I don't get why you keep making those free-farm pp maps. Like, really, you should make this community better, not worse. Stop doing this, please. I'll just mod because I want to. I will always complain about your maps, Monstrata, until you stop making these unfunny jokes. I can't stand them anymore. No one can. Please, stop. Just stop. winny upload!!
bold = highly recommended
red = unrankable
General
Hard
00:37:969 (1) - The sound here isn't as emphasized as the previous beats nor as emphasized as 00:39:734 (7,8) - and, yet, it has a DS higher than those mentioned. I'd suggest to move it a bit closer to (2) by either stacking it to 00:37:087 (1) - or moving to somewhere near x:136 y:340.
00:38:410 (1,2,3,4,5,6,7,8) - Would be a nice idea to NC them every 2 circles, like you did before, or at least NC 00:39:293 (5) - since it's the beginning of a new vocal line and the patterns are pretty much the same.
Insane
00:10:175 (1,2,1,2,3) - All jumps are higher than these, and they don't have less emphasis nor the song is less strong in that part, as far as I can hear. Wouldn't it be better if you keep the DS a bit higher? It would be a lot more consistent!
00:18:999 (5) - Would be better to start it not stacked with the rest, because it's the beginning of a new section and people tend to click somewhere else when a new section starts, specially if the previous circles are stacked, so this could be reaaally confusing. Stacking it with 00:20:101 (5) - wouldn't be a bad idea at all. If you agreed with me don't forget to change the NCs.
Spicy-Triangle-Monstrata-Cookie
00:08:410 (1,2,3,1) - Okay, this is really beautiful and funny <3
00:25:616 (3,4) - The transition here feels a bit awkward, due to the previous diagonal movement. The player would struggle a bit to click this and would be a easy spot to miss. You can move it to x:248 y:128 to make it smoother.
couldn't find much on this diff. it's already really polished and pretty!
woof
bold = highly recommended
red = unrankable
- I don't know whether or not these were intentional, since they are in some diffs and not just dropped randomly at one diff. I'd rather doing them consistently, you can either add countdown on everything or remove on everything, keeping countdowns just in 4 diffs is somewhat weird x)
- The map has a density higher than the AR it has right now, you can notice that easily by looking at the previous hard, which has less stars and higher AR. 7,5 would fit way better than just 7.
00:37:969 (1) - The sound here isn't as emphasized as the previous beats nor as emphasized as 00:39:734 (7,8) - and, yet, it has a DS higher than those mentioned. I'd suggest to move it a bit closer to (2) by either stacking it to 00:37:087 (1) - or moving to somewhere near x:136 y:340.
00:38:410 (1,2,3,4,5,6,7,8) - Would be a nice idea to NC them every 2 circles, like you did before, or at least NC 00:39:293 (5) - since it's the beginning of a new vocal line and the patterns are pretty much the same.
00:10:175 (1,2,1,2,3) - All jumps are higher than these, and they don't have less emphasis nor the song is less strong in that part, as far as I can hear. Wouldn't it be better if you keep the DS a bit higher? It would be a lot more consistent!
00:18:999 (5) - Would be better to start it not stacked with the rest, because it's the beginning of a new section and people tend to click somewhere else when a new section starts, specially if the previous circles are stacked, so this could be reaaally confusing. Stacking it with 00:20:101 (5) - wouldn't be a bad idea at all. If you agreed with me don't forget to change the NCs.
00:08:410 (1,2,3,1) - Okay, this is really beautiful and funny <3
00:25:616 (3,4) - The transition here feels a bit awkward, due to the previous diagonal movement. The player would struggle a bit to click this and would be a easy spot to miss. You can move it to x:248 y:128 to make it smoother.
woof