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BTS - Butterfly (Prologue Mix)

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Topic Starter
Lilyanna

Bky-ssiO wrote:

/ OPTIONAL CHANGES - FEEDBACKS /

00:35:689 (1) - i think you can alternate the aesthetic of your map by positioning this circle like this : https://gyazo.com/f834741b531bc10b0c8a1b224263d7f2
( you decide the spacing ) i think its fine like this for now

00:40:089 (1) - would add a spinner here until 00:40:089 (1) -, feels really good, and fitting this wobble sound nicely. also adding a little challenge but at the sametime
keeping the difficulty of the map as it is. it is good ill think about it but the spinner time is so short :c

00:48:489 (1) - same as 00:35:689 (1) you can change the positioning at the bottom or upper, you decide. like this : https://gyazo.com/f1663fd36271f9c8ac83cae812d969e2
or like this : https://gyazo.com/e9f380fbb08cdbd1aa2fa67d9d2ad5fb ( i would recommend the second option ) i like how it is now

01:04:289 (4) - kinda same thing as the previous mentions, i'd rather make something like this https://gyazo.com/f08f51fbbe8c3accf97efe67309f416c i ll think about

01:31:289 (4) - when you have space like this and you have a slider which is ending on nothing feel free to continue it ( there is a nice reverberation
of the voice which can be synced with that slider ) - exemple : https://gyazo.com/3ff44e8140b0c54eead907a40964bdf5 fixed

/ GENERAL OPINION /

overall a good mapping in my opinion, that's the kind of map when you want to relax before going to bed for exemple ( for my side cause i usually only play 6* - 7* ),
so dont take it in a bad way, that's a good point =), i'm not an expert yet to mod this kind of easy diff sadly, but rythm is on point, hitsounding on point.


nice story board :>>



-cheers and gl !
thank u for mod <3
Yauxo
I think that you should move the fadeout of the song a bit further behind, best case starting at 02:11:944 (1) - so that the last part of the kiai doesnt suffer from the lowered volume.

[Normal]
■ 00:38:889 (1) - 00:51:689 (1) - You could avoid the break by adding a repeat to this Slider.
■ 01:10:489 Place a Circle here to be consistent with 01:07:289 (4,1) - and to add something to the 'un' of 'untrue'.
■ 01:19:289 (2,3) - Make these two a Slider. The vocals are kind of soft, washed up and dont really work as two hittable objects. Just makes it easier to hit generally.
■ 01:31:289 (3) - I think this rhythm would be more enjoyable, as it fits the beat more. 01:30:089 (1,2,3) - would be the same as 01:31:689 (4,5,6) - then, too!
■ 01:44:089 (3) - you can replace this with two Circles as well as a grand final! ... before the kiai actually comes. Having finishes being clickable is pretty cool though.

[I love you]
■ Generally, I think that you should increase the distance spacing of these kinds of objects a little. Most people see these 'just a bit' touches like you have them here as ugly or bad, as it's not really spaced, but not really touching either. To fix this, something like this would already be enough. This hits almost every object in the map.

■ On 'silent Sliderends' like 00:38:889 (1) - , you can/should lower the volume via a new Greenline. It doesnt need to be, but it'd be much better so!

00:35:489 (6,1,2,3) - Here's a suggestion for this part (to make it more interesting)
■ 01:06:089 (5) - I think this one would be better if it was a 1/1 Slider to fully support the fading out vocal.
■ 01:41:089 (4,5) - These rhythm would fit the part better. It'd highlight the vocals more than your current one, while still being on beat.


Easy is fine. There's not much you can do wrong in 75bpm E's

Aesthetics Nazi Box
This is pretty Nazi, but depending on how 'perfect' you want your aesthetics to be, you might want to look into some of them. In some of the curvy Sliders, you have a tiny little 'jump' inbetween them that makes the curve look off. To fix that, just imagine that the Slider continues the way it is right now and add the new Slider in its path.
Here is what I think is a small aesthetics problem: http://puu.sh/rAXy8/1ca72b2760.jpg
Here's what I think would fix it and make it look better: http://puu.sh/rAXDR/c7b3713c71.jpg

It's a tiny thing, but it kind of triggered me D:
Topic Starter
Lilyanna

Wivaiien wrote:

I think that you should move the fadeout of the song a bit further behind, best case starting at 02:11:944 (1) - so that the last part of the kiai doesnt suffer from the lowered volume. i think it should be fine tho

[Normal]
■ 00:38:889 (1) - 00:51:689 (1) - You could avoid the break by adding a repeat to this Slider. but i want that break
■ 01:10:489 Place a Circle here to be consistent with 01:07:289 (4,1) - and to add something to the 'un' of 'untrue'. done
■ 01:19:289 (2,3) - Make these two a Slider. The vocals are kind of soft, washed up and dont really work as two hittable objects. Just makes it easier to hit generally. i think it should be fine since also music there gets little intens before the kiai
■ 01:31:289 (3) - I think this rhythm would be more enjoyable, as it fits the beat more. 01:30:089 (1,2,3) - would be the same as 01:31:689 (4,5,6) - then, too! fixed
■ 01:44:089 (3) - you can replace this with two Circles as well as a grand final! ... before the kiai actually comes. Having finishes being clickable is pretty cool though.done

[I love you]
■ Generally, I think that you should increase the distance spacing of these kinds of objects a little. Most people see these 'just a bit' touches like you have them here as ugly or bad, as it's not really spaced, but not really touching either. To fix this, something like this would already be enough. This hits almost every object in the map. ithought about it i just didnt want make bigger spacing so i dont have bigger gap between the difficulties

■ On 'silent Sliderends' like 00:38:889 (1) - , you can/should lower the volume via a new Greenline. It doesnt need to be, but it'd be much better so! doesnt need to be silenced the sound effects stills follow the slider tail

00:35:489 (6,1,2,3) - Here's a suggestion for this part (to make it more interesting)not sure about the spacing between 6/1 maybe be tripping but fixed xd
■ 01:06:089 (5) - I think this one would be better if it was a 1/1 Slider to fully support the fading out vocal. i did repeat
■ 01:41:089 (4,5) - These rhythm would fit the part better. It'd highlight the vocals more than your current one, while still being on beat.fixed


Easy is fine. There's not much you can do wrong in 75bpm E's

Aesthetics Nazi Box
This is pretty Nazi, but depending on how 'perfect' you want your aesthetics to be, you might want to look into some of them. In some of the curvy Sliders, you have a tiny little 'jump' inbetween them that makes the curve look off. To fix that, just imagine that the Slider continues the way it is right now and add the new Slider in its path.
Here is what I think is a small aesthetics problem: http://puu.sh/rAXy8/1ca72b2760.jpg
Here's what I think would fix it and make it look better: http://puu.sh/rAXDR/c7b3713c71.jpg

It's a tiny thing, but it kind of triggered me D:
ill change bigger ds if someone else mention same
thx for mod x)
kanor
hi, from my modding Q!
[Easy]
01:26:889 (1,2) - blanket
01:34:889 (3,1) - ^
02:02:344 (1) - if i were you , i would like to make the red ticks looks consistent

[Normal]
01:20:489 (1) - ctrl+G may be more follow the flow imo...

[Hard]
00:29:289 (1,3,5) - unpretty overlap
00:32:489 (1,3,5) - ^
my main advice is 1.6DS , it may make some modder crazy like me because there is just lapped a little but actually there is no real need :)

beautiful song! give me a sense of flying><
Topic Starter
Lilyanna

kanor wrote:

hi, from my modding Q!
[Easy]
01:26:889 (1,2) - blanket
01:34:889 (3,1) - ^
02:02:344 (1) - if i were you , i would like to make the red ticks looks consistent

[Normal]
01:20:489 (1) - ctrl+G may be more follow the flow imo... i intentionaly wanted to break flow there to emphasize the beat

[Hard]
00:29:289 (1,3,5) - unpretty overlap
00:32:489 (1,3,5) - ^ well since it triggers all then ill change
my main advice is 1.6DS , it may make some modder crazy like me because there is just lapped a little but actually there is no real need :) yeap i guess ill fix this xD

beautiful song! give me a sense of flying>< good to know D: :)
thx for mod !!!
Firetruck

kanor wrote:

hi, from my modding Q!
[Easy]
01:26:889 (1,2) - blanket lol fixed
01:34:889 (3,1) - ^ ^
02:02:344 (1) - if i were you , i would like to make the red ticks looks consistent nahh i intentionally made them inconsistent for this shape :)
updateirino
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TitleUnicode:Butterfly (short ver.)
Artist:BTS
ArtistUnicode:BTS
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Source:
Tags:Kpop
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Shad0w1and
H
00:37:289 (3,4,5) - make a equal spacing will be good. in general, 00:37:689 (4) - this should be locked to 1.6x DS
00:40:222 - 1/3 snapping vocal, let the slider end here.
00:50:489 (4) - same as previous one
00:51:689 (1) - same as previous one
00:54:689 - 00:57:289 (2,3) - same.
01:29:689 - if you want do highlight vocal, which will make this more fun to play:
otherwise follow drums, do not miss beats:
01:41:289 (5,7) - blanket
01:54:344 (5,6) - ^
01:59:944 (3,4) - ^, and make sure they have equal visual distance

Normal is fine

Easy
01:10:889 (1,2) - blanket
01:17:289 (1) - not allowed in easy. change to a slider. you need 4 beats to next note after a spinner.
01:31:689 (2,1) - blanket
01:34:889 (3,1) - same, and I suggest you blanket them all anyways. because why not
you can still add some 2/1 sliders in kiai to make this diff more fun to play.
Firetruck

Shad0w1and wrote:

Easy
01:10:889 (1,2) - blanket it looks good to me in both default skin and my skin
01:17:289 (1) - not allowed in easy. change to a slider. you need 4 beats to next note after a spinner. done
01:31:689 (2,1) - blanket it looks good to me in both default skin and my skin
01:34:889 (3,1) - same, and I suggest you blanket them all anyways. because why not dude what skin r u using it looks good
you can still add some 2/1 sliders in kiai to make this diff more fun to play.
thanks for modding^^
code stuff
osu file format v14

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Title:Butterfly (short ver.)
TitleUnicode:Butterfly (short ver.)
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:Kpop
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S,0,35689,,0.6
F,1,35689,35774,0,0.6
F,2,35774,36539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38889,,171,266
S,0,38889,,0.6
F,1,38889,38974,0,0.6
F,2,38974,39739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42089,,489,118
S,0,42089,,0.6
F,1,42089,42174,0,0.6
F,2,42174,42939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45289,,308,426
S,0,45289,,0.6
F,1,45289,45374,0,0.6
F,2,45374,46139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48489,,169,158
S,0,48489,,0.6
F,1,48489,48574,0,0.6
F,2,48574,49339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51689,,334,204
S,0,51689,,0.6
F,1,51689,51774,0,0.6
F,2,51774,52539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54889,,339,340
S,0,54889,,0.6
F,1,54889,54974,0,0.6
F,2,54974,55739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58089,,159,163
S,0,58089,,0.6
F,1,58089,58174,0,0.6
F,2,58174,58939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61289,,399,107
S,0,61289,,0.6
F,1,61289,61374,0,0.6
F,2,61374,62139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64489,,406,357
S,0,64489,,0.6
F,1,64489,64574,0,0.6
F,2,64574,65339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67689,,462,248
S,0,67689,,0.6
F,1,67689,67774,0,0.6
F,2,67774,68539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70889,,87,260
S,0,70889,,0.6
F,1,70889,70974,0,0.6
F,2,70974,71739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74089,,243,370
S,0,74089,,0.6
F,1,74089,74174,0,0.6
F,2,74174,74939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80489,,117,185
S,0,80489,,0.6
F,1,80489,80574,0,0.6
F,2,80574,81339,0.6,0
//Storyboard Sound Samples

[TimingPoints]
489,800,4,2,1,40,1,0
109544,800,4,2,1,40,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29289,5,2,0:0:0:0:
130,99,30089,1,0,0:0:0:0:
217,53,30889,2,0,L|366:65,1,140
439,117,32489,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34089,2,0,P|295:326|227:301,1,140
155,243,35689,5,2,0:0:0:0:
239,65,37289,1,2,0:0:0:0:
107,210,38889,6,0,P|147:230|254:199,1,140,2|0,0:0|0:0,0:0:0:0:
333,230,40489,1,0,0:0:0:0:
361,136,41289,1,2,0:0:0:0:
425,62,42089,6,0,P|460:126|431:201,1,140,2|0,0:0|0:0,0:0:0:0:
350,220,43689,2,0,P|318:293|343:349,1,140,0|2,0:0|0:0,0:0:0:0:
244,370,45289,6,0,L|102:358,1,140,2|0,0:0|0:0,0:0:0:0:
81,262,46889,1,0,0:0:0:0:
38,173,47689,1,2,0:0:0:0:
105,102,48489,6,0,P|175:88|248:104,1,140,2|0,0:0|0:0,0:0:0:0:
336,75,50089,2,0,L|390:23,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
270,148,51689,6,0,B|292:186|271:223|256:250|278:290,1,140,2|0,0:0|0:0,0:0:0:0:
367,250,53289,1,0,0:0:0:0:
352,346,54089,1,0,0:0:0:0:
275,284,54889,6,0,B|221:269|142:299|142:299|75:321|0:279,1,280,2|0,0:0|0:0,0:0:0:0:
95,107,58089,6,0,P|118:4|141:87,1,280,2|0,0:0|0:0,0:0:0:0:
335,51,61289,6,0,P|352:104|328:190,1,140,2|2,3:0|0:0,0:0:0:0:
257,119,62889,2,0,P|237:183|269:263,1,140,2|2,0:0|0:0,0:0:0:0:
342,301,64489,6,0,B|386:312|386:312|438:296|492:310,1,140,2|2,0:0|0:0,0:0:0:0:
507,213,66089,1,2,0:0:0:0:
467,123,66889,1,2,0:0:0:0:
398,192,67689,6,0,B|299:168|204:189|204:189|159:179|112:193,1,280,2|2,3:0|0:0,0:0:0:0:
60,114,70089,1,2,0:0:0:0:
23,204,70889,6,0,P|-1:276|24:348,2,140,2|0|2,0:0|0:0|0:0,0:0:0:0:
90,275,73289,1,2,0:0:0:0:
179,314,74089,6,0,L|328:299,1,140,2|2,3:0|0:0,0:0:0:0:
381,224,75689,2,0,P|401:158|378:92,1,140,2|2,0:0|0:0,0:0:0:0:
311,163,77289,2,0,B|282:151|243:165|243:165|212:175|167:161,1,140
135,253,78889,1,0,0:0:0:0:
40,226,79689,1,0,0:0:0:0:
53,129,80489,6,0,B|85:122|119:131|119:131|151:141|197:130,1,140,2|8,3:0|3:0,0:0:0:0:
264,65,82089,2,0,P|287:99|265:195,1,140,2|0,0:0|0:0,0:0:0:0:
345,251,83689,6,0,B|420:244|420:244|490:251,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
266,309,86089,1,8,3:0:0:0:
191,245,86889,6,0,P|208:173|189:106,1,140,2|8,3:0|3:0,0:0:0:0:
113,50,88489,2,0,P|96:117|113:184,1,140,2|8,0:0|3:0,0:0:0:0:
190,244,90089,6,0,B|218:239|253:251|253:251|286:260|330:245,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91689,2,0,P|421:108|393:45,1,140,2|8,0:0|3:0,0:0:0:0:
331,122,93289,5,2,3:0:0:0:
237,91,94089,1,8,3:0:0:0:
145,126,94889,2,0,P|70:104|11:124,1,140,2|8,0:0|3:0,0:0:0:0:
80,194,96489,6,0,B|88:237|88:237|81:282|81:282|89:332,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
159,137,98889,1,8,3:0:0:0:
237,197,99689,6,0,P|302:216|373:179,1,140,2|8,3:0|3:0,0:0:0:0:
425,110,101289,2,0,P|360:91|289:128,1,140,2|8,0:0|3:0,0:0:0:0:
237,197,102889,6,0,B|204:237|214:293|214:293|264:278,1,140,2|8,3:0|3:0,0:0:0:0:
336,329,104489,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,2|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
364,109,112744,6,0,P|386:161|359:242,1,140,2|8,3:0|3:0,2:0:0:0:
288,302,114344,2,0,B|217:311|217:311|149:301,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
325,112,124744,1,8,3:0:0:0:
403,53,125544,6,0,P|425:124|395:179,1,140,2|8,3:0|3:0,2:0:0:0:
323,245,127144,2,0,B|182:227,1,140,2|8,2:0|3:0,2:0:0:0:
99,277,128744,5,2,3:0:0:0:
106,179,129544,1,2,2:0:0:0:
42,104,130344,2,0,P|107:82|174:105,1,140,2|0,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:
Topic Starter
Lilyanna

Shad0w1and wrote:

H
00:37:289 (3,4,5) - make a equal spacing will be good. in general, 00:37:689 (4) - this should be locked to 1.6x DS
00:40:222 - 1/3 snapping vocal, let the slider end here.
00:50:489 (4) - same as previous one
00:51:689 (1) - same as previous one
00:54:689 - 00:57:289 (2,3) - same. fixed some spacing but not in the beginning in just wanted to simplify things things its slower/softer music
01:29:689 - if you want do highlight vocal, which will make this more fun to play: i dont want skip that strong beat on downbeat
otherwise follow drums, do not miss beats: ok fixed this one
01:41:289 (5,7) - blanket
01:54:344 (5,6) - ^
01:59:944 (3,4) - ^, and make sure they have equal visual distance fixed all

Normal is fine
thx for mod x)
updated
Firetruck
hello tags 화양연화 The Most Beautiful Moment in Life, Part 2 Jungkook V Jimin J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version tv size firetruck
Topic Starter
Lilyanna
added tags thx firetruck tv size meme xd
Froskya
2016-10-09 12:28 Revialink: ACTION is editing [https://osu.ppy.sh/b/1097393 BTS - Butterfly (short ver.) [I love you]]
2016-10-09 12:28 Revialink: 01:21:289 (3) -
2016-10-09 12:29 Lilyanna: yes?
2016-10-09 12:29 Revialink: maybe here is will be better if you will use Drum Sampleset + clap
2016-10-09 12:29 Lilyanna: ??
2016-10-09 12:29 Revialink: 01:21:289 (3) - use drum sampleset + clap
2016-10-09 12:29 Lilyanna: 01:23:689 - and here 2
2016-10-09 12:29 Revialink: 01:27:689 (3) - ^
2016-10-09 12:30 Revialink: no
2016-10-09 12:30 Revialink: 01:29:289 (8) -
2016-10-09 12:30 Revialink: 01:30:889 (3) -
2016-10-09 12:31 Revialink: 01:30:089 (1) - use drum sampleset + whistle
2016-10-09 12:31 Revialink: 01:38:889 (4) - drum sampleset + clap
2016-10-09 12:32 Revialink: 01:42:889 (1) - drum sampleset + whictle
2016-10-09 12:32 Revialink: whistle*
2016-10-09 12:32 Lilyanna: okaay
2016-10-09 12:32 Lilyanna: done
2016-10-09 12:33 Revialink: 01:49:544 (1) - drum sampleset + finish + whistle
2016-10-09 12:33 Revialink: 01:51:944 (7) - ds (drum sampleset) + clap
2016-10-09 12:34 Lilyanna: ok done xd
2016-10-09 12:34 Lilyanna: ds,,
2016-10-09 12:34 Revialink: 01:57:544 (5) - ds + whistle
2016-10-09 12:34 Lilyanna: ??
2016-10-09 12:34 Revialink: ds = drum sampleset [2]
2016-10-09 12:34 Lilyanna: whats ds.???
2016-10-09 12:34 Revialink: for hint
2016-10-09 12:34 Revialink: xd
2016-10-09 12:34 Lilyanna: ohh ok
2016-10-09 12:34 Lilyanna: xD
2016-10-09 12:34 Lilyanna: xD
2016-10-09 12:35 Revialink: 02:01:544 - ds + clap
2016-10-09 12:35 Revialink: 02:03:144 (3) - make it quite
2016-10-09 12:35 Revialink: but using whistle (without ds)
2016-10-09 12:36 Lilyanna: what u mean?
2016-10-09 12:36 Revialink: use*
2016-10-09 12:36 Revialink: 02:03:944 - ds + clap
2016-10-09 12:36 Lilyanna: i dont get
2016-10-09 12:36 Lilyanna: what make it quiet?
2016-10-09 12:36 Revialink: 02:03:144 (3) - delete ds and make it only with whistle
2016-10-09 12:37 Lilyanna: ok xd
2016-10-09 12:37 Revialink: 02:04:744 (8) - ds + clap
2016-10-09 12:39 Revialink: i think it's okay
2016-10-09 12:39 Revialink: xd
2016-10-09 12:40 Lilyanna: ok xd
2016-10-09 12:40 Lilyanna: thx
Smokeman
nm from q

(9(9+1)(2*9+1))/6 = 285

01:51:744 - does he rly say "like a butterfly"? nvm i can hear it now
02:11:944 - You are mapping the last bit from here 02:09:544 - as you normaly would even thought the volume is dropping. So mb You could put a note here 02:11:944 - and move the spinner 1/2 later since 02:11:944 - has this strong beat.


normal

00:31:689 - 00:34:889 - 00:39:689 - you could slightly reduce the volume on the ends here since they dont end on any sound in particular and just follow they vocals slowly faiding out.

iluvu

00:31:689 - 00:34:889 - 00:39:689 - smae thing if you like
00:37:689 (4,5) - you could move these a bit to the rop right so that the objects 00:37:289 (3,4) - have close to the same spacing as 00:37:689 (4,5) - https://puu.sh/rFfT0/c7e97b7c60.png (00:38:689 (6,1) - this has to follow aswell blah blah blah)
00:50:089 (3,4) - woudl have to do the same to these if you care about consistency that much
00:54:489 (3) - you could use a slightly higher angle for this to emphasis that its a tiny but stronger than 00:57:289 (2,3) - https://puu.sh/rFfYj/a7bef8ad93.png
02:06:344 (3,4) - move 4 a bit further away :DD

ez is k

gl&hf mapping
Firetruck
feelsgodman
Topic Starter
Lilyanna

Smokeman wrote:

ez is k
ez is k
ez is k
ez is k
Xiaolin
ezek
Topic Starter
Lilyanna

Lapis Aoki wrote:

ezek
ezek is bae
Smokeman






forgot to mention: where is butterfly slider :^) ???
Xiaolin

Smokeman wrote:

forgot to mention: where is butterfly slider :^) ???
o my hot yoongi r u sir monstrata
Topic Starter
Lilyanna
I thought of making butterfly slider tho but i am lazy :(
Firetruck

Lapis Aoki wrote:

Smokeman wrote:

forgot to mention: where is butterfly slider :^) ???
o my hot yoongi r u sir monstrata
Topic Starter
Lilyanna

Smokeman wrote:

nm from q

(9(9+1)(2*9+1))/6 = 285

01:51:744 - does he rly say "like a butterfly"? nvm i can hear it now
02:11:944 - You are mapping the last bit from here 02:09:544 - as you normaly would even thought the volume is dropping. So mb You could put a note here 02:11:944 - and move the spinner 1/2 later since 02:11:944 - has this strong beat. i think it should be fine since its kinda following the vocals and the sound is fading alot there


normal

00:31:689 - 00:34:889 - 00:39:689 - you could slightly reduce the volume on the ends here since they dont end on any sound in particular and just follow they vocals slowly faiding out. i see what u mean but i dont think is acualy needed

iluvu iwuvu :3

00:31:689 - 00:34:889 - 00:39:689 - smae thing if you like
00:37:689 (4,5) - you could move these a bit to the rop right so that the objects 00:37:289 (3,4) - have close to the same spacing as 00:37:689 (4,5) - https://puu.sh/rFfT0/c7e97b7c60.png (00:38:689 (6,1) - this has to follow aswell blah blah blah) okay fixed
00:50:089 (3,4) - woudl have to do the same to these if you care about consistency that much fixed
00:54:489 (3) - you could use a slightly higher angle for this to emphasis that its a tiny but stronger than 00:57:289 (2,3) - https://puu.sh/rFfYj/a7bef8ad93.png i think its fine since there is flow breaks
02:06:344 (3,4) - move 4 a bit further away :DD fixed

ez is k k :)

gl&hf mapping
thank youuu for mod !!! mi frund
meii18
Placeholder for mod
iHatePeople
M4M from Queue

TOUCH = Hitsound ( https://www.dropbox.com/s/0zne1sch7qs38 ... 2.wav?dl=0 )

The map is great, good luck for rank.

[Easy]

00:30:889 (3) End - TOUCH
00:34:089 (2) End - TOUCH
00:41:289 (3) - TOUCH
00:43:689 (2) End - TOUCH
00:47:689 (3) - TOUCH
01:10:889 (1) - Make the edges (Buttons start and end) more close with 01:13:289 (2) because the blanket is weird
01:20:489 (1) Start - TOUCH
01:34:889 (3) - Make the edges (Buttons start and end) more close with 01:36:489 (1) because the blanket is weird


[Normal]

00:30:889 (3) End - TOUCH
00:34:089 (3) End - TOUCH
00:43:689 (3) - TOUCH
00:46:890 (3) End - TOUCH
01:20:489 (1) Start - TOUCH
01:42:889 (1) - 137,338
02:02:344 (1) - 208, 336

[I love you]

00:30:889 (5) End - TOUCH
00:34:089 (5) End - TOUCH
00:43:689 (5) - TOUCH
00:46:889 (5) End - TOUCH
01:20:489 (1) Start - TOUCH
Firetruck
i'll leave the hitsounding to lily on my diff, also the blankets are fine. thanks for modding tho!!^
Topic Starter
Lilyanna

iHatePeople wrote:

M4M from Queue

TOUCH = Hitsound ( https://www.dropbox.com/s/0zne1sch7qs38 ... 2.wav?dl=0 )

The map is great, good luck for rank.

[Easy]

00:30:889 (3) End - TOUCH
00:34:089 (2) End - TOUCH
00:41:289 (3) - TOUCH
00:43:689 (2) End - TOUCH
00:47:689 (3) - TOUCH
01:10:889 (1) - Make the edges (Buttons start and end) more close with 01:13:289 (2) because the blanket is weird
01:20:489 (1) Start - TOUCH
01:34:889 (3) - Make the edges (Buttons start and end) more close with 01:36:489 (1) because the blanket is weird


[Normal]

00:30:889 (3) End - TOUCH
00:34:089 (3) End - TOUCH
00:43:689 (3) - TOUCH
00:46:890 (3) End - TOUCH
01:20:489 (1) Start - TOUCH
01:42:889 (1) - 137,338
02:02:344 (1) - 208, 336

[I love you]

00:30:889 (5) End - TOUCH
00:34:089 (5) End - TOUCH
00:43:689 (5) - TOUCH
00:46:889 (5) End - TOUCH
01:20:489 (1) Start - TOUCH
I added them aall thanx i liked it :3
meii18
from my queue.

  • general
  1. i suggest to delete the comma from 'life' because we don't use commas in tags to separate. moreover, don't forget to add into tags 'Young Forever' *album's name*.
  2. http://bts.ibighit.com/discography.php Track no. 4 there's no any proof that the title is Butterfly (short ver.) so you have to remove (short ver.) and keep like this:
    BTS - Butterfly. also, you already have 'short version' into tags.
  3. just checked the sb files list in design section and seems like sb/mist3.png is missing. maybe you have to get rid of that file if you're not going to use it or did you use it with mist and mist2 to create a kind of animation of the clouds? o.o
  4. here i'm talking about hitsounding: to be honest, the finish hitsounds are kinda...louder for such a chill song don't you think? for example i would use drum hitfinish because they're somehow less louder imo or something else but to make the finishes to be...not louder because the cymbal are not really stronger since it's a chill song.
  5. the first offset seems to be off. try +8 for offset *489 -> 497*. the second offset from the start of kiai seems to be alright.
  6. don't you think that 'Thanks for Playing!' text is offscreen in 4:9 resolution? Here is a proof https://osu.ppy.sh/ss/6378179. i suggest to move that text to left so in this way, the whole text will be visible and not only a part of the text anymore.
  • firetruck's easy
  1. 00:35:689(1,2)- i don't know why did you map this part with only 2 notes. 00:48:489(1,2)- part is similar as this part but there wasn't mapped only 2 notes and also it looks inconsistent to the rest of the other sections, even with the second measure of 00:35:689(1,2,1,2,3)-. why don't you use this kind of rhythm for example? just to fill a bit the section and make it consistent with the rest of the other sections and also with the second measure of 00:35:689(1,2,1,2,3)-.
  2. 00:38:889(1,2)- the flow looks a bit weird because the cursor goes up after aiming (1)-, but the next note, (2)- is down there, almost under (1)-'s tail and this can create a bad 'angle' between these 2 notes. you can try something like this for instance? i mean moving (2)- to 292|132 for a better flow imo.
  3. 00:41:289(3,1)- the blanket looks pretty off try to move (3)- to 364|133 for instance or i think you have to re-arrange the slider (1)- to have a better blanket.
  4. 00:50:089(1,2)- would prefer to curve this slider for better visual stuff http://puu.sh/rR3uS/96d1ae0a34.jpg
  5. 00:58:089(1)- i know that the vocals are getting reseted here but someone would see it as 'nc spam'? well, whatever. also i suggest to re-arrange the slider in this way for instance. melting both the head and tail can confuse a newbie player imo so i would prefer to avoid this kind of slidershape in lower diffs.
  6. 01:07:689(1)- to be honest i'm not a fan of this kind of slidershape. you can try this kind of slidershape
    for instance for better visual stuff.
  7. 01:10:889(1)- in this part with 'True' & 'Untrue' you used only long 2/1 sliders and then seems like you started with an 1/1 slider with reverse arrow all by sudden which makes it inconsistent with the first measure of 01:07:689(1,2,1,2)- and also with the rest of this section. why don't you try using a long 2/1 slider instead to be consistent with the first measure of 01:07:689(1,2,1,2)- and with the rest of this section? moreover, you mapped these long sliders to follow the vocal and then you switched to follow the instruments all by sudden imo.
  8. 01:17:289(1,2)- try to move this slider to 311|159 for better blanket between this slider and the next slider (2)-.
  9. 01:31:689(2,1)- same, blanket stuff. move (1)- to 331|117 for better blanket with the previous slider (2)-.
  10. 01:42:889(1)- don't you think that this slider plays a little forced for a newbie? i would highly suggest to change the slidershape into this let's say. in this way, the slider won't play forced anymore.
  11. 02:04:744(2,1)- blanket zzz...

  • normal
  1. HP 5?? May you use HP 4 instead?
  2. 00:38:489(4,1)- seems like the blanket is pretty off imo. you just have to 277|5 to make the blanket much better than before.
  3. 00:40:489- instead of placing here a break, you can map an 1/1 slider for example http://puu.sh/rSHlq/193a7a04f2.jpg because there are still instruments which are calling for some emphasis plus on 00:41:289- there's piano and it seems really weird to ignore such a quite noticeable piano imo.
  4. 00:43:689(3)- changing the sampleset from s:c1 to s:c2 makes the sliderbody sound very louder and that louder sound doesn not even fit the chill song. i would change to s:c1 so the sliderbody would be automatically muted *because you have that soft-sliderslide.wav in your map's folder* so it will fit the chill song rather than a louder sound tbh.
  5. 00:53:289- you can put a note here or even an 1/2 slider because there's a high pitch sound imo and it somehow calls for some emphasis and ignoring it feels really weird tbh. to be exact, mapping an 1/2 slider would emphasis the high pitch sound and also the slowly intensify of the intruments http://puu.sh/rSIMG/fe5afe27b7.jpg
  6. 01:00:489- why don't you put a note here as you did for 01:13:289(2)- for emphasizing the piano? the piano sound is here too and a note would emphasize it *making it clickable to be exact* instead of leaving it empty and not even give any emphasis.
  7. 01:31:689(4,1)- can you avoid this overlap by re-arranging the slider and moving it a bit to right like in this image? the overlapping of these 2 hitobjects is a bit noticeable in game imo. also, don't forget to fix the distance snap between 01:33:289(1)- and 01:35:289(2,3,4)- after!
  8. 01:44:489(4)- maybe move this note to 279|263 for a better triangle pattern.
  9. 01:51:544- i think you've missed a note here. it's a strong beat which calls for emphasizing plus you did this at 02:02:352(1,2,3,4)- which is similar with this part so adding the note here would give emphasis to that strong beat plus it would be consistent with the 02:02:352(1,2,3,4)- part.
  • i love you *actually i don't xd*
  1. i don't think this difficulty name fits the song. why don't you rename it to 'butterfly' or 'true' for instance?
  2. 00:40:489- same as i said in normal.
  3. 00:41:889(1)- tbh, you don't need to have a nc here because it looks like a nc spam imo plus the reset of the vocals and instruments are not on this hitobject so better remove the nc since you don't really need it.
  4. 00:43:689(5)- same thing as i said in normal about changing the sampleset.you should change the sampleset from s:c2 to s:c1 in order to not have the sliderbody really louder for such a chill song :c.
  5. 00:53:289- i know. same thing as i said in normal. you can map an 1/2 slider here for emphasizing the instruments which are slowly intensifying instead of leaving here empty tbh.
  6. 01:04:889(2)- just move the last grey anchor to 57|84 to make it symmetric with the previous slider (1)-.
  7. 01:10:489(3,1)- here the flow seems a bit weird because after aiming (3)-, the cursor goes down but the next slider (1)-'s head is placed up so it makes the flow weird imo. i would move (1)- a bit down to 256|192 for a better flow.
  8. 01:28:489(5,6)- why don't you do the rhythm like the one from 01:41:289(5)-? you think that everything stops on the blue tick *where (6)- is placed* but i think that's your impression. i still hear something which is somehow noticeable so having an 1/4 slider with reverse arrow would fit better the instruments and the vocals too.
  9. 01:38:489- you can add a note imo because there's something noticeable which can be emphasized plus you can do it like 01:25:289(5)- because it is somehow similar with this one imo.
  10. 02:07:544(6,7)- here isn't supposed to have the distance snap 1.60x instead of 1.50x? on (7)- the beat is really stronger and it looks weird to decrease the spacing exactly when you're getting the point where you have to emphasize something stronger.
that should be all for now! it's a good map, except some nazi visual stuffs =w=). you have my little shiny star.
good luck for now!
Firetruck
fixed everything in mod, no reason to quote xD
thanks for modding!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29289
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly (short ver.)
TitleUnicode:Butterfly (short ver.)
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life, Part 2 Jungkook V Jimin J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104689,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29289,,224,248
S,0,29289,,0.6
F,1,29289,29374,0,0.6
F,2,29374,30139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32489,,503,173
S,0,32489,,0.6
F,1,32489,32574,0,0.6
F,2,32574,33339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,35689,,219,299
S,0,35689,,0.6
F,1,35689,35774,0,0.6
F,2,35774,36539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38889,,171,266
S,0,38889,,0.6
F,1,38889,38974,0,0.6
F,2,38974,39739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42089,,489,118
S,0,42089,,0.6
F,1,42089,42174,0,0.6
F,2,42174,42939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45289,,308,426
S,0,45289,,0.6
F,1,45289,45374,0,0.6
F,2,45374,46139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48489,,169,158
S,0,48489,,0.6
F,1,48489,48574,0,0.6
F,2,48574,49339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51689,,334,204
S,0,51689,,0.6
F,1,51689,51774,0,0.6
F,2,51774,52539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54889,,339,340
S,0,54889,,0.6
F,1,54889,54974,0,0.6
F,2,54974,55739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58089,,159,163
S,0,58089,,0.6
F,1,58089,58174,0,0.6
F,2,58174,58939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61289,,399,107
S,0,61289,,0.6
F,1,61289,61374,0,0.6
F,2,61374,62139,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64489,,406,357
S,0,64489,,0.6
F,1,64489,64574,0,0.6
F,2,64574,65339,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67689,,462,248
S,0,67689,,0.6
F,1,67689,67774,0,0.6
F,2,67774,68539,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70889,,87,260
S,0,70889,,0.6
F,1,70889,70974,0,0.6
F,2,70974,71739,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74089,,243,370
S,0,74089,,0.6
F,1,74089,74174,0,0.6
F,2,74174,74939,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80489,,117,185
S,0,80489,,0.6
F,1,80489,80574,0,0.6
F,2,80574,81339,0.6,0
//Storyboard Sound Samples

[TimingPoints]
489,800,4,2,1,40,1,0
31689,-100,4,2,2,40,0,0
32489,-100,4,2,1,40,0,0
34889,-100,4,2,2,40,0,0
35689,-100,4,2,1,40,0,0
41289,-100,4,2,2,40,0,0
42089,-100,4,2,1,40,0,0
44489,-100,4,2,2,40,0,0
45289,-100,4,2,1,40,0,0
47689,-100,4,2,2,40,0,0
48489,-100,4,2,1,40,0,0
80489,-100,4,2,2,40,0,0
81289,-100,4,2,1,40,0,0
109544,800,4,2,1,40,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29289,5,2,0:0:0:0:
130,99,30089,1,0,0:0:0:0:
217,53,30889,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32489,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34089,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35689,2,0,P|324:170|303:104,1,140
231,171,37289,2,0,P|193:166|154:172,2,70
299,233,38889,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
366,161,40489,1,0,0:0:0:0:
419,79,41289,1,4,2:0:0:0:
464,165,42089,2,0,P|490:242|471:294,1,140,0|4,0:0|2:0,0:0:0:0:
395,230,43689,2,0,P|374:301|403:362,1,140,0|4,0:0|2:0,0:0:0:0:
303,377,45289,6,0,L|161:365,1,140,2|0,0:0|0:0,0:0:0:0:
81,262,46889,1,0,0:0:0:0:
38,173,47689,1,4,2:0:0:0:
105,102,48489,6,0,P|175:88|248:104,1,140,2|0,0:0|0:0,0:0:0:0:
336,75,50089,2,0,P|366:55|390:23,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
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367,250,53289,1,0,0:0:0:0:
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275,284,54889,6,0,B|221:269|142:299|142:299|75:321|0:279,1,280,2|0,0:0|0:0,0:0:0:0:
94,107,58089,6,0,P|139:9|188:113,1,280,2|0,0:0|0:0,0:0:0:0:
368,36,61289,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
289,106,62889,2,0,P|269:170|301:250,1,140,2|2,0:0|0:0,0:0:0:0:
355,311,64489,6,0,B|399:322|399:322|451:306|505:320,1,140,2|2,0:0|0:0,0:0:0:0:
506,220,66089,1,2,0:0:0:0:
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401,197,67689,6,0,B|321:231|255:206|255:206|170:175|115:198,1,280,2|2,3:0|0:0,0:0:0:0:
62,119,70089,1,2,0:0:0:0:
21,208,70889,6,0,P|42:346|158:329,1,280,2|0,0:0|0:0,0:0:0:0:
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153,333,74089,6,0,L|302:318,1,140,2|2,3:0|0:0,0:0:0:0:
359,247,75689,2,0,P|379:181|356:115,1,140,2|2,0:0|0:0,0:0:0:0:
290,188,77289,6,0,B|261:176|222:190|222:190|191:200|146:186,1,140
114,278,78889,1,0,0:0:0:0:
32,222,79689,1,0,0:0:0:0:
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331,122,93289,5,2,3:0:0:0:
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145,126,94889,2,0,P|70:104|11:124,1,140,2|8,0:0|3:0,0:0:0:0:
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159,137,98889,1,8,3:0:0:0:
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425,110,101289,2,0,P|360:91|289:128,1,140,2|8,0:0|3:0,0:0:0:0:
237,197,102889,6,0,B|222:244|222:244|244:342,1,140,2|8,3:0|3:0,0:0:0:0:
335,362,104489,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,2|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|357:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
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325,112,124744,1,8,3:0:0:0:
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323,245,127144,2,0,B|182:227,1,140,2|8,2:0|3:0,2:0:0:0:
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256,192,131944,12,0,135144,2:0:0:0:
Topic Starter
Lilyanna

ByBy wrote:

from my queue.

  • general
  1. i suggest to delete the comma from 'life' because we don't use commas in tags to separate. moreover, don't forget to add into tags 'Young Forever' *album's name*.
  2. http://bts.ibighit.com/discography.php Track no. 4 there's no any proof that the title is Butterfly (short ver.) so you have to remove (short ver.) and keep like this:
    BTS - Butterfly. also, you already have 'short version' into tags.
  3. just checked the sb files list in design section and seems like sb/mist3.png is missing. maybe you have to get rid of that file if you're not going to use it or did you use it with mist and mist2 to create a kind of animation of the clouds? o.o
  4. here i'm talking about hitsounding: to be honest, the finish hitsounds are kinda...louder for such a chill song don't you think? for example i would use drum hitfinish because they're somehow less louder imo or something else but to make the finishes to be...not louder because the cymbal are not really stronger since it's a chill song.
  5. the first offset seems to be off. try +8 for offset *489 -> 497*. the second offset from the start of kiai seems to be alright.
  6. don't you think that 'Thanks for Playing!' text is offscreen in 4:9 resolution? Here is a proof https://osu.ppy.sh/ss/6378179. i suggest to move that text to left so in this way, the whole text will be visible and not only a part of the text anymore.
I fixed everything in general exept the sb stuff ill poke the sb maker lol and for that hit finish i just lowerd the sound to 10 LOL


  • normal
  1. HP 5?? May you use HP 4 instead? changed
  2. 00:38:489(4,1)- seems like the blanket is pretty off imo. you just have to 277|5 to make the blanket much better than before. looks fine to me fixed more
  3. 00:40:489- instead of placing here a break, you can map an 1/1 slider for example http://puu.sh/rSHlq/193a7a04f2.jpg because there are still instruments which are calling for some emphasis plus on 00:41:289- there's piano and it seems really weird to ignore such a quite noticeable piano imo. i thought thats just some sound no music related xD but fixed
  4. 00:43:689(3)- changing the sampleset from s:c1 to s:c2 makes the sliderbody sound very louder and that louder sound doesn not even fit the chill song. i would change to s:c1 so the sliderbody would be automatically muted *because you have that soft-sliderslide.wav in your map's folder* so it will fit the chill song rather than a louder sound tbh. ye but i will lose the hitfinish sound but fixed in my way lol
  5. 00:53:289- you can put a note here or even an 1/2 slider because there's a high pitch sound imo and it somehow calls for some emphasis and ignoring it feels really weird tbh. to be exact, mapping an 1/2 slider would emphasis the high pitch sound and also the slowly intensify of the intruments http://puu.sh/rSIMG/fe5afe27b7.jpg fixed
  6. 01:00:489- why don't you put a note here as you did for 01:13:289(2)- for emphasizing the piano? the piano sound is here too and a note would emphasize it *making it clickable to be exact* instead of leaving it empty and not even give any emphasis. im baka fixed
  7. 01:31:689(4,1)- can you avoid this overlap by re-arranging the slider and moving it a bit to right like in this image? the overlapping of these 2 hitobjects is a bit noticeable in game imo. also, don't forget to fix the distance snap between 01:33:289(1)- and 01:35:289(2,3,4)- after! fixed
  8. 01:44:489(4)- maybe move this note to 279|263 for a better triangle pattern. yeap
  9. 01:51:544- i think you've missed a note here. it's a strong beat which calls for emphasizing plus you did this at 02:02:352(1,2,3,4)- which is similar with this part so adding the note here would give emphasis to that strong beat plus it would be consistent with the 02:02:352(1,2,3,4)- part. true fixed
  • i love you *actually i don't xd* pls love me :c
  1. i don't think this difficulty name fits the song. why don't you rename it to 'butterfly' or 'true' for instance? changed to butterfly
  2. 00:40:489- same as i said in normal.
  3. 00:41:889(1)- tbh, you don't need to have a nc here because it looks like a nc spam imo plus the reset of the vocals and instruments are not on this hitobject so better remove the nc since you don't really need it.
  4. 00:43:689(5)- same thing as i said in normal about changing the sampleset.you should change the sampleset from s:c2 to s:c1 in order to not have the sliderbody really louder for such a chill song :c.
  5. 00:53:289- i know. same thing as i said in normal. you can map an 1/2 slider here for emphasizing the instruments which are slowly intensifying instead of leaving here empty tbh.
  6. 01:04:889(2)- just move the last grey anchor to 57|84 to make it symmetric with the previous slider (1)-. i dont get it looks fine
  7. 01:10:489(3,1)- here the flow seems a bit weird because after aiming (3)-, the cursor goes down but the next slider (1)-'s head is placed up so it makes the flow weird imo. i would move (1)- a bit down to 256|192 for a better flow.
  8. 01:28:489(5,6)- why don't you do the rhythm like the one from 01:41:289(5)-? you think that everything stops on the blue tick *where (6)- is placed* but i think that's your impression. i still hear something which is somehow noticeable so having an 1/4 slider with reverse arrow would fit better the instruments and the vocals too. because the first one is softer and more simplified so i wanted to make it different more intens in the kiai so i keep
  9. 01:38:489- you can add a note imo because there's something noticeable which can be emphasized plus you can do it like 01:25:289(5)- because it is somehow similar with this one imo.
  10. 02:07:544(6,7)- here isn't supposed to have the distance snap 1.60x instead of 1.50x? on (7)- the beat is really stronger and it looks weird to decrease the spacing exactly when you're getting the point where you have to emphasize something stronger.
everything is not replyed to is fixed i knew i would accept alot of suggestions like in normal diff ;o

that should be all for now! it's a good map, except some nazi visual stuffs =w=). you have my little shiny star.
good luck for now!
thank for mod <3 and star
Updated.
Sonnyc
Dropping some stuff passing by.

Easy.
00:45:297 (1,2,3) - Noticable spacing error. You'll want to fix this.

All diffs.
01:20:497 - The sound here in the music is pretty strong enough, but a volume 10%? No, this is way too low.
Topic Starter
Lilyanna

Sonnyc wrote:

Dropping some stuff passing by. o/

Easy.
00:45:297 (1,2,3) - Noticable spacing error. You'll want to fix this. fixed for firetruck since its just spacing

All diffs.
01:20:497 - The sound here in the music is pretty strong enough, but a volume 10%? No, this is way too low. oups accidently i didnt mean for that part i meant to lower where the low music because i selected that custom sound all at once lol fixed
thank you!
Electoz
[General]

  1. Offset sounds a bit late, I would go for around ~483 try asking for more opinions.
  2. 00:41:297 - 00:44:497 - Don't know why the usages of S:C2 are inconstistent among all difficulties but oh well
  3. 01:49:544 - Volume between timing lines conflicts in all difficulties, change the volume on red line to 45% I guess?
  4. Current timing is wrong considering you mapped 01:48:763 (1,2) on 1/6 unlike other similar places like 01:51:944 - 02:01:544 - etc. This red line 01:49:544 should be moved to 01:46:344 instead.
[Firetruck's Easy]

  1. AR is really low compared to Normal, I'd recommend 2.5-3
  2. 01:10:897 (1,2) - Doesn't look really appealing, if you're going to blanket it then you should either doing it perfectly or don't do it at all.
  3. 01:34:897 (3) - Can be rotated like 2-3 degrees to the left for a perfect blanket with 01:36:497 (1) .
[Normal]

  1. 01:04:497 (1) - Flows uncomfortably imo, not sure what's your reasoning behind this but wouldn't something like this flows better?
  2. 01:17:297 (1) - Minor but in the highest diff you used the same slider shape on these 3 sliders, how about doing it in this diff as well?
  3. 01:51:944 (3) - Missing hitsound.
  4. 01:56:744 - Isn't this supposed to have the same hitsounding as 01:58:344 ?
  5. 01:57:544 - Drum sampleset.
  6. Not gonna mention anymore hitsound stuff cuz I don't know whether these are intended but if they aren't then you better recheck them again.
[Butterfly]

  1. 01:02:897 (1) - Remove NC? Since you usually put it on downbeats.
  2. 01:30:697 (2,3,4,5,6,7,8,9) - Uh not really happy with tons of 1/4 rhythms here, I wish you could've used a less dense and more variable rhythm. My suggestion would be changing 01:31:697 (5,6,7) to a 1/2 slider + circle but if you have any better ways to do this then feel free.
  3. 01:54:744 - 02:07:544 - Are these supposed to have the same hitsounding?
Star for now, this set still needs more polishing. Keep getting more mods and I'll come in when I think it's ready.
Also you should pay more attention to hitsounds if they were meant to be consistent across all diffs, good luck~
Topic Starter
Lilyanna

Electoz wrote:

[General]

  1. Offset sounds a bit late, I would go for around ~483 try asking for more opinions. i really asked many the one i have now seem fine but ill keep checking more keeping this one for now
  2. 00:41:297 - 00:44:497 - Don't know why the usages of S:C2 are inconstistent among all difficulties but oh well fixed made them consistent
  3. 01:49:544 - Volume between timing lines conflicts in all difficulties, change the volume on red line to 45% I guess? changed
  4. Current timing is wrong considering you mapped 01:48:763 (1,2) on 1/6 unlike other similar places like 01:51:944 - 02:01:544 - etc. This red line 01:49:544 should be moved to 01:46:344 instead. i didnt move i just added a new time line where u said so those snap 1/4 and since the second one is correct i kept it aaa im bad at timing and stuff xd
[Normal]

  1. 01:04:497 (1) - Flows uncomfortably imo, not sure what's your reasoning behind this but wouldn't something like this flows better? true i cant argue with this
  2. 01:17:297 (1) - Minor but in the highest diff you used the same slider shape on these 3 sliders, how about doing it in this diff as well? well okay
  3. 01:51:944 (3) - Missing hitsound. fixed
  4. 01:56:744 - Isn't this supposed to have the same hitsounding as 01:58:344 ? yes i do make mistakes inclouding hitsounds fixed
  5. 01:57:544 - Drum sampleset.
  6. Not gonna mention anymore hitsound stuff cuz I don't know whether these are intended but if they aren't then you better recheck them again. since not rly my thing ill try get help and recheck more
[Butterfly]

  1. 01:02:897 (1) - Remove NC? Since you usually put it on downbeats. forgot to removed after copy for symmetry pattern fixed
  2. 01:30:697 (2,3,4,5,6,7,8,9) - Uh not really happy with tons of 1/4 rhythms here, I wish you could've used a less dense and more variable rhythm. My suggestion would be changing 01:31:697 (5,6,7) to a 1/2 slider + circle but if you have any better ways to do this then feel free. i chnged it but had to use 1/4 >w< since here there beat 01:31:897 - i cant use 1/2 and skip it but ill see about it
  3. 01:54:744 - 02:07:544 - Are these supposed to have the same hitsounding? they should >w<
Star for now, this set still needs more polishing. Keep getting more mods and I'll come in when I think it's ready.
Also you should pay more attention to hitsounds if they were meant to be consistent across all diffs, good luck~ thanku owo
thank you for the mod Electoz :)
edit : fixed offset to 480 for now till i check more
Vovan
M4M from my queue (I mod first)

For your mod, you can choose one of these maps
Inside
Map for M4M : https://osu.ppy.sh/s/479701
Name : Hundred Miles (Sombury Remix)
Artist : Yall ft. Gabriella Richardson
Length : 1:29 (1:25 drain) [This is a cut ver]
Diffs to mod : nyu's Farewell in priority

Map for M4M : https://osu.ppy.sh/s/526952
Name : Astronomia (Laeko Cover)
Artist : Tony Igy
Length : 1:10 [This is a cut ver]
Diffs to mod : No priority for now

[
Firetruck's Easy
]

  1. 00:34:080 (2,1) - Fix blanket
  2. 01:10:880 (1,2) - Looks really weird. Why not try to change (1) to a "donut-shaped" slider and blanket (2) with it ?
  3. 01:15:680 (2,1) - Fix blanket
  4. 01:34:880 (3,1) - ^
  5. 02:04:744 (2,1) - ^
  6. 02:09:544 (2,3) - ^
[
Normal
]

  1. 00:36:480 (2,3) - You can improve this blanket a bit
  2. 00:42:080 (1) - The beginning of the slider is curved but the end is really flat. Just move the 2mid-points of this slider a bit to the right and move them a bit more up & down. It will give a better shape.
[
Butterfly
]

  1. 00:37:680 (4,5) - Improve blanket
  2. 00:38:880 (1,2) - I don't understand why you placed these sliders like that. It looks so weird... (2) can blanket the beginning of (1) ?
Sorry I found pretty nothing ;w;
But I hope it helps
(P.S : I didn't found a problem with hitsounds)

Lilyanna wrote:

  1. Special Things : -_ - if u good with hitsounds help me
Firetruck
updat hypepepepe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 108744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29280
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Butterfly
TitleUnicode:Butterfly
Artist:BTS
ArtistUnicode:BTS
Creator:Lilyanna
Version:Firetruck's Easy
Source:
Tags:화양연화 The Most Beautiful Moment in Life Part 2 Jungkook V Ji min J-hope Rap monster Suga Jin 랩몬스터 슈가 진 제이홉 지민 뷔 정국 bighit entertainment k-pop short version firetruck Young Forever
BeatmapID:1097392
BeatmapSetID:515968

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bts butterfly.jpg",0,0
//Break Periods
2,104680,107984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,29273,,224,248
S,0,29273,,0.6
F,1,29273,29358,0,0.6
F,2,29358,30123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,32473,,503,173
S,0,32473,,0.6
F,1,32473,32558,0,0.6
F,2,32558,33323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,35673,,363,289
S,0,35673,,0.6
F,1,35673,35758,0,0.6
F,2,35758,36523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,38873,,363,289
S,0,38873,,0.6
F,1,38873,38958,0,0.6
F,2,38958,39723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,42073,,527,221
S,0,42073,,0.6
F,1,42073,42158,0,0.6
F,2,42158,42923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,45273,,367,433
S,0,45273,,0.6
F,1,45273,45358,0,0.6
F,2,45358,46123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,48473,,167,166
S,0,48473,,0.6
F,1,48473,48558,0,0.6
F,2,48558,49323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,51673,,336,208
S,0,51673,,0.6
F,1,51673,51758,0,0.6
F,2,51758,52523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,54873,,339,340
S,0,54873,,0.6
F,1,54873,54958,0,0.6
F,2,54958,55723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,58073,,158,163
S,0,58073,,0.6
F,1,58073,58158,0,0.6
F,2,58158,58923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,61273,,432,92
S,0,61273,,0.6
F,1,61273,61358,0,0.6
F,2,61358,62123,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,64473,,419,367
S,0,64473,,0.6
F,1,64473,64558,0,0.6
F,2,64558,65323,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,67673,,465,253
S,0,67673,,0.6
F,1,67673,67758,0,0.6
F,2,67758,68523,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,70873,,85,264
S,0,70873,,0.6
F,1,70873,70958,0,0.6
F,2,70958,71723,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,74073,,217,389
S,0,74073,,0.6
F,1,74073,74158,0,0.6
F,2,74158,74923,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,75697,,423,303
S,0,75697,,0.6
F,1,75697,75782,0,0.6
F,2,75782,76547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,77297,,354,244
S,0,77297,,0.6
F,1,77297,77382,0,0.6
F,2,77382,78147,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,78897,,178,334
S,0,78897,,0.6
F,1,78897,78982,0,0.6
F,2,78982,79747,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,79697,,96,278
S,0,79697,,0.6
F,1,79697,79782,0,0.6
F,2,79782,80547,0.6,0
Sprite,Foreground,Centre,"sb\dot.png",320,240
M,0,80497,,117,182
S,0,80497,,0.6
F,1,80497,80582,0,0.6
F,2,80582,81347,0.6,0
//Storyboard Sound Samples

[TimingPoints]
480,800,4,2,1,45,1,0
31680,-100,4,2,2,10,0,0
32480,-100,4,2,1,40,0,0
34880,-100,4,2,2,10,0,0
35680,-100,4,2,1,40,0,0
41280,-100,4,2,2,10,0,0
42080,-100,4,2,1,40,0,0
44480,-100,4,2,2,10,0,0
45280,-100,4,2,1,40,0,0
47680,-100,4,2,2,10,0,0
48480,-100,4,2,1,40,0,0
80480,-100,4,2,2,40,0,0
80613,-100,4,2,1,40,0,0
106344,800,4,2,1,40,1,0
109544,800,4,2,1,45,1,0
109544,-100,4,2,1,45,0,1
127144,-100,4,2,1,30,0,1
129544,-100,4,2,1,15,0,1
131944,-100,4,2,1,5,0,0


[Colours]
Combo1 : 80,100,171
Combo2 : 55,176,170
Combo3 : 130,72,181
Combo4 : 196,148,96

[HitObjects]
160,192,29280,5,2,0:0:0:0:
130,99,30080,1,0,0:0:0:0:
217,53,30880,2,0,L|366:65,1,140,0|4,0:0|2:0,0:0:0:0:
439,117,32480,6,0,P|459:179|444:251,1,140,2|0,0:0|0:0,0:0:0:0:
364,307,34080,2,0,P|295:326|227:301,1,140,0|4,0:0|2:0,0:0:0:0:
299,233,35680,6,0,P|324:170|303:104,1,140
231,171,37280,2,0,P|193:166|154:172,2,70
299,233,38880,6,0,P|339:253|446:222,1,140,2|0,0:0|0:0,0:0:0:0:
366,161,40480,1,0,0:0:0:0:
419,79,41280,1,4,2:0:0:0:
464,165,42080,6,0,P|490:242|471:294,1,140,0|0,0:0|2:0,0:0:0:0:
395,230,43680,2,0,P|374:301|403:362,1,140,0|4,0:0|2:0,0:0:0:0:
303,377,45280,6,0,L|161:365,1,140,2|0,0:0|0:0,0:0:0:0:
104,288,46880,1,0,0:0:0:0:
62,199,47680,1,4,2:0:0:0:
103,110,48480,6,0,P|173:96|246:112,1,140,2|0,0:0|0:0,0:0:0:0:
331,74,50080,2,0,P|361:54|385:22,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
272,152,51680,6,0,B|294:190|273:227|258:254|280:294,1,140,2|0,0:0|0:0,0:0:0:0:
367,250,53280,1,0,0:0:0:0:
352,346,54080,1,0,0:0:0:0:
275,284,54880,6,0,B|221:269|142:299|142:299|75:321|0:279,1,280,2|0,0:0|0:0,0:0:0:0:
94,107,58080,6,0,P|139:9|188:113,1,280,2|0,0:0|0:0,0:0:0:0:
368,36,61280,6,0,P|385:89|361:175,1,140,2|2,3:0|0:0,0:0:0:0:
289,106,62880,2,0,P|269:170|301:250,1,140,2|2,0:0|0:0,0:0:0:0:
355,311,64480,6,0,B|399:322|399:322|451:306|505:320,1,140,2|2,0:0|0:0,0:0:0:0:
506,220,66080,1,2,0:0:0:0:
470,128,66880,1,2,0:0:0:0:
401,197,67680,6,0,B|321:231|255:206|255:206|170:175|115:198,1,280,2|2,3:0|0:0,0:0:0:0:
62,119,70080,1,2,0:0:0:0:
21,208,70880,6,0,P|42:346|158:329,1,280,2|0,0:0|0:0,0:0:0:0:
104,248,73280,1,2,0:0:0:0:
153,333,74080,6,0,L|302:318,1,140,2|2,3:0|0:0,0:0:0:0:
359,247,75680,2,0,P|379:181|356:115,1,140,2|2,0:0|0:0,0:0:0:0:
290,188,77280,6,0,B|261:176|222:190|222:190|191:200|146:186,1,140
114,278,78880,1,0,0:0:0:0:
32,222,79680,1,0,0:0:0:0:
53,126,80480,6,0,B|85:119|119:128|119:128|151:138|197:127,1,140,4|8,2:0|3:0,0:0:0:0:
265,63,82080,2,0,P|288:97|262:191,1,140,2|0,0:0|0:0,0:0:0:0:
341,250,83680,6,0,B|416:243|416:243|486:250,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
263,310,86080,1,8,3:0:0:0:
190,243,86880,6,0,P|207:171|188:104,1,140,2|8,3:0|3:0,0:0:0:0:
111,49,88480,2,0,P|94:116|111:183,1,140,2|8,0:0|3:0,0:0:0:0:
188,243,90080,6,0,B|216:238|251:250|251:250|284:259|328:244,1,140,2|8,3:0|3:0,0:0:0:0:
401,180,91680,2,0,P|421:108|393:45,1,140,2|8,0:0|3:0,0:0:0:0:
331,122,93280,5,2,3:0:0:0:
237,91,94080,1,8,3:0:0:0:
145,126,94880,2,0,P|70:104|13:126,1,140,2|8,0:0|3:0,0:0:0:0:
82,196,96480,6,0,B|90:239|90:239|83:284|83:284|91:334,2,140,2|8|2,3:0|3:0|0:0,0:0:0:0:
160,136,98880,1,8,3:0:0:0:
237,197,99680,6,0,P|302:216|373:179,1,140,2|8,3:0|3:0,0:0:0:0:
425,110,101280,2,0,P|360:91|289:128,1,140,2|8,0:0|3:0,0:0:0:0:
237,197,102880,6,0,B|222:244|222:244|244:342,1,140,2|8,3:0|3:0,0:0:0:0:
335,362,104480,1,4,0:0:0:0:
64,68,109544,6,0,P|42:153|59:203,1,140,2|8,3:0|3:0,3:0:0:0:
152,176,111144,2,0,B|179:164|220:174|220:174|253:183|293:173,1,140,2|8,2:0|3:0,2:0:0:0:
362,107,112744,6,0,P|384:159|357:240,1,140,2|8,3:0|3:0,2:0:0:0:
289,303,114344,2,0,B|218:312|218:312|150:302,1,140,2|8,2:0|3:0,2:0:0:0:
101,215,115944,6,0,P|119:143|100:79,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
54,300,118344,1,8,3:0:0:0:
152,300,119144,6,0,L|296:288,1,140,2|8,3:0|3:0,2:0:0:0:
348,208,120744,2,0,P|368:144|346:73,1,140,2|8,2:0|3:0,2:0:0:0:
254,45,122344,6,0,B|212:36|212:36|163:46|163:46|105:38,2,140,2|8|2,3:0|3:0|2:0,2:0:0:0:
325,112,124744,1,8,3:0:0:0:
403,53,125544,6,0,P|425:124|392:180,1,140,2|8,3:0|3:0,2:0:0:0:
323,245,127144,2,0,B|182:227,1,140,2|8,2:0|3:0,2:0:0:0:
99,277,128744,5,2,3:0:0:0:
110,179,129544,1,2,2:0:0:0:
44,106,130344,2,0,P|110:89|178:109,1,140,2|0,3:0|3:0,2:0:0:0:
256,192,131944,12,0,135144,2:0:0:0:

fixed everything in both mods (though some balankets were ok in the second mod but wutevs)
Topic Starter
Lilyanna

Lexis wrote:

M4M from my queue (I mod first)

For your mod, you can choose one of these maps
Inside
Map for M4M : https://osu.ppy.sh/s/479701
Name : Hundred Miles (Sombury Remix)
Artist : Yall ft. Gabriella Richardson
Length : 1:29 (1:25 drain) [This is a cut ver]
Diffs to mod : nyu's Farewell in priority

Map for M4M : https://osu.ppy.sh/s/526952
Name : Astronomia (Laeko Cover)
Artist : Tony Igy
Length : 1:10 [This is a cut ver]
Diffs to mod : No priority for now



[
Normal
]

  1. 00:36:480 (2,3) - You can improve this blanket a bit fixed
  2. 00:42:080 (1) - The beginning of the slider is curved but the end is really flat. Just move the 2mid-points of this slider a bit to the right and move them a bit more up & down. It will give a better shape. i like how they r now :c i keep
[
Butterfly
]

  1. 00:37:680 (4,5) - Improve blanket i think its fine
  2. 00:38:880 (1,2) - I don't understand why you placed these sliders like that. It looks so weird... (2) can blanket the beginning of (1) ? chaged polished the shape lot more
Sorry I found pretty nothing ;w;
But I hope it helps
(P.S : I didn't found a problem with hitsounds)

Lilyanna wrote:

  1. Special Things : -_ - if u good with hitsounds help me
thank you for the mod !
Updated.
Wishkey
M4M thingy you wanted hitsound mod you got it :D

General
  1. BTS - Butterfly (short ver.) (Lilyanna).osb unused file it seems still left from previous title I guess, can delete it
  2. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy

Hitsound consistency accross diffs (time stamps are from top diff and apply to that if not mentioned specific diff)
  1. 00:30:080 (3) - not a whistle on head in normal/easy, would remove it here aswell so you have only that piano as a whisle hitsounded
  2. 00:30:880 (5,5) - personally I don't see the need for those finishes here at this slow start, theres nothing on it and the piano is still starting to build up and leaving those high pitch finishes for that unique high pitch piano tune like at 00:40:480 (2) - sound better imo, denser hitsound pattern for denser piano if that makes sense lol
  3. 00:33:280 (3) - same as 00:30:080 (3)
  4. 00:35:680 (1) - missing whistle on easy
  5. 00:37:280 (2) - missing whistles on easy both head and tail
  6. 00:42:080 (1) - missing whistle on easy
  7. 00:43:680 (5) - for normal and top diff, those finishes and green lines should be on the tail instead like in easy for consistency with the next part in 00:46:880 (5) - since thers that piano beat again not on the head (also no whistle on this slider needed)
  8. 00:53:280 (2) - would delete whislte here like easy and normal did, no piano here to no need
  9. 00:54:880 (1) - drum sample setting on easy missing for the head
  10. 00:54:880 (1,2) - here for the tail of (1) and head of (2) its inconsistent between this diff and normal, few things to do here that would make sense. You can either only put a whisle on the downbeat of 00:58:080 (1) - for the strongest piano or put a whisle on all the additional offbeats, inclusing that return, since thers that lesser piano pitch that starts there aswell your choice but make sure its consistent between normal and top diff. Easy only has a whistle on the downbeat atm so make sure to check it aswell if your gonna choose the second option (also recommend the second option, reason below + is more consistent with rest of the map after goign through it again)
  11. 00:58:080 (1,2) - same as ^ (if you wanna keep the whisles on the 1/4 i'd recommend changing to the second option with putting a whisle on the return slider aswell)
  12. 00:58:080 (1) - head, drum sample inconsistent vs soft in normal/easy only hearing a loud piano so soft sample seems good here like you did at 01:04:480 (1) -
  13. 01:06:080 (5) - missing whisle on the head in normal diff, add a whisle on the return + tail in this diff since the piano is still there and easy/normal has them aswell
  14. 01:07:280 (6) - missing wishle in normal
  15. 01:07:680 (1) - missing whisle on return + tail
  16. 01:10:480 (3) - missing whisle in normal
  17. 01:10:880 (1) - drum sample setting inconsistent with normal/easy, would go for soft aswell here since no drum, also missing whisle in the return here
  18. 01:14:080 (1,3) - missing whisles on tail compared to normal/easy diff
  19. 01:17:280 (1) - head: missing whisle + drum sample on easy
  20. 01:17:280 (1) - tail: I'd consisder adding a whisle across diffs for this one aswell, it has that piano which you have been whisles throughout and its the final one
  21. 01:20:480 (1) - drum sample on the head across all diffs, definitly a drum there
  22. 01:21:280 (3) - missing whisle on tail here compared to easy + rest of this diff
  23. 01:22:880 (5) - missing drum clap in easy diff
  24. 01:30:080 (1) - missing drum sample on the head in normal
  25. 01:34:080 (3) - missing whisle on tail
  26. 01:39:680 (1) - missing drum sample on head in normal
  27. 01:41:280 (5) - missing whisle on head
  28. 01:42:880 (1) - missing drum sample on head in normal
  29. 01:49:544 (1) - finish inconsistent with normal/easy could add one there aswell
  30. 01:54:744 (6) - remove drum sample and clap here, no clap sound and inconsistent with normal
  31. 01:56:744 (3) - missing drum sample on head in normal
  32. 01:57:544 (5) - missing drum sample on tail in easy
  33. 01:59:944 (3) - missing drum sample + change to clap instead of whisle in normal
  34. 02:01:544 (7) - clap instead of whisle for consistency with the song and normal/easy
  35. 02:03:144 (3) - this diff + normal, change to drum sample + clap
  36. 02:03:944 (5) - missing drum sample setting on normal and easy
  37. 02:07:544 (6) - remove clap and drum sample like 01:54:744 (6) -
  38. 02:09:544 (3) - missing drum sample + clap in easy
  39. 02:10:344 (5) - this diff + normal missing drum sample setting
  40. 02:11:144 (7) - missing clap in easy
Should fix all hitsound inconsistencies in the set, diffslooked good so can do that irc after these changes since it'd be easier to adjust hitsounds if something changes then doing it now, you know where to find me :D

GL!
iHatePeople
[Butterfly]

Move this hitsound 00:43:680 to 00:44:480
01:23:680 (1) - Custom Finish hitsound here
01:26:880 (1) - Finish Drum
01:33:280 (1) - Custom Finish hitsound here
01:36:480 (1) - Custom Finish hitsound here
01:39:680 (1) - Finish Drum
01:42:880 (1) - Finish Drum
01:44:480 (5) - Soft Finish Normal
01:49:544 (1) - Custom Finish hitsound here
01:51:944 (7) - Custom Finish hitsound here (OPTIONAL - few finishs match 1 stack before the big white stack, others not, like 01:52:744, i don't know for sure, if this match with this circle.)
01:52:744 (1) - Drum Finish here
01:55:944 (1) - Custom Finish hitsound here
01:57:544 (5) - ^
02:01:544 (7) - Custom Finish hitsound here
02:02:344 (1) - Drum Finish
02:04:744 (8) - Custom Finish hitsound here
02:05:544 (1) - Drum Finish
02:08:744 (1) - Custom Finish hitsound here
02:10:344 (5) - ^

___

Feel free to adjust the others diffs if you want
Topic Starter
Lilyanna

Wishkey wrote:

M4M thingy you wanted hitsound mod you got it :D

General
  1. BTS - Butterfly (short ver.) (Lilyanna).osb unused file it seems still left from previous title I guess, can delete it
  2. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy idk what this means

Hitsound consistency accross diffs (time stamps are from top diff and apply to that if not mentioned specific diff)
  1. 00:30:080 (3) - not a whistle on head in normal/easy, would remove it here aswell so you have only that piano as a whisle hitsounded
  2. 00:30:880 (5,5) - personally I don't see the need for those finishes here at this slow start, theres nothing on it and the piano is still starting to build up and leaving those high pitch finishes for that unique high pitch piano tune like at 00:40:480 (2) - sound better imo, denser hitsound pattern for denser piano if that makes sense lol i like themm
  3. 00:33:280 (3) - same as 00:30:080 (3)
  4. 00:35:680 (1) - missing whistle on easy
  5. 00:37:280 (2) - missing whistles on easy both head and tail
  6. 00:42:080 (1) - missing whistle on easy
  7. 00:43:680 (5) - for normal and top diff, those finishes and green lines should be on the tail instead like in easy for consistency with the next part in 00:46:880 (5) - since thers that piano beat again not on the head (also no whistle on this slider needed) i did that for the slider slide to get slienced but whtever
  8. 00:53:280 (2) - would delete whislte here like easy and normal did, no piano here to no need
  9. 00:54:880 (1) - drum sample setting on easy missing for the head
  10. 00:54:880 (1,2) - here for the tail of (1) and head of (2) its inconsistent between this diff and normal, few things to do here that would make sense. You can either only put a whisle on the downbeat of 00:58:080 (1) - for the strongest piano or put a whisle on all the additional offbeats, inclusing that return, since thers that lesser piano pitch that starts there aswell your choice but make sure its consistent between normal and top diff. Easy only has a whistle on the downbeat atm so make sure to check it aswell if your gonna choose the second option (also recommend the second option, reason below + is more consistent with rest of the map after goign through it again)
  11. 00:58:080 (1,2) - same as ^ (if you wanna keep the whisles on the 1/4 i'd recommend changing to the second option with putting a whisle on the return slider aswell)
  12. 00:58:080 (1) - head, drum sample inconsistent vs soft in normal/easy only hearing a loud piano so soft sample seems good here like you did at 01:04:480 (1) -
  13. 01:06:080 (5) - missing whisle on the head in normal diff, add a whisle on the return + tail in this diff since the piano is still there and easy/normal has them aswell
  14. 01:07:280 (6) - missing wishle in normal
  15. 01:07:680 (1) - missing whisle on return + tail
  16. 01:10:480 (3) - missing whisle in normal
  17. 01:10:880 (1) - drum sample setting inconsistent with normal/easy, would go for soft aswell here since no drum, also missing whisle in the return here
  18. 01:14:080 (1,3) - missing whisles on tail compared to normal/easy diff
  19. 01:17:280 (1) - head: missing whisle + drum sample on easy
  20. 01:17:280 (1) - tail: I'd consisder adding a whisle across diffs for this one aswell, it has that piano which you have been whisles throughout and its the final one
  21. 01:20:480 (1) - drum sample on the head across all diffs, definitly a drum there
  22. 01:21:280 (3) - missing whisle on tail here compared to easy + rest of this diff
  23. 01:22:880 (5) - missing drum clap in easy diff
  24. 01:30:080 (1) - missing drum sample on the head in normal
  25. 01:34:080 (3) - missing whisle on tail
  26. 01:39:680 (1) - missing drum sample on head in normal
  27. 01:41:280 (5) - missing whisle on head
  28. 01:42:880 (1) - missing drum sample on head in normal
  29. 01:49:544 (1) - finish inconsistent with normal/easy could add one there aswell
  30. 01:54:744 (6) - remove drum sample and clap here, no clap sound and inconsistent with normal
  31. 01:56:744 (3) - missing drum sample on head in normal
  32. 01:57:544 (5) - missing drum sample on tail in easy
  33. 01:59:944 (3) - missing drum sample + change to clap instead of whisle in normal
  34. 02:01:544 (7) - clap instead of whisle for consistency with the song and normal/easy
  35. 02:03:144 (3) - this diff + normal, change to drum sample + clap
  36. 02:03:944 (5) - missing drum sample setting on normal and easy
  37. 02:07:544 (6) - remove clap and drum sample like 01:54:744 (6) -
  38. 02:09:544 (3) - missing drum sample + clap in easy
  39. 02:10:344 (5) - this diff + normal missing drum sample setting
  40. 02:11:144 (7) - missing clap in easy
Should fix all hitsound inconsistencies in the set, diffslooked good so can do that irc after these changes since it'd be easier to adjust hitsounds if something changes then doing it now, you know where to find me :D

GL!
fixed everythink exept that mentioned thank uu x) updated.
ihatepeople i like how they are now thank u
Wishkey

Lilyanna wrote:

General
  1. 01:49:544 (1) - make sure the kiai setting is both turned on at the red timing point aswell across diffs unrankalbe thingy idk what this means



fixed everythink exept that mentioned thank uu x) updated.
ihatepeople i like how they are now thank u
The inhireted and uninhirited timing point are at the same time here, one has kiai enabled and one has it disabled currently, this needs to be both enabled. But after checking again it seems you dont need that red timing point here since the bpm doesnt change and the downbeat reset doesnt change either so you can prob delete that red timing point since it serves no purpose :)
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