https://www.youtube.com/watch?v=oLJGQtdG4YsTicClick wrote:
сахар масло
nicely done
make these collab parts for demetori song oko too plz
https://www.youtube.com/watch?v=oLJGQtdG4YsTicClick wrote:
сахар масло
Tari wrote:
Hi Naitoshi.
Just a few things to note. The bolded ones are things you should consider changing.
[General]
Are these your grounds for dqing? Or something else?
- spinnerspin.wav has a delay of over 5ms. Hitsounds need a delay under 5ms Check again
- Please consider cutting the mp3, some difficulties use less than the minimal 80% required. I'm sorry? I've never heard of something getting dq'd for a break and outro time. Many maps should've been dq'd for it. There are zero things said about how break time adds to outro time. There are no conditions for breaks in that rule. There are only conditions for intro and conditions for outro. Technically, I'm using that 5% of the audio file for a break (key word "using"; that part of the audio is being USED as a break). I refuse to cut an mp3 for something as petty and irrelevant to quality as outro time all for a rank. That's like an "F YOU" to the artist and song regardless of if I took the time to map this or not.
And I'm sure there's tons of ranked maps with silenced spinners.Tari wrote:
Generally the rule was put in place for hitsounds to provide proper feedback for players. Spinner sounds do give feedback to the player that they are actually spinning something.
Tari wrote:
Hi Naitoshi.
[Easy][Normal]
- 01:00:619 (1,1,1,1) - Colorhax doesn't seem to make sense. People usually use it to make slider velocity changes more readable or to highlight a particular note or pattern. Any reason behind using it here?
- 01:20:829 (1,1,1,1,2) - ^
- 02:23:987 (1,1,1) - ^ Nice usages would be what you did at 02:25:882 (1) -
- 02:44:198 (1) - ^ Not going to mention all of them but you get what I mean. These are like "special moment" kind of things. I guess nobody ever does them because most songs don't build with the use of ambience
- 02:01:250 (1) - The shape of this slightly bothers me. Could you make it overhead the previous slider? Nah, this is quite alright
[Lunatic]
- 00:47:198 (2,3) - Rhythms like this are strange as they don't follow the piano well, maybe rework to follow the piano sound? You could try this rhythm : http://puu.sh/mcO9F.jpg
- 00:57:303 (2,3) - ^
- 01:17:040 (1,2,3) - ^ I do this to follow the cymbals in the back emphasized by finish hitsounds
- 01:00:619 (1,1,1) - Again with Colorhax.
- 01:23:356 (1) - Inconsistent comboing with other difficulties. This part has one but the same part in easy 01:23:356 (2) - doesn't.
- 02:46:724 (1) - ^ Just change easy for this
- 01:52:882 (2) - Move this note upward to be safe. It looks partially off-screen. ok
- Could you increase the volume of the finishes? they are barely audible. wat I have finish volume variation for a reason
- 00:53:356 (2,3,4) - The symmetry looks really bad here, you should probably center these notes. I hardly doubt anyone would notice that the objects aren't perfectly centered to the middle of the screen
- 01:08:829 (4,5,1) - Triplet usage here seems a bit overmapped. If you were to use it anywhere it would be mostly like at 01:10:250 (2) - where the piano allows for such sound. Maybe remove some notes? well not overmapped... just mapped to the infinite 1/4 in the background lol, but this would've been a suggestion I would've considered if the map wasn't mapped to mostly background noises (the dnb itself) or if I interpreted the song differently. The only times I map to the piano (in the "chorus" sections) are when the piano comes together with the background noises in unison.
- 01:18:935 (3,4,5) - ^
- 01:20:198 (3,4,5) - It would be better to convert 5 to a triplet because of the strong piano sound.
- 02:33:461 (3,4,5) - ^