rw
grats!Sonnyc wrote:
Nominated.
handsome wrote:
grats!
do u even tostitos?Flask wrote:
Doritos
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.Momoka wrote:
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
not surprised.
I never said they don't have the right to voice their opinion. Please don't change my words.Bakari wrote:
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.
Bakari wrote:
Also, it seems somewhat alarming to me that during the ranking process we didn't hear much from high-rank players who would be capable of playing a 7* map.
And that's why I don't mod anything above Insane. Not my diffs that I play nor my mapping policy. Sadly, a lot of mappers can't even play their own maps nor are there many mapper that mod Extras in detail. It's just a bunch of end-game mapping for end-game players - a scene that justifies rejected mods with the "freedom" they have when mapping Extras. Most surprisingly, many map for quantity and not quality. Oh well, live and let live.Bakari wrote:
but I know nothing about difficulties this hard
Because I don't like to play nowadays crap mapping. 'Tis all. Still enjoying to map, mod, SB - the creative side of osu. Never was a player either way so don't say that I haven't played for X-years, cus in fact, I never tried toMomoka wrote:
I don't think an 87k rank player can even play a regular typical insane diff properly, especially this guy. He hasn't played since 4~5 years ago, and still can't fc any 100+ pp.
So, how does he know what's readable and not?
본격 멘티가 멘토를 멘토링.jpgbbj0920 wrote:
이게 랭크로 넘어가기 전에 몇 가지 집고 싶습니다.
over cash
00:08:665 (2) - 굉장히 1/4 점프가 많고 활기찬 맵에서 본격적으로 곡으로 들어가는 파트인데 그 도입부가 이렇게 루즈할 수가 없습니다. https://osu.ppy.sh/ss/6305089 (이 사진을 꼭 따르라는 건 아니에요) 제가 제안해드리고 싶은 패턴은 대략 이렇습니다. 겟 '다운!' 하는 거를 변속으로 강조하고 1/2 갭이 있으면 솔직히 어색한 느낌이 개인적으로는 지워지지가 않아서 넣었습니다. 00:12:875 (1,2) - 같은 부분도 포함입니다.
이런게 한 두개가 아니고 그렇게 루즈하다고 생각하진 않습니다. 의견 감사하지만 고치진 않겠습니다.
00:38:138 (1,2,1,2,1,2,1,2) - 곡 분위기 상 디스턴스가 점점 주는 편이 낫지 않을까 합니다 저도 그렇게 생각합니다만 패턴의 다양성을 위해서라도 이 패턴은 버리고 싶지는 않습니다.
01:08:401 (1) - 01:08:138 (2) - 랑 가까이 두는 게 좋을 것 같아요.. 이건 좋은 거 같아요! 감사합니다 ㅋㅋ
01:15:507 (1,2) - 음악을 들었을 때 back-and-forth? 넣기 딱 좋아 보이는 부분입니다 쉬는 부분... 마치 하이스코어 처럼 ㅋㅋ...
00:42:217 (4) - 01:49:586 (4,1) - 일관적으로 부탁드려요 쉬운 부분 어려운 부분 구분한 것입니다. 일관성을 지킬 필요는 없다고 생각합니다.
If I understood exactly about what you said, It doesn't matter I guess.Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Good catch. Anyway, congrats to Fort for your qualified beatmap...Kyubey wrote:
00:49:000 - shouldn't the time in storyboard become 00:49 here?
Thank you for your opinion :d...Kyubey wrote:
00:49:000 - shouldn't the time in storyboard become 00:49 here?