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TwoThirds - Bring it Back

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Cheesecake
go ryo!!
Topic Starter
RyoKazuka
thanks chese ayy
Hollow Delta
From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3.
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it.
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion.
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow.
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note.
00:45:687 (1) - I'd bring this note to the front of the slider for better flow.
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it.
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape.
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern.
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow.
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2.
00:07:066 (1) - Do the pattern you did for 2 in the last mod.
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow.
00:25:514 (2) - ctrl + g for better flow.
00:36:032 (1) - Flip horizontally so it blankets the next note.
01:13:790 (2) - ctrl + g for better flow.
02:05:687 (1) - Flip so it blankets the next note and flows better.
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good.
HootOwlStar
yea. m4m
[general]
  1. basically the bg prob as mentioned above
  2. this is actually optional since it is consistent throughout all the difficulties and it isn't an issue. but two parts that is suggested to be mapped include 01:51:893 - which has similar music intensity throughout the rest of the song except the outro ofc, and the part covered by the spinner 02:30:514 (1) - in which the spinner could actually start at 02:36:031 -
[ez]
  1. minor issues. 00:15:342 (3,4) - they almost collide and it isn't really pleasing tbh so please do something for the a e s t h e t i c s or you could refer to my suggestions https://osu.ppy.sh/ss/6350893 + 01:43:618 (5,6) - and AiMod actually works in distance snap checking
  2. 00:44:997 (4) - 01:51:204 (5) - do you want to split up the sliders into 1/1 slider followed by a circle // 2 circles with 2/1 gaps in between? since imo the slider ends represent notes that introduce new music sections, and hence should be clickable instead of brought over by the sliders
  3. 01:02:238 (1) - tbh ending the spinner at 01:06:376 - and start mapping at 01:07:755 - should be making more sense and same thing applies to normal diff. but it's up to you anyway
  4. 01:29:825 (1) - 02:13:963 (1,2) - clearly the ticks of the sliders should be implemented clickable notes instead of carried over. sth like this https://osu.ppy.sh/ss/6350917 // https://osu.ppy.sh/ss/6350926
[norm]
  1. problem is that you shuffle between two main music parts and you tend to simplify one to emphasize the other. it isn't wrong, it's just that it will be hard for the players to get your ideas in the first play. the struggle is understandable btw since I encounter the same issue lolz but just keep it in mind anyway.
    taking a really great quote from a decent modder:

    LMT1996 wrote:

    Yeah I think you sometimes tried to deviate from one rhythm for another when you think it's more prominent (which sometimes is a debate which one is more prominent). Interesting idea, but that causes random inconsistencies that players can't really expect and that's what could be considered "unfair". Maybe try this idea as well: if you think there's a rhythm that is a lot more prominent than the other, give it a special treatment, like a fancy shape, or maybe "slider for vocals, circle for drums".
  2. 00:22:238 (2,3) - 00:42:928 (1,2) - 01:49:135 (1,2) - personally suggest to avoid reverses >2 times in lower diffs even though it isn't an issue + for the first one, the prominent beats are the bassdrum notes and the claps are relatively less audible, and hence timelines like https://osu.ppy.sh/ss/6351015 // https://osu.ppy.sh/ss/6351019 might work even better + for the latter two replacing each reverse sliders with 3/4 sliders would be much more fitting to emphasize the trumpets
  3. 00:25:686 - quite an audible beat for the percussion and ignoring it seems weird during gameplay so maybe implement a circle here or sth
  4. 00:41:204 (2,3) - quite a risky pattern anyway since to me it seems clumped even though the flow is good. please at least fix the blanket if you want to keep the pattern
  5. shortening the spinner and map at 01:07:756 - as in Hard diff could still work in this difficulty, but well if you want to keep the spinner 01:02:238 (1) - , you could already start mapping at 01:08:100 - anyway. players in this level should be able to adapt the short reaction time (345ms) imo but still not sure btw lo
Hard diff is good, and couldn't mod Insane diff. so that's all of my mod. good luck in ranking.
Topic Starter
RyoKazuka

Bubblun wrote:

From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg it does flow and such slider shape should not be introduced in this earlier stage, that kind of slider is preferably used for Advanced+
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3. most of the " this flow is not good " statement is currently pointing out at the same pattern of my style and im not gonna reply to the others cos its filling the form
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg ^
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it. i dont think thats necessary
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion. ^
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow. finally
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note. like i mention above at easy, you are questioning my mapping style
00:45:687 (1) - I'd bring this note to the front of the slider for better flow. i prefer it blanket
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it. i prefer it symmetrical
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape. pls play it first before stating this it really bugs me
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern. ctrl g makes the pattern a bit generic
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow. woah then where do i emphasize then
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2. i disagree, it flows well if you play it properly
00:07:066 (1) - Do the pattern you did for 2 in the last mod. i prefer it like this it flows just the same if i change it
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow. i like this concept more since i map flows differently
00:25:514 (2) - ctrl + g for better flow. ^
00:36:032 (1) - Flip horizontally so it blankets the next note. currently making the pattern 00:35:342 (3,4,1) - symmetrical
01:13:790 (2) - ctrl + g for better flow. it'll disrupt the flow from the prev note and the current pattern flows perfectly fine
02:05:687 (1) - Flip so it blankets the next note and flows better. the current one flows best if you actually play it
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good. it flows okay here if you play it


fix something in ez and changed bg

thanks for modding :)

Topic Starter
RyoKazuka


fixed hoot's first suggestion on ez

thanks



thx for being bae
17:25 RyoKazuka: wait
17:25 RyoKazuka: do bgs have to be
17:25 RyoKazuka: 1366 768?
17:25 RyoKazuka: is it compulsory?
17:26 HootOwlStar: it is compulsory to be 4:3 or 16:9
17:26 HootOwlStar: in which yours doesnt seem to be either
17:26 RyoKazuka: they say it can be inbetween
17:40 RyoKazuka: btw can i reply mod here?
17:40 RyoKazuka: xdd
17:40 HootOwlStar: can you not reply here
17:40 RyoKazuka: just some clarifications
17:40 HootOwlStar: since showing it to other modders is also important
17:40 HootOwlStar: well whatever i guess
17:40 RyoKazuka: 01:51:894 (1) - i want a break here for insane
17:41 RyoKazuka: since having it only for insane is weird
17:41 RyoKazuka: i did through out
17:41 RyoKazuka: 02:30:601 (1) - spinner replicates the 1/4 drums
17:42 HootOwlStar: why do you need the break in insane anyway. and spinner thing is understandable i guess
17:43 RyoKazuka: lol do you want to play 2 mins straight
17:43 RyoKazuka: i dont think so
17:43 RyoKazuka: i understand the concept ' map everything '
17:43 HootOwlStar: lolz dude why not
17:43 HootOwlStar: it;'s short
17:43 RyoKazuka: but a short break could change the momentum
17:44 HootOwlStar: yeah I always miss the timing accuracy after breaks anyway
17:44 HootOwlStar: but I respect your decision anyway
17:44 RyoKazuka: thanks
17:44 RyoKazuka: fixed the first sugg in ez
17:45 HootOwlStar: oko
17:45 RyoKazuka: 01:49:825 (4) - didnt fix this because im clearly following the sound
17:46 RyoKazuka: 01:02:238 (1) - i think i already explain this at electoz
17:48 HootOwlStar: I didn't even point out the former lolz and the latter is fine
17:48 RyoKazuka: o ya
17:49 RyoKazuka: 01:29:825 (1) - im following the sax
17:49 RyoKazuka: 01:39:480 (4) - but this is for consistency
17:51 HootOwlStar: where were you refering for the latter
17:51 RyoKazuka: ez
17:51 HootOwlStar: for the former i know youre refering the sax but ignoring the crash beat is like wh for me
17:51 HootOwlStar: i didn't point out the latter in my mod tho
17:52 RyoKazuka: a
17:52 RyoKazuka: point it now
17:53 HootOwlStar: t h e
17:53 RyoKazuka: okay so
17:53 RyoKazuka: i really got smth to say
17:53 RyoKazuka: about
17:54 RyoKazuka: 00:22:238 (2,3) -
17:54 RyoKazuka: i know peeps might point this out
17:54 RyoKazuka: nm
17:54 RyoKazuka: if its okay to use 1/4 repeat for hard
17:55 RyoKazuka: cant you use the same concept at normal but ONLY readable
17:55 RyoKazuka: its slower but the concept is the same\
17:55 HootOwlStar: yah i didn't say they are issues that will affect the ranking
17:55 HootOwlStar: I just say that it is not encouragable
18:01 RyoKazuka: im not sure about your
18:01 RyoKazuka: last suggestion on nm
18:01 RyoKazuka: about having that much of a recovery time
18:01 RyoKazuka: i cant actually recall
18:02 HootOwlStar: then just fukc it up and refuse my suggestion
18:02 HootOwlStar: rmb u could always do thingz u liek
18:02 RyoKazuka: ok bro
18:02 RyoKazuka: i think thats the end of the mod
18:02 RyoKazuka: here kudos
18:02 RyoKazuka: thanks
18:02 HootOwlStar: yah thank me later
18:02 HootOwlStar: too late
18:03 RyoKazuka: sorz i havent been sharing opinions
18:03 RyoKazuka: my best friend is playing other games ugh now i rarely see him
18:03 RyoKazuka: here
18:04 HootOwlStar: ok d ad
18:04 RyoKazuka: o ya if you wanna see how i do advanced
18:04 *RyoKazuka is editing [https://osu.ppy.sh/b/970754 C-Show - Rocking to the Beat [Ryo's Advanced]]
18:04 RyoKazuka: heres a sample
18:05 HootOwlStar: I dislike J-cores
18:05 HootOwlStar: btw why don't you post the log
18:05 RyoKazuka: its dnb
18:05 RyoKazuka: okay
LMT
omg how did my line end up here? hahaha
Topic Starter
RyoKazuka

LMT1996 wrote:

omg how did my line end up here? hahaha


#wisewords

Izzywing
Been listening to this song more, it's so good! Good luck with rank.
Topic Starter
RyoKazuka

Hobbes2 wrote:

Been listening to this song more, it's so good! Good luck with rank.


you were so young back then xd

thanks man

Froskya
When bubble? :<
Topic Starter
RyoKazuka
maybe someday
Cheesecake
heya
12:39 Cheesecake: did you make the bg 1080p
12:39 RyoKazuka: ya i did
12:39 Cheesecake: o
12:39 RyoKazuka: changed the reso to 1366 768
12:40 Cheesecake: nono
12:40 Cheesecake: 1920x1200 is the ranked maximum now
12:40 RyoKazuka: and also png for better qua
12:40 Cheesecake: nah leave as jpg for file space
12:40 RyoKazuka: wa
12:40 RyoKazuka: where
12:40 Cheesecake: lemme find the post
12:40 RyoKazuka: oc is advanced now lmao
12:40 RyoKazuka: *osu
12:40 Cheesecake: were in the future
12:41 Cheesecake: https://osu.ppy.sh/forum/p/5571699
12:41 Cheesecake: here we go
12:41 RyoKazuka: woa
12:41 RyoKazuka: nice
12:41 Cheesecake: so ya
12:41 RyoKazuka: ill change it later
12:41 RyoKazuka: i have the current image
12:41 RyoKazuka: idk the size tho
12:43 RyoKazuka: ah i see
12:43 RyoKazuka: its 16 hours ago
12:43 Cheesecake: ya recent developments
12:43 RyoKazuka: these qats
12:44 RyoKazuka: are really high ranked checkers e
12:44 RyoKazuka: ill change em wuick
12:44 RyoKazuka: quick
12:44 Cheesecake: http://cdn.shigetora.pw/i/tlaodlc.jpg
12:44 Cheesecake: i got u
12:44 Cheesecake: conveniently also 1920x1200
12:44 RyoKazuka: thanks fam
12:44 Cheesecake: ok theres your mod
12:46 RyoKazuka: holy shit
12:46 RyoKazuka: post threa
12:46 RyoKazuka: d
12:46 RyoKazuka: xdxdxd
12:47 RyoKazuka: nice
12:47 RyoKazuka: updated
12:47 RyoKazuka: redl pls
12:47 Cheesecake: man i just fcd
12:48 RyoKazuka: xdxdxdxdxd
12:48 RyoKazuka: that map is ez dw
12:48 Cheesecake: muh 4.17 fc
12:48 RyoKazuka: rip
12:48 Cheesecake: we hd boiz
12:48 RyoKazuka: omg
12:50 Cheesecake: i wanna die
12:51 RyoKazuka: pls dont
12:51 RyoKazuka: brb
12:51 Cheesecake: 00:07:066 (1,2) - http://cdn.shigetora.pw/i/dphjeie.jpg this looks pretty cute
12:53 Cheesecake: 00:23:101 (4,5) - ctrl g maybe to match the synth better
12:53 Cheesecake: it goes up in pitch so it can be good to have the clicking rhythm follow the drums but the spacing follow synth pitch yaknow
12:54 Cheesecake: also plays really cutely
12:56 RyoKazuka: back
12:56 RyoKazuka: insane?
12:56 Cheesecake: helo
12:56 Cheesecake: ya
12:56 RyoKazuka: 00:07:066 (1,2) - i would do that but
12:57 RyoKazuka: i wouldnt curve it for now
12:57 RyoKazuka: i do luve curves
12:57 Cheesecake: oki
12:57 RyoKazuka: applied the 2nd
12:58 Cheesecake: neat
12:58 RyoKazuka: it flows better
12:58 Cheesecake: 00:36:032 (1,2,3,4) - i just dont really like this much
12:58 Cheesecake: you have the same kind of rotational flow but you keep breaking it and its pretty jarring
12:59 RyoKazuka: it has the inwards flow
12:59 Cheesecake: http://cdn.shigetora.pw/i/jziybiq.jpg something like this feels a lot better to me
12:59 RyoKazuka: tbh when i mapped this 00:36:032 (1) - im super blank on wehere tf do i put the next circ
12:59 Cheesecake: lols
12:59 RyoKazuka: so i decided to put it there and make flow like that
13:00 RyoKazuka: did you adjust the curve or
13:00 RyoKazuka: did you just place the circle
13:00 Cheesecake: i didnt change any slider shapes
13:00 Cheesecake: i moved the circle and ctrl+g'd (3)
13:00 RyoKazuka: 00:35:342 (3,4,1) - cos this is symmetrical i dont wanna change this
13:00 RyoKazuka: ah
13:01 Cheesecake: also like every other place you mapped this sound youve had nice flowing rotational flow with no breaks
13:01 Cheesecake: so that pattern sticks out a bit
13:02 RyoKazuka: o
13:02 RyoKazuka: fixed
13:02 RyoKazuka: made it like this
13:02 RyoKazuka: https://puu.sh/rYqEs.jpg
13:03 RyoKazuka: wtf sr increased
13:03 RyoKazuka: xd
13:03 Cheesecake: lmao
13:03 RyoKazuka: 4.2
13:03 RyoKazuka: thats a nice number
13:04 Cheesecake: as long as youre not concerned about 00:37:411 (1) - not having as much impact that pattern works
13:04 Cheesecake: hehe
13:04 RyoKazuka: 4.20 star map is gonna rekt yo ass
13:04 RyoKazuka: relax
13:04 RyoKazuka: its a soft part
13:04 Cheesecake: ya
13:05 Cheesecake: 00:45:170 (4,5) - man if this was an extra ctrl+g on these would play suepr good
13:05 Cheesecake: but its not so ignore that
13:06 RyoKazuka: youre gettin good on your mods
13:06 Cheesecake: 01:07:238 (2) - ctrl+g on this would be good
13:06 Cheesecake: idk if you saw on my hr play
13:06 Cheesecake: but i kinda flailed around pretty hard here
13:06 Cheesecake: i appreciate youre trying to make some rotational stuff with how the sliders are arranged
13:07 Cheesecake: but for fast stuff like this it basically doesnt happen and you just go straight from head to head ignoring the slider paths
13:07 Cheesecake: since this is only 4* people might not be so used to kicksliders yet so it can be good to make them a little less mean
13:07 Cheesecake: and thanks xd
13:08 RyoKazuka: practically
13:09 RyoKazuka: 01:07:066 (1) - i was trying to emphasize the rush sound here
13:09 RyoKazuka: 01:07:066 (1,2,1,2) - and thats where this symmetry exist
13:09 RyoKazuka: doesnt increase sr but i do admit its hard
13:10 RyoKazuka: but im gonna keep it for now as 01:07:583 (2,1) - the speed here from 2 to 1 is pretty satisfying to play for me
13:10 Cheesecake: alright sure
13:11 Cheesecake: 01:07:238 (2,5) - these could be parallel
13:11 Cheesecake: pretty minor
13:11 Cheesecake: but
13:11 Cheesecake: ya
13:11 RyoKazuka: dude the object disappeared like
13:11 RyoKazuka: seconds
13:12 Cheesecake: shhh
13:12 RyoKazuka: super minor
13:12 Cheesecake: ok im half meming
13:12 RyoKazuka: wewhhH
13:13 Cheesecake: 01:20:342 (1,2,3,4) - i like this pattern
13:13 RyoKazuka: geometry always looks good
13:13 RyoKazuka: thats why many youngsters likes monstra
13:14 RyoKazuka: #offtopic
13:14 Cheesecake: hehe
13:14 RyoKazuka: #nohatebutstillhavesome
13:14 Cheesecake: 01:29:825 (1) - http://cdn.shigetora.pw/i/qtrneyi.jpg :thinking:
13:15 Cheesecake: can we spice this slider even more
13:15 RyoKazuka: wewh spicy
13:15 RyoKazuka: and also my tm slider
13:15 Cheesecake: 01:44:825 (6,1) - oops he did the skystar
13:16 Cheesecake: 01:46:894 (2,3,4,5,6) - oops he did the bearizm
13:16 RyoKazuka: i tot that was irre's
13:16 RyoKazuka: i tot that was kyshi's
13:16 RyoKazuka: dude
13:16 Cheesecake: i wouldnt know actually
13:16 Cheesecake: LOL
13:16 RyoKazuka: xdxd
13:17 RyoKazuka: i dontlook at bear;s map that map
13:17 RyoKazuka: *that much
13:17 RyoKazuka: eeeeeeeeeee typo
13:17 Cheesecake: eh i just notice he does lots of jumps like that
13:17 Cheesecake: where they kinda expand outwards from a point overlapping previous circles
13:17 RyoKazuka: kyshiro always does that yknow
13:18 RyoKazuka: btw are you mapping the stan sb collab thing
13:18 Cheesecake: 02:25:514 (2,3,4,5,6) - curve maybe
13:19 Cheesecake: yeah ive asked for compromise
13:19 RyoKazuka: nice
13:19 Cheesecake: i noticed with these quintets
13:19 Cheesecake: you curve them when theyre a part of some rotational flow
13:19 Cheesecake: but here its like
13:19 Cheesecake: why straight
13:20 RyoKazuka: idk i just felt like doing it
13:20 Cheesecake: 02:26:376 (1) - http://cdn.shigetora.pw/i/ppkcbcy.jpg this is cute
13:20 RyoKazuka: might consider it
13:20 Cheesecake: i do think curved there would be better
13:21 Cheesecake: 02:26:376 (1) - with this it feels and looks odd for the first bit to be straight
13:21 Cheesecake: prob cos the second bit curves so much its too different
13:21 RyoKazuka: 02:26:032 (7) - i did follow this shape
13:21 RyoKazuka: thats why 02:26:376 (1) - the first part of the body is str8
13:22 RyoKazuka: and curve cos i wanna blanket
13:22 Cheesecake: ah yeah its parallel
13:22 Cheesecake: hm
13:22 Cheesecake: idk i think the curve would make the slider look better than having it be parallel
13:23 RyoKazuka: idk i really dont do curves like those
13:23 RyoKazuka: unless if i have smth to blanket
13:23 RyoKazuka: or if its a wub map
13:23 RyoKazuka: but i will do smth like this
13:23 RyoKazuka: 01:12:411 (2) -
13:23 Cheesecake: http://cdn.shigetora.pw/i/fcfhasl.jpg hell if you wanted to be REALLY spicy
13:25 RyoKazuka: babe thanks
13:25 RyoKazuka: its better now
13:25 Cheesecake: coolcool
13:26 Cheesecake: 02:30:601 (1) - ok where is my whole phrase of longstream
13:27 RyoKazuka: i explained that in the thread already
13:27 RyoKazuka: no worries
13:27 Cheesecake: im kidding
13:27 Cheesecake: its an insane xd
13:27 RyoKazuka: xd
13:27 *Cheesecake is playing [https://osu.ppy.sh/b/739906 TwoThirds - Bring it Back [Hard]] +DoubleTime
13:28 RyoKazuka: inb4 streams became 4.5
13:28 Cheesecake: hehe
13:30 RyoKazuka: s
13:30 Cheesecake: 00:46:910 - reEmovEE thSIS
13:32 RyoKazuka: nO I WANt TO kEeP THaT
13:32 Cheesecake: NO
13:32 RyoKazuka: D:
13:32 RyoKazuka: fite me
13:33 Cheesecake: 01:52:238 - this is a good use of
13:33 Cheesecake: uh
13:33 Cheesecake: whatever its called
13:34 RyoKazuka: extending breaks
13:34 Cheesecake: 02:24:997 (1,2) - ok this is ugly
13:34 RyoKazuka: why are you not appreciatiing squidward art
13:34 RyoKazuka: nah jk
13:35 RyoKazuka: 02:24:997 (1,2) - wanted to do a triangle geometry
13:35 RyoKazuka: turns out i can only use 2 sliders
13:35 Cheesecake: it just looks funky without the third slider
13:35 Cheesecake: turns out you need three sides for a triangle :thinking:
13:35 RyoKazuka: thats unfair
13:35 Cheesecake: http://cdn.shigetora.pw/i/dtvnwqf.jpg
13:35 Cheesecake: this is nicer
13:36 RyoKazuka: high level thinking question : how to make triangle with two sliders
13:36 RyoKazuka: but it'll break my symmetry :(
13:36 RyoKazuka: 02:24:652 (4,1) -
13:37 Cheesecake: http://cdn.shigetora.pw/i/heakoto.jpg
13:37 RyoKazuka: nice mem
13:37 RyoKazuka: i just laughed omg
13:37 Cheesecake: hehe
13:37 Cheesecake: keep first one straight and curve second one then mebbe
13:38 RyoKazuka: what have i been doin wiht osu
13:38 RyoKazuka: ok
13:38 RyoKazuka: made it better
13:38 RyoKazuka: https://puu.sh/rYshI.jpg
13:39 Cheesecake: ehh fuck its better at least
13:39 RyoKazuka: ay ay
13:42 Cheesecake: ok im just gonna skim normal and easy
13:42 RyoKazuka: cos they guD? :^)
13:43 Cheesecake: hehe yep
13:43 Cheesecake: 00:20:859 (1) - im not sure about having an elbow slider be fullscreen
13:43 Cheesecake: could turn it into like a
13:43 Cheesecake: bird slider?
13:43 Cheesecake: idk what its called
13:43 RyoKazuka: oh that thing
13:43 Cheesecake: 00:26:376 (1) - this thing but rotated
13:43 Cheesecake: it looks like when you draw a really simple bird
13:44 Cheesecake: because birds are only made out of wings obviously
13:44 RyoKazuka: idk what you call those sliders
13:44 RyoKazuka: xxxdxd
13:44 Cheesecake: bird sliders!
13:44 Cheesecake: (c) cheesecake 2016
13:44 RyoKazuka: bird sliders
13:44 Cheesecake: but eh adding the curves to it makes it look a lot nicer
13:44 RyoKazuka: do you know what else is longer than bird sliders
13:44 RyoKazuka: :^)))))))
13:44 Cheesecake: :^(((((
13:45 Cheesecake: 00:46:484 - eheeeeeeeeeeeeeee
13:45 RyoKazuka: ill try adding curves
13:45 Cheesecake: neat
13:45 RyoKazuka: eheheh
13:46 Cheesecake: 01:02:238 (1) - don you think bringing this back two beats and mapping the start of the kiai would be more appropriate
13:46 Cheesecake: so it ends when the uh
13:46 Cheesecake: drum stuff starts
13:46 Cheesecake: it seems weird not to map the start of a kiai like that
13:46 RyoKazuka: thats really just
13:46 RyoKazuka: my style of spinner
13:47 RyoKazuka: check my normal gd on we wont be alone
13:47 RyoKazuka: ya peeps say its weird
13:47 RyoKazuka: i wanna be special
13:47 RyoKazuka: inb4 peppy did that too
13:47 Cheesecake: you could do exactly the same thing on we wont :d
13:47 Cheesecake: when i mod we wont you know im gonna point that out and say the same thing :^
13:47 RyoKazuka: aw
13:48 RyoKazuka: but i did on all of my stuffs
13:48 Cheesecake: its just like
13:48 RyoKazuka: :^(
13:48 Cheesecake: the end of a spinner isnt a clickable object
13:48 Cheesecake: and it just makes you miss out the kiai
13:48 Cheesecake: and not mapping kiai is
13:48 Cheesecake: aaa
13:48 RyoKazuka: dude i just thought that
13:49 RyoKazuka: it could be a finisher smth like that
13:49 RyoKazuka: i explain it at the thread
13:49 RyoKazuka: rip its hard to explain
13:49 Cheesecake: but why put a finisher when the song is just starting D:
13:49 Cheesecake: o well moving on
13:50 RyoKazuka: idk i saw this guy playin this dance thing on the arcade with the music on and theres left right up down stuff
13:50 Cheesecake: ddr
13:50 Cheesecake: piu
13:50 RyoKazuka: the game have this spinner like system and as soon as the sick beats are about to drop
13:51 RyoKazuka: the spinner ends right at the drop and it felt good
13:51 RyoKazuka: thats the sense here
13:51 Cheesecake: 02:18:101 (4,1) - this is a little tight
13:51 Cheesecake: well
13:51 Cheesecake: ill let you off with it for now
13:51 Cheesecake: see if you can get away with it :d
13:51 RyoKazuka: like my puss
13:51 Cheesecake: o
13:51 RyoKazuka: okay ill try loosen it
13:51 Cheesecake: thats goin in the thread
13:51 Cheesecake: phew
13:51 RyoKazuka: o shit
13:52 *Cheesecake is editing [https://osu.ppy.sh/b/737126 TwoThirds - Bring it Back [Easy]]
13:52 Cheesecake: 00:47:887 - obligatory
13:52 *RyoKazuka is editing [https://osu.ppy.sh/b/737126 TwoThirds - Bring it Back [Easy]]
13:53 Cheesecake: 01:17:411 (6) - this is scarily low
13:53 RyoKazuka: welp
13:53 RyoKazuka: the ball is still on the play field
13:53 Cheesecake: yeah
13:54 Cheesecake: none of it goes off screen
13:54 Cheesecake: and no easy player is ever gonna have hit error bar on
13:54 Cheesecake: its just a consideration
13:54 Cheesecake: 01:21:549 (4) - c c c c curve it
13:54 Cheesecake: man you should see the sliders in my easies
13:54 Cheesecake: minimum 4 nodes per slider
13:55 RyoKazuka: curved
13:55 Cheesecake: excellent
13:55 RyoKazuka: xd
13:55 Cheesecake: ok done
Vovan
M4M.

[
Easy
]

  1. 00:20:859 (3,4) - You can improve a bit that double blanket
    Some screens



    In this screen, 1 is the equivalent of the mid' of the slider
  2. As you followed that rythm here : 00:30:514 (3) - you should do a 3/2 slider with reverse.
  3. 01:09:135 (1) - This slider don't really fits with the sound, just listen with 50% or 25%, you'll see that 2x1/1 slider fits better.
  4. 01:27:066 (5,6) - Improve this blanket
  5. 01:30:859 (2,3,4) - The flow is a bit weird here...Why not a triangle ?
  6. 01:35:342 (1) - Maybe curving a bit the seconf part of that slider will make it look better ?
  7. 01:44:997 (6) - With that slider, you are skipping an important beat (01:44:997 (6) - ) so I think a 2/1 slider will fit better to the music
  8. 02:04:307 (3,4,5) - Why not a line ? (yeah because this one isn't a line)
  9. 02:08:445 (1,2,3) - ^
[
Normal
]

  1. 00:00:859 (2,2) - Make them go in the same direction
  2. 00:07:066 (1) - Curving (1) will make it follow the (2) and (3)'s pattern
  3. 00:16:721 (2,3) - Why (3) isn't like (2) ? Just copy to and do Ctrl+H & Ctrl+J to your copy of (2) and replace it
  4. 00:30:169 - Add circle
  5. 00:44:997 (4,1) - Improbe blanket
  6. 02:11:032 (5,1) - This line looks weird because the slider (4) (before 5 & 1) is curved. So make 5 & 1 in front of 4 or uncurve 4.
[
Hard
]

  1. 00:11:204 (1,2) - For 2, take 1, copy it and just do Ctrl H & Ctrl J on it, (and replace the slider)
  2. 00:38:445 (4,1) - Improve double blanket
  3. 00:41:204 (4,1,2,3,4) - Use Ctrl+Shift+D for that pattern, it will look better
  4. 01:21:549 (1,2) - Improve blanket
  5. 01:31:204 (1,2) - ^^^^^ Double blanket
  6. 01:34:480 (2,3) - Improve blanket
  7. 01:44:652 (4,1) - ^
  8. 02:06:721 (3) - Why not use a slider like here 02:01:204 (3) - to follow the flow ?
  9. 02:13:101 (2,1,2) - Make same spacing for these parallel lines
  10. 02:20:859 (1,2) - Improve blaket
Topic Starter
RyoKazuka

Lexis wrote:

M4M.

[
Easy
]

  1. 00:20:859 (3,4) - You can improve a bit that double blanket i would like to by chance but its really impractical to do so
    Some screens



    In this screen, 1 is the equivalent of the mid' of the slider
  2. As you followed that rythm here : 00:30:514 (3) - you should do a 3/2 slider with reverse.
  3. 01:09:135 (1) - This slider don't really fits with the sound, just listen with 50% or 25%, you'll see that 2x1/1 slider fits better. i did follow the sound and also keeping it consistent
  4. 01:27:066 (5,6) - Improve this blanket
  5. 01:30:859 (2,3,4) - The flow is a bit weird here...Why not a triangle ? i dont think its that weird and it flows just fine
  6. 01:35:342 (1) - Maybe curving a bit the seconf part of that slider will make it look better ? made both part straight rather than curved
  7. 01:44:997 (6) - With that slider, you are skipping an important beat (01:44:997 (6) - ) so I think a 2/1 slider will fit better to the music keeping the the pattern consistent, i did the same thing previously
  8. 02:04:307 (3,4,5) - Why not a line ? (yeah because this one isn't a line) i didnt intend to make it a line at first
  9. 02:08:445 (1,2,3) - ^
[
Normal
]

  1. 00:00:859 (2,2) - Make them go in the same direction i dont think its that necessary unless AR is lowered
  2. 00:07:066 (1) - Curving (1) will make it follow the (2) and (3)'s pattern i prefer the current shape and placement
  3. 00:16:721 (2,3) - Why (3) isn't like (2) ? Just copy to and do Ctrl+H & Ctrl+J to your copy of (2) and replace it because its for the sake of creativity
  4. 00:30:169 - Add circle i mainly follow the sax in this section and i would not want to follow just a hi hat since thats not likely a major sound
  5. 00:44:997 (4,1) - Improbe blanket
  6. 02:11:032 (5,1) - This line looks weird because the slider (4) (before 5 & 1) is curved. So make 5 & 1 in front of 4 or uncurve 4. either way it still flows straight
[
Hard
]

  1. 00:11:204 (1,2) - For 2, take 1, copy it and just do Ctrl H & Ctrl J on it, (and replace the slider) i mentioned about creativity before and copy pasting everything isnt that fun to map
  2. 00:38:445 (4,1) - Improve double blanket i didnt aim for blanket there and if i do, itll look horrid
  3. 00:41:204 (4,1,2,3,4) - Use Ctrl+Shift+D for that pattern, it will look better i did lol
  4. 01:21:549 (1,2) - Improve blanket
  5. 01:31:204 (1,2) - ^^^^^ Double blanket theyre identical and i dont wanna destroy that
  6. 01:34:480 (2,3) - Improve blanket blanket is fine
  7. 01:44:652 (4,1) - ^ this is fine why are you pointing this
  8. 02:06:721 (3) - Why not use a slider like here 02:01:204 (3) - to follow the flow ? it flows fine and i prefer my maps to have various kinds of slider
  9. 02:13:101 (2,1,2) - Make same spacing for these parallel lines 02:13:963 (1,2) - section here becomes stronger, thats why this is spaced more than the prev one
  10. 02:20:859 (1,2) - Improve blaket (^^^)
fix some minor things in normal and did smth in easy

thanks for modding

Electoz

Exote wrote:

we discussed some stuff on the Normal diff before with this hottie
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.

[General]

  1. 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Easy]

  1. 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc
  2. 01:43:618 (5,6) - DS
[Normal]

  1. 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there.
  2. 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning.
  3. 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.
[Hard]

  1. 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
[Insane]

  1. 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better.
  2. 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
Exote
doublepost + log for the normal diff

here
2016-09-07 19:56 RyoKazuka: ACTION is editing [https://osu.ppy.sh/b/737128 TwoThirds - Bring it Back [Normal]]
2016-09-07 19:56 Exote: yea?
2016-09-07 19:56 RyoKazuka: help m
2016-09-07 19:56 Exote: say
2016-09-07 19:57 RyoKazuka: 02:00:170 (1,2,3) - i think they gon say smth
2016-09-07 19:57 RyoKazuka: about
2016-09-07 19:57 RyoKazuka: this
2016-09-07 19:57 Exote: 02:00:687 (2) -
2016-09-07 19:57 Exote: delete this
2016-09-07 19:57 Exote: and
2016-09-07 19:57 Exote: 02:00:170 (1) - make this a slider
2016-09-07 19:57 Exote: that ends
2016-09-07 19:58 Exote: 02:00:514 -
2016-09-07 19:58 RyoKazuka: 01:09:307 (1) - and empty space here
2016-09-07 19:58 Exote: 02:00:859 - same here
2016-09-07 19:58 Exote: just follow
2016-09-07 19:58 Exote: snares
2016-09-07 19:58 Exote: leave the 1:09 one
2016-09-07 19:59 RyoKazuka: wait
2016-09-07 19:59 RyoKazuka: illtry
2016-09-07 19:59 Exote: 02:00:170 -
2016-09-07 19:59 RyoKazuka: doin smth else
2016-09-07 19:59 Exote: http://puu.sh/r38C5/44ecf47e8f.jpg
2016-09-07 19:59 Exote: this works
2016-09-07 20:00 Exote: 02:05:687 (1) -
2016-09-07 20:00 Exote: ull eventually
2016-09-07 20:00 Exote: have to change this too
2016-09-07 20:00 Exote: 02:11:204 - this too
2016-09-07 20:00 Exote: the one i suggested
2016-09-07 20:00 Exote: is the safest one to go
2016-09-07 20:00 Exote: 02:16:721 (1) -
2016-09-07 20:00 Exote: this like mine
2016-09-07 20:00 Exote: the rhythm is the same
2016-09-07 20:00 Exote: but u used a revesred instead
2016-09-07 20:00 Exote: and rn
2016-09-07 20:00 Exote: this creates inconsistent rhythm
2016-09-07 20:01 RyoKazuka: ya
2016-09-07 20:01 RyoKazuka: makin it rn
2016-09-07 20:01 Exote: alright
2016-09-07 20:01 Exote: tell me when udone
2016-09-07 20:01 Exote: and upate
2016-09-07 20:01 Exote: update
2016-09-07 20:02 Exote: leave the reversed ones
2016-09-07 20:02 Exote: they are fine
2016-09-07 20:04 RyoKazuka: done
2016-09-07 20:05 Exote: did u update?
2016-09-07 20:05 Exote: oh\]
2016-09-07 20:05 RyoKazuka: ya
2016-09-07 20:06 Exote: oh
2016-09-07 20:06 Exote: better now
2016-09-07 20:06 RyoKazuka: nice
Topic Starter
RyoKazuka

Electoz wrote:

Exote wrote:

we discussed some stuff on the Normal diff before with this hottie
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.

[General]

  1. 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Easy]

  1. 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc i prefer the original shape where it flows up and then down to the next 4/1 slider
  2. 01:43:618 (5,6) - DS
[Normal]

  1. 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there. I mainly focus on the sax here and ending the slider to the place that you suggested would create and awkward sound at the end of the slider, I prefer the slider to have a 2/1 length
  2. 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning. reason was in Easy at th prev mod and after knowing that Normal requires 2/1 of rest time after spinner, ill fix this
  3. 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.I introduced the stacks during the kiai section and the pattern here plays similar as the pattern 02:19:480 (1,2,3) - only using a different kind of shape to interpret the section as i prefer my map to have more variety but still plays the same
[Hard]

  1. 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
[Insane]

  1. 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better. wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
  2. 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
i accidentally gave kds pls deny sorz

i had a headache but mostly fix except the blue comments
thanks for modding
Izzywing
wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
FWIW I disagree with this, sharp angles are generally easier to play than wide ones, because when you snap from one note to another, in a sharp angle that force used to slow your movement down to hit the note can also be applied when moving to the next note. With a wider angle, you have to use a force to slow the cursor down and then another to speed it up again to hit the next note. Pishi talks about it in one of his flow videos if you wan't a more in depth explanation.

EDIT - I think the ones pointed out are fine.
Topic Starter
RyoKazuka

Hobbes2 wrote:

wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
FWIW I disagree with this, sharp angles are generally easier to play than wide ones, because when you snap from one note to another, in a sharp angle that force used to slow your movement down to hit the note can also be applied when moving to the next note. With a wider angle, you have to use a force to slow the cursor down and then another to speed it up again to hit the next note. Pishi talks about it in one of his flow videos if you wan't a more in depth explanation.
https://www.youtube.com/watch?v=0uGeZzyobSY i took a look on charles' instead

A Mo stated that the linear flow is a bit uncomfortable due to the constant momentum needed to move from one circle to another
when the cursor is going to hit a circle, its acceleration is the opposite way from the previous movements

imo i think the spacing + bpm matters in such song where I found using this method would still be valid based on my mapping experience on mapping symmetrical patterns where the cursor would move in such manner and makes it comfortable if you maintain the momentum. (or it might just be my play style)
I do have to agree that wide angles can play awful but it also depends, not all wide angles play bad.
and I did such patterns many times in my prev maps that i didnt post here officially and all of em played well based on the momentum created + speed of cursor
Manysi
Those wide angle jumps are commonly used patterns in symmetrycal maps. They tend to play well for some reason and i think thats the case with this map too.
Cheesecake
why isnt it ranked yet
Topic Starter
RyoKazuka


idk o)--(

ill check some qs after this

Electoz
and I thought you're gonna call me back lol, just poke me again if you decided to go for a bubble
Topic Starter
RyoKazuka
i feel terrible
Electoz
Rechecked and everything seems fine, metadata:
https://soundcloud.com/lewismd/twothird ... t-back-out (Artist's soundcloud account)
https://www.youtube.com/watch?v=RfzGd9W9sUI (Monstercat release)
Bubbled!
Cheesecake
all me baby
Topic Starter
RyoKazuka
o boi
Sonnyc
Easy.
00:05:687 (4,5) - The song is quite similar with 00:11:204 (4,5) - 00:16:721 (4,5) but the rhythm you've expressed is quite different. Since the song hasn't changed so much, this difference felt like an inconsistency rather than a variation. I'd recommend changing the rhythm of 00:11:204 (4,5) - 00:16:721 (4,5) to what you've done at 00:05:687 (4,5) so the strong sound at 00:22:238 (4,5) could get a proper emphasis.
00:44:652 - 01:50:859 - Since there is a strong sound unlike 00:43:273 - 00:41:893 - you can consider adding a note here.

Normal.
01:18:445 (5) - 02:23:273 (3) - Consider replacing this to a circle since the rhythm density around here felt too high without a 1/1 interval inside.
02:01:204 - Clap.

Hard.
00:43:963 (4) - Comparing the slider shape with 00:42:928 (1,2,3), this was slightly different while the music didn't drastically change. Rearranging the sliders so that (4) doesn't feel too off is recommended. Rotating each sliders might work here imo.

Insane.
00:59:049 (4,1) - This 1/2 being the same spacing with 3/4 rhythms in this section was quite tough to read the rhythms properly. Still you've managed to keep a consistency for 1/2s by using the symmetry logic. Since this was the only 1/2 that had a broken consistency, I require you a symmetry for this.
02:13:963 (1) - Since there is a sv decrease, I think you can make the shape more abnormal as you've done at 01:29:825 (1) to create some consistent concept.
02:23:618 (1,2,3) - The sudden jump towards (3) felt inconsistent considering your placement selection for similar music parts of 02:18:101 (1,2,3,4) - 02:29:135 (1,2,3). I recommend a consistent spacing.

Call me back after applying the mod.
Topic Starter
RyoKazuka

Sonnyc wrote:

Easy.
00:05:687 (4,5) - The song is quite similar with 00:11:204 (4,5) - 00:16:721 (4,5) but the rhythm you've expressed is quite different. Since the song hasn't changed so much, this difference felt like an inconsistency rather than a variation. I'd recommend changing the rhythm of 00:11:204 (4,5) - 00:16:721 (4,5) to what you've done at 00:05:687 (4,5) so the strong sound at 00:22:238 (4,5) could get a proper emphasis.
00:44:652 - 01:50:859 - Since there is a strong sound unlike 00:43:273 - 00:41:893 - you can consider adding a note here. I mainly follow the sax here and if I were to add a note 00:44:652 here, it'll confuse the players since I didnt follow the drums from here 00:40:169.

Normal.
01:18:445 (5) - 02:23:273 (3) - Consider replacing this to a circle since the rhythm density around here felt too high without a 1/1 interval inside.
02:01:204 - Clap.

Hard.
00:43:963 (4) - Comparing the slider shape with 00:42:928 (1,2,3), this was slightly different while the music didn't drastically change. Rearranging the sliders so that (4) doesn't feel too off is recommended. Rotating each sliders might work here imo.

Insane.
00:59:049 (4,1) - This 1/2 being the same spacing with 3/4 rhythms in this section was quite tough to read the rhythms properly. Still you've managed to keep a consistency for 1/2s by using the symmetry logic. Since this was the only 1/2 that had a broken consistency, I require you a symmetry for this. didnt make a symmetry but I did make the shape similar
02:13:963 (1) - Since there is a sv decrease, I think you can make the shape more abnormal as you've done at 01:29:825 (1) to create some consistent concept.
02:23:618 (1,2,3) - The sudden jump towards (3) felt inconsistent considering your placement selection for similar music parts of 02:18:101 (1,2,3,4) - 02:29:135 (1,2,3). I recommend a consistent spacing.

Call me back after applying the mod.
Thanks for the sudden mod
Sonnyc
Nominated.
Topic Starter
RyoKazuka
<5
Cheesecake
go ryo!!
Exote
yes now let's fuck bby gratzzzzzz
Famous
Oh my god, you did it! Congratz Ryo~ <3
Topic Starter
RyoKazuka


thanks guys

special mention to bengtee for still playing this over the year


_DT3
Oh damn, gratz Ryo!
Secretpipe
♥♥
xiyangOvO
congratulations!
its finally ranked :)
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