disclaimer: putting this in the help thread would only get it invalid, and there is no 'skinning questions' thread (like why would there be?) So theres no better place to ask it but here. (inb4 everyone locks the topic and sends me the proper place to ask the question)
So, there is a way to animate the hitcircleoverlay, but its 2FPS (as far as I know) and has no way or changing it.
I decided to 'get creative' with it and make it change color on when you should click in AR9, or its just a simple aethsetic.
Yeah that video is a joke, well, kind of. It could be a potential way to use as an approach circle, but peppy was already 9 steps ahead of me and disallowed this in hidden mod, so its just an aesthetic for now. But is there a way to adjust the FPS of it? The issues were that it wouldnt work in any other AR other then 9 unless I adjusted it, But I do see this as a way to read a low AR on a fast map with alot of objects (or using EZ mod) Easier. I didnt test that out yet, but it might actually work.
So my questions so far would be:
-Would this look good in a skin? (In your opinion)
-Would this someone add an advantage? (In your opinion, also) Yes, Maybe.
-Is there a way to adjust the FPS of this?
im almost certain people will just criticize me for not knowing where to ask this, so rip me
Edit: Okay, so i'll explain what I did and the result of it.
First I decided to make the red hitcircle the third one, because AR5 has a 1 second (1000ms) reaction time.
When I played, it, even tho the hitcircle would be in red I couldn't keep up, so I decided to make the hitcircleoverlays before the red one invisible.
then i realized I had to change the hitnumbers to make them invisible Because it doesnt look good.
I changed my slider border color to avoid confusion.
But at the end, AR5 only has a reaction time of 1200 With easy Mod (I edited the AR to 10 because the goal was to be able to read EZ mod easier.)
subtracting the delay before the red circle appears, I only got 200ms to react (thats 1/5 or 0.2 of a second btw) And...Well I cant read that.
AR10 has a 450 Reaction time, and AR11 has a 300 reaction time. (According to the ARTable.png And what I saw ingame.
So...The result of using an EZ mod makes it barely any time to react, ironic. I just reversed AR on EZ mod (kinda)
So I had to reduce the AR, again and again until AR7, with EZ making it 3.5, osu saying it has a Reaction time of 1380, or 380 when subtracted.
I could barely react, or I could and I would not hit it, or whatever. I can't read okay?
Maybe the problem was I used 2 frames of invisible circle, I'll try to make it 1 and use AR5, which is going to Give me 700ms to react. Good chance I won't be able to read it becasue too much objects on the screen
TL;DR: I might've found a way that makes EZ mod EZ'er to read.
Edit: Well Yeah, AR10 + EZ + 1200ms - 500 = 700ms, which is kinda impossible (FOR ME) to react to, aka i cant read it, because...idk it isnt too fast its too slow...Ik if I keep looking I'll find it, like having AR7 on regualar which is 900ms, - 500 is 400ms, which might be good enough. But who has issues reading AR7? Nobody does so...Idk.
It does provide an advantage somewhat, Idk if you can adjust the FPS yet, and I might be creative enough to find a way that makes this useful in aesthetic s , Idk yet. I updated that questions list, I guess.
So, there is a way to animate the hitcircleoverlay, but its 2FPS (as far as I know) and has no way or changing it.
I decided to 'get creative' with it and make it change color on when you should click in AR9, or its just a simple aethsetic.
Yeah that video is a joke, well, kind of. It could be a potential way to use as an approach circle, but peppy was already 9 steps ahead of me and disallowed this in hidden mod, so its just an aesthetic for now. But is there a way to adjust the FPS of it? The issues were that it wouldnt work in any other AR other then 9 unless I adjusted it, But I do see this as a way to read a low AR on a fast map with alot of objects (or using EZ mod) Easier. I didnt test that out yet, but it might actually work.
So my questions so far would be:
-Would this look good in a skin? (In your opinion)
-Is there a way to adjust the FPS of this?
im almost certain people will just criticize me for not knowing where to ask this, so rip me
Edit: Okay, so i'll explain what I did and the result of it.
First I decided to make the red hitcircle the third one, because AR5 has a 1 second (1000ms) reaction time.
When I played, it, even tho the hitcircle would be in red I couldn't keep up, so I decided to make the hitcircleoverlays before the red one invisible.
then i realized I had to change the hitnumbers to make them invisible Because it doesnt look good.
I changed my slider border color to avoid confusion.
But at the end, AR5 only has a reaction time of 1200 With easy Mod (I edited the AR to 10 because the goal was to be able to read EZ mod easier.)
subtracting the delay before the red circle appears, I only got 200ms to react (thats 1/5 or 0.2 of a second btw) And...Well I cant read that.
AR10 has a 450 Reaction time, and AR11 has a 300 reaction time. (According to the ARTable.png And what I saw ingame.
So...The result of using an EZ mod makes it barely any time to react, ironic. I just reversed AR on EZ mod (kinda)
So I had to reduce the AR, again and again until AR7, with EZ making it 3.5, osu saying it has a Reaction time of 1380, or 380 when subtracted.
I could barely react, or I could and I would not hit it, or whatever. I can't read okay?
Maybe the problem was I used 2 frames of invisible circle, I'll try to make it 1 and use AR5, which is going to Give me 700ms to react. Good chance I won't be able to read it becasue too much objects on the screen
TL;DR: I might've found a way that makes EZ mod EZ'er to read.
Edit: Well Yeah, AR10 + EZ + 1200ms - 500 = 700ms, which is kinda impossible (FOR ME) to react to, aka i cant read it, because...idk it isnt too fast its too slow...Ik if I keep looking I'll find it, like having AR7 on regualar which is 900ms, - 500 is 400ms, which might be good enough. But who has issues reading AR7? Nobody does so...Idk.
It does provide an advantage somewhat, Idk if you can adjust the FPS yet, and I might be creative enough to find a way that makes this useful in aesthetic s , Idk yet. I updated that questions list, I guess.