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Nanahira - Bassdrop Freaks (Long Ver.)

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Topic Starter
yf_bmp
thx for star
yes some elements and ideas are from iidx bga but it really takes me time to think about other ideas and realize them to make a complete sb. (Should thx to [Mahua] help me get those elements)
:>
WORSTPOLACKEU
03:46:484 (2,1,2,3) -
This feels very weird while playing, this has more potential for the rhythm than those sliders and if you would like those sliders then please change the hitsounds because it really is weird to hear triple sound but not clicking anything.

Other than that it's an amazing map!
Gust
贝斯大老婆啊,那那西拉
Len
i played it on offline when i was at home
and now, its fine imo.
Kyubey

ajeemaniz wrote:

the concept are just almost the same with the current iidx bga though :>
I kinda knew that, but it's no matter for me since the best thing is it fits the track greatly in osu!, even old storyboards on IOSYS tracks that were made by copying animations and stuff from flash versions of videos looked awesome for me even if I knew where are they from. Final product is what matters.
Topic Starter
yf_bmp

WORSTPOLACKEU wrote:

03:46:484 (2,1,2,3) -
This feels very weird while playing, this has more potential for the rhythm than those sliders and if you would like those sliders then please change the hitsounds because it really is weird to hear triple sound but not clicking anything.

Other than that it's an amazing map!
sorry not to reply in time, but I tried my best to think about what u wrote and think it's only a small pronlem..
WORSTPOLACKEU
Okay let's mod this.

There are few situations like this, I think it's a bigger issue because it feels really weird to play it.
It can be an issue when you click those sliders but you hear a strong beat on the end out of nowhere, I tend to think I missed a click and the whole rhythm becomes unstable. I think you should change those parts.
00:17:490 (1,2) - That extension onto the strong beat just makes you hold it for too long, I recommend putting a kickslider there instead for the emphasis because now you have the emphasis after the actual strong beat and it ignores the start.
00:55:283 (2,3) - You can hear this is mapped wrong. It's mapped offbeat and doesn't fit the rhythm at all, you can clearly hear it when you play it.
01:53:859 (1,1) - 01:54:278 - you just added this beat with hitsound which basically made the pattern worse. The streaming directly after 1/1 starting oin blue tick is not cool and it would be much better if you just didn't invent a beat that doesn't exist in the first place and you just went with stream starting on the white tick because that's how the rhythm in the song goes. If you say you mapped to the vocals, it's 1/6 first and going into 1/4 so that's wrong rhythm too.
01:56:205 (4,5) - I don't know why sliders are made this offbeat way sometimes, it's inconsistent with the rest of the song and quite frankly the strong beats are SCREAMING to be clicked at.
02:13:300 (2,3) - What, this is completely offbeat. You can hear that while playing at once and these things ruin this map which is very fucking sad..
02:15:479 (1,2) - When you hear that strong beat on the end of the slider you should be clicking the next note spaced far away from it. I'd do a 5 stream there instead of what you did, much better playability.
02:24:864 (1,1) - Not a perfect stack.
03:46:652 (1,2,3,4) - This should be this rhythm -> Something like this http://puu.sh/rb9Sf/43926f3417.jpg your rhythm skips so many strong beats it's pain to play and could be much better, doesn't have to be this way but atleast make it fit the beats or hitsound it so it doesn't ignore it.
04:18:328 (2,3) - Shorten the slider and make the stream start at white tick, that's when emphasis comes on but sliderend once again, doesn't really make it seen strong.
04:22:853 (1) - Such an opportunity for an epic slider here.
04:32:909 (1,2,3) - Not perfect stack.
04:38:188 - This is just my personal opinion, I won't point out more of those but this doesn't need to be mapped and it feels weird to play an additional note in those situations, there are few of those in this map but I think you want it to be this way, this is just something I dislike and it's an overmap.


I understand the last kiai with the sliderends, it's consistent throughout the kiai so it's fine and you get used to it, no randomness.

You can ignore this mod if you just want to quickrank this although I recommend looking through it to ensure you map has the best quality, also you could probably find some more of those that are just not rhytmically correct and don't really fit.

Amazing map!
IamKwaN
requested by yf

to bn: pls do not qualify directly without mapper's consent
Topic Starter
yf_bmp
Not any bns' fault but maybe I didn't say clearly..
Rumia-
while it dq i just want to say hmm
00:18:076 (2,1) - this is a bit unexpected jumpstream , it is really hard to time it since it jump on first object of the stream which is easily mistimed the following up streams
01:16:652 (2,3,4) - i think something wrong hear even tho i can hit it but feel like 3 and 4 should swap position
01:26:540 (1,1,1,1) - nothing wrong just the slider path look a bit weird (?)
01:52:350 (1,3) - can stack properly i guess
02:32:993 - here maybe can reduce volume for this part ? feel a bit too loud
04:31:903 (1) - a bit weird why you dont add circle at the cymbal beat on the next red tick

so much fun
Topic Starter
yf_bmp

WORSTPOLACKEU wrote:

Okay let's mod this.

There are few situations like this, I think it's a bigger issue because it feels really weird to play it.
It can be an issue when you click those sliders but you hear a strong beat on the end out of nowhere, I tend to think I missed a click and the whole rhythm becomes unstable. I think you should change those parts.
00:17:490 (1,2) - That extension onto the strong beat just makes you hold it for too long, I recommend putting a kickslider there instead for the emphasis because now you have the emphasis after the actual strong beat and it ignores the start.
00:55:283 (2,3) - You can hear this is mapped wrong. It's mapped offbeat and doesn't fit the rhythm at all, you can clearly hear it when you play it. won't change this one
01:53:859 (1,1) - 01:54:278 - you just added this beat with hitsound which basically made the pattern worse. The streaming directly after 1/1 starting oin blue tick is not cool and it would be much better if you just didn't invent a beat that doesn't exist in the first place and you just went with stream starting on the white tick because that's how the rhythm in the song goes. If you say you mapped to the vocals, it's 1/6 first and going into 1/4 so that's wrong rhythm too.
01:56:205 (4,5) - I don't know why sliders are made this offbeat way sometimes, it's inconsistent with the rest of the song and quite frankly the strong beats are SCREAMING to be clicked at.
02:13:300 (2,3) - What, this is completely offbeat. You can hear that while playing at once and these things ruin this map which is very fucking sad..
02:15:479 (1,2) - When you hear that strong beat on the end of the slider you should be clicking the next note spaced far away from it. I'd do a 5 stream there instead of what you did, much better playability.
02:24:864 (1,1) - Not a perfect stack.
03:46:652 (1,2,3,4) - This should be this rhythm -> Something like this http://puu.sh/rb9Sf/43926f3417.jpg your rhythm skips so many strong beats it's pain to play and could be much better, doesn't have to be this way but atleast make it fit the beats or hitsound it so it doesn't ignore it. won't change this one
04:18:328 (2,3) - Shorten the slider and make the stream start at white tick, that's when emphasis comes on but sliderend once again, doesn't really make it seen strong. won't change this one, either
04:22:853 (1) - Such an opportunity for an epic slider here. note is ok
04:32:909 (1,2,3) - Not perfect stack.
04:38:188 - This is just my personal opinion, I won't point out more of those but this doesn't need to be mapped and it feels weird to play an additional note in those situations, there are few of those in this map but I think you want it to be this way, this is just something I dislike and it's an overmap. it's ok maybe


I understand the last kiai with the sliderends, it's consistent throughout the kiai so it's fine and you get used to it, no randomness.

You can ignore this mod if you just want to quickrank this although I recommend looking through it to ensure you map has the best quality, also you could probably find some more of those that are just not rhytmically correct and don't really fit.

Amazing map!
thx for mod and something is what I wanted to change before it was qualified..

Rumia- wrote:

while it dq i just want to say hmm
00:18:076 (2,1) - this is a bit unexpected jumpstream , it is really hard to time it since it jump on first object of the stream which is easily mistimed the following up streams Already changed
01:16:652 (2,3,4) - i think something wrong hear even tho i can hit it but feel like 3 and 4 should swap position just try some unique rhythms. And I thought it is fit music.
01:26:540 (1,1,1,1) - nothing wrong just the slider path look a bit weird (?) ok to play. test by myself
01:52:350 (1,3) - can stack properly i guess okok lol
02:32:993 - here maybe can reduce volume for this part ? feel a bit too loud 60%
04:31:903 (1) - a bit weird why you dont add circle at the cymbal beat on the next red tick it's on purpose.

so much fun
Len
맷돌의 손잡이가 없다..
WORSTPOLACKEU
Kudosu pls <3
raririn
wocao 吊

就是第一次点开design面板我屙屎直接就没了

reQ前留个星
Snowy Dream
后排支持下Nanahira图 沉迷ななひら无法自拔
Rizia
2
Topic Starter
yf_bmp
thank u all
Karen
3
Rumia-
yayyy
Ideal
third time's the charm gogogo
Zoidii
12/10 storyboard
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