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Yui - Again

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Seni

OskaRRRitoS wrote:

00:00:697 - I think there should be a note here. Unless it's meant to be intentional. It's intentional, I'm starting on the downbeat and not the vocals.
00:48:912 - Consider increasing slider velocity here since the song is getting more intense. I did have a volume increase here to highlight this part, but I don't feel like it should have a sv increase.

Can't actually think of much else
Pira
Hey! M4M from your queue. Hope it's of some help; sorry if it's useless because it's my first time modding (and you can take my opinion with a pinch of salt because of that). :cry:

Also, love the song and the hitsounds. <3

Seni's Insane Alchemy
Nice diff; didn't find any major issues in it. :)

00:57:054 (7,8) - Increase spacing here maybe? The jumps are larger throughout this section except for this one.

01:01:769 (5,6) - Maybe replace this with just one circle as a jump and start the stream on 01:01:983 (7) - instead? There isn't anything audible on 01:01:769 (5) - in the music and starting the stream on 01:01:983 (7) - lines the stream up with the vocals nicely.

01:21:269 (8) - NC at 01:21:483 (1) - instead maybe?

Sorry that there isn't much; I couldn't find many errors in it. T_T

Forbidden Alchemy
00:08:197 (2,3) - Could you maybe overlap these as you did here 00:09:483 (1,2,3,4) - ? There's smaller spacing to show the smaller time gap, but I think it's not noticeable enough for the player, and overlapping it should be perfectly fine to play and make that rhythm mapped in the same style.

00:21:054 (1,2,3,4,1) - This is personal preference, but maybe make this burst straight? I think it'd flow better that way.

00:35:197 (1) - Don't really get the NC here; I think it's better without it, but it should be adjusted since the short combo here 00:34:769 (1,2) - right before doesn't make much sense.

00:42:804 (3,4,5,6,7,8) - Could you adjust this stream to curve less widely and decrease the DS? I think it's way too high for such a calm section at 1.6x, when the burst at the more exciting instrumental is only at 1.4x at 00:21:054 (1,2,3,4,1) - .

00:48:912 (1) - From here onwards, you use a lot of highly spaced streams, which are kind of disorienting right after the slow section (and that most players aren't used to streams of that high of a DS; I would advise against spacing them to the point that follow lines are visible between them unless the song calls for it), and the fact that the song isn't that intense yet until the chorus. At the least, I would suggest starting off with streams that aren't spaced so much and then gradually increasing them as the song escalates in intensity.

00:55:769 (1) - I don't think the NC's necessary here. :P

00:57:483 (1) - Increase the spacing more here since it's the exact same distance as the spaced streams when it's a 1/2 gap.

00:59:412 (1,2,3) - I think that these would be better if they were mapped as in the same recurring pattern before such as at 00:57:697 (1,2,3,4,5) - , since it feels inconsistent.

01:00:054 (1,2,3,4,5) - I would advise changing these so that they move in one direction since it doesn't flow well.

01:01:876 (3,4,5,6,7,8,9) - Honestly, since this drum fill is more intense than the previous section, if you're going to keep those spaced streams, you can accelerate this stream to at least that DS.

01:09:054 (1,2,3,4,1) - This one doesn't flow too well, too. Maybe make that burst less rounded like the slider right before at 01:08:412 (3) - ?

01:12:912 (1,2,3,4) - Maybe remap these jumps? Normally jumps with angles that wide are discouraged because they're not comfortable to play, while sharp angles are.

01:14:412 (1,2,3,4,5,6,7) - I actually like this pattern xD

01:15:697 (1,2,3) - This is me being picky, but maybe remap these so they're equal DS? You can make them all 5x, for instance. xP

01:18:804 (3,4,5,6) - Honestly, I think this would be better if it followed the direction of the slider instead of its vertical opposite.

01:24:912 (1,2,3,4,5,6,7) - Again, the streams in the middle were much more spaced than this, and I think this part of the song is way more intense, so it could use more DS compared to those streams.

Hope this was helpful! Good luck on the map, and here's to it getting ranked in the future! :)
Seni

Opsianos wrote:

00:57:054 (7,8) - Increase spacing here maybe? The jumps are larger throughout this section except for this one. you're right. changed.

01:01:769 (5,6) - Maybe replace this with just one circle as a jump and start the stream on 01:01:983 (7) - instead? There isn't anything audible on 01:01:769 (5) - in the music and starting the stream on 01:01:983 (7) - lines the stream up with the vocals nicely. there definitely is a sound on the 5.

think about what you just suggested though. if there was no sound on 5 at all how would it make sense to only leave 5 and remove the 6 lol


01:21:269 (8) - NC at 01:21:483 (1) - instead maybe? 01:21:483 (1) and 01:22:126 (1) should be nc since those hits are very pronounced

decide on the same preview point for all diffs pls
Topic Starter
-C O N T R A L-

Opsianos wrote:

Hey! M4M from your queue. Hope it's of some help; sorry if it's useless because it's my first time modding (and you can take my opinion with a pinch of salt because of that). :cry: :^)

Also, love the song and the hitsounds. <3 <3

Forbidden Alchemy
00:08:197 (2,3) - Could you maybe overlap these as you did here 00:09:483 (1,2,3,4) - ? There's smaller spacing to show the smaller time gap, but I think it's not noticeable enough for the player, and overlapping it should be perfectly fine to play and make that rhythm mapped in the same style. Fixed

00:21:054 (1,2,3,4,1) - This is personal preference, but maybe make this burst straight? I think it'd flow better that way. Its a blanket :^) with 00:19:769 (1,2,3) -

00:35:197 (1) - Don't really get the NC here; I think it's better without it, but it should be adjusted since the short combo here 00:34:769 (1,2) - right before doesn't make much sense. Removed the short combo
00:42:804 (3,4,5,6,7,8) - Could you adjust this stream to curve less widely and decrease the DS? I think it's way too high for such a calm section at 1.6x, when the burst at the more exciting instrumental is only at 1.4x at 00:21:054 (1,2,3,4,1) - . I already decreased the DS and i think now its ok. i started with the first fast vocals 1.4x and then 1.6x and on the big part 1.8x. the ds is building up

00:48:912 (1) - From here onwards, you use a lot of highly spaced streams, which are kind of disorienting right after the slow section (and that most players aren't used to streams of that high of a DS; I would advise against spacing them to the point that follow lines are visible between them unless the song calls for it), and the fact that the song isn't that intense yet until the chorus. At the least, I would suggest starting off with streams that aren't spaced so much and then gradually increasing them as the song escalates in intensity. I mapped it like that cuz on this point, its the fastest part in the whole song .-. This map is more for players who love spaced streams xd I had some testplayers and they think the streams are good (Spacedstream Players)

00:55:769 (1) - I don't think the NC's necessary here. :P I made this NC on every whitetick in this part cuz of the clap. i think the stream doesnt matter, i just nc'd cuz of the earlier NC's on the whitetick, shitty to explain .-.

00:57:483 (1) - Increase the spacing more here since it's the exact same distance as the spaced streams when it's a 1/2 gap. Its hard to make there an increase cuz when i make it too much it looks shitty, but i tried to increase a bit ^^

00:59:412 (1,2,3) - I think that these would be better if they were mapped as in the same recurring pattern before such as at 00:57:697 (1,2,3,4,5) - , since it feels inconsistent. I dont know why it feels inconsistent for u .-. i like it how it is xd

01:00:054 (1,2,3,4,5) - I would advise changing these so that they move in one direction since it doesn't flow well. It's tricky ;) I wanted to do it like this. i like the pattern of that

01:01:876 (3,4,5,6,7,8,9) - Honestly, since this drum fill is more intense than the previous section, if you're going to keep those spaced streams, you can accelerate this stream to at least that DS. I map different drumstreams and different vocal streams. So i dont care what DS i used on the vocalpart if u mean that mate xd

01:09:054 (1,2,3,4,1) - This one doesn't flow too well, too. Maybe make that burst less rounded like the slider right before at 01:08:412 (3) - ? Completely Reworked.

01:12:912 (1,2,3,4) - Maybe remap these jumps? Normally jumps with angles that wide are discouraged because they're not comfortable to play, while sharp angles are. Replaced Jumps

01:14:412 (1,2,3,4,5,6,7) - I actually like this pattern xD :>

01:15:697 (1,2,3) - This is me being picky, but maybe remap these so they're equal DS? You can make them all 5x, for instance. xP Added more distane between the first 2 but i wont use the same, cuz it looks not so good. i made for 1 - 2 a 4.35x snap and for 2 - 3 a 5.35x snap

01:18:804 (3,4,5,6) - Honestly, I think this would be better if it followed the direction of the slider instead of its vertical opposite. Your opinion. i like it how it is. but i changed the following vocal stream and now its looking a bit better.

01:24:912 (1,2,3,4,5,6,7) - Again, the streams in the middle were much more spaced than this, and I think this part of the song is way more intense, so it could use more DS compared to those streams. I changed DS from 1.8x to 1.6x because its the end and the music is nearly gone^^ All part of my plan xd

Hope this was helpful! Good luck on the map, and here's to it getting ranked in the future! :) Thanks :3 I try^^ I will mod your map later when im back at home..
polunochnik
Hi there!
NM
General
Add in tags 鋼の錬金術師
Combo color 1 and combo color 4 looks very similar. Make them more different or swap colors of combo 3 and combo 4. Like now it's very hard to notice were combo 4 ends and combo 1 starts, like here: HB's Normal Alchemy 00:27:697(6,1)
Any "Hard" difficulty should looks perfect for this map set!

HB's Normal Alchemy
00:02:626(4) - NC
00:06:054(4) - NC
00:12:912(4) - NC --> 00:14:412(1) - remove NC -->00:15:912(3) - NC
01:21:483(5) - NC

Check how it looks: 00:06:054 - remove this slider --> 00:06:697(5) - remove this circle --> put slider from 00:06:269 to 00:06:483 and add reverse arrow.

Akitoshi's Easy Alchemy
00:00:912 - 00:12:483 - this part is very repetitive. You are using similar objects all the way. Try to add variety, for example: 00:06:054(2) - remove this slider --> put slider from 00:06:269 to 00:06:697 --> put circle to 00:07:126. Looks more fun to play for me.

00:21:483 - 00:34:769 - same problem here. In the part 00:26L626 - 00:27:912 voice becomes more dynamic, you can use that. For example 00:26:626(2) - remove this slider --> put slider from 00:26:626 to 00:27:054 and add reverse arrow --> put circle at 00:27:912.

Didn't notice something in other difficulties.
Good luck! :D
Topic Starter
-C O N T R A L-
Changed Tags and Color

Thanks for the mod and star ^^
Akitoshi
ok fixed that part but not on that whole 12sec itself since easy diff used to map basic patterns so ye

c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Again
TitleUnicode:Again
Artist:Yui
ArtistUnicode:Yui
Creator:-C O N T R A L-
Version:Akitoshi's Easy Alchemy
Source:Fullmetal Alchemist : Brotherhood
Tags:鋼の錬金術師 fullmetal alchemist brotherhood opening 1 yui again
BeatmapID:1090853
BeatmapSetID:509283

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
912,428.571428571429,4,2,0,40,1,0
11090,-100,4,2,0,5,0,0
11197,-100,4,2,0,40,0,0
12804,-100,4,2,0,5,0,0
12912,-100,4,2,0,60,0,0
21483,-100,4,2,0,40,0,0
35197,-100,4,2,0,50,0,0
47197,-100,4,2,0,55,0,0
47626,-100,4,2,0,60,0,0
48804,-100,4,2,0,65,0,0
48912,-100,4,2,0,60,0,0
60912,-100,4,2,0,65,0,0
61769,-100,4,2,0,70,0,0
62197,-100,4,2,0,75,0,0
62626,-100,4,2,0,80,0,1
74412,-100,4,2,0,60,0,1
74626,-100,4,2,0,65,0,1
75269,-100,4,2,0,70,0,1
75912,-100,4,2,0,75,0,1
76340,-100,4,2,0,80,0,1
84912,-100,4,2,0,70,0,0
86519,-100,4,2,0,5,0,0
86626,-100,4,2,0,70,0,0
86733,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,64,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 192,192,192

[HitObjects]
311,113,912,6,0,P|372:101|437:142,2,135
252,181,2626,2,0,L|261:324,2,135
183,123,4340,6,0,B|132:109|101:152|32:134,2,135
270,143,6054,2,0,B|310:175|310:175|306:273,1,135
293,348,7126,1,0,0:0:0:0:
196,253,7769,6,0,L|57:251,2,135
286,249,9483,2,0,P|351:221|385:148,2,135
196,253,11197,6,0,L|183:109,2,135
231,336,12912,6,0,P|311:353|374:322,1,135
433,284,13983,1,0,0:0:0:0:
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362,35,15483,2,0,P|317:28|270:35,1,89.9999999999999
187,60,16340,6,0,B|160:126|203:130|180:205,1,135
138,270,17412,1,0,0:0:0:0:
48,266,17840,2,0,B|25:225|25:225|38:120,1,135
101,75,18912,2,0,P|146:57|204:66,1,89.9999999999999
262,109,19769,6,0,L|357:104,2,89.9999999999999
198,173,21054,1,0,0:0:0:0:
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198,173,23197,2,0,L|54:182,2,135
287,163,24912,6,0,P|252:100|180:84,2,135
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283,253,33483,2,0,P|331:242|378:166,2,135
192,255,35197,5,0,0:0:0:0:
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47,195,42054,6,0,P|46:131|104:77,2,135
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421,138,50626,2,0,L|511:133,2,89.9999999999999
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45,275,67340,1,0,0:0:0:0:
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256,192,86840,12,0,89840,0:0:0:0:
N0thing
ookay, here I go.
Okay, ich versuchs mal

Forbidden Alchemist diff:


00:00:912 (2)
- maybe end slider at red tick and put a circle on the white tick?
-vielleicht Slider auf den roten tick enden lassen und einen kreis auf den weißen tun?

00:01:554 (4)
- I'd replace the slider by 2 circles at the end
-Ich würde den Slider durch 2 Kreise ersetzen

00:02:197 (6,7)
- and delete this one here (the 2nd circle of the stacked singletap)
- und den hier löschen (der 2te Kreis von den gestapelten singletap Kreisen)

00:02:519 (8)
-and delete this one
- und den hier löschen

00:05:840 (5,6)
- without a sound in the song, delete
- ohne einen Ton vom Lied, löschen

00:04:340 (1,2,3,4)
- I'd change combo to slider circle slider circle circle, then maybe spacing between the last circle and the next slider for tension
-Ich würde den Kombo zu Slider Kreis Slider Kreis Kreis ändern (jewels auf weiß-roten tick, keine Pausen) und dann Abstand zwischen den letzten Kreis und den nächsten hit für Spannung.

00:08:519 (4)
- move this slider here to the white tick and insert a circle in the empty space, then shorten slider so that it will end on the red tick as before
-schieb den Slider zu den weißen tick und füge einen Kreis in den daraus entstandenen Abstand ein und kürz den slider so das er auf den roten Tick endet wie vorher

00:09:483 (1,2)
- I think deleting slider and putting a circle on the white tick, then moving the circle afterwards to the red tick makes it sound better. maybe insert circle in the space between slider and circle? idk your map, your decision
- Ich bin der Meinung, dass wenn du den Slider löschst und einen Kreis auf den weißen Tick plazierst, dann den Kreis darauf auf den roten Tick schiebst, dass es dann besser klingen würde. Vielleicht einen kreis zwischen den Kreis und den Slider? Keine Ahnung, deine Map, deine Entscheidung

00:09:483 (1,2,3,4,5,6,7) - [url]]http://puu.sh/rwcaP/713d15ba48.jpg[/url] weiß net mehr wie es vorher aussah. Mein Vorschlag. Idk what it looked like before, my suggestion.

00:11:626 (3) - change soundeffect. Idk a shit about soundeffect (but can recommend you guys who know) but I know for serious, that this is NOT what should bbe there. maybe also change sliderspeed to something slower? Ändere Soundeffekt. Ich hab Null Ahnung von Soundeffekten (kann dir aber Typen empfehlen die Ahnung haben) ich weiß nur, dass du hier einen anderen hineintun musst. Vllt ändere auch sliderspeed zu was langsameren

00:12:483 (4) -
new combo?
neuer combo vllt?

00:12:912 (1,2,3,4,5,6,7,8) -
http://puu.sh/rwcps/f7751ff92d.jpg
-idk your preferences, but I prefer to click on the bass? sound instead of having it at the slider end
-ich weiß net was du magst, aber ich persönlich drück lieber auf den Bass? Ton anstatt ihn am Sliderende zu haben.

00:15:269 (1,2,3,4,5)
- I already wondered what something like this was doing in the song. It's way more calm, you don't need to add extra tension. maybe increase Distance for tension (yes, needed after all, but no adding other hitsounds, some people have custom hitsounds on their skin which sometimes is only one tone).
- ich hatte mich schon gewundert warum sowas in der Musik ist. Es ist viel ruhiger, du musst nicht extra Spannung dazutun. Okay, du solltst Spannung vllt z.B. mit größerer Distanz oder so hinzufügen, aber keine Hitsounds. Es gibt Leute, die eigene Hitsounds haben, und für die wärs unverständlich.
-In other words: remove these 5 circles and maintain the rythm from before like this http://puu.sh/rwcFE/384880be5d.jpg slider 1 circle slider 2 circle slider 3 circles. Isn't that nice?
-Anders gesagt: Lösch die 5 Kreise und halt das Muster von vorher wie hier http://puu.sh/rwcFE/384880be5d.jpg. Slider 1 Kreis Slider 2 Kreise Slider 3 Kreise
Ist das nicht großartig?

00:16:340 (3)
- like before shorten slider to red tick and add circle on white tick
- wie vorher kürz slider zum roten Tick und mach nen Kreis auf den weißen Tick

00:16:340 (3) -
-don't really know anymore what was there so I just send a pic Please try it outhttp://puu.sh/rwd0g/323fe3b805.jpg
weiß net mehr so genau was dort war also send ich nen Bild. Probiers mal aus http://puu.sh/rwd0g/323fe3b805.jpg

00:19:769 (5) -
don't know anymore what it was like, I deleted everything to listen to the sounds. Uhm, try to shape the jumps for the triplets differently.
weiß net mehr wie es aussah, ich hab alles gelöscht um die Töne zu hören. versuch mal die Jumps anders zu machen

00:23:197 (1) -
-different place, that is not the flow for a calm moment
-andere Platz, das ist momentan net der Flow für den ruhigen Teil

00:24:912 (7) -
-delete slider, put a circle at start and end of where the slider was
-lösch slider, tu Kreise am Anfang und Ende des Sliders

00:24:697 (5) - new Combo

00:26:412 (1,2,3) -
delete circles, move slider to the white tick and put a circle on the end of the slider where it had been
lösch Kreise, schieb Slider zum weißen Tick, plazier nen Kreis auf dem Ende vom dem Ort wo der Slider war.

00:28:126 (8) -
no need for 2nd circle, delete
kein Grund für 2ten Kreis, lösche

00:35:090 (7) -
delete circle? try it out
Kreis löschen? Probiers mal

00:41:947 (7) -
^
01:00:269 (3,4) - look at them yourself, maybe diffferent shape? at least 40° but not 180°
schau die selbst an. 40° (Winkel) wäre vllt noch okay, aber 180°???
N0thing
attempt at getting 2 kudosu since put so much effort into it

which will fail 100% sure
Topic Starter
-C O N T R A L-

N0thing wrote:

ookay, here I go.
Okay, ich versuchs mal

Forbidden Alchemist diff:


00:00:912 (2)
- maybe end slider at red tick and put a circle on the white tick?
-vielleicht Slider auf den roten tick enden lassen und einen kreis auf den weißen tun?
Focus liegt auf den Vocals
00:01:554 (4)
- I'd replace the slider by 2 circles at the end
-Ich würde den Slider durch 2 Kreise ersetzen
4 Circles sind nicht gut an der stelle und wenn ich da dann ein slider mach und dann die anderen zu nem Slider passt das nicht
00:02:197 (6,7)
- and delete this one here (the 2nd circle of the stacked singletap)
- und den hier löschen (der 2te Kreis von den gestapelten singletap Kreisen)
Das würde aber die Map aus dem gleichgewicht bringen da ich so an jedem großem Whitetick nen Stack habe wegen der Musik im hintergrund
00:02:519 (8)
-and delete this one
- und den hier löschen
Bei mir gibt es hier keine 8 und das ist das gleiche wie oben markiert
00:05:840 (5,6)
- without a sound in the song, delete
- ohne einen Ton vom Lied, löschen
Stell deine Musik lauter dann hörst vielleicht den Sound :P
00:04:340 (1,2,3,4)
- I'd change combo to slider circle slider circle circle, then maybe spacing between the last circle and the next slider for tension
-Ich würde den Kombo zu Slider Kreis Slider Kreis Kreis ändern (jewels auf weiß-roten tick, keine Pausen) und dann Abstand zwischen den letzten Kreis und den nächsten hit für Spannung.
Weiss nicht genau was du meinst aber soweit ich es verstanden hab keine Änderung da das an der stelle so am besten in meinen augen ist
00:08:519 (4)
- move this slider here to the white tick and insert a circle in the empty space, then shorten slider so that it will end on the red tick as before
-schieb den Slider zu den weißen tick und füge einen Kreis in den daraus entstandenen Abstand ein und kürz den slider so das er auf den roten Tick endet wie vorher
Hört sich dann komisch an und dann wären die Vocals falsch
00:09:483 (1,2)
- I think deleting slider and putting a circle on the white tick, then moving the circle afterwards to the red tick makes it sound better. maybe insert circle in the space between slider and circle? idk your map, your decision
- Ich bin der Meinung, dass wenn du den Slider löschst und einen Kreis auf den weißen Tick plazierst, dann den Kreis darauf auf den roten Tick schiebst, dass es dann besser klingen würde. Vielleicht einen kreis zwischen den Kreis und den Slider? Keine Ahnung, deine Map, deine Entscheidung
Hört sich dann leer an xd
00:09:483 (1,2,3,4,5,6,7) - [url]]http://puu.sh/rwcaP/713d15ba48.jpg[/url] weiß net mehr wie es vorher aussah. Mein Vorschlag. Idk what it looked like before, my suggestion.
Das auf dem Bild sieht so aufgehäuft aus und ohne Struktur und die Struktur vom vorherigen Overlap brauch ich da sich der part so anhört wie der vorherige.
00:11:626 (3) - change soundeffect. Idk a shit about soundeffect (but can recommend you guys who know) but I know for serious, that this is NOT what should bbe there. maybe also change sliderspeed to something slower? Ändere Soundeffekt. Ich hab Null Ahnung von Soundeffekten (kann dir aber Typen empfehlen die Ahnung haben) ich weiß nur, dass du hier einen anderen hineintun musst. Vllt ändere auch sliderspeed zu was langsameren
Verstehe hier nicht das Problem, das ist ein Hitfinish der perfekt überleitet auf den nächsten part xd
00:12:483 (4) -
new combo?
neuer combo vllt?
Neue Combo sollte am besten immer auf nem großen Whitetick starten. Und bei meiner Combo wird die Musik auf erst auf der NC laut also passt das so.
00:12:912 (1,2,3,4,5,6,7,8) -
http://puu.sh/rwcps/f7751ff92d.jpg
-idk your preferences, but I prefer to click on the bass? sound instead of having it at the slider end
-ich weiß net was du magst, aber ich persönlich drück lieber auf den Bass? Ton anstatt ihn am Sliderende zu haben.
Das ist zwar ein guter Punkt aber an der Stelle sollte man Slider bevorzugen, weil es ist nicht recommended bei so ner Stelle 2 Circles zu benutzen und einen Short Slider und danach nen Circle ist etwas zu overmapped meiner meinung nach
00:15:269 (1,2,3,4,5)
- I already wondered what something like this was doing in the song. It's way more calm, you don't need to add extra tension. maybe increase Distance for tension (yes, needed after all, but no adding other hitsounds, some people have custom hitsounds on their skin which sometimes is only one tone).
- ich hatte mich schon gewundert warum sowas in der Musik ist. Es ist viel ruhiger, du musst nicht extra Spannung dazutun. Okay, du solltst Spannung vllt z.B. mit größerer Distanz oder so hinzufügen, aber keine Hitsounds. Es gibt Leute, die eigene Hitsounds haben, und für die wärs unverständlich.
-In other words: remove these 5 circles and maintain the rythm from before like this http://puu.sh/rwcFE/384880be5d.jpg slider 1 circle slider 2 circle slider 3 circles. Isn't that nice?
-Anders gesagt: Lösch die 5 Kreise und halt das Muster von vorher wie hier http://puu.sh/rwcFE/384880be5d.jpg. Slider 1 Kreis Slider 2 Kreise Slider 3 Kreise
Ist das nicht großartig?
Es ist eher unpassend xd. Den Hitsound hat jeder der die Map downloaded und die Hitsounds gehören auch dort hin, wenn du mal die Circles weglöschst hörst du den GLITZEGLEICHEN Hitsound in der Musik.
00:16:340 (3)
- like before shorten slider to red tick and add circle on white tick
- wie vorher kürz slider zum roten Tick und mach nen Kreis auf den weißen Tick
Spielt sich so besser wie es aktuell ist
00:16:340 (3) -
-don't really know anymore what was there so I just send a pic Please try it outhttp://puu.sh/rwd0g/323fe3b805.jpg
weiß net mehr so genau was dort war also send ich nen Bild. Probiers mal aus http://puu.sh/rwd0g/323fe3b805.jpg
Bringt nichts da ich das obige nicht verändert habe rip
00:19:769 (5) -
don't know anymore what it was like, I deleted everything to listen to the sounds. Uhm, try to shape the jumps for the triplets differently.
weiß net mehr wie es aussah, ich hab alles gelöscht um die Töne zu hören. versuch mal die Jumps anders zu machen
Die Jumps sind großartig und nicht random platziert :^(
00:23:197 (1) -
-different place, that is not the flow for a calm moment
-andere Platz, das ist momentan net der Flow für den ruhigen Teil
Find ich nicht. Die 3 Circles die davor gespielt wurden umhüllen den Slider
00:24:912 (7) -
-delete slider, put a circle at start and end of where the slider was
-lösch slider, tu Kreise am Anfang und Ende des Sliders
Kann ich nicht machen, da ich das Muster über die ganze Map beibehalte damit sie konstant bleibt
00:24:697 (5) - new Combo
Wie vorhin schon erwähnt, ich mache immer einen Stack und NC den Slider der auf dem großen whitetick liegt.
00:26:412 (1,2,3) -
delete circles, move slider to the white tick and put a circle on the end of the slider where it had been
lösch Kreise, schieb Slider zum weißen Tick, plazier nen Kreis auf dem Ende vom dem Ort wo der Slider war.
No changes hier
00:28:126 (8) -
no need for 2nd circle, delete
kein Grund für 2ten Kreis, lösche
Klar, die Musik wiederholt sich ab jedem großen Whitetick, das ist auch der Grund warum es immer gleich bleibt. Man hört einen Gitarrensound der über 3 ticks geht.
00:35:090 (7) -
delete circle? try it out
Kreis löschen? Probiers mal
Gleiche wie oben
00:41:947 (7) -
^
^
01:00:269 (3,4) - look at them yourself, maybe diffferent shape? at least 40° but not 180°
schau die selbst an. 40° (Winkel) wäre vllt noch okay, aber 180°???
Hab ich extra so gemacht da sich in diesem Part die Vocals verändern und dazu hab ich noch schöne Pattern geplaced :^) Das ist halt ein Reversestream^^ https://osu.ppy.sh/ss/6237532
Auch wenn ich nichts aus deinem Mod nehmen konnte hab ich dir immer dazu geschrieben warum ich dies und das so gemacht habe. Du kannst daraus sicher auch lernen^^ Trotzdem danke und für den aufwand bekommst auch Kudosu :^)
Mfg
N0thing

-C O N T R A L- wrote:

N0thing wrote:

ookay, here I go.
Okay, ich versuchs mal

Forbidden Alchemist diff:


00:00:912 (2)
- maybe end slider at red tick and put a circle on the white tick?
-vielleicht Slider auf den roten tick enden lassen und einen kreis auf den weißen tun?
Focus liegt auf den Vocals
00:01:554 (4)
- I'd replace the slider by 2 circles at the end
-Ich würde den Slider durch 2 Kreise ersetzen
4 Circles sind nicht gut an der stelle und wenn ich da dann ein slider mach und dann die anderen zu nem Slider passt das nicht
00:02:197 (6,7)
- and delete this one here (the 2nd circle of the stacked singletap)
- und den hier löschen (der 2te Kreis von den gestapelten singletap Kreisen)
Das würde aber die Map aus dem gleichgewicht bringen da ich so an jedem großem Whitetick nen Stack habe wegen der Musik im hintergrund
00:02:519 (8)
-and delete this one
- und den hier löschen
Bei mir gibt es hier keine 8 und das ist das gleiche wie oben markiert
00:05:840 (5,6)
- without a sound in the song, delete
- ohne einen Ton vom Lied, löschen
Stell deine Musik lauter dann hörst vielleicht den Sound :P
00:04:340 (1,2,3,4)
- I'd change combo to slider circle slider circle circle, then maybe spacing between the last circle and the next slider for tension
-Ich würde den Kombo zu Slider Kreis Slider Kreis Kreis ändern (jewels auf weiß-roten tick, keine Pausen) und dann Abstand zwischen den letzten Kreis und den nächsten hit für Spannung.
Weiss nicht genau was du meinst aber soweit ich es verstanden hab keine Änderung da das an der stelle so am besten in meinen augen ist
00:08:519 (4)
- move this slider here to the white tick and insert a circle in the empty space, then shorten slider so that it will end on the red tick as before
-schieb den Slider zu den weißen tick und füge einen Kreis in den daraus entstandenen Abstand ein und kürz den slider so das er auf den roten Tick endet wie vorher
Hört sich dann komisch an und dann wären die Vocals falsch
00:09:483 (1,2)
- I think deleting slider and putting a circle on the white tick, then moving the circle afterwards to the red tick makes it sound better. maybe insert circle in the space between slider and circle? idk your map, your decision
- Ich bin der Meinung, dass wenn du den Slider löschst und einen Kreis auf den weißen Tick plazierst, dann den Kreis darauf auf den roten Tick schiebst, dass es dann besser klingen würde. Vielleicht einen kreis zwischen den Kreis und den Slider? Keine Ahnung, deine Map, deine Entscheidung
Hört sich dann leer an xd
00:09:483 (1,2,3,4,5,6,7) - [url]]http://puu.sh/rwcaP/713d15ba48.jpg[/url] weiß net mehr wie es vorher aussah. Mein Vorschlag. Idk what it looked like before, my suggestion.
Das auf dem Bild sieht so aufgehäuft aus und ohne Struktur und die Struktur vom vorherigen Overlap brauch ich da sich der part so anhört wie der vorherige.
00:11:626 (3) - change soundeffect. Idk a shit about soundeffect (but can recommend you guys who know) but I know for serious, that this is NOT what should bbe there. maybe also change sliderspeed to something slower? Ändere Soundeffekt. Ich hab Null Ahnung von Soundeffekten (kann dir aber Typen empfehlen die Ahnung haben) ich weiß nur, dass du hier einen anderen hineintun musst. Vllt ändere auch sliderspeed zu was langsameren
Verstehe hier nicht das Problem, das ist ein Hitfinish der perfekt überleitet auf den nächsten part xd
00:12:483 (4) -
new combo?
neuer combo vllt?
Neue Combo sollte am besten immer auf nem großen Whitetick starten. Und bei meiner Combo wird die Musik auf erst auf der NC laut also passt das so.
00:12:912 (1,2,3,4,5,6,7,8) -
http://puu.sh/rwcps/f7751ff92d.jpg
-idk your preferences, but I prefer to click on the bass? sound instead of having it at the slider end
-ich weiß net was du magst, aber ich persönlich drück lieber auf den Bass? Ton anstatt ihn am Sliderende zu haben.
Das ist zwar ein guter Punkt aber an der Stelle sollte man Slider bevorzugen, weil es ist nicht recommended bei so ner Stelle 2 Circles zu benutzen und einen Short Slider und danach nen Circle ist etwas zu overmapped meiner meinung nach
00:15:269 (1,2,3,4,5)
- I already wondered what something like this was doing in the song. It's way more calm, you don't need to add extra tension. maybe increase Distance for tension (yes, needed after all, but no adding other hitsounds, some people have custom hitsounds on their skin which sometimes is only one tone).
- ich hatte mich schon gewundert warum sowas in der Musik ist. Es ist viel ruhiger, du musst nicht extra Spannung dazutun. Okay, du solltst Spannung vllt z.B. mit größerer Distanz oder so hinzufügen, aber keine Hitsounds. Es gibt Leute, die eigene Hitsounds haben, und für die wärs unverständlich.
-In other words: remove these 5 circles and maintain the rythm from before like this http://puu.sh/rwcFE/384880be5d.jpg slider 1 circle slider 2 circle slider 3 circles. Isn't that nice?
-Anders gesagt: Lösch die 5 Kreise und halt das Muster von vorher wie hier http://puu.sh/rwcFE/384880be5d.jpg. Slider 1 Kreis Slider 2 Kreise Slider 3 Kreise
Ist das nicht großartig?
Es ist eher unpassend xd. Den Hitsound hat jeder der die Map downloaded und die Hitsounds gehören auch dort hin, wenn du mal die Circles weglöschst hörst du den GLITZEGLEICHEN Hitsound in der Musik.
00:16:340 (3)
- like before shorten slider to red tick and add circle on white tick
- wie vorher kürz slider zum roten Tick und mach nen Kreis auf den weißen Tick
Spielt sich so besser wie es aktuell ist
00:16:340 (3) -
-don't really know anymore what was there so I just send a pic Please try it outhttp://puu.sh/rwd0g/323fe3b805.jpg
weiß net mehr so genau was dort war also send ich nen Bild. Probiers mal aus http://puu.sh/rwd0g/323fe3b805.jpg
Bringt nichts da ich das obige nicht verändert habe rip
00:19:769 (5) -
don't know anymore what it was like, I deleted everything to listen to the sounds. Uhm, try to shape the jumps for the triplets differently.
weiß net mehr wie es aussah, ich hab alles gelöscht um die Töne zu hören. versuch mal die Jumps anders zu machen
Die Jumps sind großartig und nicht random platziert :^(
00:23:197 (1) -
-different place, that is not the flow for a calm moment
-andere Platz, das ist momentan net der Flow für den ruhigen Teil
Find ich nicht. Die 3 Circles die davor gespielt wurden umhüllen den Slider
00:24:912 (7) -
-delete slider, put a circle at start and end of where the slider was
-lösch slider, tu Kreise am Anfang und Ende des Sliders
Kann ich nicht machen, da ich das Muster über die ganze Map beibehalte damit sie konstant bleibt
00:24:697 (5) - new Combo
Wie vorhin schon erwähnt, ich mache immer einen Stack und NC den Slider der auf dem großen whitetick liegt.
00:26:412 (1,2,3) -
delete circles, move slider to the white tick and put a circle on the end of the slider where it had been
lösch Kreise, schieb Slider zum weißen Tick, plazier nen Kreis auf dem Ende vom dem Ort wo der Slider war.
No changes hier
00:28:126 (8) -
no need for 2nd circle, delete
kein Grund für 2ten Kreis, lösche
Klar, die Musik wiederholt sich ab jedem großen Whitetick, das ist auch der Grund warum es immer gleich bleibt. Man hört einen Gitarrensound der über 3 ticks geht.
00:35:090 (7) -
delete circle? try it out
Kreis löschen? Probiers mal
Gleiche wie oben
00:41:947 (7) -
^
^
01:00:269 (3,4) - look at them yourself, maybe diffferent shape? at least 40° but not 180°
schau die selbst an. 40° (Winkel) wäre vllt noch okay, aber 180°???
Hab ich extra so gemacht da sich in diesem Part die Vocals verändern und dazu hab ich noch schöne Pattern geplaced :^) Das ist halt ein Reversestream^^ https://osu.ppy.sh/ss/6237532
Auch wenn ich nichts aus deinem Mod nehmen konnte hab ich dir immer dazu geschrieben warum ich dies und das so gemacht habe. Du kannst daraus sicher auch lernen^^ Trotzdem danke und für den aufwand bekommst auch Kudosu :^)
Mfg
fk it was to the vocals, no wonder you did so many things. usually I ignore vocals
Zonthem
Hi !
M4M from you modding queue^^
*i've try to mod the Insane but i didn't find anything valuable to mod it :'(*

[Forbidden Alchemy]
00:06:054(1, 2, 3) : improve alignment, and if you dont because of stacking, 00:03:912(4) is badly stacked with 00:05:197(3)
00:12:912(1) : i would put a circle on the white note at the end of the slider or at the end of the next one, i find the rhythm too slow there for the beginnig of the interessant part^^
00:23:197(1, 3) : try to improve blanket and the overlap of 3
00:35:947(4, 5) : increase the space, they are nearly touching
00:42:804(3, 4, 5, 6, 7, 8) : as you use the same pattern in the faster following part, i suggest you to lower the DS
00:44:733(4, 1) : overlap
00:46:983(5, 6) : 5 seems not perfectly blanket, anyway you could invert curve of 5 and so increase DS of 6 to emphasis the acceleration
00:55:983(1) : it looks like it isn't in the same curve as the rest of the combo
01:03:697 : there is obviously a note there, why didn't you mapped it ?
01:04:769(2) : you could blanket it with 3 from previous combo
01:05:412(5, 1) : this overlap doesn't look goos at all
01:07:340(4) : you should put this note on the previous 2's head
01:19:340(1, 2, 3, 4) : make a better curve around the last stream
01:26:197(8) : you could move it apart from the stream to avoid all overlap

In fact i feel like a crook because i've modded 1min30 and you 4 more minutes :/
However i really like the map^^
@+
Topic Starter
-C O N T R A L-

Nherantelon wrote:

Hi !
M4M from you modding queue^^
*i've try to mod the Insane but i didn't find anything valuable to mod it :'(* np :D

[Forbidden Alchemy]
00:06:054(1, 2, 3) : improve alignment, and if you dont because of stacking, 00:03:912(4) is badly stacked with 00:05:197(3) Cant stack it better xDD
00:12:912(1) : i would put a circle on the white note at the end of the slider or at the end of the next one, i find the rhythm too slow there for the beginnig of the interessant part^^ Tried it out but i like it how it is ^^
00:23:197(1, 3) : try to improve blanket and the overlap of 3 I tried to improve but i just replaced the 3 a little bit^^
00:35:947(4, 5) : increase the space, they are nearly touching All planed, first a DS of 1.55 and then it goes to 1.60 and in the fast part 1.80
00:42:804(3, 4, 5, 6, 7, 8) : as you use the same pattern in the faster following part, i suggest you to lower the DS I made it a bit higher because the song gets a bit faster
00:44:733(4, 1) : overlap Fixed and replaced a bit for better looking^^
00:46:983(5, 6) : 5 seems not perfectly blanket, anyway you could invert curve of 5 and so increase DS of 6 to emphasis the acceleration Yea i dont know how to blanket this perfect, it always looks bad. so i decided now to make an other sliderstyle for this one. Its not a blanket now
00:55:983(1) : it looks like it isn't in the same curve as the rest of the combo Hope it looks now better
01:03:697 : there is obviously a note there, why didn't you mapped it ? Remove 1/1 Slider and made a 1/2 and a circle!
01:04:769(2) : you could blanket it with 3 from previous combo I stacked them and blanket the 2 sliders a bit
01:05:412(5, 1) : this overlap doesn't look goos at all Remapped, i hope it looks now better, i found no better places :v
01:07:340(4) : you should put this note on the previous 2's head But i dont want :O
01:19:340(1, 2, 3, 4) : make a better curve around the last stream Tried to fix it a bit
01:26:197(8) : you could move it apart from the stream to avoid all overlap Fixed

In fact i feel like a crook because i've modded 1min30 and you 4 more minutes :/ No Problem. I take everything i become :3
However i really like the map^^ Thanks :3
@+
Chalwa
Seni
where is my kds for that skype mod feg
Topic Starter
-C O N T R A L-

Seni wrote:

where is my kds for that skype mod feg
skype with seni gey
[17.09.2016 14:47:13] Seni xdxd: I changed the end it was wrong
[17.09.2016 14:47:26] Seni xdxd: but you obviously aren't even listening to the song
[17.09.2016 14:47:31] Seni xdxd: there are vocals on the blue and red tick
[17.09.2016 14:47:39] Seni xdxd: in your diff
[17.09.2016 14:47:39] Seni xdxd: 00:38:840 (3) -
[17.09.2016 14:47:39] Nico: I got a better idea for the0:39:376
[17.09.2016 14:47:41] Seni xdxd: same spot
[17.09.2016 14:47:44] Seni xdxd: you literally stop
[17.09.2016 14:47:49] Seni xdxd: even though there is a sound on the white tick
[17.09.2016 14:47:51] Seni xdxd: music doesnt change
[17.09.2016 14:47:51] Nico: Sec
[17.09.2016 14:47:55] Seni xdxd: you dont map the blue tick
[17.09.2016 14:48:53] Nico: Try this out it sounds better in my opinion
[17.09.2016 14:49:05] Nico: Take the 3 between 4 and 5
[17.09.2016 14:49:13] Seni xdxd: well uh how do I tell you this
[17.09.2016 14:49:17] Seni xdxd: your opinion is wrong
[17.09.2016 14:49:51] Seni xdxd: it's 4 ticks of 1/4 though
[17.09.2016 14:50:10] Seni xdxd: you didn't map the first blue tick I didn't map the second blue tick
[17.09.2016 14:50:24] Nico: Xe
[17.09.2016 14:50:27] Nico: Xd
[17.09.2016 14:50:35] Nico: Cuz i prefered the vocals
[17.09.2016 14:50:44] Nico: But its your map
[17.09.2016 14:51:03] Seni xdxd: that's a really weird thing to say
[17.09.2016 14:51:11] Seni xdxd: considering you ignored the tick with more pronounced vocals
[17.09.2016 14:51:23] Seni xdxd: and you claim it sounds better
[17.09.2016 14:51:39] Seni xdxd: http://puu.sh/refwN/f380808208.jpg
[17.09.2016 14:51:43] Seni xdxd: this is what it is like in the song
[17.09.2016 14:52:04] Seni xdxd: I didn't map the 5 because I ignored some 1/4 since it's in easier insane
[17.09.2016 14:52:12] Seni xdxd: I also ignored some in other parts
[17.09.2016 14:52:14] Nico: I see
[17.09.2016 14:52:21] Nico: I didnt mapped the white too
[17.09.2016 14:52:49] Nico: I have a hole i there
[17.09.2016 14:52:52] Seni xdxd: there is a hit on the white tick
[17.09.2016 14:54:00] Seni xdxd: well
[17.09.2016 14:54:05] Seni xdxd: it's a common thing new mappers do
[17.09.2016 14:54:08] Seni xdxd: leaving random holes
[17.09.2016 14:54:10] Nico: I placed 1 more
[17.09.2016 14:54:10] Seni xdxd: 00:21:912 (7) -
[17.09.2016 14:54:12] Seni xdxd: also here
[17.09.2016 14:54:21] Seni xdxd: there is a hit on the white tick too
[17.09.2016 14:54:30] Seni xdxd: 00:29:198 (6,7,8) -
[17.09.2016 14:54:33] Seni xdxd: this part sounds exactly the same
[17.09.2016 14:54:37] Seni xdxd: becuase it's a repeat
[17.09.2016 14:54:41] Seni xdxd: but here you mapped it
[17.09.2016 14:55:03] Nico: Cuz of vocals xd
[17.09.2016 14:55:05] Seni xdxd: and it doesnt start with a new combo
[17.09.2016 14:55:10] Seni xdxd: the vocals are the same man
[17.09.2016 14:55:15] Seni xdxd: 00:29:198 (6,7,8) -
[17.09.2016 14:55:15] Seni xdxd: this
[17.09.2016 14:55:20] Seni xdxd: is a repeat of this 00:22:340 (1,2,3) -
[17.09.2016 14:55:24] Seni xdxd: just different words
[17.09.2016 14:55:28] Seni xdxd: the music is repeating to
[17.09.2016 14:55:36] Seni xdxd: at 22 you do a nc + random hole
[17.09.2016 14:55:37] Nico: But at 21 are no vocals xd
[17.09.2016 14:55:40] Seni xdxd: later you dont do it again
[17.09.2016 14:55:50] Seni xdxd: there are no vocals on 29 either
[17.09.2016 14:55:57] Seni xdxd: 00:27:912 (1,2,3,4,5) -
[17.09.2016 14:55:59] Seni xdxd: this has no vocals
[17.09.2016 14:56:14] Seni xdxd: it's the same as 00:21:698 (6,7) -
[17.09.2016 14:56:23] Nico: Oh
[17.09.2016 14:56:23] Seni xdxd: 00:21:055 (3,4,5,6,7) -
[17.09.2016 14:56:24] Nico: Oh
[17.09.2016 14:56:26] Nico: Hi
[17.09.2016 14:56:33] Seni xdxd: here you put a circle 00:21:912 (7) -
[17.09.2016 14:56:43] Seni xdxd: 00:28:769 (5) -
[17.09.2016 14:56:44] Seni xdxd: here slider
[17.09.2016 14:56:49] Seni xdxd: even though it's the same
[17.09.2016 14:56:52] Seni xdxd: and your nc is inconsistent
[17.09.2016 14:57:17] Seni xdxd: 00:34:126 (4) -
[17.09.2016 14:57:22] Seni xdxd: random hole again
[17.09.2016 14:57:26] Seni xdxd: the music doesn't change at all
[17.09.2016 14:57:53] Seni xdxd: 00:38:840 (3,4,5,1,2,3) -
[17.09.2016 14:57:54] Seni xdxd: holes again
[17.09.2016 14:57:57] Seni xdxd: and look at the spacing
[17.09.2016 14:58:02] Seni xdxd: these things are 1/1
[17.09.2016 14:58:06] Seni xdxd: yet the have the same spacing as 1/2
[17.09.2016 14:58:35] Seni xdxd: 01:01:340 (2) -
[17.09.2016 14:58:43] Seni xdxd: stream stars on the white tick in the middle of the slider
[17.09.2016 14:59:08] Seni xdxd: 01:15:055 (8,1) -
[17.09.2016 14:59:09] Seni xdxd: another random hole
[17.09.2016 14:59:14] Seni xdxd: and there is even a stream in the song here
[17.09.2016 14:59:17] Seni xdxd: dude what
[17.09.2016 15:01:01 | Entfernt 15:03:16] Seni xdxd: Diese Nachricht wurde entfernt
[17.09.2016 15:03:13] Nico: Where
[17.09.2016 15:03:23] Seni xdxd: nowhere lol
[17.09.2016 15:03:30] Nico: Xd
[17.09.2016 15:05:30] Nico: Fill ALL holes?
[17.09.2016 15:05:33] Seni xdxd: anyways I hate modding
[17.09.2016 15:05:36] Seni xdxd: dude
[17.09.2016 15:05:38] Seni xdxd: look at
[17.09.2016 15:05:39] Seni xdxd: fucking
[17.09.2016 15:05:41] Seni xdxd: any map
[17.09.2016 15:05:52] Seni xdxd: does it have holes just randomly to "emphasize the vocals"?
[17.09.2016 15:05:56] Seni xdxd: that doesnt exist
[17.09.2016 15:05:59] Seni xdxd: I see every new mapper do it
[17.09.2016 15:06:03] Seni xdxd: you follow the beat the whole time
[17.09.2016 15:06:09] Seni xdxd: you emphasize the vocals when it fits
[17.09.2016 15:06:19] Seni xdxd: but you never disregard the beat to do thatž
[17.09.2016 15:06:20] Seni xdxd: ž
[17.09.2016 15:06:35] Seni xdxd: you can't just stop all of a sudden if the music stays exactly the same
[17.09.2016 15:07:07] Nico: Okey
[17.09.2016 15:07:13] Nico: I fill them
[17.09.2016 15:07:15] Nico: But
[17.09.2016 15:07:36] Nico: The hole at the last circle at end is ok?
[17.09.2016 15:07:44] Seni xdxd: what
[17.09.2016 15:08:01] Nico: Look last xircle
[17.09.2016 15:08:05] Nico: There is a hole
[17.09.2016 15:08:11] Seni xdxd: yeah
[17.09.2016 15:08:12] Nico: I dont fill that
[17.09.2016 15:08:14] Nico: Or?
[17.09.2016 15:08:15] Seni xdxd: no
[17.09.2016 15:08:19] Seni xdxd: there is nothing on that
[17.09.2016 15:08:22] Seni xdxd: I changed it
[17.09.2016 15:08:26] Nico: Kk
[17.09.2016 15:08:34] Seni xdxd: I just put random jumps cause I was really bored of mapping already
[17.09.2016 15:08:37] Seni xdxd: wanted to wrap it up
[17.09.2016 15:08:57] Nico: One more
[17.09.2016 15:08:57] Seni xdxd: it was wrong though
[17.09.2016 15:08:59] Nico: The hole at
[17.09.2016 15:09:04] Nico: 22:126
[17.09.2016 15:09:14] Nico: The new beats start between the sides of the hole
[17.09.2016 15:09:25] Nico: Still fill?
[17.09.2016 15:09:28] Seni xdxd: yes
[17.09.2016 15:09:30] Seni xdxd: what
[17.09.2016 15:09:34] Seni xdxd: there is a beat on the white tick
[17.09.2016 15:09:44] Seni xdxd: and on the repeat part you put a slider
[17.09.2016 15:09:47] Seni xdxd: 00:21:912 (7) -
[17.09.2016 15:09:51] Seni xdxd: 1/2 slider on this tick
[17.09.2016 15:09:57] Seni xdxd: 00:28:769 (5) -
[17.09.2016 15:09:59] Seni xdxd: that is this
[17.09.2016 15:10:17] Seni xdxd: and don't put nc there man
[17.09.2016 15:10:22] Seni xdxd: 00:22:983 (4) -
[17.09.2016 15:10:24] Seni xdxd: nc here
[17.09.2016 15:10:29] Seni xdxd: not on the vocals
[17.09.2016 15:11:01] Seni xdxd: it's not the downbeat
[17.09.2016 15:11:08] Seni xdxd: you don't use nc for that
[17.09.2016 15:11:47] Nico: I didnt nc on 28.769
[17.09.2016 15:11:49] Seni xdxd: your nc is very inconsistent
[17.09.2016 15:11:54] Seni xdxd: 00:31:340 (5,6,1) -
[17.09.2016 15:12:02] Seni xdxd: 00:27:912 (1,2,3) -
[17.09.2016 15:12:12] Seni xdxd: this is the same part
[17.09.2016 15:12:15] Seni xdxd: you don't nc on vocals
[17.09.2016 15:12:19] Seni xdxd: you nc on downbeats
[17.09.2016 15:12:29] Seni xdxd: don't use nc on vocals
[17.09.2016 15:12:34] Nico: So remove the ncs u noticed?
[17.09.2016 15:12:46] Nico: 31 27 and?
[17.09.2016 15:13:00] Seni xdxd: when you said
[17.09.2016 15:13:01] Seni xdxd: I didnt nc on 28.769
[17.09.2016 15:13:07] Seni xdxd: I was talking about 00:22:340 (1) -
[17.09.2016 15:13:11] Seni xdxd: 00:22:983 (4) - is nc
[17.09.2016 15:13:30] Nico: I did now
[17.09.2016 15:13:41] Seni xdxd: man
[17.09.2016 15:13:45] Seni xdxd: your ncs are a mess
[17.09.2016 15:13:58] Nico: Im not good at nc
[17.09.2016 15:14:03] Nico: I did how i feel
[-Miuna-]
What did u friend say ? Can i keep mapping the Hard diff ?
Yahuri
woop
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Yahuri
finished C:
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256,161,84483,1,10,0:0:0:0:
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256,125,86626,5,4,0:0:0:0:
256,192,86840,12,0,89840,0:0:0:0:

dont forget to add the GDers to the tags
WolfPlayz_old
Hi
Sexy song
Sexy hitsounds
NOW ONTO THE ROUGH PART >:)
SPOILER
Seni's Insane Alchemy
First thing's first, let's take a look at AiMod.... Nothing! Good job! But now time for my modding
This colour means My Opinion This one means change combo colour to make it flow more And this one means unrankable
Okay
00:19:126 (1) - Is this combo change really necessary?
00:47:626 (1) - My opinion-ish but should this really be changed or at least make 00:48:054 (3) A new combo
Nothing else really
SPOILER
And using the same colour code as the first box it is Forbidden Alchemy
01:22:769 (1) - No combo change here please, it doesn't make sense to me
If ranked thx for pp and spread streams luv ur map goddbaie
Kondou-Shinichi
Hi from queue 3;;;
idk, im not into anime song but fine
Err idk who's Insane adadamdi
00:11:197 (1) - Slider please ;w; (sounds empty w/o)
00:35:840 (2) - start the slider here
00:39:590 (3) - not needed
00:55:019 (4) - ^^^^
01:26:626 (4) - wtf just start the spinner right here
Good luck! This map has potential ^^
Topic Starter
-C O N T R A L-

WolfPlayz wrote:

Hi
Sexy song
Sexy hitsounds
NOW ONTO THE ROUGH PART >:)
SPOILER
And using the same colour code as the first box it is Forbidden Alchemy
01:22:769 (1) - No combo change here please, it doesn't make sense to me
If ranked thx for pp and spread streams luv ur map goddbaie
Fixed and thanks for the mod :3

Kondou-Shinichi wrote:

Hi from queue 3;;;
idk, im not into anime song but fine

Good luck! This map has potential ^^
Thanks :3
Seni

Kondou-Shinichi wrote:

00:11:197 (1) - Slider please ;w; (sounds empty w/o) no
00:35:840 (2) - start the slider here definitely no
00:39:590 (3) - not needed no
00:55:019 (4) - ^^^^ no
01:26:626 (4) - wtf just start the spinner right here lol
Good luck! This map has potential ^^ horrible map xd

WolfPlayz wrote:

Seni's Insane Alchemy
00:19:126 (1) - Is this combo change really necessary? ye stop using my color
00:47:626 (1) - My opinion-ish but should this really be changed or at least make 00:48:054 (3) A new combo ye
Nothing else really
Yahuri
hitsounding mod :o
not gonna touch the whistles cuz i dont vocal gud

Akitoshi
needs hitsounds lol

HB
-modding based on accurately matching music
00:15:697 - remove clap
00:11:626 - i think this would be better off without a finish, the finish here takes away from the impact of 00:12:483 (3) and 00:12:912 (4) imo
00:54:697 - add finish
01:01:554 - add finish
01:08:412 - add finish
01:19:126 - remove clap
01:19:340 - add clap
01:21:483 (5) - add finish
01:23:626 - add clap

Yahuri
"Perfect"

Seni
-modding based on consistency of your hitsounding
00:57:483 (1) - add finish
00:57:054 (7) - add clap
01:14:626 (1,2,3,4,5,1,2,3,4,5) - you have 3 finishes here but only 2 here 01:21:483 (1,2,3,1,2,3) so i would suggest either removing the finish on 01:15:912 (5) OR adding a finish on 01:22:769 (3)

-C O N T R A L-
-modding based on accurately matching music
-ignore "missed clap" if you dont plan on changing the rhythms
00:11:626 - i think this would be better off without a finish, the finish here takes away from the impact of 00:12:483 (3) and 00:12:912 (4) imo
00:12:483 - why use this clap? the other clap (00:13:340) works much better for this
00:15:483 (3) - 00:15:697 (5) - these are more like kick drum sounds, i dont think they should be claps
00:54:697 - add finish
00:55:019 (3) - add clap
00:55:662 (4) - no sound here, remove note (or at least remove clap)
01:01:340 - add clap
01:01:554 - add finish
01:01:769 - nice crescendo lol
01:03:376 - missed clap
01:05:090 - missed clap
01:06:804 - ^
01:07:554 (5) - add clap
01:08:412 - add finish
01:10:769 (5) - add clap
01:11:947 (3) - ^
01:12:162 - missed clap
01:14:412 - remove clap
01:14:626 (3) - remove clap add finish
01:14:947 (6) - remove clap
01:15:269 (8) - remove clap add finish
01:15:376 - missed clap
01:15:483 (9) - add clap
01:15:483 (9) - remove clap
01:17:090 - missed clap
01:18:912 (4) - remove clap
01:19:126 (6) - remove clap
01:19:340 (1) - add clap
01:20:519 - missed clap
01:21:269 - add clap
01:21:483 - add finish
01:23:626 - add clap
01:23:947 - ^

yay
Akitoshi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Again
TitleUnicode:Again
Artist:Yui
ArtistUnicode:Yui
Creator:-C O N T R A L-
Version:Akitoshi's Easy Alchemy
Source:Fullmetal Alchemist : Brotherhood
Tags:鋼の錬金術師 fullmetal alchemist brotherhood opening 1 yui again yahuri hb24 akitoshi seni
BeatmapID:1090853
BeatmapSetID:509283

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
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Title:Again
TitleUnicode:Again
Artist:Yui
ArtistUnicode:Yui
Creator:-C O N T R A L-
Version:HB's Normal Alchemy
Source:Fullmetal Alchemist : Brotherhood
Tags:鋼の錬金術師 fullmetal alchemist brotherhood opening 1 yui again yahuri hb24 akitoshi seni
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RyoKazuka
For Seni

i asked for more info regarding additive HS especially on your first part of the song (which doesnt have any claps but you still applied em)
Okorin says its rather dumb to do so but at the same I feel it is not encourage to use em (as it might feel disruptive to some players)

however, you can apply the hs but custom ones at the very beginning instead of claps for better impact on the map

edit: asked both oko and pishi personally,
https://puu.sh/s0eB8.JPG
Seni

RyoKazuka wrote:

For Seni

i asked for more info regarding additive HS especially on your first part of the song (which doesnt have any claps but you still applied em)
Okorin says its rather dumb to do so but at the same I feel it is not encourage to use em (as it might feel disruptive to some players)

however, you can apply the hs but custom ones at the very beginning instead of claps for better impact on the map

edit: asked both oko and pishi personally,
https://puu.sh/s0eB8.JPG

ye I'm gonna re-do the hitsounds I just copy-pasted the clap pattern cause I was bored and in a hurry to finish it up
RyoKazuka


a

General:

Metadata should be YUI - again as shown in YUI's official website http://www.yui-net.com/
released on 3rd of June

dont copy the meta from the ranked version since QATs dont check the meta that strictly during those times

Akitoshi's EZ
Super clean but the current issue now lies at the statement above about additive HS
pls do smth about it

Seni's MX
01:15:912 (1) - NC-ing the stream might emphasize the drums a bit more and you did space these objects more than the prev triplet

thats all cos it looks clean and plays well
bn might question the huge jumps but you'll prolly ignore even if i did state it

ALC
hey babe can we irc mod for this diff?

Irohas
fma so old

general
  1. BG should be 1366x768
forbidden alchemy
HP7 ? seems weird to have the bigger HP on Insane imo
00:01:983 (4,5) - what about replacing this by a slider ? sound weird 2 circles to me
00:12:912 (1,2) - inconsistency with 00:16:340 (3,4,5,1) - you didn't map the triplets
01:16:983 (2) - maybe copy/paste 01:16:340 (1) - ?

seni
00:51:376 - what about make a circle here to fit the vocal ? as 00:55:983 (2,3,4,5,6) -
01:01:769 (5,6,7,8,9,10,11,12) - a better hitclap is needed imo
01:25:769 (1,3,4) - weird imo, you should stack or not stack, it's better to avoid this overlap

yahuri
01:11:626 (2,3,4) - inconsistency with 01:04:769 (2,3,4) - (4)'s tail deserve being clickable imo
01:06:483 (2,3) - what about not skip the sound between both ?
01:20:197 (2,3) - ^
[]
that's all for me good luck
Yahuri

MugiwaraSekai wrote:

yahuri
01:11:626 (2,3,4) - inconsistency with 01:04:769 (2,3,4) - (4)'s tail deserve being clickable imo oops Dx
01:06:483 (2,3) - what about not skip the sound between both ? okay
01:20:197 (2,3) - ^ ^
that's all for me good luck
all fixed, thanks! hopefully the added 1/4 notes dont look too weird lol

alalalalalalalalla
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Again
TitleUnicode:Again
Artist:Yui
ArtistUnicode:Yui
Creator:-C O N T R A L-
Version:Yahuri's Hard Alchemy
Source:Fullmetal Alchemist : Brotherhood
Tags:鋼の錬金術師 fullmetal alchemist brotherhood opening 1 yui again yahuri hb24 akitoshi seni
BeatmapID:1117516
BeatmapSetID:509283

[Difficulty]
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298,98,59519,1,0,0:0:0:0:
263,85,59626,2,0,P|226:86|183:99,1,71.9999978027344
189,181,60054,2,0,P|188:216|178:251,1,71.9999978027344
169,286,60376,1,0,0:0:0:0:
159,320,60483,2,0,P|179:351|213:382,1,71.9999978027344
296,264,60912,6,0,B|334:214|399:211|399:211|378:244,1,160,4|8,0:0|0:0,0:0:0:0:
256,167,61554,2,0,B|227:88|293:88|253:7,1,160,4|8,0:0|0:0,0:0:0:0:
132,88,62197,2,8,L|118:50,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:3:0:0:
147,125,62626,6,0,B|161:162|143:203|143:203|163:244|147:280,1,160,6|10,0:0|0:0,0:0:0:0:
208,355,63269,2,0,B|235:384|235:384|332:307,1,160
385,231,63912,2,0,L|385:139,1,80,10|0,0:0|0:0,0:0:0:0:
360,109,64233,1,0,0:0:0:0:
335,67,64340,6,0,P|297:47|251:47,1,80,2|0,0:0|0:0,0:0:0:0:
172,83,64769,2,0,L|156:173,1,80,10|0,0:0|0:0,0:0:0:0:
125,197,65090,2,0,L|109:287,1,80,8|8,0:0|0:0,0:0:0:0:
79,312,65412,1,0,0:0:0:0:
163,356,65626,2,0,L|255:356,1,80,10|0,0:0|0:0,0:0:0:0:
287,337,65947,1,0,0:0:0:0:
330,317,66054,6,0,P|351:280|354:234,1,80,2|0,0:0|0:0,0:0:0:0:
448,216,66483,2,0,P|427:178|388:153,1,80,10|0,0:0|0:0,0:0:0:0:
408,110,66804,1,8,0:0:0:0:
420,63,66912,2,0,P|377:62|336:83,1,80,2|0,0:0|0:0,0:0:0:0:
274,11,67340,2,0,P|252:47|249:93,1,80,10|8,0:0|0:0,0:0:0:0:
256,131,67662,1,8,0:0:0:0:
264,178,67769,6,0,B|271:221|253:255|253:255|217:259|176:239,1,160,6|10,0:0|0:0,0:0:0:0:
33,262,68412,2,0,B|53:219|82:200|82:200|107:160|70:105,1,160,4|0,0:0|0:0,0:0:0:0:
204,49,69054,2,8,L|218:11,3,40,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
186,94,69483,6,0,P|232:184|286:197,1,160,6|10,0:0|0:0,0:0:0:0:
371,160,70126,2,0,B|409:147|409:147|428:266,1,160
371,343,70769,2,0,L|291:343,1,80,10|0,0:0|0:0,0:0:0:0:
202,307,71197,6,0,P|181:270|178:224,1,80,2|0,0:0|0:0,0:0:0:0:
237,158,71626,2,0,P|258:121|261:75,1,80,10|0,0:0|0:0,0:0:0:0:
228,50,71947,2,0,L|138:34,1,80,8|8,0:0|0:0,0:0:0:0:
116,71,72269,1,0,0:0:0:0:
20,66,72483,1,10,0:0:0:0:
113,234,72912,6,0,L|193:234,1,80,2|0,0:0|0:0,0:0:0:0:
271,288,73340,2,0,B|390:287|390:287|412:252,1,160,10|2,0:0|0:0,0:0:0:0:
459,169,73983,1,0,0:0:0:0:
411,85,74197,2,0,L|331:85,1,80,10|0,0:0|0:0,0:0:0:0:
282,85,74519,1,8,0:0:0:0:
234,86,74626,6,8,L|190:74,2,40,14|8|8,0:0|0:0|0:0,0:0:0:0:
259,178,75054,1,10,0:0:0:0:
163,168,75269,2,8,L|119:156,2,40,8|8|10,0:0|0:0|0:0,0:0:0:0:
203,255,75697,1,8,0:0:0:0:
106,248,75912,2,8,L|67:237,3,40,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
114,295,76340,6,0,B|129:326|149:340|171:348|171:348|252:341,1,160,6|10,0:0|0:0,0:0:0:0:
343,368,76983,2,0,B|381:377|381:377|455:365|465:290,1,160
414,218,77626,2,0,L|414:126,1,80,10|0,0:0|0:0,0:0:0:0:
390,95,77947,1,0,0:0:0:0:
367,52,78054,6,0,P|326:36|281:42,1,80,2|0,0:0|0:0,0:0:0:0:
202,77,78483,2,0,L|186:167,1,80,10|0,0:0|0:0,0:0:0:0:
220,191,78804,2,0,L|236:281,1,80,8|8,0:0|0:0,0:0:0:0:
198,302,79126,1,0,0:0:0:0:
276,357,79340,2,0,L|368:357,1,80,10|0,0:0|0:0,0:0:0:0:
390,323,79662,1,0,0:0:0:0:
424,289,79769,6,0,P|440:249|437:203,1,80,2|0,0:0|0:0,0:0:0:0:
345,230,80197,2,0,P|305:230|268:215,1,80,10|0,0:0|0:0,0:0:0:0:
295,175,80519,1,8,0:0:0:0:
325,137,80626,2,0,P|340:100|340:60,1,80,2|0,0:0|0:0,0:0:0:0:
247,80,81054,2,0,P|207:79|170:64,1,80,10|8,0:0|0:0,0:0:0:0:
126,83,81376,1,8,0:0:0:0:
82,102,81483,6,0,B|48:124|48:124|34:203|34:203|59:236,1,160,6|10,0:0|0:0,0:0:0:0:
172,324,82126,2,0,B|205:301|205:301|219:222|219:222|194:189,1,160,4|0,0:0|0:0,0:0:0:0:
309,280,82769,2,8,L|301:319,3,40,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
318,233,83197,6,0,B|343:203|343:203|421:179|421:179|450:144,1,160,6|10,0:0|0:0,0:0:0:0:
418,57,83840,2,0,B|405:18|405:18|299:75,1,160,0|0,0:3|0:0,0:0:0:0:
256,161,84483,1,10,0:0:0:0:
383,304,84912,6,0,B|420:288|420:288|439:253|439:253|486:234,2,120,10|0|0,0:0|0:0|0:0,0:0:0:0:
338,323,85662,1,0,0:0:0:0:
293,342,85769,2,0,P|253:343|215:329,1,80,2|0,0:0|0:0,0:0:0:0:
136,275,86197,1,2,0:0:0:0:
256,125,86626,5,4,0:0:0:0:
256,192,86840,12,0,89840,0:0:0:0:
F D Flourite
OK I see your req from queue and I will mainly focus on modding the highest difficulty.

Yui's sound is easy to recognize LOL. I didn't notice the artist name and started testplaying, and was surprised XD.

And, seriously, your highest difficulty is a nice CTB convert map.

[Forbidden Alchemy]
  1. 00:08:197 (2,3) - About this pattern, I suggest you move 3 to (400,127) or (326,146) (Just 2 examples, you can adjust them in pixels) for 2 reasons. First of all this change is good for flow. Secondly I think the current pattern is a little bit uncomfortable aestheticly.
  2. 00:10:233 (4,5) - Rhythm here is not following the vocal strictly. But you followed vocal on 00:09:912 (3,4) - this 1/4 jump. So I suggest you make rhythm like this to strictly follow the vocal.
  3. 00:09:269 (5,1) - I don't understand why you tend to set small distance on before stanza. Generally speaking sounds on stanzas should be emphasized and there are usually jumps before stanzas, while you are doing the contrast thing. Same as 00:10:769 (5,1) - 00:29:840 (6,1) - 00:38:197 (5,1) - , etc. I strongly suggest you make jumps at these places instead of 1.30x standard distance.
  4. 00:18:269 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Seems that your flow are always zig-zag. But in fact oval flow is more fluent and often used. Zig-zag flow can be used sometimes to do some emphasis. But when it fills a whole section, this part plays bad.
  5. 00:35:197 (1,2) - I know it is your map design but you should not use small spaces here because you have to make 1/2 move and 1/4 move on 00:35:626 (3,4,5) - different. I know they are different, but not enough for players to recognize for the first time playing. Make this move a jump.
  6. 00:40:340 (1,2,3,4) - So it is deliberately to make this movement distance decreasing? Or it is just by accident?
  7. 00:42:054 (1,2) - Larger space please. The reason has been mentioned above.
  8. 00:49:126 (1) - Remove NC please. Basicly NC is not used to emphasize a single sound, otherwise HP setting will be messed up. So even I understand your attempt here, 3 continuous NC is way too many.
  9. 00:50:840 (1) - ^ Remove NC to keep consistency.
  10. 00:50:626 (1,1,2,3) - I'm not sure about flow here. I don't like it mainly because fast zig-zag jump with fast streaming movement goes beyond my playing ability. This pattern is really hard because it is difficult to control the cursor speed. I suggest you ask more experienced players to test this pattern. (Oval flow is fine for me, like 00:51:912 (5,1,1) - )
  11. 00:57:054 (5,1) - Yep. This small jump seems weird lol.
  12. 01:13:554 (4,5,6) - Ctrl+H and then move 01:14:197 (7) - to (171,55)? Your current 2->3->4 flow is not really good.
  13. 01:16:340 (1,2) - If you are trying to do such stacks, making their boundary more smooth will benefit your aesthetic structure. For example, like this
  14. Conclusion: Old mapping style, while you have potential to make this map ranked I believe. Hitsound is ok, I don't find any big mistakes when modding so I just skip it. Take care of flow and you will make your map much better.
Good luck~
Topic Starter
-C O N T R A L-

MugiwaraSekai wrote:

fma so old

general
  1. BG should be 1366x768
forbidden alchemy
HP7 ? seems weird to have the bigger HP on Insane imo Changed
00:01:983 (4,5) - what about replacing this by a slider ? sound weird 2 circles to metrue
00:12:912 (1,2) - inconsistency with 00:16:340 (3,4,5,1) - you didn't map the tripletsi will think 'bout it
01:16:983 (2) - maybe copy/paste 01:16:340 (1) - ? No changes here
that's all for me good luckThanks :3
Thanks for the mod
Topic Starter
-C O N T R A L-

F D Flourite wrote:

OK I see your req from queue and I will mainly focus on modding the highest difficulty.

Yui's sound is easy to recognize LOL. I didn't notice the artist name and started testplaying, and was surprised XD.

And, seriously, your highest difficulty is a nice CTB convert map.

[Forbidden Alchemy]
  1. 00:08:197 (2,3) - About this pattern, I suggest you move 3 to (400,127) or (326,146) (Just 2 examples, you can adjust them in pixels) for 2 reasons. First of all this change is good for flow. Secondly I think the current pattern is a little bit uncomfortable aestheticly.Changed
  2. 00:10:233 (4,5) - Rhythm here is not following the vocal strictly. But you followed vocal on 00:09:912 (3,4) - this 1/4 jump. So I suggest you make rhythm like this to strictly follow the vocal.Changed
  3. 00:09:269 (5,1) - I don't understand why you tend to set small distance on before stanza. Generally speaking sounds on stanzas should be emphasized and there are usually jumps before stanzas, while you are doing the contrast thing. Same as 00:10:769 (5,1) - 00:29:840 (6,1) - 00:38:197 (5,1) - , etc. I strongly suggest you make jumps at these places instead of 1.30x standard distance. Changed at some points i found!:)
  4. 00:18:269 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Seems that your flow are always zig-zag. But in fact oval flow is more fluent and often used. Zig-zag flow can be used sometimes to do some emphasis. But when it fills a whole section, this part plays bad.Give it a chance :C
  5. 00:35:197 (1,2) - I know it is your map design but you should not use small spaces here because you have to make 1/2 move and 1/4 move on 00:35:626 (3,4,5) - different. I know they are different, but not enough for players to recognize for the first time playing. Make this move a jump.Changed
  6. 00:40:340 (1,2,3,4) - So it is deliberately to make this movement distance decreasing? Or it is just by accident?Made here some jumps. changed
  7. 00:42:054 (1,2) - Larger space please. The reason has been mentioned above.Changed
  8. 00:49:126 (1) - Remove NC please. Basicly NC is not used to emphasize a single sound, otherwise HP setting will be messed up. So even I understand your attempt here, 3 continuous NC is way too many.Changed on all places. Thanks, i made this because someone told me it would be better xD
  9. 00:50:840 (1) - ^ Remove NC to keep consistency.^
  10. 00:50:626 (1,1,2,3) - I'm not sure about flow here. I don't like it mainly because fast zig-zag jump with fast streaming movement goes beyond my playing ability. This pattern is really hard because it is difficult to control the cursor speed. I suggest you ask more experienced players to test this pattern. (Oval flow is fine for me, like 00:51:912 (5,1,1) - )i ask some experienced players^^
  11. 00:57:054 (5,1) - Yep. This small jump seems weird lol.Changed
  12. 01:13:554 (4,5,6) - Ctrl+H and then move 01:14:197 (7) - to (171,55)? Your current 2->3->4 flow is not really good.Changed
  13. 01:16:340 (1,2) - If you are trying to do such stacks, making their boundary more smooth will benefit your aesthetic structure. For example, like Changedthis
  14. Conclusion: Old mapping style, while you have potential to make this map ranked I believe. Hitsound is ok, I don't find any big mistakes when modding so I just skip it. Take care of flow and you will make your map much better.
Good luck~
Thank you very much Flourite for this great mod and it was really helpful!
Seni

RyoKazuka wrote:

Seni's MX
01:15:912 (1) - NC-ing the stream might emphasize the drums a bit more and you did space these objects more than the prev triplet k

thats all cos it looks clean and plays well
bn might question the huge jumps but you'll prolly ignore even if i did state it spacing is subjective


MugiwaraSekai wrote:

seni
00:51:376 - what about make a circle here to fit the vocal ? as 00:55:983 (2,3,4,5,6) it sounds different and I'm ignoring some 1/4 cause it's too much
01:01:769 (5,6,7,8,9,10,11,12) - a better hitclap is needed imo sound alright imo
01:25:769 (1,3,4) - weird imo, you should stack or not stack, it's better to avoid this overlap
changed
mraihani
from your M4M queue

[general]
set the preview at 01:02:519 -

[Akitoshi's Easy Alchemy]
i prefer these have soft whistle sound instead of clap sound
SPOILER
00:02:197 -
00:03:912 -
00:05:626 -
00:09:054 -
00:22:769 -
00:24:483 -
00:26:197 -
00:27:912 -
00:29:626 -
00:31:340 -
00:33:054 -
00:34:769 -
00:36:483 -
00:38:197 -
00:39:912 -
00:41:626 -
00:43:340 -
00:45:054 -
00:46:769 -
00:49:340 -
00:50:197 -
00:51:054 -
00:51:912 -
00:53:626 -
00:56:197 -
00:57:054 -
00:57:912 -

on "timing" section
00:11:197 - change to s:c2
00:12:912 - change to s:c2
00:21:483 - ^
00:47:626 - ^
00:54:054 - add 1x here, change to s:c2
00:55:769 - add 1x here, change to S
01:02:197 - change to s:c2
01:02:626 - change to s:c2
01:15:912 - ^
01:16:340 - ^

[HB's Normal Alchemy]
00:12:483 - change to sc:2 with 70% volume i guess

[yahuri's hard]
no complaints

[seni's insane]
01:26:733 (1) - move spinner start to 01:26:840

[Forbidden Alchemy]
00:09:804 (2,3) - offsync to the lyric; change to this:
00:35:947 (4,5) - this part was offsync too... change to this:
00:42:804 (3,4,5,6,7) - i prefer these circles like this:
(no.) X,Y of coordinate
(3) 249, 286
(4) 313, 319
(5) 383, 305
(6) 423, 249
(7) 413, 177
it will look more circular than before
image: http://puu.sh/sCnkY/bc41b59b95.png
01:01:876 (3,4,5,6,7,8,9) - why somehow i prefer straightline stream like this...
how to construct: set 1.6 distance snap, create straight slider, then ctrl+f
start the spinner here 01:26:840 - instead of 01:26:733
MatHero
noo pls dont let this be graveyarded
Lulu-
mod

[Forbidden Alchemy]
Dein Remap hat den Spread dezent kaputt gemacht xd Senis Insane ist jetzt viel zu nah an deiner Diff, was bedeutet, dass du einen Weg finden musst, um die Schwierigkeit höher zu bekommen, wie beispielsweise den DS erhöhen, was meistens ganz gut klappt. Im Notfall musst du seine GD aus dem Set nehmen.

00:00:697 (1,2,4) - Versuch mal Stellen zu finden, an denen du Sachen wie Dreiecke einbauen kannst. Perfekte Dreiecke kann man ganz schnell und einfach mithilfe von Copypasting hinbekommen. Dieses Video zeigt dir wie das geht

00:04:769 (2,3) - Der Flow ist hier komisch, weil du zwischen 1 und 2 einen sehr weiten Winkel hattest, aber von 2 auf 3 plötzlich einen sehr spitzen hast.
00:09:804 (2) - Dieser Circle ist nicht nötig, da man hier nichts hat was man fillen muss und es sonst keinen Beat gibt

00:11:626 (3) - Ich würde den Slider um 2 Ticks kürzen und einen Circle auf den roten Tick setzen, da dieser viel stärker ist, als der Tick, auf dem der Slider anfängt, was außerdem auch unrankable ist. Damit kannst du die Intensität der Gitarre viel besser ausdrücken. Außerdem solltest du auf jeden Slider mit einer großen SV Change eine neue Combo setzen, damit der Spieler besser merkt, dass sich irgendetwas verändert und nicht misreadet.

00:13:983 (3,4) - Beide einzeln CTRL+G für besseren Flow

00:14:840 (5,6) - Ich würde hier ein Dreieck aus dem Sliderend von 3, dem Anfang von 4 und 5 machen, 6 auf einer geraden Linie mit 4 und 5 platzieren und den Stream um -90° drehen

rip zu müde lass das morgen machen
Prinsep
Forbidden Alchemy Diff

00:09:912 (2,3) - this kinda breaks the visual flow
00:12:483 (5) - NC here cause there is a loud sound and this note should be spaced further away due to spacing emphasis
00:12:912 (1) - same with this note
00:29:412 (4,5,6) - these notes are kinda too spaced in the calm section
00:33:912 (2,3,4,5) - ^
00:37:554 (2,5) - weird over lap
00:40:340 (1,2,3) - lol 2 doesnt even have a sound but the jump is so big
00:47:412 (6) - dont think this is supported by a sound
01:06:483 (2,5) - shouldnt they over lap?
01:09:054 (1,2,3,4,1) - i think this is too force to break the flow maybe just make it flow well but make the slider slightly further away from the end of the stream
01:14:626 (3,4,5,6,7) - the loud sound is at 3 but the stream only turns at 5 pls fix
01:19:769 (1,2,3,4) - this feels awkward to look at and play

Gl with map X3 :)
Prinsep

My Angel Settia wrote:

Forbidden Alchemy Diff

00:09:912 (2,3) - this kinda breaks the visual flow
00:12:483 (5) - NC here cause there is a loud sound and this note should be spaced further away due to spacing emphasis
00:12:912 (1) - same with this note
00:29:412 (4,5,6) - these notes are kinda too spaced in the calm section
00:33:912 (2,3,4,5) - ^
00:37:554 (2,5) - weird over lap
00:40:340 (1,2,3) - lol 2 doesnt even have a sound but the jump is so big
00:47:412 (6) - dont think this is supported by a sound
01:06:483 (2,5) - shouldnt they over lap?
01:09:054 (1,2,3,4,1) - i think this is too force to break the flow maybe just make it flow well but make the slider slightly further away from the end of the stream
01:14:626 (3,4,5,6,7) - the loud sound is at 3 but the stream only turns at 5 pls fix
01:19:769 (1,2,3,4) - this feels awkward to look at and play

Gl with map X3 :)
i dont need m4m xd i need kudos
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