184,8|0,0:3|0:0,0:0:0:0:
376,216,54862,2,0,L|448:216,1,60.0000022888184,8|2,0:0|0:0,0:0:0:0:
256,146,55188,2,0,P|270:116|302:90,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
328,182,55514,2,0,P|357:196|383:228,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
268,226,55840,2,0,P|253:255|221:281,1,60.0000022888184,2|2,0:0|0:0,0:0:0:0:
108,132,56166,6,0,P|183:112|264:155,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
28,204,56982,1,2,0:0:0:0:
24,72,57145,1,8,0:0:0:0:
172,244,57308,2,0,P|208:312|172:384,1,160,2|2,0:0|0:0,0:0:0:0:
72,204,57797,1,8,0:0:0:0:
188,128,57960,2,0,P|256:164|284:244,1,160,2|2,0:0|0:0,0:0:0:0:
360,344,58449,2,0,P|368:296|400:252,1,80,8|2,0:0|0:0,0:0:0:0:
496,48,58775,6,0,P|508:128|500:220,1,160,2|8,0:0|0:0,0:0:0:0:
456,332,59264,1,0,0:0:0:0:
416,296,59590,5,2,0:0:0:0:
502,206,59753,1,8,0:0:0:0:
320,164,59916,2,0,P|244:160|156:172,1,160,2|2,0:0|0:0,0:0:0:0:
256,16,60406,1,8,0:0:0:0:
360,76,60569,2,0,P|408:124|396:224,1,160,2|2,0:0|0:0,0:0:0:0:
344,304,61058,2,0,P|340:348|344:400,1,80,8|2,0:0|0:0,0:0:0:0:
240,264,61384,6,0,P|160:268|48:252,1,160,6|8,0:0|0:0,0:0:0:0:
52,360,61873,1,0,0:0:0:0:
168,172,62036,2,0,P|172:120|160:80,1,80,2|2,0:0|0:0,0:0:0:0:
48,136,62362,1,8,0:0:0:0:
264,44,62525,2,0,P|344:40|436:80,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,172,63340,2,0,P|172:216|168:276,1,80,2|2,0:0|0:0,0:0:0:0:
304,332,63666,2,0,P|300:288|304:228,1,80,8|2,0:0|0:0,0:0:0:0:
160,84,63993,6,0,P|76:96|0:88,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
264,44,64808,1,2,0:0:0:0:
224,200,64971,1,8,0:0:0:0:
221,229,65052,1,8,0:0:0:0:
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220,289,65215,1,8,0:0:0:0:
223,319,65297,5,2,0:0:0:0:
240,344,65623,5,2,0:0:0:0:
340,264,65786,1,8,0:0:0:0:
280,120,65949,1,8,0:0:0:0:
242,106,66030,1,8,0:0:0:0:
202,105,66112,1,8,0:0:0:0:
165,117,66193,1,8,0:0:0:0:
133,142,66275,2,0,L|76:144,2,40,2|4|8,0:0|0:3|0:3,0:0:0:0:
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324,64,68232,1,0,0:0:0:0:
128,120,68395,2,0,P|52:144|12:212,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
132,244,68884,1,0,0:0:0:0:
216,152,69047,1,8,0:0:0:0:
292,296,69210,6,0,P|352:292|448:304,2,143.999995605469,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,332,70025,2,0,P|184:300|192:260,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
224,172,70351,1,8,0:0:0:0:
96,80,70514,2,0,P|60:77|24:81,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
152,170,70840,2,0,P|188:174|232:170,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
56,200,71166,1,8,0:0:0:0:
192,48,71329,1,2,0:0:0:0:
344,119,71493,1,8,0:0:0:0:
335,119,71574,1,0,0:0:0:0:
326,119,71656,1,0,0:0:0:0:
317,119,71737,1,0,0:0:0:0:
308,120,71819,6,0,L|464:120,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
512,236,72308,2,0,L|368:236,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
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168,256,73775,5,2,0:0:0:0:
120,340,73938,1,2,0:0:0:0:
272,264,74101,1,8,0:0:0:0:
224,180,74264,1,2,0:0:0:0:
220,372,74427,5,2,0:0:0:0:
316,372,74590,1,0,0:0:0:0:
412,372,74753,1,2,0:0:0:0:
360,292,74916,2,0,P|364:220|424:156,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
468,260,75406,1,2,0:0:0:0:
440,64,75569,2,0,P|368:68|308:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
407,165,76058,1,2,0:0:0:0:
264,240,76221,2,0,P|192:255|119:213,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
120,216,76628,1,2,0:0:0:0:
112,204,76710,1,2,0:0:0:0:
104,192,76792,1,2,0:0:0:0:
96,180,76872,1,2,0:0:0:0:
88,168,76954,1,2,0:0:0:0:
80,156,77035,5,12,0:0:0:0:
128,64,77199,1,2,0:0:0:0:
208,128,77362,1,2,0:0:0:0:
228,136,77688,5,2,0:0:0:0:
264,240,77851,1,2,0:0:0:0:
244,248,78177,5,2,0:0:0:0:
148,336,78340,1,12,0:0:0:0:
152,208,78503,1,2,0:0:0:0:
284,336,78666,1,2,0:0:0:0:
296,336,78747,1,8,0:0:0:0:
308,336,78829,1,8,0:0:0:0:
320,336,78910,1,8,0:0:0:0:
332,336,78992,1,8,0:0:0:0:
412,280,79156,1,8,0:0:0:0:
352,204,79319,1,8,0:0:0:0:
412,128,79482,1,8,0:0:0:0:
280,40,79645,6,0,B|204:68|204:16|116:48,1,160,6|8,0:0|0:0,0:0:0:0:
20,168,80134,2,0,P|92:224|172:200,1,160,0|2,0:0|0:0,0:0:0:0:
108,128,80623,1,8,0:0:0:0:
240,144,80786,2,0,P|264:220|212:308,1,160,2|2,0:0|0:0,0:0:0:0:
154,212,81275,1,8,0:0:0:0:
196,376,81438,2,0,P|264:376|324:304,1,160,2|2,0:0|0:0,0:0:0:0:
380,224,81927,2,0,P|408:260|424:298,1,80,8|0,0:0|0:0,0:0:0:0:
233,290,82253,6,0,B|156:316|156:264|72:292,1,160,2|8,0:0|0:0,0:0:0:0:
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40,200,83232,1,8,0:0:0:0:
236,136,83395,2,0,P|300:96|336:16,1,160,2|2,0:0|0:0,0:0:0:0:
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480,344,84210,2,0,L|480:248,1,80,0|2,0:0|0:0,0:0:0:0:
312,344,84536,2,0,L|312:248,1,80,8|0,0:0|0:0,0:0:0:0:
232,40,84862,6,0,P|228:116|232:191,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
124,248,85351,2,0,P|81:194|-12:188,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
88,340,85840,2,0,P|128:348|176:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
231,183,86166,2,0,B|304:208|304:160|384:188,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
392,196,86819,5,2,0:0:0:0:
476,147,86982,1,2,0:0:0:0:
512,324,87145,1,8,0:0:0:0:
464,240,87308,1,2,0:0:0:0:
376,336,87471,1,2,0:0:0:0:
296,292,87634,2,0,L|152:292,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
240,148,88123,1,2,0:0:0:0:
320,192,88286,2,0,L|464:192,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
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432,284,89101,2,0,L|432:356,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
412,368,89590,5,2,0:0:0:0:
392,360,89672,1,2,0:0:0:0:
372,356,89753,1,2,0:0:0:0:
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Topic Starter
Janpai

Corinn wrote:

uwu

General
  1. Adding AudioLeadIn on every diff would be nice :arrow: okeh
Easy
  1. 00:18:993 (2) - move this to sth around 252 | 63 for edgy blanket with 00:18:340 (1) - :arrow: fixed
  2. 00:52:743 (4,2) - stack? :arrow: I can't because of DS xD
Hard
  1. 00:07:416 (4,5) - unstack would be nice for reading with ur next part 00:07:824 (6,1) - to avoid confusion, like u did on 00:04:808 (3,4) - :arrow: fixed
  2. 00:09:210 (1) - idk p subjective but maybe they click the reverse slider on 00:09:536 (2) - so ye :arrow: okiee
    SPOILER

    this anti-flow can be more emphasize that cymbals too
420
  1. 00:19:482 (7,1) - convert this to 1/2 sliders? I bet u doing this for variation but since u following same instrument before on 00:13:286 (2) - 00:15:895 (2) - 00:18:503 (2) - so ye :arrow: I did this variation for drums and not for the ins cuz drums are expresses the change of the rhythms and introduces new sounds
  2. 00:59:916 (1) - visually can improve by moving slidertail to 347 | -5 :arrow: okie
  3. 01:02:036 (3,1) - y no parallel uwu :arrow: ay sorry na po xD ayus naaaa
  4. 01:18:992 (7) - NC I think as u doing almost every end of streams had lik on 01:05:297 (1) - 00:20:949 (1) - :arrow: okie okie
what a short mod lul
gonna throw star instead so S O R N A B E S S A L A M A T P O M E R R Y C H R I S T M A S

Rendyindo wrote:

from my queue~

[Easy]
00:49:645 (2) - kinda strange to use the grey anchor for me, i prefer to use red anchor at this slider. coz in the whole diff, you have so much red anchor instead of grey anchor. :arrow: It's fine for me XD
00:52:743 (4,2) - Stack these :arrow: I can't cuz of DS

[Hard]
00:42:960 (6) - why don't use circle instead of slider? feels awkward a bit for me :arrow: okay

[Blaze]
I know i'm not supposed to mod this lol
00:10:025 (6) - i think that is kinda weird to place the circle on that place. :arrow: why?
00:45:732 (1) - :arrow: fixed
Thanks for the mods! Fixed BG and diff name for Mugi! who's Corinn who's Irohas
Lasse
from m4m

[blaze]
00:10:351 (8) - seems strange you break flow on this instead of 00:10:514 (1) - ast hat would make more sense emhasis wise. how about arranging things more like http://i.imgur.com/qeq2Rzr.jpg ?
00:18:829 (3,4,5) - I fail to understand why this needs such large spacing/click spam, makes the main melody on 00:19:482 (7,1,2,3,4,5,6) - stand out less in contrast. could make 00:17:851 (4) - a 1/2 slider and maybe 00:18:177 - too
00:21:275 - this needs a lower volume green line
00:22:172 - not ingoring this would fit the musical transition much nicer I think
00:22:743 (3,4) - why sudden switch to drums? ctrlg on this rhythm would be great with vocals // 00:23:232 - similar => sth like http://i.imgur.com/SG2Dw63.jpg would be nicer to follow what happens in the song. if you change this, then also 00:27:960 (3,4,5,1,2,3) - etc.
just seems a bit weird how the start of each measure emphasizes vocals and then switches to drums most of time for this part...
also rhythms like 00:34:645 (4,5,6) - why? you make drums on 00:34:645 (4,5) - both clickable and by stacking you even seem to agree that the red tick is not very important here and then 00:34:971 (6) - covers 2 strong vocals with a slider when you could have http://i.imgur.com/OjFAWMO.jpg
this seems to happen a lot in this diff, where it just becomes uclear what you follow it's just kinda "let me put some 1/2 cause the song has constant 1/2 lol" :c
00:40:188 (1) - have you considered making this a 1/1 slider? resuming to click on 00:40:677 - would make the vocals coming back there stand out much more
00:56:819 (3) - why is this such a huge jump on only a kick but then snare+vocal get 00:57:145 (5) -
00:59:590 (4) - can you not have this stacked when it's so important and different from 3? // 01:04:645 (3,4) -
01:11:166 (1,2,3,4,5,6,7,8) - could probably use some normal/drum hitnormals instead -- also applies to lower diffs


[yuii]
how about switching to single measure comboing instead of double in the chorus to make it stand out a bit more?
00:10:514 (1) - cymbal here feel a bit underemphasized with the obtuse angle same spacing thing. since the music on 00:09:862 (5,6) - 00:10:188 (7,8) - repeats the same thing and you already use some overlaps, why not a repetitive overlap pattern for them so you can break that on 1 to emphasize ithttp://i.imgur.com/ZSjzJSb.jpg ?
00:21:275 - this needs a lower volume green line
00:52:416 - the 1/4 drums are so noticeable here, why not a 1/4 repeat? would mess a little with your pattern, but if your pattern doesn't allow you to follow that stands out in the song then lol
00:53:232 (10,1,2) - linear slowdown seems little random here, even when using slider leniency, how about rearranging pattern to http://i.imgur.com/QkKcd44.jpg (basically moving 00:53:232 (10,1) - )
00:59:427 - idea is nice as it makes the next vocal stand out more, but I don't think it works here due to you never doing it anywhere else in the chorus and the beat being so strong, it just felt incredibly weird to me
01:04:971 (3,4,5,6,1) - personal thing, but this being straight or more noticeably curved would look great, current looks a bit like you made it by hand and messed up -- 01:05:949 (3,4,5,6,7) - looks nicer
01:06:927 - there isn't really anything noticeable here so the repeat seems weird. also the drum rhythm changes here compared to most of the song. sth like http://i.imgur.com/HfY6dOc.jpg should capture it better // 01:09:210 (1) -
01:08:395 (6) - yeah represents vocal fine, but again fail at making the drum thing stand out, which is what makes this part actually unique in the song
01:06:601 - 01:10:514 - would reconsider rhythm here a little based on ^

[hard]
00:02:199 (4) - since your rhythm here seems to focus more on melody than drums, stacking like http://i.imgur.com/kq33lML.jpg should make more sense as that also follows melody whereas current follows drums. also would make it consistent with 00:03:503 (3,4) - and 00:04:808 (3,4) - being spaced
00:07:253 (3,4) - should be consistent with ^ probably
00:42:634 (5) - feel like rhythm gets a bit too dense here in contrast to everything else, why not http://i.imgur.com/f9B7tpk.jpg
why do 00:56:166 (1) - and chorus use the same sv when they are so different and the diff already utilizes sv changes o:
01:19:645 (1) - should use spacing to make it visually equal to 01:20:134 (2) - following as that would make more sense emphasis/song structure wise and also look nicer
01:16:058 (2,3) - why sudden vocal stack? thing like 01:15:406 (3,1) - should make more sense

[irohas]
00:04:645 (4,2) - bit edgy, yes repeat is visible for a long time, but could still be avoided I think
00:13:123 (1) - doesnt follow the song at all, the most important things are on the red tick before and after the head // 00:18:340 (1) -
00:48:177 (6) - would actually make more sense to delete this and put a circle on 00:48:014 - instead with what vocals are doing, would be much more intuitive and follow the song better
00:54:862 (2) - bit too undermapped for strong vocal lead into the choru, having it mapped same as 00:53:558 (1) - disregards a huge aspect of the song
01:03:014 (4,5) - really strange rhythm choice again. sth like http://i.imgur.com/nw7S8Kb.jpg would be nicer I think, or http://i.imgur.com/i86ylKI.jpg
01:09:047 (5) - same about moving this back 1/2

[e]
00:02:688 (3) - can you not use shapes like this for beginner difficulties? it actually makes it a bit unclear if you have to go left or right on the start
http://i.imgur.com/lXBrI7n.jpg unpolished example that would play very similar but be more straight forward
00:05:297 (1) - similar
00:20:949 (1) - could probably just delete this instead of forcing so much movement in such a calm part
since this is such a low difficulty I think it would've been great if you managed to utilize some 2/1 gaps besides the one in the 00:43:123 - part :c
Irohas

Lasse wrote:

from m4m

[irohas]
00:04:645 (4,2) - bit edgy, yes repeat is visible for a long time, but could still be avoided I think I think it's not really a problem in normal diffs, this kind of stacks is "authorized"
00:13:123 (1) - doesnt follow the song at all, the most important things are on the red tick before and after the head // 00:18:340 (1) - okay fixed somehow and 00:18:829 - is less important than 00:18:503 - imo
00:48:177 (6) - would actually make more sense to delete this and put a circle on 00:48:014 - instead with what vocals are doing, would be much more intuitive and follow the song better don't really know since I didn't follow vocals in the whole diff lol
00:54:862 (2) - bit too undermapped for strong vocal lead into the choru, having it mapped same as 00:53:558 (1) - disregards a huge aspect of the song but it sounds as 00:53:558 (1) - that's why I mapped as that
01:03:014 (4,5) - really strange rhythm choice again. sth like http://i.imgur.com/nw7S8Kb.jpg would be nicer I think, or http://i.imgur.com/i86ylKI.jpg following drums not vocals
01:09:047 (5) - same about moving this back 1/2 sure
thanks!

update
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Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Irohas' Normal
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade Irohas MugiwaraSekai Yuii-
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198,199,68558,2,0,P|230:188|258:188,1,55,8|2,0:0|0:0,0:0:0:0:
289,227,68884,2,0,P|325:220|358:216,1,55,2|8,0:0|0:0,0:0:0:0:
394,238,69210,6,0,B|403:177|403:177|384:71,1,165,2|2,0:0|0:0,0:0:0:0:
339,44,69862,2,0,P|307:33|279:33,1,55,8|2,0:0|0:0,0:0:0:0:
191,89,70351,2,0,P|150:92|77:98,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,112,71166,2,0,P|245:150|249:184,1,55,8|8,0:0|0:0,0:0:0:0:
281,209,71493,2,0,P|276:247|272:281,1,55,8|8,0:0|0:0,0:0:0:0:
296,313,71819,6,0,P|355:328|408:304,1,110,2|8,0:0|0:0,0:0:0:0:
461,220,72471,2,0,P|456:174|448:101,1,110,2|8,0:0|0:0,0:0:0:0:
360,44,73123,2,0,B|321:36|321:36|241:47,1,110,2|8,0:0|0:0,0:0:0:0:
148,83,73775,2,0,P|122:74|86:75,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
192,115,74264,1,2,0:0:0:0:
192,115,74427,6,0,P|197:169|203:224,1,110,2|2,0:0|0:0,0:0:0:0:
281,302,75079,2,0,P|334:288|393:311,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
177,340,76058,1,2,0:0:0:0:
76,209,76547,2,0,P|49:200|15:200,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
122,238,77036,6,0,P|173:232|242:226,1,110,6|2,0:0|0:0,0:0:0:0:
314,154,77688,2,0,P|341:145|375:145,1,55,2|2,0:0|0:0,0:0:0:0:
461,200,78177,1,0,0:0:0:0:
461,200,78340,2,0,P|457:258|454:327,1,110,6|2,0:0|0:0,0:0:0:0:
359,365,78993,2,0,P|331:363|305:354,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
352,255,79645,6,0,P|306:224|247:228,1,110,4|8,0:0|0:0,0:0:0:0:
152,270,80297,2,0,P|121:281|81:276,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
174,219,80786,2,0,P|169:166|165:97,1,110,2|2,0:0|0:0,0:0:0:0:
197,64,81275,2,0,P|228:53|268:58,1,55,8|2,0:0|0:0,0:0:0:0:
355,84,81764,2,0,P|382:83|407:73,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
311,117,82253,6,0,P|298:174|315:228,1,110,4|8,0:0|0:0,0:0:0:0:
399,288,82906,2,0,P|430:280|460:283,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
349,311,83395,2,0,P|298:328|240:311,1,110,2|0,0:0|0:0,0:0:0:0:
198,284,83884,2,0,P|167:276|137:279,1,55,8|2,0:0|0:0,0:0:0:0:
85,184,84373,2,0,P|89:149|93:118,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
51,227,84862,6,0,P|57:278|65:341,1,110,4|8,0:0|0:0,0:0:0:0:
166,377,85514,2,0,P|195:347|264:338,1,110,2|8,0:0|0:0,0:0:0:0:
350,274,86166,2,0,P|392:278|477:285,1,110,2|8,0:0|0:0,0:0:0:0:
507,184,86819,2,0,P|511:146|505:122,1,55,2|2,0:0|0:0,0:0:0:0:
463,97,87145,2,0,P|429:93|404:90,1,55,2|2,0:0|0:0,0:0:0:0:
357,70,87471,5,2,0:0:0:0:
256,192,87552,12,2,89998,0:0:0:0:
Topic Starter
Janpai

Lasse wrote:

from m4m

[blaze]
00:10:351 (8) - seems strange you break flow on this instead of 00:10:514 (1) - ast hat would make more sense emhasis wise. how about arranging things more like http://i.imgur.com/qeq2Rzr.jpg ? :arrow: did sth about it
00:18:829 (3,4,5) - I fail to understand why this needs such large spacing/click spam, makes the main melody on 00:19:482 (7,1,2,3,4,5,6) - stand out less in contrast. could make 00:17:851 (4) - a 1/2 slider and maybe 00:18:177 - too :arrow: reduced the clickspam at 00:18:993 (4,5) - but not on 00:12:634 (4,6) - cuz there are some clap like sounds in the music
00:21:275 - this needs a lower volume green line :arrow: I think the volume is fine, I want that drum to be a bit audible
00:22:172 - not ingoring this would fit the musical transition much nicer I think :arrow: okay
00:22:743 (3,4) - why sudden switch to drums? ctrlg on this rhythm would be great with vocals // 00:23:232 - similar => sth like http://i.imgur.com/SG2Dw63.jpg would be nicer to follow what happens in the song. if you change this, then also 00:27:960 (3,4,5,1,2,3) - etc.
just seems a bit weird how the start of each measure emphasizes vocals and then switches to drums most of time for this part... :arrow: I really intended to follow drums or I should say there is also a guitar here which sounds more dominant to me than the vocals.
also rhythms like 00:34:645 (4,5,6) - why? you make drums on 00:34:645 (4,5) - both clickable and by stacking you even seem to agree that the red tick is not very important here and then 00:34:971 (6) - covers 2 strong vocals with a slider when you could have http://i.imgur.com/OjFAWMO.jpg :arrow: okay fixed
this seems to happen a lot in this diff, where it just becomes uclear what you follow it's just kinda "let me put some 1/2 cause the song has constant 1/2 lol" :c :arrow: I'll see what I can do
00:40:188 (1) - have you considered making this a 1/1 slider? resuming to click on 00:40:677 - would make the vocals coming back there stand out much more :arrow: It works but 00:40:514 (1) - has a piano sound which is I think reasonable to have thise clicked and it's not that weak
00:56:819 (3) - why is this such a huge jump on only a kick but then snare+vocal get 00:57:145 (5) - reduced a bit
00:59:590 (4) - can you not have this stacked when it's so important and different from 3? // 01:04:645 (3,4) - :arrow: okay
01:11:166 (1,2,3,4,5,6,7,8) - could probably use some normal/drum hitnormals instead -- also applies to lower diffs :arrow: okay

[hard]
00:02:199 (4) - since your rhythm here seems to focus more on melody than drums, stacking like http://i.imgur.com/kq33lML.jpg should make more sense as that also follows melody whereas current follows drums. also would make it consistent with 00:03:503 (3,4) - and 00:04:808 (3,4) - being spaced
00:07:253 (3,4) - should be consistent with ^ probably :arrow: okay
00:42:634 (5) - feel like rhythm gets a bit too dense here in contrast to everything else, why not http://i.imgur.com/f9B7tpk.jpg :arrow: I'll see for other's opinions, gonna keep it for now
why do 00:56:166 (1) - and chorus use the same sv when they are so different and the diff already utilizes sv changes o: :arrow: I'm not fond of having kiai have SV change and I think it's fine
01:19:645 (1) - should use spacing to make it visually equal to 01:20:134 (2) - following as that would make more sense emphasis/song structure wise and also look nicer :arrow: okay fixed
01:16:058 (2,3) - why sudden vocal stack? thing like 01:15:406 (3,1) - should make more sense :arrow: okay

[e]
00:02:688 (3) - can you not use shapes like this for beginner difficulties? it actually makes it a bit unclear if you have to go left or right on the start
http://i.imgur.com/lXBrI7n.jpg unpolished example that would play very similar but be more straight forward :arrow: did sth similar
00:05:297 (1) - similar :arrow: Flow kinda hard to fix here, just added some touches with the slider to make the path more clearer
00:20:949 (1) - could probably just delete this instead of forcing so much movement in such a calm part
since this is such a low difficulty I think it would've been great if you managed to utilize some 2/1 gaps besides the one in the 00:43:123 - part :arrow: not a fan of having breaks in easy but I'll try to fix soon cuz out of ideas rn :c
Thanks for the mod!
Murmur twins
Hi~ Sorry for being late ;w;

Tested for several times and generally this diff is great, some suggestions:

[Blaze]
  1. 00:20:949 (1) - Better setting smaller SV to 0.9x?
  2. 01:17:199 (2,3,4,5) - Hmm, the transition seems not so natural, but tbh I didn't get an idea how to fix that, just my feeling during testing.
Anyway, nothing else found in this diff~
Hollow Delta
From the Black Vultures Modding Queue

Blaze
00:03:177 (2) - I think this flows better like this: http://puu.sh/t39bb/b536f373ab.jpg I don't like the way it flows now because it's such a weak note, yet it goes the opposite direction of the previous slider, suggestion it's strong, which it isn't.
00:04:808 (3) - I think you could better compliment that unique note by moving this up more. http://puu.sh/t39hd/5c13a46705.jpg
00:07:743 (6,7) - It's a fairly weak note, yet it has a more challenging pattern than 5 and 4 create. 6 and 7 have a slightly smaller jump, but it's so slight it's it's almost unnoticeable. I suggest shrinking the jump.
00:12:471 (3) - While this is a strong note, it's sudden because it's not on the downbeat, so I think a way to fix this would be ctrl+g on 00:11:656 (1) - and then flip the curve of 2 accordingly. Doing this will allow the player to have circular motion to make that pattern play better. And you already switch directions on the downbeat at 00:13:123 (1) - so it's consistent if you do this.
00:14:264 (1) - This isn't a very strong note, so I don't think changing the circular motion on this is a good idea. I suggest ctrl+g
00:29:427 (4) - This doesn't play very well, because the slider before it is very close, and thus creates a very sharp, and uncomfortable turn into this.
01:07:253 (3,4,5) - The back-and-forth motion 4 and 5 create doesn't fit, because 5 is weaker than 4. I suggest moving 5 to the left to create a triangle instead.
01:29:590 - I suggest this rhythm instead: http://puu.sh/t39ZQ/d2052be37b.jpg

Insane
00:10:514 (1) - I suggest a custom under-lap under 6 to compliment the strength of this better, or at least make it so the player has to move right instead of down, because with how it is now, it's strength isn't complimented very well by the weak angle.
00:13:123 (1) - This anti-jump would be better on the head of 2 instead because they're part of the same section, and is also the downbeat, so it feels awkward to have an anti-jump on the transition to the downbeat.
00:18:340 (1,2) - ^

Hard
01:29:590 - Same as my mod for the Extra, consider it?

Easy
00:00:080 (1,2) - This is a very sharp turn for such a weak note, I suggest changing the shape of 2 so it's a less-sharper turn.
00:05:297 (1,2) - The blankets between these 2 notes feels slightly off. Fix?
00:30:079 (1) - I feel this should be a curved slider with a red point instead of white one to show the power in this note.
PyroBear
[Blaze]
  1. 00:13:775 (4) - Curve it a bit more for 00:14:264 (1) to be blanketed
  2. 00:47:362 (3,4) - Confusing spacing imo
  3. 01:04:645 (3,4) - ^
  4. 00:56:819 (3,4) - ^
  5. 01:07:090 (2,3,4,5) - Spacing's not consistent
  6. 01:20:134 (2,3,4,5) - ^
  7. 01:22:743 (2,3,4,5) - ^
  8. 01:26:819 (2,3) - Place it on top of 01:27:145 (4)'s startpoint
  9. 01:29:590 (3) - NC
  10. 01:29:835 (6) - Just make it a triple
Topic Starter
Janpai

siwu320 wrote:

Hi~ Sorry for being late ;w;

Tested for several times and generally this diff is great, some suggestions:

[Blaze]
  1. 00:20:949 (1) - Better setting smaller SV to 0.9x? :arrow: there's not much difference so keeping
  2. 01:17:199 (2,3,4,5) - Hmm, the transition seems not so natural, but tbh I didn't get an idea how to fix that, just my feeling during testing. :arrow: did sth
Anyway, nothing else found in this diff~

Bubblun wrote:

From the Black Vultures Modding Queue

Blaze
00:03:177 (2) - I think this flows better like this: http://puu.sh/t39bb/b536f373ab.jpg I don't like the way it flows now because it's such a weak note, yet it goes the opposite direction of the previous slider, suggestion it's strong, which it isn't. :arrow: okay
00:04:808 (3) - I think you could better compliment that unique note by moving this up more. http://puu.sh/t39hd/5c13a46705.jpg :arrow: I don't wanna ruin the stack there
00:07:743 (6,7) - It's a fairly weak note, yet it has a more challenging pattern than 5 and 4 create. 6 and 7 have a slightly smaller jump, but it's so slight it's it's almost unnoticeable. I suggest shrinking the jump. :arrow: I think the jump doesn't matter much cuz they are stacked and supports the strong note at 00:07:906 (1) -
00:12:471 (3) - While this is a strong note, it's sudden because it's not on the downbeat, so I think a way to fix this would be ctrl+g on 00:11:656 (1) - and then flip the curve of 2 accordingly. Doing this will allow the player to have circular motion to make that pattern play better. And you already switch directions on the downbeat at 00:13:123 (1) - so it's consistent if you do this. :arrow: 00:11:656 (1) - would lose it's emphasis so I did sth on my own
00:14:264 (1) - This isn't a very strong note, so I don't think changing the circular motion on this is a good idea. I suggest ctrl+g :arrow: It is. They have the same intesinty of 00:11:656 (1) - tone, it's just change it's pitch
00:29:427 (4) - This doesn't play very well, because the slider before it is very close, and thus creates a very sharp, and uncomfortable turn into this. :arrow: I guess it's fine since 00:29:753 (5) - has a vocal that needs some emphasis even though I mainly follow drums
01:07:253 (3,4,5) - The back-and-forth motion 4 and 5 create doesn't fit, because 5 is weaker than 4. I suggest moving 5 to the left to create a triangle instead. :arrow: did sth
01:29:590 - I suggest this rhythm instead: http://puu.sh/t39ZQ/d2052be37b.jpg :arrow: okay

Hard
01:29:590 - Same as my mod for the Extra, consider it? :arrow: nope, I don't like mapping streams at hard

Easy
00:00:080 (1,2) - This is a very sharp turn for such a weak note, I suggest changing the shape of 2 so it's a less-sharper turn. :arrow: Yeah but I think there are enough recovery for the newbies to hit that
00:05:297 (1,2) - The blankets between these 2 notes feels slightly off. Fix? :arrow: I dunno if I did right but fixed
00:30:079 (1) - I feel this should be a curved slider with a red point instead of white one to show the power in this note. :arrow: I prefer more simple shaped sliders than complex.

PyroBear wrote:

[Blaze]
  1. 00:13:775 (4) - Curve it a bit more for 00:14:264 (1) to be blanketed :arrow: I don't want to do a blanket here
  2. 00:47:362 (3,4) - Confusing spacing imo
  3. 01:04:645 (3,4) - ^
  4. 00:56:819 (3,4) - ^ :arrow: why?
  5. 01:07:090 (2,3,4,5) - Spacing's not consistent
  6. 01:20:134 (2,3,4,5) - ^
  7. 01:22:743 (2,3,4,5) - ^ :arrow: ^^
  8. 01:26:819 (2,3) - Place it on top of 01:27:145 (4)'s startpoint :arrow: good catch, fixed
  9. 01:29:590 (3) - NC :arrow: okay
  10. 01:29:835 (6) - Just make it a triple :arrow: I prefer slider lol
Thank you everyone! time to beg BNs
ATTENTION: Guys please re-DL for the video! thanks!
Syph
from queue

[Easy]

00:00:080 (1,2) - blanket is off :d

[Irohas' Normal]

good

[Hard]

00:02:199 (4) - stack this on 00:02:362 (5) - instead? 4 needs more emphasis because it has the kick and ya
00:07:416 (4) - ^

[Yuii-'s Insane]

YUII MAP WO
Lower hp? It's more than top diff atm

00:04:971 (11) - wouldn't extend this to blue tick personally since there's a beat on red tick
00:10:514 (1) - you should emphasize this a lot more because downbeat and like song gets so much ebtter here., . how you have it now is kinda boring, you could try this? https://sy.phic.al/i/ufqkciv.png
00:11:003 - why did you ignore this? you mapped the exact same sound with a slider here 00:10:677 (2) - so it's a bit weird..
00:13:612 - ^ etc
00:15:406 (7,8,9,10,1) - ctrl h and position like this? https://sy.phic.al/i/rvtfuol.png plays a lot better into 2 imo
00:18:503 (2) - ctrl g flows better and better emphasis
00:20:134 (6) - missed a finish here?
00:20:949 (5,6) - curving sliders this much doesn't look nice to me but ya subjective and all
00:21:764 - should probably add a hitsound on this or smth, drum whistle maybe
00:29:427 (9) - move to 116|244 to 00:29:101 (8,9,10) - give this pattern a bit more consistent spacing?
00:45:732 (1) - same as in top diff, isn't this 1/3?
00:52:090 (5,6,7) - please don't do this it flows so weird, putting 7 at something like 320|204 would make it play a lot better
01:05:460 - I think you're focussing vocal in this part so I kinda get why you didn't map this but it still feels rly weird to do that to me
01:18:177 (1,2,3) - this having more spacing than 01:18:992 (8,9,10,11) - this doesn't really make sense because 8,9,10,11 is a lot stronger than those..

[Blaze]

00:45:732 (1) - I just woke up so I might be wrong but isn't this vocal on 1/3 lol
01:02:362 (4) - should emphasize this more!
01:08:395 (3,4) - 2ish ds like at 01:07:090 (2,3) - ?
01:28:775 (1,2) - bit more distance would be nice

gl~
Yuii-
ALL NO CHANGE >:(

Lasse wrote:

[yuii]
how about switching to single measure comboing instead of double in the chorus to make it stand out a bit more? - that's not how this song works 8-)
00:10:514 (1) - cymbal here feel a bit underemphasized with the obtuse angle same spacing thing. since the music on 00:09:862 (5,6) - 00:10:188 (7,8) - repeats the same thing and you already use some overlaps, why not a repetitive overlap pattern for them so you can break that on 1 to emphasize ithttp://i.imgur.com/ZSjzJSb.jpg ? - anything but the back and forth
00:21:275 - this needs a lower volume green line - ya
00:52:416 - the 1/4 drums are so noticeable here, why not a 1/4 repeat? would mess a little with your pattern, but if your pattern doesn't allow you to follow that stands out in the song then lol - ignoring the vocals doesn't seem right, lasse :(((
00:53:232 (10,1,2) - linear slowdown seems little random here, even when using slider leniency, how about rearranging pattern to http://i.imgur.com/QkKcd44.jpg (basically moving 00:53:232 (10,1) - ) - spaced them further, can't move (10) below because it'd ruin the emphasis towards (1)
00:59:427 - idea is nice as it makes the next vocal stand out more, but I don't think it works here due to you never doing it anywhere else in the chorus and the beat being so strong, it just felt incredibly weird to me - are you sure 01:05:460 - ?
01:04:971 (3,4,5,6,1) - personal thing, but this being straight or more noticeably curved would look great, current looks a bit like you made it by hand and messed up -- 01:05:949 (3,4,5,6,7) - looks nicer - you have no idea how many times i changed this to map a curve idk, editor is so fucked
01:06:927 - there isn't really anything noticeable here so the repeat seems weird. also the drum rhythm changes here compared to most of the song. sth like http://i.imgur.com/HfY6dOc.jpg should capture it better // 01:09:210 (1) - - i mean, i had to
01:08:395 (6) - yeah represents vocal fine, but again fail at making the drum thing stand out, which is what makes this part actually unique in the song - but... i'm following the vocals lol

Bubblun wrote:

Insane
00:10:514 (1) - I suggest a custom under-lap under 6 to compliment the strength of this better, or at least make it so the player has to move right instead of down, because with how it is now, it's strength isn't complimented very well by the weak angle. - had to change this
00:13:123 (1) - This anti-jump would be better on the head of 2 instead because they're part of the same section, and is also the downbeat, so it feels awkward to have an anti-jump on the transition to the downbeat. - lol, it's not an anti-jump. strong beat lands on 00:12:960 (8) - by the way. downbeaat doesn't necessarily mean it'll be super emphasised in the bgm, doesn't make too much sense to space these out further
00:18:340 (1,2) - ^

Syph wrote:

[Yuii-'s Insane]

YUII MAP WO - yes!
Lower hp? It's more than top diff atm - no! hp doesn't work like that :(

00:04:971 (11) - wouldn't extend this to blue tick personally since there's a beat on red tick - but there's a beat on the blue tick too! just listen carefully~~
00:10:514 (1) - you should emphasize this a lot more because downbeat and like song gets so much ebtter here., . how you have it now is kinda boring, you could try this? https://sy.phic.al/i/ufqkciv.png - yesyesyes. online: shiguri
00:11:003 - why did you ignore this? you mapped the exact same sound with a slider here 00:10:677 (2) - so it's a bit weird.. - you should already know by now muahahah
00:13:612 - ^ etc
00:15:406 (7,8,9,10,1) - ctrl h and position like this? https://sy.phic.al/i/rvtfuol.png plays a lot better into 2 imo - the double anti flow doesn't really seem okay on a light insane diff :((
00:18:503 (2) - ctrl g flows better and better emphasis - would destroy structure
00:20:134 (6) - missed a finish here? - did
00:20:949 (5,6) - curving sliders this much doesn't look nice to me but ya subjective and all - ya didn't really know how to map that sound so yeah, super curved slider because slider leniency would have worked anyway!!
00:21:764 - should probably add a hitsound on this or smth, drum whistle maybe - pai extended her slider for no apparent reason so there's no hitsound there, you are right
00:29:427 (9) - move to 116|244 to 00:29:101 (8,9,10) - give this pattern a bit more consistent spacing? - did something
00:45:732 (1) - same as in top diff, isn't this 1/3? - it is! but i'm following the vocals, so it's not :(
00:52:090 (5,6,7) - please don't do this it flows so weird, putting 7 at something like 320|204 would make it play a lot better - g
01:05:460 - I think you're focussing vocal in this part so I kinda get why you didn't map this but it still feels rly weird to do that to me - hehe
01:18:177 (1,2,3) - this having more spacing than 01:18:992 (8,9,10,11) - this doesn't really make sense because 8,9,10,11 is a lot stronger than those. - did the thingy because true
thank for the mods, guys!! appreciated a lot woo

u
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 5
PreviewTime: 55188
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Yuii-'s Insane
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade Irohas MugiwaraSekai Yuii-
BeatmapID:1156692
BeatmapSetID:535792

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 103,112,176
Combo2 : 132,21,27
Combo3 : 195,147,44
Combo4 : 128,128,128

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Topic Starter
Janpai

Syph wrote:

from queue

[Easy]

00:00:080 (1,2) - blanket is off :d :arrow: Can't fix lol I guess it's fine since I already did a perfect (really?) blanket at the head part

[Hard]

00:02:199 (4) - stack this on 00:02:362 (5) - instead? 4 needs more emphasis because it has the kick and ya
00:07:416 (4) - ^ :arrow: I fixed this from lasse's mod so no lol

[Blaze]

00:45:732 (1) - I just woke up so I might be wrong but isn't this vocal on 1/3 lol :arrow: ow fixed
01:02:362 (4) - should emphasize this more! :arrow: not really
01:08:395 (3,4) - 2ish ds like at 01:07:090 (2,3) - ? :arrow: okeh
01:28:775 (1,2) - bit more distance would be nice :arrow: added

gl~
Thank you Syph!
Hey Yuii- how dare you steal my kudo give away lol xd
Yuii-
Welcome back, Pai! Now we gotta rank this~
Winnie
Return from Modding Queue


[Blaze]
Strange how there isn't a download without video option hmm
00:02:036 (3,4,5) - I don't believe this pattern quite suits the song by how early these jump patterns are, it's not bad but I can just leave a pattern idea down here if you want http://puu.sh/tZdWi/48bf0455f4.jpg
00:37:253 (3) - The note tbh plays better stacked on (2) than where it's at now
I guess thats alright

[Yuii-'s Insane]
00:10:514 (1,2) - Flow here plays strangely fam. For such a short distance you have to do so much just to hit this and especially right after 00:11:166 (1,2) - it makes playing even stranger because of that time gap and the strong hitsounds behind them 00:11:003 (1) - Should've been moved over to the red tick to make this part less confusing.
Nothing wrong with emphasizing the drum beats but it doesnt play well and feel right because of the missing elements. Other places as well but hey what do I know I'm not good at mapping
00:22:253 (1,2) - This is also quite strange. There is no indication of those being a single note into a slider. It just seems and feels like a double straight after what you just used here 00:21:520 (7,8) - Visually seems wrong. I think leading into it would be nice
00:43:123 (1,1) - Now this is a lot nicer compared to the start
00:54:210 (4,5,6) - How come this spacing is bigger than 00:55:188 (7,8,9) - Oh, MR. I follow music directly point to point :D
00:59:264 (2,1) - Cute pattern
01:05:460 - Where's the strong single note for the clap part here
01:05:297 (1,1) - Plus NC is EW no need for this

[Hard]
00:09:210 (1) - This seems too close tbh. 00:08:395 (2,3) - Spacing here is 1.3 but then once you got to that point mentioned its 1.2 on a NC pattern???? Other than that it's not bad

Rest is Fine
Topic Starter
Janpai

Kocari wrote:

Return from Modding Queue


[Blaze]
Strange how there isn't a download without video option hmm Yep but I think when it get qualified, it will have
00:02:036 (3,4,5) - I don't believe this pattern quite suits the song by how early these jump patterns are, it's not bad but I can just leave a pattern idea down here if you want http://puu.sh/tZdWi/48bf0455f4.jpg :arrow: oh okay
00:37:253 (3) - The note tbh plays better stacked on (2) than where it's at now :arrow: you're right but I want to keep the consistency of stacking the circles in that drum beat
I guess thats alright

[Hard]
00:09:210 (1) - This seems too close tbh. :arrow: Adjusted a bit
00:08:395 (2,3) - Spacing here is 1.3 but then once you got to that point mentioned its 1.2 on a NC pattern???? :arrow: They're using different SV so that's why it changes
Other than that it's not bad

Rest is Fine
Thank you so much! Waiting for Yuii-~
Naxess
Greetings!

Was shown this a few days before I was requested... hmm

  • [General]
  1. HP spread looks a bit strange with Yuii-'s diff being 6.5 and the highest being 6. Is this intentional?

    [Easy]
  2. 00:58:123 - 01:00:732 - I would highly suggest you refrain from starting sliders on silence. An alternative is to bridge the polarity over the red ticks instead. This way many other important beats will stand out better, for example 00:57:960 - and 01:00:569 - . For the second case you could try switching around the rhythm to accent 01:00:569 - further.
  3. 01:20:460 (2) - This sounds really strange because of how the drum-kick at 01:20:297 - is skipped, as well as the snare. 01:20:786 - makes it seem like 01:21:438 - would also be mapped, for example. It just looks a bit confusing. It was much better at 00:58:775 (1,2,3) - , because of the way vocals existed and supported said rhythm. I would suggest you try keeping polarity on white ticks for these. Same goes for 01:22:253 - .
  4. Looks fine otherwise. Might want to get rid of the lines on 01:19:645 - and 01:24:862 - .

    [Hard]
  5. 00:36:601 (1,2,3,4) - I'd say swapping this rhythm would accent the piano better, as well as the vocals, for example at 00:37:090 - in consistency with 00:37:579 - .

    [Blaze]
  6. 00:23:721 - 00:26:329 - 00:28:938 - 00:31:547 - Having the hitsounds of the first measure be inconsistent with the rest looks a bit unintentional. First and third are analogous in the song, for example. Same thing is happening with 00:24:536 - 00:27:145 - 00:29:753 - .
  7. 00:59:264 - I'd suggest you use a 1/2 slider here to reflect the vocals, as it has no direct impact on 00:59:427 - , unlike the other beats here.
  • [Irohas' Normal]
  1. 00:05:949 (2) - Firstly 00:06:520 - is still audible, so having a 1/2 stack with 00:06:438 (3) - may get confusing. Secondly you've been using 1/2 repeats for a lot of different sounds around here. I would suggest you just do what you did earlier at 00:00:732 (2,3) - here as well to solve all this. Generally whenever a slider is ended right before a 1/4 sound, it can be safely skipped without confusion, refer to 00:41:737 - 00:43:041 - , for example.
  2. 00:22:253 - From here to 00:48:340 - , the flow is only going clockwise, and it feels rather repetitive. Try utilizing the lower part of the play area as well in order to change the direction and rotation.
  3. 00:22:743 (2,5) - These have the same arrangement of drum-kicks in the song, so I see no reason for the whistle hitsounds to be arranged differently.
  4. 01:18:177 - Probably missed a whistle here. Same goes for 01:23:721 - .
  5. Could remove the lines at 01:19:645 - and 01:24:862 - , as these are currently unused.
  • [Yuii-'s Insane]
    You said you were going to tell me what you were doing, so you better have good explanations for this stuff lol
  1. 00:10:677 (2,1) - I think the main problem with these gaps is that 00:11:003 - is left uncovered while the same instrument on 00:10:677 - seems to be followed. After playing through a beginning where most sounds on red ticks are emphasized, 00:05:786 - 00:06:112 - 00:06:438 - , you'd expect a sound like this to at least be covered. I'd suggest you give the sliders repeats instead of anti-jumps. This will be bringing a pause in momentum, whilst keeping the rhythm intuitive and recognizable.
  2. 00:23:721 (7,8) - I'd have swapped the rhythm of these to keep the guitar in focus. See no reason to stray from it. Similarly you could swap 00:26:329 (7,8) - as well, in order to accent the drums better.
  3. 00:33:014 (2,3,4,5) - The effective spacing between these is very low in comparison to the rest of the map, due to the way slider leniency works. I don't see how this effect is warranted. Consider keeping the heads of the sliders further apart. On other notes, the pattern looks a bit imbalanced aesthetically.
  4. 00:36:112 - So I realize you want to keep the rhythm simple and all on white ticks, but it kind of fails to express what the song is doing. 00:35:297 (1,2,3,4) - clearly does not sound the same as 00:32:688 (1,2,3,4) - in terms of vocal rhythm, for example.
  5. 00:38:884 (4,5,6,7,8,9,10) - I feel like there's a lot of missed potential for some kind of polarity switch rather than having them all be sliders snapped to white ticks. If anything, and to keep to your pattern of ignoring vocals, place a 1/1 slider on 00:39:210 - and a circle at 00:39:699 - .
  6. 00:55:188 (7,8,9) - These are also spaced a bit too little in my opinion. Considering that they're prominent sounds, I'd expect them to at least have average spacing. Might have been better if the pattern had been going inwards instead of outwards, as this would have increased the distance between the heads of the sliders.
  7. 01:05:460 - Skipping this while covering 01:05:786 - with a circle may look confusing at first glance. Instead, cover the first snare with a circle and the second with a slider tail. This way the vocal will still be prominent in the map, whilst covering all impacts.
  8. Similarly at 00:59:427 - it also seems like you're only following the vocals. While you don't have to map all sounds in a song, does not mean you can ignore sounds which haven't been previously. It may be difficult for a player to predict that some beat will be missing because instrumental priority changed, unless indicated properly. At the very least, space 00:59:264 (2,1) - like you did with 01:17:362 (3,1) - 01:17:851 (2,1) - for visual consistency. Could always place a 1/2 slider here otherwise to avoid potential confusion stemming from this.
  9. 01:20:297 - I realize you're following the guitar here, but again, a 1/2 slider would still accent it well whilst allowing for coverage of the drums. By ignoring some instrument you're losing relevance to the song, and it's not really something you'd want in a map. On other notes, there's quite a lot of 1/1s around here anyway, so switching it up would bring for more diversity. Basically make 01:20:134 - a 1/2 slider and 01:20:460 - a circle. Same thing can be done for 01:22:906 - .

    Aesthetically it looks to be lacking structure, and in kiai most notes are hardly interacting in any way other than for blankets and the occasional anti-jump. Introducing some symmetry like 00:05:786 (3,4) - or some formations like 00:17:688 (5,6,7) - , as well as some smoother flow wherein the rotation of curved sliders doesn't frequently contradict itself, as seen at 01:02:525 (5,6,7,1) - , would probably make it look and play much better. Parts like 00:57:308 (4,6) - could utilize blankets differently as well, for instance by blanketing the paths rather than just heads or tails.
I still feel like things can be polished a bit more, so I would suggest you gather a few more mods. I'll keep track of the thread in the meantime. Good luck!
Irohas

Naxess wrote:

Greetings!

  • [Irohas' Normal]
  1. 00:05:949 (2) - Firstly 00:06:520 - is still audible, so having a 1/2 stack with 00:06:438 (3) - may get confusing. Secondly you've been using 1/2 repeats for a lot of different sounds around here. I would suggest you just do what you did earlier at 00:00:732 (2,3) - here as well to solve all this. Generally whenever a slider is ended right before a 1/4 sound, it can be safely skipped without confusion, refer to 00:41:737 - 00:43:041 - , for example. okay fixed somehow
  2. 00:22:253 - From here to 00:48:340 - , the flow is only going clockwise, and it feels rather repetitive. Try utilizing the lower part of the play area as well in order to change the direction and rotation. ya i voluntary made as that so i think it's fine
  3. 00:22:743 (2,5) - These have the same arrangement of drum-kicks in the song, so I see no reason for the whistle hitsounds to be arranged differently. okay fixed
  4. 01:18:177 - Probably missed a whistle here. Same goes for 01:23:721 - . fixed both
  5. Could remove the lines at 01:19:645 - and 01:24:862 - , as these are currently unused.
I still feel like things can be polished a bit more, so I would suggest you gather a few more mods. I'll keep track of the thread in the meantime. Good luck!
thank you!

update
osu file format v14

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[Metadata]
Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Irohas' Normal
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade Irohas MugiwaraSekai Yuii-
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Yuii-
Hello! I'm here to explain stuff because some people seem not to comprehend some things 8-)

Kocari wrote:

[Yuii-'s Insane]
00:10:514 (1,2) - Flow here plays strangely fam. For such a short distance you have to do so much just to hit this and especially right after 00:11:166 (1,2) - it makes playing even stranger because of that time gap and the strong hitsounds behind them 00:11:003 (1) - Should've been moved over to the red tick to make this part less confusing. - I am absolutely aware of this flow being problematic, yet every single other suggestion that has been given to me doesn't work at all, to be honest. Neither the back-and-forth, nor moving (2) further (because it'd ruin consistency)... if you have any other ideas, let me know!
00:22:253 (1,2) - This is also quite strange. There is no indication of those being a single note into a slider. It just seems and feels like a double straight after what you just used here 00:21:520 (7,8) - Visually seems wrong. I think leading into it would be nice - Weird to say the least, Insane uses the exact same rhythm and you didn't mention this at all :(. Regardless! I do believe it fits for the sake of the extended sound on 00:22:416 - and the rest. Visually speaking can be a little tricky? Sure, that's the point of the non-kiai section, though
00:43:123 (1,1) - Now this is a lot nicer compared to the start
00:54:210 (4,5,6) - How come this spacing is bigger than 00:55:188 (7,8,9) - Oh, MR. I follow music directly point to point :D - Great idea!
00:59:264 (2,1) - Cute pattern
01:05:460 - Where's the strong single note for the clap part here - vocals
01:05:297 (1,1) - Plus NC is EW no need for this - I do believe it does help readability a lot, actually... a lot!
Now, to the long section

Naxess wrote:

  • [Yuii-'s Insane]
    You said you were going to tell me what you were doing, so you better have good explanations for this stuff lol - yes!
  1. 00:10:677 (2,1) - I think the main problem with these gaps is that 00:11:003 - is left uncovered while the same instrument on 00:10:677 - seems to be followed. After playing through a beginning where most sounds on red ticks are emphasized, 00:05:786 - 00:06:112 - 00:06:438 - , you'd expect a sound like this to at least be covered. I'd suggest you give the sliders repeats instead of anti-jumps. This will be bringing a pause in momentum, whilst keeping the rhythm intuitive and recognizable. - I disagree a lot! 00:11:166 (1) - would never be a jump to begin with. Second, on the rest of your mod you are clarifying how some beats get ignored, this was of course done intentionally, otherwise it'd have been way too heavy in terms of object placement; yet 00:10:840 - there is a very noticeable beat there. This is no alternative, it's either following the guitar perfectly or following both... I chose to follow both, because it gives that little extra emphasis on 00:11:166 - which, is a very interesting gimmick. If I were to extend all the sliders, the (1)s after it would still get no jump whatsoever. If anything, the object after it would get a jump, because the guitar is way more emphasised on this section, still for the sake of structure, I decided not to.
  2. 00:23:721 (7,8) - I'd have swapped the rhythm of these to keep the guitar in focus. See no reason to stray from it. Similarly you could swap 00:26:329 (7,8) - as well, in order to accent the drums better. - Great suggestion, fixed the first one. Keeping the second one because it really sounds the exact same.
  3. 00:33:014 (2,3,4,5) - The effective spacing between these is very low in comparison to the rest of the map, due to the way slider leniency works. I don't see how this effect is warranted. Consider keeping the heads of the sliders further apart. On other notes, the pattern looks a bit imbalanced aesthetically. - Yeah, agree'd on this one, originally the whole part was done with lesser spacing because the vocals aren't really that emphasised, but then I started buffing some notes here and there for the sake of balancing it a little bit more... didn't really like it. Slider leniency can still be abusable, though, so the change it's really that noticeable; yet visually makes a huge difference.
  4. 00:36:112 - So I realize you want to keep the rhythm simple and all on white ticks, but it kind of fails to express what the song is doing. 00:35:297 (1,2,3,4) - clearly does not sound the same as 00:32:688 (1,2,3,4) - in terms of vocal rhythm, for example. - You said something different irc, though... yes. Pattern looks quite bad, now... will appreciate some suggestions if possible!
  5. 00:38:884 (4,5,6,7,8,9,10) - I feel like there's a lot of missed potential for some kind of polarity switch rather than having them all be sliders snapped to white ticks. If anything, and to keep to your pattern of ignoring vocals, place a 1/1 slider on 00:39:210 - and a circle at 00:39:699 - . - Would decrease a lot the density of this part, definitely not what I am aiming for, that's for later! It also is copying the rhythm from the highest diff and the Hard (actually not copying, but following something similar).
  6. 00:55:188 (7,8,9) - These are also spaced a bit too little in my opinion. Considering that they're prominent sounds, I'd expect them to at least have average spacing. Might have been better if the pattern had been going inwards instead of outwards, as this would have increased the distance between the heads of the sliders. - Fixed on Kocari's.
  7. 01:05:460 - Skipping this while covering 01:05:786 - with a circle may look confusing at first glance. Instead, cover the first snare with a circle and the second with a slider tail. This way the vocal will still be prominent in the map, whilst covering all impacts. - Nah, already explained this a thousand times, vocals... and it will not change! It gives a very sweet emphasis~
  8. Similarly at 00:59:427 - it also seems like you're only following the vocals. While you don't have to map all sounds in a song, does not mean you can ignore sounds which haven't been previously. It may be difficult for a player to predict that some beat will be missing because instrumental priority changed, unless indicated properly. At the very least, space 00:59:264 (2,1) - like you did with 01:17:362 (3,1) - 01:17:851 (2,1) - for visual consistency. Could always place a 1/2 slider here otherwise to avoid potential confusion stemming from this. - I am failing to understand what you mean here, the patterns you mentioned have no relation at all with the others you linked... I'm not trying to be edgy with the spacing, I would hate myself if I were to buff everything, these notes are spaced even more than the two others outside of the Kiai.
  9. 01:20:297 - I realize you're following the guitar here, but again, a 1/2 slider would still accent it well whilst allowing for coverage of the drums. By ignoring some instrument you're losing relevance to the song, and it's not really something you'd want in a map. On other notes, there's quite a lot of 1/1s around here anyway, so switching it up would bring for more diversity. Basically make 01:20:134 - a 1/2 slider and 01:20:460 - a circle. Same thing can be done for 01:22:906 - . - I disagree with this one too, it also does contradict with your mod lol. "By ignoring some instrument you're losing relevance to the song, and it's not really something you'd want in a map." just go through the map again and you will notice how it's built around. Feel free to get more opinions onto this and you will notice that the guitar is the most prominent sound in this section, so it would not make any sense if I were to add a circle where you said. Only reason why I changed instruments on 01:25:840 - it is because I would have had to place a very, very long slider, so there is a good place to change the rhythm!

    Aesthetically it looks to be lacking structure, and in kiai most notes are hardly interacting in any way other than for blankets and the occasional anti-jump. Introducing some symmetry like 00:05:786 (3,4) - or some formations like 00:17:688 (5,6,7) - , as well as some smoother flow wherein the rotation of curved sliders doesn't frequently contradict itself, as seen at 01:02:525 (5,6,7,1) - , would probably make it look and play much better. Parts like 00:57:308 (4,6) - could utilize blankets differently as well, for instance by blanketing the paths rather than just heads or tails. - Once again, I am failing to understand how any of the things mentioned above are related to this. I think you completely misunderstood the purpose of the map- structure is the only thing this map doesn't lack off; neither aesthetics. The two things you listed at the very beginning for this paragraph have seriously no relation whatsoever with the Kiai, they sound completely different, why would they use a similar structure? It's like using the same rhythm for the song. https://osu.ppy.sh/b/821070 this map suffered from rhythm/structure because it was using the same rhythm over and over again even when the music is completely different. And that's the problem with many mappers/modders nowadays, they are trying to create a meta that should've never existed. This is a rhythm game after all, right? One section cannot be compared to another one if they have two complete different connotations, it's like comparing water with coke, these two have one purpose: being a drink, but they were ""made"" with a complete different mentality.
    00:57:308 (4,6) - These are not trying to be blanketed, it's pretty noticeable though :(
Very helpful and detailed mods otherwise, guys! Much appreciated. Sorry if I didn't change too much stuff on your mod as you were trying to, Naxess, we just have two completely different views on mapping this, but my mapping is kind of different from what you are used to see nowadays...
Either way, as I said, this was a great mod, otherwise. I do appreciate your time!

osu file format v14

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Title:belief
TitleUnicode:belief
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:Janpai
Version:Yuii-'s Insane
Source:電撃文庫 FIGHTING CLIMAX
Tags:Dengeki Bunko Faitingu Kuraimakkusu Opening Ecole Software French Bread SEGA Takeshi Ozaki Tomoyuki Nakazawa PlayStation 3 PS3 Vita Arcade Irohas MugiwaraSekai Yuii-
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240,172,37906,6,0,B|264:164|264:164|336:164,1,80,6|0,0:0|0:0,0:0:0:0:
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318,164,39210,1,2,0:0:0:0:
373,284,39373,1,0,0:0:0:0:
196,220,39536,2,0,P|152:224|100:240,1,80,8|0,0:0|0:0,0:0:0:0:
44,296,39862,1,2,0:0:0:0:
172,316,40025,1,2,0:0:0:0:
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104,24,40514,5,2,0:0:0:0:
160,108,40677,1,0,0:0:0:0:
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200,20,41003,1,0,0:0:0:0:
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220,200,42715,1,8,0:0:0:0:
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352,264,42960,1,10,0:0:0:0:
352,264,43041,1,10,0:0:0:0:
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108,132,56166,6,0,P|183:112|264:155,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
28,204,56982,1,2,0:0:0:0:
24,72,57145,1,8,0:0:0:0:
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240,264,61384,6,0,P|160:268|48:252,1,160,6|8,0:0|0:0,0:0:0:0:
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202,105,66112,1,8,0:0:0:0:
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144,280,67579,1,0,0:0:0:0:
216,152,67743,2,0,P|216:80|208:4,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
324,64,68232,1,0,0:0:0:0:
128,120,68395,2,0,P|52:144|12:212,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
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220,372,74427,5,2,0:0:0:0:
316,372,74590,1,0,0:0:0:0:
412,372,74753,1,2,0:0:0:0:
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468,260,75406,1,2,0:0:0:0:
440,64,75569,2,0,P|368:68|308:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
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264,240,76221,2,0,P|192:255|119:213,1,143.999995605469,0|2,0:0|0:0,0:0:0:0:
120,216,76628,1,2,0:0:0:0:
112,204,76710,1,2,0:0:0:0:
104,192,76792,1,2,0:0:0:0:
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144,352,78340,1,12,0:0:0:0:
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284,336,78666,1,2,0:0:0:0:
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328,188,79319,1,8,0:0:0:0:
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108,128,80623,1,8,0:0:0:0:
240,144,80786,2,0,P|264:220|212:308,1,160,2|2,0:0|0:0,0:0:0:0:
154,212,81275,1,8,0:0:0:0:
196,376,81438,2,0,P|264:376|324:304,1,160,2|2,0:0|0:0,0:0:0:0:
380,224,81927,2,0,P|408:260|424:298,1,80,8|0,0:0|0:0,0:0:0:0:
233,290,82253,6,0,B|156:316|156:264|72:292,1,160,2|8,0:0|0:0,0:0:0:0:
48,100,82743,2,0,P|120:136|140:216,1,160,0|2,0:0|0:0,0:0:0:0:
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480,344,84210,2,0,L|480:248,1,80,0|2,0:0|0:0,0:0:0:0:
312,344,84536,2,0,L|312:248,1,80,8|0,0:0|0:0,0:0:0:0:
232,40,84862,6,0,P|228:116|232:191,1,143.999995605469,6|8,0:0|0:0,0:0:0:0:
124,248,85351,2,0,P|81:194|-12:188,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
88,340,85840,2,0,P|128:348|176:332,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
231,183,86166,2,0,B|304:208|304:160|384:188,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
392,196,86819,5,2,0:0:0:0:
476,147,86982,1,2,0:0:0:0:
512,324,87145,1,8,0:0:0:0:
464,240,87308,1,2,0:0:0:0:
376,336,87471,1,2,0:0:0:0:
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432,284,89101,2,0,L|432:356,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
Janpai

Naxess wrote:

Greetings! Hello! thank you for seeing my request!

Was shown this a few days before I was requested... hmm woah

  • [General]
  1. HP spread looks a bit strange with Yuii-'s diff being 6.5 and the highest being 6. Is this intentional? :arrow: I'll just raise highest diff's HP to 7 to avoid some conflicts

    [Easy]
  2. 00:58:123 - 01:00:732 - I would highly suggest you refrain from starting sliders on silence. An alternative is to bridge the polarity over the red ticks instead. This way many other important beats will stand out better, for example 00:57:960 - and 01:00:569 - . For the second case you could try switching around the rhythm to accent 01:00:569 - further. :arrow: hmmm nice rhythm, didn't thought about this before, fixed!
  3. 01:20:460 (2) - This sounds really strange because of how the drum-kick at 01:20:297 - is skipped, as well as the snare. 01:20:786 - makes it seem like 01:21:438 - would also be mapped, for example. It just looks a bit confusing. It was much better at 00:58:775 (1,2,3) - , because of the way vocals existed and supported said rhythm. I would suggest you try keeping polarity on white ticks for these. Same goes for 01:22:253 - . :arrow: fixed
  4. Looks fine otherwise. Might want to get rid of the lines on 01:19:645 - and 01:24:862 - . :arrow: removed

    [Hard]
  5. 00:36:601 (1,2,3,4) - I'd say swapping this rhythm would accent the piano better, as well as the vocals, for example at 00:37:090 - in consistency with 00:37:579 - . :arrow: okay

    [Blaze]
  6. 00:23:721 - 00:26:329 - 00:28:938 - 00:31:547 - Having the hitsounds of the first measure be inconsistent with the rest looks a bit unintentional. First and third are analogous in the song, for example. Same thing is happening with 00:24:536 - 00:27:145 - 00:29:753 - . :arrow: As for the first inconsistent hitsounds, I think the inconsistency fits to the drums and it doesn't sound really weird to me. but I fixed the 2nd inconsistent sounds (turned them into drum finishes)
  7. 00:59:264 - I'd suggest you use a 1/2 slider here to reflect the vocals, as it has no direct impact on 00:59:427 - , unlike the other beats here. :arrow: I think it's fine since I want to follow both vocals and drums here.
I still feel like things can be polished a bit more, so I would suggest you gather a few more mods. I'll keep track of the thread in the meantime. Good luck!
Thank you very much Naxess! time to grind some mods didn't expect this would be coming ;o
Sotarks
as requested..

blaze
00:07:253 (3) - i expected more emphasis for that note since it's a guitar important snare, how about spacing it more ?

00:11:003 (3,4) - and 00:13:612 (3,4) - rythmn like that would be highly better if you consider a ctrl+g

00:15:243 (1,2,3,4,5,6,1) - i hear a different snare drum instrument for this stream, and imo a straight flowy stream doesn't fit tbh, how about making this a circle curved stream it will really play better ?

00:19:319 (6) - replace those by 2 circles, so you don't underemphasis the downbeat!

00:20:949 (1) - maybe 30% volume, 20% is really low x)

00:45:732 (1) - pls that rythmn is so unconfortable!! try smth like this so you don't skip 1/4 pls

00:55:514 (5) - nc?

01:06:275 (5,6,7,8) - how about making those 1/4 sliders ? would fit perfectly imo so 01:06:601 (1) - this can have better emphasis with 1/4 slider enmpahsis spacing

01:17:035 (1,2,3,4,5,6,1,2) - ok so lets discuss about the playability of this pattern, which is really awful!! first of all 01:17:688 (4,6) - try to NC those it will already be really better. The other thing is the spacing missreading 01:17:688 (4,6) - the spacing difference between those are really not consistent, and that makes the pattern really hard. One alternative would be to stack 01:17:688 (4) - on 01:17:362 (3) - that would be the easiest. Or, just make it spaced larger and stack 01:17:851 (5) - on 01:17:362 (3) - for exemple? Try and make this pattern smoother please.

01:18:992 (1,2,3,4) - try keep same DS for those since it's same snare.

01:29:590 (1,2,3,4,5) - space more this pattern pls!!!

rest diffs are fine!

gl
Topic Starter
Janpai

Sotarks wrote:

as requested..

blaze
00:07:253 (3) - i expected more emphasis for that note since it's a guitar important snare, how about spacing it more ? :arrow: okay

00:11:003 (3,4) - and 00:13:612 (3,4) - rythmn like that would be highly better if you consider a ctrl+g :arrow: okay

00:15:243 (1,2,3,4,5,6,1) - i hear a different snare drum instrument for this stream, and imo a straight flowy stream doesn't fit tbh, how about making this a circle curved stream it will really play better ? :arrow: ok sure, remade the pattern

00:19:319 (6) - replace those by 2 circles, so you don't underemphasis the downbeat! :arrow: Lasse's mod said that having clickspam here is kinda useless so I agreed that it must be a slider

00:20:949 (1) - maybe 30% volume, 20% is really low x) :arrow: 20% really fits xd

00:45:732 (1) - pls that rythmn is so unconfortable!! try smth like this so you don't skip 1/4 pls :arrow: I'll consider for now because I follow vocals here

00:55:514 (5) - nc? :arrow: sure

01:06:275 (5,6,7,8) - how about making those 1/4 sliders ? would fit perfectly imo so 01:06:601 (1) - this can have better emphasis with 1/4 slider enmpahsis spacing :arrow: okay

01:17:035 (1,2,3,4,5,6,1,2) - ok so lets discuss about the playability of this pattern, which is really awful!! first of all 01:17:688 (4,6) - try to NC those it will already be really better. The other thing is the spacing missreading 01:17:688 (4,6) - the spacing difference between those are really not consistent, and that makes the pattern really hard. One alternative would be to stack 01:17:688 (4) - on 01:17:362 (3) - that would be the easiest. Or, just make it spaced larger and stack 01:17:851 (5) - on 01:17:362 (3) - for exemple? Try and make this pattern smoother please. :arrow: I applied the first suggestion

01:18:992 (1,2,3,4) - try keep same DS for those since it's same snare. :arrow: just redid the pattern

01:29:590 (1,2,3,4,5) - space more this pattern pls!!! :arrow: okay!

rest diffs are fine!

gl
Thank you so much senpai!
TequilaWolf
mod
Blaze-

00:22:253 (1,2) - shouldn't these be 1/2 slider then circle instead of the other way round? feels better. also works better with 00:23:558 (1,2,3) -

00:30:079 (1,3) - consider ctrl+g here

00:43:775 (2,3) - same case as 00:22:253 (1,2) -

00:47:362 (3,4) - don't think these should be stacked as you want to emphasize 4

01:07:743 (1) - not spacing this further for 'neee'? also 01:09:210 (1) -

not much. very clean map
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