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Fo'xTails - Contrast(TV Size) [Taiko]

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Topic Starter
Remus
This map has been deleted on the request of its creator. It is no longer available.
ptar124
irc mod
23:47 Remus: Oh, can i just link the map and you'll see the place i want to insert dd in Futsuu?
23:47 Remus: If you don't mind ofc
23:47 ptar124: I can mod the whole thing if you like
23:48 ptar124: I used to run a queue
23:48 Remus: Oh, i too :D But ok, it's fine
23:49 Remus: https://osu.ppy.sh/s/504009 just if you are interested in
23:54 ptar124: oh wow, now that i look at my own futsuu, mine needs a lot of fixes
23:54 Remus: :D
23:54 *ptar124 is editing [https://osu.ppy.sh/b/902877 ARForest - Lantinid [Futsuu]]
23:55 ptar124: you can look at this as a rough guide
23:55 Remus: oh, sounds good
23:55 ptar124: not that great, but it's been modded for lots of times now
23:56 Remus: i always try to find something new for myself, so, yeah, i'll look at that map :D
23:56 Remus: but i need to mod some maps before D:
00:01 ptar124: ooohh
00:01 ptar124: looking from the other diffs
00:01 ptar124: you would need a relatively simple futsuu
00:01 ptar124: and if you really can't map a kantan for it then just don't
00:01 Remus: i changed a little futsuu
00:02 Remus: almost 5 secs ago, you can check again
00:02 Remus: Yeah, i can't map easy diffs D:
00:02 Remus: idk why
00:02 Remus: even in standart i just can't
00:02 Remus: No imagination or something like that
00:02 ptar124: you need to make sure that muzu is significantly harder
00:02 ptar124: so this diff is already fine
00:03 Remus: Muzu has some triples
00:03 Remus: and more density
00:03 Remus: and lot of 1/2 taps
00:03 ptar124: 00:03:052 (1) - this should start off as a big DON
00:03 ptar124: imo
00:04 Remus: fixed, yeah
00:04 Remus: 00:03:052 (1,2,3,4,5) - made it Dkkdk
00:05 ptar124: 00:05:385 (6,7) - how about ctrl+G
00:06 ptar124: 00:06:385 (8) - maybe make this a d
00:07 ptar124: I mean a k
00:07 Remus: well, yeah, sounds good
00:07 ptar124: 00:07:219 (10) - and this one a d
00:07 Remus: 00:06:886 (9,10) - they emphasize 8, so i will keep d
00:07 ptar124: okay
00:08 ptar124: 00:17:719 (32) - maybe have this one as a k
00:09 Remus: 00:18:385 (33) - then i'll should do this d in that case
00:09 Remus: by the way yeah, i think it's good too
00:10 ptar124: you can have more finishers you know
00:10 ptar124: there are a lot of places that can be emphasized
00:10 Remus: i was thinking about it
00:10 ptar124: like 00:08:385 (13)
00:10 Remus: But i decide, that it will be enough for Futsuu
00:10 Remus: Or i can add some?
00:10 ptar124: yeah you can
00:10 Remus: oh
00:10 Remus: then i'll do
00:10 ptar124: just not too complex
00:10 Remus: i was afraid of that
00:11 ptar124: 00:24:385 (46) - this also
00:11 ptar124: not too much though
00:11 ptar124: it's going to get hard to read
00:12 Remus: Oh, ok
00:12 ptar124: 00:27:052 (51) -
00:12 Remus: oh, here i'll keep
00:12 Remus: cause of next sounds
00:12 Remus: 00:27:552 (52,53,54) -
00:12 ptar124: okay
00:13 ptar124: 00:50:719 (101) - you could do without this it can get quite complex
00:14 Remus: there is loud drum
00:14 Remus: idk what to do here
00:14 ptar124: I know
00:15 ptar124: but rhythm is a little too complex
00:15 Remus: Oh, okay
00:16 Remus: You should send this chat to forum and i'll give you kudos then
00:16 ptar124: I can export log
00:16 ptar124: then mark it as irc mod
00:17 Remus: By the way thanks for help so much!
00:17 Remus: Okay
00:17 ptar124: hmm
00:17 ptar124: now that I listen to the first part
00:17 ptar124: it does sound complex for a futsuu
00:18 ptar124: 00:04:552 (4) - could be moved to 00:04:719
00:18 Remus: oh, i think no
00:18 Remus: cause of instrumental
00:18 ptar124: I think
00:18 Remus: i emphasize them here
00:18 ptar124: yeah, either way is good
00:18 ptar124: but just be aware that it is kinda complex
00:19 Remus: Ok, got it
00:19 Remus: Maybe i'll change this moment
00:19 ptar124: you can keep it
00:19 ptar124: just don't be surprised if someone says it
00:20 Remus: I won't :)
00:20 ptar124: 00:53:052 (105,106) - the ones here
00:20 ptar124: you can remove one
00:20 ptar124: I know it's of the same color
00:20 Remus: Hm
00:21 ptar124: but you can take a lot of people by surprise
00:21 ptar124: given that it's placed there
00:21 ptar124: 00:53:552 (107) - and have this as a finish
00:21 ptar124: D or K is good
00:22 Remus: fixed second thing, thinking about first
00:22 Remus: I prefer to map sounds like that, because they are VERY loud, and if i won't map them player will be suprised after
00:22 Remus: Like
00:22 Remus: Oh, was it 2 sounds for 1 note?
00:22 Remus: Or kinda
00:23 ptar124: but then the density of that part would be the same all across all diffs though
00:24 Remus: well, yeah, but it's just because of map
00:24 Remus: If i will map Kantan
00:24 Remus: there will be 1 sound here
00:24 Remus: cause of RC :D
00:24 ptar124: then it would be fine
00:24 Remus: oh
00:24 Remus: 1 question
00:24 Remus: what's max and min of slider-speed?
00:24 Remus: i mean
00:25 Remus: from 1 to 2 for example
00:25 ptar124: max and min?
00:25 ptar124: there shouldn't be
00:25 Remus: i forgot D:
00:25 ptar124: just don't make it absurd
00:25 Remus: http://puu.sh/rPB4Z/e2200a400b.png
00:25 ptar124: and totally no change for kantan and futsuu I might add
00:25 Remus: Oh, thanks
00:25 Remus: Do not forget to add this on forum then
00:25 ptar124: you can tweak around a little in muzu
00:26 ptar124: but not too much
00:26 Remus: tweak?
00:26 Remus: wait a sec
00:26 Remus: you mean replace some notes a little?
00:26 ptar124: I mean the SV changes
00:27 ptar124: oh wait
00:27 ptar124: it should always be set at 1.4
00:28 Remus: yes
00:28 Remus: when i ask you about slider speed
00:28 Remus: i meant SV :D
00:28 Remus: oops
00:28 ptar124: then you change it through the timing points
00:28 ptar124: the value should always be set at 1.4
00:29 Remus: Got it
00:30 ptar124: unless in special cases where your bpm is very fast
00:30 ptar124: or very slow
00:30 ptar124: I think filament at 85bpm has SV of 2.8 and Big Black at 360bpm has SV of 0.7
00:31 ptar124: just to make 1/2 feel like 1/4 or something like that
00:31 ptar124: anyways, back to the map, set it at 1.4 and no changing for kantan and futsuu
00:31 Remus: i'll test a bit and set, ok
00:32 ptar124: the rest seems fine
00:33 ptar124: gtg now, night mod muzu and oni later
Topic Starter
Remus

ptar124 wrote:

irc mod
23:47 Remus: Oh, can i just link the map and you'll see the place i want to insert dd in Futsuu?
23:47 Remus: If you don't mind ofc
23:47 ptar124: I can mod the whole thing if you like
23:48 ptar124: I used to run a queue
23:48 Remus: Oh, i too :D But ok, it's fine
23:49 Remus: https://osu.ppy.sh/s/504009 just if you are interested in
23:54 ptar124: oh wow, now that i look at my own futsuu, mine needs a lot of fixes
23:54 Remus: :D
23:54 *ptar124 is editing [https://osu.ppy.sh/b/902877 ARForest - Lantinid [Futsuu]]
23:55 ptar124: you can look at this as a rough guide
23:55 Remus: oh, sounds good
23:55 ptar124: not that great, but it's been modded for lots of times now
23:56 Remus: i always try to find something new for myself, so, yeah, i'll look at that map :D
23:56 Remus: but i need to mod some maps before D:
00:01 ptar124: ooohh
00:01 ptar124: looking from the other diffs
00:01 ptar124: you would need a relatively simple futsuu
00:01 ptar124: and if you really can't map a kantan for it then just don't
00:01 Remus: i changed a little futsuu
00:02 Remus: almost 5 secs ago, you can check again
00:02 Remus: Yeah, i can't map easy diffs D:
00:02 Remus: idk why
00:02 Remus: even in standart i just can't
00:02 Remus: No imagination or something like that
00:02 ptar124: you need to make sure that muzu is significantly harder
00:02 ptar124: so this diff is already fine
00:03 Remus: Muzu has some triples
00:03 Remus: and more density
00:03 Remus: and lot of 1/2 taps
00:03 ptar124: 00:03:052 (1) - this should start off as a big DON
00:03 ptar124: imo
00:04 Remus: fixed, yeah
00:04 Remus: 00:03:052 (1,2,3,4,5) - made it Dkkdk
00:05 ptar124: 00:05:385 (6,7) - how about ctrl+G
00:06 ptar124: 00:06:385 (8) - maybe make this a d
00:07 ptar124: I mean a k
00:07 Remus: well, yeah, sounds good
00:07 ptar124: 00:07:219 (10) - and this one a d
00:07 Remus: 00:06:886 (9,10) - they emphasize 8, so i will keep d
00:07 ptar124: okay
00:08 ptar124: 00:17:719 (32) - maybe have this one as a k
00:09 Remus: 00:18:385 (33) - then i'll should do this d in that case
00:09 Remus: by the way yeah, i think it's good too
00:10 ptar124: you can have more finishers you know
00:10 ptar124: there are a lot of places that can be emphasized
00:10 Remus: i was thinking about it
00:10 ptar124: like 00:08:385 (13)
00:10 Remus: But i decide, that it will be enough for Futsuu
00:10 Remus: Or i can add some?
00:10 ptar124: yeah you can
00:10 Remus: oh
00:10 Remus: then i'll do
00:10 ptar124: just not too complex
00:10 Remus: i was afraid of that
00:11 ptar124: 00:24:385 (46) - this also
00:11 ptar124: not too much though
00:11 ptar124: it's going to get hard to read
00:12 Remus: Oh, ok
00:12 ptar124: 00:27:052 (51) -
00:12 Remus: oh, here i'll keep
00:12 Remus: cause of next sounds
00:12 Remus: 00:27:552 (52,53,54) -
00:12 ptar124: okay
00:13 ptar124: 00:50:719 (101) - you could do without this it can get quite complex
00:14 Remus: there is loud drum
00:14 Remus: idk what to do here
00:14 ptar124: I know
00:15 ptar124: but rhythm is a little too complex
00:15 Remus: Oh, okay
00:16 Remus: You should send this chat to forum and i'll give you kudos then
00:16 ptar124: I can export log
00:16 ptar124: then mark it as irc mod
00:17 Remus: By the way thanks for help so much!
00:17 Remus: Okay
00:17 ptar124: hmm
00:17 ptar124: now that I listen to the first part
00:17 ptar124: it does sound complex for a futsuu
00:18 ptar124: 00:04:552 (4) - could be moved to 00:04:719
00:18 Remus: oh, i think no
00:18 Remus: cause of instrumental
00:18 ptar124: I think
00:18 Remus: i emphasize them here
00:18 ptar124: yeah, either way is good
00:18 ptar124: but just be aware that it is kinda complex
00:19 Remus: Ok, got it
00:19 Remus: Maybe i'll change this moment
00:19 ptar124: you can keep it
00:19 ptar124: just don't be surprised if someone says it
00:20 Remus: I won't :)
00:20 ptar124: 00:53:052 (105,106) - the ones here
00:20 ptar124: you can remove one
00:20 ptar124: I know it's of the same color
00:20 Remus: Hm
00:21 ptar124: but you can take a lot of people by surprise
00:21 ptar124: given that it's placed there
00:21 ptar124: 00:53:552 (107) - and have this as a finish
00:21 ptar124: D or K is good
00:22 Remus: fixed second thing, thinking about first
00:22 Remus: I prefer to map sounds like that, because they are VERY loud, and if i won't map them player will be suprised after
00:22 Remus: Like
00:22 Remus: Oh, was it 2 sounds for 1 note?
00:22 Remus: Or kinda
00:23 ptar124: but then the density of that part would be the same all across all diffs though
00:24 Remus: well, yeah, but it's just because of map
00:24 Remus: If i will map Kantan
00:24 Remus: there will be 1 sound here
00:24 Remus: cause of RC :D
00:24 ptar124: then it would be fine
00:24 Remus: oh
00:24 Remus: 1 question
00:24 Remus: what's max and min of slider-speed?
00:24 Remus: i mean
00:25 Remus: from 1 to 2 for example
00:25 ptar124: max and min?
00:25 ptar124: there shouldn't be
00:25 Remus: i forgot D:
00:25 ptar124: just don't make it absurd
00:25 Remus: http://puu.sh/rPB4Z/e2200a400b.png
00:25 ptar124: and totally no change for kantan and futsuu I might add
00:25 Remus: Oh, thanks
00:25 Remus: Do not forget to add this on forum then
00:25 ptar124: you can tweak around a little in muzu
00:26 ptar124: but not too much
00:26 Remus: tweak?
00:26 Remus: wait a sec
00:26 Remus: you mean replace some notes a little?
00:26 ptar124: I mean the SV changes
00:27 ptar124: oh wait
00:27 ptar124: it should always be set at 1.4
00:28 Remus: yes
00:28 Remus: when i ask you about slider speed
00:28 Remus: i meant SV :D
00:28 Remus: oops
00:28 ptar124: then you change it through the timing points
00:28 ptar124: the value should always be set at 1.4
00:29 Remus: Got it
00:30 ptar124: unless in special cases where your bpm is very fast
00:30 ptar124: or very slow
00:30 ptar124: I think filament at 85bpm has SV of 2.8 and Big Black at 360bpm has SV of 0.7
00:31 ptar124: just to make 1/2 feel like 1/4 or something like that
00:31 ptar124: anyways, back to the map, set it at 1.4 and no changing for kantan and futsuu
00:31 Remus: i'll test a bit and set, ok
00:32 ptar124: the rest seems fine
00:33 ptar124: gtg now, night mod muzu and oni later
Fixed much, thanks for that! :)
JessiChan
Hi Remus~ Request from my queue.

d
k
D (Finisher)
K (Finisher)

Note: Only advice, nothing is mandatory.

GENERAL

º Open bloc notes and change this: https://puu.sh/rTaPC/c24f1498ca.png to 1.4

º Open song setup in Audio Down the volumen to 70 or 80

º In song setup go to desing and remove Enable Countdown


Futsuu
OD = 3
HP = 7

00:13:719 (24) - Change to d I think sound better.
00:40:219 (78) - Move this to here: 00:40:719 -
00:57:052 (118) - Move here: 00:57:052 (118) - 00:59:385 (124) - Delete this. And change the color notes if is necessary for you and obviously if you apply this.
01:04:719 (139) - k and 01:05:385 (141) - d
01:07:885 - add d 01:08:219 - add k

Muzukashii
OD = 4
HP = 6

00:12:052 (38) - k
00:33:719 (20) - d
00:36:385 (33,34) - ctrl + g

Oni
OD = 6
HP = 5

00:07:385 (31,32) - You can change this to d If you want.
00:09:635 (44) - d
00:11:885 (58) - k
00:30:219 (33) - k and move this: 00:30:385 (34) - To here: 00:30:552 - and change to k

Good Luck! :D
Topic Starter
Remus

JessiChan wrote:

Hi Remus~ Request from my queue.

d
k
D (Finisher)
K (Finisher)

Note: Only advice, nothing is mandatory.

GENERAL

º Open bloc notes and change this: https://puu.sh/rTaPC/c24f1498ca.png to 1.4 done

º Open song setup in Audio Down the volumen to 70 or 80 done

º In song setup go to desing and remove Enable Countdown done


Futsuu
OD = 3 done
HP = 7 done

00:13:719 (24) - Change to d I think sound better. yes, changed
00:40:219 (78) - Move this to here: 00:40:719 - done
00:57:052 (118) - Move here: 00:57:052 (118) - 00:59:385 (124) - Delete this. And change the color notes if is necessary for you and obviously if you apply this. i think i keep it
01:04:719 (139) - k and 01:05:385 (141) - d done
01:07:885 - add d 01:08:219 - add k no, because i'll break rhytm a bit here


Muzukashii
OD = 4 done
HP = 6 done

00:12:052 (38) - k done
00:33:719 (20) - d done
00:36:385 (33,34) - ctrl + g done


Oni
OD = 6 done
HP = 5 done

00:07:385 (31,32) - You can change this to d If you want. oh, i thought i did D:
00:09:635 (44) - d done
00:11:885 (58) - k done
00:30:219 (33) - k and move this: 00:30:385 (34) - To here: 00:30:552 - and change to k changed only 33


Good Luck! :D
Thanks a lot!
Estaryo
Here my mod from my Queue. Keep in mind that's only the things i would change, look through all of them by yourself before changing anything.

General is skipped looks fine in total.

Fo'xTails - Contrast(TV Size) (Futsuu-Oni)


Futsuu
Mod
  1. 00:06:385 (8,9,10) – you could make k,k,d out of it like you did before, it's the same sound like before. And thats already all i found in your futsuu

Muzukashii
Mod
  1. 00:14:385 (48) – Add a note here to support the drums. Vocals are supported anyway but the break there doesnt sound right to me.
  2. 00:28:385 (90) – change to k. sounds really good with the following k, well hear for yourself.
  3. 01:22:052 (83,84) – Strg+G i think a kdk as last pattern before the finisher sounds better.

Oni
Mod
  1. 00:08:052 (35,36) – May change to d. You used finishers to support the drums, so changing to d to sound more like drums is an option, not a must.
  2. 00:19:052 (1) – This Section has so many Finishers, yes they sound right, but ist really weird to play, i would remove some finishers to keep better flow and only support the most important ones. But thats up to you.
  3. 00:58:052 (32) – Changing to k. Reason: More supporting the vocals, you did it like 5 notes before, would do it here again.
  4. 01:22:302 (13) – I would delete that note to keep the rhythm you get thorugh these dkkkd parts

It's not much had to look twice through all difficulty's hope there the one or other points that helps you.
Map in total seems really good. All I mentioned are just small optional things. Good luck with it.
Topic Starter
Remus

Estaryo wrote:

Here my mod from my Queue. Keep in mind that's only the things i would change, look through all of them by yourself before changing anything.

General is skipped looks fine in total.

Fo'xTails - Contrast(TV Size) (Futsuu-Oni)


Futsuu
Mod
  1. 00:06:385 (8,9,10) – you could make k,k,d out of it like you did before, it's the same sound like before. And thats already all i found in your futsuu no, because d,d and then d,d,d looks bad


Muzukashii
Mod
  1. 00:14:385 (48) – Add a note here to support the drums. Vocals are supported anyway but the break there doesnt sound right to me. added d at 00:14:385 -
  2. 00:28:385 (90) – change to k. sounds really good with the following k, well hear for yourself. fixed
  3. 01:22:052 (83,84) – Strg+G i think a kdk as last pattern before the finisher sounds better. fixed

Oni
Mod
  1. 00:08:052 (35,36) – May change to d. You used finishers to support the drums, so changing to d to sound more like drums is an option, not a must. no
  2. 00:19:052 (1) – This Section has so many Finishers, yes they sound right, but ist really weird to play, i would remove some finishers to keep better flow and only support the most important ones. But thats up to you. everyone, who tested said that they are suit, so no
  3. 00:58:052 (32) – Changing to k. Reason: More supporting the vocals, you did it like 5 notes before, would do it here again. fixed
  4. 01:22:302 (13) – I would delete that note to keep the rhythm you get thorugh these dkkkd parts no, because rhytm isn't broken here imo

It's not much had to look twice through all difficulty's hope there the one or other points that helps you.
Map in total seems really good. All I mentioned are just small optional things. Good luck with it.
Thanks for a mod! :D
Shadowa Pinkman
Hey,you did modding my map already.Thats why its my turn :)
[Oni]
00:04:719 (12) - d
00:05:635 (19,20) - ctrl g
00:07:552 (32) - d
00:11:219 (53,55) - ctrl g
00:14:052 (73) - k
00:16:719 (88,90,92) - k 00:16:885 (89,91) - d
00:17:552 (93,94) - d
00:18:219 (4,5) - ctrl g 00:18:552 (6,1) - same
00:28:219 (19,20) - d
00:33:385 (52) - d
00:34:885 (62,63,64) - ddk
00:36:219 (70,71,72) - same
00:55:969 (17) - delete,i think that's unnecessary
00:56:135 (18,19) - k 00:56:302 (20,21) - ctrl g
01:00:219 (47,48,49) - ddk
01:09:219 (104,105) - ctrl g
01:09:552 (106,107,108) - ddk
01:10:469 (113) - delete 01:10:802 (117) - k
01:12:219 (122,123,124) - kkd
01:12:719 (126,127) - ctrl g 01:13:052 (128) - k
01:16:219 (149,150,151) - ddk


[Muzukashii]
00:03:719 (4) - k 00:05:385 (10) - same
00:05:719 (11) - d
00:13:385 (44) - k
00:15:719 (52) - k
00:31:552 (9,10,11) - ddk
00:34:219 (22,23,24) - same
00:35:552 (29,30,31) - d k k
00:36:885 (35,36,37) - ddk
00:38:386 (42) - k
00:39:552 (47,48,49) - ddk
00:51:052 (87,88,89) - kkd 00:51:552 (91,92,93) - same
00:52:135 - add k note
00:52:385 (97) - d
00:53:052 (98,99) - add finisher
00:54:719 (105,107) - ctrl g 00:55:219 (108) - k

good luck ;)
Skylish
Hi, from my modding queue.

[General]

* The lowest difficulty has to be SR<2, while your Futsuu is over the limit.
* Where's Kantan? This song can support Kantan with concrete structures. Even though you can reduce the SR of Futsuu, that's not really a good way to make the mapset become wisely spreaded in terms of difficulties.
# Perhaps you forgot to deal with OD/HP setting. A suggested setting is shown below:

Futsuu: 3/7
Muzukashii: 4/6
Oni: 5/5

[Oni]

> 00:05:635 (19,20) - swap (ctrl+g) them to fit the drum hits well: 00:05:719 (20) - should be as same as 00:03:052 (1) - . Also, there will be a pair of mirror pattern at 00:04:885 (13,14,15) - and 00:05:552 (18,19,20) - .
> 00:07:552 (32) - it should be a d to emphasize the upcoming 00:07:719 - guitar sound which is k.
> 00:07:719 - It should be a Finish since there are stong base drum at these 4 notes 00:07:719 (33,34,35,36) - .
> 00:09:635 - shifting it to 00:09:802 - , form the triplet after 00:09:719 (44) - . It would be a better way to emphasize the vocal at 00:09:719 - and 00:09:885 - .
> 00:13:635 - ^ simliar case
+ 00:14:469 - It sounds like missing a note (k) here, comparing with other similar patterns (00:11:052 (52,53,54,55,56) - .
> 00:16:885 (90,91) - swap them since there is a drum kick at 00:17:052 - . It should be mapped as k consequently.
> 00:17:635 - similar case to 00:09:635 -
> 00:21:052 - and 00:21:052 - should be D because there base drum hits have lower pitch than 00:19:052 - . Meanwhile, 00:21:219 - and 00:21:552 - can be removed to emphasize the Finishers there at the above timings, as well as 00:21:719 - .
> 00:23:885 - / 00:24:219 - similar case of the deletion of notes at 00:21:219 - and 00:21:552
. It is fine to keep 00:23:719 (4,5,1) - as K K D since 00:24:385 (1) - has the lowest pitch.
> 00:25:719 - I can hear a snare crash here, why not putting a Finish?
> 00:27:052 - / 00:27:552 - / 00:28:052 - You can make these notes as Finish due to the presence of clear cymbal crashes. In order to facilitate the play and flow, 00:26:969 - can deleted.
> 00:28:969 - shift this note to 00:28:802 - to make the triplet start at 00:28:719 - ,instead of 00:28:885 - , because there is a bunch of 1/4 drum hits starting from 00:28:719 - to 00:28:885 - . This change can show the existence of the drum hits well.
- 00:30:052 - / 00:35:385 - You may delete this ghost note to seperate the parts according to the instrumental part better.
+ 00:30:552 - It sounds like missing k to match with the vocal part well.
- 00:34:969 - delete this note so as to maintain a lower density for a relatively calm session, as well as matching to previous pattern at 00:29:552 (28,29) - .
> 00:43:719 (114) - It would be better if you follow the vocal because it quite stands out from the instrumental part. 00:44:052 - You can keep a k here to state the drum kick. Let's try this:
> 00:44:719 (2,3) - swap these notes to match the drum and pitch perfectly
> 00:54:719 (7) - / 00:55:385 - change to k to fit the drum kicks, it should be the same as 00:54:052 (3) -
> 00:55:969 - delete this note to bring a better note flow and pattern. At the same time, vocal can be stated clearly with simple 1/2 patterns.
> 00:56:552 - it should move to 00:56:635 (21) - in order to fit the vocal which plays in off-beat.
> 00:57:385 - / 00:58:052 - / 01:00:719 - / 01:01:385 - they should be k to fit the drum kicks, again.
> 01:00:219 (47,48) - swap them to fit the pitches better. 01:00:052 - , 01:00:219 - and 01:00:385 - should share the same pitch, mapping as k.
> 00:59:885 - change to d can show a distinct differences from the pitches surrounding this note.
> 01:01:219 - change it to d to prevent accumulative uses of k.
> 01:01:719 - I prefer only mapping instrumental part here with K. You did put Finish at 01:11:219 - which is similar to 01:01:719 - . Let's give it a try: 01:01:719 (55) - KKdK KdKkdK
> 01:04:219 - It feels as strong as 01:03:385 - in terms of vocal. You can choose seperate it out from the 5-plets and map it as D, delete 01:04:135 - at the same time, OR you can keep remain the 5-plets (ddkkd) since there is a guitar trill at 01:04:052 - .
> 01:04:719 - / 01:07:385 - change it to k considering the presence of drum kicks.
> 01:05:885 (81,82) - swap them as there is a drum kick at 01:06:052 - . d k can match the pitch well at the same time.
> 01:07:552 - delete this ghost note to empty a space for rest. Rest is needed.
> 01:09:385 - / 01:10:052 - changing them to k to match the drum kicks well, consistency is important.
> 01:09:385 - Let's try this: Those k can match the pitches and drum hits well.
> 01:10:885 - The structure of it should be as same as 01:11:219 (116,117,118) - , thus putting a Finish on 01:10:885 -.
^ 01:10:385 - You can see that the previous stream will interfere the flow. You can delete 01:10:802 - to facilitate the game play.
> 01:11:552 - D sounds better here, D K K K is quite weird I would say.
> 01:12:302 - It should be k as 01:12:219 - and 01:12:302 - are the same.
> 01:15:385 - There is a consistent use of drum kicks in every 1/1 beat. I recommend mapping them all in k:
= 01:15:719 (143) - change to k
= 01:16:302 (147) - change to d to emphasize the upcoming k at 01:16:385 -
= 01:16:885 (151,152,153) - changing it ddk can show a nice pattern composed with ddk d k ddk
= 01:17:219 (154,155,156) - ^ changing them ddk would be nicer under a consistent pattern
+ 01:17:969 - There is a missing note in that off-beat pattern again. Please add a d on it.
> 01:18:385 - Similar situation at 01:15:385 - :
= 01:18:719 - / 01:19:052 - changing to k to match the drum kicks
= 01:19:552 (1) - this stream can be improved by matching the vocal with k and prevent creating motonous xxxxooooxxxxoooo stream (because you tend to use a complicated stream at 01:19:552 (1) - ) Try this:
> 01:20:552 (2) - delete it (another ghost note) for a rest.
> 01:22:219 (11) - another stream expected to be a complicated one: The later on d(s) can make the patterns more complicated and interesting, while emphasizing those k at ddkdddk.
> 01:25:552 - There should be a k on it since the vocal part is still 'exciting'. However, if you want to use spinner, you can extend the spinner to 01:25:552 - in order to cover the vocal here.
> 01:28:052 (15,16) - D D sound better according to the pitches between 01:27:719 (13,14) - & 01:28:052 (15,16) -

[Muzukashii]
> 00:03:719 (4,10,17) - they should be k, matching to the guitar chord at 00:03:385 (3,6,7,9) - . You follow the chord well in Oni, please also keep it in Muzukashii.
> 00:08:719 - I think you would like to try to map with vocal here. The current pattern is a bit inconsistent. For example, 00:10:552 - you put a note here but you did not do so in Oni. I feel like emptying it can give a nice, and little break to the pattern. Some drum kicks are not consistently mapped as k, which is similar to Oni.
Let's try another pattern again, mainly mapping to vocal while keeping those drum kicks mapped as k: 00:08:719 (25) -
00:12:385 (39) -
00:15:719 (52) -
The pitches of vocal and drum hits are concluded well in the above suggestion. You may take ref. to them as they may not in your style, perhaps you are tending to follow vocal and drum hits strictly.
> From 00:19:052 - to 00:24:052 - , ALL the notes there should be Finishers as the base drums are pretty loud and noticeable. While, in Oni you did put Finishers on these notes. Don't worry about the difficulty, it is quite easy for Muzukashii level players.
> 00:25:719 - There is a huge notes-to-put potential here. The whole slider is not needed to mask all those off-beat vocals and drum hits. If you want to put a slider to avoid 'complicated patterns', you can map a slider from 00:26:385 - to 00:26:885 - . It can only mask those 1/4 drum hits, but not mask the vocal. Therefore, you can map the vocal part now.
00:25:719 (82) - mapping as D d k would be a nice pattern. D can emphasize the base drum hit at 00:25:719 -
> 00:28:385 - change it to k can follow the consistency of the difficulties (in Oni you map this note as k). Meanwhile, 00:27:552 - and 00:28:385 - have a similar guitar chord, thereby having a k mapped.
> 00:28:719 - You may add a kkk pattern here as there is a 1/4 drum hits, similar case in Oni.
> 00:30:219 - shifting it to 00:30:552 - can have a better start from every 1/1 bar line. Also, the guitar sound at 00:30:552 - sounds like missing, better to fill that gap up. 00:30:719 - can be deleted to further emphasize the vocal part and make the whole pattern cleaner.
> 00:31:719 - It would be a k to match the consistent drum kicks like 00:30:385 - , thus having a kkk triplet.
> 00:34:219 (21,22,23) - / 00:36:885 (34,35,36) - ^ simular to the above case, 00:34:385 - is a drum kick, mapping as k thereby.
> 00:35:719 - change it to k as there is existence of drum kick, like 00:30:552 - .
> 00:36:385 - change it to d avoid consecutive boring k k d in 1/2.
> 00:44:052 - shift it to 00:43:969 - (1/4 backwards) to fit the vocal channel which you are following.
> 00:53:552 - Finish is definitely needed for this strong cymbal crash, mapping as K. 00:53:052 (97,98) - You may also consider mapping d for these two notes, according to the style in Oni.
> 00:56:719 - shift it to 00:56:635 - , similar case at 00:44:052 - . Vocal part is then fully and well mapped.
> 01:01:719 (137,138,139,140,141) - There should be Finishers due to the strong and clear stacato of vocal and instrumental part. As you did the same thing in Oni, please also do so in Muzukashii (actually among all the difficulties).
> 01:10:885 - These Finishes should be consistent with the Oni's.
> 01:14:385 - mono-k triplet can be added here to enrich the structure.
> 01:16:385 - / 01:16:719 - 01:18:719 - map it as k to follow the guitar sound well
> 01:22:385 - change it to k can form a nice repetitive, but not boring pattern. Comparing with 01:20:385 - , 01:21:052 - ; 01:21:719 - and 01:22:385 - . kdd kdd kdk kdk <-- expected pattern
> 01:26:052 (3,4,6,7) - they are k, please refer to 00:03:719 - .
> 01:27:385 - it can be deleted to leave a space there, in order to emphasize the supporting effect of the upcoming d at 01:27:552 - .

[Futsuu]
> 00:04:552 (4,8,11) - they should be mapped as k due to the presence of the guitar chord. You may refer to the previous mod in Muzukashii and Oni.
> 00:19:052 - In this session, I recommend following the strong base drum which is the most obvious part, solely. You can use K to match them, just like what you did in other difficulties. A clean pattern is preferred in Futsuu, in case there is such a clear base drums pattern, we should make good use of it. 00:19:052 (34) - Let's try this:
K K K K kkK, those 'kk'are for emphasizing the upcoming strong base drum at 00:21:719 -
^ 00:21:719 - similar case as above, but in this time, the pattern is likely to be K K K K kkD, because you map 00:24:385 - as D.
> 00:35:719 - It should be a drum kick, thereby mapping as k.
> 00:38:052 - shift this note to 00:36:719 - . You can see that in the previous pattern at 00:29:719 - , you map as 'n n nnn n n'. However, at 00:35:052 - , the pattern is something new: 'n n n nnnnn n'. The new pattern is inconsistent and it would be better if it can build on the original pattern, for instance, shifting 00:38:052 - to 00:36:719 - .
> 00:38:719 - In order to show some differences between the previous and the new pattern, you may add a d here to map with the vocal, as well as enriching the note density and pattern a bit.
> 00:45:052 - shift it 1/2 backward to match the vocal part perfectly.
> 00:45:719 - There is a cymbal crash here. Finish should be put here to show the existence of it.
^ 00:48:385 (97,98) - similar as the above case, Finish should be put.
> 00:50:719 - You may add a D here to match the obvious cymbal crash there.
> 00:56:385 - You used to follow the vocal concretely in Kiai but suddenly you changed the mapping channe to drum or just some evenly and randomly distributed notes, which is quite weird. Let's try:
The above suggestion match the vocal parts and necessary drum hits well. Also, the note density is much higher than your previous one since I assume that there's a Kantan. Thus, a more complicated patterns are expected.
> 00:58:385 - delete this note to empty a space as the pattern below is quite dense already. In terms of mapping to vocal, this timing should be a space as well.
> 00:59:052 - The vocal parts here in 1/2 beat should be mapped well. The current pattern is too easy and quite monotonous without any expected difficulty. You can try dkdk dkkk in 1/2 to match the vocal part.
> 01:00:719 - there's a vocal with drum kick, k is likely to be put to fill up that gap.
> From 01:01:719 - to 01:03:385 - , the notes between them should be Finish, considering the strong drum hits and the consistencies among all difficulties.
> 01:03:719 - dddk sounds better than d kk :
= 01:03:885 - should be filled up to slightly enrich the overall structure and increase note density.
= 01:04:052 - changing it from k to d can emphasize 01:04:219 - (k) well.
> 01:06:885 - d is missing here if you agree with having a denser pattern.
> 01:07:052 - similar case at 00:56:385 - . Let's try: 01:07:052 (156) -
> 01:09:719 - You are following the instrumental part this time, while your original mapping channel should be the vocal part. (check Muzukashii part, you map the vocal well in Muzukashii in the same timing) kd d d should be mapped in 1/2 beat divisor.
> 01:10:719 - remove this note to isolate 01:10:885 - (see below)
> 01:10:885 - You tend to use Finish to map these strong vocals and drum hits! Do the same thing in Futsuu! (Please check Muzukashii and Oni's part)
> 01:13:052 - shift it 1/2 backwards to fit the vocal part exactly. 01:12:719 - will be a nice accomplishment.
> 01:13:719 - shift it to 01:14:052 - to match the drum kick. The emptiness of the kick masks the existence of the current d at 01:13:719 - .
> 01:14:885 - d can be put here to make the pattern looks more interesting, while changing 01:14:719 - to k can also bring the same effect.
> 01:15:052 - same issue at 01:07:052 - happening again right here. The note density is too disappointing. 01:15:052 (181) - Try this instead: : Most parts are emphasized except the guitar chord (which is the part I told you to mapping as k in Muzukashii and Oni). The latter needs not to be mentioned since you are not going to follow it at all. 01:17:552 - the density is greater as you can see, d is put.
> 01:17:885 - vocal part is missing until 01:19:719 - . The pattern around 01:18:385 - sounds really off the track. Give it a try: 01:17:719 (191) - 196 is an addition k put to match the drum kick well.
> 01:22:719 - it should be a k for consistency along 01:20:719 - , 01:21:385 - ,01:22:052 - ... 01:22:552 - d should be put here to show the existence of the drum hits.
> 01:23:052 - map it as D please according to Muzukashii.
> 01:26:052 (2,4,6) - map them as k, same principle at 00:04:552 (4,8,11) - .

[]

Note consistency and the stability of mapping channel need further improvement, have fun in mapping! :D

EDIT: I finished the mod a long time ago, so some points might be mentioned already by other modders.
Wolfjkeee
Hi.
00:26:219 (2,3,4,5,6,7,8,9,10,11,12) - kkddkdkkddk
00:51:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - kkddkdkkddkdkkddk
01:19:552 (1,2,3,4,5,6,7,8,9,10,1) - - dkddkdkkkkd
01:22:219 (12,13,14,15,16,17,18,19,20,21,22) - kkddkdkkdkd
Good luckl!
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