Thanks! I'll update everything once handsome and lama posts their update on this.Stjpa wrote:
[General][Bronze]
- Who's "LP"? Tags don't say who mapped the diff. there's Lama Poluna in the tags. I'll make a better map description later, my internet isn't stable as i'm using my phone's mobile data.
- Mind explaining why you use STR2 on Gold and upwards? It's not needed at all. all changed to 1
[Silver]
- 01:00:371 (3,4) - Would be cooler if (3) was a slider so all the strong kicks are clickable and you still cover the downbeat that isn't part of the build-up anymore. I kinda like the tap rhythm as how it currently is right now, all the drum sounds are clickable already so yea lol
[Gold]
- 01:35:675 (6) - Missing hitsound (might wanna copy the hitsounds from a diff that 100% has correct ones to every other diff before calling me back). I did copy the hitsounds, but higher difficulties don't really use a lot of whistles. so I'll add whistles to this, same with the earlier part.
[Platinum]
- 00:23:907 (2,3) - Little weird that those are stacked when they weren't stacked before and afterwards tbh. fixed
- 01:08:161 (4,1) - What exactly is this jump for? There's no build-up or anything like that that would make it consistent. At least I can't figure it out. it's the vocals, but I don't think that's a jump because the heads between 4 and 1 isn't that far, the since the SV of this difficulty is fairly low, i'd say it'd feel natural to hit as it currently is atm. 01:19:597 (2,3) - this is what I would consider a jump because your cursor has to move further away from the first object's head.
[Challenger]
- 00:28:548 (1,2) - These are so much stronger than the previous two circles but yet the spacing is the same? That's so counter-intuitive. :< Yep, it may seem like it but I see it kind of differently. Maybe it's just me but 00:28:548 (1) - is a drum snare and that background sound idk what it is, but the pitch is really high. Then at 00:28:713 (2) - the pitch drops and the drum is a kick instead of a snare so I'd like to keep this one, for the sake of symmetry as well tbh X)
- 01:01:531 (1,1) - Personally I'd love to see them closer to each other, but I can't really explain why tbh. I feel like it can make people panic a little because of the amount of 1/8 repeats. hmmmm... i'll just change this into a 1/2 slider actually so that it follows the vocals instead of a 1/8 repeat. seems a bit random in this diff i guess.
- 01:26:227 (1,2,3,4,5,1,2,3,4) - Isn't it counter-intuitive when the second part of a build-up is way less intense than the first one? Circle spam would feel a lot better on the second part because of actual vocals. the circles was placed in the beginning because of the drums, and the absence of vocals. The sliders are in the second part because of the presence of vocals. Yes it seems counter-intuitive but I was just following what the strong sounds are at different stages of the song if both parts were to have circles then it would be insanely difficult for what this difficulty is trying to be. If the first parts were to be sliders and the second part were to be circles, then it would also be counter intuitive because the vocals are really strong at the second part. sorry for a long explanation!
- 01:33:023 (3) - Shouldn't it be NC'd for consistency? yep, changed.
thats it
- Any reason why you only use two combocolours instead of 4? Ofc they are not needed but I'd like at least three different ones. changed already.
I also made some slight positional changes on Star Guardian difficulty. Just cleaning things up, is all. just in case if you're wondering what i changed there.