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Mizuki Nana - STARTING NOW! [Osu|Taiko]

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and it's not even ranked yet Oo

wow! nice ~
Topic Starter
Shunao

Kisses wrote:



and it's not even ranked yet Oo

wow! nice ~
Thaanks!
Venix
#modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup (Widescreen support, problems with combo colours)

General Things

  1. Spinner on Firebool's Expert diff finishes on diffrent time with Easy and Normal diffs

Easy

  1. 01:23:037 (4) - i think this slider should have this 01:20:399 (1) - slider shape for better aesthetics

Hard

  1. 00:45:619 (7,8) - I strongly preffer ctrl+g for better flow.
  2. 01:15:042 - Why you ignore triple here? It's hard diff, You should do it.
  3. 01:22:542 - You miss note here, the same here 01:22:872 - and here 01:25:180 -
  4. 01:25:674 (1,2) - It's 1/3 beat, please change to 1/3 repeats sliders!

Insane

  1. 00:21:883 (3,4,5,6) - I think you should this stream shape and spacing to more smooth and playable (look at photo).
  2. 00:37:378 (3,4,5,6,7) - Spacing problem, distance snap between this 00:37:378 (3,4) - notes looks like 1,2, but distance snap between this 00:37:543 (4,5) - notes looks like 1,1. Please fix it, it's look very ugly
  3. 00:40:181 (3,4,5,6,7) - This stream should end here 00:40:592 -
  4. 00:44:136 (4,1) - This flow is unconfortable, i prefer try hit 2x ctrl+> and ctrl+g and find good place for it!
  5. 00:47:432 (1,2) - Spacing before this two notes should be bigger, like this 00:47:927 (2,1) - notes
  6. 00:56:994 (2,3,4) - Why this 00:56:994 (2,3) - 1/2 rythm have the same spacing with this 00:57:159 (3,4) - and this 00:57:487 (4,1) - 1/1 rythms? Please, fix distance snap here
  7. 01:15:289 (2,3,4,5) - This should be stream with note here 01:15:372

KukiL's Insane

  1. Set OD7,5, because on this diff OD should be bigger than 3,99* Insane diff.
  2. 00:32:432 - Why You ignore 1/4 rythms here?

Firebool's Expert

  1. 00:21:307 (2,3,4,5,6,7,8,9) - This slider shape looks untidy, please aim for more playable shape
  2. 01:22:213 (4,5) - I can't find your logic here, why this objects 01:22:213 (4,5) - have spacing like this 01:21:719 (1,2) - ? It' s destoying this 01:21:719 (1,2,3,4,5) - pattern design. This jump should have the same spacing with this 01:22:048 (3,4) -

M o c h a's EXTRA!

  1. 00:27:983 (2,3,4) - This pattern is unconfortable for play, try make this more flower
  2. 00:32:269 (1,2,3) - This rythm is unplayable, this 00:32:516 (2) - note not follow the rythm, delete it, and hit note here 00:32:432 - and here 00:32:597 - ...
  3. 01:11:664 (3,4,5,6,7,8,9,10,11,12,1) - Hmm... this shape not looks good. I think you should make it some circular
  4. 01:14:961 (7,8,1,2,3,4,5) - Two problems here:
    1 .01:15:126 (1,2) - I can't understand why you putted before this notes 1,5 DS and putted before this 01:15:290 (2,3) - notes 3,4 DS, this idea haven't logic... because rythm looks like the same
    2. 01:15:290 (2,3,4,5) - Before 01:15:290 (2) - and 01:15:455 (3) - you should put between 2 and 3 note and remake this 01:15:290 (2,3,4,5) - for stream.
~GL!
Topic Starter
Shunao

Venix wrote:

#modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup (Widescreen support, problems with combo colours)

General Things

  1. Spinner on Firebool's Expert diff finishes on diffrent time with Easy and Normal diffs

Easy

  1. 01:23:037 (4) - i think this slider should have this 01:20:399 (1) - slider shape for better aesthetics

Normal

  1. 01:25:674 - SV changes is unrankable for normal. I know, spinner here, but fix it

Hard

  1. 00:45:619 (7,8) - I strongly preffer ctrl+g for better flow.
  2. 01:15:042 - Why you ignore triple here? It's hard diff, You should do it.
  3. 01:22:542 - You miss note here, the same here 01:22:872 - and here 01:25:180 -
  4. 01:25:674 (1,2) - It's 1/3 beat, please change to 1/3 repeats sliders!

Insane

  1. 00:21:883 (3,4,5,6) - I think you should this stream shape and spacing to more smooth and playable (look at photo).
  2. 00:37:378 (3,4,5,6,7) - Spacing problem, distance snap between this 00:37:378 (3,4) - notes looks like 1,2, but distance snap between this 00:37:543 (4,5) - notes looks like 1,1. Please fix it, it's look very ugly
  3. 00:40:181 (3,4,5,6,7) - This stream should end here 00:40:592 -
  4. 00:44:136 (4,1) - This flow is unconfortable, i preffer try hit 2x ctrl+. and ctrl+g and good place! I don't understand..
  5. 00:47:432 (1,2) - Spacing before this two notes should be bigger, like this 00:47:927 (2,1) - notes
  6. 00:56:994 (2,3,4) - Why this 00:56:994 (2,3) - 1/2 rythm have the same spacing with this 00:57:159 (3,4) - and this 00:57:487 (4,1) - 1/1 rythms? Please, fix distance snap here
  7. 01:15:289 (2,3,4,5) - This should be stream with note here 01:15:372

~GL!
All fixed! Except what is written in red lol
Thanks for modding! :)
Venix
Topic Starter
Shunao
Nice! :) I love flow
M o c h a

Venix wrote:

M o c h a's EXTRA!

  1. 00:27:983 (2,3,4) - This pattern is unconfortable for play, try make this more flower fixed
  2. 00:32:269 (1,2,3) - This rythm is unplayable, this 00:32:516 (2) - note not follow the rythm, delete it, and hit note here 00:32:432 - and here 00:32:597 - ... changed.
  3. 01:11:664 (3,4,5,6,7,8,9,10,11,12,1) - Hmm... this shape not looks good. I think you should make it some circular i changed the shape
  4. 01:14:961 (7,8,1,2,3,4,5) - Two problems here:
    1 .01:15:126 (1,2) - I can't understand why you putted before this notes 1,5 DS and putted before this 01:15:290 (2,3) - notes 3,4 DS, this idea haven't logic... because rythm looks like the same
    2. 01:15:290 (2,3,4,5) - Before 01:15:290 (2) - and 01:15:455 (3) - you should put between 2 and 3 note and remake this 01:15:290 (2,3,4,5) - for stream. ok i changed it
Thank you!! ^ ^


Sorry for the late reply, I did not see this mod > <

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6553,11828,18916,19246,19575,20070,20894,22213,30125,31608,32927,35564,38202,39850,40839,41333,43311,48586,54026,58311,59300,61773,72487,76279,80399,81059,82707,83037,83696,85344,86993,87487,87982,88806
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:M o c h a's EXTRA!
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
BeatmapID:1052294
BeatmapSetID:481570

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,705,"opening.avi"
0,0,"yay.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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85345,-83.3333333333333,4,2,0,60,0,0
85675,-133.333333333333,4,2,0,45,0,0


[Colours]
Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 114,95,73
Combo6 : 255,128,192
Combo7 : 15,135,255
Combo8 : 255,217,255

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Topic Starter
Shunao
No problemm <:
[ Kuki ]

Venix wrote:

KukiL's Insane

  1. Set OD7,5, because on this diff OD should be bigger than 3,99* Insane diff. Done
  2. 00:32:432 - Why You ignore 1/4 rythms here?Added something there now, thanks!
Update
osu file format v14

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[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
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168,104,82873,1,0,0:0:0:0:
188,224,83038,6,0,P|248:268|324:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
252,152,83532,2,0,L|252:64,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
152,48,83862,1,0,0:0:0:0:
80,120,84027,1,8,0:0:0:0:
180,140,84192,1,0,0:0:0:0:
109,218,84356,6,0,P|188:245|263:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
180,140,84851,2,0,L|180:56,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,40,85181,2,0,L|280:132,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
245,185,85674,2,0,L|170:116,2,55.9999982910157
199,235,86004,2,0,L|132:254,2,55.9999982910157
255,271,86333,2,0,L|266:339,2,55.9999982910157
299,219,86663,2,0,L|371:217,2,55.9999982910157
231,211,86993,2,0,L|154:212,2,55.9999982910157
120,62,87488,2,0,L|208:104,1,83.9999974365235
332,152,87818,1,0,0:0:0:0:
432,140,87983,5,8,0:0:0:0:
440,180,88065,1,8,0:0:0:0:
429,220,88148,1,8,0:0:0:0:
401,251,88230,1,0,0:0:0:0:
363,267,88312,1,4,0:0:0:0:
264,276,88477,2,0,L|264:176,1,83.9999974365235
170,117,88806,2,0,P|92:134|187:133,1,335.999989746094
World Fraction
THE NORMAL WILL NOT UPDATE PROPERLY. FIX ASAP!!!
Topic Starter
Shunao

World_Fraction wrote:

THE NORMAL WILL NOT UPDATE PROPERLY. FIX ASAP!!!
Done xd
_Meep_
Ok,this is going to be a loooooong mod since I love this song
shogun gitgud jk u r gud
ze mods by ze meep
FAIYABOOL's EXPERTO
00:02:432 (4,5,6) - These kinds of patterns look and play weirdly,the flow is unclear and it only plays well https://gyazo.com/e6f03727174d2451d7379f21a740b650 change to dis pls
00:03:257 (7) - remove NC
00:03:917 (1,3) - Not even tgt on my screen
00:05:071 (4,5) - same as point 1,so change it to https://gyazo.com/e6f03727174d2451d7379f21a740b650
00:05:565 (6,1) - Im triggered as to why these two aren't the same slider
00:05:895 (1) - remove NC
00:06:884 (2,3,4,5,6,1,2) - Because putting a reverse slider on a red tick sounds gay here,change to https://gyazo.com/61e91686a356561e4e946e345e2dfcc6
Whichever note that appears after the 3/4 slider, NC it
00:09:192 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't see any flow at all,looks to me like its randomly placed(excluding the distance),fix flow please
00:09:192 (1,2,3,4,5,1,1) - change to https://gyazo.com/61e91686a356561e4e946e345e2dfcc6
00:11:170 (5,6) - At least place the slider exactly in the middle
00:12:817 (6,1) - Any reason for this overlap? If not, fix.
00:12:817 (6,2) - almost overlaps,fix
00:14:137 (6,1) - These two look similar and go in the same motion,so chagne direction since the 2nd slider will get repetitive
00:14:465 (1,2) - Reason for them to be horizontal? If not,rotate (1) to match the flow of 00:14:795 (2,3,4) -
00:16:444 (5,6) - 2 different kick sounds,therefore its a good time to either make (6) go the other direction, so CTRL+G
00:19:741 (3) - NC
00:19:906 (1) - Remove NC
00:20:236 (3) - NC
00:20:894 (1) - Looks bad since you've never touched a sharp angled slider for the whole 20 seconds before this and it looks bad,change
00:21:884 (9,2) - overlap,looks bad
00:22:214 (2) - Why do you put sliders on a red tick? It sounds bad and it doesn't play the music well. Change
00:22:542 (3) - ^
00:25:016 (3,4,5) - why is this so different than 00:22:872 (4,5,1) -
00:26:664 (8) - from here, change to https://gyazo.com/ddf1238df18e777d2c7cfbd6c45e89c6
00:27:818 (2) - make this a single note
00:27:982 - A slider into a double https://gyazo.com/bb61d2f48728e18a8e977f1d08aacea0
00:38:203 (1,2,3,4) - boring af
00:40:510 (4) - 2 notes pls
00:45:126 (3,4) - Why is this different than 00:43:807 (3,4) - ?
00:47:598 (2,3,1,2,1,2) - these sound delayed,boring and too close to each other to even make any tension,please change.
00:49:082 (3,4) - Its an expert,why are these so close
00:54:191 (1) - Why is this placed at the sliderend? No meaning imo,change place
00:54:026 (9) - NC
00:54:191 (1) - Remove NC
00:54:686 (4) - NC
00:56:005 (4) - NC
00:56:334 (6) - remove NC
00:56:664 (7) - NC
00:59:301 (2,3,4,5) - expert diff,why so close,too boring
01:01:444 (4) - remove NC
01:01:774 (1,2,3,4,5,6,7) - Why is this part different than 00:43:312 (1,2,3,4,5) - ? Its the exact same tune
01:07:049 (1,2,3,4,5) - ^
01:09:356 (1) - remove NC if u want
01:12:488 (9) - NC
01:12:652 (1) - remove NC
01:12:818 (1) - remove NC
01:13:148 (4) - NC
01:13:477 (1) - remove NC
01:13:807 (2) - NC
01:13:477 (1) - remove NC
01:13:807 (2) - NC
01:14:137 (1) - remove NC
01:14:465 (2) - NC
01:14:465 (2) - NC
01:14:796 (1) - remove NC
01:15:126 (4) - NC
01:18:258 (1) - remove NC
01:19:163 (1) - end this 01:20:235 - , this isn't a hard or normal mode where you need a 1/1 gap lol
01:21:225 (6) - take off the reverse,add in a note infront.NC the note infront
01:21:719 (1) - remove NC
01:22:708 (6) - NC
01:23:862 (6) - same as 01:21:225 (6) -
01:24:356 (1) - remove NC
01:25:345 (6) - NC
01:28:147 - Why empty? You followed the drums 01:26:994 (1,2,3,4,5,6) - , why not there?
01:28:642 (1) - remove NC
01:28:806 (1) - stop the slider at 01:28:806 (1) -

Overall, your difficulty is lacking a lot in aesthetics and how it looks, the main problem would be note placement, secondly would be flow, it'd take time for you and alot of mods to get the ntoe placements correct so if you have any questions,feel free to pm or ask. I wont bite <3 Well fix this,seriously.

Kukil's insane
00:01:279 (1) - The curve looks forced and you don't need to put 2 grey beziers for one curve https://osu.ppy.sh/ss/6365557
00:02:268 (1) - NC
00:02:927 (4,5) - Why are these two not going in the same angle? https://osu.ppy.sh/ss/6365561
00:04:741 (4) - Sounds good in editor,but plays badly irl. Refrain from placing sliders on red ticks.
00:03:917 (1) - Why is this part not the same as 00:01:279 (1) - ?
00:11:499 (1) - why does this play the 'hey' while 00:08:532 (7) - doesn't? Same tune
00:12:159 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - Why is this so different to 00:17:104 (1,2,3,4,5,6,7,8,1,2,3,4) - ? The whole parts are basically the same drums and stuff(except vocals) playing itself again,so why the variety?
00:21:884 (7,3) - blanket properly with 00:22:214 (1) -
00:23:697 (6,7) - These too ^
00:30:950 (1,2,3) - overmapped? I dont see a reason for a triple
00:34:247 (5,6,7) - Why doesn't this follow the same notes as 00:32:928 (1,2,3) - ?
00:35:564 - Add a note here,no matter what, not a slider. then NC it
00:35:730 (8,9,10,1,2,3,4,5) - After doing ^, make it the same as 00:32:928 (1,2,3) -
00:40:674 - By placing 00:40:510 (11) - ,you missed out on her voice saying 're',make the red click clickable https://gyazo.com/14cccc21926ce9cd8d07e752b5bc806d
00:41:005 (1) - Start the spinner 00:40:757 -
00:43:311 (1) - No reason for this to be here,replace it with 00:43:477 (2) -
00:41:005 (1) - forgot to say,end the spinner 00:43:147 -
00:43:806 (2,3,4,5) - Bring these 1/2 a tick back,then add a note here 00:44:630 - and NC it
00:45:784 (1) - Don't make sliders play the first sound of a vocal,change it please.
00:47:927 (1,2,3,4,5,6,7,8,9) - Overmapped af, I dont see anything thats intense at this part of the kiai. The hitsounds are also too exaggerated there,so no.
00:48:751 (1) - should start 00:48:587 (9) -
00:49:906 (6) - NC
00:49:906 (6) - NC
00:51:389 (4) - NC
00:52:049 (8,9,1) - Why the sudden increase in distance?
00:52:378 (1) - again,though,this time it's the end of the vocals,either way,it plays pretty bad
00:57:159 (2) - should be replaced with 00:57:323 (3) -
00:58:972 (1) - You missed out 5 notes using this slider,you can hear drums in the background.remove the slider and add in a 5 note burst
00:59:300 - Make this clickable,so add a note
01:01:774 (10) - NC
01:02:269 (1) - remove NC
01:01:774 (1,2,3) - Why is this so different to 01:02:928 (4,5,6,7,8,9,10,11,12,13) - ?
01:04:247 (1) - remove NC
01:04:575 - Place the 1.4 SV change here pleae,not at the sliderend of the previous slider.
01:04:576 (2) - then NC this
01:04:576 (1,2,3,4) - This part should be repeating 01:05:236 (4,5,6) - since I predict you're trying to go for mapping the high pitched violin/thingy/whatever sound which is high pitched as fk, so yes, please change.
^^
01:04:575 - From here,it'd be Slider - Note - Slider - Note - Slider - Note - Slider - Note and ends at 01:06:388 -
01:06:554 (1) - I recommend removing NC
01:07:049 (6,7,8,9,10,1,2,3,4.5) - Why is it not following the same rhythm as 01:01:774 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ?
01:09:851 (6) - NC
01:10:510 (3) - NC,and again,don't put SV change on sliderends.
01:11:581 - You could have filled it up with the note and connected the stream to 01:11:663 (6) - for better flow and easier playability,not that insanes cannot have streams more than 5 notes
01:12:488 (10) - NC
01:12:818 (1) - Remove NC
01:13:312 (4,5,6) - Prevent placing notes on red ticks, copy the pattern from 00:54:355 - ?
01:14:630 - You can't hear anything that allows the slider to start,the vocal starts at the next white tick,again, refrain from placing sliders on red ticks
01:15:454 - Remove slider, add notes on 01:15:372 - and 01:15:454 -
01:16:280 (6) - Replace note with 01:16:444 (7) - ,ya gotta know when to replace notes with sliders and vice versa
01:17:762 - Make this clickable,add a note and end the slider 01:17:433 (1) - here 01:17:597 -
01:17:762 - Afterwards,NC whatever note is here
01:18:833 (2) - NC
01:18:750 (1) - Remove NC
01:20:399 (1,2,3,4,5,6,7,8,9) - Why is this part no the same as 00:03:917 (1,2,3,4,5,6,7,8) - ?
01:24:356 (1) - remove NC
01:24:851 (2,3) - Plays badly,remap that
01:25:674 (4) - NC
01:25:674 (1,5) - Overlap is ugly
01:26:993 (5) - should be a 1/1 slider,not a reverse
01:28:806 (7) - End the slider 01:29:630 -

Overall, your diff has little to no flow,so try to work on that. The note placements are fairly better than fire,but can be improved way more. Your tendency to add sliders and notes at random intervals mess up the timing and prevents the hitsounds from sounding nice. While talking about the hitsounds, I consider remapping the hitsounds, because, as of right now, it is really messed up and I really want you to reconsider remaking it.

Insane

00:09:191 (1,2,3,4,5,1,2,3,4,5) - Why is this different from 00:06:553 (1,2,3,4,5,6,7,8,9) - ?
00:15:784 (1,2) - Align this better
00:17:103 (1,2,3) - why different distances between notes?
00:18:009 - what are all these SV change points for lol
00:17:928 (5) - NC
00:19:576 (1) - Remove NC
00:21:060 (5) - Don't stack it with (4) and NC it
00:22:213 (1) - Why is the SV change in the middle of the slider -_-
00:23:366 (5,6) - Why is this so far but 00:22:707 (2,3) - is so close
00:27:322 - 00:27:487 - Make these two clickable (delete slider add note)
00:24:520 (3,4) - blanket
00:26:828 (1) - remove NC
00:35:564 (1,2,1,2,3,4,5,6,7) - Why is this different from 00:32:927 (1,2,3,1,2,3,4,5) - ?
00:40:674 (1) - Move spinner to 00:40:757 -
00:40:674 - add a note to conitnue the stream to the red tick
00:42:817 - Cut short the slider to here if you haven't
00:50:976 - The pause here is really awkward,do somethin abt it XD
00:59:796 (2,3,4,5,6) - boriiiiiing,why not add jumps?
01:03:751 (2) - Delete note
01:08:202 - from here,make it https://gyazo.com/313e554228c47830fdb1f98d858bb00f instead.
01:16:279 (3) - awkward note imo,feel free to change or delete,or if u want,not at all.
01:18:998 - add note and connect stream to 01:19:081 (1) -
01:29:630 - I don't see why you all don't end your sliders or spinners here,it's the exact end of the song.
01:28:806 (1) - end it ^

I see improvement in your difficulty, in terms of both timing and hitsounding. The note placement can improve more as well, hitsounding in this diff is fine and I can see that it's been changed alot,gjob in improving it. Though there ARE still errors.

PS : First part's offset is wrong, Firstly,add a timing point of your 182bpm on 00:06:553 - , then go back to your first timing point and bring it back by 62,or -62 offset from 1279, which is 1217. This is partially multi-bpm I suppose.

Along with that,why are all the control points in the different diffs having different kinds of volumes?

Thats all for my mod, if you need anything to clarify,MSG or PM me ingame or outside of the game anytime.
~Meep
_DT3
So I decided to mod this :D
Sorry if I sound harsh at most points >.<

[Easy]
  1. I feel like you can adjust volume more, like increasing volume in louder parts/more intense parts and decreasing volume in louder parts. I don't know if this applies to all diffs but it definitely does here
  2. This 00:18:421 (3,4) - overlap in 1/1 kinda triggers me, so I'd maybe increase DS by a bit just to avoid this, doesn't look nice
  3. Also, you did say you like flow but visually it doesn't flow some good in some parts, which is really important in easier difficulties like 00:05:070 (2,3) - 00:09:191 (1,2) - . A beginner will completely follow the slider and thus the flow isn't so good. Ofc it can be intentional but it doesn't seem like it
  4. 00:14:465 (3) - NC here for consistency
  5. 00:19:246 (4) - Why ignore the vocals within the slider when you follow them here 00:18:421 (3) - ?
  6. 00:22:377 (3) - Also here with the NC
  7. 00:25:015 (5) - ^
  8. 00:26:333 (6,7) - 00:54:685 (3,4) - 01:06:553 (6) - Why suddenly end the sliders on big white ticks? You didn't do it before, so there shouldn't be a reason to do that now. Besides, these vocals are rather strong, so they should be clickable
  9. 00:46:114 (3) - NC again
  10. 00:51:388 (3) - 01:04:575 (4) - 01:07:542 (7) - 01:23:037 (4) - ^
  11. 00:53:366 (1,2) - 01:15:125 (3,1) - Switch NC for consistency
  12. 00:57:158 - I'd place a beat here for following the vocals
  13. 00:57:487 (5) - Also, why ignore them here?
  14. This was by far the best STD diff
[Normal]
  1. Now, this diff does not need a remap, but this diff needs some revising:
  2. 00:06:553 (1,2) - 00:15:454 (2,3) - Example for bad visual flow
  3. 00:13:147 (3,4,5,6) - Example for not following the vocals well
  4. Ofc these were only examples, but I only named these because your mistakes keep on repeating so the list would be rather long tbh. And this diff does improve towards the end so look at that
I did look at the higher diffs and I have to say this:
@ShogunMoon: Your diffs also basically repeat the same mistakes as the easier diffs, I'd look at them again

@Rest: The diffs probably need a remap tbh, they are rather inconsistent (too inconsistent for variety), hitsounds are really weird, emphasis is used wrongly and the vocals are followed very poorly in some parts. Sorry for being harsh but that's my honest opinion on Insane - Expert

GL!
Firebool
To _Meep_
ze mods by ze meep
FAIYABOOL's EXPERTO
00:02:432 (4,5,6) - These kinds of patterns look and play weirdly,the flow is unclear and it only plays well https://gyazo.com/e6f03727174d2451d7379f21a740b650 change to dis pls Nope
00:03:257 (7) - remove NC Fixed
00:03:917 (1,3) - Not even tgt on my screen Nope
00:05:071 (4,5) - same as point 1,so change it to https://gyazo.com/e6f03727174d2451d7379f21a740b650 Nope
00:05:565 (6,1) - Im triggered as to why these two aren't the same slider Nope
00:05:895 (1) - remove NC Fixed
00:06:884 (2,3,4,5,6,1,2) - Because putting a reverse slider on a red tick sounds gay here,change to https://gyazo.com/61e91686a356561e4e946e345e2dfcc6
Whichever note that appears after the 3/4 slider, NC it Fixed NC
00:09:192 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't see any flow at all,looks to me like its randomly placed(excluding the distance),fix flow please OK,Fixed
00:09:192 (1,2,3,4,5,1,1) - change to https://gyazo.com/61e91686a356561e4e946e345e2dfcc6 Nope
00:11:170 (5,6) - At least place the slider exactly in the middle Fixed
00:12:817 (6,1) - Any reason for this overlap? If not, fix. I need reasone here? I think not
00:12:817 (6,2) - almost overlaps,fix No overlap here, missread
00:14:137 (6,1) - These two look similar and go in the same motion,so chagne direction since the 2nd slider will get repetitive Fixed
00:14:465 (1,2) - Reason for them to be horizontal? If not,rotate (1) to match the flow of 00:14:795 (2,3,4) - No reasone to more complicate it
00:16:444 (5,6) - 2 different kick sounds,therefore its a good time to either make (6) go the other direction, so CTRL+G Fixed
00:19:741 (3) - NC Fixed
00:19:906 (1) - Remove NC Fixed
00:20:236 (3) - NC Fixed
00:20:894 (1) - Looks bad since you've never touched a sharp angled slider for the whole 20 seconds before this and it looks bad,change Fixed
00:21:884 (9,2) - overlap,looks bad Fixed
00:22:214 (2) - Why do you put sliders on a red tick? It sounds bad and it doesn't play the music well. Change norm rythmic, it sounds good, mb your hitsounds are bad :p
00:22:542 (3) - ^ Same
00:25:016 (3,4,5) - why is this so different than 00:22:872 (4,5,1) - Fixed , but i didnt want to fix it, but who cares
00:26:664 (8) - from here, change to https://gyazo.com/ddf1238df18e777d2c7cfbd6c45e89c6 Nope
00:27:818 (2) - make this a single note Ok, let me try to explane u. Every map has many variations of rythmic. Quantity of mappers = quantity of rythmics. And mostly all of them are correct cauze every mapper has an individual approach to the map. This rythmic are good and I'm not going to change it
00:27:982 - A slider into a double https://gyazo.com/bb61d2f48728e18a8e977f1d08aacea0 Nope
00:38:203 (1,2,3,4) - boring af Fixed
00:40:510 (4) - 2 notes pls Nope
00:45:126 (3,4) - Why is this different than 00:43:807 (3,4) - Nope, if all these parts will be the same , too simple
00:47:598 (2,3,1,2,1,2) - these sound delayed,boring and too close to each other to even make any tension,please change. Nope
00:49:082 (3,4) - Its an expert,why are these so close Fixed
00:54:191 (1) - Why is this placed at the sliderend? No meaning imo,change place CAUZE I WANT THAT , and its harder
00:54:026 (9) - NC Fixed
00:54:191 (1) - Remove NC Fixed
00:54:686 (4) - NC Fixed
00:56:005 (4) - NC Fixed
00:56:334 (6) - remove NC Fixed
00:56:664 (7) - NC Fixed
00:59:301 (2,3,4,5) - expert diff,why so close,too boring Fixed
01:01:444 (4) - remove NC Fixed
01:01:774 (1,2,3,4,5,6,7) - Why is this part different than 00:43:312 (1,2,3,4,5) - ? Its the exact same tune A completely different part of the chorus
01:07:049 (1,2,3,4,5) - ^Same
01:09:356 (1) - remove NC if u want Fixed
01:12:488 (9) - NC Fixed
01:12:652 (1) - remove NC Fixed
01:12:818 (1) - remove NC Fixed
01:13:148 (4) - NC Fixed
01:13:477 (1) - remove NC Fixed
01:13:807 (2) - NC Fixed
01:13:477 (1) - remove NC Fixed
01:13:807 (2) - NC Fixed
01:14:137 (1) - remove NC Fixed
01:14:465 (2) - NC Fixed
01:14:465 (2) - NC Fixed
01:14:796 (1) - remove NC Fixed
01:15:126 (4) - NC Fixed
01:18:258 (1) - remove NC Fixed
01:19:163 (1) - end this 01:20:235 - , this isn't a hard or normal mode where you need a 1/1 gap lol Fixed
01:21:225 (6) - take off the reverse,add in a note infront.NC the note infrontFixed
01:21:719 (1) - remove NC Fixed
01:22:708 (6) - NC Fixed
01:23:862 (6) - same as 01:21:225 (6) - Fixed
01:24:356 (1) - remove NC Fixed
01:25:345 (6) - NC Fixed
01:28:147 - Why empty? You followed the drums 01:26:994 (1,2,3,4,5,6) - Ohhhhh, misshear. Fixed
01:28:642 (1) - remove NC Fixed
01:28:806 (1) - stop the slider at 01:28:806 (1) - Fixed
[/quote]
Aloda
Random mod for your Taiko diffs c:

Okay, putting this at the top because it's important. As per the ranking criteria:
So yeah basically, you'll need a Futsuu (Taiko normal diff) or a Kantan (Taiko easy diff) if you want to get this ranked. You might already have plans for this, but if you like I could make a Futsuu for you :D Let me know if you want me to!

General
You don't need Muzuki Nana and Starting Now in the tags since they're already in the metadata.

iControl's Muzukashii
This diff's pretty good. I just have a few nitpicks.

I think you should move 00:15:620 (56) to 00:15:949 - You seem to be mapping a little less to the drums and more to the guitar sounds, compared to the other diffs at least. I think this does a good job of matching the guitar and it's more fun to play imo.

In the same vein, I think moving 00:26:334 (99) to 00:26:498 is nice.

Remove 00:29:384 (114) ? It does match the drums, but I think it's a little weird to play because there are so few other triplets like this (there's only one other triplet in this section and it's in the transition to the next section).

The 1/3 stream at 01:25:674 might be a little too hard for a muzu. You could try replacing it with 1/3 quads at 01:25:674 and 01:26:334 - but idk it might be fine as it is.

Fraction's Oni
For 00:13:806 (32,33,34) you've used d d k every other time this same sound plays, so I don't see why this one is different.

Change 00:29:300 (109,110,111) to kkk to match the drums better? Also this is a lot nicer to play than d ddd d.

I'm really not sure what you're mapping to for 00:30:454 - 00:32:597 - It feels very strange and unintuitive to play. I suggest changing it to something like this
(126 is a finisher).

The SV drop at 00:32:927 is a little too much imo. Try 0.8x instead of 0.75x. I also think that going straight back to 1x at 00:38:202 is too much. Try 0.8x at 00:32:927 - 0.85x at 00:38:202 - 0.9x at 00:40:839 then finally go back to 1x at the start of the Kiai for a nice gradual increase.

I think you should add a note at 00:40:015 - going straight into the 5-plet like that after the 1/1 gap feels weird to me.

Comparing the Kiai section to the rest of the map, it seems pretty simple and uninteresting. I think you could add a few more 1/4 patterns in, maybe ddk triplets at 00:44:300 and 00:45:619 for example. I'll leave it to you to figure out where you want them.

The 5-plet at 00:48:092 feels pretty forced to me. I suggest removing 00:48:339 - I think it plays a lot better like this.

Remove 00:57:240 (245,246) ? There's no sound here. If you really want a triplet in this phrase I think 00:56:828 is a much better place for it.

01:04:575 (287) - ?

Consider adding a note at 01:06:059 . This plays better imo.

The triplet at 01:08:366 does not play well at all. Try this instead (from 01:07:872).

The section from 01:09:850 - 01:12:487 is very strange imo. A lot of the triplets don't seem fitting and you've left a lot more gaps than you need to. I think this plays and sounds a lot more natural.
If you do this you should also remove 01:12:652 (334).

Nanners' Inner Oni
I don't think that 00:02:762 (5,6,7,8) and 00:05:399 (15,16,17,18) are different enough to warrant using a different pattern. I would suggest changing it so that both are d k k d.

Change 00:29:300 (141,142,143) to kkd? I think this matches the drums better.

I really don't think the stream at 00:31:773 is appropriate. You seem to be mapping closely to the drums elsewhere but here there's really no sound to justify a stream like this. Maybe you could replace it with something like this?

I think this complements the music a lot better. Also, I think you should remove the finisher from 00:32:927 (164) . To have a finisher at the end of a 1/4 pattern like this requires a really strong sound, which I don't feel this has.

Same thing goes for the finisher at 00:40:839 (207) . This one isn't so bad because of the cymbal crash in the music, but I still think this feels very strange to play.

I think you could add a note at 00:41:004 - It has the same sound at the other dons you've placed in this phrase.

Make 00:44:630 (234) a finisher and remove 00:44:795 (235,236) to match the other 'Starting now' at 00:43:311 ? I think the structure of this section is very strange as is and it feels awkward to play. If you do this you should also change the repeat at 00:48:586 the same way (something like this).

Just like with 00:40:839 (207) I don't like the finisher at 00:54:026 (293) but there is a cymbal crash here so it's not too bad. I still think you'd be better off without it. Same goes for 00:56:663 (306) though changing this kinda ruins what you've got going with the following finishers so maybe you should keep this one.

Consider changing 01:18:421 (472) to a k. I think this matches the drum a little better and makes this stream a bit nicer to play.

Like with the intro, 01:24:520 (499,500,501,502) should be d k k d so that it matches 01:21:883 (487,488,489,490) - I don't think they are different enough to warrant using a different pattern.

Good luck with the set 8-)
_DT3
I just saw the ranking criteria point:
No, Futsuu and Kantan are not necessary for STD/Taiko hybrid sets as far as I am concerned
World Fraction

Aloda wrote:

Random mod for your Taiko diffs c:

Okay, putting this at the top because it's important. As per the ranking criteria:
So yeah basically, you'll need a Futsuu (Taiko normal diff) or a Kantan (Taiko easy diff) if you want to get this ranked. You might already have plans for this, but if you like I could make a Futsuu for you :D Let me know if you want me to! if this is a standard mapset you don't need a futsuu and kantan

General
You don't need Muzuki Nana and Starting Now in the tags since they're already in the metadata.


Fraction's Oni
For 00:13:806 (32,33,34) you've used d d k every other time this same sound plays, so I don't see why this one is different. I have a dkk at 00:24:355 (84) - i'm not changing this

Change 00:29:300 (109,110,111) to kkk to match the drums better? Also this is a lot nicer to play than d ddd d. i changed that

I'm really not sure what you're mapping to for 00:30:454 - 00:32:597 - It feels very strange and unintuitive to play. I suggest changing it to something like this not changing, there are clear triplets here that play sorry :(
(126 is a finisher).

The SV drop at 00:32:927 is a little too much imo. Try 0.8x instead of 0.75x. I also think that going straight back to 1x at 00:38:202 is too much. Try 0.8x at 00:32:927 - 0.85x at 00:38:202 - 0.9x at 00:40:839 then finally go back to 1x at the start of the Kiai for a nice gradual increase. every other taiko would need to change this, sorry.

I think you should add a note at 00:40:015 - going straight into the 5-plet like that after the 1/1 gap feels weird to me. nothing to map to unchanged

Comparing the Kiai section to the rest of the map, it seems pretty simple and uninteresting. I think you could add a few more 1/4 patterns in, maybe ddk triplets at 00:44:300 and 00:45:619 for example. I'll leave it to you to figure out where you want them. nothing plays to make it a triplet, that's for the Inner Oni to do

The 5-plet at 00:48:092 feels pretty forced to me. I suggest removing 00:48:339 - I think it plays a lot better like this. was told this sounded nice before by a few people so i won't be changing that.

Remove 00:57:240 (245,246) ? There's no sound here. If you really want a triplet in this phrase I think 00:56:828 is a much better place for it. OK

01:04:575 (287) - ?

Consider adding a note at 01:06:059 . This plays better imo. sure

The triplet at 01:08:366 does not play well at all. Try this instead (from 01:07:872).

The section from 01:09:850 - 01:12:487 is very strange imo. A lot of the triplets don't seem fitting and you've left a lot more gaps than you need to. I think this plays and sounds a lot more natural. most of the places you pointed out have no drums sounds but i added 1 note to here 01:10:015 (317) -
If you do this you should also remove 01:12:652 (334). clear drumbeat unchanged


Good luck with the set 8-)
thanks for the mod

Here is the Updated version http://puu.sh/rR6BY/23e2561cc2.osz
Topic Starter
Shunao
Hi! (No reply =fixed)

_Meep_ wrote:

Ok,this is going to be a loooooong mod since I love this song lol good luck
shogun gitgud jk u r gud
ze mods by ze meep

Insane

00:09:191 (1,2,3,4,5,1,2,3,4,5) - Why is this different from 00:06:553 (1,2,3,4,5,6,7,8,9) - ?
00:15:784 (1,2) - Align this better
00:17:103 (1,2,3) - why different distances between notes?
00:18:009 - what are all these SV change points for lol
00:17:928 (5) - NC
00:19:576 (1) - Remove NC
00:21:060 (5) - Don't stack it with (4) and NC it
00:22:213 (1) - Why is the SV change in the middle of the slider -_-
00:23:366 (5,6) - Why is this so far but 00:22:707 (2,3) - is so close
00:27:322 - 00:27:487 - Make these two clickable (delete slider add note)
00:24:520 (3,4) - blanket
00:26:828 (1) - remove NC
00:35:564 (1,2,1,2,3,4,5,6,7) - Why is this different from 00:32:927 (1,2,3,1,2,3,4,5) - ?
00:40:674 (1) - Move spinner to 00:40:757 -
00:40:674 - add a note to conitnue the stream to the red tick
00:42:817 - Cut short the slider to here if you haven't
00:50:976 - The pause here is really awkward,do somethin abt it XD
00:59:796 (2,3,4,5,6) - boriiiiiing,why not add jumps?
01:03:751 (2) - Delete note
01:08:202 - from here,make it https://gyazo.com/313e554228c47830fdb1f98d858bb00f instead.
01:16:279 (3) - awkward note imo,feel free to change or delete,or if u want,not at all.
01:18:998 - add note and connect stream to 01:19:081 (1) -
01:29:630 - I don't see why you all don't end your sliders or spinners here,it's the exact end of the song.
01:28:806 (1) - end it ^

I see improvement in your difficulty, in terms of both timing and hitsounding. The note placement can improve more as well, hitsounding in this diff is fine and I can see that it's been changed alot,gjob in improving it. Though there ARE still errors.

PS : First part's offset is wrong, Firstly,add a timing point of your 182bpm on 00:06:553 - , then go back to your first timing point and bring it back by 62,or -62 offset from 1279, which is 1217. This is partially multi-bpm I suppose. I need help for this ^^'

Along with that,why are all the control points in the different diffs having different kinds of volumes? Because we have some moment with a strong beat

Thats all for my mod, if you need anything to clarify,MSG or PM me ingame or outside of the game anytime. Np!
~Meep
Thanks for modding!


YAY! :) (No reply= fixed)

_DT3 wrote:

So I decided to mod this :D
Sorry if I sound harsh at most points >.<

[Easy]
  1. I feel like you can adjust volume more, like increasing volume in louder parts/more intense parts and decreasing volume in louder parts. I don't know if this applies to all diffs but it definitely does here Ok, I would see that later
  2. This 00:18:421 (3,4) - overlap in 1/1 kinda triggers me, so I'd maybe increase DS by a bit just to avoid this, doesn't look nice
  3. Also, you did say you like flow but visually it doesn't flow some good in some parts, which is really important in easier difficulties like 00:05:070 (2,3) - 00:09:191 (1,2) - . A beginner will completely follow the slider and thus the flow isn't so good. Ofc it can be intentional but it doesn't seem like it
  4. 00:14:465 (3) - NC here for consistency
  5. 00:19:246 (4) - Why ignore the vocals within the slider when you follow them here 00:18:421 (3) - ?
  6. 00:22:377 (3) - Also here with the NC
  7. 00:25:015 (5) - ^
  8. 00:26:333 (6,7) - 00:54:685 (3,4) - 01:06:553 (6) - Why suddenly end the sliders on big white ticks? You didn't do it before, so there shouldn't be a reason to do that now. Besides, these vocals are rather strong, so they should be clickable
  9. 00:46:114 (3) - NC again
  10. 00:51:388 (3) - 01:04:575 (4) - 01:07:542 (7) - 01:23:037 (4) - ^
  11. 00:53:366 (1,2) - 01:15:125 (3,1) - Switch NC for consistency
  12. 00:57:158 - I'd place a beat here for following the vocals
  13. 00:57:487 (5) - Also, why ignore them here?
  14. This was by far the best STD diff
[Normal]
  1. Now, this diff does not need a remap, but this diff needs some revising:
  2. 00:06:553 (1,2) - 00:15:454 (2,3) - Example for bad visual flow
  3. 00:13:147 (3,4,5,6) - Example for not following the vocals well
  4. Ofc these were only examples, but I only named these because your mistakes keep on repeating so the list would be rather long tbh. And this diff does improve towards the end so look at that
I did look at the higher diffs and I have to say this:
@ShogunMoon: Your diffs also basically repeat the same mistakes as the easier diffs, I'd look at them again

@Rest: The diffs probably need a remap tbh, they are rather inconsistent (too inconsistent for variety), hitsounds are really weird, emphasis is used wrongly and the vocals are followed very poorly in some parts. Sorry for being harsh but that's my honest opinion on Insane - Expert No problem, I remap this later

GL!
Thanks for modding!
IControl

Aloda wrote:

Random mod for your Taiko diffs c:



This diff's pretty good. I just have a few nitpicks.

I think you should move 00:15:620 (56) to 00:15:949 - You seem to be mapping a little less to the drums and more to the guitar sounds, compared to the other diffs at least. I think this does a good job of matching the guitar and it's more fun to play imo. I think the guitar is more fun to play to

In the same vein, I think moving 00:26:334 (99) to 00:26:498 is nice. No this beat sounds more important

Remove 00:29:384 (114) ? It does match the drums, but I think it's a little weird to play because there are so few other triplets like this (there's only one other triplet in this section and it's in the transition to the next section). Not sure but will consider if a BN or someone points it out

The 1/3 stream at 01:25:674 might be a little too hard for a muzu. You could try replacing it with 1/3 quads at 01:25:674 and 01:26:334 - but idk it might be fine as it is. Not sure but will consider if a BN or someone points it out



Good luck with the set 8-)
No change *** :) Thank you for your mod
Topic Starter
Shunao
I'm here lol nice

World Fraction
lookin good man
Topic Starter
Shunao

World_Fraction wrote:

lookin good man
I remap Easy, Normal and Hard lol and now it's so muchhhh betteerr lol
Seijiro
Just letting know we did a quick check on the remapped diffs

logs
2016-10-25 20:20 ShogunMoon: Hi MrSergio, can you check my map (you didn't have to mod) because I remaped my Easy, Normal and Hard difficulties, I would just like to know if it is correct. Thanks in advance!
2016-10-25 20:21 ShogunMoon: ACTION is listening to [https://osu.ppy.sh/b/1052291 Mizuki Nana - STARTING NOW!]
2016-10-25 20:23 MrSergio: mod = opinion
2016-10-25 20:24 ShogunMoon: Oh okay
2016-10-25 20:26 ShogunMoon: You can't accept this?
2016-10-25 20:27 MrSergio: 00:49:081 (2,3,4) - starting sliders on red ticks is not a good idea (Hard)
2016-10-25 20:27 MrSergio: 00:50:564 (3,4) - zzz
2016-10-25 20:28 MrSergio: 00:57:652 (5) - you're ignoring the strong beat here
2016-10-25 20:28 MrSergio: 00:57:817 - here's the strong beat, but you put more emphasis on 00:57:652 - with the slider
2016-10-25 20:29 MrSergio: 00:57:982 (6) - same with this one: 00:57:982 - this is not even a beat into the music and 00:58:311 - this one deserves far more emphasis
2016-10-25 20:31 ShogunMoon: No problem I fix all of this, thanks!
2016-10-25 20:31 MrSergio: overall that diff looks clean, but sometimes it disregards the songàs rhythm, which is not so good
2016-10-25 20:32 MrSergio: aaaa, the Normal is a bit messy
2016-10-25 20:32 MrSergio: 00:26:333 (4,5,6,7,8) - why
2016-10-25 20:32 MrSergio: those sliders on red ticks again
2016-10-25 20:33 MrSergio: 00:40:674 (1,1) - needs more recovery time after spinner imo
2016-10-25 20:33 MrSergio: 00:48:092 (4) - I'd rather follow vocals here and place this slider at 00:47:927 - instead
2016-10-25 20:34 MrSergio: 01:01:938 (1) - same
2016-10-25 20:34 MrSergio: 01:04:575 (5,6,7) - why do you switch to red ticks here
2016-10-25 20:34 MrSergio: it's a bit confusing seeing how you followed rhythms on white ticks till now
2016-10-25 20:35 MrSergio: 01:10:180 - rip drum beat
2016-10-25 20:35 MrSergio: 01:10:344 (2,3,4,5,6,1) - chain too long, try to give a 1/1 pause somewhere
2016-10-25 20:35 MrSergio: 01:17:762 (1) - what's this
2016-10-25 20:36 ShogunMoon: oups
2016-10-25 20:36 MrSergio: 01:25:674 (1) - make it end at 01:29:300 - or 01:29:383 - instead
2016-10-25 20:36 MrSergio: better at 01:29:383 -
2016-10-25 20:37 MrSergio: Easy:
2016-10-25 20:37 MrSergio: 00:17:103 (3) - the clap from tail goes either at 00:17:432 - or at 00:18:092 -
2016-10-25 20:43 MrSergio: duh, I got interrupted by #osu
2016-10-25 20:43 MrSergio: anyway, all diffs need more attention to hitsounds, since some claps and some drum hits are misplaced or missing
2016-10-25 20:43 MrSergio: although tiny, 00:19:575 (7,2) - try to avoid overlaps if possible
2016-10-25 20:45 ShogunMoon: Okay! Thanks for modding, I fix all of this.
Ayyri

Aloda wrote:

Random mod for your Taiko diffs c:

Okay, putting this at the top because it's important. As per the ranking criteria:
So yeah basically, you'll need a Futsuu (Taiko normal diff) or a Kantan (Taiko easy diff) if you want to get this ranked. You might already have plans for this, but if you like I could make a Futsuu for you :D Let me know if you want me to!
Hello there.

I was asked about this, so I just wanted to clarify that a Kantan nor Futsuu is required for this rule to be fulfilled. Muzukashii is considered Normal / Hard in terms of difficulty, so that's why you see most hybrid sets with only Muzukashii and up. (Unless the mapper wanted to go the extra mile and make a full spread. Or the fact that you only need a full mode spread when the main spread is not Standard.)

But yeah, just wanted to put that out there. Muzukashii + Oni works just fine.
Nanners

Aloda wrote:

Random mod for your Taiko diffs c:

Blue=Opinion
Red=No Change
Green=Change

Okay, putting this at the top because it's important. As per the ranking criteria:
So yeah basically, you'll need a Futsuu (Taiko normal diff) or a Kantan (Taiko easy diff) if you want to get this ranked. You might already have plans for this, but if you like I could make a Futsuu for you :D Let me know if you want me to! As told by a BN who was a friend of mine, you dont need that to be rankable, many other maps are the same where there are muzu/oni and are ranked, so its not 100% needed.

Nanners' Inner Oni
I don't think that 00:02:762 (5,6,7,8) and 00:05:399 (15,16,17,18) are different enough to warrant using a different pattern. I would suggest changing it so that both are d k k d. The way it is now fits better imo, listening closely the first 4 notes are more of a low high low high, where as the 2nd part where you can hear it being more low high high low in terms of pitch.

Change 00:29:300 (141,142,143) to kkd? I think this matches the drums better. Fair enough, does sound better.

I really don't think the stream at 00:31:773 is appropriate. You seem to be mapping closely to the drums elsewhere but here there's really no sound to justify a stream like this. Maybe you could replace it with something like this?

I think this complements the music a lot better. Also, I think you should remove the finisher from 00:32:927 (164) . To have a finisher at the end of a 1/4 pattern like this requires a really strong sound, which I don't feel this has. I changed it very slightly, I kept the stream in some sort of fashion because there is a clear drum stream you can hear, and it would be stupid to not have it in an inner, as for the finisher I am keeping it in cause there is a very CLEAR snare thats emphazied, so not changing the finisher, but fixed the stream to some extent.

Same thing goes for the finisher at 00:40:839 (207) . This one isn't so bad because of the cymbal crash in the music, but I still think this feels very strange to play. Being strange to play could be play style or bindings not allowing to hit the finishers, cause they arent fast to where you cant hit it nor are they impossible to hit, so im not changing these.

I think you could add a note at 00:41:004 - It has the same sound at the other dons you've placed in this phrase. Oddly enough someone before told me to delete this note, so meh, re-added.

Make 00:44:630 (234) a finisher and remove 00:44:795 (235,236) to match the other 'Starting now' at 00:43:311 ? I think the structure of this section is very strange as is and it feels awkward to play. If you do this you should also change the repeat at 00:48:586 the same way (something like this). Im keeping the patterns the way they are, however i will make it match and more "playable" to match beat, so some slight changes but the patterns will not be changing.

Just like with 00:40:839 (207) I don't like the finisher at 00:54:026 (293) but there is a cymbal crash here so it's not too bad. I still think you'd be better off without it. Same goes for 00:56:663 (306) though changing this kinda ruins what you've got going with the following finishers so maybe you should keep this one. Finisher is perfectly fine for how the symbol crashes, so no change.

Consider changing 01:18:421 (472) to a k. I think this matches the drum a little better and makes this stream a bit nicer to play. Fair enough, changed.

Like with the intro, 01:24:520 (499,500,501,502) should be d k k d so that it matches 01:21:883 (487,488,489,490) - I don't think they are different enough to warrant using a different pattern. After re-listening to the part over, Ive changed the patterns quite a bit, there was drums that I missed that change the entire format or the quads, so they no longer exist, however I did match it to some degree.

Good luck with the set 8-)
Topic Starter
Shunao
Done!
World Fraction
I just noticed now, but what happened to Firebool's Expert?
Firebool
Its on remapping
Topic Starter
Shunao

Firebool wrote:

Its on remapping
I give you my opinion after this
Electoz
[Easy]

  1. 00:39:520 (1,3) - If this is supposed to be a blanket then it can be improved, try reshaping 00:40:674 (3) a bit for a better symmetry.
  2. 01:03:092 (1) - No need to NC here since you already NC'd 01:01:938 (1) .
[Normal]

  1. 00:18:916 (8,1) - Just my preference but Ctrl+G rhythm fits vocal better.
  2. 00:47:432 (3,4,1) - DS
[Hard]

  1. 00:05:070 (4,5,6,7,8,9) - Just use the same rhythm from 00:07:542 (4,5,6,7,8) lol it plays a lot better.
  2. 00:20:729 - Ok pretty sure the clap is supposed to be on 00:20:564 - 00:20:894 instead of the current one.
  3. 00:57:158 (4,5,6,7) - If you're following vocal then this rhythm would be much better.
  4. 01:16:114 - Add clap.
  5. 01:27:322 (3,4,5,6) - This rhythm could work too if you're following guitar.
[Insane]

  1. 00:18:916 (7,8,9,1) - This is another rhythm suggestion if you're following vocal.
  2. 00:30:125 - Eh a strong cymbal sound could have been clickable.
  3. 00:31:938 (2,3,4,1) - Try listen this part again with 25% playback speed, there are drum sounds on blue ticks like 00:32:020 - 00:32:350 - 00:32:515 - 00:32:680 - 00:32:844 - etc which you can easily map this part with a stream instead.
  4. 00:57:652 (4) - This is really confusing, you're following vocals with 00:56:663 (1,2,3) and not this one? 00:57:817 should be clickable instead of 00:57:652 tbh. Same applies to 01:16:114 (1) .
  5. 00:58:971 (9,1) - You can add a stream here too.
  6. 01:25:674 (1,2,3) - Theoretically consecutive kicksliders would play better if they started on white tick(so it's easier for players to adapt without being confused with the rhythm in gameplay) so something like this would play better.
Eh just skimmed a bit but I feel like this needs much more improvement, there are 2 biggest problems here with this mapset:
  1. Hitsounding, this guide is a good place to start, try to learn it from there, oh yeah I guess I'll drop a terminology just in case as well.
  2. Rhythm, I really feel like you need to get a grasp on rhythm:
    1. Strong sound or a sound you're following should be clickable, try focusing them with 25% playback speed, try looking rhythm suggestions I gave in a mod above as a guideline on how to focus on strong sounds and make them clickable.
    2. Try vary your rhythm density on certain sections: This is pretty simple, if the song gets calmer, you use less dense rhythm. If the song gets hyped, you use a denser rhythm than other parts in the song. As for this case, you will see that you used rhythms on these parts(in Hard) 00:01:279 - 00:03:916 denser than 00:06:553 despite being calmer, so yeah I hope you get the general idea of it.
    3. Usage of triplets/streams: When you're mapping streams/triplets, make sure there really is something there to map, in Insane there are some clearly overmapped blue ticks like 00:29:877 - 01:11:910 - 01:14:877 for instance and there are some parts where you could've map a stream but you didn't. And as I mentioned earlier, you can know these things by carefully listening to the song with 25% playback.
There are also a few things that you should take note such as SV change, emphasis and other detailed stuff, I recommend reading this post from pishifat which he described how stuff works.
You can ask me if you have any questions, good luck~
Topic Starter
Shunao

Electoz wrote:

[Easy]

  1. 00:39:520 (1,3) - If this is supposed to be a blanket then it can be improved, try reshaping 00:40:674 (3) a bit for a better symmetry. Fixed
  2. 01:03:092 (1) - No need to NC here since you already NC'd 01:01:938 (1) . Fixed
[Normal]

  1. 00:18:916 (8,1) - Just my preference but Ctrl+G rhythm fits vocal better. It's nice like this, fixed!
  2. 00:47:432 (3,4,1) - DS Oups, fixed
[Hard]

  1. 00:05:070 (4,5,6,7,8,9) - Just use the same rhythm from 00:07:542 (4,5,6,7,8) lol it plays a lot better. fixed
  2. 00:20:729 - Ok pretty sure the clap is supposed to be on 00:20:564 - 00:20:894 instead of the current one. fixed
  3. 00:57:158 (4,5,6,7) - If you're following vocal then this rhythm would be much better. Fixed that
  4. 01:16:114 - Add clap. Add
  5. 01:27:322 (3,4,5,6) - This rhythm could work too if you're following guitar. Wow, awesome fixed
[Insane]

  1. 00:18:916 (7,8,9,1) - This is another rhythm suggestion if you're following vocal. Fixed
  2. 00:30:125 - Eh a strong cymbal sound could have been clickable. Fixed
  3. 00:31:938 (2,3,4,1) - Try listen this part again with 25% playback speed, there are drum sounds on blue ticks like 00:32:020 - 00:32:350 - 00:32:515 - 00:32:680 - 00:32:844 - etc which you can easily map this part with a stream instead. Fixed, I think..
  4. 00:57:652 (4) - This is really confusing, you're following vocals with 00:56:663 (1,2,3) and not this one? 00:57:817 should be clickable instead of 00:57:652 tbh. Same applies to 01:16:114 (1) . Fixed!
  5. 00:58:971 (9,1) - You can add a stream here too. Fixed
  6. 01:25:674 (1,2,3) - Theoretically consecutive kicksliders would play better if they started on white tick(so it's easier for players to adapt without being confused with the rhythm in gameplay) so something like this would play better. Fixed!
Eh just skimmed a bit but I feel like this needs much more improvement, there are 2 biggest problems here with this mapset:
  1. Hitsounding, this guide is a good place to start, try to learn it from there, oh yeah I guess I'll drop a terminology just in case as well.
  2. Rhythm, I really feel like you need to get a grasp on rhythm:
    1. Strong sound or a sound you're following should be clickable, try focusing them with 25% playback speed, try looking rhythm suggestions I gave in a mod above as a guideline on how to focus on strong sounds and make them clickable.
    2. Try vary your rhythm density on certain sections: This is pretty simple, if the song gets calmer, you use less dense rhythm. If the song gets hyped, you use a denser rhythm than other parts in the song. As for this case, you will see that you used rhythms on these parts(in Hard) 00:01:279 - 00:03:916 denser than 00:06:553 despite being calmer, so yeah I hope you get the general idea of it.
    3. Usage of triplets/streams: When you're mapping streams/triplets, make sure there really is something there to map, in Insane there are some clearly overmapped blue ticks like 00:29:877 - 01:11:910 - 01:14:877 for instance and there are some parts where you could've map a stream but you didn't. And as I mentioned earlier, you can know these things by carefully listening to the song with 25% playback. No problem, I'll check it
There are also a few things that you should take note such as SV change, emphasis and other detailed stuff, I recommend reading this post from pishifat which he described how stuff works. Thank you! I take a look at this, very helpful!
You can ask me if you have any questions, good luck~
Okay, thanks for modding Electoz!
Rizen


Hello o/

[General]
  1. Background used is of a .png format, but can be .jpg to conserve file space.
  2. I have some concerns with the video in the mapset. Around 01:04:000 - to 01:12:000 - , it shows a woman in a sexually provocative way. I would suggest asking a QAT if the video is ok (I may be over sensitive)
  3. The hitsounds volume across all diffs are rather weird with some having the kiai quieter, some louder, and some using weird numbers like 43%. I suggest going over them across your difficulties and possibly redoing them.
  4. General lack of hitsounds... could add finishes at spots like 00:43:311 (1) - , 00:54:026 (1) - , etc.

[Easy]

  1. I've noticed that the volume of hitsounds in this difficulty only changes after the highlighted kiai from 40% -> 60%. Perhaps make the highlighted kiai 60% too since the parts are of relatively similar intensity?
  2. NC'ing of this difficulty seems a bit weird to me. Although it is consistent, it doesn't really match the music. For example, 00:14:465 (5) - should be NC'd over 00:15:784 (1) - since the vocals are being resetted. Same reasoning for 00:17:103 (3) - as the vocals restart at this point. Prominent beats like 00:30:125 (3) - and 00:38:202 (5) - should be the start of an NC too.
  3. 00:18:421 (5) - I would extend this to 00:18:916 - to bridge the rhythm to 00:19:246 (6) - better (i.e. tie the drums hihat)
  4. 00:20:399 (2,3,1) - This rhythm sounds a little weird as 00:22:377 (1) - should really be starting at 00:22:213 - where the music starts up again. A possible alternative rhythm choice could be changing 00:21:059 (2,3) - to a 1/1 slider, then a 3/2 slider 1/1 afterwards (image). This should cover the "one two three go" and the downbeat with the sacrifice of making the downbeat not clickable. Of course doing this would mean 00:22:377 (1) - will be deleted and replaced with a 1/1 slider starting at 00:22:707.
  5. 00:50:729 (2,3) - bleh blanket
  6. 00:47:432 (5,6) - and 00:52:707 (5,6) - both follow similar music but are mapped to different things (first one to vocals and second to percussion). I would stick with one for consistency
  7. 01:00:619 (7,8,1) - The same thing can be said to this regarding the previous point, except this one is pushing 01:01:938 (1) - 1/4 later than when the downbeat starts.
  8. 01:10:344 (4,5,6) - perhaps this rhythm will fit the music better. In the picture, 01:10:344 (4) - would work for the decreasing tone of the uh... whistle(?), and 01:11:169 (5) - will work with the drum roll (slider), and it covers the beat at 01:11:663 - .

[Normal]

  1. 00:22:048 (5,1) - the downbeat in this case is at 00:22:213 - , there's no beats on the current white large tick so the second slider doesn't really fit. Something like this fits better imo
  2. 00:40:839 (1) - perhaps move this to 00:40:674 - as this is there the vocals start? Ending same time
  3. 00:48:092 (4) - The vocals at this part are very strong so I suggest starting this 1/2 earlier but ending at the same itme.
  4. 01:10:509 (3) - That electronic sound starts on the previous red tick and not the current white tick. I woukd suggest moving the start of the slider to the red tick, but keep the end of the slider on the same tick
  5. 01:11:663 - add a circle here? There's the whatchacallit instrument being played on this beat.
  6. 01:25:674 (1) - Should this not be ending on the large white tick, similar to the easy difficulty?

[Hard]

  1. The spacing used in this difficulty is rather inconsistent:
    1. You have used it in the first 7% of the song, then none at all until 54%. If you are to use variable spacing, it should be spread across the entire diff and not condensed to clumps
    2. 00:30:949 (6,7,1,2,3,4,5) - Spacing here gets larger for no apparent reason. This may be because you have set the slider velocity at this point to 1.3x by accident
    3. The beginning spacings are rather inconsistent too. If we were to take 00:03:916 (1,2,3,4,5,6,7,8) - as a copy of 00:01:279 (1,2,3,4,5,6,7,8) - , 00:02:928 (6) - should be spaced similarly to 00:05:565 (6) - , and 00:03:751 (8) - should be closer to 00:03:257 (7) - than 00:03:916 (1) - similar to 00:05:894 (7,8,1) - .
  2. volumes must be the same as timing points are at the same point of time.
  3. 00:18:916 (6,7) - 1/2 slider then circle seems to work better. At this point, there is no snare at the white ticks, and the prominent beats are on the red ticks (therefore they should be clickable over the white tick)
  4. 00:22:048 (3,4) - the red tick at 00:22:213 - should be clickable tbh, a rhythm like [url=http://puu.sh/rYW0X/46a17cb152.jpg]this/[url] would fit better imo
  5. 00:28:147 (6) - two circles seems to work better imo to go with the vocals
  6. 00:45:949 - add a circle here for the noticeable vocals? or do something similar to what you did at 00:51:059 (4) -

[Insane]

  1. 00:16:691 (9) - kinda overmapped, no beats in music at this point of time to support this circle
  2. 00:23:037 (4,5,6) - comparing relative intensities, circle 5 should be spaced more from slider 4 than circle 6 to circle 5.
  3. 00:30:125 - should be clickable with a slider start or circle. Mapping this with a slider end is rather underwhelming since the cymbals are rather strong
  4. 00:56:993 (2) - perhaps two circles would be better for the strong vocals at this point
  5. 00:59:218 (4) - overmapped circle (no beat in music to support)
  6. 01:23:531 (2) - I would make spacing between the next and previous objects the same, currently it looks kinda "misplaced"
  7. 01:28:806 (1) - Is this slider suppose to end on red tick or large white tick? (should be same across all difficulties)

note: clickable = slider head or circle and not slider end
the main problem I have with the diffs is the lack of the finish hitsound! a song of this intensity should be using an ample amount of these

good luck!
Topic Starter
Shunao

Rizen wrote:



Hello o/

[General]
  1. Background used is of a .png format, but can be .jpg to conserve file space.
  2. I have some concerns with the video in the mapset. Around 01:04:000 - to 01:12:000 - , it shows a woman in a sexually provocative way. I would suggest asking a QAT if the video is ok (I may be over sensitive) I ask to a QAT and it's good (lol)
  3. The hitsounds volume across all diffs are rather weird with some having the kiai quieter, some louder, and some using weird numbers like 43%. I suggest going over them across your difficulties and possibly redoing them.
  4. General lack of hitsounds... could add finishes at spots like 00:43:311 (1) - , 00:54:026 (1) - , etc.

[Easy]

  1. I've noticed that the volume of hitsounds in this difficulty only changes after the highlighted kiai from 40% -> 60%. Perhaps make the highlighted kiai 60% too since the parts are of relatively similar intensity?
  2. NC'ing of this difficulty seems a bit weird to me. Although it is consistent, it doesn't really match the music. For example, 00:14:465 (5) - should be NC'd over 00:15:784 (1) - since the vocals are being resetted. Same reasoning for 00:17:103 (3) - as the vocals restart at this point. Prominent beats like 00:30:125 (3) - and 00:38:202 (5) - should be the start of an NC too.
  3. 00:18:421 (5) - I would extend this to 00:18:916 - to bridge the rhythm to 00:19:246 (6) - better (i.e. tie the drums hihat)
  4. 00:20:399 (2,3,1) - This rhythm sounds a little weird as 00:22:377 (1) - should really be starting at 00:22:213 - where the music starts up again. A possible alternative rhythm choice could be changing 00:21:059 (2,3) - to a 1/1 slider, then a 3/2 slider 1/1 afterwards (image). This should cover the "one two three go" and the downbeat with the sacrifice of making the downbeat not clickable. Of course doing this would mean 00:22:377 (1) - will be deleted and replaced with a 1/1 slider starting at 00:22:707.
  5. 00:50:729 (2,3) - bleh blanket
  6. 00:47:432 (5,6) - and 00:52:707 (5,6) - both follow similar music but are mapped to different things (first one to vocals and second to percussion). I would stick with one for consistency
  7. 01:00:619 (7,8,1) - The same thing can be said to this regarding the previous point, except this one is pushing 01:01:938 (1) - 1/4 later than when the downbeat starts.
  8. 01:10:344 (4,5,6) - perhaps this rhythm will fit the music better. In the picture, 01:10:344 (4) - would work for the decreasing tone of the uh... whistle(?), and 01:11:169 (5) - will work with the drum roll (slider), and it covers the beat at 01:11:663 - .

[Normal]

  1. 00:22:048 (5,1) - the downbeat in this case is at 00:22:213 - , there's no beats on the current white large tick so the second slider doesn't really fit. Something like this fits better imo
  2. 00:40:839 (1) - perhaps move this to 00:40:674 - as this is there the vocals start? Ending same time
  3. 00:48:092 (4) - The vocals at this part are very strong so I suggest starting this 1/2 earlier but ending at the same itme.
  4. 01:10:509 (3) - That electronic sound starts on the previous red tick and not the current white tick. I woukd suggest moving the start of the slider to the red tick, but keep the end of the slider on the same tick
  5. 01:11:663 - add a circle here? There's the whatchacallit instrument being played on this beat.
  6. 01:25:674 (1) - Should this not be ending on the large white tick, similar to the easy difficulty?

[Hard]

  1. The spacing used in this difficulty is rather inconsistent:
    1. You have used it in the first 7% of the song, then none at all until 54%. If you are to use variable spacing, it should be spread across the entire diff and not condensed to clumps
    2. 00:30:949 (6,7,1,2,3,4,5) - Spacing here gets larger for no apparent reason. This may be because you have set the slider velocity at this point to 1.3x by accident
    3. The beginning spacings are rather inconsistent too. If we were to take 00:03:916 (1,2,3,4,5,6,7,8) - as a copy of 00:01:279 (1,2,3,4,5,6,7,8) - , 00:02:928 (6) - should be spaced similarly to 00:05:565 (6) - , and 00:03:751 (8) - should be closer to 00:03:257 (7) - than 00:03:916 (1) - similar to 00:05:894 (7,8,1) - .
  2. volumes must be the same as timing points are at the same point of time.
  3. 00:18:916 (6,7) - 1/2 slider then circle seems to work better. At this point, there is no snare at the white ticks, and the prominent beats are on the red ticks (therefore they should be clickable over the white tick)
  4. 00:22:048 (3,4) - the red tick at 00:22:213 - should be clickable tbh, a rhythm like [url=http://puu.sh/rYW0X/46a17cb152.jpg]this/[url] would fit better imo
  5. 00:28:147 (6) - two circles seems to work better imo to go with the vocals
  6. 00:45:949 - add a circle here for the noticeable vocals? or do something similar to what you did at 00:51:059 (4) -

[Insane]

  1. 00:16:691 (9) - kinda overmapped, no beats in music at this point of time to support this circle
  2. 00:23:037 (4,5,6) - comparing relative intensities, circle 5 should be spaced more from slider 4 than circle 6 to circle 5.
  3. 00:30:125 - should be clickable with a slider start or circle. Mapping this with a slider end is rather underwhelming since the cymbals are rather strong
  4. 00:56:993 (2) - perhaps two circles would be better for the strong vocals at this point
  5. 00:59:218 (4) - overmapped circle (no beat in music to support)
  6. 01:23:531 (2) - I would make spacing between the next and previous objects the same, currently it looks kinda "misplaced"
  7. 01:28:806 (1) - Is this slider suppose to end on red tick or large white tick? (should be same across all difficulties)

note: clickable = slider head or circle and not slider end
the main problem I have with the diffs is the lack of the finish hitsound! a song of this intensity should be using an ample amount of these Yes I have a problem with hitsounds..

good luck!
All fixed! Thanks for the mod!
Ayyri
I was called here.

[General]
  1. Unused hitsounds:
    soft-slidertick3.wav
    taiko-normal-hitclap.wav
    taiko-normal-hitfinish.wav
    taiko-normal-hitnormal.wav

  2. Unused files:
    715213.jpg

  3. Was having the video in the Taiko difficulties intentional?

[Firebool's Expert]
  1. First, and foremost, I would highly recommend that you work on your hitsounding for this difficulty. It is currently skipping a lot of prominent beats, while making the lesser ones more obvious, and seem more important, when it should be the exact opposite.
  2. 00:04:575 - You could actually just copy and paste 00:03:916 - here, so the overlap doesn't look weird.
  3. 00:07:213 - This is a pretty prominent beat. Instead of just a circle, why not a slider? It makes a bit more sense than having a reverse slider at 00:07:377 - . A rhythm more like this should follow the kicks / guitar a bit better.
  4. 00:07:872 - to 00:08:449 - What is this stream even following? The rhythm here is exactly the same as the jumps that you had at 00:05:070 - to 00:05:894 - , and there was nothing being built up to, nor held out. So this stream really does not feel like it fits the rhythm here.
  5. 00:08:531 - and 00:08:861 - This overlap is kinda bad. If you want to have an overlap like this, at least (maybe) try to blanket the patterns, so they flow nicely into each other. As well as the fact that the spacing is being decreased significantly for a sound that should probably be spaced more like all the other widely spaced objects, if not more. Because it is literally someone shouting "HEY", and that isn't the same as the rest of the drum/kick/guitar/etc, going on here. (Also NC when you have an SV change, helps with readability.)
  6. 00:09:191 - and 00:09:520 - These two notes are spaced pretty widely, even though the music hasn't changed all that much. Frankly just seems like the spacing was widened for sheer sake of doing so. A better usage of spacing was done earlier in the map, at 00:02:762 (5,6) - . This helps to ease the player into the map, and give a sense of what the overall spacing will be. But the current spacing that you have, will make it seem like the rhythm is drastically different.
  7. 00:10:509 - to 00:11:086 - This stream follows the same problem that 00:07:872 - does. I highly suggest fixing both of these.
  8. 00:11:498 - Also the same issue as 00:08:861 - .
  9. 00:12:322 - / 00:12:405 - / 00:12:487 - This triplet causes a pretty bad stack with the slider at 00:11:828 - . It frankly does not look nice aesthetically at all, nor does it really reflect the rhythm that is going on here. It is ignoring the vocal that is at 00:12:487 - , and there doesn't even seem to be any prominent beat at 00:12:405 - , so I don't know why you would have a note there.
  10. 00:13:147 - This pattern has the same problem as the above one.
  11. 00:14:300 - Why start the prominently held out vocal on a slider end, then follow it with a stream at 00:14:465 - ? That doesn't sound right. I would suggest having a rhythm a bit more like this.
  12. 00:15:784 - to 00:16:114 - This is a guitar. It's not really intense or anything, so why use a stream? It feels really out of place, especially when it would work out a lot better as sliders, to keep the general rhythm in sync with the vocal rhythm before and after it. From 00:15:454 - to 00:16:114 - I would suggest a rhythm more like this, since you are also ignoring the kicks here too. ;w;
  13. 00:17:432 - to 00:18:257 - The vocals and drums are being mapped different here, the first part seems like it's following the drums, but the latter part feels like it's following the vocal?? It would be more intuitive to follow where the vocal begins, then branch off of it when the drums become more prominent. Maybe a rhythm like this would work better.
  14. 00:18:916 - The vocal / drum have the same conflicting patterning / rhythm like the above point.
  15. 00:20:894 - Why is there a break after this? You chose to follow this sound at 00:21:224 - , but not before it. That seems reallllllly weird.
  16. 00:28:147 - to 00:29:465 - I honestly don't know what you're trying to follow here. The vocal isn't the same here that it has been since it started. There's a build up directly after it, making it the more prominent thing in this section. But what you currently have feels like it's completely ignoring it. Try something more like this.
  17. 00:37:789 - Why ignore the drum here? You followed it at 00:37:460 - . :c
  18. 00:40:509 - and 00:40:839 - I would switch these two rhythmically, not placement wise. Because the held out vocal doesn't start until 00:40:674 - , because there's a drum beat at 00:40:509 - .
  19. 00:41:828 - Why only have one part of this rhythm have a faster paced slider, when the rest of it was jumps? Doesn't really feel like it fits too well.
I'm just going to stop here. I honestly think that this difficulty would need a lot of work pattern wise, rhythm wise, hitsound wise, and aesthetic wise. I know this difficulty was just remapped, but most of the old difficulty is still here, and that was the problem. A lot of the streams felt highly misplaced and random, and the spacing seemed like it just increased at random intervals for the sake of increasing. Not because the song got more intense. Please take into deep consideration the patterns you are using, and what rhythm they are following.

The best of luck to you.
Firebool
ShogunMoon shared a wrong version of the map. There is the first version lol.
There is a new https://puu.sh/rZYjq/2d51aee23b.osz
Topic Starter
Shunao
omg, oups.. (it's done i think)

Ayyri wrote:

I was called here.

[General]
  1. Unused hitsounds:
    soft-slidertick3.wav
    taiko-normal-hitclap.wav
    taiko-normal-hitfinish.wav
    taiko-normal-hitnormal.wav

  2. Unused files:
    715213.jpg

  3. Was having the video in the Taiko difficulties intentional?
All fixed, thanks!
Hekireki
Hey, NM from my queue

Er lost my testplays because i updated like an idiot. I fc'd the highest diff

Also you should probably work on the hitsounds a lot and make them consistent through the whole set, if you need help with this i'd rather help you ingame with everything that i know, just poke me because writing all of this down would take too much time, if i can help you doing your hitsounds for one diff you can then copy them

[M o c h a's EXTRA!]

  1. AR9.4 is way too high honestly, make it 9.2. This diff doesn't have any big rhythm changes as in weird 3/4 or too much 1/3s
  2. Your diff uses a lot of clockwise flow (i'd say about 75%) it's not that big of an issue but it causes mouse drift and can get a bit boring, just mentioning this for future reference
  3. 00:18:422 (1) - Space this further from the previous object, 1.26x ds feels low for the downbeat, especially visually, try to make it look more independent
  4. 00:23:696 (1) - ^ around x:372 y:264 feels better
  5. 00:29:466 (4) - Really personal but i think it would look more structured if you copypasted 00:28:971 (1) - and Ctrl h'd it to make it symmetric and reposition it's end under 00:28:807 (6) - , it's pretty much what you have right now but look cleaner imo
  6. 00:32:680 - Pretty sure i hear something here, also 00:32:269 (1,2,3,4,5,6) - this pattern should be claps on the drum sample set
  7. 00:41:004 (2,3,5,6) - Ok so these didn't bother me too much on sightread but this kind of thing is unnecessarily hard to hit because going from such a long distance to something stacked is pretty awkward and forces the player to snap. Also the stack here kinda bugs me because of the drums, 00:41:829 (7,8) - this one makes a lot more sense since it's just a single pattern of 2 snares while 00:40:840 (1,2,3,4,5,6) - this is a repeat of snare kick kick x2, to me the only logical way of mapping this would be a patterning using 3 circles and then having something that follows it with the same spirit, doesn't necessarily have to be symmetric (although that's what i'd personally do). I know you're gonna tell me that right now they go by 3 because you did circle + double stack and yes on its own it would work but then again since you stacked 00:41:829 (7,8) - these which are a completely different sound inside of the same pattern, it doesn't work imo. 00:40:840 (1,2,3,4,5,6) - These are honestly asking to be made as jumps and it needs more emphasis, here's an idea of what i have in mind https://osu.ppy.sh/ss/6454707 i NC'd the 4th one for emphasis because it goes from kick to snare and starts the repeat, and NC'd what was 7 and 8 too to make the spacing transition easier to read and also to make them independent from the rest because that's just what they are. Of course it doesn't have to be like that but it makes much more sense and plays better imo.
    Sorry i got kinda chatty but this is really important imo because patterning also plays a role for a player's feedback.
  8. 00:42:158 (1) - This note feels really like it's mapped to nothing compared to the previous part and the part next, i'd suggest just deleting it or making 00:41:994 (8) - a 1/2 slider
  9. 00:43:312 (1) - You should extend this to make it 1/1 because there's no beat on it's end and no beat on 00:43:642 (2) - , would also emphasize vocals more
  10. 00:52:708 (5) - NC here for consistency
  11. 00:53:203 (7) - 's end and 00:53:697 (8,9) - should be claps with the drum sample set
  12. 00:55:345 (1) - Eh the emphasis on the downbeat here is kinda screwed up since it goes too well with 00:55:016 (5) - 's direction, you could 00:55:345 (1,2) - rotate these by 90° and then reposition their heads around where they were originally which would make the downbeat more independent from the previous pattern since the direction of the slider will be different and to make go well with the next pattern, you could ctrl g 00:56:004 (3,5) -
  13. 00:59:961 (5) - NC here for the emphasis, also looks like the moment you start spacing more so it would look more structured (you could also spam it 1 2 1 2 but i don't like that personally)
  14. 01:01:692 (12) - This is the only time in the map where the combo goes past 10, i'd suggest NCing 01:01:279 (8) - since it's in the middle of the measure, just for the aesthetics
  15. 01:11:169 (1) - Eh pretty sure this is just a 1/4 double, if you want to overmap it for emphasis use 1/8 instead
  16. 01:12:158 (9) - Same as before, i'd NC here instead since it's where you go from curved to straight
  17. 01:19:082 (1) - Not a fan of the shape here, the first part feels to me like it fits the song somehow but the second part isn't very neat imo, Try this instead you can curve it more/less but make sure the white node is more or less balanced between the red anchor and the slider end
  18. From 01:26:114 - to 01:26:883 - , drum sampleset clap again also the spacing difference here 01:26:334 (3) - kinda warrants an NC imo and it sounds like a repeat of the first two

    The diff plays well but it felt like it kinda lacks structure when i was modding though it's consistent and makes sense in general.
[Firebool's Expert]

  1. http://puu.sh/s1xtG/cdee236c4d.png Pretty sure this is supposed to have consistent volume and sampleset (it is unrankable if i'm not mistaken)
  2. 00:03:587 (8,9,1) - Spacing between 9 and 1 is ok because 1 is the downbeat but the spacing between 8 and 9 isn't because it doesn't fit the structure of the map, just by looking at how 00:07:872 (1,2,3,4) - these are spaced and they have much more support from the song, i'd recommend moving 8 closer to 9
  3. 00:07:213 (5) - The reverse arrow here is pretty meh because i get that you're trying to follow the high pitched sound but the end of the slider isn't mapped to anything i'd suggest that you just make it a 1/1 slider to emphasize the guitar hold more
  4. 00:09:850 (5) - ^
  5. 00:11:829 (1,2) - Here instead of using 2 different slidershapes, you should copypaste 00:11:829 (1) - , ctrl j and repostion it where it originally was before so it makes a mimic motion and looks cleaner and structured
  6. 00:14:465 (1,2,3,4) - I'll take it that you're following drums here and since you do, 00:15:125 (3) - turn this one into two slider since it's the only one out of the four that has a beat on both head and end
  7. 00:16:114 (3) - Looks out of place and it would feel better if you put it at x:312 y:172 so it makes a straight line with the previous two
  8. 00:19:081 (5,1) - The distance here is really large and feels out of place compared to the rest the intro, reduce it, 00:19:246 (1) - also remove NC here because it's inconsistent with the rest
  9. 00:19:740 (1) - This note isn't mapped to anything, delete it
  10. 00:22:214 (2,3) - Try to avoid offbeat sliders like these when there isn't any vocals supporting it in the music, use this instead and also NC should be on 2 (on the screenshot) instead of 1
  11. 00:33:587 (4,5) - Same as before, instead of using two different slider shape copypasted 1 and rotate it at 180° to make the pattern looking more structured
  12. 00:43:312 (1,2) - Same as extra, just make a 1/1 slider starting from the red tick, same reasonning
  13. 00:50:400 (3,4) - Same as before just copypaste 3 instead of making 4 a different slidershape
  14. 00:53:037 (1) - The whole pattern here is actually very structured but the NC on this one doesn't make much sense because 00:52:707 (1,2,3) - all three form a pattern and should be on the same combo, just remove that one
  15. 01:18:421 - This part here is undermapped, the stream should start here
  16. 01:19:081 (5) - NC here to make it consistent with the rest of the map
  17. 01:25:675 (1,2,3,4,5,6,7,8) - This is a nice rhythm for an extra because you didn't simply used reverse sliders and i personally love it but visually it doesn't look structured, i understand what you did here but it would be much cleaner if you copy pasted 01:25:785 (2) - , ctrl h'd it and place it instead of 4, and same for 6 and 8, individually so you'd have something like https://osu.ppy.sh/ss/6454976 this which would be symmetric on the same axis but differently as i feel it fits the song better, also i'd NC 01:26:333 (5) - to make it look independent from the first part
  18. 01:26:994 (1,4,7) - All of these have a really strong beat on their heads so i'd suggest you turn all of these into 2 circles to have a proper emphasis since it's actually pretty intense.

    Yeah this diff just got remapped (i think) but it needs further reworking/polishing on your end because it lacks structure and consistency. I could go more in depths but as the diff is right now that's not my job
Eh this took a while so i think i'll stop here if you need further opinion/advice/modding try catching me ingame because doing it by forums takes so long

I looooooooove the song tho
M o c h a

LeeSinOrAfk wrote:

[M o c h a's EXTRA!]

  1. AR9.4 is way too high honestly, make it 9.2. This diff doesn't have any big rhythm changes as in weird 3/4 or too much 1/3s
  2. Your diff uses a lot of clockwise flow (i'd say about 75%) it's not that big of an issue but it causes mouse drift and can get a bit boring, just mentioning this for future reference okay, I'll keep that in mind
  3. 00:18:422 (1) - Space this further from the previous object, 1.26x ds feels low for the downbeat, especially visually, try to make it look more independent fixed
  4. 00:23:696 (1) - ^ around x:372 y:264 feels better okay
  5. 00:29:466 (4) - Really personal but i think it would look more structured if you copypasted 00:28:971 (1) - and Ctrl h'd it to make it symmetric and reposition it's end under 00:28:807 (6) - , it's pretty much what you have right now but look cleaner imo okay, I'll try that
  6. 00:32:680 - Pretty sure i hear something here, also 00:32:269 (1,2,3,4,5,6) - this pattern should be claps on the drum sample set ok
  7. 00:41:004 (2,3,5,6) - Ok so these didn't bother me too much on sightread but this kind of thing is unnecessarily hard to hit because going from such a long distance to something stacked is pretty awkward and forces the player to snap. Also the stack here kinda bugs me because of the drums, 00:41:829 (7,8) - this one makes a lot more sense since it's just a single pattern of 2 snares while 00:40:840 (1,2,3,4,5,6) - this is a repeat of snare kick kick x2, to me the only logical way of mapping this would be a patterning using 3 circles and then having something that follows it with the same spirit, doesn't necessarily have to be symmetric (although that's what i'd personally do). I know you're gonna tell me that right now they go by 3 because you did circle + double stack and yes on its own it would work but then again since you stacked 00:41:829 (7,8) - these which are a completely different sound inside of the same pattern, it doesn't work imo. 00:40:840 (1,2,3,4,5,6) - These are honestly asking to be made as jumps and it needs more emphasis, here's an idea of what i have in mind https://osu.ppy.sh/ss/6454707 i NC'd the 4th one for emphasis because it goes from kick to snare and starts the repeat, and NC'd what was 7 and 8 too to make the spacing transition easier to read and also to make them independent from the rest because that's just what they are. Of course it doesn't have to be like that but it makes much more sense and plays better imo. alright thanks! I'll try that
    Sorry i got kinda chatty but this is really important imo because patterning also plays a role for a player's feedback. Its fine. I appreciate these comments as it helps me understand what people want :>
  8. 00:42:158 (1) - This note feels really like it's mapped to nothing compared to the previous part and the part next, i'd suggest just deleting it or making 00:41:994 (8) - a 1/2 slider fixed
  9. 00:43:312 (1) - You should extend this to make it 1/1 because there's no beat on it's end and no beat on 00:43:642 (2) - , would also emphasize vocals more okay
  10. 00:52:708 (5) - NC here for consistency done!
  11. 00:53:203 (7) - 's end and 00:53:697 (8,9) - should be claps with the drum sample set okay
  12. 00:55:345 (1) - Eh the emphasis on the downbeat here is kinda screwed up since it goes too well with 00:55:016 (5) - 's direction, you could 00:55:345 (1,2) - rotate these by 90° and then reposition their heads around where they were originally which would make the downbeat more independent from the previous pattern since the direction of the slider will be different and to make go well with the next pattern, you could ctrl g 00:56:004 (3,5) - fixed
  13. 00:59:961 (5) - NC here for the emphasis, also looks like the moment you start spacing more so it would look more structured (you could also spam it 1 2 1 2 but i don't like that personally) done
  14. 01:01:692 (12) - This is the only time in the map where the combo goes past 10, i'd suggest NCing 01:01:279 (8) - since it's in the middle of the measure, just for the aesthetics okay
  15. 01:11:169 (1) - Eh pretty sure this is just a 1/4 double, if you want to overmap it for emphasis use 1/8 instead kk
  16. 01:12:158 (9) - Same as before, i'd NC here instead since it's where you go from curved to straight ok
  17. 01:19:082 (1) - Not a fan of the shape here, the first part feels to me like it fits the song somehow but the second part isn't very neat imo, Try this instead you can curve it more/less but make sure the white node is more or less balanced between the red anchor and the slider end Fixed. It should be better...hopefully
  18. From 01:26:114 - to 01:26:883 - , drum sampleset clap again also the spacing difference here 01:26:334 (3) - kinda warrants an NC imo and it sounds like a repeat of the first two kk

Thank you so much! :>

update
osu file format v14

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Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:M o c h a's EXTRA!
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
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412,40,42900,1,0,0:0:0:0:
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403,87,57159,1,0,0:0:0:0:
403,87,57488,1,0,0:0:0:0:
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347,168,58642,1,0,0:0:0:0:
199,251,58807,1,0,0:0:0:0:
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223,235,71910,1,0,0:0:0:0:
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292,273,73972,1,0,0:0:0:0:
62,130,74137,2,0,P|61:85|102:38,1,90,8|0,0:0|0:0,0:0:0:0:
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134,309,74960,1,0,0:0:0:0:
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103,297,78917,1,0,0:0:0:0:
110,316,78999,1,0,0:0:0:0:
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411,69,80400,6,0,P|424:136|396:202,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
278,121,80895,1,0,0:0:0:0:
130,146,81060,2,0,L|187:222,1,67.5000025749208,12|0,0:0|0:0,0:0:0:0:
310,339,81389,1,0,0:0:0:0:
455,273,81554,6,0,L|380:238,1,67.5000025749208
164,139,81884,1,8,0:0:0:0:
387,97,82049,1,0,0:0:0:0:
265,281,82214,1,0,0:0:0:0:
78,184,82378,2,0,P|65:141|95:72,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
164,139,82708,6,0,L|183:256,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
284,357,83038,6,0,P|312:287|327:222,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
269,101,83532,1,0,0:0:0:0:
459,39,83696,2,0,P|478:69|471:131,1,67.5000025749208,12|0,0:0|0:0,0:0:0:0:
425,277,84027,1,0,0:0:0:0:
231,193,84192,6,0,L|304:169,1,67.5000025749208
482,100,84521,1,8,0:0:0:0:
269,101,84686,1,0,0:0:0:0:
265,281,84851,1,0,0:0:0:0:
363,124,85016,2,0,P|363:72|328:26,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
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122,333,85675,6,8,L|86:359,2,45.0000017166138
126,51,86005,2,0,L|90:24,2,45.0000017166138
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244,95,87159,1,8,0:0:0:0:
244,95,87241,1,8,0:0:0:0:
244,95,87323,1,8,0:0:0:0:
359,337,87488,5,4,0:0:0:0:
363,57,87653,1,8,0:0:0:0:
363,57,87736,1,8,0:0:0:0:
363,57,87818,1,8,0:0:0:0:
158,213,87982,5,4,0:0:0:0:
482,237,88147,1,8,0:0:0:0:
482,237,88230,1,8,0:0:0:0:
482,237,88312,1,8,0:0:0:0:
174,86,88477,1,0,0:0:0:0:
284,289,88642,1,0,0:0:0:0:
471,92,88807,6,0,P|338:48|308:168,1,270.000010299683,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Shunao
Update!
Firebool

LeeSinOrAfk wrote:

Hey, NM from my queue

[Firebool's Expert]

  1. http://puu.sh/s1xtG/cdee236c4d.png Pretty sure this is supposed to have consistent volume and sampleset (it is unrankable if i'm not mistaken)
  2. 00:03:587 (8,9,1) - Spacing between 9 and 1 is ok because 1 is the downbeat but the spacing between 8 and 9 isn't because it doesn't fit the structure of the map, just by looking at how 00:07:872 (1,2,3,4) - these are spaced and they have much more support from the song, i'd recommend moving 8 closer to 9 Fixed, and replaced 7
  3. 00:07:213 (5) - The reverse arrow here is pretty meh because i get that you're trying to follow the high pitched sound but the end of the slider isn't mapped to anything i'd suggest that you just make it a 1/1 slider to emphasize the guitar hold more Fixed , but now its too simple i think
  4. 00:09:850 (5) - ^ Fixed
  5. 00:11:829 (1,2) - Here instead of using 2 different slidershapes, you should copypaste 00:11:829 (1) - , ctrl j and repostion it where it originally was before so it makes a mimic motion and looks cleaner and structured I didn't remember where, but fixed
  6. 00:14:465 (1,2,3,4) - I'll take it that you're following drums here and since you do, 00:15:125 (3) - turn this one into two slider since it's the only one out of the four that has a beat on both head and end Fixed
  7. 00:16:114 (3) - Looks out of place and it would feel better if you put it at x:312 y:172 so it makes a straight line with the previous two Fixed
  8. 00:19:081 (5,1) - The distance here is really large and feels out of place compared to the rest the intro, reduce it, 00:19:246 (1) - also remove NC here because it's inconsistent with the rest Fixed NC, Fixed space, but can make in one place
  9. 00:19:740 (1) - This note isn't mapped to anything, delete it OKAY, ;_; , T_T , Fixed
  10. 00:22:214 (2,3) - Try to avoid offbeat sliders like these when there isn't any vocals supporting it in the music, use this instead and also NC should be on 2 (on the screenshot) instead of 1 Fixed
  11. 00:33:587 (4,5) - Same as before, instead of using two different slider shape copypasted 1 and rotate it at 180° to make the pattern looking more structured Fixed
  12. 00:43:312 (1,2) - Same as extra, just make a 1/1 slider starting from the red tick, same reasonning Before i agreed with u, but now its absolutly another rythm, i guess let it be as it is, for now
  13. 00:50:400 (3,4) - Same as before just copypaste 3 instead of making 4 a different slidershape Fixed
  14. 00:53:037 (1) - The whole pattern here is actually very structured but the NC on this one doesn't make much sense because 00:52:707 (1,2,3) - all three form a pattern and should be on the same combo, just remove that one Fixed
  15. 01:18:421 - This part here is undermapped, the stream should start here idk what u mean, fixedf as i understand
  16. 01:19:081 (5) - NC here to make it consistent with the rest of the map Fixed
  17. 01:25:675 (1,2,3,4,5,6,7,8) - This is a nice rhythm for an extra because you didn't simply used reverse sliders and i personally love it but visually it doesn't look structured, i understand what you did here but it would be much cleaner if you copy pasted 01:25:785 (2) - , ctrl h'd it and place it instead of 4, and same for 6 and 8, individually so you'd have something like https://osu.ppy.sh/ss/6454976 this which would be symmetric on the same axis but differently as i feel it fits the song better, also i'd NC 01:26:333 (5) - to make it look independent from the first part Fixed
  18. 01:26:994 (1,4,7) - All of these have a really strong beat on their heads so i'd suggest you turn all of these into 2 circles to have a proper emphasis since it's actually pretty intense. Fixed

    Yeah this diff just got remapped (i think) but it needs further reworking/polishing on your end because it lacks structure and consistency. I could go more in depths but as the diff is right now that's not my job
Thank you for your mod! =)
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