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Serena(CV:Makiguchi Mayuki) - Dori Dori~Anime Size ver.~

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Total Posts
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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Tuesday, December 13, 2016 at 8:09:43 PM

Artist: Serena(CV:Makiguchi Mayuki)
Title: Dori Dori~Anime Size ver.~
Source: ポケットモンスターXY&Z
Tags: Pocket Monster Dream pokemon Doormat xyz 20th episode ending
BPM: 178
Filesize: 3315kb
Play Time: 01:19
Difficulties Available:
  1. Doormat's Hard (3.15 stars, 233 notes)
  2. Easy (1.53 stars, 93 notes)
  3. Insane (4.19 stars, 278 notes)
  4. Normal (2.17 stars, 162 notes)
Download: Serena(CV:Makiguchi Mayuki) - Dori Dori~Anime Size ver.~
Information: Scores/Beatmap Listing
---------------

Special Thanks to Haruto for made this banner

Serena is love <3
Doormat
_Meep_
doormat,nice 888 post,
hvick vs xinely who will win
OSUjanaiKATSURAda
Hi xinely

http://bulbapedia.bulbagarden.net/wiki/DreamDream considering that the singer of the official version is shoko nakagawa not the same singer/voice actor then i think its fine if you just keep the title as Dori Dori alonebecause its not relevant to the orginal, Maybe just add serena's version or anime size version in tags

Aimod: unicode artist conflicts with insnae diff


Easy:
  1. 00:05:782 (3) - replace with a slider to include this sound till 00:06:287 - since this pattern used in this part it fades somehow and misreaded
  2. 00:06:287 (1) - the, start this slider from here 00:06:793 - to 00:07:298 - instead
  3. tbh the vocal part of the song dominating on instrumental beats and since you mostly followed instruments it feels weird or unrhythmical if player dont concentrate on beats so ithink u should represent more vocals in this easy
  4. 00:20:276 - add a 2/1 slider remove 00:20:613 (1) -
  5. 00:22:636 (1,2,3) - i think if you 00:22:636 (1) - reverse then replace with a circle here 00:23:647 - and 00:23:984 (3) - undo reverse and extend to the red tick giving better correlation
  6. 00:29:714 (4) - undo reverse and add a 1/2 slider here 00:30:557 -
  7. 00:34:770 (2) - a simple 2/1 slider fits better imo better if copy paste this 00:33:759 (1) - and Ctrl+J Ctrl+G it
  8. 00:41:512 (1,2) - not fitting and hard to read for newbies i think u could just reverse (1) and add circle here 00:43:197 -
  9. 01:09:827 (1) - shorten this until red tick only as it gives better emphasis to 01:10:838 (2) -
  10. 01:17:748 (1) - should start from the long white tick sounds better

    Normal:
  11. check aimod object end isnt snapped
  12. 00:19:939 (1) - extend until the red tick
  13. 00:24:995 (1) - NC should start here then ofc keep it on 00:25:332 (1) - another here 00:26:512 (1) - so it can fits to the one tsu suree part
  14. 00:49:770 (7) - why not parallel to 00:49:265 (6) -
  15. 01:12:018 - a 1/2 slider maybe

    Hard:
  16. 00:37:804 (2,3,4,5) - what about to make these notes linear which really plays complement with that part like this :
  17. 00:48:591 (2,3) - stacking both works better imo

    Insane:
  18. 00:34:770 (1) - undo reverse the add a 1/2 slider here 00:35:276 -
  19. 01:06:456 (4) - a triple better imo plays better
  20. 01:09:658 (8) - stack it on (5) instead
Goodluck!!
Modem
So moe
Topic Starter
Xinely

OSUjanaiKATSURAda wrote:

Hi xinely

http://bulbapedia.bulbagarden.net/wiki/DreamDream considering that the singer of the official version is shoko nakagawa not the same singer/voice actor then i think its fine if you just keep the title as Dori Dori alonebecause its not relevant to the orginal, Maybe just add serena's version or anime size version in tags aaa well i tried to find metadata as well and this is what i got so far so i will ask qat to confirm once its ready

Aimod: unicode artist conflicts with insnae diff


Easy:
  1. 00:05:782 (3) - replace with a slider to include this sound till 00:06:287 - since this pattern used in this part it fades somehow and misreaded but cant give any 1/2 gap on easy so it works fine
  2. 00:06:287 (1) - the, start this slider from here 00:06:793 - to 00:07:298 - instead no skip cymbal on that time, we should map it :C
  3. tbh the vocal part of the song dominating on instrumental beats and since you mostly followed instruments it feels weird or unrhythmical if player dont concentrate on beats so ithink u should represent more vocals in this easy map vocal sucks, well you know vocal includes 1/2 and it isnt allowed for easy so in easy diff we map more on drums
  4. 00:20:276 - add a 2/1 slider remove 00:20:613 (1) - supposed for a little break
  5. 00:22:636 (1,2,3) - i think if you 00:22:636 (1) - reverse then replace with a circle here 00:23:647 - and 00:23:984 (3) - undo reverse and extend to the red tick giving better correlation this one works fine also o.o
  6. 00:29:714 (4) - undo reverse and add a 1/2 slider here 00:30:557 - rip cymbal at 00:30:220 - then? o_o
  7. 00:34:770 (2) - a simple 2/1 slider fits better imo better if copy paste this 00:33:759 (1) - and Ctrl+J Ctrl+G it well no comment anymore but this one is good enough ><
  8. 00:41:512 (1,2) - not fitting and hard to read for newbies i think u could just reverse (1) and add circle here 00:43:197 - how could they are hard for newbies O-O
  9. 01:09:827 (1) - shorten this until red tick only as it gives better emphasis to 01:10:838 (2) - i missed that, sure fixed
  10. 01:17:748 (1) - should start from the long white tick sounds better sure

    Normal:
  11. check aimod object end isnt snapped
  12. 00:19:939 (1) - extend until the red tick drum :(
  13. 00:24:995 (1) - NC should start here then ofc keep it on 00:25:332 (1) - another here 00:26:512 (1) - so it can fits to the one tsu suree part i do nc basic on stanza so it works fine ><
  14. 00:49:770 (7) - why not parallel to 00:49:265 (6) -
  15. 01:12:018 - a 1/2 slider maybe supposed to not map this due vocal only ><

    Insane:
  16. 00:34:770 (1) - undo reverse the add a 1/2 slider here 00:35:276 - supposed for drums
  17. 01:06:456 (4) - a triple better imo plays better
  18. 01:09:658 (8) - stack it on (5) instead on 6 is better
Goodluck!!
thanks for mod :D
Battle
#modreqs

hi xinely xd

[Easy]
00:01:063 (1,2) - Move 2 a little bit so it's perfectly mirroring 1
00:15:388 (2) - Why not make these two beats clickable? You've already shown that you're willing to make two 1/2s clickable in a row with things like 00:12:692 (2,3) - plus, it would be nice to be able to click the cymbal
00:18:591 (3,1,2) - Hmm the rhythm here feels awkwardly bare, maybe try the rhythm below? It follows a fairly simple beat while keeping up with the relative density of this section
00:41:512 (1,2) - Here there's two rhythms I could suggest to you, currently 00:41:512 (1) - doesn't really feel like it lands on anything significant, one option is more dense while the other is less so (one follows vocals, one follows drums and stuff) so you can choose :)
00:52:298 (3,4) - You can change 3 to a 3/2 repeat slider so that way it feels like there's significant following of the music~
00:52:636 (4,1) - Blanket maybe? >//< *hides* (if you choose not to do above)
00:57:692 (3,4) - Applies here as well, only if you want to xd (although this one makes more sense since there's not a slider going over all the white ticks in this case)

[Normal]
00:10:332 (5,7,1) - The aesthetics here feel a bit cluttered, moving 7,1 down just a small but would make this look much nice :)
00:25:332 (1,2) - Doing something like this would be a bit more helpful here, it helps make the polarity on the red tick which makes things much easier to read and play from there
00:48:928 (5,6) - How about making 5 a repeat slider followed by a hit circle? That way the beat on 00:49:433 - is clickable? It would make sense since the beat similar to it is clickable with 7
01:02:916 (3,4) - Messed up stack
01:04:433 (1,2) - Rhythm here feels a little bare, how about moving 2 to 01:04:939 - and making it a 1/1 slider? It would help with polarity as well :)

[Hard]
Hi Doormat
00:29:883 (3,4,5,6,1) - I feel like it would make more sense if the stack is where the example puts it instead, the random stop in movement feels somewhat forced here
00:30:220 (4) - Clap could be added here as well since it compliments drums nicely
00:32:916 (4) - ^
00:33:085 (5) - In place of clap you could do drum finish to go along with the deeper drum better
00:57:186 (3,4,1) - Kinda feels a bit under-emphasized given that 00:56:849 (2,3) - have a fair bit of emphasis on them, these kinda just feels low compared to them
01:02:916 (4,1) - I'm surprised these two aren't stacked together since I thought after the first measure of something repeating it would stack for the second, less intense measure (what I'm referring to is 00:51:793 (3,4,1) - and 00:57:523 (4,1) - since they're pretty similar rhythm-wise, just no dori doris lol)

[Insane]
00:04:096 (3,4) - Doesn't feel quite together since they're on the relatively same y axis as 00:03:928 (2) - , slightly moving them up and down would make them more distinct that they are close to each other due to similarity in sound
00:07:636 (1,3) - These aren't parallel btw /runs
00:10:332 (1,2,3,4,5,6) - Hmm is it really necessary for players to be able to click all of these beats? You're mostly focused on the beats on the red ticks so I feel that using 1/2 sliders would be very-much appropriate here
00:15:051 (5,6,1) - The spacing here is pretty similar to how you space your 1/2 stuff, so you should probably make it more distinct by moving these closer
00:32:916 (3,1) - Maybe make it so 1 blankets 3? It would look a bit nicer xd
00:38:815 (1,2,3) - I feel like these should have relatively the same spacing since they have about the same intensity throughout
00:55:501 (3,6,7,1) - Manually stack these? It would help aesthetically imo
01:03:085 (1,2) - Feels slightly less emphasized than the other vocals similar to this, maybe ctrl + g and do the same for 3 as well? (You may need to move 4,1 down a bit if you do this)
01:14:546 (4) - Seems a bit weird for this to have the same spacing as the rest of 01:14:209 (2,3,4) - when 01:14:209 (2) - has emphasis for being a drum clap thing

Thanks all from me

GL~ o/
Pata-Mon
m4ticket from your q

[Easy]
  1. AI mod
  2. 00:42:186 - no obvious sound here. Try this rhythm: http://puu.sh/suWOx/b7f47365be.jpg
  3. 00:55:669 - add something would be more comfortable. (bass sound here)
  4. 01:11:175 - really important sound. http://puu.sh/suWVO/36d363d31d.jpg
[normal]
  1. 00:10:332 (5,7) - bad overlap
  2. 00:26:006 (2,3,4,5) - the rhythm is not easy here, only using note would make players "100、50、50、50" here. using more slider would be fine
  3. 00:29:040 (3) - is this clap on purpose? 00:28:029 - this green line is "S". (hard too)
  4. you ignore vocal on 00:28:029 (1,2,3,4) - , 00:31:737 (3) - and 00:34:096 (2) - , and follow vocal on 00:29:883 (5) - , 00:30:725 (1,2) - and 00:32:074 (4,5) - , I think making them consist is better
  5. similar issue between 00:38:815 (1,2,3,4,5,1,2) - and 00:42:692 (3) -
[Hard]
  1. 00:29:040 - hitsound, same as normal diff
  2. 01:01:400 (5,1) - a bit hard to play.
[Insane]
  1. 00:15:304 - 00:15:641 - add 5% green line?
  2. 00:16:062 - make it clickable because it's the beginning of 00:16:231 (2,3,4) - , and 00:16:231 (2,3,4) - are all notes
  3. 00:52:804 (2) - ctrl+G? or ctrl+G this: 00:52:298 (1) -
That's all, GL~
kunka
Hi.
From your Q.
General

  1. Please check widescreen support and letterbox during breaks.
  2. Other than insane: There is setting of the countdown.
Insane

  1. 00:04:939 (5,1) - Space is small. You should make it wide like the 00:02:242 (6,1) - of the same sound.
  2. 00:16:062 - I recommend whistle. 00:16:231 (2,3,4) - same.
  3. 00:38:731 - Because there is a sound, I recommend the addition of the circle.
  4. 00:50:107 (1) - I think that the stack isn't necessary. You perform stack of 1 beat in 00:49:433 (8,1) - . You perform stack of 1/2 just after that and the 00:50:107 (1) - is vocal follow. It's confused tbh..
  5. 01:09:827 (1) - I recommend ctrl+H. I think it to be a good flow.
Doormat's Hard

  1. Some unnecessary inherited points exist. Because the line of the same setting is not necessary, I recommend that I remove it.
  2. 00:28:029 (1) - Why is it the soft of the default? I hear clap of the 00:29:040 - unnaturally. I recommend custom-soft 2.
Normal

  1. 00:26:512 (3) - The nc effective. It accords with the lyrics and I think that it is easy to judge it because 00:26:512 (3) - is red tick. 01:00:220 (4) -same
  2. 00:28:029 (1) - It's the same as hard diff.
  3. 01:02:916 (3,4) - Stack not to understand well,,
Easy

  1. fmm,,I feel the rhythm of the A-part start unnaturally. I suggest it as follows.
    (1)00:18:591 (3) - doesn't feel need of the reverse.
    (2)The blank that is unnatural in 00:20:276 - and 00:20:950 -
    (3)00:22:298 (4) - I think this to be note which is not necessary in making rhythm. 00:24:995 (4) - same
    I recommend it in this way. It's very simple. http://puu.sh/suXIK.jpg
  2. 00:29:714 (4) - I feel a sense of incongruity in rhythm. I think that the reverse is not necessary. It make a blank by switching to the circle, and rhythm becomes easy. http://puu.sh/suY6T.jpg
  3. 00:32:411 (5) - ^
gl ;)
Lily Bread
hi, from queue.

[General]
aimod reports some issues.

[Easy]
00:50:950 (1,2) - this rhythm... hmm.. is ok, but maybe make them same to - 00:56:343 (1) - or - 01:01:737 (1) - will work better.

[Normal]
01:02:916 (3,4) - does this on popurse? 0 0

00:14:377 (1) - make this 1/2 longer to express drums?

00:26:006 (2,3) - this can be read as 1/1. what about making - 00:26:006 (2) - a 1/1 slider to make it easier to read?

[Doormat's Hard]
01:06:456 (3) - maybe this slider can be replaced with two 1/1 circles. because its slider's tail hits a strong vocal.

[Insane]
nothing except - 01:04:265 (4,1) - 00:53:478 (4,5,1) - . they should be similar rhythm imo.

good luck!
Lasse
I'll check the diffs once you got all the mods from the M4Ms you did and replied to them

for metadata, this should be it:

I can't read Japanese :c
also not sure if you have to use "Mayuki Makiguchi" or "Makiguchi Mayuki" for romanized CV cause here she uses the other order http://ameblo.jp/makimayu1209/
better get someone to confirm/check these things

according to
http://www.pokemon.co.jp/anime/tv/xy_timetable.html and http://www.tv-tokyo.co.jp/anime/pokemon_xyz/index2.html
it looks like you should remove the spaces from the source and make it "ポケットモンスターXY&Z"
Topic Starter
Xinely
i get sick with this song metadata tbh lol

ok removed that anime size ver since idk why i putted it before
changed the source

and about romanised artist, after i found her twitter https://twitter.com/mayukimakiguch she seems giving romanised to her name from "まきぐち まゆき" which read as "Makiguchi Mayuki" so i will go with that

thanks lasse for checking the metadata. gonna check mods later
kunka
My opinion
They can read as 牧口(Makiguchi) 真幸(Mayuki).
Therefore, I think that it becomes the "Makiguchi Mayuki".
Official site of the pokemon-xyz / image

Because it is a character song, according to the official site, I recommend that I add "character song" to tag.

In addition, as for all the sites to download this song, and to purchase, "ドリドリ~アニメサイズver.~" is written.
Because the following purchase site is linked from a official site, it is a trustworthy site.
itunes / image
recochoku / image
mora / image
"ドリドリ~アニメサイズver.~" writes as "Dori Dori~Anime Size ver.~"
Therefore, I think that it is necessary to revise a title...
Lasse
I love metadata
Topic Starter
Xinely
yappari

metadata is a happy thing, i mean thanks kunka. will fix the title in next update
Doormat
KATSURAda

OSUjanaiKATSURAda wrote:

Hard:
  1. 00:37:804 (2,3,4,5) - what about to make these notes linear which really plays complement with that part like this : i prefer same visual spacing for the slider heads and circles. i also think that it gives nice emphasis to the drums
  2. 00:48:591 (2,3) - stacking both works better imo disagree; it's a build up sound here so unstacking works better for build up imo

Battle

Battle wrote:

#modreqs

[Hard]
Hi Doormat
00:29:883 (3,4,5,6,1) - I feel like it would make more sense if the stack is where the example puts it instead, the random stop in movement feels somewhat forced here this was kind of intentional; i wanted to place more emphasis on the different hitsounds here by having movement for these notes be stacked. i personally think it feels fine but i'll see if more people have anything to say about this; i'm open to changing it if more people bring this up
00:30:220 (4) - Clap could be added here as well since it compliments drums nicely i just used hitsound copier /w\
00:32:916 (4) - ^
00:33:085 (5) - In place of clap you could do drum finish to go along with the deeper drum better
00:57:186 (3,4,1) - Kinda feels a bit under-emphasized given that 00:56:849 (2,3) - have a fair bit of emphasis on them, these kinda just feels low compared to them it's supposed to play similar to 00:52:130 (4,1) - since it's the same "dori dori power!" vocals, this should be fine given the context of it, but again, i'm open to changing it if more people bring this up
01:02:916 (4,1) - I'm surprised these two aren't stacked together since I thought after the first measure of something repeating it would stack for the second, less intense measure (what I'm referring to is 00:51:793 (3,4,1) - and 00:57:523 (4,1) - since they're pretty similar rhythm-wise, just no dori doris lol) it's the second half of the chorus and the vocals have a slightly different emphasis to them than before, so i wanted to reflect that

Pata-Mon

Pata-Mon wrote:

[Hard]
  1. 00:29:040 - hitsound, same as normal diff i just used hitsound copier ;~; recopied hitsounds from nely's insane just in case
  2. 01:01:400 (5,1) - a bit hard to play. ctrl + g'd the (1), should be a bit easier now

kunkakunkakunkakunkakun

kunka wrote:

Doormat's Hard

  1. Some unnecessary inherited points exist. Because the line of the same setting is not necessary, I recommend that I remove it. honestly not necessary, but ok
  2. 00:28:029 (1) - Why is it the soft of the default? I hear clap of the 00:29:040 - unnaturally. I recommend custom-soft 2. hitsound copier zzzz
gl ;)

Lily Bread

Lily Bread wrote:

[Doormat's Hard]
01:06:456 (3) - maybe this slider can be replaced with two 1/1 circles. because its slider's tail hits a strong vocal. this was intentional; slider here also fits the instrumentals, and i think that by having it on slider end and giving it a 1/1 pause it gives 01:07:130 (1) - more emphasis

zzz first thing i see when i wake up is a bunch of mods teach me how to get mods so fast nely /w\
osu file format v14

[General]
AudioFilename: dori.mp3
AudioLeadIn: 0
PreviewTime: 50023
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6287,17242,28029,29209,38815,50950,61737,75051
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Dori Dori
TitleUnicode:ドリドリ
Artist:Serena(CV:Makiguchi Mayuki)
ArtistUnicode:セレナ(CV:牧口 真幸)
Creator:Xinely
Version:Doormat's Hard
Source:ポケットモンスターXY&Z
Tags:Dream pokemon Doormat xyz 20th episode
BeatmapID:1135904
BeatmapSetID:531984

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
0,0,"serena.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1063,337.078651685393,4,2,1,45,1,0
6287,-100,4,2,1,80,0,0
11343,-100,4,2,1,60,0,0
11680,-100,4,2,1,70,0,0
14714,-100,4,2,1,60,0,0
15051,-100,4,2,1,70,0,0
17242,-100,4,2,2,50,0,0
30220,-100,4,2,2,25,0,0
30388,-100,4,2,2,50,0,0
32916,-100,4,2,2,40,0,0
33001,-100,4,2,2,50,0,0
35613,-100,4,2,2,30,0,0
35697,-100,4,2,2,50,0,0
38815,-125,4,2,2,50,0,0
44040,-100,4,2,2,40,0,0
44209,-100,4,2,2,60,0,0
50950,-100,4,2,1,75,0,1
67130,-100,4,2,1,85,0,1
75051,-100,4,2,1,80,0,0


[Colours]
Combo1 : 174,94,94
Combo2 : 255,255,108
Combo3 : 255,72,72
Combo4 : 255,113,45

[HitObjects]
268,148,1063,5,0,1:0:0:0:
268,148,1231,2,0,L|260:224,1,72.5,0|2,1:0|0:0,0:0:0:0:
124,148,1737,2,0,L|132:224,1,72.5,2|2,0:0|0:0,0:0:0:0:
184,84,2242,6,0,P|117:59|55:93,1,145,0|0,1:0|1:0,0:0:0:0:
20,160,2748,1,0,1:0:0:0:
20,160,3085,2,0,L|30:231,1,72.5,2|0,0:0|0:0,0:0:0:0:
76,292,3422,2,0,L|65:363,1,72.5,2|0,0:0|0:0,0:0:0:0:
172,384,3759,5,0,1:0:0:0:
172,384,3928,2,0,L|239:357,1,72.5,0|2,1:0|0:0,0:0:0:0:
380,296,4433,2,0,L|312:269,1,72.5,2|2,0:0|0:0,0:0:0:0:
405,380,4939,6,0,P|458:333|461:263,1,145,0|0,1:0|1:0,0:0:0:0:
424,200,5445,1,0,1:0:0:0:
424,200,5782,2,0,L|500:176,2,72.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
331,255,6287,6,0,P|262:237|191:249,1,145,12|0,0:0|0:0,0:0:0:0:
112,304,6793,1,10,0:0:0:0:
24,268,6961,2,0,L|32:184,1,72.5,2|0,0:0|0:0,0:0:0:0:
84,116,7298,2,0,L|76:32,1,72.5,2|8,0:0|0:0,0:0:0:0:
180,80,7636,6,0,B|252:92|252:92|320:56,1,145,2|0,0:0|0:0,0:0:0:0:
392,4,8141,1,10,0:0:0:0:
472,56,8310,2,0,L|460:127,1,72.5,2|0,0:0|0:0,0:0:0:0:
428,216,8647,2,0,L|371:170,1,72.5,2|8,0:0|0:0,0:0:0:0:
288,240,8984,6,0,P|284:296|292:408,1,145,2|0,0:0|0:0,0:0:0:0:
204,340,9489,1,10,0:0:0:0:
136,272,9658,2,0,P|135:235|138:199,1,72.5,2|0,0:0|0:0,0:0:0:0:
64,140,9995,2,0,P|32:158|0:174,1,72.5,2|8,0:0|0:0,0:0:0:0:
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104,96,13534,1,8,0:0:0:0:
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192,44,17074,1,0,0:0:0:0:
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286,110,19770,1,0,0:0:0:0:
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104,76,22467,1,0,0:0:0:0:
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452,204,39827,2,0,L|456:261,1,58,8|0,0:0|0:0,0:0:0:0:
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312,304,40669,1,6,3:0:0:0:
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352,336,43871,1,8,0:0:0:0:
228,380,44040,1,8,0:0:0:0:
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116,32,57523,1,0,3:0:0:0:
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100,148,58197,2,0,P|92:183|94:219,1,72.5,2|2,0:0|0:0,0:0:0:0:
188,320,58534,2,0,P|189:283|182:248,1,72.5,2|8,0:0|0:0,0:0:0:0:
72,292,58871,1,0,0:0:0:0:
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160,284,59883,1,2,0:0:0:0:
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240,120,60894,2,0,P|168:124|95:118,1,145,8|0,3:0|3:0,0:0:0:0:
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248,256,62242,2,0,B|280:276|316:256|316:256|352:236|386:252,1,145,2|2,0:0|0:0,0:0:0:0:
484,316,62748,1,8,0:0:0:0:
484,316,62916,1,0,0:0:0:0:
448,192,63085,6,0,P|430:122|444:48,1,145,2|8,0:0|0:0,0:0:0:0:
336,100,63591,2,0,P|300:109|265:103,1,72.5,2|2,0:0|0:0,0:0:0:0:
152,29,63928,2,0,P|187:23|222:31,1,72.5,2|8,0:0|0:0,0:0:0:0:
180,141,64265,1,0,0:0:0:0:
52,113,64433,6,0,L|64:269,2,145,2|8|2,0:0|0:0|0:0,0:0:0:0:
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268,81,65613,6,0,P|320:69|420:89,1,145,2|2,0:0|0:0,0:0:0:0:
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216,204,67467,2,0,L|288:210,1,72.5,0|0,1:0|0:0,0:0:0:0:
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96,188,68141,2,0,L|23:181,1,72.5,0|0,1:0|0:0,0:0:0:0:
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308,296,68815,2,0,P|275:281|239:280,1,72.5,0|0,1:0|0:0,0:0:0:0:
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272,364,71343,1,0,1:0:0:0:
364,308,71512,1,0,1:0:0:0:
447,132,72523,6,0,P|385:165|316:149,1,145,4|8,0:0|0:0,0:0:0:0:
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488,224,73366,1,2,0:0:0:0:
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396,176,74546,2,0,L|404:100,1,72.5,10|10,0:0|0:0,0:0:0:0:
403,103,74798,1,8,0:0:0:0:
403,103,74883,1,10,0:0:0:0:
480,28,75051,6,0,B|413:-3|413:-3|343:8,1,145,4|0,0:0|0:0,0:0:0:0:
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199,112,75725,2,0,P|192:147|193:183,1,72.5,2|0,0:0|0:0,0:0:0:0:
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128,380,76905,1,0,0:0:0:0:
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348,232,77916,6,0,P|315:216|279:216,1,72.5,4|8,0:0|0:0,0:0:0:0:
279,215,78169,1,8,0:0:0:0:
279,215,78254,1,8,0:0:0:0:
186,240,78422,1,2,0:0:0:0:
336,120,78759,1,2,0:0:0:0:
496,288,79096,6,0,P|424:282|364:320,1,145,4|0,0:0|1:0,0:0:0:0:
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Topic Starter
Xinely

Battle wrote:

#modreqs

hi xinely xd

[Easy]
00:01:063 (1,2) - Move 2 a little bit so it's perfectly mirroring 1
00:15:388 (2) - Why not make these two beats clickable? You've already shown that you're willing to make two 1/2s clickable in a row with things like 00:12:692 (2,3) - plus, it would be nice to be able to click the cymbal
00:18:591 (3,1,2) - Hmm the rhythm here feels awkwardly bare, maybe try the rhythm below? It follows a fairly simple beat while keeping up with the relative density of this section
00:41:512 (1,2) - Here there's two rhythms I could suggest to you, currently 00:41:512 (1) - doesn't really feel like it lands on anything significant, one option is more dense while the other is less so (one follows vocals, one follows drums and stuff) so you can choose :)
00:52:298 (3,4) - You can change 3 to a 3/2 repeat slider so that way it feels like there's significant following of the music~
00:52:636 (4,1) - Blanket maybe? >//< *hides* (if you choose not to do above)
00:57:692 (3,4) - Applies here as well, only if you want to xd (although this one makes more sense since there's not a slider going over all the white ticks in this case)

[Normal]
00:10:332 (5,7,1) - The aesthetics here feel a bit cluttered, moving 7,1 down just a small but would make this look much nice :)
00:25:332 (1,2) - Doing something like this would be a bit more helpful here, it helps make the polarity on the red tick which makes things much easier to read and play from there
00:48:928 (5,6) - How about making 5 a repeat slider followed by a hit circle? That way the beat on 00:49:433 - is clickable? It would make sense since the beat similar to it is clickable with 7
01:02:916 (3,4) - Messed up stack
01:04:433 (1,2) - Rhythm here feels a little bare, how about moving 2 to 01:04:939 - and making it a 1/1 slider? It would help with polarity as well :)

[Insane]
00:04:096 (3,4) - Doesn't feel quite together since they're on the relatively same y axis as 00:03:928 (2) - , slightly moving them up and down would make them more distinct that they are close to each other due to similarity in sound
00:07:636 (1,3) - These aren't parallel btw /runs
00:10:332 (1,2,3,4,5,6) - Hmm is it really necessary for players to be able to click all of these beats? You're mostly focused on the beats on the red ticks so I feel that using 1/2 sliders would be very-much appropriate here spamming with 1/2 sldiers repetitive would make bored so i use stacked circles instead
00:15:051 (5,6,1) - The spacing here is pretty similar to how you space your 1/2 stuff, so you should probably make it more distinct by moving these closer
00:32:916 (3,1) - Maybe make it so 1 blankets 3? It would look a bit nicer xd
00:38:815 (1,2,3) - I feel like these should have relatively the same spacing since they have about the same intensity throughout
00:55:501 (3,6,7,1) - Manually stack these? It would help aesthetically imo
01:03:085 (1,2) - Feels slightly less emphasized than the other vocals similar to this, maybe ctrl + g and do the same for 3 as well? (You may need to move 4,1 down a bit if you do this)
01:14:546 (4) - Seems a bit weird for this to have the same spacing as the rest of 01:14:209 (2,3,4) - when 01:14:209 (2) - has emphasis for being a drum clap thing

Thanks all from me

GL~ o/
to be continue zz
DeRandom Otaku
M4M from ur q
[General]
  1. Countdown conflicts in Insane
  2. Toggle off countdown ,widescreen support and letter box in all diffs except insane
[Insane]
  1. 00:14:377 (6) - This is supposed to have high spacing aswell , right? u can hear the melody going really intense here
  2. 00:17:074 (5,1) - Not really a good idea to stack 1 since new stanza starts there with that loud cymbal , better leave it spaced out for proper emphasis
  3. 00:42:692 - Theres an easily noticeable vocal here and its kinda important aswell , leaving it ignored sounds really empty so maybe do add a circle , Even changing 00:42:523 (4) - to 1/2 slider would be cool
  4. 00:59:546 (2,1) - Why dont u just copy paste the same shape except of making on manually i mean having same shape would make it look a bit nicer
[Hard]
  1. 00:17:242 (1) - isnt this supposed to be like spaced out 1.5x instead of 1.4x? like the previous emphasized notes
  2. 01:02:748 (3,4) - You may not stack them since 4 has a stronger vocal and it should be emphasized
[Normal]
  1. 00:34:096 (2,4) - That transition looks rather awkward , u could try rotating the slider a bit so the flow is nicer
  2. 00:21:287 (3,4) - Maybe try copy pasting same shape here aswell since vocals sound almost the same and having same shape would also make the visuals look nicer
[Easy]
  1. 00:29:714 (4) - Are you sure about ending this on the downbeat? i mean the downbeat definitely has a strong melody sound aswell as a strong vocal so leaving it unclickable is not so cool
  2. 00:32:411 (4) - Same
  3. 00:42:523 (2) - This would sound much more better if u start it from 00:42:692 -
  4. 01:13:366 (2) - You could actually delete it and use a circle here and start a slider from 01:13:703 - to somewhere like 01:13:703 - since it sounds really empty at 01:13:871 - while there is alot of stuff going on here in the song also u have alot of 1/2's mapped here in normal so completely leaving it empty here is not so nice
My map : https://osu.ppy.sh/s/532522 ~ Abit higher drain than ur set , hope its fine =w=
Good Luck Xinely!
Sc4v4ng3r
Yo

[General]
  1. Previous modder already mentioned about the conflicting option thing so yea
[Easy]
  1. 00:06:287 (1) - You could shorten the slider so that it ends at 00:06:961 - to capture that sound, then add a circle 00:07:298 - here to capture that another sound. Just wanted to make this and 00:11:680 (1,2) - a little bit more consistent.
  2. 00:18:591 (3,1,2) - Feels quite weird to have the rhythm lot less denser here, when compared to other similar parts you had it a little more denser like 00:22:636 (1,2,3) - , etc.. The music didn't change parts in middle of this section anyway, so why not fill the 2/1 gaps with some objects?
  3. 00:42:523 (2) - Feels weird to leave out 00:42:860 - this sound; it's quite prominent in this part. As you've been emphasizing on the similar sound on other downbeats like 00:41:512 - , you shouldn't be leaving this out. Maybe you can instead use this rhythm instead, adding a finish on (3)'s tail.
  4. 00:45:388 (2) - I'm damn nitpicky here(so sorry ;-;), but is the extra grey node necessary? Other similar shaped sliders weren't having an extra node like this, so it might be better to keep their shapes consistent.
  5. 01:09:827 (1,2) - Again, skipping over the prominent beat at 01:11:175 - doesn't feel right as you emphasized on the same sound at (1)'s head. Instead I would go for this rhythm. And you can also move 01:12:523 (1) - under (2), because of the same rhythmical gap with 00:48:928 (3,1) - if you applied this.
[Normal]
  1. 00:14:883 - Since you've been emphasizing on this sound for this whole section, you could fill out the gap here as it also has that sound. Maybe a 1/2 slider starting here could work.
  2. 00:49:770 (7,1) - Somewhere in the RC says that if the next note is visible while you are playing out a note, you should be using the same DS - I'm not entirely sure about this case but for safety you should space this out.
  3. 01:17:411 (5,1) - Instead of (1)'s head having the cymbal on the head, you should instead have it on (5)'s tail, as that's where the cymbal is in the song. Oh and (5)'s repeat is missing out on a clap.
  4. Ayyy nice difficulty
[Doormat's Hard]
  1. 00:51:793 (3) - Little bit nitpicky here, but this is the only slider that's under 1.9x, when the vocalist goes "Power!". And there is even slider leniency in play so probably you should increase the spacing.
  2. 01:02:242 (2) - This is the only slider which underemphasizes the similar vocal's syllabus in the chorus, which feels weird as the next same syllabus at 01:03:591 (2,3) - is separated by 2 sliders. To keep this consistent maybe you should separate this into two 1/2 sliders and increase each of their distances.
  3. 01:16:905 (2,5) - Both of these notes are missing out on a clap, please add them.
  4. Solid difficulty otherwise :)
[Insane]
  1. 00:18:591 (1,2) - These have unsnapped tails lol
  2. 00:41:849 (2) - I personally don't feel that this high of a distance for this circle feels right, as the background instrument doesn't really suggest that this should be having a high distance like this. I would decrease it down to around 1.5x or even 1.3x.
  3. 00:52:298 (1,2) - I don't think low distance like this really emphasizes the vocalist's syllabus well, as they are supposed to be much more stronger than this. I suggest you to increase the distance so that it is somewhat similar to 00:51:456 (2) - , so that the emphasis is there. Same goes for 00:56:343 (1,2) - and 01:01:737 (1,2) - .
  4. 01:16:400 (1,2,3) - Just for consistency's sake I would make this rhythm similar to 00:13:029 (1,2,3,4) - as they basically have the same sound.
  5. 01:18:759 (6) - And like above I would either extend this up to 01:19:012 - for consistency with 00:15:388 (6) - . (or you could shorten the former note) They are again, having the same sound.
That's all really, 1 or 2 more mods then the set should be ready :)
Topic Starter
Xinely

Pata-Mon wrote:

m4ticket from your q

[Easy]
  1. AI mod
  2. 00:42:186 - no obvious sound here. Try this rhythm: http://puu.sh/suWOx/b7f47365be.jpg
  3. 00:55:669 - add something would be more comfortable. (bass sound here) i prefer a little break D:
  4. 01:11:175 - really important sound.i would like to keep it first since i really following drum only here w http://puu.sh/suWVO/36d363d31d.jpg
[normal]
  1. 00:10:332 (5,7) - bad overlap
  2. 00:26:006 (2,3,4,5) - the rhythm is not easy here, only using note would make players "100、50、50、50" here. using more slider would be fine
  3. 00:29:040 (3) - is this clap on purpose? 00:28:029 - this green line is "S". (hard too)
  4. you ignore vocal on 00:28:029 (1,2,3,4) - , 00:31:737 (3) - and 00:34:096 (2) - , and follow vocal on 00:29:883 (5) - , 00:30:725 (1,2) - and 00:32:074 (4,5) - , I think making them consist is better 00:29:883 (5) - due crystal sound also 00:28:029 (1,2,3) - all are 1/1 due its after the music pattern change so i prefer to start with easy rhythms first
  5. similar issue between 00:38:815 (1,2,3,4,5,1,2) - and 00:42:692 (3) - they are following melody drum and stuff like that
[Insane]
  1. 00:15:304 - 00:15:641 - add 5% green line? i never mute slider's end so i think its fine ww
  2. 00:16:062 - make it clickable because it's the beginning of 00:16:231 (2,3,4) - , and 00:16:231 (2,3,4) - are all notes yep but no idea how to fix since 00:15:725 - fits with 1/1 slider
  3. 00:52:804 (2) - ctrl+G? or ctrl+G this: 00:52:298 (1) -
That's all, GL~

kunka wrote:

Hi.
From your Q.
General

  1. Please check widescreen support and letterbox during breaks.
  2. Other than insane: There is setting of the countdown.
Insane

  1. 00:04:939 (5,1) - Space is small. You should make it wide like the 00:02:242 (6,1) - of the same sound.
  2. 00:16:062 - I recommend whistle. 00:16:231 (2,3,4) - same.
  3. 00:38:731 - Because there is a sound, I recommend the addition of the circle. yep but how to add it when i make the pattern aaa
  4. 00:50:107 (1) - I think that the stack isn't necessary. You perform stack of 1 beat in 00:49:433 (8,1) - . You perform stack of 1/2 just after that and the 00:50:107 (1) - is vocal follow. It's confused tbh.. thats why there is nc here. also i made stuff like this for my other map like https://osu.ppy.sh/s/455273 hard's diff before 1st kiai
  5. 01:09:827 (1) - I recommend ctrl+H. I think it to be a good flow.will fix when someone mention this again

Normal

  1. 00:26:512 (3) - The nc effective. It accords with the lyrics and I think that it is easy to judge it because 00:26:512 (3) - is red tick. 01:00:220 (4) -same yep but it breaks consistency, i would like to keep consistency more
  2. 00:28:029 (1) - It's the same as hard diff.
  3. 01:02:916 (3,4) - Stack not to understand well,,
Easy

  1. fmm,,I feel the rhythm of the A-part start unnaturally. I suggest it as follows.
    (1)00:18:591 (3) - doesn't feel need of the reverse. its ok for variation D:
    (2)The blank that is unnatural in 00:20:276 - and 00:20:950 - 00:18:591 (3,1) - not supposed to blanket, the blanket is from the circle to next slider
    (3)00:22:298 (4) - I think this to be note which is not necessary in making rhythm. 00:24:995 (4) - same
    I recommend it in this way. It's very simple. http://puu.sh/suXIK.jpg
  2. 00:29:714 (4) - I feel a sense of incongruity in rhythm. I think that the reverse is not necessary. It make a blank by switching to the circle, and rhythm becomes easy. http://puu.sh/suY6T.jpg that repeat to make the read become easier since newbies have problem to read 3/2 gap
  3. 00:32:411 (5) - ^
gl ;)

Lily Bread wrote:

hi, from queue.

[General]
aimod reports some issues.

[Easy]
00:50:950 (1,2) - this rhythm... hmm.. is ok, but maybe make them same to - 00:56:343 (1) - or - 01:01:737 (1) - will work better.

[Normal]
01:02:916 (3,4) - does this on popurse? 0 0 yep i always stack if circle+slider in 1/2 D:

00:14:377 (1) - make this 1/2 longer to express drums?

00:26:006 (2,3) - this can be read as 1/1. what about making - 00:26:006 (2) - a 1/1 slider to make it easier to read?

[Insane]
nothing except - 01:04:265 (4,1) - 00:53:478 (4,5,1) - . they should be similar rhythm imo. if 01:04:349 - had clear drum sound, i would like to do :(

good luck!

DeRandom Otaku wrote:

M4M from ur q
[General]
  1. Countdown conflicts in Insane
  2. Toggle off countdown ,widescreen support and letter box in all diffs except insane
[Insane]
  1. 00:14:377 (6) - This is supposed to have high spacing aswell , right? u can hear the melody going really intense here
  2. 00:17:074 (5,1) - Not really a good idea to stack 1 since new stanza starts there with that loud cymbal , better leave it spaced out for proper emphasis any suggestion? since i think this one is fine
  3. 00:42:692 - Theres an easily noticeable vocal here and its kinda important aswell , leaving it ignored sounds really empty so maybe do add a circle , Even changing 00:42:523 (4) - to 1/2 slider would be cool problem is i dont follow vocal, i follow the crystal sounds
  4. 00:59:546 (2,1) - Why dont u just copy paste the same shape except of making on manually i mean having same shape would make it look a bit nicer
[Normal]
  1. 00:34:096 (2,4) - That transition looks rather awkward , u could try rotating the slider a bit so the flow is nicer
  2. 00:21:287 (3,4) - Maybe try copy pasting same shape here aswell since vocals sound almost the same and having same shape would also make the visuals look nicer on purpose
[Easy]
  1. 00:29:714 (4) - Are you sure about ending this on the downbeat? i mean the downbeat definitely has a strong melody sound aswell as a strong vocal so leaving it unclickable is not so cool yep since the downbeat isnt strong
  2. 00:32:411 (4) - Same same, that downbeat is strong but i have to emphasis both so slider repeat works better
  3. 00:42:523 (2) - This would sound much more better if u start it from 00:42:692 -
  4. 01:13:366 (2) - You could actually delete it and use a circle here and start a slider from 01:13:703 - to somewhere like 01:13:703 - since it sounds really empty at 01:13:871 - while there is alot of stuff going on here in the song also u have alot of 1/2's mapped here in normal so completely leaving it empty here is not so nice 01:13:871 - has no sound, according to vocal and cymbal, this slider works fine so yep
My map : https://osu.ppy.sh/s/532522 ~ Abit higher drain than ur set , hope its fine =w=
Good Luck Xinely!
thanks for mods
reply other mods later aaaa
Zekks
From my queue.

I apologize if it's vague, I'm new to modding.

Insane
00:21:287 (1) - Remove this slider.
00:21:287 - Hitclrcle here.
00:21:456 - Put a slider here, ex:

00:21:793 - Put another slider here, like this:

00:21:961 - Hitcircle here.
00:32:074 (1) - Remove this slider.
00:32:074 - Add a hitcircle here, and at 00:32:411 - (Right next to it.) Add a slider. EX:

Doormat's Hard
01:06:119 (2,3) - Cut these out.
01:06:119 - Hitcircle here.
01:06:287 - Slider here, reaching from red tick to red tick, ex:

01:06:793 - Slider here, ex:
Topic Starter
Xinely

Sc4v4ng3r wrote:

Yo

[General]
  1. Previous modder already mentioned about the conflicting option thing so yea
[Easy]
  1. 00:06:287 (1) - You could shorten the slider so that it ends at 00:06:961 - to capture that sound, then add a circle 00:07:298 - here to capture that another sound. Just wanted to make this and 00:11:680 (1,2) - a little bit more consistent.
  2. 00:18:591 (3,1,2) - Feels quite weird to have the rhythm lot less denser here, when compared to other similar parts you had it a little more denser like 00:22:636 (1,2,3) - , etc.. The music didn't change parts in middle of this section anyway, so why not fill the 2/1 gaps with some objects? because its a relax time, i want to give a bit break with 2/1 before continue the pattern with 1/1 gap again
  3. 00:42:523 (2) - Feels weird to leave out 00:42:860 - this sound; it's quite prominent in this part. As you've been emphasizing on the similar sound on other downbeats like 00:41:512 - , you shouldn't be leaving this out. Maybe you can instead use this rhythm instead, adding a finish on (3)'s tail. this changed to different rhythm with folllowing vocal
  4. 00:45:388 (2) - I'm damn nitpicky here(so sorry ;-;), but is the extra grey node necessary? Other similar shaped sliders weren't having an extra node like this, so it might be better to keep their shapes consistent.
  5. 01:09:827 (1,2) - Again, skipping over the prominent beat at 01:11:175 - doesn't feel right as you emphasized on the same sound at (1)'s head. Instead I would go for this rhythm. And you can also move 01:12:523 (1) - under (2), because of the same rhythmical gap with 00:48:928 (3,1) - if you applied this.
[Normal]
  1. 00:14:883 - Since you've been emphasizing on this sound for this whole section, you could fill out the gap here as it also has that sound. Maybe a 1/2 slider starting here could work.
  2. 00:49:770 (7,1) - Somewhere in the RC says that if the next note is visible while you are playing out a note, you should be using the same DS - I'm not entirely sure about this case but for safety you should space this out.
  3. 01:17:411 (5,1) - Instead of (1)'s head having the cymbal on the head, you should instead have it on (5)'s tail, as that's where the cymbal is in the song. Oh and (5)'s repeat is missing out on a clap. i would like to keep it, main instrument i follow here is crystal sound, i think that downbeat deserves more to have clickable object
  4. Ayyy nice difficulty
[Insane]
  1. 00:18:591 (1,2) - These have unsnapped tails lol
  2. 00:41:849 (2) - I personally don't feel that this high of a distance for this circle feels right, as the background instrument doesn't really suggest that this should be having a high distance like this. I would decrease it down to around 1.5x or even 1.3x.
  3. 00:52:298 (1,2) - I don't think low distance like this really emphasizes the vocalist's syllabus well, as they are supposed to be much more stronger than this. I suggest you to increase the distance so that it is somewhat similar to 00:51:456 (2) - , so that the emphasis is there. Same goes for 00:56:343 (1,2) - and 01:01:737 (1,2) - .
  4. 01:16:400 (1,2,3) - Just for consistency's sake I would make this rhythm similar to 00:13:029 (1,2,3,4) - as they basically have the same sound.
  5. 01:18:759 (6) - And like above I would either extend this up to 01:19:012 - for consistency with 00:15:388 (6) - . (or you could shorten the former note) They are again, having the same sound.
That's all really, 1 or 2 more mods then the set should be ready :)
no reply means fixed thanks for mod sc4

and sorry for [ - Zekks - ] i didnt fix anything there since idk why i should do like what you said. its more like breaking my rhythms and also downbeat can be mapped with slider's head as well as long as it fits and emphasis nicely so sorry and thanks for checking ><
Lasse
did some searching around and upscaling, so here is your bg in higher quality (still 4:3, but the way osu stretches it doesn't look too bad on 16:9 resolutions):
http://puu.sh/sLA47/5337dfbfe6.jpg
if you don't like the way I cropped it, here is the full upscaled base image: http://puu.sh/sLA5Z/410d87ba90.png

metadata should be fine now I think?
though you should probably include "ending" in tags as the song was apparently used as ending of the episode you have tagged

inconsistent settings on doormat's diff don't matter cause the map has no breaks and starts too early for countdown so whatever

00:16:062 - this needs a lower volume timing section, song gets so much more quiet /all diffs

how about using something like pink for you last comboclor instead? would fit nicely with bg and other colors

[]

insane
00:03:928 (2,3,4) - this is kinda weird with your other visuals in this part as it's the only very linear one
maybe something like http://i.imgur.com/H1lYfJi.jpg ?
00:27:186 (3,1) - this is so much higher spaced than the 1/4 gaps before, making it really easy to misread as 1/2 gap and get a 100 on this or the slider before, would be great if they were closer http://i.imgur.com/29FY54a.jpg
00:46:737 (4) - guess you wanted the cymbal before to feel more emphasized, but having such a strong vocal stacked here didn't seem quite fitting. so maybe you could use normal spacing here, but make a bigger jump onto 00:46:568 (3) - for emphasis?
01:04:264 (5,1) - I don't think the 1/2 stack here gives the strong beat on 1 the emphasis it deserves and kinda kills momentum
[]

doormat
still need to reply to Zekks, Sc4v4ng3r and DeRandom Otaku
00:08:984 (1) - how about making this into a wave? would make the visual movement nicer and look great http://i.imgur.com/BI94mfV.jpg
01:01:400 (5) - why not rotate this like http://i.imgur.com/mZ94lef.jpg fits better with your other visuals here
[]

n
00:26:006 (2) - don't think this works well here as it feels kinda weird starting it on a kick and ending on vocal, how about either mapping it to kicks only http://i.imgur.com/JiF7qMY.jpg or vocals only http://i.imgur.com/kmSZFCT.jpg ? (personally think second one works better)
00:43:871 (5) - did you try a 1/2 slider here already? think that would fit really well with the drums and vocals
[]

e
00:14:209 (4) - think it would be better to have a circle on 00:14:040 - instead cause you mapped melody all the time before and this also puts the "harder" rhythm gap on a slider, making it easier to 300 http://i.imgur.com/1drnPA1.jpg
01:04:433 (3,1) - seems like you should swap nc here to be consistent with your other nc usage
[]

poke me when you're ready
Topic Starter
Xinely
fixed all suggestions unless for 01:04:265 (5,1) - in insane since i think the stack works fine and idk how to fix if i have to change it

about combo colour i think its fine since that brown is supposed from follow the background also (a bit) from yancham (that panda in case if you dont know)

rest were fixed thanks lasse ><
Doormat
mod responses

DeRandom Otaku wrote:

M4M from ur q
[Hard]
  1. 00:17:242 (1) - isnt this supposed to be like spaced out 1.5x instead of 1.4x? like the previous emphasized notes k
  2. 01:02:748 (3,4) - You may not stack them since 4 has a stronger vocal and it should be emphasized i did a thing

Sc4v4ng3r wrote:

[Doormat's Hard]
  1. 00:51:793 (3) - Little bit nitpicky here, but this is the only slider that's under 1.9x, when the vocalist goes "Power!". And there is even slider leniency in play so probably you should increase the spacing. sure
  2. 01:02:242 (2) - This is the only slider which underemphasizes the similar vocal's syllabus in the chorus, which feels weird as the next same syllabus at 01:03:591 (2,3) - is separated by 2 sliders. To keep this consistent maybe you should separate this into two 1/2 sliders and increase each of their distances. i think this is fine. longer slider because vocals are held longer here
  3. 01:16:905 (2,5) - Both of these notes are missing out on a clap, please add them. k
  4. Solid difficulty otherwise :)

[ - Zekks - ] wrote:

[Doormat's Hard]01:06:119 (2,3) - Cut these out. this is mapped to the instrumentals, so no.
01:06:119 - Hitcircle here.
01:06:287 - Slider here, reaching from red tick to red tick, ex:

01:06:793 - Slider here, ex:

Lasse wrote:

doormat
still need to reply to Zekks, Sc4v4ng3r and DeRandom Otaku ya
00:08:984 (1) - how about making this into a wave? would make the visual movement nicer and look great http://i.imgur.com/BI94mfV.jpg sure
01:01:400 (5) - why not rotate this like http://i.imgur.com/mZ94lef.jpg fits better with your other visuals here k

thanks for mods~

update
osu file format v14

[General]
AudioFilename: dori.mp3
AudioLeadIn: 0
PreviewTime: 50023
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6287,17242,28029,29209,38815,50950,61737,75051
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Dori Dori~Anime Size ver.~
TitleUnicode:ドリドリ~アニメサイズver.~
Artist:Serena(CV:Makiguchi Mayuki)
ArtistUnicode:セレナ(CV:牧口 真幸)
Creator:Xinely
Version:Doormat's Hard
Source:ポケットモンスターXY&Z
Tags:Pocket Monster Dream pokemon Doormat xyz 20th episode ending
BeatmapID:1135904
BeatmapSetID:531984

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
0,0,"serena.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1063,337.078651685393,4,2,1,45,1,0
6287,-100,4,2,1,80,0,0
11343,-100,4,2,1,60,0,0
11680,-100,4,2,1,70,0,0
14714,-100,4,2,1,60,0,0
15051,-100,4,2,1,70,0,0
16062,-100,4,2,2,50,0,0
30220,-100,4,2,2,25,0,0
30388,-100,4,2,2,50,0,0
32916,-100,4,2,2,40,0,0
33001,-100,4,2,2,50,0,0
35613,-100,4,2,2,30,0,0
35697,-100,4,2,2,50,0,0
38815,-125,4,2,2,50,0,0
44040,-100,4,2,2,40,0,0
44209,-100,4,2,2,60,0,0
50950,-100,4,2,1,75,0,1
67130,-100,4,2,1,85,0,1
75051,-100,4,2,1,80,0,0


[Colours]
Combo1 : 174,94,94
Combo2 : 255,255,108
Combo3 : 255,72,72
Combo4 : 255,113,45

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128,184,69152,2,0,P|160:198|196:199,1,72.5,0|0,1:0|0:0,0:0:0:0:
338,163,69489,2,0,P|305:148|269:147,1,72.5,0|0,1:0|0:0,0:0:0:0:
140,56,69827,6,0,L|283:34,1,145,4|0,0:0|0:0,0:0:0:0:
391,28,70332,2,0,L|338:163,1,145,6|6,3:0|3:0,0:0:0:0:
289,259,70838,2,0,L|243:202,1,72.5,4|0,0:0|0:0,0:0:0:0:
180,308,71175,5,0,1:0:0:0:
272,364,71343,1,0,1:0:0:0:
364,308,71512,1,0,1:0:0:0:
447,132,72523,6,0,P|385:165|316:149,1,145,4|8,0:0|0:0,0:0:0:0:
372,68,73029,1,2,0:0:0:0:
488,224,73366,1,2,0:0:0:0:
252,288,73703,6,0,P|314:254|383:270,1,145,6|4,0:0|3:0,0:0:0:0:
468,320,74209,2,0,L|460:244,1,72.5,8|4,0:0|3:0,0:0:0:0:
396,176,74546,2,0,L|404:100,1,72.5,10|10,0:0|0:0,0:0:0:0:
403,103,74798,1,8,0:0:0:0:
403,103,74883,1,10,0:0:0:0:
480,28,75051,6,0,B|413:-3|413:-3|343:8,1,145,4|0,0:0|0:0,0:0:0:0:
248,28,75557,1,10,0:0:0:0:
199,112,75725,2,0,P|192:147|193:183,1,72.5,2|0,0:0|0:0,0:0:0:0:
104,148,76062,2,0,P|77:123|45:106,1,72.5,2|8,0:0|0:0,0:0:0:0:
16,212,76400,6,0,L|36:360,1,145,2|2,0:0|0:0,0:0:0:0:
128,380,76905,1,8,0:0:0:0:
196,312,77074,2,0,L|184:228,1,72.5,2|0,0:0|0:0,0:0:0:0:
292,312,77411,1,2,0:0:0:0:
292,312,77579,2,0,L|280:395,1,72.5,10|2,0:0|0:0,0:0:0:0:
348,232,77916,6,0,P|315:216|279:216,1,72.5,4|8,0:0|0:0,0:0:0:0:
279,215,78169,1,8,0:0:0:0:
279,215,78254,1,8,0:0:0:0:
186,240,78422,1,2,0:0:0:0:
336,120,78759,1,2,0:0:0:0:
496,288,79096,6,0,P|424:282|364:320,1,145,4|0,0:0|1:0,0:0:0:0:
292,384,79602,1,0,1:0:0:0:
272,289,79770,1,0,1:0:0:0:
364,319,79939,1,0,1:0:0:0:
Lasse
oh, seeems like I made a mistake when exporting the bg so aspect ratio is off a little, it's only 2 pixels but here is the fixed one:
http://puu.sh/sMNH1/109fbf2025.jpg

00:27:186 (3,1) - on insane is still the same as before, thought you changed that? Both work, just make sure you didn't overlook/forget that one

also talked with doormat about the missing kiai reset on hard which apparently was unintentional

should be fine after that
Topic Starter
Xinely
bg fixed, doormat's kiai time fixed

about thing on my insane, i was fixed it but it seemed a bit far for you so yep i reduced it once again

thanks lasse ~
Lasse
Topic Starter
Xinely
arigatou ><
Sc4v4ng3r
Small recheck, 01:16:737 (2,4) - these on insane doesn't have claps. fuck me i didn't mention on my mod
Fix that and I'll be ready to heart this /o
Topic Starter
Xinely
yep i just noticed it too xD
added them and updated~
Sc4v4ng3r
Ok let's go.
Qualified~

Serena moe
-Sh1n1-
Gratz :3
SYAHME
omg congrats :3
Haruto
Grats ka nely o/
VINXIS
Wow Hvick Gratz On The New Rank !
Gaia
holy mahou shoujo jiang
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