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Earth Star Dream - Yumeiro Toridori Parade

posted
Total Posts
75
Topic Starter
Agatsu
This beatmap was submitted using in-game submission on November 20, 2016 at 6:19:47 PM

Artist: Earth Star Dream
Title: Yumeiro Toridori Parade
Source: 魔法少女なんてもういいですから。
Tags: mahou shoujo nante mou iidesukara op opening anime tv size akitoshi pkhg
BPM: 138
Filesize: 18421kb
Play Time: 00:44
Difficulties Available:
  1. Akitoshi's Normal (1.83 stars, 77 notes)
  2. Easy (1.41 stars, 47 notes)
  3. Parade (3.13 stars, 111 notes)
  4. pkhg's Hard (2.43 stars, 100 notes)
Download: Earth Star Dream - Yumeiro Toridori Parade
Download: Earth Star Dream - Yumeiro Toridori Parade (no video)
Information: Scores/Beatmap Listing
---------------
#1
by me
by pkhg
by Akitoshi
by me

mp3 and video from Pata-Mon's mapset
7ambda
#modreqs

Easy
  1. 00:42:521 (3,4) - Vocal begins on white tick; wouldn't make much sense to start (4) on red when the vocal has already started. I know you want to keep that 1/1 gap because it's easy diff, so maybe make (3,4) one long slider, since it would better follow the rhythm, while keeping it simple for beginners.
Akitoshi's Normal
  1. Where are the hitsounds?
  2. 00:05:782 (4) - NC
  3. 00:22:956 (3) - ^
  4. 00:40:782 (2) - To make this more beginner friendly, I would just make this a 1/1 repeat.
  5. 00:41:651 (4) - ^
Parade
  1. 00:00:565 (1,2,3) - I really don't think there should be any hitsounds [which includes 00:02:304 (1,2,3)] until 00:04:043 (1). Everything before 00:04:043 (1) only has subtle drums, which shouldn't be emphasized since the tambourine is more important. It wouldn't be a good idea to give two instruments the same hitsound.
  2. 00:04:043 (1) - Should have some hitsound to emphasize the tambourine.
  3. 00:15:130 (2) - I honestly think this should be two circles. Vocal-wise, this sounds similar to 00:13:608 (3,4) and would be slightly more confusing to play otherwise unless you had that repetition.
  4. 00:35:782 (2) - Shouldn't you just copy/paste (1) to make it symmetrical?
  5. 00:40:564 (1) - NC should start at (2) because that's when a new vocal begins.
  6. 00:44:043 (1) - Don't see a point of an NC here since there's no new sound.
Topic Starter
Agatsu

F1r3tar wrote:

#modreqs

Easy
  1. 00:42:521 (3,4) - Vocal begins on white tick; wouldn't make much sense to start (4) on red when the vocal has already started. I know you want to keep that 1/1 gap because it's easy diff, so maybe make (3,4) one long slider, since it would better follow the rhythm, while keeping it simple for beginners. for 00:43:391 (4) - i would like it so that it starts when the singer says "piru kana"
Parade
  1. 00:00:565 (1,2,3) - I really don't think there should be any hitsounds [which includes 00:02:304 (1,2,3)] until 00:04:043 (1). Everything before 00:04:043 (1) only has subtle drums, which shouldn't be emphasized since the tambourine is more important. It wouldn't be a good idea to give two instruments the same hitsound. fixed
  2. 00:04:043 (1) - Should have some hitsound to emphasize the tambourine. 00:04:043 - there is a hitsound here
  3. 00:15:130 (2) - I honestly think this should be two circles. Vocal-wise, this sounds similar to 00:13:608 (3,4) and would be slightly more confusing to play otherwise unless you had that repetition. fixed
  4. 00:35:782 (2) - Shouldn't you just copy/paste (1) to make it symmetrical? i guess i want that slider to flow into 00:36:217 (3) -
  5. 00:40:564 (1) - NC should start at (2) because that's when a new vocal begins. i dont want to, idk why.. sry
  6. 00:44:043 (1) - Don't see a point of an NC here since there's no new sound. hmm, it's like to indicate the ending
thanks for the mod! your avatar is scary
Affirmation
Q NM

[Easy]
00:01:869 - 00:03:608 - why you ignored this beat? Music is strong, Do I think you should add a beat here.
00:07:086 - ^
00:33:173 (3,2) - Why you overlapped here? I think stack could be better, or 00:34:912 (2) - put 143,240 for make triangle.
00:37:086 - add a beat and spinner start at 00:37:304 - .

[Normal]
00:29:478 - I think this part should have a beat, It has strong vocal.
00:29:912 (4) - And delete this beat, And map could be better.
00:41:651 (4,5,7) - Too near, Looks little bit awkward 00:43:173 (7) - put little bit down.

[Parade]
00:09:695 - 00:10:130 - 00:10:564 - add beat for express vocals? Could be better,
00:24:043 (4,1) - swap NC.
00:44:043 (1) - put 488,358 for emphasize.
It looks Insane, Where is Hard diff?

Good luck!
Topic Starter
Agatsu

Neoskylove wrote:

Q NM

[Easy]
00:01:869 - 00:03:608 - why you ignored this beat? Music is strong, Do I think you should add a beat here. i am mapping the drum
00:07:086 - ^ sure
00:33:173 (3,2) - Why you overlapped here? I think stack could be better, or 00:34:912 (2) - put 143,240 for make triangle. fixed
00:37:086 - add a beat and spinner start at 00:37:304 - . i want to keep things simple

[Parade]
00:09:695 - 00:10:130 - 00:10:564 - add beat for express vocals? Could be better,
00:24:043 (4,1) - swap NC. i think it would be better to isolate (1)
00:44:043 (1) - put 488,358 for emphasize. ok
It looks Insane, Where is Hard diff? aaaa, i want to nerf top diff to keep three diffs

Good luck!
ty neosl
Akitoshi

Neoskylove wrote:

[Normal]
00:29:478 - I think this part should have a beat, It has strong vocal. want to prioritize 00:29:260 - instead
00:29:912 (4) - And delete this beat, And map could be better. i prefer my current one ;3
00:41:651 (4,5,7) - Too near, Looks little bit awkward 00:43:173 (7) - put little bit down. fixd
thanks!

asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Agatsu

Akitoshi wrote:

Neoskylove wrote:

[Normal]
00:29:478 - I think this part should have a beat, It has strong vocal. want to prioritize 00:29:260 - instead
00:29:912 (4) - And delete this beat, And map could be better. i prefer my current one ;3
00:41:651 (4,5,7) - Too near, Looks little bit awkward 00:43:173 (7) - put little bit down. fixd
thanks!

asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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thanks updated and hitsounded!
CodeS
Hey, from #modreq

Something small


Eays:

00:12:738 (3) - move to x:364 y:336 and curve it a bit, like : http://i.imgur.com/ej6iucU.png why? first of all, there's no reason for the slider to be so low, it can be uncomfortable to new players, second, curving it makes the flow a bit better and gives a better feeling / look.
00:26:651 (3) - Wait what? This way too out of grid, I mean, it even TOUCHES the ingame overlay http://i.imgur.com/7Ifooj0.jpg

00:30:130 (3) - Curve it in direction to the next note, also:
00:31:434 (4) - Move this to x:344 y:160 to make a better triangle pattern with 00:29:695 (2,3) -

Like: http://i.imgur.com/bVsT992.png



Insane:

00:09:695 - 00:10:130 - and 00:10:564 - put a note here! while I get the idea behind NOT doing that, I feel like is a shame as you had an amazing intro, and these beats are actually really strong because is combination of Beat + Voice.

00:32:521 (4,5) - These sliders feel really off because they're not on the strong beats and is confusing because owhile you try to follow the voice, you has been following a intituive beat clicking on the sliders, try this 00:32:521 - being another note and move the sliders one tick to the right, it would end as 4 notes jump and then 4 sliders set, that way you make emphasis on the beats, the voice, and you don't lose intensity, like: http://i.imgur.com/ugkvU8D.png




Good map!
Topic Starter
Agatsu

Katyusha wrote:

Hey, from #modreq

Something small


Eays:

00:12:738 (3) - move to x:364 y:336 and curve it a bit, like : http://i.imgur.com/ej6iucU.png why? first of all, there's no reason for the slider to be so low, it can be uncomfortable to new players, second, curving it makes the flow a bit better and gives a better feeling / look. fixed
00:26:651 (3) - Wait what? This way too out of grid, I mean, it even TOUCHES the ingame overlay http://i.imgur.com/7Ifooj0.jpg fixed

00:30:130 (3) - Curve it in direction to the next note, also: fixed
00:31:434 (4) - Move this to x:344 y:160 to make a better triangle pattern with 00:29:695 (2,3) - fixed

Like: http://i.imgur.com/bVsT992.png



Insane:

00:09:695 - 00:10:130 - and 00:10:564 - put a note here! while I get the idea behind NOT doing that, I feel like is a shame as you had an amazing intro, and these beats are actually really strong because is combination of Beat + Voice. sorry, i just don't think that this part is strong enough

00:32:521 (4,5) - These sliders feel really off because they're not on the strong beats and is confusing because owhile you try to follow the voice, you has been following a intituive beat clicking on the sliders, try this 00:32:521 - being another note and move the sliders one tick to the right, it would end as 4 notes jump and then 4 sliders set, that way you make emphasis on the beats, the voice, and you don't lose intensity, like: http://i.imgur.com/ugkvU8D.png
i personally have no problem with this, i know it sounds weird but i don't want to change this



Good map!
thanks katyushaa!! :3
Juiceys
Catchy Song~ Makes me want to mod it tbh

EASY

00:34:912 (2) - Doesn't stack with 00:33:173 (3) - Either make them stack or move 2 above 00:33:608 (1) - more

NORMAL

00:00:999 (2,3) - This doesn't follow the same pattern as 00:02:738 (1,2,3) - Is this intentional? :o
00:23:608 (4,5) - (5) ends on a prominent vocal and I think it should be clicked. You should extend (4) to a full beat and make (5) a circle
00:25:782 (3,4) - I don't really like this shape, consider changing it to make it look nicer.

Parade

This map is filled of confusing overlaps that made looking over the map a challenge, I would consider moving a lot of these overlaps.


Modder's Notes
High Quality map, Good chance of getting it ranked, just need to polish it a bit.
Topic Starter
Agatsu

Juiceys wrote:

Catchy Song~ Makes me want to mod it tbh

EASY

00:34:912 (2) - Doesn't stack with 00:33:173 (3) - Either make them stack or move 2 above 00:33:608 (1) - more fixed

Parade

This map is filled of confusing overlaps that made looking over the map a challenge, I would consider moving a lot of these overlaps. i guess overlapping is part of my mapping style so i cant change this easily


Modder's Notes
High Quality map, Good chance of getting it ranked, just need to polish it a bit.
ty for the mod!
Akitoshi

Juiceys wrote:

NORMAL

00:00:999 (2,3) - This doesn't follow the same pattern as 00:02:738 (1,2,3) - Is this intentional? :o variation + actually the intru's pitch is changing too
00:23:608 (4,5) - (5) ends on a prominent vocal and I think it should be clicked. You should extend (4) to a full beat and make (5) a circle
00:25:782 (3,4) - I don't really like this shape, consider changing it to make it look nicer. hah no
thnx
asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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Video,0,"video.flv"
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Dubturt
Hello :3

[Parade]

no kiai mode?
00:17:521 (4) - 00:17:956 (1) - flow kind of broke here try adjusting it
00:34:043 (2,3,4,5) - the movement here seems awkward for some players

[Easy]
00:05:782 (3) - slider shape fix
00:17:086 (4) - make this a normal 3 point slider instead

there ya go :D have fun mappoing
Topic Starter
Agatsu

Akitoshi wrote:

Juiceys wrote:

NORMAL

00:00:999 (2,3) - This doesn't follow the same pattern as 00:02:738 (1,2,3) - Is this intentional? :o variation + actually the intru's pitch is changing too
00:23:608 (4,5) - (5) ends on a prominent vocal and I think it should be clicked. You should extend (4) to a full beat and make (5) a circle
00:25:782 (3,4) - I don't really like this shape, consider changing it to make it look nicer. hah no
thnx
asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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//Break Periods
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thx updated!

Dubturt wrote:

Hello :3

[Parade]

no kiai mode? no, otherwise kiai will take up majority of the map
00:17:521 (4) - 00:17:956 (1) - flow kind of broke here try adjusting it it's a spot to prepare for the flow to change direction
00:34:043 (2,3,4,5) - the movement here seems awkward for some players not really

[Easy]
00:05:782 (3) - slider shape fix aesthetics yo
00:17:086 (4) - make this a normal 3 point slider instead ^

there ya go :D have fun mappoing
thx 4 ze mod

EDIT: added combo colours
William K
Hi, I'm back lol I love this song xD

[Parade]

  1. 00:04:912 (3,1) - How about making the aesthetics here better? https://osu.ppy.sh/ss/6420176. They have an even spacing for those two notes and slider end, and maybe you may try changing the place of 00:05:130 (4) - if you want to make it only to the right-movement.
  2. 00:24:478 (1) - I think the NC is not needed here if it's only for the volume and hitsound change, and it looks nicer if the NC is off imo.
  3. 00:27:956 (5,6) - How about CTRL+G-ing here? It would emphasize the high sounded vocals at 00:28:391 (1) - better and there would be an effect for 00:27:956 (5) - too, since you changed the hitsound to soft here.
  4. 00:37:086 (1) - Actually I'm hoping this note has a higher spacing, since you put normal-sounded vocals with 1.40x spacing, mostly in this diff. Imo, putting it a bit more to the bottom sounds better, maybe you may try 1.60x lol

I think that's all from me, xD luv this :3 cya
Topic Starter
Agatsu

William K wrote:

Hi, I'm back lol I love this song xD

[Parade]

  1. 00:04:912 (3,1) - How about making the aesthetics here better? https://osu.ppy.sh/ss/6420176. They have an even spacing for those two notes and slider end, and maybe you may try changing the place of 00:05:130 (4) - if you want to make it only to the right-movement. fixed
  2. 00:24:478 (1) - I think the NC is not needed here if it's only for the volume and hitsound change, and it looks nicer if the NC is off imo.
    i'll keep the nc cuz i want it to stand out
  3. 00:27:956 (5,6) - How about CTRL+G-ing here? It would emphasize the high sounded vocals at 00:28:391 (1) - better and there would be an effect for 00:27:956 (5) - too, since you changed the hitsound to soft here. sure
  4. 00:37:086 (1) - Actually I'm hoping this note has a higher spacing, since you put normal-sounded vocals with 1.40x spacing, mostly in this diff. Imo, putting it a bit more to the bottom sounds better, maybe you may try 1.60x lol fixed

I think that's all from me, xD luv this :3 cya
thanks again william! <3
vick
Hi Agatsu !

Parade

- 00:02:738 (2,3) - This flows well, but imo can be improved bending the 2 a bit more like this http://puu.sh/s0hIS/4567ebcac7.jpg

- 00:03:173 (3) - Uhh, i feel like this is overmaped. Can't hear anything in that reverse arrow

- 00:16:217 (1,3) - I don't feel like its necesary, but maybe you can make a blanket here ?

Easy

- 00:07:521 (1) - I'm not good at sliderart but, this feels kinda bad imo xd

- 00:43:391 (4) - Maybe you can improve the rhythm like this ? http://puu.sh/s0iaV/25fe60780d.jpg



Sorry, I couldn't find anything in Akitoshi's diff

Good luck, everything seems very clean !
Topic Starter
Agatsu

vick wrote:

Hi Agatsu !

Parade

- 00:02:738 (2,3) - This flows well, but imo can be improved bending the 2 a bit more like this http://puu.sh/s0hIS/4567ebcac7.jpg fixed

- 00:03:173 (3) - Uhh, i feel like this is overmaped. Can't hear anything in that reverse arrow really? i hear it though

- 00:16:217 (1,3) - I don't feel like its necesary, but maybe you can make a blanket here ? i don't really like blankets >w<


Easy

- 00:07:521 (1) - I'm not good at sliderart but, this feels kinda bad imo xd i was trying to make something unique but it failed ;w;

- 00:43:391 (4) - Maybe you can improve the rhythm like this ? http://puu.sh/s0iaV/25fe60780d.jpg i feel like this is something for a normal diff instead



Sorry, I couldn't find anything in Akitoshi's diff

Good luck, everything seems very clean !
thanks vick!
Atrue
From #modreq
[General]
Metadata Check OK. Nice mapset.

[Easy]
  1. Structrual Issue
    Some slider shapes are not so fit, but generally is fine.
  2. Minor Picks
    00:01:869 - 00:03:608 - Although it is an Easy diff, leaving this not covered is still makes people feel empty. Since the BPM is not too high, why not covering a strong sound you are following?

    00:07:521 (1) - This curve is not natual. You can actually use a single anchor to create something better. Like this:
    00:14:478 (1) - Maybe you can use less curve on the tail to make the tail looks not so big.
[Akitoshi's Normal]
  1. Structrual Issue
    Nice catch on rhythm. Just some minor points here.
  2. Minor Picks
    00:32:086 - Since you are always following the vocal, having some hit feelings here will be a better choice. So how about making the reverse slider a note + a slider? Pattern wise you can use this:
    00:40:782 (2,3) - Since here is actually with 00:41:651 (4,5) - this part, you didn't map the drum here at 00:41:434 . That is fine, but if you stack 2 with 1, it will make it pretty intuitive to think that the drum is also mapped to follow 1,2,3 pattern. So to be less confusing, I'm thinking about moving 2 and 3 a bit to avoid recognizing 1,2,3 as a pattern. Here is a reference you may want to take a look:
[Parade]
  1. Structrual Issue
    Clean. Nothing too much to pick.
  2. Minor Picks
    00:42:304 - Should not use finish, a drum finish is not so fit in this gradually decreasing volume especially you didn't used it in previous parts.

Forum PM for any questions related. Thank you!
Topic Starter
Agatsu

Atrue wrote:

From #modreq
[General]
Metadata Check OK. Nice mapset.

[Easy]
  1. Structrual Issue
    Some slider shapes are not so fit, but generally is fine.
  2. Minor Picks
    00:01:869 - 00:03:608 - Although it is an Easy diff, leaving this not covered is still makes people feel empty. Since the BPM is not too high, why not covering a strong sound you are following? i am focusing on the most important sounds here

    00:07:521 (1) - This curve is not natual. You can actually use a single anchor to create something better. Like this: did something simliar
    00:14:478 (1) - Maybe you can use less curve on the tail to make the tail looks not so big. did something similiar


    • [Parade]
    1. Structrual Issue
      Clean. Nothing too much to pick.
    2. Minor Picks
      00:42:304 - Should not use finish, a drum finish is not so fit in this gradually decreasing volume especially you didn't used it in previous parts. fixed


Forum PM for any questions related. Thank you!
thank you for the star & mod!
Akitoshi

Atrue wrote:

[Akitoshi's Normal]
  1. Structrual Issue
    Nice catch on rhythm. Just some minor points here.
  2. Minor Picks
    00:32:086 - Since you are always following the vocal, having some hit feelings here will be a better choice. So how about making the reverse slider a note + a slider? Pattern wise you can use this:
    00:40:782 (2,3) - Since here is actually with 00:41:651 (4,5) - this part, you didn't map the drum here at 00:41:434 . That is fine, but if you stack 2 with 1, it will make it pretty intuitive to think that the drum is also mapped to follow 1,2,3 pattern. So to be less confusing, I'm thinking about moving 2 and 3 a bit to avoid recognizing 1,2,3 as a pattern. Here is a reference you may want to take a look:
fixed all, thank you!

c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Mentai
this mapset is really good, gonna be hard to mod it

[Easy]

nothing much to say here, but there a re so many slider shapes in this very short song that it seems messy. maybe just reuse more of them? idk what to tell you, i normally hate special sliders lol

00:40:782 (1) - idk how to avoid this too well but, i know if i was playing trhis, i would be 100% include to play this on the downbeat rather than the red tick, really unsure of a good way tro fix it without adding a circle to press on the downbeat

00:43:391 (4) - this just looks odd, its more lopsided than the one earlier in the pattern, and it just seems wrong. id make it more noticeable lopsided or take the 00:40:782 (1) slider and paste it here, and just drag out its length

[Akitoshi]

00:02:304 (3) - 00:04:043 (3) - i really thing the NCs should start on the downbeats here, the inner music theory in me is triggered by it

i usually agree with how akitoshi does aesthetics so i really have nothing to say because im not trying to look to change things just for the sake of changing things. nice diff

[Parade]

00:03:173 (3) - i really think you should just use two circles or a 1/1 slider. the 1/3 to 1/2 switch sounds really weird when there are no 1/2 sounds yet

00:26:217 (5) - this has the same sound basically as this 00:27:086 (2) - and yet the ds is drastically different. maybe increase the second one a bit

00:42:304 (1) - not sure why this is stacked while the rest are lead in circles in the combo before it

just a random suggestion, a NC here 00:41:434 (3) - and here 00:43:173 (3) - could seem pretty cool in how the vocals emphasize these parts

great mapset, hope this helps
Topic Starter
Agatsu

Akitoshi wrote:

Atrue wrote:

[Akitoshi's Normal]
  1. Structrual Issue
    Nice catch on rhythm. Just some minor points here.
  2. Minor Picks
    00:32:086 - Since you are always following the vocal, having some hit feelings here will be a better choice. So how about making the reverse slider a note + a slider? Pattern wise you can use this:
    00:40:782 (2,3) - Since here is actually with 00:41:651 (4,5) - this part, you didn't map the drum here at 00:41:434 . That is fine, but if you stack 2 with 1, it will make it pretty intuitive to think that the drum is also mapped to follow 1,2,3 pattern. So to be less confusing, I'm thinking about moving 2 and 3 a bit to avoid recognizing 1,2,3 as a pattern. Here is a reference you may want to take a look:
fixed all, thank you!

c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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updated :)

Mentai wrote:

this mapset is really good, gonna be hard to mod it

[Easy]

nothing much to say here, but there a re so many slider shapes in this very short song that it seems messy. maybe just reuse more of them? idk what to tell you, i normally hate special sliders lol

00:40:782 (1) - idk how to avoid this too well but, i know if i was playing trhis, i would be 100% include to play this on the downbeat rather than the red tick, really unsure of a good way tro fix it without adding a circle to press on the downbeat i'll try to think of a way to fix this

00:43:391 (4) - this just looks odd, its more lopsided than the one earlier in the pattern, and it just seems wrong. id make it more noticeable lopsided or take the 00:40:782 (1) slider and paste it here, and just drag out its length fixed

[Parade]

00:03:173 (3) - i really think you should just use two circles or a 1/1 slider. the 1/3 to 1/2 switch sounds really weird when there are no 1/2 sounds yet i hear the 1/2 sound tho

00:26:217 (5) - this has the same sound basically as this 00:27:086 (2) - and yet the ds is drastically different. maybe increase the second one a bit fixed

00:42:304 (1) - not sure why this is stacked while the rest are lead in circles in the combo before it fixed

just a random suggestion, a NC here 00:41:434 (3) - and here 00:43:173 (3) - could seem pretty cool in how the vocals emphasize these parts nah

great mapset, hope this helps
thanks mentai!
Imakuri
Hello, NM from my queue~

Easy

  1. Your diff is clean, but I saw 1-2 things you can change :
  2. 00:15:347 (1,2) : Like the shape of this slider is curved to the end, why didn't you do a blanket with the next circle ? It could be nice, and It could use the slider as a blanket~
  3. Rest is good xdxd
Normal

  1. Nothing here ;w;
Parade

  1. 00:04:912 (3,4,5,6) : Hmm.. I don't think a jump is good here, or, not with this DS betxeen the circles.. Also, you can reduce the difficulty to 3*, it will be a set more compact.
  2. 00:09:695 : You should put circles here on the vocals, don't you think ?
  3. 00:22:630 (4) : Maybe circles could be better here.
  4. Rest is good
It was the shortest mod i've done LOL
Good luck for ranking !
Topic Starter
Agatsu

Imakuri wrote:

Hello, NM from my queue~

Easy

  1. Your diff is clean, but I saw 1-2 things you can change :
  2. 00:15:347 (1,2) : Like the shape of this slider is curved to the end, why didn't you do a blanket with the next circle ? It could be nice, and It could use the slider as a blanket~ nah
  3. Rest is good xdxd

Parade

  1. 00:04:912 (3,4,5,6) : Hmm.. I don't think a jump is good here, or, not with this DS betxeen the circles.. Also, you can reduce the difficulty to 3*, it will be a set more compact. I really like the pattern here
  2. 00:09:695 : You should put circles here on the vocals, don't you think ? i just don't know about this but i'll consider it
  3. 00:22:630 (4) : Maybe circles could be better here. i like them with sliders better
  4. Rest is good
It was the shortest mod i've done LOL
Good luck for ranking !
ty for the mod :)
Rieri
Hello~ NM from my queue

Remove widescreen support from all difficulties.
Spread is uneven, the gap between normal and parade is huge, either make the normal a bit harder or add a hard diff

Easy
  1. Using SV changes in this difficulty wouldn't be the wisest choice since beginners might have trouble understanding and since there isn't really a big difference between x0.9 and x1.0 I recommend you to keep it at x1.0
  2. 00:21:434 (1,2) - This has a big space in between, I'd rather map it like this
  3. 00:42:521 (3,4) - Since the vocals change to white ticks I'd recommend this rhythm (circles to emphasize the vocals.

Akitoshi(t) <3
  1. 00:02:304 (3,3) - uhh not sure if this is intentional but the NC should be here cuz new stanzas both start there
  2. 00:40:564 (1,2) - first time you unstacked this kind of rhythm, keep it consistent pls

Parade
  1. I don't think you used distance snap here too much since all of the spacing between notes are sorta random. Set a distance that you'll use when not emphasizing notes so it feels more stable. 1.4~1.6 is recommended
  2. 00:03:173 (3) - the repeat was uncalled for, there was no sound there
  3. 00:04:912 (3,5) - stacking these on the tail of 00:05:782 (1) - would make it look nice, rearrange 00:05:130 (4,6) - these notes after for jumps
  4. 00:09:695 - why are you ignoring the vocals here? its pretty strong imo
  5. 00:22:956 (1,2,3,4) - should be emphasized more since you can feel the force of the vocals and the percussion here
  6. 00:24:043 (4,1,1) - even out the spacing here its obviously uneven
  7. 00:39:695 (3) - this should also be a 1/4 repeat
  8. 00:40:782 (2,4,2) - i think you can emphasize the bass a bit more, the repeats there seem underwhelming especially for the end and seems boring

love the song, gl
pkhg
cute song

[Akitoshi's Normal]
  1. 00:38:825 - fix the volume pls
[Parade]
  1. 00:15:564 (4) - everything before this is following vocals properly. making the white tick clickable will fix this
  2. 00:29:043 (2,3) - theres nothing on 3 that justify such a large spacing
  3. 00:29:912 (4,1) - should be spaced a bit more to emphasise the downbeat
  4. 00:31:434 (4,1) - ^
  5. 00:43:173 (3,4,5,1) - try using two 1/2 slider cuz white ticks have more important stuff to be emphasised
making parade a bit harder and mapping a hard will be better to fix the spread (i can map the hard if you want ><)
Topic Starter
Agatsu

ProEzreal wrote:

Hello~ NM from my queue

Remove widescreen support from all difficulties.
Spread is uneven, the gap between normal and parade is huge, either make the normal a bit harder or add a hard diff

Easy
  1. Using SV changes in this difficulty wouldn't be the wisest choice since beginners might have trouble understanding and since there isn't really a big difference between x0.9 and x1.0 I recommend you to keep it at x1.0 fixed
  2. 00:21:434 (1,2) - This has a big space in between, I'd rather map it like this fixed
  3. 00:42:521 (3,4) - Since the vocals change to white ticks I'd recommend this rhythm (circles to emphasize the vocals. fixed

Parade
  1. I don't think you used distance snap here too much since all of the spacing between notes are sorta random. Set a distance that you'll use when not emphasizing notes so it feels more stable. 1.4~1.6 is recommended
  2. 00:03:173 (3) - the repeat was uncalled for, there was no sound there fixed
  3. 00:04:912 (3,5) - stacking these on the tail of 00:05:782 (1) - would make it look nice, rearrange 00:05:130 (4,6) - these notes after for jumps fixed
  4. 00:09:695 - why are you ignoring the vocals here? its pretty strong imo fixed
  5. 00:22:956 (1,2,3,4) - should be emphasized more since you can feel the force of the vocals and the percussion here increased spacing a bit
  6. 00:24:043 (4,1,1) - even out the spacing here its obviously uneven fixed
  7. 00:39:695 (3) - this should also be a 1/4 repeat fixed
  8. 00:40:782 (2,4,2) - i think you can emphasize the bass a bit more, the repeats there seem underwhelming especially for the end and seems boring increased spacing by a bit

love the song, gl
ty ez :)

pkhg wrote:

cute song

[Parade]
  1. 00:15:564 (4) - everything before this is following vocals properly. making the white tick clickable will fix this fixed
  2. 00:29:043 (2,3) - theres nothing on 3 that justify such a large spacing fixed
  3. 00:29:912 (4,1) - should be spaced a bit more to emphasise the downbeat fixed
  4. 00:31:434 (4,1) - ^ fixed
  5. 00:43:173 (3,4,5,1) - try using two 1/2 slider cuz white ticks have more important stuff to be emphasised fixed
making parade a bit harder and mapping a hard will be better to fix the spread (i can map the hard if you want ><)
thx guys :)
Akitoshi

Mentai wrote:

[Akitoshi]

00:02:304 (3) - 00:04:043 (3) - i really thing the NCs should start on the downbeats here, the inner music theory in me is triggered by it b-but im doing it right...

i usually agree with how akitoshi does aesthetics so i really have nothing to say because im not trying to look to change things just for the sake of changing things. nice diff

ProEzreal wrote:

vocals.[/list][/notice]
Akitoshi(t) <3
  1. 00:02:304 (3,3) - uhh not sure if this is intentional but the NC should be here cuz new stanzas both start there eh
  2. 00:40:564 (1,2) - first time you unstacked this kind of rhythm, keep it consistent pls

pkhg wrote:

[Akitoshi's Normal]
  1. 00:38:825 - fix the volume pls

no comment = fixed, thanks

a
osu file format v14

[General]
AudioFilename: yumeiro.mp3
AudioLeadIn: 0
PreviewTime: 9586
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Yumeiro Toridori Parade
TitleUnicode:夢色トリドリパレード♫
Artist:Earth Star Dream
ArtistUnicode:アース・スター ドリーム
Creator:Agatsu
Version:Akitoshi's Normal
Source:魔法少女なんてもういいですから。
Tags:mahou shoujo nante mou iidesukara op opening anime tv size akitoshi
BeatmapID:1106308
BeatmapSetID:520404

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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565,-111.111111111111,4,2,1,40,0,0
4478,-111.111111111111,4,2,1,50,0,0
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-Latias-
hi

General
Where's Kiai time ? It's really awkward without it as 00:10:891 is the startup of the whole song or where the most exciting part of the song is. If you do put kiai time you should put it around 00:10:999 or at 00:24:804

Parade
00:03:173 (3,4) - spacing issues. there's more spacing here than 00:04:912 (3,4,5,6) where it would make sense to have that big of distance. And this is a quiet part of the song, so no real reason to have this big distance.
00:30:564 (1) - there's a down beat here. it would sound better if you made the slider till 00:30:347 and add a circle at 00:30:564
00:30:999 (3,4,1) - there's a strong indication here for a 1/1 slider. imo, you should start the 1/1 slider at 00:30:999 and end it at 00:31:434 , and add a slider at 00:31:651 and end it at 00:31:869

hope this mod helps i got bored, so i modded this :P
Topic Starter
Agatsu
@Akitoshi thx updated :)

-Latias- wrote:

hi

General
Where's Kiai time ? It's really awkward without it as 00:10:891 is the startup of the whole song or where the most exciting part of the song is. If you do put kiai time you should put it around 00:10:999 or at 00:24:804 if i were to put kiai, it would take up most of the map which is bad

Parade
00:03:173 (3,4) - spacing issues. there's more spacing here than 00:04:912 (3,4,5,6) where it would make sense to have that big of distance. And this is a quiet part of the song, so no real reason to have this big distance. the spacing is correlating to timeline where there's a 1/1 gap in between
00:30:564 (1) - there's a down beat here. it would sound better if you made the slider till 00:30:347 and add a circle at 00:30:564 downbeats are the big white ticks and the rhythm is just fine
00:30:999 (3,4,1) - there's a strong indication here for a 1/1 slider. imo, you should start the 1/1 slider at 00:30:999 and end it at 00:31:434 , and add a slider at 00:31:651 and end it at 00:31:869 the rhythm is fine

hope this mod helps i got bored, so i modded this :P
thx slave ;)
iYiyo
hey m4m


  • [general]
  1. pkhg's and parade have the same OD & HP. I guess pkhg should reduce them a bit since it's a 2.4*

    [parade]
  2. 00:15:564 (4,5) - idk but this stack seems to be a bit random for me, maybe follow it with a slider reverse, similar of what u did 00:29:260 (3,4) - . It fits better imo.
  3. 00:35:999 (2,4,1) - maybe try some symmetric here? http://puu.sh/saFev/5534f2a188.jpg 00:37:086 (1) - on 419:344 ~
  4. 00:40:021 - I think this should be mapped as well. Maybe do something like https://osu.ppy.sh/ss/6520538 ? the space between 00:39:260 (2,3) - emphasize good the strong beat of 00:39:695 - imo.

    [pkhg's]
  5. 00:07:304 (4,5,1) - podrías hacer este triple un poco más curvo para que siga el movimiento del slider? http://puu.sh/saFKZ/4b2d64c10a.jpg algo así? xd
  6. 00:09:260 (3) - el NC no debería ser acá?
  7. 00:17:956 (1) - Se que usas otros hitsounds, pero en todas las otras diffs usan el finish acá con el Sample D:C1, podrías usarlo también o no sé xd
  8. 00:27:738 (4) - clap?
  9. 00:34:478 (3) - Está chocando con la barra de hp
  10. 00:44:043 (1) - No sé si este debería llevar nc pero bueno lo comento por si acaso xd

    [akitoshi's]
  11. 00:12:738 (4,5) - It'd be better if you make this into a 1/1 slider, just like what u did 00:26:651 (4) - here
  12. 00:14:260 - small detail but it feels a bit weird this being empty while 00:28:173 - is more crowded of sliders and stuff
  13. 00:38:825 (4,5,6) - these have no hitsounds, it's no purpose? Also the 25% volume is a bit too low compared to 75% that was before. I know that the girls stop singin at this section, but still it's too low imo.

    [easy]
  14. 00:28:391 (1) - idk but this shape might be a bit weird for newbie players. why not just a curved slider instead?

Good luck!
i suck at modding <hard diffs :C
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