Hitsounding has changed a lot with the addition of sample import hitsounds and sampleset hitsounds, but right now we are currently limited to using
I would really love to see the trigger command updated to match the types of hitsounding we have today, and it would make triggers much more intuitive and versatile. I'm not the most experienced storyboarder, but would it be possible to make it based on the sample? For example, right now a trigger looks like
Anyways if none of that is possible I really hope something can be done because using triggers right now feels incomplete. I hope you'll consider it!
HitSoundClapwhen defining trigger commands, yet in these days some maps might not be hitsounded using these conditions at all!
HitSoundFinish
HitSoundWhistle
I would really love to see the trigger command updated to match the types of hitsounding we have today, and it would make triggers much more intuitive and versatile. I'm not the most experienced storyboarder, but would it be possible to make it based on the sample? For example, right now a trigger looks like
T,HitSoundClap,10000,20000What if we could make it like this?
F,0,0,500,1,0
T,"soft_hitclap4",10000,20000Or
F,0,0,500,1,0
T,NormalSampleSet,10000,20000
F,0,0,500,1,0
Anyways if none of that is possible I really hope something can be done because using triggers right now feels incomplete. I hope you'll consider it!