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Buckethead - Crack the Sky

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Topic Starter
Omega765
This beatmap was submitted using in-game submission on Sunday, March 26, 2017 at 12:36:55 PM

Artist: Buckethead
Title: Crack the Sky
Tags: buckethead pikes #1 it's alive metal instrumental
BPM: 174
Filesize: 7683kb
Play Time: 05:04
Difficulties Available:
  1. Expert (5.42 stars, 1213 notes)
Download: Buckethead - Crack the Sky
Information: Scores/Beatmap Listing
---------------
editing from feedback
Updates
12/15- started putting updates.
slow part redone 100% (super basic though) and i changed the streams (did not change any of solo) changed up some of triangle part and cleaned up streams
12/18- filled in breaks
12/19- made certain sliders fancy, fixed some combo colors, changed placement of last part
12/21- updated tags, messed around with some sliders, minor flow change in first solo, added fancy slider at the end
12/22- added custom sfx
12/31-minor hitsound changes
1/13- changed slow part
1/18- very small change before first solo
2/1- minor NC and hitsound changes
2/12- NC and placement changes
3/21-back from break
3/26- more aesthetic stuff

Currently Working On
possible flow changes
Arutsuki
hi nm from q

extrem
01:00:842 - 01:21:187 - this whole section just feels empty and boring. hear the drums? try to add a few notes mapping those as well here and there
01:22:912 - the bpm is still the same, don't half it just cuz the song gets into a less intense part
01:25:498 - the sound right here, try putting a triple to map it. same ones are throughout the whole section so do it where you hear it
01:37:395 (5) - this goes offscreen
03:01:017 (2,3,4,5,6,7,8) - why so much spacing xd it's a non intense sound they map plus it's really the only time in the map the jumps are that big
03:41:189 (1) - these should be 2 circles as the hitsounds indicate, two clickable sounds

also try alernating the bursts with something else, map a different sound or use kickliders. the way it is now is too repetitive so it gets boring fast

gl
Topic Starter
Omega765

Arutsuki wrote:

hi nm from q

extrem
01:00:842 - 01:21:187 - this whole section just feels empty and boring. hear the drums? try to add a few notes mapping those as well here and there whoops i totally missed that lol ty
01:22:912 - the bpm is still the same, don't half it just cuz the song gets into a less intense part all right
01:25:498 - the sound right here, try putting a triple to map it. same ones are throughout the whole section so do it where you hear it ok
01:37:395 (5) - this goes offscreen fixed
03:01:017 (2,3,4,5,6,7,8) - why so much spacing xd it's a non intense sound they map plus it's really the only time in the map the jumps are that big changed
03:41:189 (1) - these should be 2 circles as the hitsounds indicate, two clickable sounds changed

also try alernating the bursts with something else, map a different sound or use kickliders. the way it is now is too repetitive so it gets boring fast if by bursts you mean like 01:44:981 - 02:15:326 then i wont be alternating the combos because doing a normal burst combo to a kickslider combo during these parts of the song would be very jarring

gl
thanks very much for your time
tomadoi
hi from #modreqs

[Expert]

00:23:255 (1,2,3,4,5) - maybe redo that burst, looks weird

01:50:498 (1,2,3,4,5,6) - looks weird too imo

02:38:430 (3) - do a triple instead

02:59:379 (1) - that slider begins here 02:59:465 -

03:01:016 (2,3,4,5,6,7,8) - please use strg+shift+D here

thats it from me :P
Nice map!
Topic Starter
Omega765

Tomadoi wrote:

hi from #modreqs

[Expert]

00:23:255 (1,2,3,4,5) - maybe redo that burst, looks weird changed

01:50:498 (1,2,3,4,5,6) - looks weird too imo changed

02:38:430 (3) - do a triple instead good idea

02:59:379 (1) - that slider begins here 02:59:465 - changed

03:01:016 (2,3,4,5,6,7,8) - please use strg+shift+D here ooo cool. changed

thats it from me :P
Nice map!
thx very much
Peuniak
Hi, M4M from #modreqs :)

Expert
Okay, so the main problem with your map is aesthetics. It's fun to play for me but you need to work more on things like object placement, slider shapes, patterns etc. You hear the song well, but the way you place the objects looks kinda ugly, even if it's fun to play. Personally I made a lot of maps, but I'm still bad at aesthetics, but remember that it's ok, for beginner.

BPM should be set to 174 from the beginning instead of 173,997 imo.
00:03:945 - here you can hear a very long guitar sound, I suggest replacing this circle with a low velocity slider that fits this sound (you used something like this here 01:10:153 (1))
00:22:221 - okay so the 3 x 5 bursts parts ( 00:25:497 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) ) throughout the whole map are very ugly, what I mean that they don't actually fit to themselves, usally every burst is randomly curved or straight (for example this is well made imo 00:36:531 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5), every burst is straight and goes the same direction, but the first burst in this part 00:33:773 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) don't fit the next two). I guess you can catch what i want to tell, the map feels very messy, try to fix this bad looking patterns.
00:24:290 (1,2,1) - kinda same as ^, the sliders placement here is random, (for example 00:27:049 (1,2,1) this is great for me), this problem appears few times in this map.
(These are the main problems in this part)
01:20:153 (1,2,3,4) - it feels like you've copied this from this 01:14:636 (1,2,3,4), try to make some unique patterns, because the song is linear here and it will feel boring for a standard player, who doesn't mind this kind of music
01:22:912 - 01:44:981 - worst part of your map to be honest, as long as I'm okay with rotating, the slider shapes are very bad and the rotation doesn't feel smooth and whole setup looks ugly. (I guess you can see it too, patterns like this 01:30:843 (5,6,7) look awkward.
01:25:325 (5) - sliders like this don't accord to any sound of the song
01:44:981 (1,2,3) - make this symetric to 01:46:360 (1,2,3), place it at the middle line of grid, copypaste and ctrl + h
01:53:257 (1,2,3,4,5,6) - try to make you streams smoothier, the ones like this look bad (tryout the ctrl+shift+f function on sliders, it helps a lot)
01:56:533 (7) - badly spaced
02:31:189 (1,2) - shapes... (not talking only about those 2, there are lots of bad shaped sliders in this part as well)
02:58:602 (1,2) - stack them properly
03:30:844 - much to slow part to start kiai imo
03:34:982 (1,2) - why the tails here aren't stacked, as I said, work on aesthetics hardly

Okay, I'll leave it for now, most of my warnings accord to the whole map, I suggest you to gather more knowledge about mapping, patterns and everything mapping-connected. You have still a lot to learn, look up pishifat's tutorials on youtube, read the threads about sliders and patterns (for example this https://osu.ppy.sh/wiki/Mapping_Techniques).

Sorry for sounding so strict, but as I said, there's still a lot to do. No offence :). Good luck with your map, it's a great song imo.
Topic Starter
Omega765

Peuniak wrote:

Hi, M4M from #modreqs :)

Expert
Okay, so the main problem with your map is aesthetics. It's fun to play for me but you need to work more on things like object placement, slider shapes, patterns etc. You hear the song well, but the way you place the objects looks kinda ugly, even if it's fun to play. Personally I made a lot of maps, but I'm still bad at aesthetics, but remember that it's ok, for beginner.

BPM should be set to 174 from the beginning instead of 173,997 imo. sure why not
00:03:945 - here you can hear a very long guitar sound, I suggest replacing this circle with a low velocity slider that fits this sound (you used something like this here 01:10:153 (1)) good idea
00:22:221 - okay so the 3 x 5 bursts parts ( 00:25:497 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) ) throughout the whole map are very ugly, what I mean that they don't actually fit to themselves, usally every burst is randomly curved or straight (for example this is well made imo 00:36:531 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5), every burst is straight and goes the same direction, but the first burst in this part 00:33:773 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) don't fit the next two). I guess you can catch what i want to tell, the map feels very messy, try to fix this bad looking patterns. so basically i just make all the bursts look similar (cuz this part of the song repeats the same thing). okay sure
00:24:290 (1,2,1) - kinda same as ^, the sliders placement here is random, (for example 00:27:049 (1,2,1) this is great for me), this problem appears few times in this map. ok
(These are the main problems in this part)
01:20:153 (1,2,3,4) - it feels like you've copied this from this 01:14:636 (1,2,3,4), try to make some unique patterns, because the song is linear here and it will feel boring for a standard player, who doesn't mind this kind of music ok
01:22:912 - 01:44:981 - worst part of your map to be honest, as long as I'm okay with rotating, the slider shapes are very bad and the rotation doesn't feel smooth and whole setup looks ugly. (I guess you can see it too, patterns like this 01:30:843 (5,6,7) look awkward. i'll work on the feel
01:25:325 (5) - sliders like this don't accord to any sound of the song it does, but after listening to it again, i found that it was actually a triple(not 5) so i'll change that depending on how i fix the above
01:44:981 (1,2,3) - make this symetric to 01:46:360 (1,2,3), place it at the middle line of grid, copypaste and ctrl + h i didnt do that? oops.
01:53:257 (1,2,3,4,5,6) - try to make you streams smoothier, the ones like this look bad (tryout the ctrl+shift+f function on sliders, it helps a lot) slider-streams, got it.
01:56:533 (7) - badly spaced fixed
02:31:189 (1,2) - shapes... (not talking only about those 2, there are lots of bad shaped sliders in this part as well) i did that because it's the transition into the solo, but the sliders aren't copypasta'd so i'll do that. as for the "bad shaped sliders" i'm not sure exactly what's bad about them... they look fine to me. will revisit the solo nonetheless.
02:58:602 (1,2) - stack them properly fixed
03:30:844 - much to slow part to start kiai imo i made it kiai cuz its a solo, like the previous kiai. doesn't matter that it's slow(?), it's still very intense.
03:34:982 (1,2) - why the tails here aren't stacked, as I said, work on aesthetics hardly can't stack them cuz it messes with the DS (also i like how it looks now)

Okay, I'll leave it for now, most of my warnings accord to the whole map, I suggest you to gather more knowledge about mapping, patterns and everything mapping-connected. You have still a lot to learn, look up pishifat's tutorials on youtube, read the threads about sliders and patterns (for example this https://osu.ppy.sh/wiki/Mapping_Techniques).(`-`)


Sorry for sounding so strict, but as I said, there's still a lot to do. No offence :). Good luck with your map, it's a great song imo. any feedback is good feedback
sorry for taking so long to reply, it's the week before finals =[
thanks very much, will try to make time for mod
aaronboon
Suck at streams so critiquing this map is hard but with that said, this map is done imo not much issues with it P.S this song is amazing :)

00:33:600 (2) - The sound used for this circle blends in with the drums making it hard to distinguish maybe u might wanna change it?(This could also be my own hearing problem :P).
00:39:118 (2) - ^
00:41:876 (2) - ^
00:44:635 (2) - ^
Mizu
Hi nm from #modreqs

Expert
00:31:014 (1,2,3,4,5) - make this stream the same as the other two
00:40:669 (5) - wrong spacing on this
00:46:101 (4) - this note is not placed right, try to use sliderconvert here
01:03:601 (1,2,3) - try to make this triangle the same as 01:02:911 (1,2,3) - just mirrored
01:06:360 (1,2,3) - same as above
01:50:496 (1,2,3,4,5,6,7) - this stream looks wierd try to sliderconvert it also
03:46:362 (1,2,3,4,5,6) - these are not straight you can also sliderconvert this on 1/2 beat
Like the song, hope you can get this ranked :D
Topic Starter
Omega765

aaronboon wrote:

Suck at streams so critiquing this map is hard but with that said, this map is done imo not much issues with it P.S this song is amazing :)

00:33:600 (2) - The sound used for this circle blends in with the drums making it hard to distinguish maybe u might wanna change it?(This could also be my own hearing problem :P).i meant to do this, but i am unsure as to whether or not this is a bad thing. i may add something new.
00:39:118 (2) - ^
00:41:876 (2) - ^
00:44:635 (2) - ^
thanks very much for looking at my map and your kind words
Topic Starter
Omega765

Mizu wrote:

Hi nm from #modreqs

Expert
00:31:014 (1,2,3,4,5) - make this stream the same as the other two fixed
00:40:669 (5) - wrong spacing on this fixed
00:46:101 (4) - this note is not placed right, try to use sliderconvert here fixed
01:03:601 (1,2,3) - try to make this triangle the same as 01:02:911 (1,2,3) - just mirrored i like this idea. changed
01:06:360 (1,2,3) - same as above
01:50:496 (1,2,3,4,5,6,7) - this stream looks wierd try to sliderconvert it also i did, it's just a wavy one like 01:54:634 (1,2,3,4,5,6,7,8) -
03:46:362 (1,2,3,4,5,6) - these are not straight you can also sliderconvert this on 1/2 beat alright, good idea. fixed
Like the song, hope you can get this ranked :D
thanks a lot for your time
Rabbit Urabe
Hi nm from #modreqs

00:12:220 Slider

00:17:738 Slider

01:15:669 Slider

01:22:910 Slider

01:28:427 Slider

01:39:462 Slider

04:23:603 , 04:24:637 , 04:25:672 , 04:27:740 , 04:28:775 , 04:29:809 , 05:04:983 Slider

:o
Topic Starter
Omega765

Rabbit Urabe wrote:

Hi nm from #modreqs

00:12:220 Slider i am relying on cymbal (finish) for these

00:17:738 Slider ^

01:15:669 Slider this note is short... complete opposite of 01:10:152 (1) - no

01:22:910 Slider same reason as first point

01:28:427 Slider no percussion there so no

01:39:462 Slider while there is percussion here to warrant a slider i want it to be a circle like 01:33:945 (10) -

04:23:603 , 04:24:637 , 04:25:672 , 04:27:740 , 04:28:775 , 04:29:809 , 05:04:983 Slider same reason as first point (cymbals)

:o
well, i am not sure what to gather from this mod. these are all things i absolutely do not want to change. very sorry.
lazygirl
Hey for M4M from #modreqs!

[General]
  1. Consider swapping around Combo color 2 and 3, 3 and 4 look very similar so keeping them close to each other is probably not best, though this is a detail tbh
  2. Check AIMod, it has 2 important things to say
  3. background size and audio file are perfect
  4. Maybe find a better name for the diff? Something like Skybreach (cuz sky is cracked or smth)? Maybe Still Alive?
[Mapping]
  1. This map looks very unpolished, your slider shapes are either too simplistic (most of the map is straight sliders) or too awkward. Take 00:24:289 (1,2) - If you do these like this it looks way smoother, and also fits the songs intensity (red tick sliders on strong guitar notes but smooth sliders on weaker notes). But your longer sliders towards the end should look a bit more sophisiticated than just a jagged line. Take 01:10:152 (1) - This looks more polished and fits the sound better (tho tbh I really didn't do a good job here that slider's ugly too).
  2. Your abuse repeat sliders imo and don't place them well. 01:44:979 (1) - this is a place you should have an almost stacked stream. Do something more on the line of this. It looks better and fits the sound more. You could also use kicksliders only on this section. The other issue is placement of said repeat sliders. In spots like here 02:56:358 (2) - your repeat sliders don't indicate any flow. Your slider points one way, the stream goes straight down making it look somewhat sloppy.
  3. Your stream shapes are weird. Do you place the notes manually or do you use sliders to make the streams? On sections like 02:54:462 (1,2,3,4,5) - your streams don't follow any smooth or regular shape not do they follow straight lines.
  4. 02:59:462 (1,2,3,4,5,6,7,8) - this should really be a big jump. Given the intensity of the song + the difficulty of the section before a reasonably spaced jumps should fit. Also the slider is unfitting. I know what your idea behind the pattern was but it doesn't play or look good not does it really reflect the song well.
  5. On your calmer parts you use too few sliders and too many single circles, making these sections look like you randomly placed objects following the rhythm of the song.
[Combo Patterns]
  1. 00:31:014 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - you went for all blue/all grey before then changed here for some reason as well as a few other spots, check the map for this
  2. You NC way too much I think, try NC'ing mostly on big white ticks, if not every second big white tick
Well that's it. Your sense of rhythm is good, I didn't spot any rhythmical mistakes on your map, but you'll need to map more I guess, or take a look at polished maps that play well, look at tutorials like pishifat's etc. Don't take my mod as an insult, mapping takes a while to learn (and I suck at mapping still \o/ ). Good luck :D
Topic Starter
Omega765
sorry for late reply, was time to sleep

lazyboy007 wrote:

Hey for M4M from #modreqs!

[General]
  1. Consider swapping around Combo color 2 and 3, 3 and 4 look very similar so keeping them close to each other is probably not best, though this is a detail tbh this was done on purpose, i like it
  2. Check AIMod, it has 2 important things to say ahh
  3. background size and audio file are perfect
  4. Maybe find a better name for the diff? Something like Skybreach (cuz sky is cracked or smth)? Maybe Still Alive? don't think i will but i'll try to think of something
[Mapping]
  1. This map looks very unpolished, your slider shapes are either too simplistic (most of the map is straight sliders) or too awkward. Take 00:24:289 (1,2) - If you do these like this it looks way smoother, and also fits the songs intensity (red tick sliders on strong guitar notes but smooth sliders on weaker notes).
    ok good idea
    But your longer sliders towards the end should look a bit more sophisiticated than just a jagged line. i think it's fine but i'll think about it Take 01:10:152 (1) - This looks more polished and fits the sound better (tho tbh I really didn't do a good job here that slider's ugly too). this note in particular is a straightforward note that i feel should be a straightforward slider since it doesn't distort or any of that fancy stuff
  2. Your abuse repeat sliders imo and don't place them well. i use repeat sliders because i primarily map the guitar
    (compare 02:50:496 (1,2) - to 02:56:014 (1,2) -)exceptions are 01:00:152 (1,2,3,4,5,6) - because of the drums.
    01:44:979 (1) - this is a place you should have an almost stacked stream. Do something more on the line of this. It looks better and fits the sound more. You could also use kicksliders only on this section. if i were to do this then i'd have to map it like that in 05:03:604 (1,2,3,4,5,6,7,8,1) - since it's the exact same thing. obviously, a hold slider would be bad there so i did what i did and because it is something the player would expect. for the same reason a hold slider would be bad here, a stacked stream would also be bad. basically what i am saying is since these two sound the exact same yet the last one is a new thing being introduced i don't want them both to be streams (stacked vs spaced) also i really like using hold sliders for drums+guitar sections and i would have put a repeat slider at the end if it wasn't completely inapropriate.
    The other issue is placement of said repeat sliders. In spots like here 02:56:358 (2) - your repeat sliders don't indicate any flow. Your slider points one way, the stream goes straight down making it look somewhat sloppy. the stream is placed directly below the slider, but the stream does not go straight down. it goes very sharply to the right. because of this i feel it is apporpriate to have the repeat sliders horizontal. but i guess it is not as clear as i thought it was so i'll place the stream to the right of the slider or change the slider placement.
  3. Your stream shapes are weird. Do you place the notes manually or do you use sliders to make the streams? On sections like 02:54:462 (1,2,3,4,5) - your streams don't follow any smooth or regular shape not do they follow straight lines. i used slider streams for all of my streams. for this in particular i copypasta'd http://puu.sh/sUWGT/efabd6b1f9.jpg i really do not want the solo to have straight lines of streams. i really like how it looks and feels
  4. 02:59:462 (1,2,3,4,5,6,7,8) - this should really be a big jump. Given the intensity of the song + the difficulty of the section before a reasonably spaced jumps should fit. changed to be as big as slider before Also the slider is unfitting. I know what your idea behind the pattern was but it doesn't play or look good not does it really reflect the song well. i feel 02:59:462 (1) - reflects the song well because the long guitar note ends right when the slider ends(when leads to the circle jumps). also the ticks keep the beat to prep the drums after the slider too so i feel it is vital and cannot be replaced.
  5. On your calmer parts you use too few sliders and too many single circles, making these sections look like you randomly placed objects following the rhythm of the song. im not sure about that at all. all of the calm parts are very deliberate. i have no clue what you are talking about.
[Combo Patterns]
  1. 00:31:014 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - you went for all blue/all grey before then changed here for some reason as well as a few other spots, check the map for this oops forgot to change that
  2. You NC way too much I think, try NC'ing mostly on big white ticks, if not every second big white tick i like how it looks like this
Well that's it. Your sense of rhythm is good, I didn't spot any rhythmical mistakes on your map, but you'll need to map more I guess, or take a look at polished maps that play well, look at tutorials like pishifat's etc. Don't take my mod as an insult, mapping takes a while to learn (and I suck at mapping still \o/ ). Good luck :D
thanks for taking your time to look at my map. i might change my mind on some of these things but i feel very strongly about them. good luck to you too
Dammond
#modreq
Sorry but just a fast check and some general words for now
woah cool song!
  1. Overall the only really bad thing in your map is: You're overusing the anticlockwise cursor movement. Just check the first Kiai section. Almost everything is anticlockwise. I would recommend you to check out the whole map for this and ctrl+h (or even ctrl+j) some parts.
  2. All the streams were placed by hand? Are you principally against ctrl+shift+f sliders?
  3. Thing above gave rise to another problem: some stream shapes looks nohow. Like 03:03:600 (1,2,3,4,5,6) or 03:11:876 (1,2,3,4,5,6) - 03:10:496 (1,2,3,4,5,6) . I mean, it has pretty random shape. Make it smooth like 00:22:738 (1,2,3,4,5) , or some curvish-like 01:53:255 (1,2,3,4,5,6) . Or just completely chaotic (like https://osu.ppy.sh/ss/6860333 ) if you like it. Yeah, streams' shapes are not perfect, that's all
  4. Imo would be better to remove Kiai from this part 04:23:603 (1) - 04:31:534 (3) cuz of decreased intensity
  5. 'Source' field is used when the song is the soundtrack to some movie/anime. This is not the place to specify the album. What about to make "It's Alive!" - name of the diff? Also, "buckethead" is useless in the tags too, because it's already in the name of the map. add some "rock" "heavy metal" tags
  6. 01:10:152 (1) - sliderticks should be silenced by a blank sound
  7. 02:01:186 (8,1) - superclose. Make it far or stack?
  8. 05:04:983 (1) - what about a slider? to reflect the slide on the guitar
Topic Starter
Omega765

Dammond wrote:

#modreq
Sorry but just a fast check and sone general words for now
woah cool song!
  1. Overall the only really bad thing in your map is: You're overusing the anticlockwise cursor movement. Just check the first Kiai section. Almost everything is anticlockwise. I would recommend you to check out the whole map for this and ctrl+h (or even ctrl+j) some parts. okay, will do
  2. All the streams were placed by hand? Are you principally against ctrl+shift+f sliders? all of my sliders are slider converts... guess they must not be very good if everyone keeps asking this =[
  3. Thing above gave rise to another problem: some stream shapes looks nohow. Like 03:03:600 (1,2,3,4,5,6) or 03:11:876 (1,2,3,4,5,6) - 03:10:496 (1,2,3,4,5,6) . I mean, it has pretty random shape. Make it smooth like 00:22:738 (1,2,3,4,5) , or some curvish-like 01:53:255 (1,2,3,4,5,6) . Or just completely chaotic (like https://osu.ppy.sh/ss/6860333 ) if you like it. Yeah, streams' shapes are not perfect, that's all yeah, they're curved, just not curved enough i guess. i'll fix them.
  4. Imo would be better to remove Kiai from this part 04:23:603 (1) - 04:31:534 (3) cuz of decreased intensity the solo's still going on so im not sure about removing the kiai
  5. 'Source' field is used when the song is the soundtrack to some movie/anime. This is not the place to specify the album. whaaaaaaaat? thanks for telling me What about to make "It's Alive!" - name of the diff? Also, "buckethead" is useless in the tags too, because it's already in the name of the map. add some "rock" "heavy metal" tags ok
  6. 01:10:152 (1) - sliderticks should be silenced by a blank sound ok
  7. 02:01:186 (8,1) - superclose. Make it far or stack? ok
  8. 05:04:983 (1) - what about a slider? to reflect the slide on the guitar thought about this but thought it would be awkward. but i'll think of a way
thanks a lot for mod, very important stuff to look at.
-Brites-
Hi nm from #modreqs

[Expert]


01:23:600 (1) - has a sound in 01:23:945 / Slider start in 01:23:600 - and finish in 01:23:945 - and Slider finish in White Big Tick it's a bad idea 01:24:289 - Put a circle
01:24:462 (2) - Remove this Circle , beacuse sound is very low ( It's better )
01:25:496 (2,3) - Remove ( It's better )
01:28:255 (1,2) - Remove ( It's better )
01:28:427 (3) - Put NC
01:29:117 (1) - Remove NC
01:29:117 (1) - Slider start in 01:29:117 - and finish in 01:29:462 -
01:29:807 - Put a circle
01:32:738 (7) - Remove
01:34:634 (1) - Again '' start in 01:34:634 - finish in 01:34:979 - and put a circle in 01:35:324 - ''
01:36:531 (5,6) - remove...
ETC

Good Job :D GL
Topic Starter
Omega765

-Brites- wrote:

Hi nm from #modreqs

[Expert]


01:23:600 (1) - have a sound in 01:23:945 / Slider start in 01:23:600 - and finish in 01:23:945 - and Slider finish in White Big Tick it's a bad idea 01:24:289 - Put one circle
01:24:462 (2) - Remove this Circle , beacuse sound is very low ( It's better )
01:25:496 (2,3) - Remove ( It's better )
01:28:255 (1,2) - Remove ( It's better )
01:28:427 (3) - Put NC
01:29:117 (1) - Remove NC
01:29:117 (1) - Slider start in 01:29:117 - and finish in 01:29:462 -
01:29:807 - Put a circle
01:32:738 (7) - Remove
01:34:634 (1) - Again '' start in 01:34:634 - finish in 01:34:979 - and put one circle in 01:35:324 - ''
01:36:531 (5,6) - remove...
ETC
ok, i'll change the slow part with this in mind
Good Job :D GL
sorry for the late reply. thanks for looking at my map.
Flare-kun
From the OSUWOT Modding q!

I wish buckethead songs had more melody rather than repeating rhythm. Feelsbad. Still sounds alright, though

Map's pretty solid as it is, so this'll be a little bit nitpicky

Expertise

00:24:289 (1,2) - make these two the same rotation, just flipped.

00:54:634 (1,2) - move these up a little bit so they aren't touching the stream

01:21:186 (1) - why is this NC?

01:21:531 (1,2,3,4,5,6,7) - if you made these more symmetrical i feel like it'd look better

01:28:255 (12,13,14) - move this so it isn't touching the sliderend

01:33:255 (10,11) - I'd CTRL+G the 10 and move the 11 farther away so it matches the spacing on the timeline

02:45:152 (4,7) - give the heads and ends clap sounds

02:58:083 (1,1,1,1,1,1) - why all these NC?

02:59:376 (1,1) - ^

04:06:016 (1,2) - ^

04:06:706 (1,2) - ^

aaaaand that's all. In general, I'd go over the map again and take a second to rethink the NC's. Gl man, hope to see this ranked! ヽ༼ຈل͜ຈ༽ノ
Topic Starter
Omega765

Flare-kun wrote:

From the OSUWOT Modding q!

I wish buckethead songs had more melody rather than repeating rhythm. Feelsbad. Still sounds alright, though

Map's pretty solid as it is, so this'll be a little bit nitpicky

Expertise

00:24:289 (1,2) - make these two the same rotation, just flipped. ok

00:54:634 (1,2) - move these up a little bit so they aren't touching the stream ok

01:21:186 (1) - why is this NC? i did that cuz 01:10:152 (5) - was NC'd, but that also looks pretty weird so i changed this and that one

01:21:531 (1,2,3,4,5,6,7) - if you made these more symmetrical i feel like it'd look better changed with some additional adjustments

01:28:255 (12,13,14) - move this so it isn't touching the sliderend ok

01:33:255 (10,11) - I'd CTRL+G the 10 and move the 11 farther away so it matches the spacing on the timeline good idea

02:45:152 (4,7) - give the heads and ends clap sounds oh yeah ok

02:58:083 (1,1,1,1,1,1) - why all these NC? felt it was appropriate cuz of what's happening in the music buut it looks pretty weird now that i look at it again so i'll change that

02:59:376 (1,1) - ^ ^

04:06:016 (1,2) - ^ i feel like this one's appropriate because of how i did the NC's for this entire part. i'll have to check this section again though just in case something's different. i might just change the way i NC'd this section but i'm not sure

04:06:706 (1,2) - ^ yeaah this one looks weird

aaaaaand that's all. In general, I'd go over the map again and take a second to rethink the NC's. Gl man, hope to see this ranked! ヽ༼ຈل͜ຈ༽ノ
sorry for the late reply. thanks very much for the helpful mod
Winfall
The beginning has a lot of inconsistencies in the shapes 00:02:910 (1,2,3,4) - like this is a square and this 00:08:427 (1,2,3,4) - isn't.
The Start of the second kiai time is a mess in terms of rhythm choice like you map this 04:03:603 (2) - and then you don't make the exact same thing here 04:07:051 (1,2) -.
00:25:496 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - These feel weird when playing and you should probably try to make them flow better with the end of the burst leading the players cursor into the next.
00:53:083 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The same thing.
01:10:152 (5) - You could make this a more interesting shape since you're already emphasizing it with the lowered SV.
01:27:048 (10) - Gross shape for a slider in this situation.
01:49:634 (2) - Why make this a single note when you put sliders on the same sound in the part before it.
02:16:014 (2,3) - Inconsistent slider shapes are unpleasant to look at, so that's something you really need to work on.
02:33:255 (3) - Okay so at this part none of the sliders are even hinting at where the next one is going to appear.
02:35:152 (2,4) - This small overlap looks really messy.
02:42:910 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Groooooooooooooooooooooooooooooooooss sorry but this needs to be changed, it plays poorly, it looks ugly, and it the shape of it doesn't make any sense in relation to the music.
04:23:603 (1) - There is no change in the intesity of the song so why deliberately undermap this and then go back to this 04:31:878 (1) - it just doesn't make any sense to me.
05:03:604 (1,2,3,4,5,6,7) - There is no change in the intensity here too, you just added hitsounds to make it seem that way.

Overall this map would be super fun to play if it weren't for some the lack of structure through the song, poor rhythm choice at some parts, and under/over mapping for no justifiable reason. Either way I hope this mod helped you out and take some of this into consideration when you edit it again.
Good luck with this map and I hope to see another version of it from you in the future!
Topic Starter
Omega765

Winfall wrote:

The beginning has a lot of inconsistencies in the shapes 00:02:910 (1,2,3,4) - like this is a square and this 00:08:427 (1,2,3,4) - isn't. copypasted 00:02:910 (1,2,3,4) - i'll look at this section more
The Start of the second kiai time is a mess in terms of rhythm choice like you map this 04:03:603 (2) - and then you don't make the exact same thing here 04:07:051 (1,2) -. since the percussion changes at 04:07:051 i wanted to show the change by mapping it like 03:25:672 - 03:29:809 but it IS pretty weird. i'll have to go back and look at it some more.
00:25:496 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - These feel weird when playing and you should probably try to make them flow better with the end of the burst leading the players cursor into the next. will change
00:53:083 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - The same thing. did it like that to change the direction of the flow better. but i'm going to think of better places to change flow
01:10:152 (5) - You could make this a more interesting shape since you're already emphasizing it with the lowered SV.it's a really straightforward note so i'm not sure about making it interesting. well, i might try something better than a straight slider, but not a huge priority.
01:27:048 (10) - Gross shape for a slider in this situation. ok
01:49:634 (2) - Why make this a single note when you put sliders on the same sound in the part before it. cymbals
02:16:014 (2,3) - Inconsistent slider shapes are unpleasant to look at, so that's something you really need to work on. ok
02:33:255 (3) - Okay so at this part none of the sliders are even hinting at where the next one is going to appear. well for 02:33:255 (3) - i changed it to http://puu.sh/ucMv8/ab5e9cc00d.jpg. i'll check some more but i think the rest are fine
02:35:152 (2,4) - This small overlap looks really messy. ok i'll have to fix a lot of overlaps
02:42:910 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Groooooooooooooooooooooooooooooooooss sorry but this needs to be changed, it plays poorly, it looks ugly, and it the shape of it doesn't make any sense in relation to the music. this is mapped to the guitar very closely. as for the shape... i can't really defend it but i love how this part looks and plays so much, i really can't bring myself to change it. sorry.
04:23:603 (1) - There is no change in the intesity of the song so why deliberately undermap this and then go back to this 04:31:878 (1) - it just doesn't make any sense to me. i did this because the only percussion playing there are cymbals. when drums are added back so does the map
05:03:604 (1,2,3,4,5,6,7) - There is no change in the intensity here too, you just added hitsounds to make it seem that way. i did this and stretched it because it's the last combo and because it's a change from how this part in the song usually goes. i added the hitsounds because the drum is the same as 01:44:979 (1) - , 01:46:358 (1) - , 01:47:738 (1) - ,01:49:117 (1) -, etc. my reasoning is that it's different and it's something the player might not expect and a good way to finish, so i made it a little more intense.

Overall this map would be super fun to play if it weren't for some the lack of structure through the song, poor rhythm choice at some parts, and under/over mapping for no justifiable reason. Either way I hope this mod helped you out and take some of this into consideration when you edit it again.
Good luck with this map and I hope to see another version of it from you in the future!
thanks very much for the very helpful mod
30201102
[Expert]
  1. Rhythmically, there's nothing wrong with the map, but in terms of playability and visuals, the map is quite repetitive. I think this can be fixed by not directly repeating patterns as much and putting in more sliders to replace groups of 2 notes where appropriate
  2. For example, the section from 01:00:841 (1) - 01:21:186 (5), is almost entirely the same kind of triangle jumps. That's 21 seconds on the same pattern, which can get boring pretty fast. Try spicing it up with different patterns, or putting in sliders
  3. Another example, the pattern 00:22:220 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - is repeated probably over 20 times in the map. The notes are the exact same, only the stream and slider shapes change. I know the song is repetitive but this amount of direct repetition can be boring for players.
  4. Same principle applies to this pattern 01:50:496 (1,2,3,4,5,6,7,8)
  5. 00:24:979 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - you need to split up this combo to match the previous
  6. 01:25:669 (8) - recommend putting a NC here
  7. Your hitsounding needs to be consistent, especially for the same type of pattern. I recommend copying what you did at 00:52:565 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2), and pasting those hitsounds to every instance of that pattern starting from 00:33:255 (1). There's quite a few you missed. Even the two instances directly before and after aren't consistent.
  8. 00:00:152 (1) - and 04:40:156 (1) - if you have a red and green timing section at the same time, they should be at the same volume
  9. The entire slow section 01:23:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - essentially just goes around in a big clockwise circle on the playfield border. You need to use different slider shapes or change up the flow to maintain player's interest
  10. 02:15:324 (1) - Same with the slow sections starting from here
  11. 01:51:876 (1,2,3,4,5,6,7,8) - the section starting from here needs consistent hitsounding. I recommend following the template I mentioned a few points above
  12. A lot of your streams could be neater. For example 01:50:496 (1,2,3,4,5,6) - and 01:53:255 (1,2,3,4,5,6) - and this long stream 02:42:910 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) as well as following long streams look like you just randomly placed notes down. Streams should have at least some sort of structure, even if it's only withing groups of 4 notes
  13. 03:30:844 (1) - This kiai section is really long. Try not to overuse kiai, and only use it to emphasize important parts
  14. Speaking of the above kiai section, the difficulty of the map drops substantially here, even with the big jumps. It pretty much goes from an Extra diff to a Hard/Insane, which doesn't really make for a consistent map
  15. 04:32:568 (2) - For example, you could replace these 1/3 sliders with individual notes in a spaced stream. This would boost up the difficulty at least by a tiny bit to match the rest of the map. You could also try raising your SV by a substantial amount, or increasing spacing distance
  16. Combo colors: I know its a subjective choice but most people dim their backgrounds and choosing dark colors with a dark background can make the approach circle hard to see
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