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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Etsu

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General

*English for all*

MP3: PASS
192Kbps Good.
BG: PASS
1366x768 Good!
Video: MISS
If you want i can give you the video, PM me. /*I'll think about it later
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: FAIL
Etsu, your EZ is too Easy (no joke intended), based on that the amount of LongNoteS are really low, please increase the values.
EZ | HP: 5 -> HP: 6.5 | OD: 5.5 -> OD: 7 /*OD changed 6

The NM diff is full of LongNoteS but still the values are really low for a NM.
NM | HP: 6 -> HP: 7/7.5 | OD: 6.5 -> OD: 7 /*Fixed

Hitsound: PASS
Hitsound Volume: MISS
[i]In EZ, I barely hear the whistles in the kiai time, please increase the volume to 60, 65 or even 70%.
In NM, still happen...
In HD, too.
In MX, still.
/*^I'll take to fix
Kiai Time: PASS
Some minor differences, but GDs can do anything, so Pass.
Metadata: PASS
http://vgmdb.net/album/44890 Yeah, Thanks Etsu. xD /*yeah thanks for the metadata xD
Widescreen Support: PASS
All good.
Preview Point: PASS
AiMod Things: PASS
Kiai... less than 15 seconds... blablabla... Good.

EZ
Pocas cosas para decir la verdad. Bueno escribo esto antes de meterme de lleno, pero no veo muchas cosas...
Tene cuidado con los Ctrl+"tecla" porque eso puede mover los hitsounds! /*ok voy a tener cuidado :3

00:02:938 (2938|2,3178|0,3658|2) - Esta parte para mi deberia ser... Seguir el ritmo de los whistles y luego separar las dos notas restantes. Algo como esto:
http://i.imgur.com/NddjZqc.jpg El patron debe seguir la escalera, y cuando lleguen los snares/percusion separarlos de esa forma. /*ok pero la ultima nota lo dejo en la columna 1

00:06:298 (6298|0,6778|1) - Ctrl+G, Aca es lo mismo que antes, pero ademas del silbido/whistle en el final se oyen los Kicks(otra percusion xD). /*hice algunos cambios para variar xD

00:11:338 (11338|1,11578|2) - Ctrl+G, yo pienso que debe ser una escalera, por el ritmo que da esa parte y no un patron alternado. /*lol verdad no se porque la cambie

00:21:898 (21898|1,22138|0,22378|2,22858|1,22858|3) - http://i.imgur.com/h0GLm2h.jpg No se si estas siguiendo los vocales, pero asi se me ocurrio a mi, porque encaja y se ve bien. /*estoy siguiendo las voces y su sugerencia me gusto

00:23:338 (23338|0) - -noooou? o algo asi. Porque si no es vocal, Reeplazalo con una nota. /*es vocal por lo que comienza como secundario

00:23:818 - No te faltaria agregar otra nota mas aca por el kick, como lo estabas haciendo? (Apesar de que este el LN...hmmm) /*mmm no creo ya que esta acompañado con ese LN y seria demaciado para esta diff

00:28:138 (28138|1,28618|3,28618|0,29098|2,29338|1,29578|0,29818|3,30538|0,31018|2) - http://i.imgur.com/htfkg8D.jpg La escalera antes de los 2 LNs debe ser mas visible por los whistles. Como el principio... /*tienes razon me gusto esa

00:37:258 (37258|2,37498|1,37738|3,38218|1,38218|0,38698|2,39178|0,39658|3) - http://i.imgur.com/MdjygbM.jpg Como antes? /*yes

00:43:498 (43498|2,43978|3,43978|0,44458|1,44698|2,44938|0,45178|3,45658|0,46378|3) - http://i.imgur.com/wFAa4tg.jpg Como 00:28:138 creo que esa escalera es necesaria... /*ok pero no la ultima nota la movi en la columna 3

00:46:378 - No te faltaria agregar otra nota mas aca por el kick, como lo estabas haciendo? x2 /*como dije antes

00:54:538 (54538|3,54538|1) - Creo que deberia ser mejor |0|1|... /*changed

00:55:498 (55498|1,55498|0,55738|3,55978|1,56458|3,56458|2) - http://i.imgur.com/drg7Q3P.jpg Escalera de nuevo... /*arregle un poco ahi que me parecio mejor algo similar xD

00:59:098 (59098|1,59338|0) - No me gustan 1/2 LongNoteS para un EZ, http://i.imgur.com/dMQfxPu.jpg <- se ve mas facil. /*si verdad

01:04:138 (64138|3,64138|0,64618|2,65098|1,65098|0) - http://i.imgur.com/LOIYVsj.jpg /*siento raro esa estructura y estoy evitando repeticiones como 01:07:018 -

01:14:218 (74218|3,74698|1,74938|0,74938|3,75418|2,75658|1) - http://i.imgur.com/FeNWX6N.jpg Movi cierta nota porque estaba mal ubicada para mi gusto, y separe los snares para quede mejor que antes... por el mismo motivo xD /*en esta parte hice algunos cambios y estas notas 01:13:258 (73258|2,73498|0,73738|1,74218|3,74458|2) - queda bien con el instrumento como algo suave en ese sonido (fondo)

---------------------------

00:31:018 (31018|2) - Creo que esto es un Soft->Clap. /*mejor finish por lo que termina la primera parte de la voz

00:31:498 (31498|1,31498|3) - Aca falta un Soft->Clap! /*added

00:31:978 (31978|0) - Esto no es un Soft->Clap... /*aqui no hay sonidos de ritmo como anterior xD

00:47:818 (47818|3,48298|0) - Proba agregar Soft->Whistle... /*

00:51:658 (51658|0,52138|3) - ^ /*^yes

00:55:018 (55018|2) - Creo que esto es un Soft->Clap. Ademas encaja... /*

00:57:418 (57418|1,57418|3) - Aca falta un Soft->Clap! /*como dije anteriormente

00:59:098 (59098|1,59338|0,59578|3) - Proba Soft->Whistle en estas tres notas. /*con la nota acompañado mejor finish

01:00:778 (60778|1,61258|0) - ^ /*seria buena idea

01:01:738 (61738|2) - No es suficiente con un Soft->Whistle agregale Soft->Finish :3 /*yes

01:14:698 (74698|1) - Esta es la parte de hitsounds, pero voy repetirlo, esta nota va en 01:14:458. /*ok

Despues de chequear los hitsounds, voy a poner en general que quizas necesitas subir el volumen a 60, 65 e incluso 70% sobre todo en el kiai. Los whistles ahi apenas se oyen... /*ok lo arreglare de nuevo con los volumnenes

NM
Tantossssss LongNoteS... Bueno no le veo nada malo (asi... mirandolo vagamente xD) asi que vamos a ver en detalleee...
Ups. Veo algunos triplesNotes, que para mi en un NM... no son buenos... Tambien veo que algunos kicks le faltan una nota.
Hay LNs que creo que son para los vocales...no los tocare, esa es tu parte. xD /*es que queda bien para las voces xD

00:02:938 (2938|3) - Como lo dije en EZ, esta nota seria perfecta para terminar esa escalera... http://i.imgur.com/G0y6VvB.jpg Aca no toque los LNs solo cambie de posicion las notas que los acompañan. /*no se siente bien su sugerencia /*hice algunos cambios

00:06:298 (6298|0,6778|2,6898|1,7018|0) - http://i.imgur.com/ZJYQBxW.jpg Se ve raro, pero respeta la escalera (consistentemente) y despues los kicks son lo mas separados posibles para no cansarse... /*^lo mismo

00:08:698 (8698|1,8698|0) - Borra una, |1|.

00:09:658 (9658|3,9658|2) - Borra una, |2|.

00:14:458 (14458|3,14458|1) - Borra una, |1|. /*^Fixed

00:16:138 - Agrega una nota mas por kick en |0| y Move 00:16:378 (16378|0) - a |2|. /*ok aqui si puedo utilizarlo y queda mejor

00:18:058 - Agrega una nota mas por kick en |3|.

00:19:978 - Agrega una nota mas por kick en |0|.

00:21:898 - Agrega una nota mas por kick en |3|.

00:23:818 - Agrega una nota mas por kick en |1|.

00:25:738 - Agrega una nota mas por kick en |0| y Move 00:25:978 (25978|0) - a |2|.

00:27:178 (27178|2) - Move a |0|.

00:27:658 - Agrega una nota mas por kick en |2|. /*^Fixed

00:32:938 (32938|0,33178|1,33418|2,33658|3,33898|2,34138|0) - http://i.imgur.com/kJAh07B.jpg Ahora encaja + el kick... /*voy a considerarlo despues

00:35:338 - Agrega una nota mas por kick en |0|.

00:35:818 (35818|0) - Move a |2|. /*^Fixed

00:36:778 (36778|3,37018|1,37258|0,37258|2,37498|1,37738|2,37978|3,38218|1,38218|0) - http://i.imgur.com/FX07AqN.jpg /*^lo mismo

00:39:178 - Agrega una nota mas por kick en |3|.

00:41:098 - Agrega una nota mas por kick en |0|.

00:41:338 (41338|0) - a |1|.

00:41:818 (41818|1) - a |3|.

00:42:058 (42058|3,42058|2) - a |1|2|. /*^Fixed

00:42:538 (42538|1,43018|3,43258|2,43498|1,43738|0,43978|3,43978|1) - http://i.imgur.com/f2mndqm.jpg /*hice algunos cambios

00:53:338 (53338|2) - ehm? a |1|...

00:54:538 - Agrega una nota mas por kick en |2|.

01:04:138 - Agrega una nota mas por kick en |0|.

01:05:578 - Agrega una nota mas por kick en |3|. /*^Fixed

01:07:498 (67498|0,67978|2,67978|3,68218|1,68458|2,68698|3,68938|1,68938|0,69178|2) - http://i.imgur.com/Qf47Tnd.jpg /*^

01:09:898 - Agrega una nota mas por kick en |0|. /*ok

01:10:138 (70138|0) - Borra esta nota, el LN es suficiente. /*mejor lo reemplazo por una nota

01:10:858 - Agrega una nota mas por kick en |0|.

01:11:098 (71098|0) - Move a |3|.

01:11:818 - Agrega una nota mas por kick en |0|.

01:12:778 - Agrega una nota mas por kick en |2|.

01:13:018 (73018|2) - Move a |1|.

01:19:498 - Agrega una nota mas por kick en |0|.

01:20:938 - Agrega una nota mas por kick en |1|.

01:23:338 - Agrega una nota mas por kick en |1|.

01:23:578 (83578|1) - Move a |0|. /*^Fixed lol

Creo que los LN por los vocales son buenos, pero como ves hay muchas notas que faltarian agregar.
Lo que hago con los NM es mapear por ej. los Snares con 1 nota y los kicks con 2... pero no pense que habria tantos kicks xD.
No me extrañaria que se convierta en HD si agregas todo y tambien dejas los LNs lol. Bueno tu decides ahora. /*verdad creo que es mejor agragar mas notas (kicks) ya que se sentia algo raro para esta diff y hace parecer algo facil xD

---------------------------

00:11:098 (11098|0,11338|2,11578|1) - Soft->Whistle?

00:12:058 (12058|2,12298|3,12538|1,12778|2,13018|3,13258|1) - ^

00:21:418 (21418|1,21418|2) - Agrega Soft->Whistle a alguna.

00:21:898 (21898|0,22138|1) - Soft->Whistle a ambas

00:30:178 (30178|2) - Soft->Clap.

00:30:538 (30538|2) - ^

00:30:778 (30778|1,30898|2) - ^

00:31:018 (31018|0) - ^

00:37:258 (37258|1,37498|2) - Soft->Whistle a ambas

00:38:698 (38698|1) - Soft->Whistle

00:42:538 (42538|2) - ^

00:44:458 (44458|1,44698|2,44938|1,45178|3) - Soft->Whistle.

00:46:138 (46138|3,46258|2,46378|0) - Soft->Clap.

00:48:058 (48058|2) - Creo que no es un Finish...

00:48:298 (48298|0,48298|1) - Alguna, Soft->Whistle.

00:49:498 (49498|1) - Creo que no es un Finish...

00:49:738 (49738|0,49738|3) - Falta un Soft->Clap.

00:51:898 (51898|1) - Creo que no es un Finish...

00:52:138 (52138|0,52138|2) - Falta un Soft->Clap.

00:53:098 (53098|3) - Soft->Clap.

00:53:578 (53578|3,53698|2) - Soft->Clap.

00:54:058 (54058|3) - ^

00:55:018 (55018|3) - ^

00:58:378 (58378|3) - ^

00:58:618 (58618|1,58738|2,58858|3) - ^

00:59:578 (59578|3) - ^

01:09:418 (69418|3) - ^

01:10:858 (70858|1) - ^

01:12:778 (72778|3) - ^

01:13:738 (73738|0) - ^

01:14:698 (74698|2) - Soft->Whistle.

01:14:938 (74938|3) - Soft->Clap.

01:15:898 (75898|2,76018|1,76138|3) - ^

01:16:618 (76618|1) - ^

01:17:098 (77098|0) - Agrega Clap tambien.

01:22:378 (82378|1,82378|3) - Alguna Clap.

01:23:818 (83818|3,83938|2,84058|1) - Clap, todas.

01:25:738 (85738|2,85858|1,85978|0) - ^

01:26:698 (86698|0) - Clap.

Compara con EZ, seguro hay whistles que me saltee...sigo escuchando muy bajo los HS en el kiai...
Bueno, ahora a hablar ingles. Bye. xD /*jaja ok despues lo agrego xD

Ok, Good luck guys. :)

Bye!

PD: Etsu, menos mal que era un tema que me gusta (no esas cosas con efectos raros y locos xD) haha que bueno que le gusto :3


Kaito-kun wrote:

You have been blessed with a mod from the Roasted Macaroni Modding Queue


Welp, first mod request since I joined this queue. Let's take a look:

Mod for EZ and NM will be in Spanish, as Etsu is from a Spanish-speaking country, I guess it will be more comfortable to have the mod in his native language. Rest of the beatmap will be in English as usual.

1|2|3|4

[General]
I feel the OD and HP values of EZ and NM diffs are too low. It's a calm song, and it should be easy, but I still think it's way too low to ignore. My reccomendation would be to do this:
EZ: OD/HP 6
NM: OD/HP 7 /*Fixed

[EZ]
  • 00:59:098 (59098|1,59338|0) - Recomendaria volver estos dos LNs en notas normales. Para facilitarle al jugador nuevo, ya que las notas largas no son muy bien recividas por los nuevos jugadores. /*como me dijeron cambiado
No hay mucho que decir, es un Easy lol. /*haha xD
[NM]
Aqui tengo un par de cosas mas que decir, pero creo que es un buen NM:
  • 00:13:498 (13498|2,13618|1,13738|2,13738|3) - Mucho cuidado con este tipo de patrones. Los jugadores todavia estan acostumbrandose a darle a las notas mientras presionan un LN a la vez. Esto casi asegura minimo un miss para ellos. Igual con esta 00:15:418 (15418|2,15538|1,15658|2,15658|3) - , las considero un poquito muy pesadas comparado con el resto del mapa. Remover la 2da nota de la escalera y cambiar posiciones para acomodar creo que haria el truco perfectamente.
    00:30:178 (30178|2,30298|1,30778|1,30898|2,31018|0,31018|1) - ^Misma situacion de arriba. Cabe destacar que son las unicas 1/4 de todo el mapa, y ponerlas al lado de un LN no es algo que consideraria muy bueno para un jugador de este nivel. Ten en cuenta que no te estoy pidiendo que remuevas todas las notas de 1/4, porque patrones como este 00:46:138 (46138|3,46258|2,46378|0,46378|1) - los considero bien para la dificultad. Me refiero a cuando son 1/4 mientras tienen un LN presionado. /*^en esas secciones se me dificulto mapearlo y no sabia que columnas pondria las notas de 1/4 por lo que los LN quedaba bien en esa columnas (por el sonidos de efecto y otros) pero parece que no estoy conforme y tienes razon lo voy a reemapear y fijarme en los patrones
    01:26:218 (86218|2,86458|1) - Ctrl+G. Siento como que las escaleras son muy de derecha a izquierda, mientras que apenas hay de izquierda a derecha (esto solo ayuda en un minimo, pero si empiezo a mover acabo cambiando la seccion completa lol) /*tienes razon buen punto
Have a long time without modding seriously, so I may be lacking here or there. But I tried to make sure to be as explainable as possible. Don't expect me to be the one accepting TV Size from that queue in the future tho, as I don't like them at all (with very, very few exceptions where I consider the Full Ver worse than the cut version). Chose to mod it because I found Muu's diff way too uncomfortable, and wanted to express as such. /*ok no problem and thank you for accepting this map :)

Even tho, good luck with your map /*thanks :)


Ibrahim wrote:

Thanks for mod xD, for Hitsound i'll leave to Etsu :p /*Updated the hitsounds xD
and a litle chit chat with Etsu ...

chit chat
07:50 *Ibrahim is editing [https://osu.ppy.sh/b/1013207 Petit Rabbit's - Nichijou Decoration [EZ]]
07:53 Ibrahim: 00:00:538 (538|1,778|2,1018|0) are you sure ? why you put W hitsound , i don't hear any kick here like 00:00:298 (298|0) -
07:53 Ibrahim: lol wait
07:53 Ibrahim: like here 00:00:298 (298|0) -
07:53 Etsu: haha
07:53 Etsu: why I listen as bells
07:54 Etsu: ah
07:54 Etsu: better remove w
07:54 Ibrahim: ohh
07:54 Ibrahim: you put 2 whistle
07:55 Ibrahim: i see
07:56 Etsu: yep
07:56 Ibrahim: i sugggest to remove W from bell , just use W for kick so you not confused with the hitsound xD
07:56 Ibrahim: because here 00:03:178 (3178|0) - you not add W for kick
07:57 Etsu: It is that the drum is there ;w;
07:58 Etsu: or perhaps change soft hitsound xD
07:58 Ibrahim: OH
07:58 Ibrahim: i just see you hitsound sample x'
07:58 Ibrahim: you put normal hitsound for kick drum
07:59 Ibrahim: sorry my bad =w=
07:59 Etsu: oh understad
07:59 Etsu: no problem xD
08:00 Ibrahim: 00:00:298 - how like this https://osu.ppy.sh/ss/6120057
08:00 Ibrahim: it's really familiar with EZ pattern
08:01 Etsu: oh i see
08:01 Etsu: fixed
08:02 Etsu: but this note 00:00:298 (298|0) - no w so you already have another his as f
08:02 Etsu: imo :s
08:03 Ibrahim: oh i just see what you hitsounding in that , not change by me xD
08:04 Etsu: haha ok xD
08:04 Ibrahim: 00:01:498 - https://osu.ppy.sh/ss/6120072 how?
08:05 Ibrahim: 00:11:098 (11098|3) - i hear W there
08:05 Etsu: I thought so but I guide me the sound decreases
08:06 Etsu: yes added
08:06 Ibrahim: 00:22:138 (22138|0) - W
08:07 Ibrahim: 00:29:098 (29098|2) - W
08:07 Ibrahim: 00:29:578 (29578|0) - C
08:07 Etsu: oh yes
08:07 Ibrahim: 00:29:818 (29818|3) - F
08:08 Ibrahim: 00:31:498 (31498|3) - you forgot add C here =w=
08:08 Ibrahim: 00:37:498 (37498|1) - W
08:09 Ibrahim: 00:45:178 (45178|3) - F
08:09 Etsu: lol
08:09 Etsu: you're right :p
08:09 Ibrahim: 00:45:178 (45178|3) - F
08:10 Etsu: I was not sure that LN in F
08:10 Ibrahim: haave finish sound
08:10 Etsu: but as making a mod to the qat added :p
08:10 Etsu: yes
08:10 Etsu: ty
08:10 Ibrahim: qat what xD?
08:11 Etsu: I did not know whether the LN were necessary for hitsond
08:11 Ibrahim: 00:49:738 (49738|1) - idk it's C or not
08:11 Ibrahim: oh it's fine :p
08:11 Ibrahim: you can look at my map , many LN cover with LN xD
08:11 Ibrahim: many HS i mean =w=
08:11 Etsu: yes make modding m4m yet Quality Assurance Team
08:12 Etsu: haaa xD
08:12 Ibrahim: 00:53:578 (53578|0) - this C
08:12 Ibrahim: 00:54:058 (54058|3) - it shoul be F i think
08:12 Etsu: As I said a qat mod did and saw his maps had many hitsound in LN
08:13 Etsu: oh i see
08:13 Etsu: fixed
08:13 Ibrahim: hahaha me too same with you when i'm new mapping mania xD
08:13 Ibrahim: 00:57:418 (57418|3) - C =w=b
08:14 Ibrahim: 01:01:738 (61738|2) - it should be F
08:15 Ibrahim: 01:17:578 (77578|2) - W
08:15 Ibrahim: 01:21:418 (81418|1) - W
08:15 Etsu: haha yes sorry my bad for hs ;w;
08:16 Ibrahim: pattern is fine i gues xD
08:16 Etsu: thanks xD
08:16 Ibrahim: next =w=b
08:16 *Ibrahim is editing [https://osu.ppy.sh/b/1013834 Petit Rabbit's - Nichijou Decoration [NM]]
08:17 Etsu: ok but it is almost the same? o:
08:18 Ibrahim: yeah maybe about HS it will same xD
08:19 Etsu: yep then do not do anything that I take care to fix it and I had the same thing EZ xD
08:19 Ibrahim: 00:02:938 - https://osu.ppy.sh/ss/6120171 like this
08:19 Ibrahim: maybe mod with pattern now xD
08:20 Etsu: haha ok xD
08:20 Etsu: changed a bit your suggestion :p
08:22 Ibrahim: 00:48:058 (48058|2) - why there have F =w=
08:22 Ibrahim: 00:49:498 (49498|1) - this too =w= , i don't hear "crash" sound there
08:23 Ibrahim: 00:51:898 (51898|1) - =w=
08:23 Etsu: hear that if you have as cymbal
08:24 Ibrahim: i think F sound just like this 00:54:058 (54058|0) -
08:24 Ibrahim: and i think it's just a hithat 00:51:898 (51898|1) -
08:26 Ibrahim: but it's up to you xD
08:26 Ibrahim: sorry DC =w=
08:27 Etsu: xD
08:27 Ibrahim: it's fine for now i gues xD

Thanks for the modding No_sync, Kaito-kun and Ibrahim they helped me a lot :)
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Etsu!
Thanks for your request into my Modding Queue.
Here is my mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Did you forgot to add "is the" before "order a rabbit?" Just wonder according to this
AiMod: Right
Background: Right
BPM/Offset: Your offset is pretty off. 312 seems more accurate for me. || Please change it after apply my mod. I have mod your beatmap with the old one. Timestamps could be wrong then.
mp3/Hitsounds: Right
Other: -

EZ

You could actually 00:00:298 (298|3,538|2) - and 00:04:138 (4138|3,4378|2) - keep on the same column. 1/2 jack is actually pretty cool to play and especially beginner will have fun on this. It also fit to the music.

00:29:338 (29338|2,29578|1) - Suggest to CTRL + H here. Better for PR

00:44:698 (44698|1,44938|2) - Same suggestion like above. For PR.

01:14:698 - Any reason to keep this empty? It has the same bell sound like 01:14:218 (74218|3,74458|2) - and 01:13:258 (73258|2,73498|0,73738|1) - .

NM

00:07:018 (7018|0) - You can make this to a 1/2 LN. Same LN sound like the next two. (music and even the bass)

00:29:818 (29818|0) - I suggest you to move this to 4. While 00:29:098 (29098|2,29098|3,29578|2,29578|3) - have the same Pitch, 00:29:338 (29338|1,29338|0,29818|1,29818|0) - doesn't. The 2nd chord has a different PR and you can emphasize this by making a different pattern.

00:38:938 - You have a missing note here, according to how you mapped this Part.

00:45:178 (45178|2) - Move this to 2 or 1. Don't make the same [34] chord like 00:44:698 (44698|2,44698|3) - because it has clearly different PR.
I would even suggest you to change the pattern, simply no not keep it repetitive, maybe to something like this:
Screen Timing is at 00:43:498 - .

00:52:378 (52378|3) - Remove this note or add one at 00:48:538 - . Absolute same sound. Keep consistency!

00:53:698 (53698|2,53818|1) - CTRL + H these. No specific reason. It's more to make the beatmap more exciting since you have used already few roll pattern.

01:23:818 (83818|3,83938|2,84058|1) - & 01:25:738 (85738|2,85858|1,85978|0) - again only rolls. :/

Ibrahim's HD

00:07:258 (7258|3) - U suggest to delete this note. One note is more than enough here for the kick. It feels simply a bit too much to play.
What you could actually make is maybe this:
Follow the Bass with the LN's. Then you can justify the two notes.

Wew, actually nothing more to mention. I really like this difficult. Good work here!

Muu's MX

00:00:218 (218|2,298|2) - this mini-jack plays just bad. I don't even see the reason to use here 1/12 pattern. The guitar isn't even that audible and not worth to map it.

00:04:058 (4058|2,4138|2) - Same thing like above. Something like this is just incredibly hard to hit and doesn't fit to the song in any certain way.

00:32:698 (32698|1) - This LN is too long. I can hear what you follow. Cut it to 00:32:938 - and change 00:32:938 (32938|0) - to a 1/2 beat LN.

00:33:658 (33658|2) - same with this LN. Actually two 1/2 beat sounds.

00:40:378 (40378|2) - Same like above. This are two 1/2 beat sounds.

00:41:338 (41338|1) - Why is this LN just 3/4 beat long ?_? mistake? Actually again two 1/2 beat sounds.

That's all, i think.
But i would like to give an extra comment to this difficult.

First i testplay it i just thought what are these 1/8 pattern. I talk about 00:07:018 - and 00:59:818 - Yes, there is 1/8 sounds but sometimes it fit to map such sound and sometimes not and in this song it's definitely not the case. The song itself is more one of the calm type where 1/8 pattern ruin the whole song and beatmap.

The difficult overall is not bad, it has a good spread to the HD but do the 1/8 really must be there? In my personal opinion this ruin the whole difficult because it's simply overdone to play. Way too much.

What you could actually do at 00:59:818 - is as example something like this:

The LN's follow the 1/8 sound and there where the 1/8 changes the PR the LN also changed. The two first chords are for the snare. Keep it on the same column because same instrument.
The 1/4 are for the kick sounds and the last chord again for a snare.

It would fit great to the beatmap overall and also to the song and doesn't ruin it with unnecessary 1/8 pattern.

These are my two cent to it. What you do with it is up to you.

Good luck with your Map!
Meiju
1st kiai ends 01:16:138 - here
EZ
00:04:378 (4378|2,4618|1,4858|0,5338|3,5818|1,6298|0,6778|2,7018|3,7978|0) - ctrl+H

00:46:378 - double
NM
00:08:218 (8218|1) - remove

00:14:938 - http://puu.sh/rgy6B/dd08918dd1.jpg

00:30:538 - http://puu.sh/rgyaa/fd47834b76.jpg

00:59:578 - LN starts here i think

01:13:258 - double

01:18:778 - LN starts here

01:19:978 - LN

01:22:618 - LN starts here
HD
00:08:698 - double

00:47:338 - double

00:51:178 - double
MX
00:32:938 - LN ends here

00:33:898 - LN ends here

00:40:618 - 00:41:578 - ^

00:48:298 - triple

00:50:218 - double

00:52:618 - add note

00:55:738 - add note

01:09:418 - triple

01:24:778 - triple

01:26:698 - 01:27:178 - triples

01:28:558 - note
Muu-chan

Kaito-kun wrote:

You have been blessed with a mod from the Roasted Macaroni Modding Queue


Welp, first mod request since I joined this queue. Let's take a look:

Mod for EZ and NM will be in Spanish, as Etsu is from a Spanish-speaking country, I guess it will be more comfortable to have the mod in his native language. Rest of the beatmap will be in English as usual.

1|2|3|4

[General]
I feel the OD and HP values of EZ and NM diffs are too low. It's a calm song, and it should be easy, but I still think it's way too low to ignore. My reccomendation would be to do this:
EZ: OD/HP 6
NM: OD/HP 7

[Muu's MX]
Here is the reason I chose to take this request. Being as blunt as I can be, this is a trainwreck. It's uncomfortable to play, and with such uncomfortability, it destroys the charm that the song has, making it feel disconnected to the music. Anyways, here are some suggestions that I consider should make the map a lot better:
  • 00:00:178 (178|3,218|2,258|1,298|2,298|3) - This is seriously uncomfortable to play. My best suggestion would be to remove 00:00:178 (178|3,218|2,258|1) - alltogether, but since I'm 99% sure you will reject that, at the very least try to make it comfortable. Here's my best bet at making it more comfortable
    00:04:018 (4018|1,4058|2,4098|3,4138|1,4138|2,4138|0) - Same thing as above. Pretty uncomfortable to play, and same suggestion to remove the 1/12 notes altogether. If not, do something like this to make it more comfortable. (Avoided moving the LN, but it's possible to make it more comfortable while moving the LN)
    00:07:018 - This is where it starts to go as uncomfortable as it could get. If you thought this burst was comfortable, I can assure you that no matter how much I played it, I found it every time more uncomfortable. Not asking you to remove it, as it would further destroy the map's relation with the song, but try something more linear, a simple and easy pattern. There are only 2 bursts in such a simple map, so why make those two 3-ish second sections a sure-miss situation type of pattern?
    Also, 00:07:258 (7258|0,7258|3,7498|3,7498|0) - avoid adding doubles in this type of bursts, it spikes the map further and adds more uncomfortability to the mix. If you, by no means, choose to remove them, try to make them doubles such as [1][2] and such to make it simpler.
    00:15:418 (15418|3,15418|2,15538|2,15538|1,15658|2,15658|1,15658|3) - These type of patterns are also uncomfortable to play. It makes a jackhammer that is both unintended and unfit according to the music. Best bet would be to simply decrease the density of the 3 chords, tho I can't think of any other suggestion other than that.
    00:30:778 (30778|2,30778|0,30898|2,30898|0,31018|2,31018|1,31018|0) - This is yet another uncomfortable pattern I find. Again, best bet would be to remove one note to each double, and I can't really find another alternative.
    This is a little bit more subjective, but I'm not very fond of these type of pattern 00:45:658 (45658|2,45658|3,45778|0,45778|1,45898|3,45898|2,45898|1) - . Would prefer that you either remove one note from the triple or make the double into singles (first suggestion is better imo). Same thing with the pattern right above it.
    01:28:498 (88498|0) - Please remove this note. It's a barely audible sound (first 2 times I played the map, I didn't even heard it, had to go to editor to hear it) and makes up not only a uncomfortable pattern, but also a unexpected one. yeaa removed this one xD and i keep all of the point above^ thank you for the detail explanation :3

    These are just some general guidelines, there are more sections similar to the ones I pointed out that need serious comfortability checking, as it's the only place I consider the map lacking, but this lack overwhelms the rest of the positive things of the map. Remember it's a soft song, try to map is as such, because it feels like a much more intense song than how it hears. Anyways, hope this map gets better.

Have a long time without modding seriously, so I may be lacking here or there. But I tried to make sure to be as explainable as possible. Don't expect me to be the one accepting TV Size from that queue in the future tho, as I don't like them at all (with very, very few exceptions where I consider the Full Ver worse than the cut version). Chose to mod it because I found Muu's diff way too uncomfortable, and wanted to express as such.

Even tho, good luck with your map

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Etsu!
Thanks for your request into my Modding Queue.
Here is my mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Did you forgot to add "is the" before "order a rabbit?" Just wonder according to this
AiMod: Right
Background: Right
BPM/Offset: Your offset is pretty off. 312 seems more accurate for me. || Please change it after apply my mod. I have mod your beatmap with the old one. Timestamps could be wrong then.
mp3/Hitsounds: Right
Other: -

Muu's MX

00:00:218 (218|2,298|2) - this mini-jack plays just bad. I don't even see the reason to use here 1/12 pattern. The guitar isn't even that audible and not worth to map it. i would keep it

00:04:058 (4058|2,4138|2) - Same thing like above. Something like this is just incredibly hard to hit and doesn't fit to the song in any certain way.

00:32:698 (32698|1) - This LN is too long. I can hear what you follow. Cut it to 00:32:938 - and change 00:32:938 (32938|0) - to a 1/2 beat LN. nope, it is actually different organ effect. The 1/2 LN you mention is more like the chord meanwhile mine is the melody one. Same case if i put 1 more LN here 00:33:658 - that would be chord but i put it only 1 for melody. More chords are on 00:34:378 - ; 00:34:858 - but i didn't put them for this part

00:33:658 (33658|2) - same with this LN. Actually two 1/2 beat sounds.

00:40:378 (40378|2) - Same like above. This are two 1/2 beat sounds.

00:41:338 (41338|1) - Why is this LN just 3/4 beat long ?_? mistake? Actually again two 1/2 beat sounds. wwww fixed my bad ;-;

That's all, i think.
But i would like to give an extra comment to this difficult.

First i testplay it i just thought what are these 1/8 pattern. I talk about 00:07:018 - and 00:59:818 - Yes, there is 1/8 sounds but sometimes it fit to map such sound and sometimes not and in this song it's definitely not the case. The song itself is more one of the calm type where 1/8 pattern ruin the whole song and beatmap.

The difficult overall is not bad, it has a good spread to the HD but do the 1/8 really must be there? In my personal opinion this ruin the whole difficult because it's simply overdone to play. Way too much.

What you could actually do at 00:59:818 - is as example something like this:

The LN's follow the 1/8 sound and there where the 1/8 changes the PR the LN also changed. The two first chords are for the snare. Keep it on the same column because same instrument.
The 1/4 are for the kick sounds and the last chord again for a snare.

It would fit great to the beatmap overall and also to the song and doesn't ruin it with unnecessary 1/8 pattern.

These are my two cent to it. What you do with it is up to you. Yeaa, thanks feerum :3

Good luck with your Map!

Mage wrote:

1st kiai ends 01:16:138 - here

MX
00:32:938 - LN ends here

00:33:898 - LN ends here

00:40:618 - 00:41:578 - ^

00:48:298 - triple

00:50:218 - double already double w/ the LN

00:52:618 - add note

00:55:738 - add note

01:09:418 - triple

01:24:778 - triple

01:26:698 - 01:27:178 - triples already triple w/ the LN

01:28:558 - note i deleted them
Thanks so much guys :>

I'll pass the general thingy to you, Etsu. Such as offset, kiai, HS etc :)
Here's update http://puu.sh/rgNUY/a701b69cc6.rar
Topic Starter
Etsu

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Etsu! /*hi
Thanks for your request into my Modding Queue.
Here is my mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Did you forgot to add "is the" before "order a rabbit?" Just wonder according to this /*Yes it is the same as the Japanese version
AiMod: Right
Background: Right
BPM/Offset: Your offset is pretty off. 312 seems more accurate for me. || Please change it after apply my mod. I have mod your beatmap with the old one. Timestamps could be wrong then. /*Actually had this offset but i was confused, fixed
mp3/Hitsounds: Right
Other: -

EZ

You could actually 00:00:298 (298|3,538|2) - and 00:04:138 (4138|3,4378|2) - keep on the same column. 1/2 jack is actually pretty cool to play and especially beginner will have fun on this. It also fit to the music. /*Someone told me the same thing and this is a new challenge for beginners

00:29:338 (29338|2,29578|1) - Suggest to CTRL + H here. Better for PR

00:44:698 (44698|1,44938|2) - Same suggestion like above. For PR. /*^Nice

01:14:698 - Any reason to keep this empty? It has the same bell sound like 01:14:218 (74218|3,74458|2) - and 01:13:258 (73258|2,73498|0,73738|1) - . /*It was too for this diff, but you're right I add a note for the bell

NM

00:07:018 (7018|0) - You can make this to a 1/2 LN. Same LN sound like the next two. (music and even the bass) /*I had not noticed the other sound, fixed

00:29:818 (29818|0) - I suggest you to move this to 4. While 00:29:098 (29098|2,29098|3,29578|2,29578|3) - have the same Pitch, 00:29:338 (29338|1,29338|0,29818|1,29818|0) - doesn't. The 2nd chord has a different PR and you can emphasize this by making a different pattern. /*sure but also added a LN for emphasis... if someone tells me they do not need to take it off

00:38:938 - You have a missing note here, according to how you mapped this Part. /*added

00:45:178 (45178|2) - Move this to 2 or 1. Don't make the same [34] chord like 00:44:698 (44698|2,44698|3) - because it has clearly different PR.
I would even suggest you to change the pattern, simply no not keep it repetitive, maybe to something like this:
Screen Timing is at 00:43:498 - . /*I think I have problems about patterns but his suggestion screen is good but I did the opposite similar for 00:29:832 -

00:52:378 (52378|3) - Remove this note or add one at 00:48:538 - . Absolute same sound. Keep consistency! /*better remove for bit break

00:53:698 (53698|2,53818|1) - CTRL + H these. No specific reason. It's more to make the beatmap more exciting since you have used already few roll pattern. /*sure

01:23:818 (83818|3,83938|2,84058|1) - & 01:25:738 (85738|2,85858|1,85978|0) - again only rolls. :/ /*you are right is something boring to the kiai :s

Good luck with your Map! /*Thanks ^^

Mage wrote:

1st kiai ends 01:16:138 - here /*It feels good in 01:14:938 - for the finishing
EZ
00:04:378 (4378|2,4618|1,4858|0,5338|3,5818|1,6298|0,6778|2,7018|3,7978|0) - ctrl+H /*I had it before but better keep rhythm

00:46:378 - double /*I'm starting with the violin
NM
00:08:218 (8218|1) - remove /*sure

00:14:938 - http://puu.sh/rgy6B/dd08918dd1.jpg /*Nice

00:30:538 - http://puu.sh/rgyaa/fd47834b76.jpg /*rearrange

00:59:578 - LN starts here i think /*it was for the other effect but if someone tells me the same change

01:13:258 - double /*yes

01:18:778 - LN starts here /*as some said, fixed

01:19:978 - LN /*I do not want to have much LN

01:22:618 - LN starts here /*yes
Thanks for the modding Feerum and Mage :)


Muu-chan wrote:

I'll pass the general thingy to you, Etsu. Such as offset, kiai, HS etc :) /*Fixed ;)
Here's update http://puu.sh/rgNUY/a701b69cc6.rar
Updated!!
Ibrahim

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Etsu!
Thanks for your request into my Modding Queue.
Here is my mod for you.

General


Artist: Right
Title: Right
Source: Right
Tags: Did you forgot to add "is the" before "order a rabbit?" Just wonder according to this
AiMod: Right
Background: Right
BPM/Offset: Your offset is pretty off. 312 seems more accurate for me. || Please change it after apply my mod. I have mod your beatmap with the old one. Timestamps could be wrong then.
mp3/Hitsounds: Right
Other: -


Ibrahim's HD

00:07:258 (7258|3) - U suggest to delete this note. One note is more than enough here for the kick. It feels simply a bit too much to play. fixed
What you could actually make is maybe this:
Follow the Bass with the LN's. Then you can justify the two notes.

Wew, actually nothing more to mention. I really like this difficult. Good work here!

Good luck with your Map!

Mage wrote:

1st kiai ends 01:16:138 - here
EZ
00:04:378 (4378|2,4618|1,4858|0,5338|3,5818|1,6298|0,6778|2,7018|3,7978|0) - ctrl+H

00:46:378 - double

HD
00:08:698 - double no

00:47:338 - double ^

00:51:178 - double no
Maybe next time you can explain with your mod this so i'll much understand :D
Thank you for modding! :D
i'll let you fix the offset , kia and timing too.

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
312,480,4,2,10,40,1,0
61752,-100,4,2,10,40,0,1
74952,-100,4,2,10,40,0,0
77112,-100,4,2,10,40,0,1
86712,-100,4,2,10,40,0,0


[HitObjects]
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320,192,312,1,0,0:0:0:0:
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320,192,552,1,0,0:0:0:0:
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192,192,792,1,2,0:0:0:0:
320,192,1032,1,2,0:0:0:0:
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320,192,14472,1,0,0:0:0:0:
64,192,14472,128,2,15672:0:0:0:0:
192,192,14952,1,0,0:0:0:0:
320,192,15192,1,8,0:0:0:0:
448,192,15192,1,0,0:0:0:0:
192,192,15432,1,0,0:0:0:0:
448,192,15432,1,0,0:0:0:0:
320,192,15552,1,0,0:0:0:0:
192,192,15672,1,0,0:0:0:0:
448,192,15672,1,4,0:0:0:0:
64,192,16152,1,8,0:0:0:0:
192,192,16152,1,0,0:0:0:0:
448,192,16152,1,0,0:0:0:0:
320,192,16392,1,0,0:0:0:0:
192,192,16512,1,0,0:0:0:0:
448,192,16632,1,0,0:0:0:0:
320,192,16632,1,0,0:0:0:0:
192,192,16872,1,0,0:0:0:0:
64,192,16872,1,0,0:0:0:0:
448,192,17112,1,8,0:0:0:0:
320,192,17112,1,0,0:0:0:0:
64,192,17112,1,0,0:0:0:0:
192,192,17352,1,0,0:0:0:0:
320,192,17472,1,0,0:0:0:0:
64,192,17592,1,0,0:0:0:0:
192,192,17592,1,0,0:0:0:0:
448,192,17832,1,0,0:0:0:0:
320,192,18072,1,0,0:0:0:0:
192,192,18072,1,0,0:0:0:0:
64,192,18072,1,8,0:0:0:0:
448,192,18312,1,0,0:0:0:0:
192,192,18432,1,0,0:0:0:0:
320,192,18552,1,0,0:0:0:0:
64,192,18552,1,0,0:0:0:0:
448,192,18792,1,0,0:0:0:0:
192,192,18792,1,0,0:0:0:0:
320,192,19032,1,8,0:0:0:0:
64,192,19032,1,0,0:0:0:0:
192,192,19032,1,0,0:0:0:0:
448,192,19272,1,0,0:0:0:0:
320,192,19392,1,0,0:0:0:0:
192,192,19512,1,0,0:0:0:0:
64,192,19512,1,0,0:0:0:0:
320,192,19752,1,0,0:0:0:0:
448,192,19992,1,0,0:0:0:0:
64,192,19992,1,0,0:0:0:0:
192,192,19992,1,8,0:0:0:0:
320,192,20232,1,0,0:0:0:0:
192,192,20352,1,0,0:0:0:0:
64,192,20472,1,0,0:0:0:0:
448,192,20472,1,0,0:0:0:0:
192,192,20712,1,0,0:0:0:0:
320,192,20712,1,0,0:0:0:0:
64,192,20952,1,8,0:0:0:0:
192,192,20952,1,0,0:0:0:0:
448,192,20952,1,0,0:0:0:0:
320,192,21192,1,0,0:0:0:0:
192,192,21312,1,0,0:0:0:0:
320,192,21432,1,0,0:0:0:0:
448,192,21432,128,2,21672:0:0:0:0:
64,192,21672,1,0,0:0:0:0:
320,192,21912,1,8,0:0:0:0:
192,192,21912,128,0,22152:0:0:0:0:
448,192,21912,1,0,0:0:0:0:
64,192,22152,1,0,0:0:0:0:
448,192,22152,128,2,22392:0:0:0:0:
192,192,22392,1,0,0:0:0:0:
64,192,22392,1,8,0:0:0:0:
320,192,22632,1,0,0:0:0:0:
448,192,22632,1,0,0:0:0:0:
192,192,22872,128,0,23112:0:0:0:0:
64,192,22872,1,8,0:0:0:0:
448,192,22872,1,0,0:0:0:0:
320,192,23112,1,0,0:0:0:0:
448,192,23232,1,0,0:0:0:0:
64,192,23352,1,0,0:0:0:0:
192,192,23352,1,0,0:0:0:0:
320,192,23592,1,0,0:0:0:0:
448,192,23832,1,0,0:0:0:0:
64,192,23832,1,8,0:0:0:0:
192,192,23832,1,0,0:0:0:0:
320,192,24072,1,0,0:0:0:0:
192,192,24192,1,0,0:0:0:0:
64,192,24312,1,0,0:0:0:0:
320,192,24312,1,0,0:0:0:0:
448,192,24552,1,0,0:0:0:0:
320,192,24792,1,8,0:0:0:0:
192,192,24792,1,0,0:0:0:0:
64,192,24792,1,0,0:0:0:0:
448,192,25032,1,0,0:0:0:0:
64,192,25152,1,0,0:0:0:0:
320,192,25272,1,0,0:0:0:0:
192,192,25272,1,0,0:0:0:0:
448,192,25512,1,0,0:0:0:0:
64,192,25752,1,0,0:0:0:0:
320,192,25752,1,8,0:0:0:0:
192,192,25752,1,0,0:0:0:0:
448,192,25992,1,0,0:0:0:0:
320,192,26112,1,0,0:0:0:0:
192,192,26232,1,0,0:0:0:0:
64,192,26232,1,0,0:0:0:0:
320,192,26472,1,0,0:0:0:0:
448,192,26472,1,0,0:0:0:0:
448,192,26712,1,0,0:0:0:0:
64,192,26712,1,8,0:0:0:0:
192,192,26712,1,0,0:0:0:0:
320,192,26952,1,0,0:0:0:0:
448,192,27072,1,0,0:0:0:0:
64,192,27192,1,0,0:0:0:0:
320,192,27192,1,0,0:0:0:0:
192,192,27432,1,0,0:0:0:0:
64,192,27672,1,0,0:0:0:0:
320,192,27672,1,8,0:0:0:0:
448,192,27672,1,0,0:0:0:0:
192,192,27912,1,0,0:0:0:0:
320,192,28032,1,0,0:0:0:0:
64,192,28152,1,0,0:0:0:0:
448,192,28152,1,0,0:0:0:0:
192,192,28392,1,0,0:0:0:0:
320,192,28392,1,0,0:0:0:0:
64,192,28632,1,0,0:0:0:0:
448,192,28632,1,8,0:0:0:0:
320,192,28632,1,0,0:0:0:0:
192,192,28872,1,0,0:0:0:0:
320,192,28992,1,0,0:0:0:0:
448,192,29112,1,0,0:0:0:0:
192,192,29112,1,0,0:0:0:0:
64,192,29112,128,2,29352:0:0:0:0:
320,192,29352,128,2,29592:0:0:0:0:
448,192,29352,1,0,0:0:0:0:
448,192,29592,128,2,29832:0:0:0:0:
64,192,29592,1,0,0:0:0:0:
192,192,29592,1,0,0:0:0:0:
64,192,29832,128,2,30312:0:0:0:0:
192,192,29832,1,0,0:0:0:0:
320,192,29832,1,4,0:0:0:0:
448,192,30072,1,0,0:0:0:0:
192,192,30192,1,8,0:0:0:0:
448,192,30312,1,8,0:0:0:0:
320,192,30432,1,0,0:0:0:0:
448,192,30552,128,2,31032:0:0:0:0:
64,192,30552,1,0,0:0:0:0:
192,192,30552,1,0,0:0:0:0:
192,192,30792,1,0,0:0:0:0:
320,192,30912,1,0,0:0:0:0:
192,192,31032,1,0,0:0:0:0:
64,192,31032,1,4,0:0:0:0:
320,192,31272,1,0,0:0:0:0:
64,192,31512,1,0,0:0:0:0:
192,192,31512,1,0,0:0:0:0:
448,192,31512,1,8,0:0:0:0:
320,192,31752,1,0,0:0:0:0:
192,192,31872,1,0,0:0:0:0:
64,192,31992,1,0,0:0:0:0:
448,192,31992,1,0,0:0:0:0:
320,192,32232,1,0,0:0:0:0:
192,192,32232,1,0,0:0:0:0:
448,192,32472,1,0,0:0:0:0:
64,192,32472,1,8,0:0:0:0:
320,192,32472,1,0,0:0:0:0:
192,192,32712,1,0,0:0:0:0:
320,192,32832,1,0,0:0:0:0:
448,192,32952,1,0,0:0:0:0:
64,192,32952,1,0,0:0:0:0:
192,192,33192,1,0,0:0:0:0:
320,192,33432,1,8,0:0:0:0:
64,192,33432,1,0,0:0:0:0:
448,192,33432,1,0,0:0:0:0:
192,192,33672,1,0,0:0:0:0:
64,192,33792,1,0,0:0:0:0:
320,192,33912,1,0,0:0:0:0:
448,192,33912,1,0,0:0:0:0:
192,192,34152,1,0,0:0:0:0:
320,192,34152,1,0,0:0:0:0:
64,192,34392,1,0,0:0:0:0:
192,192,34392,1,8,0:0:0:0:
448,192,34392,1,0,0:0:0:0:
320,192,34632,1,0,0:0:0:0:
192,192,34752,1,0,0:0:0:0:
64,192,34872,1,0,0:0:0:0:
448,192,34872,1,0,0:0:0:0:
320,192,35112,1,0,0:0:0:0:
192,192,35352,1,0,0:0:0:0:
448,192,35352,1,8,0:0:0:0:
64,192,35352,1,0,0:0:0:0:
192,192,35592,128,0,35832:0:0:0:0:
320,192,35592,1,0,0:0:0:0:
64,192,35832,128,0,36072:0:0:0:0:
320,192,35832,1,0,0:0:0:0:
448,192,35832,1,0,0:0:0:0:
192,192,36072,1,0,0:0:0:0:
448,192,36072,128,0,36312:0:0:0:0:
320,192,36312,128,0,36552:0:0:0:0:
64,192,36312,1,8,0:0:0:0:
192,192,36312,1,0,0:0:0:0:
64,192,36552,1,0,0:0:0:0:
192,192,36672,1,0,0:0:0:0:
320,192,36792,1,0,0:0:0:0:
448,192,36792,1,2,0:0:0:0:
192,192,37032,1,0,0:0:0:0:
64,192,37272,1,2,0:0:0:0:
320,192,37272,1,0,0:0:0:0:
448,192,37272,1,8,0:0:0:0:
192,192,37512,1,2,0:0:0:0:
320,192,37512,1,0,0:0:0:0:
64,192,37752,1,0,0:0:0:0:
192,192,37752,1,0,0:0:0:0:
448,192,37872,1,0,0:0:0:0:
320,192,37992,1,0,0:0:0:0:
64,192,37992,1,0,0:0:0:0:
64,192,38232,1,8,0:0:0:0:
320,192,38232,1,0,0:0:0:0:
448,192,38232,1,0,0:0:0:0:
192,192,38472,1,0,0:0:0:0:
320,192,38592,1,0,0:0:0:0:
64,192,38712,1,0,0:0:0:0:
448,192,38712,1,0,0:0:0:0:
192,192,38952,1,0,0:0:0:0:
320,192,39192,1,0,0:0:0:0:
448,192,39192,1,8,0:0:0:0:
64,192,39192,1,0,0:0:0:0:
192,192,39432,1,0,0:0:0:0:
320,192,39432,1,0,0:0:0:0:
64,192,39672,1,0,0:0:0:0:
192,192,39672,1,0,0:0:0:0:
320,192,39912,1,0,0:0:0:0:
448,192,39912,1,0,0:0:0:0:
192,192,40152,1,8,0:0:0:0:
320,192,40152,1,0,0:0:0:0:
448,192,40152,1,0,0:0:0:0:
64,192,40392,1,0,0:0:0:0:
192,192,40392,1,0,0:0:0:0:
448,192,40632,1,0,0:0:0:0:
64,192,40632,1,0,0:0:0:0:
320,192,40872,1,0,0:0:0:0:
64,192,41112,1,8,0:0:0:0:
192,192,41112,1,0,0:0:0:0:
448,192,41112,1,0,0:0:0:0:
320,192,41352,1,0,0:0:0:0:
64,192,41352,1,0,0:0:0:0:
64,192,41592,1,0,0:0:0:0:
192,192,41592,1,0,0:0:0:0:
192,192,41832,1,0,0:0:0:0:
448,192,41832,1,0,0:0:0:0:
448,192,42072,1,0,0:0:0:0:
64,192,42072,1,0,0:0:0:0:
320,192,42072,1,8,0:0:0:0:
192,192,42312,1,0,0:0:0:0:
320,192,42312,1,0,0:0:0:0:
64,192,42552,1,0,0:0:0:0:
448,192,42552,1,0,0:0:0:0:
192,192,42792,1,0,0:0:0:0:
320,192,43032,1,0,0:0:0:0:
448,192,43032,1,0,0:0:0:0:
64,192,43032,1,8,0:0:0:0:
192,192,43272,1,0,0:0:0:0:
448,192,43272,1,0,0:0:0:0:
320,192,43512,1,0,0:0:0:0:
192,192,43512,1,0,0:0:0:0:
64,192,43752,1,0,0:0:0:0:
320,192,43752,1,0,0:0:0:0:
64,192,43992,1,0,0:0:0:0:
448,192,43992,1,8,0:0:0:0:
192,192,43992,1,0,0:0:0:0:
320,192,44232,1,0,0:0:0:0:
64,192,44472,128,2,44712:0:0:0:0:
192,192,44472,128,0,44712:0:0:0:0:
448,192,44472,1,0,0:0:0:0:
320,192,44712,128,2,44952:0:0:0:0:
448,192,44712,128,0,44952:0:0:0:0:
64,192,44952,128,2,45192:0:0:0:0:
192,192,44952,128,0,45192:0:0:0:0:
448,192,45192,128,2,45672:0:0:0:0:
320,192,45192,1,4,0:0:0:0:
64,192,45672,1,0,0:0:0:0:
192,192,45672,1,0,0:0:0:0:
320,192,45792,1,0,0:0:0:0:
64,192,45912,1,0,0:0:0:0:
448,192,45912,1,0,0:0:0:0:
192,192,46032,1,0,0:0:0:0:
64,192,46152,1,0,0:0:0:0:
448,192,46152,1,0,0:0:0:0:
192,192,46272,1,0,0:0:0:0:
448,192,46392,1,2,0:0:0:0:
320,192,46392,1,0,0:0:0:0:
64,192,46392,128,0,48312:0:0:0:0:
448,192,46632,1,0,0:0:0:0:
192,192,46872,1,2,0:0:0:0:
448,192,47112,1,0,0:0:0:0:
192,192,47352,1,2,0:0:0:0:
448,192,47592,1,0,0:0:0:0:
192,192,47832,1,8,0:0:0:0:
320,192,47832,1,2,0:0:0:0:
448,192,48072,1,0,0:0:0:0:
448,192,48312,128,0,49272:0:0:0:0:
192,192,48312,1,2,0:0:0:0:
64,192,48552,1,0,0:0:0:0:
320,192,48792,128,0,49272:0:0:0:0:
64,192,49032,1,0,0:0:0:0:
64,192,49272,128,0,49752:0:0:0:0:
192,192,49272,1,0,0:0:0:0:
448,192,49512,1,8,0:0:0:0:
192,192,49752,128,0,50232:0:0:0:0:
320,192,49752,1,2,0:0:0:0:
448,192,49992,1,0,0:0:0:0:
448,192,50232,128,0,52152:0:0:0:0:
320,192,50232,1,0,0:0:0:0:
64,192,50232,1,2,0:0:0:0:
192,192,50472,1,0,0:0:0:0:
64,192,50712,1,2,0:0:0:0:
192,192,50952,1,0,0:0:0:0:
320,192,51192,1,2,0:0:0:0:
64,192,51432,1,0,0:0:0:0:
192,192,51672,1,2,0:0:0:0:
320,192,51672,1,8,0:0:0:0:
64,192,51912,1,0,0:0:0:0:
192,192,52152,1,2,0:0:0:0:
320,192,52152,1,0,0:0:0:0:
448,192,52392,1,0,0:0:0:0:
64,192,52632,128,0,53112:0:0:0:0:
320,192,52632,1,0,0:0:0:0:
448,192,52872,1,0,0:0:0:0:
192,192,53112,128,0,53592:0:0:0:0:
320,192,53112,1,0,0:0:0:0:
448,192,53112,1,0,0:0:0:0:
64,192,53352,1,0,0:0:0:0:
320,192,53592,128,0,54072:0:0:0:0:
448,192,53592,1,8,0:0:0:0:
64,192,53712,1,0,0:0:0:0:
192,192,53832,1,0,0:0:0:0:
448,192,54072,128,0,55272:0:0:0:0:
192,192,54072,1,0,0:0:0:0:
64,192,54072,1,8,0:0:0:0:
192,192,54552,1,8,0:0:0:0:
64,192,54552,1,0,0:0:0:0:
320,192,54792,1,0,0:0:0:0:
64,192,54912,1,0,0:0:0:0:
192,192,55032,1,0,0:0:0:0:
64,192,55272,128,0,55512:0:0:0:0:
320,192,55272,1,0,0:0:0:0:
320,192,55512,128,0,55752:0:0:0:0:
192,192,55512,1,8,0:0:0:0:
192,192,55752,128,0,56952:0:0:0:0:
448,192,55752,1,0,0:0:0:0:
64,192,55752,1,0,0:0:0:0:
320,192,55992,1,0,0:0:0:0:
64,192,56232,1,0,0:0:0:0:
448,192,56472,1,8,0:0:0:0:
320,192,56472,1,0,0:0:0:0:
448,192,56712,1,0,0:0:0:0:
64,192,56832,1,0,0:0:0:0:
448,192,56952,128,0,57912:0:0:0:0:
320,192,56952,1,0,0:0:0:0:
192,192,57072,1,0,0:0:0:0:
64,192,57192,1,0,0:0:0:0:
192,192,57432,1,8,0:0:0:0:
320,192,57432,1,0,0:0:0:0:
64,192,57672,1,0,0:0:0:0:
192,192,57792,1,0,0:0:0:0:
64,192,57912,128,0,59112:0:0:0:0:
320,192,57912,1,2,0:0:0:0:
192,192,58152,1,0,0:0:0:0:
320,192,58392,1,2,0:0:0:0:
448,192,58392,1,8,0:0:0:0:
192,192,58632,1,0,0:0:0:0:
320,192,58632,1,0,0:0:0:0:
448,192,58752,1,0,0:0:0:0:
192,192,58872,1,0,0:0:0:0:
320,192,58872,1,8,0:0:0:0:
192,192,59112,128,0,59352:0:0:0:0:
448,192,59112,1,0,0:0:0:0:
320,192,59352,128,0,59592:0:0:0:0:
64,192,59352,1,0,0:0:0:0:
448,192,59592,128,0,59832:0:0:0:0:
192,192,59592,1,4,0:0:0:0:
64,192,59592,1,0,0:0:0:0:
64,192,59832,128,2,60792:0:0:0:0:
192,192,60072,1,0,0:0:0:0:
320,192,60072,1,8,0:0:0:0:
320,192,60312,1,8,0:0:0:0:
448,192,60312,1,0,0:0:0:0:
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Topic Starter
Etsu
Thanks Ibrahim's :)

Updated!!
Ibrahim
hai etsu about the BG i have for better quality here we are
https://puu.sh/rzr1N/03aad788e5.png
Topic Starter
Etsu
Updated BG high quality

Thanks Ibrahim also -[Hotaru]- i was not sure if he could climb the extension.png... but as i not going to make video is better to this extension
Rivals_7
M4M o/
Sorry for the late, was unexpectedly busy :<

1|2|3|4

[General]
All good

[Muu's MX]

i feel like the major issues has been mentioned before (1/8 burst thing). its your decree to live it as it is tho but it seems to exaggerating as the song itself only have 125 BPM, which is i could say 3 diff are also enough for this song. (Tho I appreciate there's a 4 diff TV size xD)

00:12:072 (12072|3) - this seems different from the other LNs above it. according to the sound it follows

00:11:112 (11112|0,11352|2,11592|1) - too much? you only use one LN before - 00:09:192 (9192|3,10152|0) -

00:12:312 (12312|0,12552|0,12792|3,13032|2,13272|3) - this is pretty much just an abusement to SR. One LN is enough to justify the buildup on each line

00:46:032 (46032|0) - Pretty sure this is ghost

01:00:852 - kinda concerned with all of these 1/8 in 125 BPM songs :u. anyways, try this instead http://puu.sh/rBlHO/97ffa0893d.jpg

[Ibrahim's HD]

00:22:872 (22872|1) - There's no bell noise like you've follow before - 00:21:432 (21432|3,21912|1,22152|3) - so might want to delete

00:46:272 (46272|1,46392|2) - that trill is kinda triggering xD. swap?

[NM]

00:12:072 (12072|2) - guess you can delete it, this noise isnt so important enough to be highlighted

00:58:752 (58752|2) - move to 1 to give some hand balancing pattern

01:25:632 - there's a drum here. add one note to create some flow

[EZ]

HP OD 6. Its more convenient

00:23:352 (23352|0) - why is this randomly LN? a normal note should be fine. there's no long noises either

00:38:712 (38712|3) - ^

01:13:992 - add a note for flow, there's still a bell noises

01:28:632 - add one more note for cymbal

Good Luck :D
Ibrahim

Rivals_7 wrote:

M4M o/
Sorry for the late, was unexpectedly busy :<

1|2|3|4

[General]
All good



[Ibrahim's HD]

00:22:872 (22872|1) - There's no bell noise like you've follow before - 00:21:432 (21432|3,21912|1,22152|3) - so might want to delete no

00:46:272 (46272|1,46392|2) - that trill is kinda triggering xD. swap? re-arrange in my own way


Good Luck :D
Thank you for moddingb :D

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
312,480,4,2,10,50,1,0
61752,-100,4,2,10,50,0,1
74952,-100,4,2,10,50,0,0
77112,-100,4,2,10,50,0,1
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192,192,12792,1,0,0:0:0:0:
320,192,12912,1,0,0:0:0:0:
64,192,13032,1,0,0:0:0:0:
192,192,13152,1,0,0:0:0:0:
320,192,13272,1,0,0:0:0:0:
448,192,13392,1,0,0:0:0:0:
64,192,13512,1,8,0:0:0:0:
192,192,13512,1,0,0:0:0:0:
320,192,13632,1,0,0:0:0:0:
448,192,13632,1,8,0:0:0:0:
192,192,13752,1,0,0:0:0:0:
64,192,13752,1,4,0:0:0:0:
448,192,13752,1,8,0:0:0:0:
320,192,13992,1,0,0:0:0:0:
192,192,13992,1,0,0:0:0:0:
64,192,14232,1,0,0:0:0:0:
192,192,14232,1,0,0:0:0:0:
448,192,14472,1,4,0:0:0:0:
320,192,14472,1,0,0:0:0:0:
64,192,14472,128,2,15672:0:0:0:0:
192,192,14952,1,0,0:0:0:0:
320,192,15192,1,8,0:0:0:0:
448,192,15192,1,0,0:0:0:0:
192,192,15432,1,0,0:0:0:0:
448,192,15432,1,0,0:0:0:0:
320,192,15552,1,0,0:0:0:0:
192,192,15672,1,0,0:0:0:0:
448,192,15672,1,4,0:0:0:0:
64,192,16152,1,8,0:0:0:0:
192,192,16152,1,0,0:0:0:0:
448,192,16152,1,0,0:0:0:0:
320,192,16392,1,0,0:0:0:0:
192,192,16512,1,0,0:0:0:0:
448,192,16632,1,0,0:0:0:0:
320,192,16632,1,0,0:0:0:0:
192,192,16872,1,0,0:0:0:0:
64,192,16872,1,0,0:0:0:0:
448,192,17112,1,8,0:0:0:0:
320,192,17112,1,0,0:0:0:0:
64,192,17112,1,0,0:0:0:0:
192,192,17352,1,0,0:0:0:0:
320,192,17472,1,0,0:0:0:0:
64,192,17592,1,0,0:0:0:0:
192,192,17592,1,0,0:0:0:0:
448,192,17832,1,0,0:0:0:0:
320,192,18072,1,0,0:0:0:0:
192,192,18072,1,0,0:0:0:0:
64,192,18072,1,8,0:0:0:0:
448,192,18312,1,0,0:0:0:0:
192,192,18432,1,0,0:0:0:0:
320,192,18552,1,0,0:0:0:0:
64,192,18552,1,0,0:0:0:0:
448,192,18792,1,0,0:0:0:0:
192,192,18792,1,0,0:0:0:0:
320,192,19032,1,8,0:0:0:0:
64,192,19032,1,0,0:0:0:0:
192,192,19032,1,0,0:0:0:0:
448,192,19272,1,0,0:0:0:0:
320,192,19392,1,0,0:0:0:0:
192,192,19512,1,0,0:0:0:0:
64,192,19512,1,0,0:0:0:0:
320,192,19752,1,0,0:0:0:0:
448,192,19992,1,0,0:0:0:0:
64,192,19992,1,0,0:0:0:0:
192,192,19992,1,8,0:0:0:0:
320,192,20232,1,0,0:0:0:0:
192,192,20352,1,0,0:0:0:0:
64,192,20472,1,0,0:0:0:0:
448,192,20472,1,0,0:0:0:0:
192,192,20712,1,0,0:0:0:0:
320,192,20712,1,0,0:0:0:0:
64,192,20952,1,8,0:0:0:0:
192,192,20952,1,0,0:0:0:0:
448,192,20952,1,0,0:0:0:0:
320,192,21192,1,0,0:0:0:0:
192,192,21312,1,0,0:0:0:0:
320,192,21432,1,0,0:0:0:0:
448,192,21432,128,2,21672:0:0:0:0:
64,192,21672,1,0,0:0:0:0:
320,192,21912,1,8,0:0:0:0:
192,192,21912,128,0,22152:0:0:0:0:
448,192,21912,1,0,0:0:0:0:
64,192,22152,1,0,0:0:0:0:
448,192,22152,128,2,22392:0:0:0:0:
192,192,22392,1,0,0:0:0:0:
64,192,22392,1,8,0:0:0:0:
320,192,22632,1,0,0:0:0:0:
448,192,22632,1,0,0:0:0:0:
192,192,22872,128,0,23112:0:0:0:0:
64,192,22872,1,8,0:0:0:0:
448,192,22872,1,0,0:0:0:0:
320,192,23112,1,0,0:0:0:0:
448,192,23232,1,0,0:0:0:0:
64,192,23352,1,0,0:0:0:0:
192,192,23352,1,0,0:0:0:0:
320,192,23592,1,0,0:0:0:0:
448,192,23832,1,0,0:0:0:0:
64,192,23832,1,8,0:0:0:0:
192,192,23832,1,0,0:0:0:0:
320,192,24072,1,0,0:0:0:0:
192,192,24192,1,0,0:0:0:0:
64,192,24312,1,0,0:0:0:0:
320,192,24312,1,0,0:0:0:0:
448,192,24552,1,0,0:0:0:0:
320,192,24792,1,8,0:0:0:0:
192,192,24792,1,0,0:0:0:0:
64,192,24792,1,0,0:0:0:0:
448,192,25032,1,0,0:0:0:0:
64,192,25152,1,0,0:0:0:0:
320,192,25272,1,0,0:0:0:0:
192,192,25272,1,0,0:0:0:0:
448,192,25512,1,0,0:0:0:0:
64,192,25752,1,0,0:0:0:0:
320,192,25752,1,8,0:0:0:0:
192,192,25752,1,0,0:0:0:0:
448,192,25992,1,0,0:0:0:0:
320,192,26112,1,0,0:0:0:0:
192,192,26232,1,0,0:0:0:0:
64,192,26232,1,0,0:0:0:0:
320,192,26472,1,0,0:0:0:0:
448,192,26472,1,0,0:0:0:0:
448,192,26712,1,0,0:0:0:0:
64,192,26712,1,8,0:0:0:0:
192,192,26712,1,0,0:0:0:0:
320,192,26952,1,0,0:0:0:0:
448,192,27072,1,0,0:0:0:0:
64,192,27192,1,0,0:0:0:0:
320,192,27192,1,0,0:0:0:0:
192,192,27432,1,0,0:0:0:0:
64,192,27672,1,0,0:0:0:0:
320,192,27672,1,8,0:0:0:0:
448,192,27672,1,0,0:0:0:0:
192,192,27912,1,0,0:0:0:0:
320,192,28032,1,0,0:0:0:0:
64,192,28152,1,0,0:0:0:0:
448,192,28152,1,0,0:0:0:0:
192,192,28392,1,0,0:0:0:0:
320,192,28392,1,0,0:0:0:0:
64,192,28632,1,0,0:0:0:0:
448,192,28632,1,8,0:0:0:0:
320,192,28632,1,0,0:0:0:0:
192,192,28872,1,0,0:0:0:0:
320,192,28992,1,0,0:0:0:0:
448,192,29112,1,0,0:0:0:0:
192,192,29112,1,0,0:0:0:0:
64,192,29112,128,2,29352:0:0:0:0:
320,192,29352,128,2,29592:0:0:0:0:
448,192,29352,1,0,0:0:0:0:
448,192,29592,128,2,29832:0:0:0:0:
64,192,29592,1,0,0:0:0:0:
192,192,29592,1,0,0:0:0:0:
64,192,29832,128,2,30312:0:0:0:0:
192,192,29832,1,0,0:0:0:0:
320,192,29832,1,4,0:0:0:0:
448,192,30072,1,0,0:0:0:0:
192,192,30192,1,8,0:0:0:0:
448,192,30312,1,8,0:0:0:0:
320,192,30432,1,0,0:0:0:0:
448,192,30552,128,2,31032:0:0:0:0:
64,192,30552,1,0,0:0:0:0:
192,192,30552,1,0,0:0:0:0:
192,192,30792,1,0,0:0:0:0:
320,192,30912,1,0,0:0:0:0:
192,192,31032,1,0,0:0:0:0:
64,192,31032,1,4,0:0:0:0:
320,192,31272,1,0,0:0:0:0:
64,192,31512,1,0,0:0:0:0:
192,192,31512,1,0,0:0:0:0:
448,192,31512,1,8,0:0:0:0:
320,192,31752,1,0,0:0:0:0:
192,192,31872,1,0,0:0:0:0:
64,192,31992,1,0,0:0:0:0:
448,192,31992,1,0,0:0:0:0:
320,192,32232,1,0,0:0:0:0:
192,192,32232,1,0,0:0:0:0:
448,192,32472,1,0,0:0:0:0:
64,192,32472,1,8,0:0:0:0:
320,192,32472,1,0,0:0:0:0:
192,192,32712,1,0,0:0:0:0:
320,192,32832,1,0,0:0:0:0:
448,192,32952,1,0,0:0:0:0:
64,192,32952,1,0,0:0:0:0:
192,192,33192,1,0,0:0:0:0:
320,192,33432,1,8,0:0:0:0:
64,192,33432,1,0,0:0:0:0:
448,192,33432,1,0,0:0:0:0:
192,192,33672,1,0,0:0:0:0:
64,192,33792,1,0,0:0:0:0:
320,192,33912,1,0,0:0:0:0:
448,192,33912,1,0,0:0:0:0:
192,192,34152,1,0,0:0:0:0:
320,192,34152,1,0,0:0:0:0:
64,192,34392,1,0,0:0:0:0:
192,192,34392,1,8,0:0:0:0:
448,192,34392,1,0,0:0:0:0:
320,192,34632,1,0,0:0:0:0:
192,192,34752,1,0,0:0:0:0:
64,192,34872,1,0,0:0:0:0:
448,192,34872,1,0,0:0:0:0:
320,192,35112,1,0,0:0:0:0:
192,192,35352,1,0,0:0:0:0:
448,192,35352,1,8,0:0:0:0:
64,192,35352,1,0,0:0:0:0:
192,192,35592,128,0,35832:0:0:0:0:
320,192,35592,1,0,0:0:0:0:
64,192,35832,128,0,36072:0:0:0:0:
320,192,35832,1,0,0:0:0:0:
448,192,35832,1,0,0:0:0:0:
192,192,36072,1,0,0:0:0:0:
448,192,36072,128,0,36312:0:0:0:0:
320,192,36312,128,0,36552:0:0:0:0:
64,192,36312,1,8,0:0:0:0:
192,192,36312,1,0,0:0:0:0:
64,192,36552,1,0,0:0:0:0:
192,192,36672,1,0,0:0:0:0:
320,192,36792,1,0,0:0:0:0:
448,192,36792,1,2,0:0:0:0:
192,192,37032,1,0,0:0:0:0:
64,192,37272,1,2,0:0:0:0:
320,192,37272,1,0,0:0:0:0:
448,192,37272,1,8,0:0:0:0:
192,192,37512,1,2,0:0:0:0:
320,192,37512,1,0,0:0:0:0:
64,192,37752,1,0,0:0:0:0:
192,192,37752,1,0,0:0:0:0:
448,192,37872,1,0,0:0:0:0:
320,192,37992,1,0,0:0:0:0:
64,192,37992,1,0,0:0:0:0:
64,192,38232,1,8,0:0:0:0:
320,192,38232,1,0,0:0:0:0:
448,192,38232,1,0,0:0:0:0:
192,192,38472,1,0,0:0:0:0:
320,192,38592,1,0,0:0:0:0:
64,192,38712,1,0,0:0:0:0:
448,192,38712,1,0,0:0:0:0:
192,192,38952,1,0,0:0:0:0:
320,192,39192,1,0,0:0:0:0:
448,192,39192,1,8,0:0:0:0:
64,192,39192,1,0,0:0:0:0:
192,192,39432,1,0,0:0:0:0:
320,192,39432,1,0,0:0:0:0:
64,192,39672,1,0,0:0:0:0:
192,192,39672,1,0,0:0:0:0:
320,192,39912,1,0,0:0:0:0:
448,192,39912,1,0,0:0:0:0:
192,192,40152,1,8,0:0:0:0:
320,192,40152,1,0,0:0:0:0:
448,192,40152,1,0,0:0:0:0:
64,192,40392,1,0,0:0:0:0:
192,192,40392,1,0,0:0:0:0:
448,192,40632,1,0,0:0:0:0:
64,192,40632,1,0,0:0:0:0:
320,192,40872,1,0,0:0:0:0:
64,192,41112,1,8,0:0:0:0:
192,192,41112,1,0,0:0:0:0:
448,192,41112,1,0,0:0:0:0:
320,192,41352,1,0,0:0:0:0:
64,192,41352,1,0,0:0:0:0:
64,192,41592,1,0,0:0:0:0:
192,192,41592,1,0,0:0:0:0:
192,192,41832,1,0,0:0:0:0:
448,192,41832,1,0,0:0:0:0:
448,192,42072,1,0,0:0:0:0:
64,192,42072,1,0,0:0:0:0:
320,192,42072,1,8,0:0:0:0:
192,192,42312,1,0,0:0:0:0:
320,192,42312,1,0,0:0:0:0:
64,192,42552,1,0,0:0:0:0:
448,192,42552,1,0,0:0:0:0:
192,192,42792,1,0,0:0:0:0:
320,192,43032,1,0,0:0:0:0:
448,192,43032,1,0,0:0:0:0:
64,192,43032,1,8,0:0:0:0:
192,192,43272,1,0,0:0:0:0:
448,192,43272,1,0,0:0:0:0:
320,192,43512,1,0,0:0:0:0:
192,192,43512,1,0,0:0:0:0:
64,192,43752,1,0,0:0:0:0:
320,192,43752,1,0,0:0:0:0:
64,192,43992,1,0,0:0:0:0:
448,192,43992,1,8,0:0:0:0:
192,192,43992,1,0,0:0:0:0:
320,192,44232,1,0,0:0:0:0:
64,192,44472,128,2,44712:0:0:0:0:
192,192,44472,128,0,44712:0:0:0:0:
448,192,44472,1,0,0:0:0:0:
320,192,44712,128,2,44952:0:0:0:0:
448,192,44712,128,0,44952:0:0:0:0:
64,192,44952,128,2,45192:0:0:0:0:
192,192,44952,128,0,45192:0:0:0:0:
448,192,45192,128,2,45672:0:0:0:0:
320,192,45192,1,4,0:0:0:0:
64,192,45672,1,0,0:0:0:0:
192,192,45672,1,0,0:0:0:0:
320,192,45792,1,0,0:0:0:0:
64,192,45912,1,0,0:0:0:0:
448,192,45912,1,0,0:0:0:0:
192,192,46032,1,0,0:0:0:0:
64,192,46152,1,0,0:0:0:0:
448,192,46152,1,0,0:0:0:0:
320,192,46272,1,0,0:0:0:0:
448,192,46392,1,2,0:0:0:0:
192,192,46392,1,0,0:0:0:0:
64,192,46392,128,0,48312:0:0:0:0:
448,192,46632,1,0,0:0:0:0:
192,192,46872,1,2,0:0:0:0:
448,192,47112,1,0,0:0:0:0:
192,192,47352,1,2,0:0:0:0:
448,192,47592,1,0,0:0:0:0:
192,192,47832,1,8,0:0:0:0:
320,192,47832,1,2,0:0:0:0:
448,192,48072,1,0,0:0:0:0:
448,192,48312,128,0,49272:0:0:0:0:
192,192,48312,1,2,0:0:0:0:
64,192,48552,1,0,0:0:0:0:
320,192,48792,128,0,49272:0:0:0:0:
64,192,49032,1,0,0:0:0:0:
64,192,49272,128,0,49752:0:0:0:0:
192,192,49272,1,0,0:0:0:0:
448,192,49512,1,8,0:0:0:0:
192,192,49752,128,0,50232:0:0:0:0:
320,192,49752,1,2,0:0:0:0:
448,192,49992,1,0,0:0:0:0:
448,192,50232,128,0,52152:0:0:0:0:
320,192,50232,1,0,0:0:0:0:
64,192,50232,1,2,0:0:0:0:
192,192,50472,1,0,0:0:0:0:
64,192,50712,1,2,0:0:0:0:
192,192,50952,1,0,0:0:0:0:
320,192,51192,1,2,0:0:0:0:
64,192,51432,1,0,0:0:0:0:
192,192,51672,1,2,0:0:0:0:
320,192,51672,1,8,0:0:0:0:
64,192,51912,1,0,0:0:0:0:
192,192,52152,1,2,0:0:0:0:
320,192,52152,1,0,0:0:0:0:
448,192,52392,1,0,0:0:0:0:
64,192,52632,128,0,53112:0:0:0:0:
320,192,52632,1,0,0:0:0:0:
448,192,52872,1,0,0:0:0:0:
192,192,53112,128,0,53592:0:0:0:0:
320,192,53112,1,0,0:0:0:0:
448,192,53112,1,0,0:0:0:0:
64,192,53352,1,0,0:0:0:0:
320,192,53592,128,0,54072:0:0:0:0:
448,192,53592,1,8,0:0:0:0:
64,192,53712,1,0,0:0:0:0:
192,192,53832,1,0,0:0:0:0:
448,192,54072,128,0,55272:0:0:0:0:
192,192,54072,1,0,0:0:0:0:
64,192,54072,1,8,0:0:0:0:
192,192,54552,1,8,0:0:0:0:
64,192,54552,1,0,0:0:0:0:
320,192,54792,1,0,0:0:0:0:
64,192,54912,1,0,0:0:0:0:
192,192,55032,1,0,0:0:0:0:
64,192,55272,128,0,55512:0:0:0:0:
320,192,55272,1,0,0:0:0:0:
320,192,55512,128,0,55752:0:0:0:0:
192,192,55512,1,8,0:0:0:0:
192,192,55752,128,0,56952:0:0:0:0:
448,192,55752,1,0,0:0:0:0:
64,192,55752,1,0,0:0:0:0:
320,192,55992,1,0,0:0:0:0:
64,192,56232,1,0,0:0:0:0:
448,192,56472,1,8,0:0:0:0:
320,192,56472,1,0,0:0:0:0:
448,192,56712,1,0,0:0:0:0:
64,192,56832,1,0,0:0:0:0:
448,192,56952,128,0,57912:0:0:0:0:
320,192,56952,1,0,0:0:0:0:
192,192,57072,1,0,0:0:0:0:
64,192,57192,1,0,0:0:0:0:
192,192,57432,1,8,0:0:0:0:
320,192,57432,1,0,0:0:0:0:
64,192,57672,1,0,0:0:0:0:
192,192,57792,1,0,0:0:0:0:
64,192,57912,128,0,59112:0:0:0:0:
320,192,57912,1,2,0:0:0:0:
192,192,58152,1,0,0:0:0:0:
320,192,58392,1,2,0:0:0:0:
448,192,58392,1,8,0:0:0:0:
192,192,58632,1,0,0:0:0:0:
320,192,58632,1,0,0:0:0:0:
448,192,58752,1,0,0:0:0:0:
192,192,58872,1,0,0:0:0:0:
320,192,58872,1,8,0:0:0:0:
192,192,59112,128,0,59352:0:0:0:0:
448,192,59112,1,0,0:0:0:0:
320,192,59352,128,0,59592:0:0:0:0:
64,192,59352,1,0,0:0:0:0:
448,192,59592,128,0,59832:0:0:0:0:
192,192,59592,1,4,0:0:0:0:
64,192,59592,1,0,0:0:0:0:
64,192,59832,128,2,60792:0:0:0:0:
192,192,60072,1,0,0:0:0:0:
320,192,60072,1,8,0:0:0:0:
320,192,60312,1,8,0:0:0:0:
448,192,60312,1,0,0:0:0:0:
448,192,60552,1,0,0:0:0:0:
320,192,60672,1,0,0:0:0:0:
448,192,60792,128,2,61752:0:0:0:0:
192,192,60792,1,0,0:0:0:0:
64,192,60912,1,0,0:0:0:0:
320,192,61032,1,0,0:0:0:0:
64,192,61152,1,0,0:0:0:0:
192,192,61272,1,2,0:0:0:0:
320,192,61272,1,0,0:0:0:0:
64,192,61512,1,0,0:0:0:0:
320,192,61752,1,2,0:0:0:0:
64,192,61752,1,4,0:0:0:0:
192,192,61752,1,0,0:0:0:0:
320,192,61992,1,0,0:0:0:0:
64,192,62232,1,8,0:0:0:0:
192,192,62232,1,0,0:0:0:0:
448,192,62232,1,0,0:0:0:0:
320,192,62472,1,0,0:0:0:0:
192,192,62472,1,0,0:0:0:0:
64,192,62712,1,0,0:0:0:0:
448,192,62712,1,2,0:0:0:0:
448,192,62952,1,0,0:0:0:0:
320,192,62952,1,2,0:0:0:0:
320,192,63192,1,8,0:0:0:0:
192,192,63192,1,0,0:0:0:0:
64,192,63192,1,0,0:0:0:0:
64,192,63432,1,0,0:0:0:0:
448,192,63432,1,2,0:0:0:0:
192,192,63672,1,0,0:0:0:0:
448,192,63672,1,0,0:0:0:0:
64,192,63912,1,0,0:0:0:0:
192,192,64152,1,0,0:0:0:0:
320,192,64152,1,8,0:0:0:0:
448,192,64152,1,0,0:0:0:0:
64,192,64392,1,0,0:0:0:0:
448,192,64392,1,0,0:0:0:0:
64,192,64632,1,0,0:0:0:0:
192,192,64632,1,0,0:0:0:0:
320,192,64872,1,0,0:0:0:0:
448,192,64872,1,0,0:0:0:0:
64,192,65112,1,8,0:0:0:0:
192,192,65112,1,0,0:0:0:0:
448,192,65112,1,0,0:0:0:0:
320,192,65352,1,0,0:0:0:0:
448,192,65592,1,0,0:0:0:0:
192,192,65592,1,2,0:0:0:0:
320,192,65832,1,0,0:0:0:0:
64,192,65832,1,0,0:0:0:0:
192,192,66072,1,0,0:0:0:0:
320,192,66072,1,0,0:0:0:0:
448,192,66072,1,8,0:0:0:0:
448,192,66312,1,0,0:0:0:0:
64,192,66312,1,0,0:0:0:0:
192,192,66552,1,0,0:0:0:0:
64,192,66552,1,2,0:0:0:0:
320,192,66792,1,0,0:0:0:0:
192,192,66792,1,2,0:0:0:0:
448,192,67032,1,0,0:0:0:0:
320,192,67032,1,0,0:0:0:0:
64,192,67032,1,8,0:0:0:0:
192,192,67272,1,2,0:0:0:0:
448,192,67272,1,0,0:0:0:0:
320,192,67512,1,0,0:0:0:0:
448,192,67512,1,0,0:0:0:0:
192,192,67752,1,0,0:0:0:0:
64,192,67992,1,0,0:0:0:0:
320,192,67992,1,8,0:0:0:0:
448,192,67992,1,0,0:0:0:0:
192,192,68232,1,0,0:0:0:0:
448,192,68232,1,0,0:0:0:0:
64,192,68472,1,0,0:0:0:0:
320,192,68472,1,0,0:0:0:0:
64,192,68712,1,0,0:0:0:0:
192,192,68712,1,0,0:0:0:0:
192,192,68952,1,0,0:0:0:0:
448,192,68952,1,8,0:0:0:0:
320,192,68952,1,0,0:0:0:0:
448,192,69192,1,0,0:0:0:0:
64,192,69192,1,0,0:0:0:0:
64,192,69432,1,0,0:0:0:0:
192,192,69432,1,8,0:0:0:0:
320,192,69672,1,0,0:0:0:0:
448,192,69912,1,0,0:0:0:0:
64,192,69912,1,8,0:0:0:0:
192,192,69912,1,0,0:0:0:0:
320,192,70152,1,0,0:0:0:0:
192,192,70152,1,0,0:0:0:0:
64,192,70392,1,0,0:0:0:0:
448,192,70392,1,0,0:0:0:0:
192,192,70632,1,0,0:0:0:0:
448,192,70632,1,0,0:0:0:0:
320,192,70872,1,0,0:0:0:0:
192,192,70872,1,8,0:0:0:0:
64,192,70872,1,0,0:0:0:0:
448,192,71112,128,0,71352:0:0:0:0:
320,192,71112,1,0,0:0:0:0:
64,192,71352,128,0,71832:0:0:0:0:
192,192,71352,1,0,0:0:0:0:
320,192,71592,1,0,0:0:0:0:
192,192,71832,128,0,72312:0:0:0:0:
448,192,71832,1,8,0:0:0:0:
320,192,71832,1,0,0:0:0:0:
64,192,72072,1,0,0:0:0:0:
320,192,72312,128,0,72792:0:0:0:0:
448,192,72312,1,0,0:0:0:0:
64,192,72552,1,0,0:0:0:0:
448,192,72792,128,0,73272:0:0:0:0:
192,192,72792,1,0,0:0:0:0:
64,192,72792,1,8,0:0:0:0:
192,192,73272,128,0,73512:0:0:0:0:
320,192,73272,1,2,0:0:0:0:
64,192,73512,128,0,73752:0:0:0:0:
448,192,73512,1,2,0:0:0:0:
448,192,73752,128,0,73992:0:0:0:0:
320,192,73752,1,2,0:0:0:0:
192,192,73752,1,0,0:0:0:0:
320,192,73992,128,0,74232:0:0:0:0:
64,192,73992,1,2,0:0:0:0:
64,192,74232,128,0,74472:0:0:0:0:
192,192,74232,1,2,0:0:0:0:
192,192,74472,128,0,74712:0:0:0:0:
320,192,74472,1,2,0:0:0:0:
320,192,74712,128,0,74952:0:0:0:0:
448,192,74712,1,2,0:0:0:0:
64,192,74712,1,0,0:0:0:0:
448,192,74952,128,0,75912:0:0:0:0:
192,192,74952,1,8,0:0:0:0:
64,192,74952,1,4,0:0:0:0:
64,192,75432,1,8,0:0:0:0:
320,192,75432,1,0,0:0:0:0:
192,192,75672,1,8,0:0:0:0:
320,192,75672,1,0,0:0:0:0:
192,192,75912,1,0,0:0:0:0:
64,192,75912,128,0,77112:0:0:0:0:
320,192,76032,1,0,0:0:0:0:
448,192,76152,1,0,0:0:0:0:
320,192,76392,1,0,0:0:0:0:
192,192,76512,1,0,0:0:0:0:
448,192,76632,1,0,0:0:0:0:
192,192,76872,1,0,0:0:0:0:
320,192,76992,1,0,0:0:0:0:
192,192,77112,1,2,0:0:0:0:
448,192,77112,1,4,0:0:0:0:
320,192,77352,1,0,0:0:0:0:
192,192,77352,1,0,0:0:0:0:
64,192,77592,1,8,0:0:0:0:
192,192,77592,1,0,0:0:0:0:
448,192,77592,1,0,0:0:0:0:
448,192,77832,1,0,0:0:0:0:
64,192,77832,1,0,0:0:0:0:
320,192,78072,1,2,0:0:0:0:
448,192,78072,1,0,0:0:0:0:
320,192,78312,1,0,0:0:0:0:
192,192,78312,1,2,0:0:0:0:
64,192,78552,1,0,0:0:0:0:
192,192,78552,1,0,0:0:0:0:
448,192,78552,1,8,0:0:0:0:
320,192,78792,1,2,0:0:0:0:
448,192,78792,1,0,0:0:0:0:
192,192,79032,1,0,0:0:0:0:
64,192,79032,1,0,0:0:0:0:
320,192,79272,1,0,0:0:0:0:
64,192,79512,1,0,0:0:0:0:
448,192,79512,1,0,0:0:0:0:
192,192,79512,1,8,0:0:0:0:
320,192,79752,1,0,0:0:0:0:
192,192,79752,1,0,0:0:0:0:
192,192,79992,1,0,0:0:0:0:
448,192,79992,1,0,0:0:0:0:
64,192,80232,1,0,0:0:0:0:
192,192,80472,1,0,0:0:0:0:
320,192,80472,1,8,0:0:0:0:
64,192,80472,1,0,0:0:0:0:
448,192,80592,1,0,0:0:0:0:
64,192,80712,1,0,0:0:0:0:
192,192,80832,1,0,0:0:0:0:
320,192,80952,1,0,0:0:0:0:
448,192,80952,1,2,0:0:0:0:
448,192,81192,1,0,0:0:0:0:
64,192,81192,1,0,0:0:0:0:
64,192,81432,1,0,0:0:0:0:
320,192,81432,1,0,0:0:0:0:
192,192,81432,1,8,0:0:0:0:
320,192,81672,1,0,0:0:0:0:
448,192,81672,1,0,0:0:0:0:
448,192,81912,1,2,0:0:0:0:
192,192,81912,1,0,0:0:0:0:
64,192,82152,1,2,0:0:0:0:
192,192,82152,1,0,0:0:0:0:
64,192,82392,1,0,0:0:0:0:
320,192,82392,1,8,0:0:0:0:
448,192,82392,1,0,0:0:0:0:
192,192,82632,1,2,0:0:0:0:
320,192,82632,1,0,0:0:0:0:
64,192,82872,1,0,0:0:0:0:
320,192,83112,1,0,0:0:0:0:
448,192,83112,1,0,0:0:0:0:
192,192,83352,1,8,0:0:0:0:
64,192,83352,1,0,0:0:0:0:
448,192,83352,1,0,0:0:0:0:
320,192,83592,1,0,0:0:0:0:
192,192,83592,1,0,0:0:0:0:
64,192,83832,1,0,0:0:0:0:
192,192,83832,1,0,0:0:0:0:
64,192,84072,1,0,0:0:0:0:
448,192,84072,1,0,0:0:0:0:
320,192,84312,1,8,0:0:0:0:
192,192,84312,1,0,0:0:0:0:
448,192,84312,1,0,0:0:0:0:
192,192,84552,1,0,0:0:0:0:
64,192,84552,1,0,0:0:0:0:
448,192,84792,1,8,0:0:0:0:
320,192,84792,1,0,0:0:0:0:
64,192,84792,1,0,0:0:0:0:
192,192,85032,1,0,0:0:0:0:
64,192,85272,1,8,0:0:0:0:
320,192,85272,1,0,0:0:0:0:
448,192,85272,1,0,0:0:0:0:
192,192,85512,1,0,0:0:0:0:
320,192,85632,1,0,0:0:0:0:
64,192,85752,1,0,0:0:0:0:
192,192,85752,1,0,0:0:0:0:
448,192,85872,1,0,0:0:0:0:
320,192,85992,1,0,0:0:0:0:
64,192,86112,1,0,0:0:0:0:
192,192,86232,1,0,0:0:0:0:
320,192,86352,1,0,0:0:0:0:
448,192,86472,1,0,0:0:0:0:
64,192,86592,1,0,0:0:0:0:
192,192,86712,1,0,0:0:0:0:
320,192,86712,1,8,0:0:0:0:
448,192,86712,1,4,0:0:0:0:
192,192,87192,1,4,0:0:0:0:
320,192,87192,1,8,0:0:0:0:
64,192,87192,128,0,88632:0:0:0:0:
192,192,88632,1,8,0:0:0:0:
320,192,88632,1,4,0:0:0:0:
448,192,88632,128,0,90552:0:0:0:0:
Topic Starter
Etsu

Rivals_7 wrote:

M4M o/
Sorry for the late, was unexpectedly busy :< /*do not worry :3

1|2|3|4

[General]
All good

[NM]

00:12:072 (12072|2) - guess you can delete it, this noise isnt so important enough to be highlighted /*was following the piano but maybe you're right also is somewhat confusing so i will consider

00:58:752 (58752|2) - move to 1 to give some hand balancing pattern /*Ok

01:25:632 - there's a drum here. add one note to create some flow /*Yes

[EZ]

HP OD 6. Its more convenient

00:23:352 (23352|0) - why is this randomly LN? a normal note should be fine. there's no long noises either /*It is to emphasize the voices and it is better to make changes mapping

00:38:712 (38712|3) - ^ /*^

01:13:992 - add a note for flow, there's still a bell noises /*I wanted to leave as a break but i will consider

01:28:632 - add one more note for cymbal /*I did not want to do it as the diff NM

Good Luck :D /*ty ^^
Thanks for the modding Rivals :)

Updated!! also the diff Ibrahim's HD xD just wait muu-chan :3
Garalulu
Sorry for late.

Team Symphony Mania Modding Queue


column
1|2|3|4

[EZ]
01:13:992 - why don't you add one note for the map to follow the melody line?

[NM]
00:15:432 (15432|2) - move to 4, 00:15:552 - add one note. compare to 00:13:512 - 00:13:752 , That is more rational.
00:59:592 (59592|3) - delete this, 00:59:832 (59832|3) - must start at 00:59:592 . Previous melody note 00:59:112 (59112|1,59352|0) - is LN but last melody LN is disappeared.
00:59:832 (59832|1) - It's not as much loud as put note for drum in this diff.
01:01:272 - add one note for drum

[Ibrahim's HD]
00:11:112 - 00:12:072 - how about this? more easier LN arrangement.

[Muu's MX]
not bad. but you should consider about some patterns that are not comfortable for player who can play 3 star.

ok that's it. good luck!!
Muu-chan
lemme check them later, hold on

Topic Starter
Etsu

Garalulu wrote:

Sorry for late. /*no problem

Team Symphony Mania Modding Queue


column
1|2|3|4

[EZ]
01:13:992 - why don't you add one note for the map to follow the melody line? /*many told me the same so added

[NM]
00:15:432 (15432|2) - move to 4, 00:15:552 - add one note. compare to 00:13:512 - 00:13:752 , That is more rational. /*rearrange
00:59:592 (59592|3) - delete this, 00:59:832 (59832|3) - must start at 00:59:592 . Previous melody note 00:59:112 (59112|1,59352|0) - is LN but last melody LN is disappeared. /*Ok
00:59:832 (59832|1) - It's not as much loud as put note for drum in this diff. /*It is to follow the piano
01:01:272 - add one note for drum /*Ok

ok that's it. good luck!! /*ty ^^
Thanks for the modding and the star :)
Draftnell
aaaa other cute song >w<

ok do m4m with https://osu.ppy.sh/s/513745
( actually is old request but i forget :D )


sorry for delay etsu ><

[EZ]
00:59:112 (59112|2,59352|1) - ctrl + J ? ( for hand balance tbh )
01:21:912 (81912|1) - move 4 and then 01:22:392 (82392|3) - move to 2

[NM]
nothing problem in here...good job etsu ><

[Baim HD si PEDO]
00:10:392 (10392|3) - move 2 (for avoid this 00:10:632 (10632|3) - )
dari sini 00:16:152 - sampe 00:20:952 - knp bnyk bngt penggunaan double note di bagian |1|2| re-arrange gih ( hanya saran )
00:45:912 (45912|3,46152|0) - oww shit x.x delete plis...single not is enough
00:57:072 (57072|1) - ?? follow what ? i didnt hear tom in here delete plis
01:20:592 (80592|3) - ^

[MX]
00:35:112 (35112|2) - ? change to normal note
00:38:952 (38952|0) - ^
00:42:792 (42792|0) - ^
00:45:912 (45912|1) - delete its not clap
01:05:592 (65592|0,65832|0,66072|0,66312|0,66552|0) - dat its warning lol 01:05:832 (65832|0) - move to 4 and then 01:06:072 (66072|0) - move to col 3
01:20:832 (80832|2,80952|1) - swap this or ctrl + J


okee its look's fine now if you accept my some mod
GL Etsuu ><
Ibrahim

Garalulu wrote:

Sorry for late.

Team Symphony Mania Modding Queue


column
1|2|3|4

[Ibrahim's HD]
00:11:112 - 00:12:072 - how about this? more easier LN arrangement. hmm' i'll keep with my pattern

ok that's it. good luck!!

Draftnell wrote:

aaaa other cute song >w<

ok do m4m with https://osu.ppy.sh/s/513745
( actually is old request but i forget :D )


sorry for delay etsu ><

[Baim HD si PEDO]
00:10:392 (10392|3) - move 2 (for avoid this 00:10:632 (10632|3) - ) lol it's more harder becoause will meet with LN next
dari sini 00:16:152 - sampe 00:20:952 - knp bnyk bngt penggunaan double note di bagian |1|2| re-arrange gih ( hanya saran ) i just following kick and vocal sound there for example 00:20:472 (20472|0,20472|3,20712|2,20712|1) -
00:45:912 (45912|3,46152|0) - oww shit x.x delete plis...single not is enough i think it's fine for now , since the BPM is low tho
00:57:072 (57072|1) - ?? follow what ? i didnt hear tom in here delete plis this is for hit hat, ypu will hear clear with 25% playback rate
01:20:592 (80592|3) - ^


okee its look's fine now if you accept my some mod
GL Etsuu ><
Thanks a lot guys :D!
Topic Starter
Etsu

Draftnell wrote:

aaaa other cute song >w< /*><

ok do m4m with https://osu.ppy.sh/s/513745 /*Done
( actually is old request but i forget :D )


sorry for delay etsu >< /*no problem :p

[EZ]
00:59:112 (59112|2,59352|1) - ctrl + J ? ( for hand balance tbh ) /*i relocate the different sound as 00:59:112 (59112|0,59352|1) - i not think it's somewhat difficult
01:21:912 (81912|1) - move 4 and then 01:22:392 (82392|3) - move to 2 /*rearrange

[NM]
nothing problem in here...good job etsu >< /*haha thanks :3

okee its look's fine now if you accept my some mod
GL Etsuu >< /*ty ^^
Thanks for the modding Draftnell :)
Muu-chan

Rivals_7 wrote:

M4M o/
Sorry for the late, was unexpectedly busy :<

1|2|3|4

[General]
All good

[Muu's MX]

i feel like the major issues has been mentioned before (1/8 burst thing). its your decree to live it as it is tho but it seems to exaggerating as the song itself only have 125 BPM, which is i could say 3 diff are also enough for this song. (Tho I appreciate there's a 4 diff TV size xD) yea trying to re-patterning it lol

00:12:072 (12072|3) - this seems different from the other LNs above it. according to the sound it follows LN-ed the same thingy

00:11:112 (11112|0,11352|2,11592|1) - too much? you only use one LN before - 00:09:192 (9192|3,10152|0) -

00:12:312 (12312|0,12552|0,12792|3,13032|2,13272|3) - this is pretty much just an abusement to SR. One LN is enough to justify the buildup on each line as i mentioned before :3

00:46:032 (46032|0) - Pretty sure this is ghost it is organ

01:00:852 - kinda concerned with all of these 1/8 in 125 BPM songs :u. anyways, try this instead http://puu.sh/rBlHO/97ffa0893d.jpg nice, applied ><b

Good Luck :D

Draftnell wrote:

aaaa other cute song >w<

ok do m4m with https://osu.ppy.sh/s/513745
( actually is old request but i forget :D )


sorry for delay etsu ><

[MX]
00:35:112 (35112|2) - ? change to normal note
00:38:952 (38952|0) - ^
00:42:792 (42792|0) - ^ i prefer keep them all as LN :>
00:45:912 (45912|1) - delete its not clap nice, re-patterned :3
01:05:592 (65592|0,65832|0,66072|0,66312|0,66552|0) - dat its warning lol 01:05:832 (65832|0) - move to 4 and then 01:06:072 (66072|0) - move to col 3 those are for pitch
01:20:832 (80832|2,80952|1) - swap this or ctrl + J so do this :3


okee its look's fine now if you accept my some mod
GL Etsuu ><
Thanks so much~

UPDATE here http://puu.sh/rI94B/1ec20d8dc4.rar
Topic Starter
Etsu
Updated!!
Koibenii
Hi! Mod requested from
Dunno if I could do much with over 6 pages of mods already D: but i'll try :)
1|2|3|4

General:
Is it just me or is there a static background noise in the song? :o
NM
00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) - -swap lanes to follow the previous pattern at 00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1)
00:30:552 (30552|3,30552|0,31032|0) - if you're going to follow ^, swap lanes
00:55:752 (55752|3,55752|2) - i think this should only be a single note to be consistent with the following pattern 00:55:992 (55992|0,56232|1,56472|0,56472|2,56712|3,56952|1,57192|0,57432|3,57432|2)
00:58:632 (58632|1,58752|0) - i'd prefer this to do a lane swap for a more comfy feel

Well that's all I could say. I couldn't find anything in the other diffs 'cause they were good enough o wo)b good luck in ranking this!
Topic Starter
Etsu

JztCallMeRon wrote:

Hi! Mod requested from
Dunno if I could do much with over 6 pages of mods already D: but i'll try :)
1|2|3|4

General:
Is it just me or is there a static background noise in the song? :o /*I think you mean the hitsound o:
NM
00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) - -swap lanes to follow the previous pattern at 00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) /*It is better with notes and i think you were wrong
00:30:552 (30552|3,30552|0,31032|0) - if you're going to follow ^, swap lanes /*rearrange
00:55:752 (55752|3,55752|2) - i think this should only be a single note to be consistent with the following pattern 00:55:992 (55992|0,56232|1,56472|0,56472|2,56712|3,56952|1,57192|0,57432|3,57432|2) /*It was double the loud sound of piano
00:58:632 (58632|1,58752|0) - i'd prefer this to do a lane swap for a more comfy feel /*keep

Well that's all I could say. I couldn't find anything in the other diffs 'cause they were good enough o wo)b good luck in ranking this! /*no problem and ty ^^
Thanks for the modding :)
picel
That moment someone asks for me to mod a map, but the map has already potential to get rank.
Awesome patterns. If this don't get ranked, I really don't know what's wrong with BNs.
Topic Starter
Etsu

Crymeno wrote:

That moment someone asks for me to mod a map, but the map has already potential to get rank.
Awesome patterns. If this don't get ranked, I really don't know what's wrong with BNs.
I feel that need more modding my diff and if someone tells me the same'll try to talk some BNs to improve this map :o

Anyway thanks for your answers :)
Drum-Hitnormal
Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.

Edit:

For the difficulty specific mod i am ignoring hitsound since I will provide a hitsound difficulty, you just need to copy paste from that.
http://puu.sh/rZ6qT/5bc6b4a5a8.zip

Use this program to copy, do not check the "keysound" box
Magic Copy


Piano from https://musescore.com/user/108296/scores/365711

Hope you like my hitsound, you can adjust volume using audacity as per your preference.

Easy
Section 1
00:22:152 (22152|0) - Make this a LN to focus the vocal? since your pattern has been white and red for drum beats

00:37:512 (37512|3) - ^
00:55:752 (55752|0) - ^

Section 2
00:47:112 (47112|0) - remove all those red line drum notes, since is easy you should focus only on 1 instrument, which is the bell sound on white lines
00:50:952 (50952|3) - ^

Normal
01:11:352 (71352|1,72312|0) - I don't know why you have LN here. If it is meant for vocal, the first LN "go" is fine, but the 2nd one should be here 01:13:272 (73272|3) - for "Shi"
if you want map LN vocal, you should do 01:22:632 (82632|2) - and 01:24:792 (84792|1) -

Im not sure if this is considered normal, I feel the vertical note density is a bit high, feel free to ignore this.

HD
Too perfect, nothing I want to change

MX
00:00:312 (312|2) - remove, making it a bit too hard right at the start
00:04:152 (4152|2) - ^
00:07:992 (7992|2) - ^
00:59:832 (59832|1,59892|0,59952|3,60012|2,60072|1,60072|0,60132|3,60192|2,60252|1,60312|0,60312|3,60372|2,60432|1,60492|2,60552|3,60552|0,60612|1,60672|2,60672|3,60732|1,60792|0,60792|3,60852|2,60912|1,60972|0,61032|2,61032|3,61092|1,61152|3,61152|0,61212|2,61272|1,61272|0) - I am probably just very bad at 4k this is too hard to play. nerf please.
Topic Starter
Etsu

dudehacker wrote:

Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.
If he thought that the hitnormal not listen well by those blows of loud sounds maybe i will switch to another hitnormal... thanks for your suggestion :)
_Stan
Hey, m4m~ |1|2|3|4|

EZ
  1. 00:12:312 (12312|3) - I suggest move this LN to col3, cuz from 00:11:352 - to 00:15:672 - , col3 have no note, it's imbalanced
NM

  • It's so good that I can not find any problem of this diff. Well done ! :)
Ibrahim's HD
  1. 00:03:672 (3672|3) - I suggest move this note to col3, cuz if that, this note will more match the tune of bass
  2. 00:25:152 (25152|0) - I think this note probably is a ghost not, remove it and check again
  3. 00:32:832 (32832|2) - ^
  4. 00:37:872 (37872|3) - ^
Muu's MX
  1. 00:30:792 (30792|0,30792|2,30912|2,30912|0) - I suggest not double here, cuz it's really necessary doubled. You can here it clearly that there only drum sounds and no other sounds. So I think you can delete00:30:792 (30792|0,30912|0) - then move 00:30:792 (30792|2,30912|2) - to col2 for better parttern. But if you do that, 00:30:552 (30552|1) - this note will make that double hits, so I make a suggestion for you like
  2. 01:26:712 (86712|0) - You use this short LN to replace the effect sound, but here you use a long LN, actually, I think this LN 01:27:192 (87192|3) - is bass sounds, so you can add a short LN to keep same with before, like
This map set are so good, and hope it ranked~ Good luck~ :)
Muu-chan

_Stan wrote:

Muu's MX
  1. 00:30:792 (30792|0,30792|2,30912|2,30912|0) - I suggest not double here, cuz it's really necessary doubled. You can here it clearly that there only drum sounds and no other sounds. So I think you can delete00:30:792 (30792|0,30912|0) - then move 00:30:792 (30792|2,30912|2) - to col2 for better parttern. But if you do that, 00:30:552 (30552|1) - this note will make that double hits, so I make a suggestion for you likethey're snare tbh :9
  2. 01:26:712 (86712|0) - You use this short LN to replace the effect sound, but here you use a long LN, actually, I think this LN 01:27:192 (87192|3) - is bass sounds, so you can add a short LN to keep same with before, like pretty nice, applied ><
This map set are so good, and hope it ranked~ Good luck~ :)
Thanks, update ~ http://puu.sh/rV6Cw/5be7cc05b6.rar
Topic Starter
Etsu

_Stan wrote:

Hey, m4m~ |1|2|3|4|

EZ
  1. 00:12:312 (12312|3) - I suggest move this LN to col3, cuz from 00:11:352 - to 00:15:672 - , col3 have no note, it's imbalanced /*Nice
NM

  • It's so good that I can not find any problem of this diff. Well done ! :) /*haha thanks :D
This map set are so good, and hope it ranked~ Good luck~ :) /*Ty ^^
Thanks for the mod :)

Updated diff by Muu-chan we just hope Ibrahim
Ibrahim
will update soon
Muu-chan

Ibrahim wrote:

will update soon
nubs

Lemme update it a little for my diff :3 http://puu.sh/rXqFD/4280b86b41.rar

thanks etsu
Ibrahim

_Stan wrote:

Hey, m4m~ |1|2|3|4|

Ibrahim's HD
  1. 00:03:672 (3672|3) - I suggest move this note to col3, cuz if that, this note will more match the tune of bass i dont think so :p
  2. 00:25:152 (25152|0) - I think this note probably is a ghost not, remove it and check again im sure it's not a ghost note tbh
  3. 00:32:832 (32832|2) - ^ ^
  4. 00:37:872 (37872|3) - ^


This map set are so good, and hope it ranked~ Good luck~ :)
Thank you for modding! :D
Topic Starter
Etsu
Updated!!
Topic Starter
Etsu

dudehacker wrote:

Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.

Edit:

For the difficulty specific mod i am ignoring hitsound since I will provide a hitsound difficulty, you just need to copy paste from that.
http://puu.sh/rZ6qT/5bc6b4a5a8.zip

Use this program to copy, do not check the "keysound" box
Magic Copy


Piano from https://musescore.com/user/108296/scores/365711

Hope you like my hitsound, you can adjust volume using audacity as per your preference.

Easy
Section 1
00:22:152 (22152|0) - Make this a LN to focus the vocal? since your pattern has been white and red for drum beats

00:37:512 (37512|3) - ^ /*no i am following the bell and combines well with the vocal
00:55:752 (55752|0) - ^

Section 2
00:47:112 (47112|0) - remove all those red line drum notes, since is easy you should focus only on 1 instrument, which is the bell sound on white lines
00:50:952 (50952|3) - ^ /*yes you're right

Normal
01:11:352 (71352|1,72312|0) - I don't know why you have LN here. If it is meant for vocal, the first LN "go" is fine, but the 2nd one should be here 01:13:272 (73272|3) - for "Shi" /*it is to emphasize the voice that sounds high
if you want map LN vocal, you should do 01:22:632 (82632|2) - and 01:24:792 (84792|1) - i do not want to do much so it would be too much for this diff imo

Im not sure if this is considered normal, I feel the vertical note density is a bit high, feel free to ignore this. /*i feel the same so i will change some patterns :o
Thanks for the modding dudehacker and the hitsound is amazing :)
Parachor
~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length).
- Nice work with the hitsounding :)
| 1 | 2 | 3 | 4 |

[EZ]
- 00:00:312 (312|3,552|3,792|2) - These three notes should be all on the same column, or all on different columns. The 3 pitches are the same, so if you are going to make two of them the same column, then you should do all three, otherwise don't do it at all. Just seems inconsistent when only two of them are the same.
- The fact that you've done some keysounds here means you should pay more attention to pitch relevancy, especially at this difficulty (as there's no complicated patterns to mess with the pitch structure.) Therefore, 00:02:952 (2952|3) - this note should be in column |1|, as the pitch descends here. The three notes before it, and the note itself, all go down. It's awkward to have 3 notes pitch relevant, and then randomly the 4th note isn't. When making creative choices like this, try to focus on any lapses in consistency.
- Therefore 00:03:192 (3192|0) - should be moved as well, but as it's not a pitched note, it's up to you where you'd put it. I recommend |2|.
- 00:04:152 (4152|3,4392|3,4632|2) - Same thing as my first suggestion. I recommend having all three of them on |4|, but please choose to have them all the same or all different.
- If you've accepted my suggestions so far, then I also recommend moving 00:01:032 (1032|0,4872|0) - these two notes to column |2|.
- 00:23:832 (23832|3) - I understand that this is an Easy difficulty, and that you want to keep the patterns simple, but I also wonder if staying consistent with layering is more important. That's up to you! If you choose the latter, then I recommend adding another note here, as you've mapped doubles to this particular sound consistently so far. The problem is the LN that's beside it, but I don't think that's an issue if you make the double on the same hand (which in this case, the double would be in column |3| and |4|. Makes it easier to hit for beginner players.)
- 00:29:112 (29112|2,29352|0,29592|1,29832|3) - This is a perfect place to show off some nice pitch relevancy. It can't hurt! Perhaps something like this? http://prntscr.com/d0q8hn Even if you're one of those mappers that seem to avoid pitch relevancy for whatever reason, I still think it's nice to add in these easy difficulties, because it doesn't make it any harder, just more satisfying for players who appreciate pitch (like me :D)
- 00:39:192 (39192|0) - Again, if you feel like making this a double, go ahead.
- 00:44:472 (44472|1,44712|3,44952|2,45192|0) - Another opportunity to follow pitch.
- 00:58:872 (58872|3,59112|0,59352|1,59592|3) - This isn't a suggestion, I just want to point out that this is nicely mapped to pitch :) It feels a lot more satisfying this way!
- 01:03:192 (63192|0,64152|0,65112|0,66072|0,67032|0,67992|0) - There's a lot of column |1| happening here. Maybe move one of the doubles slightly to avoid this.
- 01:22:632 (82632|2) - Delete this. If you're going to follow the xylophone-sounding effect in the song, then make sure you do it everywhere, and not just in this random spot. (For example, then you'd have to put a note here as well 01:22:152 - to stay consistent, as well as many many many other places. So the simple solution is to just delete the note lol.)
- 01:28:632 (88632|0,88632|1) - This is just be being picky, but I think it's nice to have the final hit spread across both hands instead of one. Makes it feel more... final? In this case you could have the two notes in column |23| or |13|, with the LN wherever you please.
[NM]
- 00:01:992 (1992|1,2472|2) - Ctrl+H, for the sake of pitch. It seems like a small change but it's very effective, I assure you!
- 00:05:832 (5832|0) - to |3| (same reason as above^)
- 00:06:312 (6312|2) - to |2| (same reason as above^)
- 00:08:232 (8232|2) - Delete, as there's really nothing there to map. Especially compared to the note directly after it.
- 00:09:192 (9192|2,9672|2) - Probably don't need these two in the same column, as the pitch keeps changing and it feels kinda random to have it there.
- 00:15:432 (15432|3) - Replace this with two regular notes instead, to stay consistent with things like 00:13:512 (13512|3,13632|2,13752|0,13752|1) - and 00:46:152 (46152|2,46272|1,46392|0,46392|3) - (maybe like this? http://prntscr.com/d0qbj6&#41;
- 00:29:592 (29592|3,29832|3) - Avoid this. Only because you didn't do it here: 00:44:952 (44952|2,44952|1,45192|0,45192|3) - later in the song. So either you have the repeated column in both, or avoid it in both, to stay consistent.
- 00:30:912 - There should be a note here, as you've put a note here every other time this appears in the song. To avoid complications, I recommend deleting one of the notes from 00:31:032 (31032|0,31032|2) - to make it easier. (And also probably avoid the repeat here 00:30:552 (30552|1,30792|1) - )
- 00:52:632 (52632|2,53112|0) - Okay I'm confused about this. What exactly are you mapping the LN to in this section? 00:48:792 (48792|3,50232|0) - is also conflicting. If you're following the 4-note descending melody in the background (like the 3rd and 4th LN in this section), then you need to stay consistent. If you want to have an LN every measure (like the 2nd LN in this section), then you need to stay consistent with that also. The 3rd and 4th seem like they start to follow that melody and then just stop halfway. So yeah, just really make sure you know what you're mapping the LN to, and not just randomly placing them.
- 01:25:872 (85872|0,85992|3) - The gap between these notes make it a little odd to read. Consider making the gap smaller.
- 01:28:632 (88632|0,88632|1) - Same as my last suggestion in my Easy mod.
[Ibrahim's HD]
- 00:18:072 (18072|0,18072|1,19032|0,19032|1,19512|0,19512|1,19992|0,19992|1,20952|0,20952|1,22392|0,22392|1,22872|0,22872|1,23352|0,23352|1,23832|0,23832|1,24792|0,24792|1,25752|0,25752|1,26232|0,26232|1,26712|0,26712|1) - Wow that's a long timestamp. But anyway, I've just noticed that there's a really large amount of [12] in this section. Most of the main beats seem to have it. Then after this, it doesn't really happen again. So just be weary about the amount of times you're using certain columns on prominent beats, as it can become weirdly noticeable after time.
- 00:48:312 (48312|3) - I don't see why this one is left twice as long and yet none of the others are? After all, there isn't one at 00:52:632 - either. Simply just need to halve the length of this one.
- 01:16:992 (76992|2) - Delete? Not really anything to map there.
- 01:27:192 (87192|0,87192|1,88632|1) - What if you swapped the columns of these? Just so the ending note has a nice satisfying [14] in there :P
[Muu's MX]
- 00:04:032 (4032|1,4072|2,4112|1,4152|2) - Please avoid doing this. For something that's meant to be almost like grace notes, this kind of patterning uses a disproportionate amount of strain. Swapping the columns of 00:03:672 (3672|0,4032|1) - could work, or perhaps simply moving 00:04:032 (4032|1) - to column |4|. Anything is fine as long as you remove the awkwardly fast LRLR pattern. It worked just fine here: 00:00:192 (192|3,232|2,272|1,312|3,312|2,312|0) -
- 00:11:712 (11712|1) - Moving this to |3| may make it nicer to hit.
- 00:21:912 (21912|0,21912|1,21912|3,22152|2) - Having emphasis on these two notes would work better with the song. See the way that Ibrahim did it in his HD difficulty. The way you've mapped it kind of just ignores the prominent rhythm change altogether, which strikes me as odd.
- 00:30:792 (30792|0,30792|2,30912|2,30912|0,31032|0,31032|2) - This is a bit too much, especially when everywhere else you've mapped it so that that the third chord is noticeably different to the previous two doubles, to avoid it seeming like a triple jack, and more like a jack and then a final note (if that makes any sense?). I think you can afford to cut 00:30:552 (30552|3) - this LN in half, leaving more room for the jack pattern. What makes this pattern especially awkward is the fact that you have a triple jack on the same hand as a held LN (00:30:552 (30552|3,30792|2,30912|2,31032|2) - aaaaaaahhhhh!). So another way to fix this (if you don't want to halve the LN) is to swap the columns of these notes: 00:30:792 (30792|2,30912|2,31032|1,31032|2) - effectively solving the problem.
- 00:38:712 (38712|0,38952|0,42552|0,42792|0) - There's probably reason for it, but I'm not sure why these LN's are repeated in the same column when nothing else is? Just seems strange.
- 00:59:832 - 01:01:272 - Okay this section I am really not a fan of. It's a completely random spike in difficulty for a part that isn't even that emphasized (we haven't even reached the chorus yet!). It is also mapped differently to your previous fast stream (starting from 00:07:032 -) which was much more manageable to hit. Deleting this pattern causes the Star Rating to go from 3.51 to 3.19, that's how over-weighted it is! Try not to do this for the sake of inflating the Star Rating, as it just causes the difficulty to feel out of place and gimmicky. I'm going to give you the benefit of the doubt though, and assume that this was not your intention. In that case, we may need to restructure this a little. If you still want to keep the same general difficulty, perhaps just delete 01:00:672 (60672|3,61152|0) - to make it a little easier to hit (after all, no one is going to notice that they're missing during this fast stream!) Either way. this pattern needs to be looked at some more to make sure it fits smoothly into the map.
- 01:20:952 (80952|1,81192|1,81432|1,81672|1) - This isn't a suggestion, I just want to say that I really like your use of repetition here! :D

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Ibrahim

Parachor wrote:

~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length).
- Nice work with the hitsounding :)
| 1 | 2 | 3 | 4 |


[Ibrahim's HD]
- 00:18:072 (18072|0,18072|1,19032|0,19032|1,19512|0,19512|1,19992|0,19992|1,20952|0,20952|1,22392|0,22392|1,22872|0,22872|1,23352|0,23352|1,23832|0,23832|1,24792|0,24792|1,25752|0,25752|1,26232|0,26232|1,26712|0,26712|1) - Wow that's a long timestamp. But anyway, I've just noticed that there's a really large amount of [12] in this section. Most of the main beats seem to have it. Then after this, it doesn't really happen again. So just be weary about the amount of times you're using certain columns on prominent beats, as it can become weirdly noticeable after time.
- 00:48:312 (48312|3) - I don't see why this one is left twice as long and yet none of the others are? After all, there isn't one at 00:52:632 - either. Simply just need to halve the length of this one.
- 01:16:992 (76992|2) - Delete? Not really anything to map there.
- 01:27:192 (87192|0,87192|1,88632|1) - What if you swapped the columns of these? Just so the ending note has a nice satisfying [14] in there :Pre-arrange in my own way


Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Thanks for modding :D!

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,312,0,"LR_Drum Crush FInish.wav",100
Sample,552,0,"D6S_s.wav",90
Sample,792,0,"D6S_s.wav",90
Sample,2952,0,"LR_Tom Hit 3.wav",70
Sample,4152,0,"LR_Drum Crush FInish.wav",100
Sample,4392,0,"D6S_s.wav",90
Sample,4632,0,"D6S_s.wav",90
Sample,6792,0,"LR_Snare Fast.wav",70
Sample,7992,0,"LR_Drum Finish.wav",70
Sample,8712,0,"F6S_s.wav",100
Sample,8712,0,"LR_Drum Finish.wav",70
Sample,9672,0,"LR_Drum Finish.wav",70
Sample,10632,0,"LR_Drum Finish.wav",70
Sample,11832,0,"C#6S_Db6S_s.wav",100
Sample,11832,0,"LR_Drum Finish.wav",70
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64,192,75912,128,0,77112:0:0:0:0:
320,192,76032,1,0,0:0:0:0:
448,192,76152,1,0,0:0:0:50:LR_Snare Fast.wav
320,192,76392,1,0,0:0:0:50:LR_Tom Drop.wav
192,192,76512,1,0,0:0:0:50:LR_Drum Kick Low.wav
448,192,76632,1,0,0:0:0:50:LR_Snare Fast.wav
192,192,76872,1,0,0:0:0:0:
320,192,76992,1,0,0:0:0:0:
192,192,77112,1,0,0:0:0:50:LR_Drum Finish.wav
448,192,77112,1,0,0:0:0:60:LR_Tom Drop.wav
320,192,77352,1,0,0:0:0:50:LR_Drum Hit HAT.wav
192,192,77352,1,0,0:0:0:0:
64,192,77592,1,0,0:0:0:60:LR_Snare Fast.wav
192,192,77592,1,0,0:0:0:0:
448,192,77592,1,0,0:0:0:0:
448,192,77832,1,0,0:0:0:50:LR_Drum Hit HAT.wav
64,192,77832,1,0,0:0:0:0:
320,192,78072,1,0,0:0:0:60:LR_Tom Drop.wav
448,192,78072,1,0,0:0:0:0:
320,192,78312,1,0,0:0:0:50:LR_Drum Kick Low.wav
192,192,78312,1,0,0:0:0:0:
64,192,78552,1,0,0:0:0:60:LR_Snare Fast.wav
192,192,78552,1,0,0:0:0:0:
448,192,78552,1,0,0:0:0:0:
320,192,78792,1,0,0:0:0:50:LR_Drum Hit HAT.wav
448,192,78792,1,0,0:0:0:0:
192,192,79032,1,0,0:0:0:60:LR_Tom Drop.wav
64,192,79032,1,0,0:0:0:0:
320,192,79272,1,0,0:0:0:50:LR_Drum Hit HAT.wav
64,192,79512,1,0,0:0:0:60:LR_Snare Fast.wav
448,192,79512,1,0,0:0:0:0:
192,192,79512,1,0,0:0:0:0:
320,192,79752,1,0,0:0:0:50:LR_Drum Hit HAT.wav
192,192,79752,1,0,0:0:0:0:
192,192,79992,1,0,0:0:0:60:LR_Tom Drop.wav
448,192,79992,1,0,0:0:0:0:
64,192,80232,1,0,0:0:0:50:LR_Drum Kick Low.wav
192,192,80472,1,0,0:0:0:60:LR_Snare Fast.wav
320,192,80472,1,0,0:0:0:0:
64,192,80472,1,0,0:0:0:0:
448,192,80592,1,0,0:0:0:0:
64,192,80712,1,0,0:0:0:50:LR_Drum Hit HAT.wav
192,192,80832,1,0,0:0:0:0:
320,192,80952,1,0,0:0:0:60:LR_Tom Drop.wav
448,192,80952,1,0,0:0:0:0:
448,192,81192,1,0,0:0:0:50:LR_Drum Hit HAT.wav
64,192,81192,1,0,0:0:0:0:
64,192,81432,1,0,0:0:0:60:LR_Snare Fast.wav
320,192,81432,1,0,0:0:0:0:
192,192,81432,1,0,0:0:0:0:
320,192,81672,1,0,0:0:0:50:LR_Drum Hit HAT.wav
448,192,81672,1,0,0:0:0:0:
448,192,81912,1,0,0:0:0:60:LR_Tom Drop.wav
192,192,81912,1,0,0:0:0:0:
64,192,82152,1,0,0:0:0:50:LR_Drum Kick Low.wav
192,192,82152,1,0,0:0:0:0:
64,192,82392,1,0,0:0:0:60:LR_Snare Fast.wav
320,192,82392,1,0,0:0:0:0:
448,192,82392,1,0,0:0:0:0:
192,192,82632,1,0,0:0:0:50:LR_Drum Hit HAT.wav
320,192,82632,1,0,0:0:0:0:
64,192,82872,1,0,0:0:0:60:LR_Tom Drop.wav
320,192,83112,1,0,0:0:0:50:LR_Drum Hit HAT.wav
448,192,83112,1,0,0:0:0:0:
192,192,83352,1,0,0:0:0:60:LR_Snare Fast.wav
64,192,83352,1,0,0:0:0:0:
448,192,83352,1,0,0:0:0:0:
320,192,83592,1,0,0:0:0:50:LR_Drum Hit HAT.wav
192,192,83592,1,0,0:0:0:0:
64,192,83832,1,0,0:0:0:60:LR_Tom Drop.wav
192,192,83832,1,0,0:0:0:0:
64,192,84072,1,0,0:0:0:50:LR_Drum Kick Low.wav
448,192,84072,1,0,0:0:0:0:
320,192,84312,1,0,0:0:0:60:LR_Snare Fast.wav
192,192,84312,1,0,0:0:0:0:
448,192,84312,1,0,0:0:0:0:
192,192,84552,1,0,0:0:0:50:LR_Drum Hit HAT.wav
64,192,84552,1,0,0:0:0:0:
448,192,84792,1,0,0:0:0:60:LR_Tom Drop.wav
320,192,84792,1,0,0:0:0:0:
64,192,84792,1,0,0:0:0:0:
192,192,85032,1,0,0:0:0:50:LR_Drum Hit HAT.wav
64,192,85272,1,0,0:0:0:60:LR_Snare Fast.wav
320,192,85272,1,0,0:0:0:0:
448,192,85272,1,0,0:0:0:0:
192,192,85512,1,0,0:0:0:50:LR_Drum Hit HAT.wav
320,192,85632,1,0,0:0:0:0:
64,192,85752,1,0,0:0:0:60:LR_Tom Drop.wav
192,192,85752,1,0,0:0:0:0:
448,192,85872,1,0,0:0:0:0:
320,192,85992,1,0,0:0:0:50:LR_Drum Kick Low.wav
64,192,86112,1,0,0:0:0:0:
192,192,86232,1,0,0:0:0:60:LR_Snare Fast.wav
320,192,86352,1,0,0:0:0:0:
448,192,86472,1,0,0:0:0:0:
64,192,86592,1,0,0:0:0:0:
192,192,86712,1,0,0:0:0:50:LR_Drum Kick Low.wav
320,192,86712,1,0,0:0:0:50:LR_Drum Hit HAT.wav
448,192,86712,1,0,0:0:0:0:
64,192,87192,1,0,0:0:0:50:LR_Drum Hit HAT.wav
192,192,87192,128,0,88632:0:0:0:0:
448,192,87192,1,0,0:0:0:50:LR_Drum Kick Low.wav
64,192,88632,1,0,0:0:0:50:LR_Drum Finish.wav
320,192,88632,1,0,0:0:0:0:
448,192,88632,128,0,90552:0:0:0:0:
Muu-chan

Parachor wrote:

~ From my M4M Queue ~.


[Muu's MX]
- 00:04:032 (4032|1,4072|2,4112|1,4152|2) - Please avoid doing this. For something that's meant to be almost like grace notes, this kind of patterning uses a disproportionate amount of strain. Swapping the columns of 00:03:672 (3672|0,4032|1) - could work, or perhaps simply moving 00:04:032 (4032|1) - to column |4|. Anything is fine as long as you remove the awkwardly fast LRLR pattern. It worked just fine here: 00:00:192 (192|3,232|2,272|1,312|3,312|2,312|0) - niceee ><b
- 00:11:712 (11712|1) - Moving this to |3| may make it nicer to hit. nicee~
- 00:21:912 (21912|0,21912|1,21912|3,22152|2) - Having emphasis on these two notes would work better with the song. See the way that Ibrahim did it in his HD difficulty. The way you've mapped it kind of just ignores the prominent rhythm change altogether, which strikes me as odd. keep this
- 00:30:792 (30792|0,30792|2,30912|2,30912|0,31032|0,31032|2) - This is a bit too much, especially when everywhere else you've mapped it so that that the third chord is noticeably different to the previous two doubles, to avoid it seeming like a triple jack, and more like a jack and then a final note (if that makes any sense?). I think you can afford to cut 00:30:552 (30552|3) - this LN in half, leaving more room for the jack pattern. What makes this pattern especially awkward is the fact that you have a triple jack on the same hand as a held LN (00:30:552 (30552|3,30792|2,30912|2,31032|2) - aaaaaaahhhhh!). So another way to fix this (if you don't want to halve the LN) is to swap the columns of these notes: 00:30:792 (30792|2,30912|2,31032|1,31032|2) - effectively solving the problem. did something different hwww
- 00:38:712 (38712|0,38952|0,42552|0,42792|0) - There's probably reason for it, but I'm not sure why these LN's are repeated in the same column when nothing else is? Just seems strange. i did the same thing. example : 00:34:872 -
- 00:59:832 - 01:01:272 - Okay this section I am really not a fan of. It's a completely random spike in difficulty for a part that isn't even that emphasized (we haven't even reached the chorus yet!). It is also mapped differently to your previous fast stream (starting from 00:07:032 -) which was much more manageable to hit. Deleting this pattern causes the Star Rating to go from 3.51 to 3.19, that's how over-weighted it is! Try not to do this for the sake of inflating the Star Rating, as it just causes the difficulty to feel out of place and gimmicky. I'm going to give you the benefit of the doubt though, and assume that this was not your intention. In that case, we may need to restructure this a little. If you still want to keep the same general difficulty, perhaps just delete 01:00:672 (60672|3,61152|0) - to make it a little easier to hit (after all, no one is going to notice that they're missing during this fast stream!) Either way. this pattern needs to be looked at some more to make sure it fits smoothly into the map. yeaa, nerf this lolol
- 01:20:952 (80952|1,81192|1,81432|1,81672|1) - This isn't a suggestion, I just want to say that I really like your use of repetition here! :D thankies :3

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Thank you <3 update ~ http://puu.sh/s1KlQ/eb2dff9083.rar
Topic Starter
Etsu

Parachor wrote:

~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length). /*I dont know because step this :o I will investigate about this... Thanks~
- Nice work with the hitsounding :) /*Ty but still need to set the volumes :D
| 1 | 2 | 3 | 4 |

[EZ]
- 00:00:312 (312|3,552|3,792|2) - These three notes should be all on the same column, or all on different columns. The 3 pitches are the same, so if you are going to make two of them the same column, then you should do all three, otherwise don't do it at all. Just seems inconsistent when only two of them are the same. /*It has the same sound whether it is likely to be the same column but here I am confused about this diff because it is necessary to do all the column but I not can decide I will consider about this
- The fact that you've done some keysounds here means you should pay more attention to pitch relevancy, especially at this difficulty (as there's no complicated patterns to mess with the pitch structure.) Therefore, 00:02:952 (2952|3) - this note should be in column |1|, as the pitch descends here. The three notes before it, and the note itself, all go down. It's awkward to have 3 notes pitch relevant, and then randomly the 4th note isn't. When making creative choices like this, try to focus on any lapses in consistency. /*I had it before the sound descends and sounds good
- Therefore 00:03:192 (3192|0) - should be moved as well, but as it's not a pitched note, it's up to you where you'd put it. I recommend |2|. /*It does not feel good in column 2 because sound changes as drum so is better in column 4 imo
- 00:04:152 (4152|3,4392|3,4632|2) - Same thing as my first suggestion. I recommend having all three of them on |4|, but please choose to have them all the same or all different.
- If you've accepted my suggestions so far, then I also recommend moving 00:01:032 (1032|0,4872|0) - these two notes to column |2|.
- 00:23:832 (23832|3) - I understand that this is an Easy difficulty, and that you want to keep the patterns simple, but I also wonder if staying consistent with layering is more important. That's up to you! If you choose the latter, then I recommend adding another note here, as you've mapped doubles to this particular sound consistently so far. The problem is the LN that's beside it, but I don't think that's an issue if you make the double on the same hand (which in this case, the double would be in column |3| and |4|. Makes it easier to hit for beginner players.) /*Is because i want to make it simple.. I think if I put double is difficult with the LN also song is relaxing
- 00:29:112 (29112|2,29352|0,29592|1,29832|3) - This is a perfect place to show off some nice pitch relevancy. It can't hurt! Perhaps something like this? http://prntscr.com/d0q8hn Even if you're one of those mappers that seem to avoid pitch relevancy for whatever reason, I still think it's nice to add in these easy difficulties, because it doesn't make it any harder, just more satisfying for players who appreciate pitch (like me :D) /*I would not be bad and I understand the repetition of sound but also made some changes for 00:29:112 (29112|3) - which it is a little high.. in return in 00:29:592 (29592|2) - It sounds somewhat short imo
[/color]- 00:39:192 (39192|0) - Again, if you feel like making this a double, go ahead.
- 00:44:472 (44472|1,44712|3,44952|2,45192|0) - Another opportunity to follow pitch.
- 00:58:872 (58872|3,59112|0,59352|1,59592|3) - This isn't a suggestion, I just want to point out that this is nicely mapped to pitch :) It feels a lot more satisfying this way! /*Oh thanks :D
- 01:03:192 (63192|0,64152|0,65112|0,66072|0,67032|0,67992|0) - There's a lot of column |1| happening here. Maybe move one of the doubles slightly to avoid this. /*You are right so i rearrange xD
- 01:22:632 (82632|2) - Delete this. If you're going to follow the xylophone-sounding effect in the song, then make sure you do it everywhere, and not just in this random spot. (For example, then you'd have to put a note here as well 01:22:152 - to stay consistent, as well as many many many other places. So the simple solution is to just delete the note lol.) /*That's why I want to do as something different mapping especially for the kiai as some sections have only mapped rhythms but would be fine so I'm going to think
- 01:28:632 (88632|0,88632|1) - This is just be being picky, but I think it's nice to have the final hit spread across both hands instead of one. Makes it feel more... final? In this case you could have the two notes in column |23| or |13|, with the LN wherever you please. /*Ok it feels good to that end i like
[NM]
- 00:01:992 (1992|1,2472|2) - Ctrl+H, for the sake of pitch. It seems like a small change but it's very effective, I assure you!
- 00:05:832 (5832|0) - to |3| (same reason as above^)
- 00:06:312 (6312|2) - to |2| (same reason as above^) /*it may be but do not want to do the same as the EZ diff so keep for now
- 00:08:232 (8232|2) - Delete, as there's really nothing there to map. Especially compared to the note directly after it. /*Yes
- 00:09:192 (9192|2,9672|2) - Probably don't need these two in the same column, as the pitch keeps changing and it feels kinda random to have it there. /*as the previous note is eliminated I can make a Control + h
- 00:15:432 (15432|3) - Replace this with two regular notes instead, to stay consistent with things like 00:13:512 (13512|3,13632|2,13752|0,13752|1) - and 00:46:152 (46152|2,46272|1,46392|0,46392|3) - (maybe like this? http://prntscr.com/d0qbj6&#41; /*I was not sure in this part for that LN but I like your idea so changed
- 00:29:592 (29592|3,29832|3) - Avoid this. Only because you didn't do it here: 00:44:952 (44952|2,44952|1,45192|0,45192|3) - later in the song. So either you have the repeated column in both, or avoid it in both, to stay consistent.
- 00:30:912 - There should be a note here, as you've put a note here every other time this appears in the song. To avoid complications, I recommend deleting one of the notes from 00:31:032 (31032|0,31032|2) - to make it easier. (And also probably avoid the repeat here 00:30:552 (30552|1,30792|1) - )
- 00:52:632 (52632|2,53112|0) - Okay I'm confused about this. What exactly are you mapping the LN to in this section? 00:48:792 (48792|3,50232|0) - is also conflicting. If you're following the 4-note descending melody in the background (like the 3rd and 4th LN in this section), then you need to stay consistent. If you want to have an LN every measure (like the 2nd LN in this section), then you need to stay consistent with that also. The 3rd and 4th seem like they start to follow that melody and then just stop halfway. So yeah, just really make sure you know what you're mapping the LN to, and not just randomly placing them. /*is to follow the flute is that to make a little difficult but maybe i change it for notes xD
- 01:25:872 (85872|0,85992|3) - The gap between these notes make it a little odd to read. Consider making the gap smaller. /*you're right
- 01:28:632 (88632|0,88632|1) - Same as my last suggestion in my Easy mod. /*Changed

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D /*Thanks Para ^^
Thanks for the amazing modding it is helpful :)

Updated!!
playin14
Hi Etsu o/

Here is my mod as requested!

General

Artist:
Title:
I'm not really sure if you have to add something like "(TV Size)", but since there is already one map rank without this it's probably alright
Source:
Tags: Add "Ibrahim" and "Muu-chan" since they made GDs. You have to put their names in it
BPM/Offset:
Others: I suggest the first kiai to go until 01:16:152 - and the second until 01:27:192 - At least for me it seems the better choice. Also if you don't apply that maybe you would like to check the enpoint in Muu-chan's diff since it ends at 01:28:632 - which is diffrent from all the other diffs. I don't think they don't have to be the same, but I wanted to mention it just in case

Column 0|1|2|3

EZ

  1. 00:21:912 (21912|2) - move this one to 1. Remember that this is an easy diff which play mostly newcomers to the game and for them it would be less confusing to release an LN with the right and and pressing a single note with the left than releasing the LN with the right and and pressing the single note at the same time while the left hand is free
    00:37:272 (37272|1) - same here, move it to 2
  2. 01:27:192 (87192|1) - move this to 2, same reason
    01:28:632 (88632|2) - ^ move to 1
    01:26:712 (86712|2) - now you could move this to 1 fopr a better hand balance, but to avoid the jack you would have to use Ctrl+H for 01:25:992 (85992|3,86232|2,86472|1) - and move all three notes one column to the right

  3. I checked the piano sound at the beginning on my piano at it seems like you made a little mistake. 00:11:832 (11832|0) - this one has to be a C6 and 00:11:832 (11832|3) - this one a D#6
    It also feels better if you add a note here 00:12:072 (12072|1) - with C7
  4. 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6


NM

  1. 00:04:152 (4152|1) - move this to 2. https://osu.ppy.sh/ss/6467418 This isn't nice. Or you can make it like this https://osu.ppy.sh/ss/6467425
  2. Actually here is a note missing. Also to keep the consistency to keep since you did it here too 00:15:432 (15432|1,15552|2,15672|3) - But I can understand if you don't add it due to lack of space.c I don't know. Maybe you can find a solution
  3. 00:45:672 (45672|2) - move to 2, makes a better pattern in my opinion
  4. Feels weird if you follow the high melody here 00:48:792 (48792|3) - but not 00:49:272 - here and 00:49:752 -
    also 00:50:232 (50232|0) - this one goes until 00:52:152 -

  5. 00:11:832 - same as in EZ
  6. 00:13:032 (13032|1) - This one has to be a C6
  7. 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds
  8. 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.

Good luck!
Drum-Hitnormal

playin14 wrote:

[*] 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6[/list][/notice]

[*] 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds

[*] 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound[/list][/notice]

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.
1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
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