So why is Cartoon Heroes not ranked, Im wondering because your style fits that song way better than this one, cuz this song has conflicting melody and strong drums so they end up being a pain to map
im supposed to ignore ctb but it has different tags
important
rest is opinion and me being me.
[general]
I don't really think the way you comboed your insane makes that much sense, as of now i don't know if it's present in the rest of the diffs, but sticking to one measure combos if the measure resets in 00:08:480 - to 00:09:216 - with a 2/4 metronome, doent make too much sense to me. same with 00:11:424 - and basically most of the song...
I'd either combo everything on 00:07:375 - (so swap the combo from 00:07:743 - over to there) and combo on 00:08:480 -
so either:
http://puu.sh/ooxBT/ef46139643.jpg
or
http://puu.sh/ooxJZ/95cea9c618.jpg
I don't really know if you need different metronomes for this because it'd be a ton and they would slowly shift offset into nonsense so ...
same with 00:13:633 - 00:13:817 - i think these should be swapped in terms of comboing wherever this thing happens, as the red tick is the beginning of something else and that "downbeat" isn't even noteworthy
[insane]
00:00:382 (1,2,3,4,1,2,3,4,1,2,3,4) - spacing and patterning seem to be all over the place and focused in the bottom middle only, are you sure that with that symmetrical style of yours that you want to keep this as is?
00:20:259 (1,2) - i like how you did this, why not do it for 00:23:388 (5,6) - 00:26:333 (5,6) - etc as well to get a sense of consequency into your diff
00:44:369 - slidertick is somewhat loud, consider makign it more quiet ?
ok the rest of the diff looks literally ok (im usually more nitpicky but i can see a really really REALLY clear concept behind anything i want to point out so there's that)
the only thing i thoroughly disagree with is 01:25:780 - this part
either you decide that the song is doing a crescendo and use crescending rhythms or you decide that the song is doing the same all along but what you did is you decided that the song just does ~something~ and did speedups and slowdowns all over the place
like what's so special about 01:30:197 (1,2,3,4,5,6,1) - that they suddenly get sliders and low spaced 1/2, why do you ignore that stream starting in 01:31:302 - , which is one of the few things that could make that section more interesting?
like you just said that the thing is 2 crescendos while it's just one big thing..
also to be somewhat memorable 01:37:559 (1,2) - should have some kind of special spacing, i'd recommend bigger than the rest because that fits the crescendo thought you seem to have
if you want a "better" - open for interpretation - crescendo, id recommend starting with sliders and then ascending into circles and then playing around with escalating spacing like you did in the very end
[intense]
again, the crescendo feels all over the place
other than that i like this more with ar 8
00:27:069 (2,3,4) - would try to not have these go over the sliderbody of 00:28:173 (1) - as im sure that would look better
00:57:621 (1,5,6,1) - look like you could arrange them more neatly, the current arrangement looks quite messy
01:03:694 (1,2,3) - going for a cleaner tornadopattern might look nicer http://puu.sh/ooDLS/eb6c565010.jpg
01:06:823 (2,4) - eyy do you HAVE to do this? they could be easily arranged in a less...odd manner?
01:15:105 (5,6,7,1) - back forth movement can be quite unexpected as you never really rely on it before, so i think doing a zigzag to the top right like http://puu.sh/ooDSa/052e35a501.jpg
01:16:946 (1,2,3) - you had such nice symmetry, this looks actually very noticabaly off when playing it, normal ppl might notice that it looks somewhat like symmetry but will wonder whky you didnt go through with your idea, is this what you intend
[hard]
01:01:854 (5) - can you like not?? this is like putting a 3/4 slider into this all of a sudden, it doesn't fit the rest of your map because it requires a completely unexpected hold time, take off one of its repeats and reposition the thing to make it easier to comprehend by having an 1/2 break
00:59:461 (2) - especially since the repeat arrow is white on a bright color consider unstacking this from 00:58:541 (3) - to give players more time to notice that this is a repeat
01:28:725 (1,2,3,4) - you've been on an AVOID OVERLAPS OR STACK THEM IF YOU HAVE TO-plicy for the enitre rest and then
[normal]
AR 5.5 or even 6 would fit the density of this diff better >_< beginners have trouble reading things if the screen is filled with objects so keeping the amount of objects moderate by using a higher AR can make the diff easier to comprehend
If you argue spread omg ar stuff against this: AR doesn't have anything to do with making an even AR spread among diffs or something, AR is supposed to fit density in some way, so if density is very different then so will AR be, if that's good or bad spread is a decision that follows
00:00:382 (1) - since there isn't a reference beat or timeframe for the player to make out where this circle is, it is generally more friendly to start songs like that off with a slider, as they won't require an ~all accurate~ hitwindow to be played correctly until scorev2 is implemented
00:12:713 (2,3) - 00:15:657 (2,3) - i think these would have a better effect if they were trying to be symmetrical
00:18:050 (1,2) - should at least give this simplification a try to see if that plays better than what you have http://puu.sh/ooFGz/e443449bf7.jpg
00:44:737 (1,2) - 00:47:682 (1,2) - etc would tit the atmosphere of this part better if they were just 1/2 repeat sliders because the song is more calm in this part than the other sections lol
[easy]
00:00:382 (1) - since there isn't a reference beat or timeframe for the player to make out where this circle is, it is generally more friendly to start songs like that off with a slider, as they won't require an ~all accurate~ hitwindow to be played correctly until scorev2 is implemented
01:00:934 (2,3) - this could look better as these 2 are visible together
the usage of short 1/2 slides worries me a lot since these tend to be REALLY difficult for beginners to comprehend, so i'd use them only if you really have to instead of like... spamming a few here and there
zz im not very interested in iconing this because i don't really find this to be an interesting map >_>
im supposed to ignore ctb but it has different tags
important
rest is opinion and me being me.
[general]
I don't really think the way you comboed your insane makes that much sense, as of now i don't know if it's present in the rest of the diffs, but sticking to one measure combos if the measure resets in 00:08:480 - to 00:09:216 - with a 2/4 metronome, doent make too much sense to me. same with 00:11:424 - and basically most of the song...
I'd either combo everything on 00:07:375 - (so swap the combo from 00:07:743 - over to there) and combo on 00:08:480 -
so either:
http://puu.sh/ooxBT/ef46139643.jpg
or
http://puu.sh/ooxJZ/95cea9c618.jpg
I don't really know if you need different metronomes for this because it'd be a ton and they would slowly shift offset into nonsense so ...
same with 00:13:633 - 00:13:817 - i think these should be swapped in terms of comboing wherever this thing happens, as the red tick is the beginning of something else and that "downbeat" isn't even noteworthy
[insane]
00:00:382 (1,2,3,4,1,2,3,4,1,2,3,4) - spacing and patterning seem to be all over the place and focused in the bottom middle only, are you sure that with that symmetrical style of yours that you want to keep this as is?
00:20:259 (1,2) - i like how you did this, why not do it for 00:23:388 (5,6) - 00:26:333 (5,6) - etc as well to get a sense of consequency into your diff
00:44:369 - slidertick is somewhat loud, consider makign it more quiet ?
ok the rest of the diff looks literally ok (im usually more nitpicky but i can see a really really REALLY clear concept behind anything i want to point out so there's that)
the only thing i thoroughly disagree with is 01:25:780 - this part
either you decide that the song is doing a crescendo and use crescending rhythms or you decide that the song is doing the same all along but what you did is you decided that the song just does ~something~ and did speedups and slowdowns all over the place
like what's so special about 01:30:197 (1,2,3,4,5,6,1) - that they suddenly get sliders and low spaced 1/2, why do you ignore that stream starting in 01:31:302 - , which is one of the few things that could make that section more interesting?
like you just said that the thing is 2 crescendos while it's just one big thing..
also to be somewhat memorable 01:37:559 (1,2) - should have some kind of special spacing, i'd recommend bigger than the rest because that fits the crescendo thought you seem to have
if you want a "better" - open for interpretation - crescendo, id recommend starting with sliders and then ascending into circles and then playing around with escalating spacing like you did in the very end
[intense]
again, the crescendo feels all over the place
other than that i like this more with ar 8
00:27:069 (2,3,4) - would try to not have these go over the sliderbody of 00:28:173 (1) - as im sure that would look better
00:57:621 (1,5,6,1) - look like you could arrange them more neatly, the current arrangement looks quite messy
01:03:694 (1,2,3) - going for a cleaner tornadopattern might look nicer http://puu.sh/ooDLS/eb6c565010.jpg
01:06:823 (2,4) - eyy do you HAVE to do this? they could be easily arranged in a less...odd manner?
01:15:105 (5,6,7,1) - back forth movement can be quite unexpected as you never really rely on it before, so i think doing a zigzag to the top right like http://puu.sh/ooDSa/052e35a501.jpg
01:16:946 (1,2,3) - you had such nice symmetry, this looks actually very noticabaly off when playing it, normal ppl might notice that it looks somewhat like symmetry but will wonder whky you didnt go through with your idea, is this what you intend
[hard]
01:01:854 (5) - can you like not?? this is like putting a 3/4 slider into this all of a sudden, it doesn't fit the rest of your map because it requires a completely unexpected hold time, take off one of its repeats and reposition the thing to make it easier to comprehend by having an 1/2 break
00:59:461 (2) - especially since the repeat arrow is white on a bright color consider unstacking this from 00:58:541 (3) - to give players more time to notice that this is a repeat
01:28:725 (1,2,3,4) - you've been on an AVOID OVERLAPS OR STACK THEM IF YOU HAVE TO-plicy for the enitre rest and then
[normal]
AR 5.5 or even 6 would fit the density of this diff better >_< beginners have trouble reading things if the screen is filled with objects so keeping the amount of objects moderate by using a higher AR can make the diff easier to comprehend
If you argue spread omg ar stuff against this: AR doesn't have anything to do with making an even AR spread among diffs or something, AR is supposed to fit density in some way, so if density is very different then so will AR be, if that's good or bad spread is a decision that follows
00:00:382 (1) - since there isn't a reference beat or timeframe for the player to make out where this circle is, it is generally more friendly to start songs like that off with a slider, as they won't require an ~all accurate~ hitwindow to be played correctly until scorev2 is implemented
00:12:713 (2,3) - 00:15:657 (2,3) - i think these would have a better effect if they were trying to be symmetrical
00:18:050 (1,2) - should at least give this simplification a try to see if that plays better than what you have http://puu.sh/ooFGz/e443449bf7.jpg
00:44:737 (1,2) - 00:47:682 (1,2) - etc would tit the atmosphere of this part better if they were just 1/2 repeat sliders because the song is more calm in this part than the other sections lol
[easy]
00:00:382 (1) - since there isn't a reference beat or timeframe for the player to make out where this circle is, it is generally more friendly to start songs like that off with a slider, as they won't require an ~all accurate~ hitwindow to be played correctly until scorev2 is implemented
01:00:934 (2,3) - this could look better as these 2 are visible together
the usage of short 1/2 slides worries me a lot since these tend to be REALLY difficult for beginners to comprehend, so i'd use them only if you really have to instead of like... spamming a few here and there
zz im not very interested in iconing this because i don't really find this to be an interesting map >_>