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Camellia - Light it up

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Seijiro
fixed few last things in game
bul #1
Topic Starter
Nozhomi
aaaaaaaaaaaaaa thx ><

Info Metadata : http://cametek.jp/crystallized/
Lasse
it's this ugly yellow-ish combocolor again lol
also bg is so heavy on green/blue/grey,, could make some use of that

hitsounding
00:25:482 (6) - I know you don't like normal-(slider)whistles, but this should have some special (high pitched) hitsounding (maybe custom or whatever then) to make it stand out more
00:28:054 (1,2) - 00:30:111 (2,3,4) - 00:36:454 (6) -
or just some soft whistles. you start doing that later on on such things
01:36:797 (1) - and so on
04:02:168 (1) - so unique, but not even a whistle? many more of these and it really feels like they could need some hitsounding, just feels so plain ;/
just feels like the song offers so many possibilities to have really interesting hitsounding
[]
map
00:03:197 - I don't think this works very well, because the sounds on the repeats are completely different from the head, whenever I play this it just feels like I clicked to early, despite there being a sound. http://i.imgur.com/jQS5JQQ.jpg or http://i.imgur.com/CDhxqBx.jpg work much better for me
00:08:511 (6,7) - // 00:13:997 (7,8) -
00:19:654 (9) - this one works kinda better with the backing 1/4, so it doesn't feel as unfitting..
00:30:111 (2,3,4) - no sv change like similar "special" sounds? would fit really well // 00:40:568 (1,2) -
00:42:111 (2) - felt really unnatural to play for me because that high pitched thing this seems to follow is so week compared to the "wub" thing, http://i.imgur.com/WTt6ZMP.jpg or http://i.imgur.com/Djkc4xM.jpg for example should work better
01:21:197 (3) - why is the jump onto this so much bigger than other similar things?
01:23:425 (1,2) - 01:26:168 (1,2) - no idea why youi suddenly start stacking those when the music barely changes or even builds up a bit?
01:33:368 (7,8) - this one feels even more random cause you used moderate spacing for this all the time
01:38:511 (1,2) - why not start increasing the sv from here cause the buildup starts?
01:46:654 (16,1) - decreasing hitsound volume but increasing ds for the streams doesn't really seem reasonable lol
02:10:054 (1,2,3,4,5,6,7) - pretty noticeable 1/4, kickslider pattern woud work great here
03:17:254 (5,6) - again, like for the first time this part happens
03:39:540 (1) - yeah it follows some sound, but it felt really lacking to play, the music is still building up but you have a slider over nearly a whole measure
04:25:311 (7,8,9,10,11) - 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - why are these the only ones with such extremely sharp turns? they are a pain to snap and the things you mapped them to aren't really different from before/after
04:31:311 (1,2,1) - this is just really awkward to play because movement into stream feels so forced http://i.imgur.com/567lIN8.jpg
could try something like http://i.imgur.com/5Bok4Hj.jpg or http://i.imgur.com/dyBdJnw.jpg
05:26:168 (1,2,3,4,5,6,7) - how about spacing things out a bit more to make visuals feel less clumped http://i.imgur.com/Fqz4zbB.jpg

plays fine overall, though the ending stream part of the kiai could be nicer, mainly with how different the difficulty to snap things that should be emphasized similarly is (the curves/turns in these streams)
Topic Starter
Nozhomi

Lasse wrote:

it's this ugly yellow-ish combocolor again lol
also bg is so heavy on green/blue/grey,, could make some use of that - Did some changes based on your suggestions.

hitsounding
00:25:482 (6) - I know you don't like normal-(slider)whistles, but this should have some special (high pitched) hitsounding (maybe custom or whatever then) to make it stand out more
00:28:054 (1,2) - 00:30:111 (2,3,4) - 00:36:454 (6) -
or just some soft whistles. you start doing that later on on such things
01:36:797 (1) - and so on
04:02:168 (1) - so unique, but not even a whistle? many more of these and it really feels like they could need some hitsounding, just feels so plain ;/
just feels like the song offers so many possibilities to have really interesting hitsounding - Improved overall hitsounding following your suggestions, and even fixed some misses on the map.
[]
map
00:03:197 - I don't think this works very well, because the sounds on the repeats are completely different from the head, whenever I play this it just feels like I clicked to early, despite there being a sound. http://i.imgur.com/jQS5JQQ.jpg or http://i.imgur.com/CDhxqBx.jpg work much better for me - Used 2nd solution.
00:08:511 (6,7) - // 00:13:997 (7,8) - - ^
00:19:654 (9) - this one works kinda better with the backing 1/4, so it doesn't feel as unfitting.. - oki
00:30:111 (2,3,4) - no sv change like similar "special" sounds? would fit really well // 00:40:568 (1,2) - - They're not enough strong to use a different SV imo.
00:42:111 (2) - felt really unnatural to play for me because that high pitched thing this seems to follow is so week compared to the "wub" thing, http://i.imgur.com/WTt6ZMP.jpg or http://i.imgur.com/Djkc4xM.jpg for example should work better - Ok for 2nd one.
01:21:197 (3) - why is the jump onto this so much bigger than other similar things? - Reduced a little.
01:23:425 (1,2) - 01:26:168 (1,2) - no idea why youi suddenly start stacking those when the music barely changes or even builds up a bit? - Pattern diversity, and imo they works quite well to combine the strong beat with the start of main melody.
01:33:368 (7,8) - this one feels even more random cause you used moderate spacing for this all the time - Same than other one :c
01:38:511 (1,2) - why not start increasing the sv from here cause the buildup starts?
01:46:654 (16,1) - decreasing hitsound volume but increasing ds for the streams doesn't really seem reasonable lol - Not really, the volume just fit more the song and the spacing remain constant here because reduce it would be quite stupid imo and wouldn't really fit just because the volume goes a little down.
02:10:054 (1,2,3,4,5,6,7) - pretty noticeable 1/4, kickslider pattern woud work great here - Ok added with a slightly sv change.
03:17:254 (5,6) - again, like for the first time this part happens - Even if it's not done before, it don't mean it don't work. For me it works since the strong beat is followed with a higher pitch sound who make the stack work nicely.
03:39:540 (1) - yeah it follows some sound, but it felt really lacking to play, the music is still building up but you have a slider over nearly a whole measure - Slightly changed by stoping slider at 03:40:225 - and added a circle here 03:40:397 (2) - .
04:25:311 (7,8,9,10,11) - 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - why are these the only ones with such extremely sharp turns? they are a pain to snap and the things you mapped them to aren't really different from before/after - I just don't want to do a boring map just by doing same shapes again and again. I don't think that's that painful (from testplay I saw) so I prefer keep them.
04:31:311 (1,2,1) - this is just really awkward to play because movement into stream feels so forced http://i.imgur.com/567lIN8.jpg
could try something like http://i.imgur.com/5Bok4Hj.jpg or http://i.imgur.com/dyBdJnw.jpg - I absolutely agree it kinda sucks, and your 2nd proposition is definitly best one.
05:26:168 (1,2,3,4,5,6,7) - how about spacing things out a bit more to make visuals feel less clumped http://i.imgur.com/Fqz4zbB.jpg - Yup done~

plays fine overall, though the ending stream part of the kiai could be nicer, mainly with how different the difficulty to snap things that should be emphasized similarly is (the curves/turns in these streams) - Imo it's ok, it's not that hard to catch for a relative high player and flow is not a problem to me :c
Th Lasse for your help.
Lasse
discussed the kiai ending stream a bit more and ended up with some changes, mainly making 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - better to follow angle wise, so the difficulty fits better with the others + making 04:25:825 (1) - stand out a bit more

fine for me now
#2
C00L
Topic Starter
Nozhomi

C00L wrote:

You lose, you have to wait 24h before put heart icon ^^
Imakuri
La nouvelle règle "icon"
hue je déteste
C00L
aaa : p
Vivyanne
looking back at the bg, i think something like this would fit the map way better because of a lot lowpitched notes yea

what i mean is that i somehow feel like the current bg is too light because the song sounds a lot more dark but bg is up to you :p
Topic Starter
Nozhomi

HighTec wrote:

looking back at the bg, i think something like this would fit the map way better because of a lot lowpitched notes yea

what i mean is that i somehow feel like the current bg is too light because the song sounds a lot more dark but bg is up to you :p
To me, light it up is bring light and my current bg is a sunrise, so I think it fits what I wanted to associate with the song name.
Chaoslitz
log
2016-10-30 02:16 Chaoslitz: 00:39:197 (1,2) - i think two 1/4 sliders work better here?
2016-10-30 02:17 Chaoslitz: since 00:39:540 (1) is strong and i dont see there's any emphasize on it
2016-10-30 02:17 Chaoslitz: 00:39:540 (1) -
2016-10-30 02:17 Nozhomi: tbh I prefer keep this slider, it fits more the wub sound imo and I like it with the stream following
2016-10-30 02:18 Nozhomi: hmm
2016-10-30 02:18 Nozhomi: hmm
2016-10-30 02:18 Chaoslitz: hmm
2016-10-30 02:18 Chaoslitz: o.o
2016-10-30 02:18 Nozhomi: ye
2016-10-30 02:18 Chaoslitz: xd
2016-10-30 02:18 Nozhomi: if you can convince me it's better and show me example why not
2016-10-30 02:18 Nozhomi: but for now I prefer mine
2016-10-30 02:19 Chaoslitz: or simply just increase the ds?
2016-10-30 02:21 Nozhomi: nah I used this ds in purpose of the bass wub
2016-10-30 02:21 Chaoslitz: hmm okay
2016-10-30 02:21 Nozhomi: desu
2016-10-30 02:21 Chaoslitz: 01:26:168 (1,2) - switch this two Dx
2016-10-30 02:21 Nozhomi: gomen ><
2016-10-30 02:21 Chaoslitz: ><
2016-10-30 02:22 Nozhomi: oh ye nice catch
2016-10-30 02:22 Chaoslitz: 01:31:654 (1,2) - 01:37:140 (1,2) - just like what have done XD
2016-10-30 02:23 Chaoslitz: 02:08:682 (5,6,7) - D: put more ds between 5 and 6
2016-10-30 02:23 Chaoslitz: 02:07:654 (1) - just blanket 5 with this slider
2016-10-30 02:23 Nozhomi: aaa don't go so fast ><
2016-10-30 02:24 Chaoslitz: okok xd
2016-10-30 02:24 Nozhomi: 01:37:140 (1,2) - I already don't understand what's wrong here XD
2016-10-30 02:25 Chaoslitz: nonono i mean you have to fix 01:26:168 (1,2) like that two examples
2016-10-30 02:26 Nozhomi: a
2016-10-30 02:26 Nozhomi: well with a lower spacing but ye
2016-10-30 02:26 Chaoslitz: okok
2016-10-30 02:27 Chaoslitz: let's move on? :D
2016-10-30 02:27 Nozhomi: 02:07:654 (1) - you mean blanket with 02:08:682 (5) - this 5 ?
2016-10-30 02:27 Chaoslitz: ye
2016-10-30 02:28 Chaoslitz: 5 needs a higher distance
2016-10-30 02:28 Nozhomi: I think that's a little better now
2016-10-30 02:29 Chaoslitz: okay
2016-10-30 02:30 Chaoslitz: 02:25:997 (11) - two 1/4 sliders fit better with drum at 02:26:168
2016-10-30 02:31 Chaoslitz: 02:52:225 (4,7) - didnt stack well xD
2016-10-30 02:32 Nozhomi: I prefer a reverse who catch more the volume increase, and do a better follow from the stream imo
2016-10-30 02:32 Nozhomi: k for stack
2016-10-30 02:32 Chaoslitz: ok
2016-10-30 02:33 Chaoslitz: 04:11:940 (1,1) - i think you can put more ds between this?
2016-10-30 02:35 Nozhomi: more spacing ?
2016-10-30 02:35 Nozhomi: hmm
2016-10-30 02:35 Nozhomi: won't it be too "hard" ?
2016-10-30 02:37 Chaoslitz: just feel like the movement suddenly decreased after hitting 04:11:682 (1,1)
2016-10-30 02:37 Chaoslitz: hmm should be fine
2016-10-30 02:37 Nozhomi: how much you recommand ?
2016-10-30 02:38 Chaoslitz: around 413|84
2016-10-30 02:39 Nozhomi: for 04:11:940 (1) - ?
2016-10-30 02:39 Chaoslitz: ye
2016-10-30 02:39 Nozhomi: okay done
2016-10-30 02:40 Chaoslitz: 05:12:454 (1) - dont think you need nc here xd
2016-10-30 02:40 Chaoslitz: 05:16:225 (5) - NC this one
2016-10-30 02:40 Nozhomi: tru
2016-10-30 02:41 Chaoslitz: thats all xd
2016-10-30 02:43 Nozhomi: updated sir o7
2016-10-30 02:43 Chaoslitz: :o so fast
2016-10-30 02:43 Nozhomi: Internet powa
2016-10-30 02:44 Nozhomi: jk I don't have the best one but it works pretty well
2016-10-30 02:44 Chaoslitz: :0
2016-10-30 02:46 Chaoslitz: wait qualifing it
2016-10-30 02:46 Chaoslitz: let me post log first

Edit: Qualified

00:21:711 - "I like triangles"
Topic Starter
Nozhomi
I don't~

Thx a lot Chaoslitz and all other for your time ><
Pachiru
Bravo le barbu
C00L
Congratz :D
Froskya
Eeee, congratz!~~ ≧◡≦
Worne
<3<3<3<3<3<3<3<3<3<3<3<3
Secretpipe
bravo fdp
Squigly
as i know you are mostly about your visuals im surprised you pushed it forwards with all the little goof ups that are noticeable on the first play through.
Topic Starter
Nozhomi

Squigly wrote:

as i know you are mostly about your visuals im surprised you pushed it forwards with all the little goof ups that are noticeable on the first play through.
._.

Thx everyone for support ><
Xinely
Wa ranked congrats nozho ~
Rumia-
nozhidoefkekd u forgot my kd xd gz on ranked
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