forum

Himawari - Slow Step -First Love Comes Again-

posted
Total Posts
32
Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 28 ธันวาคม 2559 at 21:57:32

Artist: Himawari
Title: Slow Step -First Love Comes Again-
Tags: taishi electro muster sinker cosmic record c85 c83 iosys
BPM: 128
Filesize: 11967kb
Play Time: 06:52
Difficulties Available:
  1. Twilight (4.87 stars, 1577 notes)
Download: Himawari - Slow Step -First Love Comes Again-
Information: Scores/Beatmap Listing
---------------
rank w !?

http://cosmic.surpara.com/1312_els.html
http://cosmic.surpara.com/1212_sls.html
https://twitter.com/_himawari_1030
Yohanes
kewl
VINXIS
2 patterns

SPOILER
2016-11-25 22:39 CelsiusLK: ACTION is listening to [https://osu.ppy.sh/b/1138624 Himawari - Slow Step -First Love Comes Again-]
2016-11-25 22:39 VINXIS: K
2016-11-25 22:40 CelsiusLK: K
2016-11-25 22:41 VINXIS: wait
2016-11-25 22:42 CelsiusLK: acc
2016-11-25 22:42 VINXIS: OKNVM
2016-11-25 22:49 CelsiusLK: anti
2016-11-25 22:49 CelsiusLK: colorhax
2016-11-25 22:49 VINXIS: DAM
2016-11-25 22:49 CelsiusLK: nice !
2016-11-25 22:49 VINXIS: fix tht stream in the 2nd kiai and the slider in the wub tho
2016-11-25 22:49 VINXIS: thos 2 wer my only actual breaks
2016-11-25 22:49 VINXIS: X dddd
2016-11-25 22:50 VINXIS: tis lik ez version of zweibs
2016-11-25 22:50 CelsiusLK: d
2016-11-25 22:50 CelsiusLK: what with the wub
2016-11-25 22:50 CelsiusLK: opinion
2016-11-25 22:50 VINXIS: 04:53:500 (1,2) -
2016-11-25 22:50 VINXIS: idk
2016-11-25 22:50 CelsiusLK: o
2016-11-25 22:50 CelsiusLK: K
2016-11-25 22:50 VINXIS: K
Topic Starter
Iceskulls
^
04:53:500 (1,2) -
03:48:344 (1,2,3,4) -
Irohas
M4M

general
  1. BG should be 1920x1200 I think
Twilight
00:13:188 (9) - how about trying to use 1/8 as 00:20:219 (7) - they almost have the same sound, and it'll work better imo
00:38:032 (1,7) - 01:04:633 (2,8) - 03:41:547 (6,5) - stack ?
01:10:375 (2,4,5,1) - mmh try to move (1) or (5) updown to make a kind of star pattern it'll surely be better visually
01:11:313 (1,2) - spacing is too big, try a symmetry with 01:11:664 (3,4) -
02:07:914 (8) - try to add something here it feels weird this break between (1) and (7)
02:18:813 (5,2) - 04:31:703 (4,2) - this overlap doesn't look good as much
03:05:922 (4,1,2,3,4) - you should improve this star pattern
03:22:797 (1,2) - move those around 125|197 to make a nice overlap with 03:22:328 (2) - since it's what you wanted to do imo
03:32:407 (1,2,3) - spacing inconsistent with 03:24:907 (1,2,3) -
03:43:657 (1,2,3) - same as ^ but with 03:39:907 (1,2,3) -
05:52:563 (4) - mute its tail will surely sound better cause I think the soft-hitnormal doesn't really fit
06:07:914 (4,1) - how about increase a little bit more than 06:07:445 (4,1) - to show the emphasize between both
[]
that's all for me, really nice and polished mapset good luck!
KappaPraise
Hello, M4M I guess...

  • General
  1. BG should be 1366x768? I made it for you if you want. Download it here

  • Twilight
  1. 00:13:188 (9) - 1/8 could be nice
  2. 00:20:219 (7,8,9) - 1/8 space and 00:12:719 (7,8,9,10,1) - 1/4 space looks similar. Suggest you make less space here 00:20:219 (7,8,9) - or remove 1 repeat. If you'll make 1/8 here 00:13:188 (9) - just ignore this point
  3. 00:33:930 - hm, if you sudden decided map this sound could be nice map similar moments 00:30:180 -, 00:30:883 -, 00:32:758 - this rhythm changes works nice after this 00:28:657 - strong beat
  4. 00:34:750 (2,1) - same slider lenght, 00:34:750 (2,3) -, 00:35:453 (1,1) - same space and patterns, both moments feels like 1/2 imo, suggest you make higher SV for this slider 00:35:453 (1) - for better reading. I could make x1.7
  5. 00:38:032 (1,7) - stack?
  6. 00:50:219 (6) - NC could be nice, without NC 00:49:985 (5,6) - feels like 1/2
  7. 00:51:157 (1) - may be little jump on that strong beat? Somewhere here x:442 y:175
  8. 01:04:633 (2,8) - stack
  9. 01:07:914 (3) - not best way for overmap imo, may be better make 1/2 slider here 01:07:680 (2) - ? This moment feels better as release instead of click
  10. 01:11:430 (2) - ^
  11. 01:15:180 (2) - ^ (and other similar moments)
  12. 01:13:422 (4) - move this to x:441 y:68 for trapeze pattern and better space logic?
  13. 01:46:235 (4,5) - slider?
  14. 01:47:172 (6,3) - fix little unstack please xd
  15. 01:38:969 (1,2,3,4,5) - sounds like first note should be placed solo, but 2,3 and 4,5 in pairs (other similar stream too), but both can work
  16. 01:52:680 - starts from here, sounds like long single slider, but whole rhythm like this
  17. 03:36:391 (2,7) - stack?
  18. 03:09:555 (2,1) - like before suggest you make slider
  19. 03:15:532 (1) - missed clap?
  20. 03:41:547 (6,5) - stack
  21. 04:09:907 (8) - NC?
  22. 05:05:336 (2,3,4) - imo better keep Auto sampleset for this 3 notes, only 1st sounds different.
  23. 05:22:094 - looks like this is slow kiai version, may be make less spacing for that streams 05:22:094 (1,2,3,4,5) - ?
  24. 05:35:219 (1) - move red point to x:280 y:125 that makes more sence for this 05:35:453 - sound
  25. 06:23:032 - did you try make square patterns in this part? this squares just looks not smooth

Well, feels like I should do more... Just because drain time of my map higher than that and you have nothing more to mod ._.
Anyway if you'll accept m4m here is my map https://osu.ppy.sh/s/513716 Will be fair if you'll call me mod something else later for equal drain time.
Nice map! Good luck o/
Come[Back]Home
Hey there~ m4m

Twilight

* 00:13:188 (9) - Wouldn't a 1/6 repeat fit more? I tried it out and it clearly fits better to the music.
* 00:20:688 (9) - Same here. You could arrange it like this. Click It looks good and fits to the music.
* 00:29:594 (5,7,8) - Why not try to have a perfect triangle here by moving (8) too 350/206 ? Same here 00:31:469 (5,7,8) -
* 00:36:157 (1) - I dont really understand why you let the slider end here 00:36:508 - , there's not really a sound to let it end there, but you somehow skipped the noticeable beat here 00:36:391 - It would way better to let the slider end on the beat tbh, especially because the beat is noticeable and thus it is weird to skip it. (And you didnt skip any beats the whole part after it)
* 00:42:719 (6,7,8,9) - Wouldnt this look better as a perfect square? Like this 00:38:969 (6,7,8,9) - . Same here 00:46:469 (6,7,8,9) -
* 00:50:922 (9,1) - How about you put more distance between those to emphasize (1) more because of the strong sound.
* 00:55:375 (3,5) - I somehow think that this looks better imo. Click
* 00:56:782 (1,3) - How about you make them parallel? Looks better
* 01:00:297 - A circle would fit pretty good here (I guess) How about you place one at 393/72 or somewhere around that.
* 01:08:969 (1,2,3,4) - This can be easily read as 1/4 like you did here 01:07:563 (1,2,3,4) - because it has almost the same spacing. How about you increase the spacing of 01:08:969 (1,2,3,4) - a bit to make it more clear that it is not 1/4? Same here 01:16:469 (1,2,3,4) -
* 01:24:203 (6,7,9,10) - This is mostly hard to read and to play, how about you try something like you did here 01:03:344 (5,6,9,10) -
* 01:32:875 (3) - I think you could ctrl+g this one and move 01:33:227 (4) - too 310/237. That way you'll have a pretty good flow
* 01:36:860 (3,4) - (4) can be missread as a 1/2 slider since you cant really see where its ending thanks to (3). How about you unstack them to show clearly that it is a 1/4 slider? Same here 03:38:735 (3,4) -
* 01:42:953 (1) - Is a NC really necessary here? It doesnt sound different than here 01:38:969 (1,2,3,4) - so I dont think a nc is necessary. Same here 01:43:188 (1) - 01:57:719 (1,1,1) - 03:44:594 (1,1,1) - 03:59:594 (1,1,1) - 05:40:844 (1,1,1) -
* 01:46:938 (5,1) - Making them parallel would look better imo
* 02:09:203 (4,1) - I would increase the distance between those. Kinda weird that it goes from high spacing because of longer breaks to very slow spacing and the suddenly high 1/4 spacing. I hope you get what I mean. (sry if my explanation is bad). This goes for the whole part.
* 02:56:078 (2) - How about you ctrl+g this one? Will creat a cool flow imo. Same here 02:56:547 (4) - 03:03:578 (2,4) -
* 03:09:789 (1) - Why do you use a nc here? You havent used one here 01:07:914 (1) - . Same here 03:13:539 (1) - 03:17:289 (1) - 03:21:039 (1) -
* 03:26:078 (6,7,9,10) - Like I mentioned before, I think you could try the same thing here like what you did at 01:03:344 (5,6,9,10) -
* 04:09:438 (7,8) - Increase the spacing here a bit, it has almost the same spacing as 04:09:321 (6,7) - and thus can be missread as 1/4 jump if one doesnt pay attention
* 04:20:453 (4,1) - Same thing as 02:09:203 (4,1) -
* 04:22:797 (5) - How about you move it too 336/244 because right now I think that the overlap looks really ugly
* 05:01:938 (2) - I think that the current shape looks kinda weird. How about this? Click. Same here 04:52:094 (1) -
* 05:23:500 (2) - Why did you decide to let this slider end on nothing? Theres clearly a noticable sound here 05:23:735 - and thus it should be mapped. Same here 05:27:250 (2) - 05:31:000 (2) -





This Map is awesome! And I really like the song. Have star~
Topic Starter
Iceskulls

MugiwaraSekai wrote:

M4M

general
  1. BG should be 1920x1200 I think :arrow: 1920x1080 is fine too d:
Twilight
00:13:188 (9) - how about trying to use 1/8 as 00:20:219 (7) - they almost have the same sound, and it'll work better imo :arrow: try before and it feel like it just feel so sudden consider how the rhythm around here is just 1/1 1/2
00:38:032 (1,7) - 01:04:633 (2,8) - 03:41:547 (6,5) - stack ? :arrow: fixed
01:10:375 (2,4,5,1) - mmh try to move (1) or (5) updown to make a kind of star pattern it'll surely be better visually :arrow: i guess it's k now
01:11:313 (1,2) - spacing is too big, try a symmetry with 01:11:664 (3,4) - :arrow: k
02:07:914 (8) - try to add something here it feels weird this break between (1) and (7) :arrow: kinda want to do that for good transition imo
02:18:813 (5,2) - 04:31:703 (4,2) - this overlap doesn't look good as much :arrow: agre
03:05:922 (4,1,2,3,4) - you should improve this star pattern :arrow: aa had to kill aesthetic a bit here for the angle flow
03:22:797 (1,2) - move those around 125|197 to make a nice overlap with 03:22:328 (2) - since it's what you wanted to do imo :arrow: mfw one pattern make me want to move lots of next pattern
03:32:407 (1,2,3) - spacing inconsistent with 03:24:907 (1,2,3) - :arrow: intensity sound different imo
03:43:657 (1,2,3) - same as ^ but with 03:39:907 (1,2,3) - :arrow: same
05:52:563 (4) - mute its tail will surely sound better cause I think the soft-hitnormal doesn't really fit :arrow: not really a fan of muting slider , the soft sample sound really low there tho
06:07:914 (4,1) - how about increase a little bit more than 06:07:445 (4,1) - to show the emphasize between both :arrow: there intensity sound same imo so yea i try to make them consistent instead and i think different spacing with just make this a bit frustrated to play
[]
that's all for me, really nice and polished mapset good luck!

WISPG_G wrote:

Hello, M4M I guess...

  • General
  1. BG should be 1366x768? I made it for you if you want. Download it :arrow: new RC so 1920x1080 is fine nowhere

  • Twilight
  1. 00:13:188 (9) - 1/8 could be nice :arrow: explained in MugiwaraSekai
  2. 00:20:219 (7,8,9) - 1/8 space and 00:12:719 (7,8,9,10,1) - 1/4 space looks similar. Suggest you make less space here 00:20:219 (7,8,9) - or remove 1 repeat. If you'll make 1/8 here 00:13:188 (9) - just ignore this point :arrow: not think it much problem cus the sound is pretty noticeable that the player can react to it properly
  3. 00:33:930 - hm, if you sudden decided map this sound could be nice map similar moments 00:30:180 -, 00:30:883 -, 00:32:758 - this rhythm changes works nice after this 00:28:657 - strong beat :arrow: 30 32 sec part mostly map to the 1/2 kick too but 33 sec part the 1/2 sound lower and 1/4 sound more dominant so I switch it for variation
  4. 00:34:750 (2,1) - same slider lenght, 00:34:750 (2,3) -, 00:35:453 (1,1) - same space and patterns, both moments feels like 1/2 imo, suggest you make higher SV for this slider 00:35:453 (1) - for better reading. I could make x1.7 :arrow: i think beyond 1.2x is just too fast , in this map some part i indicate the sudden sv change with red combo colour tho if you miss that first time next time you play you will automatically learn that you should prepare for fast movement that part
  5. 00:38:032 (1,7) - stack? :arrow: fixed
  6. 00:50:219 (6) - NC could be nice, without NC 00:49:985 (5,6) - feels like 1/2 :arrow: mmm i can nc for the spacing change tho but i kinda want nc pattern to be consistent with the nc before this part , i will need more opinion about this
  7. 00:51:157 (1) - may be little jump on that strong beat? Somewhere here x:442 y:175 :arrow: it kinda make transition awkward from calm part imo , would strat emphasize 00:51:391 (2) - here instead
  8. 01:04:633 (2,8) - stack :arrow: fixed
  9. 01:07:914 (3) - not best way for overmap imo, may be better make 1/2 slider here 01:07:680 (2) - ? This moment feels better as release instead of click :arrow: not overmapped cus mapped to clear piano sound here and i think click just feel more better than release here tbh because how the piano sound sudden like that
  10. 01:11:430 (2) - ^ :arrow: same
  11. 01:15:180 (2) - ^ (and other similar moments) :arrow: same for all
  12. 01:13:422 (4) - move this to x:441 y:68 for trapeze pattern and better space logic? :arrow: no lol , current feel like the song just start changing so i try to stack them like that
  13. 01:46:235 (4,5) - slider? :arrow: no , the beat sound like a bulidup so i use circle to bulidup for upcoming stream
  14. 01:47:172 (6,3) - fix little unstack please xd :arrow: might be bug , fixed
  15. 01:38:969 (1,2,3,4,5) - sounds like first note should be placed solo, but 2,3 and 4,5 in pairs (other similar stream too), but both can work :arrow: there aren't sound very different much so i don't distinguish them
  16. 01:52:680 - starts from here, sounds like long single slider, but whole rhythm like this :arrow: i map to both instrument and vocal
  17. 03:36:391 (2,7) - stack? :arrow: can't do anything about it , another killing aesthetic for flow
  18. 03:09:555 (2,1) - like before suggest you make slider :arrow: sameee
  19. 03:15:532 (1) - missed clap? :arrow: no , it sound same as 01:13:657 (1) -
  20. 03:41:547 (6,5) - stack :arrow: fixed
  21. 04:09:907 (8) - NC? :arrow: no need to nc , end of the part
  22. 05:05:336 (2,3,4) - imo better keep Auto sampleset for this 3 notes, only 1st sounds different. :arrow: ok
  23. 05:22:094 - looks like this is slow kiai version, may be make less spacing for that streams 05:22:094 (1,2,3,4,5) - ? :arrow: the intensity of the stream is the same as kiai tho imo
  24. 05:35:219 (1) - move red point to x:280 y:125 that makes more sence for this 05:35:453 - sound :arrow: no need to much imo you it won't noticable much in game , the others red node is the another story tho
  25. 06:23:032 - did you try make square patterns in this part? this squares just looks not smooth :arrow: wat

Well, feels like I should do more... Just because drain time of my map higher than that and you have nothing more to mod ._.
Anyway if you'll accept m4m here is my map https://osu.ppy.sh/s/513716 Will be fair if you'll call me mod something else later for equal drain time.
Nice map! Good luck o/

Come[Back]Home wrote:

Hey there~ m4m

Twilight

* 00:13:188 (9) - Wouldn't a 1/6 repeat fit more? I tried it out and it clearly fits better to the music. :arrow: sound more like 1/4 for me
* 00:20:688 (9) - Same here. You could arrange it like this. Click It looks good and fits to the music. :arrow: slider there is for transtition to the next part
* 00:29:594 (5,7,8) - Why not try to have a perfect triangle here by moving (8) too 350/206 ? Same here 00:31:469 (5,7,8) - :arrow: want to keep the spacing like that so i wouldn't do it just for the flow
* 00:36:157 (1) - I dont really understand why you let the slider end here 00:36:508 - , there's not really a sound to let it end there, but you somehow skipped the noticeable beat here 00:36:391 - It would way better to let the slider end on the beat tbh, especially because the beat is noticeable and thus it is weird to skip it. (And you didnt skip any beats the whole part after it) :arrow: sound is between 1/4 and 1/6 but the intentional of the beat is more on 1/4 and i skip beat to emphasis the hold of the sound at the downbeat therer and to emphasis 2 nice
* 00:42:719 (6,7,8,9) - Wouldnt this look better as a perfect square? Like this 00:38:969 (6,7,8,9) - . Same here 00:46:469 (6,7,8,9) - :arrow: i tried
* 00:50:922 (9,1) - How about you put more distance between those to emphasize (1) more because of the strong sound. :arrow: explained in WISPG_G
* 00:55:375 (3,5) - I somehow think that this looks better imo. Click :arrow: i don't think so cus the beat sound different
* 00:56:782 (1,3) - How about you make them parallel? Looks better :arrow: no intentional for emphasis next flow
* 01:00:297 - A circle would fit pretty good here (I guess) How about you place one at 393/72 or somewhere around that. :arrow: i need more opinion
* 01:08:969 (1,2,3,4) - This can be easily read as 1/4 like you did here 01:07:563 (1,2,3,4) - because it has almost the same spacing. How about you increase the spacing of 01:08:969 (1,2,3,4) - a bit to make it more clear that it is not 1/4? Same here 01:16:469 (1,2,3,4) - :arrow: no lol cus the beat is really different and there is an nc to help reading tho that make player knowing that something is changed
* 01:24:203 (6,7,9,10) - This is mostly hard to read and to play, how about you try something like you did here 01:03:344 (5,6,9,10) - :arrow: strongly disagree , testplay and thinking that the slider leneincy 01:23:969 (5,8) - can actually help playing them perfect and make lots of beat here feel lots of impact
* 01:32:875 (3) - I think you could ctrl+g this one and move 01:33:227 (4) - too 310/237. That way you'll have a pretty good flow :arrow: 3 sound similiar to 1 imo so no
* 01:36:860 (3,4) - (4) can be missread as a 1/2 slider since you cant really see where its ending thanks to (3). How about you unstack them to show clearly that it is a 1/4 slider? Same here 03:38:735 (3,4) - :arrow: play fine for me and most testplayer , the idea of this is that when the player finish 3 they will be like searching for 4 and they just suddenly found it near 3 tail now the beat just sound fast there so they will try to click as fast as possible to the beat and result in clicking to the 4 intuitively
* 01:42:953 (1) - Is a NC really necessary here? It doesnt sound different than here 01:38:969 (1,2,3,4) - so I dont think a nc is necessary. Same here 01:43:188 (1) - 01:57:719 (1,1,1) - 03:44:594 (1,1,1) - 03:59:594 (1,1,1) - 05:40:844 (1,1,1) - :arrow: yea because i think the spacing change there is very drastic so i try to help player reading it by nc
* 01:46:938 (5,1) - Making them parallel would look better imo :arrow: k
* 02:09:203 (4,1) - I would increase the distance between those. Kinda weird that it goes from high spacing because of longer breaks to very slow spacing and the suddenly high 1/4 spacing. I hope you get what I mean. (sry if my explanation is bad). This goes for the whole part. :arrow: yea this is mostly like a reading challenge since you need to listen to the beat and act fast , i feel like it just sound best for the change of the beat like that
* 02:56:078 (2) - How about you ctrl+g this one? Will creat a cool flow imo. Same here 02:56:547 (4) - 03:03:578 (2,4) - :arrow: no , i think all 4 sliders sound similiar so i use same slider
* 03:09:789 (1) - Why do you use a nc here? You havent used one here 01:07:914 (1) - . Same here 03:13:539 (1) - 03:17:289 (1) - 03:21:039 (1) - :arrow: 01:07:914 (3) - was a mistake , nc-ed that
* 03:26:078 (6,7,9,10) - Like I mentioned before, I think you could try the same thing here like what you did at 01:03:344 (5,6,9,10) - :arrow: same
* 04:09:438 (7,8) - Increase the spacing here a bit, it has almost the same spacing as 04:09:321 (6,7) - and thus can be missread as 1/4 jump if one doesnt pay attention :arrow: ok
* 04:20:453 (4,1) - Same thing as 02:09:203 (4,1) - :arrow: same
* 04:22:797 (5) - How about you move it too 336/244 because right now I think that the overlap looks really ugly :arrow: not for me , i think it help distinguish the beat here tho
* 05:01:938 (2) - I think that the current shape looks kinda weird. How about this? Click. Same here 04:52:094 (1) - :arrow: fixed a bit
* 05:23:500 (2) - Why did you decide to let this slider end on nothing? Theres clearly a noticable sound here 05:23:735 - and thus it should be mapped. Same here 05:27:250 (2) - 05:31:000 (2) - :arrow: mostly same reason as 00:36:157 (1) - i use slider to emphasis the hold sound of each white tick beat and make the emphasis for the next beat feel good imo , this time the 1/4 has a beat there a bit tho

This Map is awesome! And I really like the song. Have star~

thanks for the mods guys :) , will get to your maps soon
Avena
M4M with the scrublord

Twilight
  1. 00:35:453 (1) - I know it's a bit silly, but adding a normal-hitclap on tail and putting a timeline of lower volume actually seems nice to me, consider trying it yourself.
  2. 01:24:203 (6,7,9,10) - This is going to be hell for HD players, please consider slightly unstacking these so it's a bit more readable.
  3. 01:37:680 (7,8) - This note doesn't have enough impact to be such a large jump in my opinion, consider just making consistant spacing for this.
  4. 02:53:735 (1,2,3) - These don't actually stack properly due to stack leniency, move (2, 3) 4 osupixels to the right and 4 downwards.
  5. 03:26:078 (6,7,9,10) - Same as previously suggested.
  6. 03:39:672 (8) - Make the whistle on the head a drum whistle instead? it adds a really nice effect to the vooshy sound.
  7. 04:09:907 (8) - New Combo for consistency?
  8. 04:51:625 (1,2) - These sounds are far more agressive than 04:53:500 (1,2) - Consider making a difference in slider velocity so it feels more accurate to the song.
  9. Alright, from here you just randomly map without actually listening to the song, you also don't really match the pitch changes with fitting SVs so the whole section feels dull and unrelated to the music.
  10. 04:54:438 (2) - Needs to be 2 1/4 sliders to fit the music better.
  11. 04:55:375 (1,2) - Needs to be a 3/4 slider to fit the music better.
  12. 04:56:313 (1,2) - 3/4.
  13. 04:57:485 (2) - Make this 2 circles for better impact.
  14. 04:59:125 (2) - This deserves a MUCH higher slider velocity than the previous sliders.
  15. 05:01:938 (2) - Two 1/4s
  16. 05:09:438 (2) - Two 1/4s
  17. 05:16:938 (2) - Two 1/4s
  18. 05:30:883 - Shorten the previous slider and add a circle here, this sound is extremely prominent and should be mapped in my opinion.
  19. 05:51:157 (1,2,3) - Normal hits? Can't see any reason to have these as softs.
Couldn't find much in the map other than the drop which needs a full rework in my opinion, contact me ingame if you want to go more in depth into it and actually remap some things in it.
Topic Starter
Iceskulls

Priti wrote:

M4M with the scrublord

Twilight
  1. 00:35:453 (1) - I know it's a bit silly, but adding a normal-hitclap on tail and putting a timeline of lower volume actually seems nice to me, consider trying it yourself. :arrow: sure
  2. 01:24:203 (6,7,9,10) - This is going to be hell for HD players, please consider slightly unstacking these so it's a bit more readable. :arrow: I don't think it's a problem for hd that much , the note might be hard to see , yea but if it also easy to get familiar with this and can play this eventually , the music kinda work best with the full stack there consider they sound same
  3. 01:37:680 (7,8) - This note doesn't have enough impact to be such a large jump in my opinion, consider just making consistant spacing for this. :arrow: i feel like there is actually something going on with the vocal there that deserve a bit of impact to make it standout so i try to emphasis it like that , actually i use this idea here 01:42:953 (1) - but harder
  4. 02:53:735 (1,2,3) - These don't actually stack properly due to stack leniency, move (2, 3) 4 osupixels to the right and 4 downwards. :arrow: true
  5. 03:26:078 (6,7,9,10) - Same as previously suggested. :arrow: same
  6. 03:39:672 (8) - Make the whistle on the head a drum whistle instead? it adds a really nice effect to the vooshy sound. :arrow: ok
  7. 04:09:907 (8) - New Combo for consistency? :arrow: no need imo cus it like the end of the rhythm now here
  8. 04:51:625 (1,2) - These sounds are far more agressive than 04:53:500 (1,2) - Consider making a difference in slider velocity so it feels more accurate to the song. :arrow: mmm yea but i don't want to make the sv feel so different , i want thing here to be as consistent as possible
  9. Alright, from here you just randomly map without actually listening to the song, you also don't really match the pitch changes with fitting SVs so the whole section feels dull and unrelated to the music.tbh the different sv wasn't actually ok idea here much lol , i want to express most of the sound here by the holding feeling of constant sv speed to make sure that player don't feeling a bit too random or something like that and I intend to try to make a lots of impact jumps for the 1/1 and 1/2 to make it standout at best
  10. 04:54:438 (2) - Needs to be 2 1/4 sliders to fit the music better. :arrow: no , i think the beat fit with the holding feeling better
  11. 04:55:375 (1,2) - Needs to be a 3/4 slider to fit the music better. :arrow: white tick and red tick sound actually quiet different so i use two 1/4 slider instead
  12. 04:56:313 (1,2) - 3/4. :arrow: same
  13. 04:57:485 (2) - Make this 2 circles for better impact. :arrow: that would make rhythm inconsistent only for this and make thing looks weird imo
  14. 04:59:125 (2) - This deserves a MUCH higher slider velocity than the previous sliders. :arrow: yea , not really want to add much different to sv because it might make thing looks random , and i kinda disagree for the higher sv too , the beat here sound really like it holding back so using higher sv just make it feel weird tbh
  15. 05:01:938 (2) - Two 1/4s :arrow: I think the 1/1 and 1/2 don't sound that different to be emphasized with 1/4 sliders , 1/4 sliders play fast tho so that thing would fit better for something that sound really different to help emphasis the difference
  16. 05:09:438 (2) - Two 1/4s :arrow: ^
  17. 05:16:938 (2) - Two 1/4s :arrow: ^
  18. 05:30:883 - Shorten the previous slider and add a circle here, this sound is extremely prominent and should be mapped in my opinion. :arrow: this part feel like a bit calmer than usual kiai so i try to make the rhythm more simple that mean i try to avoid using 1/4 circle jumps or something like that much here to make the difference between this and the usual kiai
  19. 05:51:157 (1,2,3) - Normal hits? Can't see any reason to have these as softs. :arrow: k
Couldn't find much in the map other than the drop which needs a full rework in my opinion, contact me ingame if you want to go more in depth into it and actually remap some things in it.
explained the reason behind those drop part
thanks for the mods :)
Kalibe
someone rank this w
16:45 CelsiusLK: hi kalibe , can I ask for mods Loooo ?
16:45 Kalibe: lo
16:45 Kalibe: yea
16:45 CelsiusLK: https://osu.ppy.sh/s/537308
16:45 CelsiusLK: wew
16:45 Kalibe: oh
16:45 Kalibe: i saw it
16:46 CelsiusLK: i need mods lo
16:47 Kalibe: 00:34:164 (9) -
16:47 Kalibe: i really don't hear anything here
16:47 Kalibe: :c
16:47 Kalibe: 00:34:047 - why not just moving it here?
16:48 CelsiusLK: o
16:48 CelsiusLK: there is a feint sound or something there i think
16:48 CelsiusLK: i want to make it a bit consistent with 00:33:813 (7,8) -
16:49 Kalibe: hmm
16:52 Kalibe: 01:36:860 (3,4) -
16:52 Kalibe: maybe just me
16:52 Kalibe: but in game
16:52 Kalibe: looks like 01:36:860 (3) - 1/4 01:37:094 (4) - circle
16:52 Kalibe: but actually 01:37:094 (4) - is also 1/4
16:53 Kalibe: space it a bit?
16:53 CelsiusLK: mmm i think there is still a bit of 4 border there
16:53 CelsiusLK: but i will think about it
16:56 Kalibe: 02:56:313 (3) - with nc this looks a bit more cleaner
16:56 Kalibe: 03:00:063 (3) - same with these
16:56 Kalibe: and etc
16:57 CelsiusLK: the red nc there is to indicate the high sv change
16:58 CelsiusLK: the rhythm sound kinda similiar tho so nc might just sound not right for imo
16:59 Kalibe: ye 03:38:735 (3,4) - same thing as later
17:00 CelsiusLK: yeh
17:00 Kalibe: 04:09:907 (8) - nc
17:00 Kalibe: cuz u add nc here
17:00 Kalibe: 02:08:032 (1) -
17:00 Kalibe: xd
17:01 CelsiusLK: that sound like quite different track for me
17:01 Kalibe: but similar vocals
17:02 CelsiusLK: i don't think it need tonc at the ending of rhythm
17:02 CelsiusLK: my thought is it's the end of the rhythm now so
17:02 CelsiusLK: nothing to play next but the small break or spinner there
17:05 Kalibe: idk map overall looks pretty neat
17:05 Kalibe: don't see anything weird
17:06 Kalibe: : o
17:06 CelsiusLK: i think i will need more opinion about that 2 1/4 sliders
17:07 Kalibe: yea
17:07 Kalibe: this is the only thing
17:07 CelsiusLK: yea , ok thanks for the mods
17:07 CelsiusLK: you can post irc for free kds
17:07 Kalibe: 03:53:969 (1,2) -
17:08 Kalibe: silence ends?
17:08 Kalibe: drum sample sounds strange
17:08 Kalibe: :s
17:09 CelsiusLK: yea i kinda fked up hitsound sample there , didn't notice i use different soft-hitnormal
17:09 CelsiusLK: ok i will lower the volume more
17:09 Kalibe: good
Topic Starter
Iceskulls
Thanks.
Sieg
[General]
  1. Metadata: clarify please where I can find 向日葵 = Himawari
[Twilight]
  1. 00:13:188 (9) - 1/6 here
  2. 00:20:219 (7,8) - first is definitely 1/6 second is a bit vague but heh..
  3. 00:33:930 (8,9) - that's the spot for rhythm alteration :3 well, actually should work fine since it's the very end of current music stanza, NC 00:33:813 (7) - for better recognition
  4. 00:49:985 (5) - ^ same here // 01:00:063 (6) -
  5. 00:34:164 (9,1,2) - how about more smooth transfer here http://i.imgur.com/TbKOlhk.png
  6. 00:50:922 (5,1) - great spot to put jump http://i.imgur.com/KdpoRo4.png , pretty much deserves to be stressed as 00:49:985 (5,6)
  7. 00:52:563 (7) - try round flow here http://i.imgur.com/dda5HYF.png it will generally work better, also your flow will not be broken on 00:52:563 (7) - but on 00:52:563 (7,8) - transfer, right to match new lyrics stanza on 00:52:797 (8) -
  8. 00:53:500 (3,4,5,6) - pattern is great but i suggest to alter a bit and start increase spacing from 00:53:500 (3) - to match lyrics stanza http://i.imgur.com/91o4jD8.png
  9. 00:57:133 (2,3) - ^ same, just decrease DS a little bit
  10. 01:01:000 (3,4,5) - again, the better way to break the flow is on 01:01:703 (6) - because it's supported by lyrics, atm it feels like random jerky movement http://i.imgur.com/1AQjffK.png
  11. 01:05:688 (7,8) - increase DS here for better 1/2 indication
  12. 03:39:203 (5,6) - ^
  13. 05:55:844 (5,6) - ^
  14. 01:34:516 (2,3) - switch double to make flow more smooth? http://i.imgur.com/Qy8JiEr.png
  15. 04:51:860 (2) - how about reversing it to increase DS here, seems fair for such sounds
  16. 05:12:719 (1) - 05:12:953 should be playable to better represent rhythm here
right
Topic Starter
Iceskulls

Sieg wrote:

[General]
  1. Metadata: clarify please where I can find 向日葵 = Himawari :arrow: https://twitter.com/_himawari_1030 I think this is her twitter
[Twilight]
  1. 00:13:188 (9) - 1/6 here :arrow: ok
  2. 00:20:219 (7,8) - first is definitely 1/6 second is a bit vague but heh.. :arrow: yea sound more like 1/6 for both for mel
  3. 00:33:930 (8,9) - that's the spot for rhythm alteration :3 well, actually should work fine since it's the very end of current music stanza, NC 00:33:813 (7) - for better recognition :arrow: i use the rhythm like that to emphasis some sort of guitar instrument (idk lol) on 1/4 that quite standout for me because i feel like the standout instrument deserve for emphasis a lots , nc wouldn't be much necessary much tho when it's just something that sound not much different like that it just some sort of rhythm that transition to the next rhythm
  4. 00:49:985 (5) - ^ same here // 01:00:063 (6) - :arrow: 00:49:985 (5) - the zoom sound there is a bit work very good for something fast like 1/4 slider imo same for the nc
  5. 00:34:164 (9,1,2) - how about more smooth transfer here http://i.imgur.com/TbKOlhk.png :arrow: yea
  6. 00:50:922 (5,1) - great spot to put jump http://i.imgur.com/KdpoRo4.png , pretty much deserves to be stressed as 00:49:985 (5,6) :arrow: the reason i don't jumps on 1 is to put the emphasis on the new rhythm or new section section i do something like spacing reset for that to reset everything since the upcoming rhythm is something entire different from the beginning rhythm , i think that way it make the player can get prepared for the upcoming rhythm nice
  7. 00:52:563 (7) - try round flow here http://i.imgur.com/dda5HYF.png it will generally work better, also your flow will not be broken on 00:52:563 (7) - but on 00:52:563 (7,8) - transfer, right to match new lyrics stanza on 00:52:797 (8) - :arrow: ok
  8. 00:53:500 (3,4,5,6) - pattern is great but i suggest to alter a bit and start increase spacing from 00:53:500 (3) - to match lyrics stanza http://i.imgur.com/91o4jD8.png :arrow: i find the current spacing and flow work very well with the intensity of the snare there since the snare at 3 is a bit emphasized then on 4 kinda lower by the vocal so yea that why i do the spacing like that
  9. 00:57:133 (2,3) - ^ same, just decrease DS a little bit :arrow: similiar reason
  10. 01:01:000 (3,4,5) - again, the better way to break the flow is on 01:01:703 (6) - because it's supported by lyrics, atm it feels like random jerky movement http://i.imgur.com/1AQjffK.png :arrow: the flow break here is to emphasis the instrument change to something like jp intrusment on 01:01:469 - 01:01:703 - since i find those instrument standout a lots here
  11. 01:05:688 (7,8) - increase DS here for better 1/2 indication :arrow: i think the current is fine now , i try to calculate the time that the player have to move cursor to reach 8 and it just feel alright now the players will surely have time to reach it and realize it's 1/2
  12. 03:39:203 (5,6) - ^ :arrow: similiar
  13. 05:55:844 (5,6) - ^ :arrow: mmm ok i increased a bit
  14. 01:34:516 (2,3) - switch double to make flow more smooth? http://i.imgur.com/Qy8JiEr.png :arrow: yea that's better
  15. 04:51:860 (2) - how about reversing it to increase DS here, seems fair for such sounds :arrow: 2 sound pretty much like 1 so i do the consistent flow there
  16. 05:12:719 (1) - 05:12:953 should be playable to better represent rhythm here :arrow: i think the current rhythm work really well for the rhythm transition to 05:13:071 (2,1) -
right
Thanks Sieg :)
Sieg
let's try
#1
Topic Starter
Iceskulls
wow thanks :)
merry = christmas
Synergyze
These are just my suggestions and ideas, please don't crucify me :cry:

  1. 01:59:828 (6) – Couldn’t hear anything special here that can’t be found in the 2 same rhythms before it (don’t know how to word that). This could be a slider similar to 01:59:594 (5). Even if it’s for the sake of flow, this could be worked around by something similar to 02:00:063 (7,8)
    SPOILER
    Maybe something like this?
  2. 02:53:735 (1) – Any reason for a NC here? Same with 02:57:485 (1) and 03:01:235 (1) and 03:04:985 (1) . I’m genuinely curious.
  3. 04:01:703 (6) – Same as the first, but at this point, these ideas could either be both changed or unchanged, since you did keep this consistent with the first chorus (something to think about ;) )
  4. 04:51:157 – This section is pretty different from the rest of the song. The long straight sliders just seem kinda bland here to me. Maybe add a few anchors and curves? Kinda like in 04:53:032
  5. 05:21:157 – This section is not quite the chorus, but follows the 4 ¼ circles idea that the noticeably more intense chorus has. You may add 2 ½ sliders instead. Both ideas are acceptable though, just my thoughts.
  6. 05:42:953 (6) – Refer to first and third
Overall, Awesome song, Awesome mapping. This song isn’t really the easiest to map, but I feel like you did a pretty good job with it! ~Syn
Topic Starter
Iceskulls

Synergyze wrote:

These are just my suggestions and ideas, please don't crucify me :cry:

  1. 01:59:828 (6) – Couldn’t hear anything special here that can’t be found in the 2 same rhythms before it (don’t know how to word that). This could be a slider similar to 01:59:594 (5). Even if it’s for the sake of flow, this could be worked around by something similar to 02:00:063 (7,8)
    SPOILER
    Maybe something like this?
    :arrow: the 6 there is to emphasis the i think some "whubsh" sound there i find it to be pretty standout there so i thinking about somewhere to emphasis that and here i got this rhythm and flow
  2. 02:53:735 (1) – Any reason for a NC here? Same with 02:57:485 (1) and 03:01:235 (1) and 03:04:985 (1) . I’m genuinely curious. :arrow: since the sv change here i find it to be a bit very sudden here so i try to use the combo color change to help player notice something is going on with this slider so that i think can help player play this better
  3. 04:01:703 (6) – Same as the first, but at this point, these ideas could either be both changed or unchanged, since you did keep this consistent with the first chorus (something to think about ;) ) :arrow: same
  4. 04:51:157 – This section is pretty different from the rest of the song. The long straight sliders just seem kinda bland here to me. Maybe add a few anchors and curves? Kinda like in 04:53:032 :arrow: it's better to start of the rhythm with something simple first to make sure player prepare for what the rhythm is going to be like next imo and also kinda like bulid up feeling by starting from simple pattern to do some anchor thing with slider
  5. 05:21:157 – This section is not quite the chorus, but follows the 4 ¼ circles idea that the noticeably more intense chorus has. You may add 2 ½ sliders instead. Both ideas are acceptable though, just my thoughts. :arrow: i find those 1/4 to be like the same intensity as the one in the chorus but like well this one is a little bit weaker so i think making spacing a bit lower would be ok for this too since this sound much like chorus but in weaker tone so i try to make thing a bit weaker but still feel like chorus
  6. 05:42:953 (6) – Refer to first and third :arrow: same , the wub like sound there is pretty sound special to me so i try to make rhythm like that to emphasis it
Overall, Awesome song, Awesome mapping. This song isn’t really the easiest to map, but I feel like you did a pretty good job with it! ~Syn
thanks for the input :)
Xinely
from m4m

Diff :
- 00:13:071 (8) - i guess that isnt 1/4 but more like 1/6
- 00:34:047 - this time has louder sound than 00:34:164 (9) - , i feel that a bit weird to skip the red for 1/4 double sake.. try move the circle to redtick or make them become a stream instead?
- 00:51:157 (1) - i know you do because aesthetic thing but imo this circle really deserves for jump. how about 288,328 and change 00:50:219 (6,7,8,9) - like http://puu.sh/t1c8g/200b02a6f7.jpg ?
- 01:00:297 - same with 00:34:047 - , i think better to map the redtick too because sound on that time is strong as well
- 01:07:914 (1) - remove whistle? i just hear a weak drum here
- 01:11:664 (1) - 01:15:414 (1) - 01:19:164 (1) - ^
- 01:13:657 - i dont hear cymbal music here. just change finish to whistle?
- 01:36:508 (2) - unstack it? its similar with 01:36:860 - imo and stack feels weird, i think a jump for (2) would be nice
- 01:59:828 (6) - i think 1/8 is overmapped here. i cant hear any sound at 1/8 from 25% speed or 100% speed
- 02:08:383 - actually i dont hear any cymbal on every finish hitsound you gave. i just hear a piano. i think whistle would be nicer to hear but its just personal taste. if you change then do for all
- 02:36:977 (1) - finish because cymbal at downbeat
- 02:55:610 (4) - wrong place on 1/8 imo. 02:55:668 - has no sound instead it appears at 02:55:785 -
- 02:59:360 (4) - for this time, it appears at 02:59:418 - but 02:59:535 - is louder. its up to you to move it or not xD
- 03:03:110 (4) - same as above
- 03:15:532 - same with 01:13:657 -
- 03:49:282 - change finish to drum whistle for consistency with 01:47:407 - ?
- 04:01:703 (6) - same as 01:59:828 (6) -
- 04:19:282 - this part, same with 02:08:383 - if u agree
- 05:11:313 (1) - just personal taste, maybe ctrl+g for better flow?
- 05:42:953 (6) - same as 01:59:828 (6) -
- 06:29:008 (2) - just nazi but maybe you want to stack for better look in editor (only lol)
- 06:38:032 - finish because cymbal
- 06:45:532 - ^

beautiful mappu, poke me back
Topic Starter
Iceskulls

Xinely wrote:

from m4m

Diff :
- 00:13:071 (8) - i guess that isnt 1/4 but more like 1/6 :arrow: i think 1/6 seems too fast here it more like between 1/4 and 1/6 maybe i will just delete it
- 00:34:047 - this time has louder sound than 00:34:164 (9) - , i feel that a bit weird to skip the red for 1/4 double sake.. try move the circle to redtick or make them become a stream instead? :arrow: i think overall if i just listen to them normally i feel like the sound that play on white and blue tick here 00:33:813 (7,8) - are more noticeable so i did this rhythm to emphasis that sound since i believe player will just thinking about the rhythm about that sound too when they hear it
- 00:51:157 (1) - i know you do because aesthetic thing but imo this circle really deserves for jump. how about 288,328 and change 00:50:219 (6,7,8,9) - like http://puu.sh/t1c8g/200b02a6f7.jpg ? :arrow: ok so many people mention about this ok i fixed it
- 01:00:297 - same with 00:34:047 - , i think better to map the redtick too because sound on that time is strong as well :arrow: same reason
- 01:07:914 (1) - remove whistle? i just hear a weak drum here :arrow: i think the hitsound here can help player play the double better , it make the player catching with the rhythm here better imo since double is somewhat can classified as complex rhythm to play here
- 01:11:664 (1) - 01:15:414 (1) - 01:19:164 (1) - ^ :arrow: same
- 01:13:657 - i dont hear cymbal music here. just change finish to whistle? :arrow: the note here have the impact on it imo and i feel like with finish it make the impact there feel really special imo
- 01:36:508 (2) - unstack it? its similar with 01:36:860 - imo and stack feels weird, i think a jump for (2) would be nice :arrow: the stack there i think work well with how the beat here sound like a different way but same intensity as 1 but 01:36:860 (3) - have big change like pitch change one when i listen to it so i emphasis that by jumps
- 01:59:828 (6) - i think 1/8 is overmapped here. i cant hear any sound at 1/8 from 25% speed or 100% speed :arrow: ok also got lots of people saying about this , fixed
- 02:08:383 - actually i dont hear any cymbal on every finish hitsound you gave. i just hear a piano. i think whistle would be nicer to hear but its just personal taste. if you change then do for all :arrow: i feel like finish just give them a really nice special effect to big impact on piano there
- 02:36:977 (1) - finish because cymbal at downbeat :arrow: ok
- 02:55:610 (4) - wrong place on 1/8 imo. 02:55:668 - has no sound instead it appears at 02:55:785 - :arrow: yea fixed
- 02:59:360 (4) - for this time, it appears at 02:59:418 - but 02:59:535 - is louder. its up to you to move it or not xD :arrow: since i fixed the previous one i fix this too for consistency
- 03:03:110 (4) - same as above :arrow: same
- 03:15:532 - same with 01:13:657 - :arrow: same
- 03:49:282 - change finish to drum whistle for consistency with 01:47:407 - ? :arrow: ok
- 04:01:703 (6) - same as 01:59:828 (6) - :arrow: fixed
- 04:19:282 - this part, same with 02:08:383 - if u agree :arrow: same reason
- 05:11:313 (1) - just personal taste, maybe ctrl+g for better flow? :arrow: no , i think current work better because the beat there kinda feel like it holding off or something so i make the flow go backward like that to emphasis it
- 05:42:953 (6) - same as 01:59:828 (6) - :arrow: fixed
- 06:29:008 (2) - just nazi but maybe you want to stack for better look in editor (only lol) :arrow: yea
- 06:38:032 - finish because cymbal :arrow: you're right
- 06:45:532 - ^ :arrow: same

beautiful mappu, poke me back
Xinely
#2 <3
Lasse
01:03:461 (6,7) - seems a bit much in contrast to your other active 1/4 jumps in this part and movement is strange. could probably just ctrlg 01:03:344 (5,6) - ?
01:24:203 (6,7,8) - does a similar thing, but it fits better here due to the part overall being more intense, but the first one just feels unfitting cause part overall is slower
01:36:860 (3) - this sound stands out so much and 01:37:094 (4) - is mapping something totally different, so not having them the same (like sv change or something) would be great // v
01:42:719 (1,2,1,2) - this is kinda irritating cause all the time before you used this nc pattern on 1/4 patterns with 1/2 gaps between 2=>1
same for the others like 01:57:953 (1) - obviously // or at least how about chaging 03:22:797 - so you only have this kind of nc pattern in the chorus?
03:53:969 (1) - could add normal whistle on sliderbody?
03:54:438 (2) - might be nicer if it ended on the red tick before cause of the strong wub thing there + vocal
04:18:227 - how about lowering volume on this a bit? seems a bit loud for the thing it ends on right now
04:49:282 (1,2,3,4) - lower volume on these would work better
06:38:032 - could use another volume change here cause song is getting more quiet, maybe ~45% ?

should be all, let me know when I can qualify!

(also 24h reminder for myself)
Topic Starter
Iceskulls

Lasse wrote:

01:03:461 (6,7) - seems a bit much in contrast to your other active 1/4 jumps in this part and movement is strange. could probably just ctrlg 01:03:344 (5,6) - ? :arrow: i decreased spacing a bit here but flow is same because i think the currenlt flow break can emphasis the sudden change in vocal on 7 really well imo
01:24:203 (6,7,8) - does a similar thing, but it fits better here due to the part overall being more intense, but the first one just feels unfitting cause part overall is slower :arrow: i guess "the first one " refer 01:03:461 (6,7) - ?
01:36:860 (3) - this sound stands out so much and 01:37:094 (4) - is mapping something totally different, so not having them the same (like sv change or something) would be great // v :arrow: no i don't find changing sv or anything seems to be necessary here , the sound are different yea but i think making only the flow different like that would be enough to emphasis on that now imo, i think sv change or something like that would better for to emphasis the big impact speed on the beat like 02:53:735 (1) - or this part 04:51:157 - , this 01:36:860 (3,4) - is only like pitch change imo so i just only change flow
01:42:719 (1,2,1,2) - this is kinda irritating cause all the time before you used this nc pattern on 1/4 patterns with 1/2 gaps between 2=>1
same for the others like 01:57:953 (1) - obviously // or at least how about chaging 03:22:797 - so you only have this kind of nc pattern in the chorus? :arrow: the nc kinda indicate the big spacing change and for better readablility for the pattern there imo because the circles-circles jumps one like that can be a bit tricky to read them since the nc sort thing and make better visual for player like make player see them as group of pattern or beats since that part need to play really fast so im trying to help make the it a bit easy to sight read them , the overall kiai is really intense with 1/4 (they should know that when they see how crazy 1/4 spacing spike along with the stream in kiai here ) so i don't think player can read that as 1/2 spacing thing imo , 03:22:797 - is similiar , i just do nc to make group of pattern or beats so that it will make it easier to read imo thing like kinda also apply to this part too 05:19:282 - , k hope i explain on point
03:53:969 (1) - could add normal whistle on sliderbody? :arrow: sound not right for me
03:54:438 (2) - might be nicer if it ended on the red tick before cause of the strong wub thing there + vocal :arrow: mmm don't want to focus on the vocal much there , i use the slow slider and long like that to only emphasis the holding feeling on the wub one there and it work great as a transition to the next rhythm too imo , suddenly follow vocal like that make the rhythm feel a bit weird and off somehow imo
04:18:227 - how about lowering volume on this a bit? seems a bit loud for the thing it ends on right now :arrow: ok
04:49:282 (1,2,3,4) - lower volume on these would work better :arrow: ok
06:38:032 - could use another volume change here cause song is getting more quiet, maybe ~45% ? :arrow: ok

should be all, let me know when I can qualify!

(also 24h reminder for myself)
thanks lasse :)

btw i fixed the rhythm here 01:14:125 - and 01:17:875 - just to make it consistent with the 2nd part here 03:16:000 - 03:18:344 -
i rechecked the nc of some colorhax too but yea recheck the overall nc would be nice too just in case i mess up
part i colorhax
00:34:282 (1) - to 00:36:039 -
02:08:032 (1) - to 02:36:860 (3) -
02:53:032 (1) - to 03:06:157 (1) -
04:19:282 (1) - to 04:49:282 -
Lasse
colorhax looks alright to me
everything else seems fine too
Topic Starter
Iceskulls
Thanks.
Bonsai
whoa, very nice map, gz! :D

edit: I agree with what CB said down there, those always caught me off-guard :/
Cherry Blossom
01:23:969 (5,6,7,8,9,10) - and 03:25:844 (5,6,7,8,9,10) - They don't really play naturally compared to what you can find in the whole part, and it is really surprising, these patterns are even more difficult than what you did in kiai time.
Kyouren
Gratzz :D
Topic Starter
Iceskulls

Cherry Blossom wrote:

01:23:969 (5,6,7,8,9,10) - and 03:25:844 (5,6,7,8,9,10) - They don't really play naturally compared to what you can find in the whole part, and it is really surprising, these patterns are even more difficult than what you did in kiai time.
i try to find a way to emphasis the increasing in intensity on white tick there , i feel like the impact keep going more and more to something maximum and then i got this pattern as an idea here , it was kinda harder than this before but i try to modify it to the current one by making 01:24:203 (6,7) - 01:24:672 (9,10) - appear on the same spot to make player only need to focus on one place not different spot and yea i think this kind of method can help player playing this a bit imo since they will automatically know to focus only one place there and i'm thinking that the kiai doesn't seems to appear to have anything that have much impact like this part imo overall kiai is like all about the flow speed there imo

ok im try playing it myself and mmm doesn't feel that much unnatural imo the break flow there quite go well with how the vocal suddenly change like that
osr http://puu.sh/t4olU/03e94edf54.osr (first try) , http://puu.sh/t4oHV/efff301b89.osr (2nd try , mess up part that not the one we discuss but w/e)

thanks for the input btw :)
Karen
o i was gonna post after playing it then i saw someone has already pointed it out
yes 01:24:438 (8,9,10) - this is super annoying to play, not only because it's difficult. it feels very weird with the previous pattern 01:23:969 (5,6,7) - , dunno how to explain well but i think cb did what i wanted to do
Topic Starter
Iceskulls
now that's make me thinking
how the vocal sing and the beat there it's just feel the most intense imo
Mikarunoel131_DELETED
Thank you so much for this beatmap to this song. ~
It's one of the few I play a lot and really like. Have a great day. ~
Please sign in to reply.

New reply

/