Let's face the real problem here:
you dropped the basic time-distance equality to fit the aesthetics you want.about the concept, you might be able to claim it's correct but we're actually talking about
how they were executed.SnowNiNo_ wrote:
@Irreversible : well imo the sliderend doesnt need to follow a obvious sound, especially kick sliders, kicks can used in emphasis, but also can be used in structured, aesthetic, and these are the essence of this diff, if you rly are sticking your opinion at "sliderend should be following sth" or "overused was overmapped" then how can you explain the kick slider usage of the EX EX diff on this map or the Extra: Aomine diff, dont say those arent 1/8, the concept/idea is the same
I'll go through those maps you have mentioned above and explain why their stuff make sense but not yours.
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Ocelot - TSUBAKI [EX EX]:
READABILITY is always a problem that have been discussed for a long time, but they actually have some things in common:
All of the stacked slider heads are not blocked by slider bodies. (e.g. 01:10:633 (1,2,3,4,1) - ), which means that you're still able to "guess" the correct start point.
about the sliders, it's 199 BPM and mapped with tons of 1/4s. it works with the concept of extended sliders, obviously. And if you listen to the song carefully, there are 1/4 sounds around there (e.g. 01:15:458 (1,2,1,2) - ), so that's NOT ABUSING.
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GRANRODEO - Can Do (TV Size) [Aomine's Extra]:
The concept here is pretty close, Monstrata used kick sliders to represent the feeling of being fast.
BUT, the biggest difference here is the executions.
Take this for an example: 01:11:737 (1,2,3,4) - , no blocks on slider heads, so it works completely fine because slider tails can be ignored.
And the most important thing is, HE STILL KEEPS THE TIME-DISTANCE EQUALITY.
just like 01:19:237 (2,3,4,5) - , they still works like normal jumps - no forced antijumps.
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now go back to your map.
it should be 128 BPM based on how the drums work, so normally you don't have to put 1/8 in this map.
Let's assume that you're trying to imply the same concept from Monstrata's map: does it make sense?
It's hard for me to agree that you have to be FAST under the song's momentum.
and, for those overused slider tails, are not supposed to be noticed.
but under the blocks you have made, it's quite hard to get rid of their existence.
tl;dr you mixed those two different concepts and made a worse one which is not good for executing
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I also have some questions on your reply too:
SnowNiNo_ wrote:
Nerova Riuz GX wrote:
In general, it's possible to have lots of sliders like these readable, but while having such a huge amount of note blocks, it didn't keep its readability.
00:54:017 (1,1,1,1) - it's IMPOSSIBLE to notice the slider velocity change by those NCs under the NC density.
objects are also poorly arranged (e.g. 02:56:830 (1,1,1,2,3) - ).is possible to noticed the sv changed, and i dont think is poorly arranged, i map the kiai based on aesthetic, every slider are stacking/blanketing/symmetrical sth making aesthetics without keeping the basic time-distance equality is totally putting the cart before the horse.
some parts can be improved for sure:
00:56:361 (3,1) - 00:58:236 (3,1) - same rhythm but different spacings. it has some extreme examples like 01:07:611 (3,1) - ...etc. Is there anything that allows you to broke the time-distance equality? (there are so many cases like this so pay attention to them)same as ive mentioned, kiai was mapped based on aesthetic, and the inconsistent spacing totally wont effect the gameplay same above
00:39:017 (3,4,5,6) - 00:13:002 (4,5,6) - These two patterns are quite similar, but I can't find a valid reason for the first one. it's nether unique nor dense.these two part arent similar at all, one part is calm but other isnt but in the same shape. you didn't plan to make some difference to emphasize the "calm", right?
01:13:353 - trying to make the pattern by drum ignorance. but after seeing 01:13:939 (7) - it's still weird anyway.01:13:939 (7) - slider here was expressing the different pitch vocal If so, then it's impossible for you to get away from 01:17:689 (7) - it has more differences on vocal.
02:39:955 (4,5,6,7,1) - not compatible to the whole map: a unique spacing that have never been seen beforei know this is the unique part but i cant find a better way to express the vocal making them stacked or keeping consistent spacings are both a better choice than what you did here.
03:08:314 (1) - 03:13:939 (1) - unreasonable SV difference x1.2 was the based numeric this line answered nothing about the question
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I guess this post can also be applied to the problem between Chaoslitz and Shiguma as well