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MONSTA X - Be Quiet

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hi-mei
Easy:
I'd suggest to avoid overlaps in easy diff.
00:12:140 (1,1,2,4) - seems like (1) should be moved to the top to avoid overlap with 3?
00:44:723 (1,3) - not parallel http://puu.sh/rJMEI/9890b217a5.png
00:46:312 (3,4) - not linear
01:03:001 (1) - this should be like 00:12:140 (1) - or 00:24:855 (5) - i assume?
01:40:749 (4,1) - not parallel
01:53:862 (1) - same shape issues as i already mentioned
02:14:623 - why break here? you didnt finish emphasizing this vocal line 02:12:935 (3) -
Overall SeemsGood

Normal:
00:21:279 (4) - reverse slider maybe?
01:28:829 (5,1) - not linear
01:33:398 (4) - nc maybe?
01:34:193 - vocal line starts here, on sliderend ;w;
02:06:080 - i dont really like this unmapped beat, actually there few of them that i didnt mentioned before ;w;
02:14:524 - same thing with break here, already mentioned this in easy diff mod above ^
02:22:471 (5,1) - they should be different i assume?
Gj, nice diff, seemed pretty consistent.

Hard:
00:14:524 (5) - nc maybe?
00:15:716 (10) - i dont really like this shape (due to vocal changes)
00:19:094 - why is this not mapped? ithis is hard diff, theres no reason to skip this part ;w;
00:55:849 (1,2) - make s-end and s-start linear?
01:26:842 (3,1) - 328/214 to make (3) stacked with 01:26:047 (1) - ?
02:00:816 - already mentioned this break
02:01:610 - ^
02:14:657 - ^ ;w;
02:52:272 (2,1) - they should have the same shape?

Insane:
00:15:319 (3,4) - they shouldnt have the same shape? due to the song
maybe make (4) with higher sv
00:20:484 (2) - 192/202 cmon dude ;w;
00:24:259 (9) - nc?
01:25:253 (4) - 173/272
01:26:445 (2) - 166/253
01:26:047 (1) - 16/208 then?
01:26:643 (3) - 200/384 then?
02:01:809 (2,5) - why are they stacked? 02:02:802 (5) - 57/201
02:02:405 (3,2) - make them stacked then
02:05:981 (9) - nc?
02:14:524 - told you about this break already
02:28:729 (8,1) - this transition seems not that smooth tbh
02:43:133 (3,6,7) - i dont think they are linear enough
02:49:094 (4) - move the red anchor a bit to the top? lmao

thats it!
gl!
m4m:
https://osu.ppy.sh/s/496609
shizukanoto
from my modding queue

Sorry, I can't do AR7 (Hard).

[Insane]
  1. 00:12:935 (1) - should be placed on the end of slider 00:12:537 (3) - to make it easier since players aren't expecting this rhythm at the beginning of the map
  2. 00:39:756 (8,9,1) - a double, then a triple, then a double. that's hard to read! maybe turn the doubles into short sliders
  3. 00:48:431 (2,3) - triplets seem unpredictable here, maybe cuz of spacing?
  4. 00:49:491 (1) - spacing would look better like this: https://puu.sh/rKnwc/8f1633f0f2.PNG
  5. 02:39:955 (3,1) - press Q on both
  6. 02:43:133 (3) - press Q
great map all around! best of luck to you
Topic Starter
DeRandom Otaku

-himei wrote:

Easy:
I'd suggest to avoid overlaps in easy diff. no , its my mapping style
00:12:140 (1,1,2,4) - seems like (1) should be moved to the top to avoid overlap with 3? that overlap is impossible to notice in gameplay
00:44:723 (1,3) - not parallel http://puu.sh/rJMEI/9890b217a5.png fixed
00:46:312 (3,4) - not linear doesnt matter
01:03:001 (1) - this should be like 00:12:140 (1) - or 00:24:855 (5) - i assume? its fine like this aswell
01:40:749 (4,1) - not parallel fixed
01:53:862 (1) - same shape issues as i already mentioned
02:14:623 - why break here? you didnt finish emphasizing this vocal line 02:12:935 (3) - What?
Overall SeemsGood

Hard:
00:14:524 (5) - nc maybe? nope
00:15:716 (10) - i dont really like this shape (due to vocal changes) i m not following voalcs
00:19:094 - why is this not mapped? ithis is hard diff, theres no reason to skip this part ;w; i dont want it to be same as insane
00:55:849 (1,2) - make s-end and s-start linear? current one plays fine
01:26:842 (3,1) - 328/214 to make (3) stacked with 01:26:047 (1) - ? that would be lame
02:00:816 - already mentioned this break
02:01:610 - ^
02:14:657 - ^ ;w;
02:52:272 (2,1) - they should have the same shape? why is that?

Insane:
00:15:319 (3,4) - they shouldnt have the same shape? due to the song as i said in hard
maybe make (4) with higher sv
00:20:484 (2) - 192/202 cmon dude ;w; why? makes no sense to me
00:24:259 (9) - nc? unnecessary
01:25:253 (4) - 173/272 why?
01:26:445 (2) - 166/253 no for all these
01:26:047 (1) - 16/208 then?
01:26:643 (3) - 200/384 then?
02:01:809 (2,5) - why are they stacked? 02:02:802 (5) - 57/201 what?
02:02:405 (3,2) - make them stacked then not needed
02:05:981 (9) - nc? nope
02:14:524 - told you about this break already
02:28:729 (8,1) - this transition seems not that smooth tbh its fine
02:43:133 (3,6,7) - i dont think they are linear enough They are cool enough already
02:49:094 (4) - move the red anchor a bit to the top? lmao yeahj

thats it!
gl!
m4m:
https://osu.ppy.sh/s/496609

samcircus wrote:

from my modding queue

Sorry, I can't do AR7 (Hard).

[Insane]
  1. 00:12:935 (1) - should be placed on the end of slider 00:12:537 (3) - to make it easier since players aren't expecting this rhythm at the beginning of the map lol not really
  2. 00:39:756 (8,9,1) - a double, then a triple, then a double. that's hard to read! maybe turn the doubles into short sliders dude its only 150 bpm and is an insane diff after all
  3. 00:48:431 (2,3) - triplets seem unpredictable here, maybe cuz of spacing? it aint even a triple
  4. 00:49:491 (1) - spacing would look better like this: https://puu.sh/rKnwc/8f1633f0f2.PNG i cant really tell what the picture is trying to say
  5. 02:39:955 (3,1) - press Q on both nope
  6. 02:43:133 (3) - press Q and nope
great map all around! best of luck to you
Thanks~
where the quality mods at
Cerulean Veyron

-himei wrote:

Normal:
00:21:279 (4) - reverse slider maybe? Why reverse slider here? Doesn't look possible though... 1/4 reverse slider won't work as well, so that might make it worse according to rhythm composition.
01:28:829 (5,1) - not linear I don't intend to make a linear structure here, and of course it'd look too straight basing on aesthetics if I redo it.
01:33:398 (4) - nc maybe? Ehh obviously, adding a new combo here would be a little overdone. New combos are arranged by two tracks on rhythm timeline.
01:34:193 - vocal line starts here, on sliderend ;w; I know, but landing sliderends on red ticks follows hi-hats is literally the best thing in rhythm... most of the time. I don't matter vocals here while I was following some other tracks, and placed objects on greater downbeats instead.
02:06:080 - i dont really like this unmapped beat, actually there few of them that i didnt mentioned before ;w; Kinda like before for sure. If only this were a low-bpm or sth, I would put some 1/4 objects. But really, I don't think on somewhat objects like that on normals with this kind of speed would be passable... as a normal diff overall.
02:14:524 - same thing with break here, already mentioned this in easy diff mod above ^ Uhmmm... Are you kidding me? Those snapping on that verse is seriously going to rekt us adding overdone notes in near complex way. I don't really like to map something like that............. unless told ;p
02:22:471 (5,1) - they should be different i assume? Slider (1) is probably a copy-paste from the previous slider, flipped and Ctrl + G'd. It wouldn't hurt flow at least~
Gj, nice diff, seemed pretty consistent.
But hey, thanks for checking out!
Cerulean Veyron
And for m4m q

[- - General - -]
  • - Well, I think some inherited points like these aren't really necessary to be implied. Since there's no volume change, sampleset change or whatsoever. Look up on every of your diffs~
    - Okay, this section is ;ok_hand:

[- - Easy - -]
  • DeRandom Otaku wrote:

    There is no unnecessary green point in this diff, i already deleted all of em already =w=
  1. 01:16:114 - 01:16:312 - 02:39:061 - Did you?
  2. 00:43:531 (4,5,6) - 02:55:849 (2,3,4) - For a little care to newbie players, three circles like these are actually okay but it's quite overemphasizing and probably "clicking" too sparely. I think replacing then into mixed sliders, or at least the regular ones would suffice.
  3. 01:41:941 - Great copy-pasting!!!

[- - Hard - -]
  1. 01:21:279 (1,2) - Too linear tbh, I think I should get into details for this. I suggest having these two straight sliders should be somehow curved in some way, that would allow for the flow between sliders look visually appealing and it would improve cursor movement a little bit too.
  2. 02:28:829 (4,5,6,7,8,9,10,11,1) - And... why this Insane-like stream? I presume you don't do that on any of your Hard diffs though. At least either add another streaming 1/4 slider for keeping up the emphasis, or delete circle (9) and (11) for mainstreaming back to vocals.
  3. -

    DeRandom Otaku wrote:

    Good stuff

[- - Insane - -]
  1. 00:16:312 (2,3) - In some point, you spaced some jumps on similar parts like 00:13:133 (2,3) -, 00:22:670 (2,3) -, and 01:54:855 (2,3) - that most of those are probably above ^1.5x. This one kinda breaks a little spacing consistency though, try to distance 1.7x here which really fits tbh.
  2. 00:31:213 (2) - Well, you could've did some SV change here alike 00:28:034 (1) - for the emphasis. This is pretty inconsistent when it comes up to visual structures imo.
  3. 01:25:650 (1,1) - 01:27:239 (1,1) - I wouldn't probably overdo the new combos like that unless some anti-jumps or speed-ups w/e, but something like this doesn't strike me this as suitable. Would probably be better removing one.
  4. 02:11:544 (1,2,3) - How about a back-and-forth structural flowing here? Alike stacking circle (3) on circle (1) instead. By redoing that, it would create a small jump for the next slider which would literally emphasize along with the vocals and tweak note density a tiny bit of it.
  5. 02:48:299 (5,1,2,3,4) - The patterning is too linear as well as the previous one told on Hard diff. At least have some care for aesthetics... ;c

ok i'm done
shizukanoto
don't give me kudo for this, it's just a reply

DeRandom Otaku wrote:

[Insane]
  1. 00:12:935 (1) - should be placed on the end of slider 00:12:537 (3) - to make it easier since players aren't expecting this rhythm at the beginning of the map lol not really
  2. 00:39:756 (8,9,1) - a double, then a triple, then a double. that's hard to read! maybe turn the doubles into short sliders dude its only 150 bpm and is an insane diff after all
  3. 00:48:431 (2,3) - triplets seem unpredictable here, maybe cuz of spacing? it aint even a triple
  4. 00:49:491 (1) - spacing would look better like this: https://puu.sh/rKnwc/8f1633f0f2.PNG i cant really tell what the picture is trying to say
  5. 02:39:955 (3,1) - press Q on both nope
  6. 02:43:133 (3) - press Q and nope
@ lol not really: you're going to have a lot of retries at that time point then, that's all i'm saying
@ only 150 bpm: it's about readability, so bpm is irrelevant, but if you want to have a map that's more challenging than average then it's fine
@ it aint even a triple: triplets refer to the rhythm, not the same as triples
@ cant really tell: 00:49:491 (1,2,3) - the picture rearranges this pattern, as the spacing looks like it has room for improvement

I mean the rest of the map looks very high quality and rankable, and those are honestly the biggest issues for me, as someone who plays a lot of 4 star maps. If you think I'm not putting any effort into this mod, I'm disappointed but I guess I can't make everyone happy :/
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

And for m4m q

[- - General - -]
  • - Well, I think some inherited points like these aren't really necessary to be implied. Since there's no volume change, sampleset change or whatsoever. Look up on every of your diffs~ Yes did
    - Okay, this section is :ok_hand: benis

[- - Easy - -]
  • DeRandom Otaku wrote:

    There is no unnecessary green point in this diff, i already deleted all of em already =w=
  1. 01:16:114 - 01:16:312 - 02:39:061 - Did you? Cho kyuhyun
  2. 00:43:531 (4,5,6) - 02:55:849 (2,3,4) - For a little care to newbie players, three circles like these are actually okay but it's quite overemphasizing and probably "clicking" too sparely. I think replacing then into mixed sliders, or at least the regular ones would suffice. well i actually did that to emphasize the boom boom lyrics and all those kicks
  3. 01:41:941 - Great copy-pasting!!! THANKS!!!!

[- - Hard - -]
  1. 01:21:279 (1,2) - Too linear tbh, I think I should get into details for this. I suggest having these two straight sliders should be somehow curved in some way, that would allow for the flow between sliders look visually appealing and it would improve cursor movement a little bit too. i curved both sliders
  2. 02:28:829 (4,5,6,7,8,9,10,11,1) - And... why this Insane-like stream? I presume you don't do that on any of your Hard diffs though. At least either add another streaming 1/4 slider for keeping up the emphasis, or delete circle (9) and (11) for mainstreaming back to vocals. ok did stuff there
  3. -

    DeRandom Otaku wrote:

    Good stuff
    i agree my maps are best jk i suk

[- - Insane - -]
  1. 00:16:312 (2,3) - In some point, you spaced some jumps on similar parts like 00:13:133 (2,3) -, 00:22:670 (2,3) -, and 01:54:855 (2,3) - that most of those are probably above ^1.5x. This one kinda breaks a little spacing consistency though, try to distance 1.7x here which really fits tbh. ohhh yeas u r right , did a bigger jump there, like 1.7x i guess
  2. 00:31:213 (2) - Well, you could've did some SV change here alike 00:28:034 (1) - for the emphasis. This is pretty inconsistent when it comes up to visual structures imo. i changed sv for first slider because song goes calm af there , didnt do it for second slider cus there a louder vocal at sliderend which i wanted to emphasize ;w;
  3. 01:25:650 (1,1) - 01:27:239 (1,1) - I wouldn't probably overdo the new combos like that unless some anti-jumps or speed-ups w/e, but something like this doesn't strike me this as suitable. Would probably be better removing one. removed those
  4. 02:11:544 (1,2,3) - How about a back-and-forth structural flowing here? Alike stacking circle (3) on circle (1) instead. By redoing that, it would create a small jump for the next slider which would literally emphasize along with the vocals and tweak note density a tiny bit of it. i want it like that since i did the same for previous pattern
  5. 02:48:299 (5,1,2,3,4) - The patterning is too linear as well as the previous one told on Hard diff. At least have some care for aesthetics... ;c i kinda like it this way so wanna keep

ok i'm done
Thanks CV \w/

samcircus wrote:

don't give me kudo for this, it's just a reply

DeRandom Otaku wrote:

[Insane]
  1. 00:12:935 (1) - should be placed on the end of slider 00:12:537 (3) - to make it easier since players aren't expecting this rhythm at the beginning of the map lol not really
  2. 00:39:756 (8,9,1) - a double, then a triple, then a double. that's hard to read! maybe turn the doubles into short sliders dude its only 150 bpm and is an insane diff after all
  3. 00:48:431 (2,3) - triplets seem unpredictable here, maybe cuz of spacing? it aint even a triple
  4. 00:49:491 (1) - spacing would look better like this: https://puu.sh/rKnwc/8f1633f0f2.PNG i cant really tell what the picture is trying to say
  5. 02:39:955 (3,1) - press Q on both nope
  6. 02:43:133 (3) - press Q and nope
@ lol not really: you're going to have a lot of retries at that time point then, that's all i'm saying
@ only 150 bpm: it's about readability, so bpm is irrelevant, but if you want to have a map that's more challenging than average then it's fine
@ it aint even a triple: triplets refer to the rhythm, not the same as triples
@ cant really tell: 00:49:491 (1,2,3) - the picture rearranges this pattern, as the spacing looks like it has room for improvement

I mean the rest of the map looks very high quality and rankable, and those are honestly the biggest issues for me, as someone who plays a lot of 4 star maps. If you think I'm not putting any effort into this mod, I'm disappointed but I guess I can't make everyone happy :/
"the rest of the map looks very high quality and rankable" .. The things u r pointing are easily rankable they look bad to u only cuz no one else has really said anything about them yet w
Deppyforce
Lully
speedmodding normal heyyyyyyyyy

Veyron's Normal
00:08:167 (2) - this looks much better imo http://puu.sh/rOlFV.jpg
00:14:524 (5) - NC, just to empathize the gab
00:17:703 (5) - ^ ~ its just much better to read lol
00:18:498 (3) - weird shape imo, try something different maybe?
00:36:776 (4) - x:372 y:372 looks just much much better
00:44:325 (10) - nc
02:20:882 (2) - blanket errorrrrr

wont mention all dem nc stuff bla
cool diff
Cerulean Veyron

nyu - wrote:

speedmodding normal heyyyyyyyyy

Veyron's Normal
00:08:167 (2) - this looks much better imo http://puu.sh/rOlFV.jpg I kinda don't get you here. Either this sample is quite too similar to the current, or change placements... Not sure ;/
00:14:524 (5) - NC, just to empathize the gab I think a new combo in each two tracks is also a good emphasis imo, it doesn't hurt the drain much. I'm actually used to do that xd
00:17:703 (5) - ^ ~ its just much better to read lol
00:18:498 (3) - weird shape imo, try something different maybe? I've tried a different curving position, but kinda ruined some cursor flowing I was planning on doing it. I guess the current one wouldn't be very confusing at least ;p
00:36:776 (4) - x:372 y:372 looks just much much better The distance spacing over the gap from previous slider is probably a bit away, just aa little. Structure is kinda linear too, and I literally didn't like that ;/
00:44:325 (10) - nc Same thing
02:20:882 (2) - blanket errorrrrr Nahh, I probably dislike making a lot of blankets though. Too... minor or nazi

wont mention all dem nc stuff bla
cool diff OH YEAH YEAH
Thanks for checking out my diff btw!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Use 420kbps plsssss
  2. Some inconsistencies in kiai times, i mean same song so why not keep them the same :D (cv's normal)
[Timing]
  1. it should be 211 since if you listen at 25% speed at 00:06:568 - you can hear that the metronome click is really late compared to the music d
[Hitsounds]
  1. Nice glass hitsound owo

[Easy]
  1. 00:28:829 (1,2) - fix pixel blanket xdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
  2. 00:31:213 (4) - if i were you i'd make this go <20% volume since it's so quiet and you can still hear anoying (imo) clicky clocky soundz
  3. 00:43:133 (3,4) - urgh these notes still follow vocals like these did 00:41:544 (1,2) - so why not make those 2 notes follow vocals too and then bum vocals can be uniquefied by the hitcircles here only 00:43:928 (5,6) - , since the actually bum bum starts here 00:43:729 - so i mean the slider still follows vocals and after it the bum starts if you know what i mean. Would be pretty cool if it was changed xd. tl;dr im gya
[Cho Kyuhyun's Normal]
  1. 01:21:279 (5,6) - why no make these parallel to each other aaa
[Hard]
  1. 00:14:524 (5,6) - you could actually stack these notes and start movement at 00:14:921 (7) - this note since that's where the beat change happens, and it could be nice if you done that since it would make the sounds more unique :D, idk this kinda works i guess but idk bout spacing xddd looks naiz doe :P
  2. 00:28:034 (2) - you could make this quieter xddd
  3. 01:00:219 (8,1) - hmm idk i think this kinda doesn't fit tbh, i tihnk this would be better since then the vocals would be kinda more distinguished i tihnk and it would be less similar to 00:57:438 (1,2,3) - ,lo
  4. 01:51:080 (8,1) - could do the same here ^
  5. 02:29:425 (9) - pls move this down a bit so that the circular motion of the stream is maintained, so like urgh
  6. 02:35:981 (1,2) - fix blanket xddd
[Insane]
  1. 00:24:061 (8) - i don't understand how this note gets so low spacing when compared to 00:23:862 (7) - the (8) is actually stronger by a mile aa
  2. 01:00:219 (5) - can you like use 1/4 sliders to make the vocal change stand out more xd, cmon that would be sik
  3. 01:51:080 (5) - ^ zz, if not kicksliders then at least increase spacing xd

[Final Words]

Cerulean Veyron

C00L wrote:

[General]
  1. Use 420kbps plsssss r u on druuuuugs
  2. Some inconsistencies in kiai times, i mean same song so why not keep them the same :D (cv's normal) GDs can have different kiai times as their perspective, as long as they do not percolate too much in between the set ;p
[Cho Kyuhyun's Normal]
  1. 01:21:279 (5,6) - why no make these parallel to each other aaa Because parallels makes it too solid and linear tbh, which doesn't really make that much interesting in gameplay. So, trying something different than simple patterns can vary play style much more greater.

    The diff name is extremely great though, and pretty suitable! Will change to that soon!!!!!!!!!
[Final Words]


wow
thaaanknskansnaskn
Topic Starter
DeRandom Otaku

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Use 420kbps plsssss Fix
  2. Some inconsistencies in kiai times, i mean same song so why not keep them the same :D no fix (cv's normal)
[Timing]
  1. it should be 211 since if you listen at 25% speed at 00:06:568 - you can hear that the metronome click is really late compared to the music d tbh current one plays the most perfect for me
[Hitsounds]
  1. Nice glass hitsound owo i agre

[Easy]
  1. 00:28:829 (1,2) - fix pixel blanket xdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd lo
  2. 00:31:213 (4) - if i were you i'd make this go <20% volume since it's so quiet and you can still hear anoying (imo) clicky clocky soundz 40% is fine tbh
  3. 00:43:133 (3,4) - urgh these notes still follow vocals like these did 00:41:544 (1,2) - so why not make those 2 notes follow vocals too and then bum vocals can be uniquefied by the hitcircles here only 00:43:928 (5,6) - , since the actually bum bum starts here 00:43:729 - so i mean the slider still follows vocals and after it the bum starts if you know what i mean. Would be pretty cool if it was changed xd. tl;dr im gya i agree but nope , i wanna keep 4 circles becos intensity so intense
[Hard]
  1. 00:14:524 (5,6) - you could actually stack these notes and start movement at 00:14:921 (7) - this note since that's where the beat change happens, and it could be nice if you done that since it would make the sounds more unique :D, idk this kinda works i guess but idk bout spacing xddd looks naiz doe :P u're right fixed
  2. 00:28:034 (2) - you could make this quieter xddd w
  3. 01:00:219 (8,1) - hmm idk i think this kinda doesn't fit tbh, i tihnk this would be better since then the vocals would be kinda more distinguished i tihnk and it would be less similar to 00:57:438 (1,2,3) - ,lo i prefer to have the current thing cuz thats what i like more and thats what i did in dope lo
  4. 01:51:080 (8,1) - could do the same here ^
  5. 02:29:425 (9) - pls move this down a bit so that the circular motion of the stream is maintained, so like urgh i agree
  6. 02:35:981 (1,2) - fix blanket xddd blankets are gya
[Insane]
  1. 00:24:061 (8) - i don't understand how this note gets so low spacing when compared to 00:23:862 (7) - the (8) is actually stronger by a mile aa ohhhh fixed
  2. 01:00:219 (5) - can you like use 1/4 sliders to make the vocal change stand out more xd, cmon that would be sik aa nope :c circles ftw
  3. 01:51:080 (5) - ^ zz, if not kicksliders then at least increase spacing xd

[Final Words]

Thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Cho Kyuhyun
Signum
m4m

Easy:
00:32:008 (1,2) - This blanket seems quite off.
02:21:676 (3,4) - This pattern looks pretty much weird and for Easy players is quite hard to catch. Suggesting you to make something like 02:24:855 (3,4) -

Veyron's Normal:
00:11:345 (1) - This note is quite unnecessary because you are mapping on nothing.
00:44:325 (10) - Instead of this you can put here two seperated circles. It sounds better than that

Hard
00:15:319 (9,10) - How about the same design slider for no.9 as you did at no.10?
00:19:292 (1,2) - This distance isn't a great idea. It feels confusing and many people would miss this note.
00:33:597 (1,2) - Try to make no.2 symmetrical with no.1
01:02:206 - You are missing an important note here
01:10:948 (2) - Same as 00:19:292 (1,2) -
01:53:067 - Same as 01:02:206 - (I'm feeling like you are making copypasta patterns)
02:31:213 - ^
02:39:955 (2) - Same as 00:19:292 (1,2) -

Insane seems fine to me
Sorry for bad mod. Map looks pretty clean
Good luck.
Topic Starter
DeRandom Otaku

Signum wrote:

m4m

Easy:
00:32:008 (1,2) - This blanket seems quite off. Fixed
02:21:676 (3,4) - This pattern looks pretty much weird and for Easy players is quite hard to catch. Suggesting you to make something like 02:24:855 (3,4) - its all good lo i have used patterns like those in my ranked easy diffs already

Hard
00:15:319 (9,10) - How about the same design slider for no.9 as you did at no.10? Did different for both as the lyrics go crazy for the second one
00:19:292 (1,2) - This distance isn't a great idea. It feels confusing and many people would miss this note. its good
00:33:597 (1,2) - Try to make no.2 symmetrical with no.1 Fixed
01:02:206 - You are missing an important note here i dont prefer having notes there
01:10:948 (2) - Same as 00:19:292 (1,2) - Same
01:53:067 - Same as 01:02:206 - (I'm feeling like you are making copypasta patterns) Same
02:31:213 - ^ Same
02:39:955 (2) - Same as 00:19:292 (1,2) - Same

Insane seems fine to me
Sorry for bad mod. Map looks pretty clean
Good luck.
Thanks!~
Cerulean Veyron

Signum wrote:

m4m

Veyron's Normal:
00:11:345 (1) - This note is quite unnecessary because you are mapping on nothing. The circle is mapped on the downbeat though, I don't really feel that it should be ignored after the build up of the track. So this deserves it.
00:44:325 (10) - Instead of this you can put here two seperated circles. It sounds better than that I've never wanted to "separate" 1/2 circles, especially these unless it's a single-noted alike 00:35:186 (1,2) - or 00:38:365 (1,2) - . So yeah, shouldn't need to be forcefully implemented.
Thanks for checking out my diff! ;233
Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
preview point unsnapped, reset it to 01:00:120 - in all diffs

Easy
00:24:855 (5) - also drum whistle on head like 00:12:140 (1) - ?
00:57:438 (1) - you can try gradually turning up the volume of this spinner to match with the music which gets stronger
01:48:299 (1) - ^
02:55:849 (2,3,4,5) - this may be too hard for this diff, consider use some sliders instead

Veyron's Normal
AR5 OD4 fo better spread
00:18:498 (7) - whistle sounds better on head imo
00:57:438 (1) - you can try gradually turning up the volume of this spinner to match with the music which gets stronger
01:48:299 (1) - ^
01:27:637 (4) - remove the clap at end? there seems to be no drumbeat in the music
01:29:226 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - this rhythm is too hard for a Normal diff, plz try to split them up to make it more friendly for beginners
02:06:180 (6,7) - looks kinda awkward imo, maybe move 7 to the left a bit or make the blanket better
02:44:723 (7) - enphasize this strong beat with finish?

Hard
00:20:087 (2,1) - exchange NC to make the rhythm easier to read, similar to 00:45:518 (1) -
00:47:206 (6) - too werid rhythm, better change into a single circle at 00:47:504 -
01:10:948 (2,1) - same as 00:20:087 (2,1) -
02:39:955 (2,1) - ^
02:55:451 (1) - NC doesn't seem necessary

Insane
00:20:087 (2,1) - exchange NC, same as what I've mentioned in Hard, also for the similar points in later parts
00:28:034 (1) - why a slowdown here but no sv change at 00:31:213 (2) - ?
00:47:206 (6) - same as Hard, I don't there's any map-worthy beat on its head and tail
01:12:935 (4) - I would have a higher sv for this slider to express the "wow"
02:06:378 (12) - if flows better if you move it a bit to the right to around (276,112) imo, or you can consider stacking it on 02:07:173 (2) -
02:21:676 (4,1) - exchange nc? seems to be more consistent, there's no sv change or anything at 02:22:471 (1) - so I don't think it needs a NC on it
02:48:299 (5,2) - avoid this small overlap? currently doesn't look so nice imo

that's all for me
good luck
Topic Starter
DeRandom Otaku

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
preview point unsnapped, reset it to 01:00:120 - in all diffs Yes! i forgot to resnap it when changed mo3 , thanks!

Easy
00:24:855 (5) - also drum whistle on head like 00:12:140 (1) - ? Theres no snare in the song which i could use drum whistle for
00:57:438 (1) - you can try gradually turning up the volume of this spinner to match with the music which gets stronger i think 50% is fine for the whole spinner since the song starts getting fainter after half spinner passes
01:48:299 (1) - ^
02:55:849 (2,3,4,5) - this may be too hard for this diff, consider use some sliders instead it actually fits with the intensity so i will keep it for now , But i will change if others complain about it

Hard
00:20:087 (2,1) - exchange NC to make the rhythm easier to read, similar to 00:45:518 (1) - i actually want NC to start from where the kiai starts ~ so keeping it , will get some testplays and see what others think and i will change it accordingly Fixed the second one tho!
00:47:206 (6) - too werid rhythm, better change into a single circle at 00:47:504 - the current one actually fits more imo
01:10:948 (2,1) - same as 00:20:087 (2,1) - Same
02:39:955 (2,1) - ^
02:55:451 (1) - NC doesn't seem necessary You're right , Fixed!

Insane
00:20:087 (2,1) - exchange NC, same as what I've mentioned in Hard, also for the similar points in later parts same as in hard
00:28:034 (1) - why a slowdown here but no sv change at 00:31:213 (2) - ? i did a slowdown for first slider since the song is really faint there . But i didnt change sv for second one since it has a loud vocal on end which needs emphasis
00:47:206 (6) - same as Hard, I don't there's any map-worthy beat on its head and tail same as in hard
01:12:935 (4) - I would have a higher sv for this slider to express the "wow" gonna keep it cuz of symmetry purposes also in kiais i didnt really pay attention to vocals, only following melody
02:06:378 (12) - if flows better if you move it a bit to the right to around (276,112) imo, or you can consider stacking it on 02:07:173 (2) - i changed it a bit differently
02:21:676 (4,1) - exchange nc? seems to be more consistent, there's no sv change or anything at 02:22:471 (1) - so I don't think it needs a NC on it Fixed
02:48:299 (5,2) - avoid this small overlap? currently doesn't look so nice imo it was intentonal and it makes a nice symmetry pattern like that

that's all for me
good luck
Thank you!
lazygirl
Hey for M4M as agreed per PM!

[General]
  1. 02:45:518 - the part starting here is actually quite slick :3
  2. The hitsounds are cool
  3. You chose quite vibrant colors for the combo except for color 3 which looks a little pale
[Easy]
Mapping
  1. 00:06:577 (1) - should probably end on 00:11:345 -
  2. 00:28:829 (1) - Move to x:193 y:169 for better alignment with 00:28:034 (4) - and then rotate 00:29:226 (2) - by 5 degrees clockwise, looks cleaner imo
  3. 00:33:597 (3) - Rotate by 7 degrees, to align with 4
  4. 00:49:491 (3,4) - slightly messed up a blanket here
  5. 01:05:782 (4,5) - this too but it actually looks fine tbh
  6. 02:53:465 (4,5) - add a white tick on 4 and blanket cleaner, this is just slightly off
Hitsounds
  1. Hitsounds are nice
Combo
  1. Combos are perfect
Cool diff ^^ There's maybe to few breaks in the diff, as it's an Easy, but I don't think it's a huge issue

[Veyron's Normal]
Kiai's are slightly different on this one, mainly the fact that it's the only diff where kiai doesn't stop at 02:51:080 -

Mapping
  1. 00:03:398 (1) - maybe end the spinner one white tick earlier and add a slider where it ends now, you're currently skipping the sound at 00:06:974 - which feels a little odd
  2. 02:13:729 (1) - I don't see a reason to do a break here tbh
  3. 01:26:842 (3) - Looks better like this: (ctrl+h then rotate by 55 I believe, don't know if it's actually 55 I just messed around until spacing was fine :p)
  4. 02:22:471 (5,1) - blanketting 1 would look better imo
  5. 02:55:054 (1) - Inconsistent with the other diffs, but fine on its own, don't think it needs to change but pointing it out anyways
Hitsounds
  1. Perfectly fine
Combo
  1. 00:20:484 (1) - remove NC, you've been following a "NC every second big white tick" all the time, except a few places like here which I'm gonna point out (of courses in certain places you NC some unique sounds, but this doesn't qualify as such imo)
  2. 01:11:345 (1) - remove NC
  3. 02:02:206 (1) - remove NC
  4. 02:40:352 (1) - remove NC
[Hard]
Mapping
  1. 01:09:955 - missing a vocal here
  2. 02:14:524 - again as in the normal, don't understand why there's a break here
Hitsounds
  1. Nothing
Combo
  1. All fine
[Insane]
Mapping
  1. 00:48:431 (2,3) - maybe too hard to read for a low SR insane
  2. 01:33:398 (5,6,7) - Rotate 7 by 4 degrees, aligns better
  3. 02:13:729 - again :p
Hitsounds
  1. All fine
Combo
  1. Looks fine
Good luck getting this ranked, fun set :D
Topic Starter
DeRandom Otaku

lazyboy007 wrote:

Hey for M4M as agreed per PM!

[General]
  1. 02:45:518 - the part starting here is actually quite slick :3 yes
  2. The hitsounds are cool
  3. You chose quite vibrant colors for the combo except for color 3 which looks a little pale yes its intentional
[Easy]
Mapping
  1. 00:06:577 (1) - should probably end on 00:11:345 - Recovery time would be too small then tbh also i follow clap there
  2. 00:28:829 (1) - Move to x:193 y:169 for better alignment with 00:28:034 (4) - and then rotate 00:29:226 (2) - by 5 degrees clockwise, looks cleaner imo dont want a linear-ish flow there actually
  3. 00:33:597 (3) - Rotate by 7 degrees, to align with 4 same
  4. 00:49:491 (3,4) - slightly messed up a blanket here Fix
  5. 01:05:782 (4,5) - this too but it actually looks fine tbh Its fine =w=
  6. 02:53:465 (4,5) - add a white tick on 4 and blanket cleaner, this is just slightly off same
Hitsounds
  1. Hitsounds are nice
Combo
  1. Combos are perfect
Cool diff ^^ There's maybe to few breaks in the diff, as it's an Easy, but I don't think it's a huge issue

[Veyron's Normal]
Kiai's are slightly different on this one, mainly the fact that it's the only diff where kiai doesn't stop at 02:51:080 - its ok for kiai to be different in gd

[Hard]
Mapping
  1. 01:09:955 - missing a vocal here as i said in other mods, i dont follow vocals in kiai
  2. 02:14:524 - again as in the normal, don't understand why there's a break here p l s that omgomgom gaigagba part has such weird rhythm and mapping that rhythm would be totally unplayable
Hitsounds
  1. Nothing
Combo
  1. All fine
[Insane]
Mapping
  1. 00:48:431 (2,3) - maybe too hard to read for a low SR insane its easy they just have to alternate and BAM
  2. 01:33:398 (5,6,7) - Rotate 7 by 4 degrees, aligns better Yes
  3. 02:13:729 - again :p
Hitsounds
  1. All fine
Combo
  1. Looks fine
Good luck getting this ranked, fun set :D
ThAnks!
Affirmation
m4m

[Easy]
00:15:716 - It have strong vocal, SO I think Clidckable note should be better.
00:16:114 (1,3) - I don't sure this stack could be rankable in EZ diff
00:25:650 (1,3) - Too near, So Could be not good to see. Could you put them far away?
00:43:133 (3,4,5,6) - Just my suggestion, How about make square for pretty shape?
01:08:564 - strong downbeat, I Think It should be clickable.
01:10:551 - why this beat is empty....
01:41:941 (1,2,3,4,1,2,3,4) - 00:51:080 (1,2,3,4,1,2,3,4,1) - ??
02:03:796 (4,2) - looks bad overlap. How about Ctrl H?
02:32:008 (1) - It's the only one 1/2 slider. It looks weird because you never used 1/2 slider In EZ diff. Just make 1/1 slider.
02:48:696 (1,4) - stack error

[Hard]
00:19:094 - Add a beat?
00:19:292 (1,2) - looks 1/4 rhythm for me, It's anyijump, but it could be hard to read..
00:47:206 - 00:47:802 - Delete this beats, looks little bit overmapping.
01:09:955 - Add a beat?
01:27:637 (1) - delete NC, you made NC with 2 downbeats.
01:30:418 (5,3) - avoid overlap, looks unattractive
01:56:643 (6,7) - ctrl G for flow.
02:29:226 (8,9) - make same with 01:51:080 (8) - .
02:32:008 (1) - If I were you, I would made this pattern.

[Insane]
00:15:716 (4) - Insane diff is the highest diff in this set, So I think rhythm should be harder. It has 1/6 rhythm. How about make 1/6 rhythm?
00:22:074 (5) - ^
00:28:034 (1) - why this is NC?
00:29:226 (2,4) - Why this part is overlapped? I think you don't need to overlap here.
00:43:729 (1) - Delete NC
00:50:286 (1,2) - could be hard to read. It Have too big jump.
01:06:577 (4) - 1/6
01:12:935 (4) - for Follow the vocal "Woow", How about increase SV?
01:53:862 (2,3) - 3's sliderhead is hidden in 2 slider's path. It could be hard to read, Don't hide the clickable notes in slider's body.
02:10:153 (7) - 1/6?
02:36:180 (2,3) - you never used this simple stack at other parts, Then, why you stacked like this only in this part?
02:46:610 - add a beat like 02:45:518 (1,2,3) - .

Good luck!
Topic Starter
DeRandom Otaku

Neoskylove wrote:

m4m

[Easy]
00:15:716 - It have strong vocal, SO I think Clidckable note should be better. i dont follow vocals in kiai =w=
00:16:114 (1,3) - I don't sure this stack could be rankable in EZ diff i will change if BN complains
00:25:650 (1,3) - Too near, So Could be not good to see. Could you put them far away? Sure
00:43:133 (3,4,5,6) - Just my suggestion, How about make square for pretty shape? Diamond shape is fine also ;w;
01:08:564 - strong downbeat, I Think It should be clickable. the intensity is same as the slider start so its ok
01:10:551 - why this beat is empty.... the sound here is much fainter and i dont think its worthy enough to be mapped in an easy
01:41:941 (1,2,3,4,1,2,3,4) - 00:51:080 (1,2,3,4,1,2,3,4,1) - ?? xd
02:03:796 (4,2) - looks bad overlap. How about Ctrl H? They dont even overlap =w=
02:32:008 (1) - It's the only one 1/2 slider. It looks weird because you never used 1/2 slider In EZ diff. Just make 1/1 slider. Fixed
02:48:696 (1,4) - stack error Fixed

[Hard]
00:19:094 - Add a beat? not really the thing i want to do :c
00:19:292 (1,2) - looks 1/4 rhythm for me, It's anyijump, but it could be hard to read.. its actually fine since it went ok in testplays
00:47:206 - 00:47:802 - Delete this beats, looks little bit overmapping. i actually think is important to represent that continuous "choo" vocal
01:09:955 - Add a beat? same as before
01:27:637 (1) - delete NC, you made NC with 2 downbeats. you are right , fixed
01:30:418 (5,3) - avoid overlap, looks unattractive its not even noticeable in gameplay
01:56:643 (6,7) - ctrl G for flow. yeah sounds cool
02:29:226 (8,9) - make same with 01:51:080 (8) - . its different because the song here is intenser
02:32:008 (1) - If I were you, I would made this pattern that would feel a bit overmapped for me.

[Insane]
00:15:716 (4) - Insane diff is the highest diff in this set, So I think rhythm should be harder. It has 1/6 rhythm. How about make 1/6 rhythm? i dont want to follow hi hat sounds , i only follow meloday in kiai
00:22:074 (5) - ^
00:28:034 (1) - why this is NC? deleted
00:29:226 (2,4) - Why this part is overlapped? I think you don't need to overlap here. its ok for it to be overlapped , it doesnt look bad to me tho
00:43:729 (1) - Delete NC Yes
00:50:286 (1,2) - could be hard to read. It Have too big jump. its okay , it will be natural for players to move their cursor farther cuz of that sv
01:06:577 (4) - 1/6 same as before
01:12:935 (4) - for Follow the vocal "Woow", How about increase SV? i wanna keep the sv same for that symmetry pattern and as i said before i dont follow vocals in kiai
01:53:862 (2,3) - 3's sliderhead is hidden in 2 slider's path. It could be hard to read, Don't hide the clickable notes in slider's body. it actually flows nicely so i will keep
02:10:153 (7) - 1/6? same as before
02:36:180 (2,3) - you never used this simple stack at other parts, Then, why you stacked like this only in this part? theres nothing wrong with using it , also it plays fine
02:46:610 - add a beat like 02:45:518 (1,2,3) - . the sound here isnt strong as before

Good luck!
Thanks!!
Sorry for rejecting soo many ;n;n;n; i hope my reasons make sense to u
Cerulean Veyron

Zero__wind wrote:

Veyron's Normal
AR5 OD4 fo better spread --Only adjusted AR ;p
00:18:498 (7) - whistle sounds better on head imo The whistle probably blends it's sound to the track, so doing that wouldn't be pretty audible tbh.
00:57:438 (1) - you can try gradually turning up the volume of this spinner to match with the music which gets stronger A singular volume, which is the current one right now, should be enough to strain with the music. And besides, it doesn't really sound like the music is going from low-to-high notes. So I don't think that kind of setting would fit though.
01:48:299 (1) - ^
01:27:637 (4) - remove the clap at end? there seems to be no drumbeat in the music I literally didn't want to break that silent downbeat hitsounding by consistency. I've already did something that somewhere on the intro, 00:11:345 (1) -, did on spinners too. I was keeping every objects and hitsounds audible along with the song.
01:29:226 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - this rhythm is too hard for a Normal diff, plz try to split them up to make it more friendly for beginners Ehh, you didn't mind the first verse that has similar rhythm composition as this one? I've absolutely did the same note density and rhythm as the first part though 00:38:365 -. About "splitting up" do you mean by spacing or some patterning? ._. Well, at least this is a normal diff, I can tell you're telling me to nerf this part which I probably didn't want to, for the sake of the difficulty spread.
02:06:180 (6,7) - looks kinda awkward imo, maybe move 7 to the left a bit or make the blanket better Moved slider (7) a little further up for visibility~
02:44:723 (7) - enphasize this strong beat with finish? The downbeat on this track doesn't sound pretty much... "shattering", If you know what I mean ;p At least the whistle I added here suits the drumline on this one, so a finish shouldn't be needed for longer.

lazyboy007 wrote:

[Veyron's Normal]
Kiai's are slightly different on this one, mainly the fact that it's the only diff where kiai doesn't stop at 02:51:080 - It's not unrankable when Guest Difficulties have different kiai time setting in each every difficulty on the mapset. So, it shouldn't be a big deal.

Mapping
  1. 00:03:398 (1) - maybe end the spinner one white tick earlier and add a slider where it ends now, you're currently skipping the sound at 00:06:974 - which feels a little odd I probably prefer landing spinners on downbeat to pressure the emphasis in order to follow the song track. Telling me to shorten the spinner and add a note on that part while leaving the long white tick empty seems really shoddy.
  2. 02:13:729 (1) - I don't see a reason to do a break here tbh That's probably one weird autotuned vocals makes this track sounds very strange to map. There would be a ton of 1/6 or some cmplex snapping here. So mapping this part on easier diffs may be harder even when trying to mainstream other track than vocals that sounded a lot more distinguished. I guess that mustn't be implemented.
  3. 01:26:842 (3) - Looks better like this: (ctrl+h then rotate by 55 I believe, don't know if it's actually 55 I just messed around until spacing was fine :p) Pretty okay though, but really. I probably didn't like the structure that's gotta be next to it, which doesn't flow properly towards the next slider on 01:27:637 (4) -. It'd literally break too much imo. Thanks for the efforts anyway!
  4. 02:22:471 (5,1) - blanketting 1 would look better imo Some times, I probably dislike blanketing too much, so as it counts here. But at least the flowing doesn't affect much even with blanket tbh.
  5. 02:55:054 (1) - Inconsistent with the other diffs, but fine on its own, don't think it needs to change but pointing it out anyways It's not... "inconsistent" when it's a guest difficulty heh ;p
Hitsounds
  1. Perfectly fine ty
Combo
  1. 00:20:484 (1) - remove NC, you've been following a "NC every second big white tick" all the time, except a few places like here which I'm gonna point out (of courses in certain places you NC some unique sounds, but this doesn't qualify as such imo) I've consist them of course, there's a music change overall that a while before and after the two kiai times in-between. So removing the new combo would probably downrate the HP drain.
  2. 01:11:345 (1) - remove NC
  3. 02:02:206 (1) - remove NC
  4. 02:40:352 (1) - remove NC
gonna reply to mods later at sometime cuz work rip
ph


Thanks, both of you~ ;^)
http://puu.sh/rZHQm/f804542350.rar changed diffname to Cho Kyuhyun's Normal
Rizia
from ticket

[Veyron's Normal]
  1. really use CS4 when hard are using CS3.8?
  2. 00:11:345 - 10% volume is too low. Please set it up at least 20%.
[Hard]
  1. 00:19:292 (1,2) - dislike for stacked half like this on hard
basicly mapset are great for me
Topic Starter
DeRandom Otaku

Rizia wrote:

from ticket

[Veyron's Normal]
  1. really use CS4 when hard are using CS3.8? its fine i guess since its a gd owo
  2. 00:11:345 - 10% volume is too low. Please set it up at least 20%. Fixed for CV . He gave me permission
[Hard]
  1. 00:19:292 (1,2) - dislike for stacked half like this on hard Yes . fully stacked it in all kiais!~
basicly mapset are great for me
THANKS!1
Rizia
looking good
bubbled!
wasin
make some noise!, gratz :D

osu needs first monsta x and moreeee~~~
Firetruck

wasinkingspeedq wrote:

make some noise!, gratz :D

osu needs first monsta x and moreeee~~~
monsta x is llove
Electoz
[Easy]

  1. 02:22:471 (4) - Doesn't look appealing lol, better avoid making sliderhead and tail touching each other.
[Hard]

  1. 00:18:498 (8) - 00:35:186 (3) - NC?
  2. 00:44:723 (6,1) - This is really misleading, this can be read in the same way as what you did with extended sliders like 00:41:047 (5,6) - 00:41:941 (2,3,4) .
  3. 02:28:829 (4,5,6,7,8,9) - I know this is intentional but a short stream + 1/4 sliders is really edgy for Hard imo, changing 02:29:226 (8,9) to a repeat slider like what you did at earlier in the song would be safer here.
Poke me in discord when you're ready.
Topic Starter
DeRandom Otaku

Electoz wrote:

[Easy]

  1. 02:22:471 (4) - Doesn't look appealing lol, better avoid making sliderhead and tail touching each other. i kindna like overlaps like those also the circular movement in slider matches the woo vocal nicely imo so yeahj
[Hard]

  1. 00:18:498 (8) - 00:35:186 (3) - NC? Yea
  2. 00:44:723 (6,1) - This is really misleading, this can be read in the same way as what you did with extended sliders like 00:41:047 (5,6) - 00:41:941 (2,3,4) . Full stacked it under that so it should be better now desu
  3. 02:28:829 (4,5,6,7,8,9) - I know this is intentional but a short stream + 1/4 sliders is really edgy for Hard imo, changing 02:29:226 (8,9) to a repeat slider like what you did at earlier in the song would be safer here. yea this is intentional as u might have noticed in insane aswell , i changed the stream pattern in both diffs for last kiai since the final kiai is much intenser than others so i wanna have a harder stream for a more "logical" transition? hope u got my point lo
Poke me in discord when you're ready.
THANKS!
Firetruck
hype
Electoz
Qualified!
Cerulean Veyron

Firetruck wrote:

hype
C00L
Guys be quiet shhhhhhhh : ok_hand :
Topic Starter
DeRandom Otaku
Thank you Rizia ,Electoz And everyone else!
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