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Pegboard Nerds & Tristam - Razor Sharp [Osu|Taiko]

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Topic Starter
PotatoJA
This beatmap was submitted using in-game submission on Saturday, March 25, 2017 at 2:55:38 PM

Artist: Pegboard Nerds & Tristam
Title: Razor Sharp
Tags: dubstep monstercat
BPM: 110
Filesize: 4646kb
Play Time: 02:26
Difficulties Available:
  1. Clean Cut (5.74 stars, 475 notes)
  2. Taiko (3.45 stars, 620 notes)
Download: Pegboard Nerds & Tristam - Razor Sharp
Information: Scores/Beatmap Listing
---------------
Razor Sharp ~
GDs are welcome :D

Clean Cut - FINISHED
Taiko - FINISHED

Storyboard By : Me

going for rank maybe

depzdai
#modreqs. I will use grid level 4 to mod this.
Click the link for exemplary images.
[Clean Cut]- Where's your hitsounding?
- 00:19:550 (1) - Move it to x:392 y:172 to keep the blanket.
- 00:24:322 (3) - Curve the slider a bit. Remember to use grid level 4: https://puu.sh/rng8o/94bf3c59f4.png
- 00:25:277 (6) - Move it to x:120 y:124 to truly make a bow move here (00:24:868 (5) is a bow and 00:25:277 (6,7) is an arrow :3).
- 00:27:186 (4,5) - You can make a better pattern here. Ctrl+g 00:27:186 (4,5) to reverse their place and time and then 00:27:186 (4) to reverse the slider way. If you feel that 00:27:594 (5,6) became so hard, move 00:27:731 (6) to x:328 y:32. It would get on with the rhythm and have a good flow, too:https://puu.sh/rngA8/81ede11c9f.png
- 00:28:686 (3) - Due to unfit tone, convert it to 2 circles. You should also make these 00:28:413 (2,4) parallel to have 00:28:959 (4,5) interlocked aesthetically. https://puu.sh/rngQJ/eb86784b6d.png
- 00:29:913 - Lack a note here. Should make 00:29:777 (6) a 1/4-beat slider.
- 00:46:140 (3) - Move it to x:200 y:44 (or somewhere nearby) to make 00:45:868 (1,2,3,4) the same DS and easier flow.
- 00:46:277 (4,5,6) - Blanket + Flow. Move 00:46:686 (5) to x:220 y:272.
- 00:55:550 (6,7) - Blanket. Now adjust the slider 00:55:550 (6) to become like in the image: https://puu.sh/rnhwH/7ffc1b3781.png.
- 01:03:731 (2,3) - Blanket. Move 01:03:731 (2) to x:144 y:288.
- 01:04:413 (5,7) - Unnecessary overlap. Move 01:04:413 (5) to x:240 y:124 and turn the slider way up a bit, then move 01:04:959 (7) to x:338 y:168. https://puu.sh/rnhJo/b0af3893bd.png
- 01:09:322 (5,6,1) - Move 01:09:731 (6) to x:428 y:152 to keep the blanket and make 01:09:731 (6,1) on a line for aesthetic reason. https://puu.sh/rni1T/454301c12e.png
- 01:10:822 (4) - Move it to x:124 y:64 to make 01:10:822 (4,5) symmetry through 01:10:413 (3).
- 01:13:550 (7) - Wrong rhythm. It ought to be sth like this: https://puu.sh/rninm/e0e6dd5a83.png
- 01:09:868 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Crucial: Bunches of wrong rhythm. Some important beats are lost while others are unnecessary. Consider re-mapping those.
- 01:28:959 (4) - Not good-placed slider. Move it to x:112 y:256, or ctrl+j and move to the old place.
- 01:52:959 (1) - Ctrl+g for better movement.
- 01:59:140 (4) - Ctrl+g. Would be much more interesting to play with.
- 02:08:436 (8) - Resnap the note.
- 02:16:413 (5,6) - They are not symmetric through 02:16:277 (4). Copy 02:16:686 (6) and paste to 02:16:413 (5), ctrl+h, ctrl+j, move it to x:160 y:240.
- 02:17:231 (8) - A flow drop doesn't fit here. Ctrl+g for linear flow.
- 02:25:140 (7) - Blanket. https://puu.sh/ro4PX/d47f1eae44.png
Topic Starter
PotatoJA
Great Mod :O , Tnx
Ashton
hey there NM reqeust from #modreqs


GENERAL

RED = UNRANKABLE

BLUE = HIGHLY SUGGETED

PINK = I REALLY LIKE THIS PART!

current BG size is unrankable, the maximum dimensions are 1366x768

you don't have any sliderticks in your map, so there is not a need for you to have a slidertick hitsound, please remove it

hitsounds have a possible delay of 5ms, unrankable

please remove the meme faces in the beginning, it adds nothing to the song :/ and that part isn't mapped, also ruins the whole meaning of this dark / scary map

[Clean Cut]

Lower AR and OD by 1

I can see that this difficulty has a lot of unnecessary overlap - I would suggest going around your WHOLE ENTIRE map and seeing the shapes / patterns that overlap eachother in an awkward way

00:19:140 (5,1) - the slider end of (5) should point to the next hit-object ( (1) )
00:21:186 (7,8) - although I understand the fact that you were trying to emphasise the sound on (8) I still think the spacing should be less for a hard difficulty
00:21:868 (1,2) - your missing a lot of beats here, I would highly suggest you just make these 1/2 sliders
00:29:231 (6,7) - increase the spacing between these notes please
00:43:686 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - okay, this happens through your whole map, there are many sliders that are bent all the way and some that are just bent partially; try and keep your sliders looking the same so it's easily recognizable for players!
00:51:868 (8) - rather than make this a sharp-pointed triangle why not make it a slight-curved triangle?
00:54:322 (1,2,3) - triple stacks are hard to predict when you have so many other 1/2 stacks before it
01:21:868 (6,7) - less spacing between these please
01:24:595 (4,5,6,7,1,2) - this is awesome, good job! Has a nice flow to it and is a nice pattern

most of these suggetions can be repeated throughout your diff
Topic Starter
PotatoJA

Whirl wrote:

hey there NM reqeust from #modreqs


GENERAL

RED = UNRANKABLE

BLUE = HIGHLY SUGGETED

PINK = I REALLY LIKE THIS PART!

current BG size is unrankable, the maximum dimensions are 1366x768 : applies for all except for the meme face, it has 1600x1200 so I deleted it

you don't have any sliderticks in your map, so there is not a need for you to have a slidertick hitsound, please remove it Yeep

hitsounds have a possible delay of 5ms, unrankable Yeep

please remove the meme faces in the beginning, it adds nothing to the song :/ and that part isn't mapped, also ruins the whole meaning of this dark / scary map Yeep

[Clean Cut]

Lower AR I like 9.3 :( and OD by 1 Yeep

I can see that this difficulty has a lot of unnecessary overlap - I would suggest going around your WHOLE ENTIRE map and seeing the shapes / patterns that overlap eachother in an awkward way

00:19:140 (5,1) - the slider end of (5) should point to the next hit-object ( (1) ) Yeep
00:21:186 (7,8) - although I understand the fact that you were trying to emphasise the sound on (8) I still think the spacing should be less for a hard difficulty Yeep
00:21:868 (1,2) - your missing a lot of beats here, I would highly suggest you just make these 1/2 sliders Yeep
00:29:231 (6,7) - increase the spacing between these notes please Yeep
00:43:686 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - okay, this happens through your whole map, there are many sliders that are bent all the way and some that are just bent partially; try and keep your sliders looking the same so it's easily recognizable for players! Yeep
00:51:868 (8) - rather than make this a sharp-pointed triangle why not make it a slight-curved triangle? Yeep
00:54:322 (1,2,3) - triple stacks are hard to predict when you have so many other 1/2 stacks before it Yeep
01:21:868 (6,7) - less spacing between these please Yeep
01:24:595 (4,5,6,7,1,2) - this is awesome, good job! Has a nice flow to it and is a nice pattern ;D

most of these suggetions can be repeated throughout your diff
tnx for great mod >3<
Firetruck
found on #modreqs and this song is literally my childhood so random mod : DDDDD

General

Remove Pegboard Nerds, razor sharp & tristam from tags, they're already in the title/artist
Add monstercat to tags
why is yuno the bg? she has nothing to do with the song lol, try this BG instead or something that atleast has to do with the song xd
Clean cut
00:19:550 (1) - move this to the sliderend of 00:20:231 (4) - and move 00:19:686 (2) - to x446 y81 for cleaner apperance
00:21:322 (8) - overlap with 00:20:640 (5) -
00:20:640 (5) - NC
00:28:277 (1) - remove nc and place nc at 00:28:413 (2) -
00:30:595 (12) - nc and remove nc at 00:30:868 (1) -
00:56:777 (1) - move a liiiiiitle bit to right c:::
01:07:686 (1) - try this rhythm, it makes it more fun to play and follows the music well
01:12:050 (1) - make this into a triplet instead, more fun to play and it emphasizes the music more
there's a strong sound on 01:13:822 - which you are ignoring, you should end the slider there and place a note on the red tick after .3.
01:15:186 (5,6) - switch places on these two notes to follow the music better
01:16:959 (3) - end on blue tick and place note after to follow music better
02:04:413 (1) - curve this a less
02:20:231 (2) - move a bit to left :'3
02:22:822 (4,5) - improve blanket

ok that's it, good luck! c:
Topic Starter
PotatoJA

Firetruck wrote:

found on #modreqs and this song is literally my childhood so random mod : DDDDD Same :O

General

Remove Pegboard Nerds, razor sharp & tristam from tags, they're already in the title/artist
Add monstercat to tags Aight
why is yuno the bg? she has nothing to do with the song lol, try this BG instead or something that atleast has to do with the song xd i chose yuno cuz of her slick kills xp , also i don't wana replace my storyboard *-*
Clean cut
00:19:550 (1) - move this to the sliderend of 00:20:231 (4) - and move 00:19:686 (2) - to x446 y81 for cleaner apperance Yeep
00:21:322 (8) - overlap with 00:20:640 (5) - Yeep
00:20:640 (5) - NC I'm folowing "1,2,3,4" beat :(
00:28:277 (1) - remove nc and place nc at 00:28:413 (2) - did it on purpose so that it will play nice in tag coop :D
00:30:595 (12) - nc and remove nc at 00:30:868 (1) - Yeep
00:56:777 (1) - move a liiiiiitle bit to right c::: Yeep
01:07:686 (1) - try this rhythm, it makes it more fun to play and follows the music well Yeep
01:12:050 (1) - make this into a triplet instead, more fun to play and it emphasizes the music more Yeep made it as slider then note
there's a strong sound on 01:13:822 - which you are ignoring, you should end the slider there and place a note on the red tick after .3. Yeep
01:15:186 (5,6) - switch places on these two notes to follow the music better it does, omy Yeep
01:16:959 (3) - end on blue tick and place note after to follow music better Yeep
02:04:413 (1) - curve this a less Yeep
02:20:231 (2) - move a bit to left :'3 Yeep
02:22:822 (4,5) - improve blanket Yeep

ok that's it, good luck! c:
tnx for spicy mod :D
Skorpiik
from #modreqs

Clean Cut

00:25:413 (7) - The hitsounding here doesn't feel right, maybe make it a bit quiter
00:45:595 (7) - ^
00:49:959 (7) - ^
01:00:731 (9) - ^
01:12:050 (11) - Nc
01:28:959 (4) - Rotate by 90 digrees, slider doesn't look nice when it's angled like that imo
02:00:050 (1) - ctrl+h and put it where it was maybe, looks bad the way it is
00:45:595 (7,1) - distance between the notes is too big imo
00:49:959 (7,1) - ^
Overall a nice map, gl getting it ranked :)
Topic Starter
PotatoJA

Skorpiik wrote:

from #modreqs

Clean Cut

00:25:413 (7) - The hitsounding here doesn't feel right, maybe make it a bit quiter I agree Fixed
00:45:595 (7) - ^ ^
00:49:959 (7) - ^ ^
01:00:731 (9) - ^ ^
01:12:050 (11) - Nc Fixed
01:28:959 (4) - Rotate by 90 digrees, slider doesn't look nice when it's angled like that imo Fixed
02:00:050 (1) - ctrl+h and put it where it was maybe, looks bad the way it is Fixed
00:45:595 (7,1) - distance between the notes is too big imo Fixed
00:49:959 (7,1) - ^ Nah :p
Overall a nice map, gl getting it ranked :) tnxx >3<
Tenks for dank mod :D
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