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Gom (HoneyWorks) - Zen Zen Zense

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Topic Starter
Irohas

Syph wrote:

hi from queue

these timing points sound a bit late, might be me tho mmh i really need a timing check
00:24:590 -
00:24:718 -

is this bg even related to the movie ): I've just changed it o:


[Insane]

00:03:874 (5) - try putting this at like 187|108, looks better okay it looks good
00:05:295 (1) - maybe you should try rhythm like this https://sy.phic.al/i/uqvfask.png imo it's better to put a 1/2 slider at 00:05:610 (2) - to follow vocal since the sound on 00:05:768 - is reallyyy weak anyway both suits, i think it preferable to follow drums/guitar, since i follow more drums than vocal in the diff
00:15:394 (1) - ^ ^
00:19:813 (3,4,5,6) - move this down so 4 is stacked on 00:19:497 (2) - like this pls https://sy.phic.al/i/blvmqoj.jpg overlaps look cool to me : (

good luck~
Thank you!

also
  1. changed the BG in all diffs, it should fit better xd
pkhg
i liked the old bg ;w;
Topic Starter
Irohas

pkhg wrote:

i liked the old bg ;w;
i'll re-put it on your diff for the next update o:
Battle


k

[General]
Make sure that for pkhg, kalibe, and sotarks' diff that the spinners end a bit later, the song starts at 00:00:243 - and their diffs end at 00:29:944 - and 00:30:101 - , under the necessary drain to be ranked lol I rarely use red
There technically isn't a need to have widescreen support checked on be consistent w/o a sb, but it's always nice. Turn off Widescreen support on the normal and hard
Btw, your normal ends on 00:30:259 - but your insane ends on 00:30:258 - lol

[Easy]
00:05:295 (1,2,3) - tbh u shoulda done the same rhythm as 00:15:394 (1,2,3) - , the rhythm sounds really clunky as it ignores the vocal
00:13:974 (3) - tbh I was low key triggered by this cuz u coulda shortened this to 00:14:605 - and made it consistent w/ 00:07:030 - , there's not rly a strong sound on the red tick anyways z
00:19:024 (3,1) - u failed ur blanket lol
00:23:614 (2) - I remember that people are always saying there's a guide that tells you how to manually put where sliders end for these kinds of things, but I can never find it lol, regardless this is unsnapped
00:28:176 (1) - end your spinner later, rn the drain is too short

[Normal]
00:10:976 (2,3,4) - I would recommend having movement for 4, it's a bit lack-luster to have a hitsound w/ a finish while people are basically still
00:12:869 (1,2) - It would be a bit nicer if you had 2 as a 1/1 slider instead and move it to 00:13:343 - , since you've been following the vocals
00:24:098 (1,1,2) - Unsnapped slider ends zz

[Hard]
00:05:926 (3,4,1,2,3,4) - I dunno, I would kinda imagine this to be pretty hard to read, the sr isn't too hard so more people transitioning from normal would be trying to play this, having something this dense in a small amount of space doesn't seem like it would be read well
00:07:504 (5,1,2) - I think it would b fine to have both 1,2 be 1.4x DS, since they're both pretty powerful notes
00:08:924 (1,2) - I dunno, it doesn't really feel right to have 2 technically have more ds that 1, 1 is a pretty powerful note but it's just going along w/ the regular ds zz

[Insane]
00:00:243 (1,2,3,4) - Could improve visual spacing here, for neatness
00:05:768 (2,4) - If you're going to do an anti-jump sort of thing, you should at least make it a bit more visible like this
00:13:343 (2,3,4,1) - This flow is p sharp, you could make it a bit smoother by adjust 2 to be more upright
00:13:974 (1,2,3) - I feel like it would be better for you to emphasize 2 less and emphasize 3 more. 3 is basically just a watered down version of 1, so it should still have a relatively strong feeling to it
00:19:497 (2,4) - I'm usually all for overlaps n stuff, but these are rly close on the timeline to each other so like, the overlap is visible and it's kinda gross lol

[Extra]
00:09:398 (2,3,4,5,6,7) - aaaaa why did you just ds all of this, it feels really weird considering you were just doing non-ds'd spacing in the last measure zz
00:11:923 (2,3,4,5) - I dunno, this part is still relatively calm so having a semi-high spaced, back and forth pattern really puts a lot of emphasis, which kinda just takes away from the vocals getting louder in the next measure
00:25:487 (1) - Isn't snapped lol
Topic Starter
Irohas

Battle wrote:



k

[General]
Make sure that for pkhg, kalibe, and sotarks' diff that the spinners end a bit later, the song starts at 00:00:243 - and their diffs end at 00:29:944 - and 00:30:101 - , under the necessary drain to be ranked lol I rarely use red
There technically isn't a need to have widescreen support checked on be consistent w/o a sb, but it's always nice. Turn off Widescreen support on the normal and hard oops forgot
Btw, your normal ends on 00:30:259 - but your insane ends on 00:30:258 - lol ok wtf


[Normal]
00:10:976 (2,3,4) - I would recommend having movement for 4, it's a bit lack-luster to have a hitsound w/ a finish while people are basically still mmh, I think it's not a major issue since it's a simply copy paste of 00:10:344 (1) -
00:12:869 (1,2) - It would be a bit nicer if you had 2 as a 1/1 slider instead and move it to 00:13:343 - , since you've been following the vocals I didn't really follow the vocals, since there is a loud sound that i wanted to emphasize, that's why this 1/2 reverse
00:24:098 (1,1,2) - Unsnapped slider ends zz okay


[Insane]
00:00:243 (1,2,3,4) - Could improve visual spacing here, for neatness It looks good now i hope
00:05:768 (2,4) - If you're going to do an anti-jump sort of thing, you should at least make it a bit more visible like this okay fixed
00:13:343 (2,3,4,1) - This flow is p sharp, you could make it a bit smoother by adjust 2 to be more upright okay
00:13:974 (1,2,3) - I feel like it would be better for you to emphasize 2 less and emphasize 3 more. 3 is basically just a watered down version of 1, so it should still have a relatively strong feeling to it okay, I switched them in some way
00:19:497 (2,4) - I'm usually all for overlaps n stuff, but these are rly close on the timeline to each other so like, the overlap is visible and it's kinda gross lol since Syph pointed out the same thing I think I should fix that lol
thank you!
No_Gu
M4M from my queue

[General]
are you sure of this artist?

[Easy]
00:17:919 (1) - spacing
00:22:969 (1,3) - stack?
nice diff

[Normal]
00:29:944 (1) - I personally it's no need to put this silent effect in normal diff.and in fact this reverse slider can't show this effect well

[Hard]
00:03:243 (4) - you've placed many 1/4 this part but you igonored a strong beat on the white tick,which is not good imo

[Insane]
00:06:241 (5,1) - flow is bad imo
00:08:924 (1) - ctrl+g?
00:19:024 (1) - ctrl+h may be better
00:29:944 (1,2) - jump is better than stack imo

[Extra]
00:06:873 (5,6) - feel a little bad about this
00:22:022 (2,3) - ctrl+g?

short and fine map.
Topic Starter
Irohas

No_Gu wrote:

M4M from my queue

[General]
are you sure of this artist?mmh yeah i guess since it's a cover

[Normal]
00:29:944 (1) - I personally it's no need to put this silent effect in normal diff.and in fact this reverse slider can't show this effect well okay removed

[Insane]
00:06:241 (5,1) - flow is bad imo emphasized the vocal, I think it's fine
00:08:924 (1) - ctrl+g? tbh, imo it emphasizes better if we "repoducing" the same movment than 00:07:819 (1,2) -
00:19:024 (1) - ctrl+h may be better no doubt, fixed
00:29:944 (1,2) - jump is better than stack imo okay

short and fine map.
thank you!
Sotarks
ok since i'm really busy with school atm, i can't take time to reply to mods propelly, but i saw everymods, and if some poeple has concern about smth in my update feel free to PM me, i'll explain why I didn't change smth.
otherwise fixed most of the stuff.

old bg was better
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5610,15394
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Sotarks' Extra
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
BeatmapID:1071416
BeatmapSetID:503141

[Difficulty]
HPDrainRate:6.8
CircleSize:4.3
OverallDifficulty:8.5
ApproachRate:9.1
SliderMultiplier:1.72
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kiminonawa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Azure
Hello,M4M

[General]
  1. I think the song you used is this,the title you wrote is "前前前世サビ" so the romanised title should be "Zen Zen ZenseSabi" but I don't know what does the "サビ" mean...
  2. add "歌ってみた" into tags
[Easy]
  1. 00:24:590 I dont know how to fix it..
[Normal]
  1. 00:10:660 +clap
  2. 00:11:923 ^
  3. 00:29:944 do not repeat? there're only 2 sounds
[Kalibe's Hard]
  1. 00:25:330 stack it well with 00:23:614 (3)
[Insane]
  1. 00:15:079 +clap?
  2. 00:17:604 ^
[Sotarks' Extra]
  1. 00:01:427 (2) stack it well with 00:00:400 (3)
  2. 00:02:295 (5) ^ with 00:01:032 (4)
  3. 00:08:451 (4) ^ with 00:07:504 (2)
  4. 00:09:713 (4,5) +whistle
  5. 00:11:765 stack the tail ?
  6. 00:24:718 (7) +whistle
  7. 00:25:795 add a note? there has a drum (if you add, stack with 00:26:430 (1) tail?)
that's all,good luck~
pkhg
fixed most of stuff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
BeatmapID:1072455
BeatmapSetID:503141

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//Break Periods
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Topic Starter
Irohas

Azure wrote:

Hello,M4M

[General]
  1. I think the song you used is this,the title you wrote is "前前前世サビ" so the romanised title should be "Zen Zen ZenseSabi" but I don't know what does the "サビ" mean... don't really know actually xD
  2. add "歌ってみた" into tags added
[Normal]
  1. 00:10:660 +clap fixed
  2. 00:11:923 ^ ^
  3. 00:29:944 do not repeat? there're only 2 sounds the way to make this rankable
[Insane]
  1. 00:15:079 +clap? okay
  2. 00:17:604 ^ ^
that's all,good luck~
thanks!

+ @pkhg I extended your spinner until 00:30:259 - to make your diff rankable I hope it doesn't bother you s:
Euny

came from my queue


  • General
  1. remove normal-hitclap.wav
  • Sotarks' Extra
  1. 00:04:506 (1) - mm, isnt 00:04:453 - here is right place?
  2. 00:07:977 (2,3) - feels too far for me. i think better to make 2 for 1/2
  3. 00:16:815 (2) - less volume for this tail like others. 00:16:499 (1) - this have vocal on tail but this one have no sound so i think its need for less volume.
  4. 00:25:795 - feels bit pity that you ignored this rhythm.
  • Insane
  1. 00:06:873 (2) - make this bit down. its too close with 1 for me.
  2. 00:09:398 (2,3,4,5,6,7,1) - make them better star flow.
  • Kalibe's Hard
  1. much overlap with 7.5 ar feels dizzy sometimes. i think this map flow better with ar8
  2. 00:01:269 (5) - i dont think this really clickable. its better to remove.
  3. 00:16:973 (2,3,4,1) - to be honest, they looks really dizzy when play.
  4. 00:20:444 (1,4) - same as above. they looks bad when play. try to avoid overlap
  5. 00:22:496 (4,5) - i think they better to stack like, 00:08:451 (3,4) - them. since vocal sounds feels close.
  • Normal
  1. 00:24:116 (1) - this new combo for why? if you put for red ticks, then need to put nc for others. but then will be more give confuse for newbies. i think better to remove.
  2. 00:29:944 (1) - well, like this with 190bpm normal. i dont really recommend to you. better to increase your spinner until 00:30:101 here like kalibe's hard.
  • pkhg's Easy
  1. 1 slider tick rate enough for this song i guess.
  2. 00:28:176 (1) - better to end on 00:30:101 for fit to music.
Topic Starter
Irohas

Euny wrote:


came from my queue


  • General
  1. remove normal-hitclap.wav okay removed
  • Insane
  1. 00:06:873 (2) - make this bit down. its too close with 1 for me. It's fine imo
  2. 00:09:398 (2,3,4,5,6,7,1) - make them better star flow. okay fixed

  • Normal
  1. 00:24:116 (1) - this new combo for why? if you put for red ticks, then need to put nc for others. but then will be more give confuse for newbies. i think better to remove. oops, totally forgot
  2. 00:29:944 (1) - well, like this with 190bpm normal. i dont really recommend to you. better to increase your spinner until 00:30:101 here like kalibe's hard. actually, kalibe's diff is currently unrankable, i'm waiting for his change. At least I could make as pkhg's diff but I think it's not really bad

thanks!
pkhg

Euny wrote:

  • pkhg's Easy
  1. 1 slider tick rate enough for this song i guess. i like how ticks covers some unmapped stuff
  2. 00:28:176 (1) - better to end on 00:30:101 for fit to music. oops
hi
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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Pereira006
hey, sorry bit later, this mapset look very clean, will just said only important

[Pkhg's easy]

Gameplay:

  1. 00:24:890 (3,1) - inconsistency spacing
[Kalibe's hard]

Hitsound:

  1. 00:10:187 (1) - missing add finish in begin
[Insane]

Hitsound:

  1. 00:01:821 (2,3,4,5,1,2,3,4,5,1,1) - i wonder why this hitsound part is complete different other diff's, there lot missing. try be consistency hitsound all diff's
Gameplay:

  1. 00:07:030 (3,4) - inconsistency spacing, because I don't feel play this as jump because inconsisntency, also there you didn't make jump in 00:16:973 (2,3), if you care consistency maybe fix spacing in 00:07:030 (3,4)
[]
very clean, don't forget 00:00:243 at 00:05:295 (1) try be consistency hitsound other diff's I see there lot missing.
good luck!
Topic Starter
Irohas

Pereira006 wrote:

hey, sorry bit later, this mapset look very clean, will just said only important

[Insane]

Hitsound:

  1. 00:01:821 (2,3,4,5,1,2,3,4,5,1,1) - i wonder why this hitsound part is complete different other diff's, there lot missing. try be consistency hitsound all diff's fixed somehow
Gameplay:

  1. 00:07:030 (3,4) - inconsistency spacing, because I don't feel play this as jump because inconsisntency, also there you didn't make jump in 00:16:973 (2,3), if you care consistency maybe fix spacing in 00:07:030 (3,4) I think it's not really bad
[]
very clean, don't forget 00:00:243 at 00:05:295 (1) try be consistency hitsound other diff's I see there lot missing.
good luck!
thanks !

thanks to Lilyanna, Pereira and Yiyo for ninja stars xd
Doyak
Here comes the delivery of the confirmed-by-KwaN metadata. The title should be only 前前前世 . サビ is not included in the title.

[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better.

[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway.
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider.
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense.
* 00:07:819 - The only spot you didn't put finish, intentional?

[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6.

[Kalibe's Hard]
* AR8 is better imo, for the speed and the sticky 1/4 approach circles.
* You should expand the last spinner to 00:30:259 - to make the drain time > 30s. Or do what Normal did.
* 00:01:664 - 00:03:085 - 00:03:874 - What is the logic behind those drum finishes? I don't hear anything special there and that's kinda interrupting other hitsounds.
* 00:10:187 - 00:26:747 - The only spot you didn't put finish, intentional?

[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap.
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something.
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff.

[Sotarks' Extra]
* 00:07:819 - 00:07:977 - These two doesn't sound worth emphasized with a Normal hitnormal and it's not represented through the notes as well. Also a similar thing is on 00:17:919 - but you didn't do this. Imo, just doing it on "Zen Zen Zense" is enough, if you're going to highlight these words.
* 00:12:712 (7) - I only hear very small drum here which doesn't deserve a jump like others. Furthermore, you were following vocals mostly so by putting another jump there, you lose emphasis on what you've been following. I suggest making 6 into a 1/2 slider.
* 00:24:590 (6,7,1) - I guess you forgot some hitsounds? Maybe clap - nothing - whistle?
* 00:25:795 - Why did you make here empty? There's nothing in the music that has stopped playing. You should make players keep moving as the song does.
* 00:27:224 - Same here, I don't see a reason to make this blank. The vocal is there, the drum is also there, then why stop?
* 00:24:890 (1,1,1,1) - What is the NC logic here? You have been following downbeat NCs and idk why you suddenly broke it on the end.
* 00:28:097 (1) - Lower the volume for the end please, that sound doesn't deserve that loud volume.
* imo you'd better mute all those extended sliderends as they're pretty jarring.
Topic Starter
Irohas

Doyak wrote:

Here comes the delivery of the confirmed-by-KwaN metadata. The title should be only 前前前世 . サビ is not included in the title.

[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better. I hope Sotarks will consider that :d

[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6. okay

[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap. okay
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something. oops just a mistake, removed
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff. okay fixed here too
thanks Doyak, I'll wait for GDers' change before to update ! :D
Kalibe
fixed, thanks!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Kalibe's Hard
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
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Sotarks
fixed, thanks!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 4664
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Sotarks' Extra
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
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223,136,25190,1,8,0:0:0:0:
310,263,25330,1,0,3:0:0:0:
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371,213,30101,2,0,L|249:207,1,86,0|0,1:0|0:0,0:0:0:0:
pkhg

Doyak wrote:

[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway. 3
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol its already 3 lul
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider. can we make a exception for this. the tail neither reverse are clickable and they are almost in time but a circle might be way too hard for a beginner considering all the timing changes on this section. I extended the slider
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense. k
* 00:07:819 - The only spot you didn't put finish, intentional? oops
also doyak didnt pointed them out but there are some unsnapped sliderends on your diffs mugi but i fixed them for you: http://puu.sh/s4epq/81ced0e1ee.zip

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:??????
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:?????
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai ?? ? Oji RADWIMPS cover ?????
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
243,315.789473684211,4,2,0,60,1,0
5295,315.621854043392,4,2,0,60,1,0
22969,322.58064516129,4,2,0,60,1,0
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29944,315.789473684211,4,2,0,60,1,0
30259,-100,4,2,0,5,0,0


[Colours]
Combo1 : 168,196,159
Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

[HitObjects]
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Doyak

pkhg wrote:

[pkhg's Easy]
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol its already 3 lul
wait am I seeing a hallucination then? lol


Anyways I'll ask some QATS about the snap first. Sorry for not pointing unsnapped objects out on harder diffs.
Sotarks
The timing of this song is a fuck up, i guess.
Doyak
@pkhg


What do you think?
Topic Starter
Irohas
okay updated for now
thx pkhg
pkhg

Doyak wrote:

@pkhg


What do you think?
changed first 2. the others looks more like a rhythm suggestion

also on normal this slider 00:25:177 (2) - is wrongly snapped so i fixed it for you

kalibe has the same issue as normal but here 00:24:875 (3) - i fixed it aswell

my diff+ normal and hard with snapped sliderends http://puu.sh/sdJCm/847ea04b6c.zip

hope everything is fine now ._.
Topic Starter
Irohas
okay thanks, I hope too
updated!
Doyak
k will recheck in a few days
Doyak
@pkhg: Don't you think 00:23:614 (2) - this slider's end should be snapped to 00:24:116 - this new timing point instead? Since that point is supposed to snap that sound. Also 00:24:590 (1) - this NC is unnecessary imo, it wouldn't help with any readability for beginners really, rather it's just a spam and I thought you hate a combo with 1 note?

@Kalibe: 00:16:026 - 00:16:183 - 00:17:446 - 00:17:604 - / 00:05:926 - 00:06:084 - 00:07:346 - 00:07:504 - inconsistent hitsounds. There may be more, make sure you check all by yourself first.
Also 00:28:414 (1) - uhh no, Hard requires at least 1 beat of rest after a spinner (especially when the bpm is high). So please reduce this spinner to 00:29:287 - when the vocal ends.

@MugiwaraSekai: Hey you didn't fix anything in my mod D: Did you just redownload your map before updating or something? lol

@Sotarks: 00:04:269 (2,1) - Not sure if this is a good decision. It's literally 1/12 time for the transition. If you don't want to find an alternative solution, I'll ask other BNs/QATs to confirm if it's okay. Also mute 00:08:214 - 00:24:890 (1) - end too.
Topic Starter
Irohas

Doyak wrote:

@MugiwaraSekai: Hey you didn't fix anything in my mod D: Did you just redownload your map before updating or something? lol ok wtf, rechecked I hope it's fine now sorry D:
Hikomori
~Nice Map!~

Hope Gets Ranked ^^

~Also Thanks For Inspirating Me To Do A Mapset Of This Song!~

GL lol
pkhg

Doyak wrote:

@pkhg: Don't you think 00:23:614 (2) - this slider's end should be snapped to 00:24:116 - this new timing point instead? Since that point is supposed to snap that sound. Also 00:24:590 (1) - this NC is unnecessary imo, it wouldn't help with any readability for beginners really, rather it's just a spam and I thought you hate a combo with 1 note? it seems that i fucked up many stuff while fixing what kwan said xd
everything fixed
[code]osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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29944,315.789473684211,4,2,0,60,1,0
30259,-100,4,2,0,5,0,0


[Colours]
Combo1 : 168,196,159
Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

[HitObjects]
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[/code
]
Topic Starter
Irohas
updated lol
Doyak
I haven't gotten Sotarks' response, does he want to not fix that?
Sotarks
I'll have a look tonight.
Topic Starter
Irohas

Sotarks wrote:

tonight.
Doyak

Sotarks actually wrote:

months later
Sotarks
I'll check today sorry xd

EDIT: I'm not fixing the 1/2 gap, since i testplayed lots of time and i always hit 300 there, a nd asked other poeple, it's fine since it's slider end and spacing is not hige.
Also the sliders you mentionned are muted ..
Topic Starter
Irohas
I hope it's fine now, waiting for Doyak
Doyak
wtf, why did I think those are not muted lol
Doyak
Well, I've discussed with some other BNs(Bonsai, Stjpa, Lasse), and concluded that one's not very good. So we brought some solutions.

00:04:453 - this 1/12 snap doesn't sound to be an 'attack point'(using Bonsai's word), when the sound gets to the strongest point. So we can use 00:04:466 - this 1/8 snap instead. And extend it to 00:04:585 - .

00:04:269 (2) - This sound seems to be already done a bit earlier, so you can reduce this slider length by 1/8.

Then you'll have this snap made by Bonsai.



Good for playbility / good simplification.



Now don't forget that Hard and Insane diffshould be fixed too according to the new snap.
Topic Starter
Irohas
okay applied in hard diff too since it's not a big change waiting for sotarks hope it will be good after
Sotarks
ok
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Topic Starter
Irohas
updated
Doyak
.detanimoN
Topic Starter
Irohas
.yllaniF
iYiyo
hype
Pentori
ho
[Normal]
00:24:718 - doesn't seem like a good spot to use a finish
00:28:097 (1) - id recommend starting this on red tick so the spinner doesnt appear too early
00:29:944 (1) - i dont rly like this cos 00:30:259 - is very weak and honestly you probably just did this to reach minimum drain time. why not make this a stacked circle + slider instead?

[Kalibe's Hard]
00:10:187 (1) - the finish feels pretty weird here, even tho ur probably following vocals here it doesn't work well with the instruments cos 00:10:344 - is more powerful. maybe break this into circle + slider and have finish on downbeat

[Insane]
00:26:747 - 00:27:382 - finishes?

[Sotarks' Extra]
ar 9.2? ur diff has so many overlaps
00:24:116 (1) - nc

there are some unsnapped slider ends in easy and hard, but they're only 1ms so should be fine
call me back
Topic Starter
Irohas
okay applied in Sotarks' diff too, waiting for Kalibe
Kalibe
did it pantheri
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167,231,9713,1,2,0:0:0:0:
87,275,9871,2,0,P|54:270|19:260,1,70,0|8,0:0|0:0,0:0:0:0:
32,154,10187,6,0,P|100:145|182:140,1,140,8|0,0:0|0:0,0:0:0:0:
255,175,10660,2,0,L|340:166,1,70,8|0,0:0|0:0,0:0:0:0:
347,78,10976,1,2,0:0:0:0:
347,78,11134,2,0,L|425:87,1,70,2|8,0:0|0:0,0:0:0:0:
417,182,11449,6,0,B|419:273|419:273|391:336,1,140,4|0,0:0|0:0,0:0:0:0:
320,365,11923,2,0,L|309:289,1,70,8|2,0:0|0:0,0:0:0:0:
222,219,12238,2,0,L|211:303,1,70,2|2,0:0|0:0,0:0:0:0:
160,368,12554,1,8,0:0:0:0:
85,202,12869,6,0,B|160:185|138:237|233:215,1,140,4|8,0:0|0:0,0:0:0:0:
325,142,13343,2,0,B|255:124|255:124|172:149,1,140,0|2,0:0|0:0,0:0:0:0:
120,84,13816,1,8,0:0:0:0:
64,156,13974,6,0,L|77:300,1,140,4|0,0:0|0:0,0:0:0:0:
126,372,14448,1,8,0:0:0:0:
213,320,14605,2,0,P|281:307|351:297,1,140,4|0,0:0|0:0,0:0:0:0:
437,279,15079,1,0,0:0:0:0:
381,206,15237,1,8,0:0:0:0:
381,206,15315,1,0,0:0:0:0:
381,206,15394,6,0,L|294:173,1,70,4|0,0:0|0:0,0:0:0:0:
236,69,15710,2,0,L|255:153,1,70,8|0,0:0|0:0,0:0:0:0:
213,277,16026,2,0,L|246:197,1,70,2|2,0:0|0:0,0:0:0:0:
337,143,16341,1,8,0:0:0:0:
369,229,16499,6,0,P|297:241|232:205,1,140,4|0,0:0|0:0,0:0:0:0:
178,143,16973,1,8,0:0:0:0:
100,228,17130,2,0,L|244:211,1,140,0|2,0:0|0:0,0:0:0:0:
287,133,17604,2,0,L|279:54,1,70,8|0,0:0|0:0,0:0:0:0:
145,30,17919,6,0,L|157:172,1,140,4|8,0:0|0:0,0:0:0:0:
252,206,18393,1,0,0:0:0:0:
189,272,18551,1,2,0:0:0:0:
249,338,18708,2,0,P|286:339|329:324,1,70,2|8,0:0|0:0,0:0:0:0:
388,226,19024,6,0,B|333:210|333:210|295:215|295:215|245:204,1,140,4|0,0:0|0:0,0:0:0:0:
176,154,19497,1,8,0:0:0:0:
104,210,19655,2,0,P|91:123|82:72,1,140,0|2,0:0|0:0,0:0:0:0:
163,30,20129,1,8,0:0:0:0:
191,116,20287,1,0,0:0:0:0:
270,72,20444,6,0,P|339:88|337:161,1,140,4|8,0:0|0:0,0:0:0:0:
274,214,20918,1,0,0:0:0:0:
274,214,21076,2,0,L|287:293,1,70,2|2,0:0|0:0,0:0:0:0:
327,378,21391,1,8,0:0:0:0:
423,302,21549,6,0,P|354:289|272:282,1,140,4|0,0:0|0:0,0:0:0:0:
213,226,22022,2,0,P|203:260|196:306,1,70,8|0,0:0|0:0,0:0:0:0:
250,368,22338,1,2,0:0:0:0:
284,282,22496,1,2,0:0:0:0:
280,179,22654,2,0,P|272:143|256:100,1,70,8|0,0:0|0:0,0:0:0:0:
146,182,22969,6,0,P|211:198|292:171,1,140,4|8,0:0|0:0,0:0:0:0:
350,122,23452,1,0,0:0:0:0:
434,163,23614,2,0,L|444:90,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
362,262,24116,6,0,P|354:191|350:108,1,140,4|8,0:0|0:0,0:0:0:0:
269,46,24590,2,0,L|259:128,1,70,2|2,0:0|0:0,0:0:0:0:
200,203,24890,2,0,B|269:214|269:214|329:194,1,133,2|2,0:0|0:0,0:0:0:0:
434,163,25330,1,8,0:0:0:0:
358,72,25478,6,0,P|341:130|329:199,1,125.999996154785,4|2,0:0|0:0,0:0:0:0:
343,275,25954,1,0,0:0:0:0:
386,343,26112,2,0,P|319:324|237:308,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
182,299,26589,1,0,0:0:0:0:
129,236,26747,6,0,P|157:226|197:219,1,62.9999980773926,6|2,0:0|0:0,0:0:0:0:
324,231,27065,2,0,P|296:215|270:194,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
186,70,27382,2,0,P|199:97|212:146,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
179,281,27700,2,0,P|182:248|191:214,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
303,106,28017,6,0,B|325:237,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
256,192,28414,12,0,29287,2:0:0:0:
349,178,29944,5,2,0:0:0:0:
275,124,30101,2,0,L|252:203,1,70,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Irohas
all updated
Doyak
btw no Kudosu to Pentori?
Topic Starter
Irohas
oops forgot sorry D:
Pentori
qualified owo
Topic Starter
Irohas
thanks Doyak and Pentori <3
iYiyo
Yay grats mugi
Topic Starter
Irohas

iYiyo wrote:

Yay grats mugi
thanks :d
Sotarks
wow
-Nya-
Gratz~ Is the original version only 30 secs?
Doyak

-Nya- wrote:

Gratz~ Is the original version only 30 secs?
The reference of the source was a twitter link, but that doesn't seem to work anymore(probably deleted). But I have a chat log with KwaN and here's this:


So as it's only "climax of the song", the original one is probably longer I guess?
Topic Starter
Irohas

Doyak wrote:

So as it's only "climax of the song", the original one is probably longer I guess?
original version
CLARILU
:oops: :) :D ;) :o :( >:( :? 8-) :lol: :x :P :oops: :cry: :roll: :roll: :!: :!: :idea: :arrow: :shock:
-Nya-
I didn't have problem with metadata. It would just have been nice to map the entire 1:19 I guess. It's still short.
Doyak
Well, as you reported this map now, my opinion is that there's nothing wrong to map a cut version. Yes, it would have been 'nice' if they mapped the full version, but it's just preference of the players and not mapper's obligation. It's same as mapping other "Short Ver." songs, and the only difference is that this song is relatively shorter than those from the start.

It's not even the mapper has cut the mp3 by himself, this is an official upload.
-Nya-

Doyak wrote:

Well, as you reported this map now, my opinion is that there's nothing wrong to map a cut version. Yes, it would have been 'nice' if they mapped the full version, but it's just preference of the players and not mapper's obligation. It's same as mapping other "Short Ver." songs, and the only difference is that this song is relatively shorter than those from the start.

It's not even the mapper has cut the mp3 by himself, this is an official upload.
Hmm, usually the cut version isn't only the chorus of a song. It's usually the end part that's cut, but this is probably still fine. It's just the first time that I'm seeing a map like this. It just made me frown and that don't happen a lot, lol.
Janpai
Congrats Mugi! :D
Agatsu
grats :)
Topic Starter
Irohas
thanks both!
guineaQ
I guess you solved that bitch of a timing problem lol grats
Topic Starter
Irohas

guineaQ wrote:

I guess you solved that bitch of a timing problem lol grats
yeah lol
zeeeq_old
Nice song *-*
eziar
SimadaHanzo
Very nice
Adoroza
my clicks arent registering lol
Adoroza

SenseiNagisa wrote:

my clicks arent registering lol
UGHH THIS IS THE ONLY MAP IVE RETRIED THIS MUCH I CANT EVEN FC IT
here2pown
is there a chance of getting a good resolution of this background?
cant find it anywhere :(
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