Is there a need to discuss such subjects (unrelated to the map itself) in the map's thread?
Edit: 12000th post \^_^/
Edit: 12000th post \^_^/
LOL good job on giving a personal opinion when it isn't necessary, and telling everyone to be polite when you're not using polite languageHula wrote:
All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles.
And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing
idk I just found it weird that Skystar's diff (which is easier than AXION_REBORN) has higher odFlower wrote:
Why? OD8 is already ok for bpm 160.
i would kindly suggest just to leave the thread alone, ur not making a very good impression of urselfHula wrote:
All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles.
And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing
you have to keep in mind that a map's star rating being underweighted/overweighted or not has little to no impact on map quality. star ratings shouldn't even be involved when you're discussing map quality.-Kanzaki wrote:
Generally what i see when i look at this diff is it plays like 7+ star map but it is 6.71 and is short so i won't retry.
not being properly reflected by sr (under-/overrated) should never be a reason for changing a pattern or whole part-Kanzaki wrote:
00:54:400 (1,2,3,4,1,2,3,4) - And these kind of parts are pretty challenging as well where star difficulty cant understand what flow is, my suggestion is you can make them flow a bit better while you keep your style and SR same like this
Cheers-Kanzaki wrote:
I got some stuff to tell about gameplay as a player most likely. There are parts really annoying to play.
AXION_REBORN:
00:21:400 (1,2,3) - I feel like music changes on 1 not on 2 as you NC'd but i didnt get why you space 1 to 2 instead of 9 to 1, visually doesnt seems cool either but not really important tho. The pitch is raised at 2, therefore, I put a higher spacing. But you make some point as well. I will not hurry to push my thing to rank soon and will consult some pro mappers later.
00:21:962 (5,6,7) - Also you could make this one same as the 00:21:400 (1,2,3) - ctrl c this and ctrl g. Same
00:31:618 (5) - I am totally against these maybe you thought it will work like this but it plays like this. Yea its pretty challenging not really telling you to change but check if you didn't meant or you did to flow it like on the second picture. Yes that's totally how I expect players to play. The 3/4 drum in the music is some absurd stuff and I would like to recreate it in the map.
01:21:400 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4) - On these part why is the jump on 4 to 1 you simple could put 1 and 2 upper and somewhere closer to 4 and you also break the flow there which makes here super hard. Both BMS and Cytus (I don't want to talk about Cytus though, the fumens are crap) fumen have a vertical duple on 1 and 2, and I think this is the way to emphasise it.
00:54:400 (1,2,3,4,1,2,3,4) - And these kind of parts are pretty challenging as well where star difficulty cant understand what flow is, my suggestion is you can make them flow a bit better while you keep your style and SR same like this Skystar addressed this, and I agreed. Besides the suggestion in the picture isn't my style though
Generally what i see when i look at this diff is it plays like 7+ star map but it is 6.71 and is short so i won't retry.
Imo 00:55:150 (1,2,3,4) - is some "fall in steep downhill" part which leads to an acceleration of 00:55:900 (1,2,3,4) - , therefore making a low spacing makes sense for entering such a notification pattern.Lasse wrote:
pattern is nice, though I don't get why 00:54:962 (3,4,1) - is consistently spaced when 00:54:400 (1,3,1,3) - all have much higher spacing?
isn't it bad to say this when you're a bnsahuang wrote:
When can we do this again
maybe yes o.oKaren wrote:
isn't it bad to say this when you're a bnsahuang wrote:
When can we do this again
_DT3 wrote:
OMG
as a both a mapper and someone who can all of the diffs adequately including Skystar (1 miss score right now as it's qualified) this pattern is completely fine both playability wise and rhythm wise, there isn't anything really questionable about this random pattern tbhWORSTPOLACKEU wrote:
Slystar's Expert
01:18:681 (2,3,4,5,1) -
Is this really going through?