Request from my NON-Japanese Queue
Icon Meaning
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Normal
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Overall
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What I checked in your mapsetEach point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
osu!wiki Modding page
osu!wiki Ranking Criteria page
📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)
👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)
👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles
Icon Meaning
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- Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
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- The hitsounds are really low in volume compared to how strong the song is. Maybe increase the volume by 10-15% to make it match more with the song's volume. Especially during the KIAI parts they are really low for this intense part of the song. Personally I'd go with 55%. It will emphasise the music better, otherwise the hitsounds won't be hearable.
- I have to say, your combo pattern do match the patterns, but not the music, how it should be sometimes. I really dislike that about this mapset. Oh well :c You chose 2 beats, then vocal, then NC to just 1 pattern. Really mixed and inconsistent. You should never use different combo patterns for patterns that don't indicate SV changes or special spacing inconsistency.
- Also add "electro" "edm" "house" "trap" "mix" "moombahton" "dance" and "pop" to the tags. Will be easier to find that way. You also could remove "electronic" since it will be one of the 2 selected genres later on. Probably electronic and english.
Normal
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Combo:
- NC at 00:46:757 (1) - and 01:45:533 (1) - 02:49:206 (1) - but not 02:29:614 (4) - ? It's also a downbeat.
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Combo:
- Why are these not 4 beat combo patterns like the rest of the map? 00:22:267 (1,1) - 01:21:042 (1,1) - They are 2 beats
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Combo:
- 00:45:533 (1,2,1,2,1,2) - 01:44:308 (1,2,1,2,1,2) - Combo spam "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
- 02:29:614 (5) - NC since its a downbeat and you did this with single circles on other difficulties too.
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IRC mod from 2nd of September
22:40 BounceBabe: can you FC the expert and fire gun diff with osu normal skin?
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok,
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok,
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^
Overall
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- Rest of the mapset is pretty good considering I had to mod so much in the Extra. Didn't expect that tbh. Well, we fixed other stuff too. Apart from the low hitsounding during the KIAI, the hitsounding is good. Majority of the mapset follows the song and has decent flow. Overall, good job.
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.