Here comes the delivery of the confirmed-by-KwaN metadata. The title should be only 前前前世 . サビ is not included in the title.
[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better.
[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway.
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider.
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense.
* 00:07:819 - The only spot you didn't put finish, intentional?
[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6.
[Kalibe's Hard]
* AR8 is better imo, for the speed and the sticky 1/4 approach circles.
* You should expand the last spinner to 00:30:259 - to make the drain time > 30s. Or do what Normal did.
* 00:01:664 - 00:03:085 - 00:03:874 - What is the logic behind those drum finishes? I don't hear anything special there and that's kinda interrupting other hitsounds.
* 00:10:187 - 00:26:747 - The only spot you didn't put finish, intentional?
[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap.
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something.
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff.
[Sotarks' Extra]
* 00:07:819 - 00:07:977 - These two doesn't sound worth emphasized with a Normal hitnormal and it's not represented through the notes as well. Also a similar thing is on 00:17:919 - but you didn't do this. Imo, just doing it on "Zen Zen Zense" is enough, if you're going to highlight these words.
* 00:12:712 (7) - I only hear very small drum here which doesn't deserve a jump like others. Furthermore, you were following vocals mostly so by putting another jump there, you lose emphasis on what you've been following. I suggest making 6 into a 1/2 slider.
* 00:24:590 (6,7,1) - I guess you forgot some hitsounds? Maybe clap - nothing - whistle?
* 00:25:795 - Why did you make here empty? There's nothing in the music that has stopped playing. You should make players keep moving as the song does.
* 00:27:224 - Same here, I don't see a reason to make this blank. The vocal is there, the drum is also there, then why stop?
* 00:24:890 (1,1,1,1) - What is the NC logic here? You have been following downbeat NCs and idk why you suddenly broke it on the end.
* 00:28:097 (1) - Lower the volume for the end please, that sound doesn't deserve that loud volume.
* imo you'd better mute all those extended sliderends as they're pretty jarring.
[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better.
[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway.
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider.
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense.
* 00:07:819 - The only spot you didn't put finish, intentional?
[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6.
[Kalibe's Hard]
* AR8 is better imo, for the speed and the sticky 1/4 approach circles.
* You should expand the last spinner to 00:30:259 - to make the drain time > 30s. Or do what Normal did.
* 00:01:664 - 00:03:085 - 00:03:874 - What is the logic behind those drum finishes? I don't hear anything special there and that's kinda interrupting other hitsounds.
* 00:10:187 - 00:26:747 - The only spot you didn't put finish, intentional?
[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap.
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something.
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff.
[Sotarks' Extra]
* 00:07:819 - 00:07:977 - These two doesn't sound worth emphasized with a Normal hitnormal and it's not represented through the notes as well. Also a similar thing is on 00:17:919 - but you didn't do this. Imo, just doing it on "Zen Zen Zense" is enough, if you're going to highlight these words.
* 00:12:712 (7) - I only hear very small drum here which doesn't deserve a jump like others. Furthermore, you were following vocals mostly so by putting another jump there, you lose emphasis on what you've been following. I suggest making 6 into a 1/2 slider.
* 00:24:590 (6,7,1) - I guess you forgot some hitsounds? Maybe clap - nothing - whistle?
* 00:25:795 - Why did you make here empty? There's nothing in the music that has stopped playing. You should make players keep moving as the song does.
* 00:27:224 - Same here, I don't see a reason to make this blank. The vocal is there, the drum is also there, then why stop?
* 00:24:890 (1,1,1,1) - What is the NC logic here? You have been following downbeat NCs and idk why you suddenly broke it on the end.
* 00:28:097 (1) - Lower the volume for the end please, that sound doesn't deserve that loud volume.
* imo you'd better mute all those extended sliderends as they're pretty jarring.