This map has been deleted on the request of its creator. It is no longer available.
[ Stardash ] wrote:
[Insane]
Between this 2 Notes 00:13:046 (6,1) - Is to long nothing and there are sounds which should be mapped in an Insane diff Added 2 sliders
00:32:111 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Try to get a straight flow and not weird placed jumps. Why not trying triangles or stars inside Stars ~ Sry for bad englisch i'm german Made easier patterns such as triangles and stars
germanMir gefällt das Muster nicht wieso versucht ihr nicht etwas zu finden was einen schönen übergang hat und was man auch bei BIG SPACED jumps entspannt spielen kann
Beako wrote:
how many times are you going to retry this map if ranked :^)
DeeAr wrote:
Take this with you. 100% New Inherited Points. Hope you like them! Be sure to use them!
Hope you like them!
thanks for the mod <3Pokejie wrote:
Beako's Extra
-no additional hitsounds?
00:08:901 (1,2) - NC the 2nd slider not the 1st one
changed
00:27:966 (4) - put this further away from the 3rd slider so that it's easier to identify as a 1/2 note
00:31:945 (4) - ^
changed applied. used 1.7x DS on both
Pokejie wrote:
General
Yoshino's Tragic Love
-this diff name doesn't seem fitting imo Yeah I know, blame Dakini
00:14:207 (1,2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid
remapped
good luck
Pokejie wrote:
General
-Widescreen support is for sb only
-Combo colours? Will pick soon
-Change time signature to 3/4 Fixed
-Convert beako's background to .jpg it's taking up a lot of space rn Fixed
-NCs are quite inconsistent in the mapset as a whole so you might want to have a look into that 99% sure as long as they are GD's, NC's dont have to be 100% consistent
Easy
00:03:265 (3) - add clap Fixed
00:05:254 (3) - ^ Fixed
00:31:116 (3,4) - it is weird to provide different degrees of emphasis on the sounds at 00:31:448 and 00:31:779 when they sound exactly the same. making it a reverse slider is the better option in this case p.s. why is there no hitsound from here onward? Fixed
00:34:763 (2) - avoid mapping stronger beats on sliderends would ruin the entire slider, it seems fine the way it is
Normal
00:23:324 (4,5) - the circle being too close to the slider makes it very confusing for players idk, i think its fine
00:25:645 (1) - remove the circle because this beat is too insignificant Fixed
00:25:811 (2,3) - don't put a 3/2 gap in between notes in normal difficulty as it's instintive enough for new players to click. also you should avoid mapping strong beats at sliderends as it puts less emphasis on the sound.Try this instead http://puu.sh/rWeVn/6e4c33bee5.jpg Fixed
Insane
00:13:046 (6) - again, don't map the downbeat on sliderends Fixed
00:14:372 (2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid
The pattern feels really good to play and the distance emphasis here isnt really needed here as it sounds very similar and the change in direction is enough for emphasis
I do believe i fixed itPokejie wrote:
When I said that the NCs were inconsistent, I meant that the NCs were not placed in the same manner in the map. For example in Insane, the downbeat is at 00:13:212, yet the NC was placed at 00:13:543. Another example would be that the NC was placed at 00:26:640 instead of 00:26:143. These examples are clearly not in line with the rest of the map which was why I said it was inconsistent
miradzin wrote:
ModInsane
00:00:281 (1,2,3,4,5) - I think this is better: http://puu.sh/rXksw/8dfed9a072.jpg or this: http://puu.sh/rXkHs/9ce5c22955.jpg Not really enjoying the flow on this one
00:05:088 (5,1) - This sounds very wrong http://puu.sh/rXkzQ/607d779ac3.jpg this is probably more correct. 00:05:088 (5) - is a beat noise and there is nothing audible at 00:05:420 (2) - except the violin/cello which i'm not mapping to at this part
00:25:479 (2,3) - overmapped, it's better without them. ?????
00:27:966 (3,4) - The distance between them is a little strange, it should be closer, and the direction of the slider should be changed too, imo. Try this: http://puu.sh/rXlfQ/58e2adcc35.jpg Fixed
00:36:090 (1,2) - Instead of two sliders, one slider and then two circles would be better. Fixed
Well that's it, very short mod for a very short music xD, map looks great.
Thanks!Pokejie wrote:
BB's Hard
-a lot of sliderends placed on strong downbeats like at 00:00:944 (3) -, 00:06:580 (1) - and 00:07:906 (3) - and you might want to fix this Not really. I'm following the melody there, downbeat in this case doesn't matter.
-the 1/3 sounds at 00:03:596 should be mapped instead of replacing it with 1/2 circles Yep
BB's Insane
-the jumps in this diff feel a bit forced Emphasis. They are perfectly placed to emphasise specific sounds, to me that is c: Thats why there are jumps
-you ignored a beat here 00:12:548 Added
-again, many downbeats were mapped on sliderends. for example at 00:17:025 (3,8) , the pattern is very hard to follow not because of the note placement, but rather due to the fact that a very 'clickable' beat is not made clickable
00:03:762 (5,6,7) - 00:31:448 (1,2,3,4,5) - why are these mapped as 1/4 beats? Idk tbh lol I thought I fixed them since on Hard they are 1/6
00:14:869 (2,3,4) - given the fact that you stacked all of these notes, it would be assumed that the beats are of 1 beat apart so it's not a wise choice to do this Not if you listen to what I mapped to but actually i missed out a note at 00:15:532 - so added and fixed I suppose
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Garden wrote:
quick mod on lower diffs from #modreq
General:
combocolours plz I need to think of some ;-;
tag conflict in the highest diff Will do
Easy:
00:20:174 (1,2) - blanket fix Done
00:23:158 (3,1) - can move right to avoid 00:22:827 (2,1) - overlap Done
00:27:137 (3) - visual flow to 1 is better this way? Done
00:31:116 (3,1) - not a neat overlap u can easily avoid that done
Normal:
00:14:206 (1,2,3,4) - imo such rhythm patterns are bit too hard for a normal diff
00:25:479 (3,1,2) - rhythm is clearly wrong here if u listen closely
00:28:132 (2,3) - better unstack this, stack pattern is not really encouraged in lower diffs
00:29:790 (1,2) - change to a 1/2 slider would be easier to click
00:31:116 (1) - change this to a circle fits music better cuz theres literally no sound at 00:31:282 - , unlike 00:30:784 (5) -
00:38:079 (1,1) - questionable spinner gap for a low diff
btw i also think normal sample with 60% sounds really annoying at some parts and even covers the music itself
REMAPPING NORMAL!!
SurexLolicore- wrote:
yea imma do light extra if u allow lo
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Tags:ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月 yoshino-- brdzxh BounceBabe Beako
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Mark101 wrote:
[Yoshino's Waterfall]
[list]00:12:714 (3,5) - Move them a bit up (or to the right) to avoid overlap with 00:11:885 (3) - ok
00:14:372 (2) - Move this circle, and the rest of the pattern to the left, to avoid overlap with 00:13:875 (4) -, it's really unaesthetic. yeah true, should be better now
00:15:201 (1,2,3,1,2,3) - ^, fix all the overlaps. did something
00:16:859 (4) - Move down to avoid overlap with 00:16:196 (1) - this isn't actually a problem while playing
00:18:848 (4) - Move a bit to left to avoid overlap with 00:19:180 (1) - stacked with 00:17:853 (4) -
00:20:672 (3) - ^ this is fine
00:24:816 (5) - Move up to avoid overlap with 00:24:153 (1) - same here
00:27:469 (1,2,3,4) - This stream is not straight, fix it ._. fixed
00:28:629 (4) - Move up to avoid overlap with 00:27:800 (4) - fine zzzzzzzz
00:29:127 (7) - You used a medium spacing for this pattern, why is this circle so much near to 00:28:961 (6) -? Fix that! ye
00:32:277 (2) - Move up to avoid overlap with 00:31:779 (4) -changed the slider a little
00:36:090 (1,2,3,1,2,3,1,2,3,1,2,3,1) - No reason for this. You always changed the slider-shape, you can't do a such similar thing for these jumps.??
00:39:571 (3) - Move up to avoid overlap with 00:39:074 (3) - fixed
00:40:068 (1,1,1,1,1,1,1) - There's absolutely no reason for these NCs, remove them. no
Really bad diff, confusionary and bad in esthetics & in structure. Don't like this at all. ¯\_(ツ)_/¯
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Version:Yoshino's Waterfall
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Tags:ryuu to honou no monogatari dragon and flame ç«œã¨ç‚Žã®ç‰©èªžæ¸…風明月 yoshino-- brdzxh BounceBabe Beako
BeatmapID:1110521
BeatmapSetID:522960
[Difficulty]
HPDrainRate:7
CircleSize:4.1
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Yoshino.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
281,331.5649867374,3,1,0,60,1,0
14206,-100,3,1,0,50,0,0
16196,-100,3,1,0,60,0,0
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Mark101 wrote:
Hi :3 Random mod from #modreqs. I'll mod only 3 diffs, like I always do for mods request from #modreqs.
Oh, could I make a GD for this mapset?
Let's start!
[Insane]GL.
- 00:01:275 (1) - Move a bit to right to avoid overlap with 00:00:778 (3) - Fixed
00:02:601 (2) - Move down (or 00:02:104 (3) - up) to avoid overlap. Fixed
00:02:933 (4) - Move down to avoid overlap with 00:02:270 (1) - Fixed
00:05:254 (1) - ^, also, make the spacing higher for 00:04:591 (2,3) -. https://mark101.s-ul.eu/GKisDbbz Wrong link? fixed anyway
00:09:233 (1,2,3) - Eh? Why? There are more sounds to map. Fixed
00:11:056 (5) - Stack with 00:10:559 (3) - Fixed
00:11:222 (1) - On the red tick, after the reverse arrow, there's a sound that should be followed, Fixed
00:13:046 (6,7) - No reason for this double. (7) is a strong beat, and shouldn't be mapped like this Fixed
00:14:206 (1,2,3,4,5,6) - Move to the left to avoid that 00:14:206 (1,6) - overlap with 00:13:543 (1) - Fixed
00:20:838 (3) - Move down to avoid overlap with 00:20:174 (1) - Fixed
00:21:169 (1) - Move up to avoid overlap 00:20:174 (1,2) - Fixed
00:21:832 (3) - No reason for making the direction of this shape different, make it like 00:21:501 (2) -. Also, stack 00:21:501 (2) - with 00:21:169 (1) - Dont know what you mean by the shape, they are both straight sliders, fixed the stakcing
00:23:822 (4) - Stack with 00:23:158 (1) -, the spacing you used is unaesthetic. I like the spacing Fixed the stack
00:24:982 (4) - Move a bit to left to avoid overlap with 00:24:485 (2) - Fixed
00:28:795 (3,4,5) - Nonsense high spacing. Reduce it. It ruins the structure of the map which had a low spacing.Was more to be an emphasis on the increased pitch and the new measure, but reduced spacing by .5 ds
00:31:779 (6) - Move a bit to the right to avoid overlap with 00:32:277 (2) - Fixed
00:36:753 (4) - Move down (the rest of the triangle, too) to avoid overlap with 00:36:090 (1) - Fixed
00:40:068 (1,1,1,1,1,1,1) - No reason for those NCs, remove. A E S T H E T I C S
Almost decent map.