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RAM & Susana - Someone Like You

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_IxApplePie_
Hi! From my WQ

The only diff
  1. 01:11:811 (1,2,3) - equal distance
  2. 01:35:767 (3) - don't stack is better
  3. 01:50:767 (5) - curve the middle point downwards
  4. 02:09:796 (3,4,5) - maybe coming down like this? http://puu.sh/pVv1q/ac5cab42ed.jpg
  5. I think the two short breaks could be deleted as your hp drain is not that high
  6. 05:40:468 (1,2,3,4) & 05:44:050 (1,2,3,4) - maybe the distance could gradually become more
  7. 06:10:692 (7) - put a little further down below 5
  8. 06:58:378 (2,3) - optional to make these 2 into sliders

Overall, there are blanket issues kekeke. (I clicked on the "don't click" above accidentaly and read a little :P )
But the jumps are nice~
GL! :)
Topic Starter
Xayler
Green = Changed
Orange = Changed, but in different way
Red = Didn't change
Blue = Comment

_IxApplePie_ wrote:

Hi! From my WQ o/

The only diff
  1. 01:11:811 (1,2,3) - equal distance fixed
  2. 01:35:767 (3) - don't stack is better didn't "stack", but changed a bit here
  3. 01:50:767 (5) - curve the middle point downwards good idea, but the next circles will be doomed then
  4. 02:09:796 (3,4,5) - maybe coming down like this? http://puu.sh/pVv1q/ac5cab42ed.jpg I like the current spacing >.>
  5. I think the two short breaks could be deleted as your hp drain is not that high I was thinking about HR players :D
  6. 05:40:468 (1,2,3,4) & 05:44:050 (1,2,3,4) - maybe the distance could gradually become more again a good idea, but it's hard to do so, I think the current one fits well though
  7. 06:10:692 (7) - put a little further down below 5 I don't want to use random spacing here and there >.>
  8. 06:58:378 (2,3) - optional to make these 2 into sliders ik, but don't want to make it same everywhere <.<

Overall, there are blanket issues kekeke. well I don't want to ruin my flow because of blankets :D (I clicked on the "don't click" above accidentaly and read a little :P )
But the jumps are nice~
GL! :) Thanks!
The don't click is like a clickbait I assume. xD
Thanks! Will take a look at it shortly. :) Done!
Mercusheigan
hi

just some stuff

01:28:826 (4,5,6) - maybe stack 4 with 01:27:931 (1) - and 6 to 01:29:722 (1) - dont flow too well... maybe curving 6 upwards would make a better flow

01:36:886 (1) - maybe blanket with 01:35:990 (4) - ? will also make an interesting effect with 2 and 3

01:41:811 (7,1,2) - i dont think this flows too well

01:53:005 (1,2,1,2,1,2,1,2,1) - this section has lots of potential.. for the first 4 circles, i'd suggest a pattern more dynamic like this: http://puu.sh/pW2uZ/78de73d631.jpg and then you could stack the next four notes, something like this: http://puu.sh/pW2xk/e98e45df4b.jpg

the last circle i changed to a kickslider and made it close to the next 1/2 slider. You could also make the SV in this section go down from 1X to .9X so the player feel more difference when translating from .9X to 1.1X

code if you want to try

456,128,113005,5,0,0:0:0:0:
344,200,113229,1,0,0:0:0:0:
352,72,113453,5,8,0:0:0:0:
444,248,113677,1,0,0:0:0:0:
456,128,113901,5,0,0:0:0:0:
344,200,114125,2,0,L|288:200,1,40
456,128,114349,6,0,L|496:128,1,40
352,72,114572,2,0,L|308:72,1,40

01:57:707 (6) - move it so it stands midway between 01:57:931 (7,1) - (just move it slightly to the right). You could also make the 3,4,5 triplet "point" to the new position (eg: http://puu.sh/pW2OJ/a138479de4.jpg )

02:37:110 (7,8) - intended? (suggestion if you want one lol: http://puu.sh/pW2UG/2b47fbd848.jpg )

02:50:319 (1,2,1,2,1,2,1,2,1) - good concept of reducing the DS, but reducing it by 10% for each NC would make it more noticeable in-game and maybe not in a circular fashion, but from right to left, since 02:49:871 (7) - "points up" at the right portion of the screen

03:10:020 (3) - 1/1 slider should be here IMO

03:18:528 (4) - stack on the 3 end

03:22:222 (4) - maybe ^?

03:27:931 (1) - maybe a slider like this http://puu.sh/pW3gh/e4b9c496ab.jpg will sound better than 2 1/1 sliders, because of the slider tick

03:36:886 (1) - RNC

03:38:565 (6) - this stack looks kinda weird tbh

03:48:304 (6,7,1) - flow could be improved here

04:00:170 (2,3) - rip sexy blanket

04:03:640 (3) - hm this stack may be common in this section then... idk still think its weird lol

04:06:438 (3) - this ends farther than the red tick, maybe increase it to the blue tick?

05:04:647 (2) - stack?

05:25:020 (1,2,3,4,5,6) - since you want to keep this jumps, maybe doing a pattern here would be better? (something like this, maybe : http://puu.sh/pW3Eg/8771e6ca01.jpg - geometry is hard)

06:01:513 (5,1,2,3,4,1,2,3,4) - the slider into the stream could have a better flow

06:36:662 (2) - i'd add a note here lol

06:58:155 (1) - RNC

and for end pattern, maybe a rearrange like this? http://puu.sh/pW43x/cbc0f6a42f.jpg

there you have my shitmod, papabless and dont give up
Topic Starter
Xayler

Mercusheigan wrote:

hi

just some stuff yus

01:28:826 (4,5,6) - maybe stack 4 with 01:27:931 (1) - and 6 to 01:29:722 (1) - dont flow too well... maybe curving 6 upwards would make a better flow fixed!

01:36:886 (1) - maybe blanket with 01:35:990 (4) - ? will also make an interesting effect with 2 and 3 fixed!

01:41:811 (7,1,2) - i dont think this flows too well I like this a lot >.> it's also blanketed and stuff

01:53:005 (1,2,1,2,1,2,1,2,1) - this section has lots of potential.. for the first 4 circles, i'd suggest a pattern more dynamic like this: http://puu.sh/pW2uZ/78de73d631.jpg and then you could stack the next four notes, something like this: http://puu.sh/pW2xk/e98e45df4b.jpg I did a change to this place based on the first image, I think that it fits better now, but I wont make the circle as kickslider later because there isn't any sound

the last circle i changed to a kickslider and made it close to the next 1/2 slider. You could also make the SV in this section go down from 1X to .9X so the player feel more difference when translating from .9X to 1.1X

code if you want to try

456,128,113005,5,0,0:0:0:0:
344,200,113229,1,0,0:0:0:0:
352,72,113453,5,8,0:0:0:0:
444,248,113677,1,0,0:0:0:0:
456,128,113901,5,0,0:0:0:0:
344,200,114125,2,0,L|288:200,1,40
456,128,114349,6,0,L|496:128,1,40
352,72,114572,2,0,L|308:72,1,40

01:57:707 (6) - move it so it stands midway between 01:57:931 (7,1) - (just move it slightly to the right). You could also make the 3,4,5 triplet "point" to the new position (eg: http://puu.sh/pW2OJ/a138479de4.jpg ) good, good, the triple doesn't need change, but the circle fits well

02:37:110 (7,8) - intended? (suggestion if you want one lol: http://puu.sh/pW2UG/2b47fbd848.jpg ) it was actually, but it fits better your way

02:50:319 (1,2,1,2,1,2,1,2,1) - good concept of reducing the DS, but reducing it by 10% for each NC would make it more noticeable in-game and maybe not in a circular fashion, but from right to left, since 02:49:871 (7) - "points up" at the right portion of the screen I've changed this so many times lol, well lets see

03:10:020 (3) - 1/1 slider should be here IMO there is later :D

03:18:528 (4) - stack on the 3 end alright, it's easy place anyways

03:22:222 (4) - maybe ^? this doesn't fit that well as it's on blue (weird), and with a different sound

03:27:931 (1) - maybe a slider like this http://puu.sh/pW3gh/e4b9c496ab.jpg will sound better than 2 1/1 sliders, because of the slider tick there isn't any sound at end of that slider, mapping all the sounds

03:36:886 (1) - RNC I actually changed it because of that sudden jump, but for me it actually doesn't matter to be true as it's very playable

03:38:565 (6) - this stack looks kinda weird tbh plays well for me :p

03:48:304 (6,7,1) - flow could be improved here changed the slider

04:00:170 (2,3) - rip sexy blanket lol, changed a bit the slider, it should be blanketed now I guess?

04:03:640 (3) - hm this stack may be common in this section then... idk still think its weird lol "I agree" xD

04:06:438 (3) - this ends farther than the red tick, maybe increase it to the blue tick? meh, it makes everything so close then

05:04:647 (2) - stack? ? I made it better in different way though

05:25:020 (1,2,3,4,5,6) - since you want to keep this jumps, maybe doing a pattern here would be better? (something like this, maybe : http://puu.sh/pW3Eg/8771e6ca01.jpg - geometry is hard) changed

06:01:513 (5,1,2,3,4,1,2,3,4) - the slider into the stream could have a better flow changed the slider and the spacing in stream a bit

06:36:662 (2) - i'd add a note here lol I like it this way as it's chill a bit 8-)

06:58:155 (1) - RNC it's following one of my logic's so that's why there is a NC

and for end pattern, maybe a rearrange like this? http://puu.sh/pW43x/cbc0f6a42f.jpg I made the blanket a bit better yeah

there you have my shitmod, papabless and dont give up yus, thanks, and no, it was useful ;)
Will apply the previous mod and then check ya'r suggestions. 8-) Done!
Will update this now :)

Updated: Version 2.7.0
lazygirl
Hey from my modding queue for NM.

Damn when I first saw the song's title I thought it was Méron - Somebody Like Me which is one of my all time favorite Trance/Progressive tracks ever haha.

Overall I like the map. Your small sliders are sometimes a little too compressed (the curve is too strong) and your sliders in the quiet part are maybe a little weird (some of them). Also I'd add a few spinners to the track. But mostly, your blanketting isn't quite right. Try to get your sliders to follow the approach circles on hitcircles, it looks pleasing to the eye when it does

00:30:841 (2,3) - blanket
00:31:961 (6) - lower this a little for blanket
00:32:408 (1,3,4) - blanket
00:38:901 (5,6) - this is perfectly blanketted :)
00:42:259 (1) - spinner here might fit
00:48:975 (3,4) - blanket is not great here
01:30:617 (4,5,6) - curve 4 a little more for more flow or even ctrl+h ctrl+j ctrl+g it and move it back, it looks nice like that
01:32:408 (5,6,7) - same issue, do the same thing with 5 or lower 6 a little
01:33:528 (2) - lower this for better alignment with 1 and 3 (don't put them in a line but lower so it curves upwards from 1 to 3 and the 3 does the opposite curve) follow a shape like this
01:40:020 (6) - this s should curve the other way imo
01:51:662 (3,4) - blanket
01:55:244 (2) - missing clap hitsound
02:05:543 (1,2) - could blanket, 1 is a little too curved anyways
02:10:916 (1) - also a little too curved
02:14:946 (2,3,4) - lower 4
02:21:662 (1,2,3,1) - maybe a spinner here
02:26:140 (5,7) - more blanket?
02:33:752 (7,1) - move 7 down a little, make it sexier looking
02:46:289 (5,6,1) - irregular spacing and allignment
03:09:125 (1,2,3,4) - lower and rotate 1 2 3 so they allign with the beginning of 4
03:10:468 (4,5) - blanket? maybe
03:12:707 (1,2) - blanket is a teeny bit off here
03:35:095 (1,2,3) - maybe raise volume as it goes on
03:40:916 (5,6,7) - a little too curvy for the size
03:48:975 (7) - here too
03:52:558 (4) - ^
03:58:826 (5,6) - blanket
03:59:498 (6,1) - double blanket
04:13:602 (4,1) - blanket
04:16:737 (4,5) - keep direction but make them straight maybe?
04:17:632 (6,1) - blanket (put 1 in the center of 6, 6's shape is perfect for that)
04:22:110 (1,2) - again too curvy
04:23:901 (4) - ^
04:27:483 (1,2) - make your curvy ones like these, these are perfect :)
there's more curvy one in the following, but I won't point them all out it'll make this post ridiculously long
05:06:438 (5,1) - blanket
05:08:229 (4) - rotate a little to be aligned with 05:07:781 (2) - and stronger curve to blanket with 05:09:125 (1) -
05:10:020 (3,4) - blanket is almost right, but not quite
05:11:811 (1) - not fan of the shape :p
05:15:393 (3) - the paart at the bottom could use more rounding
05:18:080 (1) - too curved
05:20:767 (2) - I mean you can keep this, but the copy paste is too obvious :p
05:22:558 (3) - more rounding
05:58:155 (7,8,1) - not perfectly aligned
06:32:408 (1) - curve too strong

The map is really nice overall, don't get put down by the fact that i meantionned a lot, your map is long so there's bound to be more mishaps :p I love the jumps and the overall flow, and your stream shapes are comfortable to follow. Good luck going for app ^^
Topic Starter
Xayler

lazyboy007 wrote:

Hey from my modding queue for NM.

Damn when I first saw the song's title I thought it was Méron - Somebody Like Me which is one of my all time favorite Trance/Progressive tracks ever haha.

Overall I like the map. Your small sliders are sometimes a little too compressed (the curve is too strong) and your sliders in the quiet part are maybe a little weird (some of them). Also I'd add a few spinners to the track. But mostly, your blanketting isn't quite right. Try to get your sliders to follow the approach circles on hitcircles, it looks pleasing to the eye when it does

00:30:841 (2,3) - blanket
00:31:961 (6) - lower this a little for blanket
00:32:408 (1,3,4) - blanket
00:38:901 (5,6) - this is perfectly blanketted :)
00:42:259 (1) - spinner here might fit no, too short time
00:48:975 (3,4) - blanket is not great here
01:30:617 (4,5,6) - curve 4 a little more for more flow or even ctrl+h ctrl+j ctrl+g it and move it back, it looks nice like that
01:32:408 (5,6,7) - same issue, do the same thing with 5 or lower 6 a little
01:33:528 (2) - lower this for better alignment with 1 and 3 (don't put them in a line but lower so it curves upwards from 1 to 3 and the 3 does the opposite curve) follow a shape like this
01:40:020 (6) - this s should curve the other way imo
01:51:662 (3,4) - blanket
01:55:244 (2) - missing clap hitsound fixed
02:05:543 (1,2) - could blanket, 1 is a little too curved anyways
02:10:916 (1) - also a little too curved
02:14:946 (2,3,4) - lower 4
02:21:662 (1,2,3,1) - maybe a spinner here following beats
02:26:140 (5,7) - more blanket?
02:33:752 (7,1) - move 7 down a little, make it sexier looking
02:46:289 (5,6,1) - irregular spacing and allignment
03:09:125 (1,2,3,4) - lower and rotate 1 2 3 so they allign with the beginning of 4
03:10:468 (4,5) - blanket? maybe
03:12:707 (1,2) - blanket is a teeny bit off here
03:35:095 (1,2,3) - maybe raise volume as it goes on
03:40:916 (5,6,7) - a little too curvy for the size idk, nothing wrong for me
03:48:975 (7) - here too
03:52:558 (4) - ^
03:58:826 (5,6) - blanket
03:59:498 (6,1) - double blanket
04:13:602 (4,1) - blanket
04:16:737 (4,5) - keep direction but make them straight maybe?
04:17:632 (6,1) - blanket (put 1 in the center of 6, 6's shape is perfect for that)
04:22:110 (1,2) - again too curvy
04:23:901 (4) - ^
04:27:483 (1,2) - make your curvy ones like these, these are perfect :)
there's more curvy one in the following, but I won't point them all out it'll make this post ridiculously long
05:06:438 (5,1) - blanket
05:08:229 (4) - rotate a little to be aligned with 05:07:781 (2) - and stronger curve to blanket with 05:09:125 (1) -
05:10:020 (3,4) - blanket is almost right, but not quite sry, I wont fix this anymore for god sake, it's good enough xd
05:11:811 (1) - not fan of the shape :p
05:15:393 (3) - the paart at the bottom could use more rounding
05:18:080 (1) - too curved
05:20:767 (2) - I mean you can keep this, but the copy paste is too obvious :p
05:22:558 (3) - more rounding
05:58:155 (7,8,1) - not perfectly aligned
06:32:408 (1) - curve too strong did some changes

The map is really nice overall, don't get put down by the fact that i meantionned a lot, your map is long so there's bound to be more mishaps :p I love the jumps and the overall flow, and your stream shapes are comfortable to follow. Good luck going for app ^^
About blankets early: I remapped the first part a bit and I overally changed a lot of blankets, I will check the other mentioned things. Most what I didn't reply I didn't change.

Thanks a lot for the mod! As my sleeping system is kinda broken atm, then I'll take a little nap first and after that I will check it out!
Oh, and I will blanket a lot of things then... hate it though, but seems that my map can't go forward without this change... zzzz
Jonarwhal
M4M you've improved since last time
~mod~
  1. 00:28:826 - / 00:42:035 - try to add a bit more variety here
  2. 00:48:080 (4) - fix stack with the head of 00:47:184 (2) - this
  3. 01:06:886 (1,2,3) - fix symmetry (if it is)
  4. 01:31:737 (2,5) - fix overlap
  5. 01:51:438 (2,3,4) - ^ & fix blanket
  6. 03:38:677 (1,2,3,4) - this follows the lyrics, 03:40:916 (5,6,7) - this follows the piano, make it consistent. You can follow the piano 03:42:259 - here, because the vocal is long and held out. You can fix this by making 03:41:140 - this strong vocal beat clickable.
  7. 04:57:483 (1,2) - fix blanket
  8. 05:10:020 (3,4) - separate this a bit
  9. 05:47:184 (4,1) - fix blanket
  10. 05:51:214 (1,2) - this overlap looks messy
  11. 06:28:155 (5,1) - blanket? looks nice imo
  12. 06:52:558 - this should be clickable (most 2nd and 4th white ticks should be)
That's all, good luck~!! :)
Topic Starter
Xayler

Jonawaga wrote:

M4M you've improved since last time
~mod~
  1. 00:28:826 - / 00:42:035 - try to add a bit more variety here meh, alright with it atm
  2. 00:48:080 (4) - fix stack with the head of 00:47:184 (2) - this changed before
  3. 01:06:886 (1,2,3) - fix symmetry (if it is) it isn't
  4. 01:31:737 (2,5) - fix overlap fixed
  5. 01:51:438 (2,3,4) - ^ & fix blanket actually fixed it earlier but did some more changes
  6. 03:38:677 (1,2,3,4) - this follows the lyrics, 03:40:916 (5,6,7) - this follows the piano, make it consistent. You can follow the piano 03:42:259 - here, because the vocal is long and held out. You can fix this by making 03:41:140 - this strong vocal beat clickable. actually I follow the vocal here, it's just my style how I follow it
  7. 04:57:483 (1,2) - fix blanket moved 1 bit left yep
  8. 05:10:020 (3,4) - separate this a bit liking this kinda
  9. 05:47:184 (4,1) - fix blanket should be k now
  10. 05:51:214 (1,2) - this overlap looks messy yeah ik but it's so cool to play
  11. 06:28:155 (5,1) - blanket? looks nice imo alrighty
  12. 06:52:558 - this should be clickable (most 2nd and 4th white ticks should be) nono, thats the "break" after the jumps and it plays perfectly for me
That's all, good luck~!! :)
Will do a M4M first, then I will apply the mod above and then I'll get into yours, but yeah, a lot of blankets are incoming now so it'll take some time.
The Ash Raichu
You did your part of the M4M like WHOA QUICK, so here I am.


- Your color for Combo 4 is really dark, and it's hard to read if you dim your background all the way like I do. Changing it to 0,0,255 retains the effect, while being so much easier to read.
- 00:29:722 (4,6) - 00:34:199 (1,3) - Ugly overlaps right here.
- 02:09:013 (8) - This note seems unnecessary. Even with sound effects disabled, I can't hear a beat there.
- 02:23:005 (1) - This is an odd place for a new combo in my opinion.
- 03:38:677 (1) - This section's audio took me by surprise during my first testplay, but I didn't get the same thing from the map itself. Maybe you can increase the DS to 2.5 and gradually work your way back down to 2.0 through here.
- 05:11:811 (1) - I don't think your sliders should slow down here, seeing as there's a decent buildup to this section, and it remains built up. Also, I can hardly hear the hitsounds through this section, even with sound effects at full volume like I usually have them. Might want to amp those up a little bit.
- 06:58:378 (2,3) - Sudden 1/1 gap here when it's been nothing but 1/2 gaps for a while. The music seems exactly the same as it's been for a while, so it's very confusing to read.


Anyways. Apologies for not being able to find more. I'm not a terribly experienced mapper/modder, but I hope I was able to help!
Topic Starter
Xayler

The Ash Raichu wrote:

You did your part of the M4M like WHOA QUICK, so here I am.


- Your color for Combo 4 is really dark, and it's hard to read if you dim your background all the way like I do. Changing it to 0,0,255 retains the effect, while being so much easier to read. fixed it earlier ty
- 00:29:722 (4,6) - 00:34:199 (1,3) - Ugly overlaps right here. my style
- 02:09:013 (8) - This note seems unnecessary. Even with sound effects disabled, I can't hear a beat there. I'll fix this another time then, I wont add the note here again, beware...
- 02:23:005 (1) - This is an odd place for a new combo in my opinion. there is different sound, not beat, at first there wasn't even a note so I added it later
- 03:38:677 (1) - This section's audio took me by surprise during my first testplay, but I didn't get the same thing from the map itself. Maybe you can increase the DS to 2.5 and gradually work your way back down to 2.0 through here. well, it may indeed, but it's a calm part and I don't want any difference in DS here
- 05:11:811 (1) - I don't think your sliders should slow down here, seeing as there's a decent buildup to this section, and it remains built up. Also, I can hardly hear the hitsounds through this section, even with sound effects at full volume like I usually have them. Might want to amp those up a little bit. firstly, I like the slow ones here, 2nd the hitsound is music here, as if you miss in this section then idk, hitsounds make this place worse
- 06:58:378 (2,3) - Sudden 1/1 gap here when it's been nothing but 1/2 gaps for a while. The music seems exactly the same as it's been for a while, so it's very confusing to read. idk about this part, me and others have no problems here, I even have NC's for it


Anyways. Apologies for not being able to find more. I'm not a terribly experienced mapper/modder, but I hope I was able to help! No problems, fixed some!
Haha, I said yeah, that I will do it in a few hours, I keep my word. 8-)
But I've been damn lazy lately to apply the mods (3), they are on pending with the blanket update. But I'll try to find the motivation again and apply them soon.
Edit:I did update now to the blankets and more, it should be a bit better now!
Jayne
Did a test play and made suggestions ingame.

Great map!

Chatlog
22:55 SF_Jayne: That was beautiful m8
22:55 SF_Jayne: only have 4 things for you
22:55 SF_Jayne: let me go into edit mode hold on
22:56 SF_Jayne: the quads starting at 01:02:744 (1,2,3,4) -
22:57 SF_Jayne: begin on a blue, which makes them really hard, I played them as if they were on the offbeat
22:57 Xayler: yes thats true
22:57 SF_Jayne: so I got 50s on all of them, not sure if that is an issue with the music or whatnot
22:57 Xayler: there is a sound like that
22:57 SF_Jayne: but if you switch from notes on red, to notes on blue
22:57 SF_Jayne: consider using a slider to either enter to exit the change in downbeat
22:58 SF_Jayne: for a hidden player, that makes things a lot more readable
22:58 SF_Jayne: next thing....
23:00 Xayler: don't get it that well
23:00 Xayler: I should remove notes on blue or add note to red?
23:00 SF_Jayne: if a slider starts on red, but ends on blue, it makes the next note that starts on blue easier to hit
23:00 SF_Jayne: since there is still a full beat of spacing
23:00 SF_Jayne: let me show you a video
23:02 SF_Jayne: https://www.youtube.com/watch?v=53PkFLrK8Ws
23:02 SF_Jayne: it's about a minute into this video
23:02 SF_Jayne: or at least starts there
23:05 Xayler: there is that stream what he mentions
23:06 Xayler: hmm well most are streams and some are sliders
23:06 SF_Jayne: yeah, jsut something to think about
23:06 SF_Jayne: it's not badly mapped, its just hard to follow
23:06 SF_Jayne: anyway, next thing
23:06 Xayler: the whole section is like this
23:06 Xayler: not randomly
23:07 SF_Jayne: Yeah I agree it's all like that, and starting from the four notes I linked onwards, I kept getting 50s on the cluster of four notes
23:07 SF_Jayne: that's all
23:07 SF_Jayne: 04:29:274 (4,5,6) -
23:07 SF_Jayne: these three notes have a pretty bad flow, everywhere else in this section that spacing is acompanied by a full beat
23:07 SF_Jayne: but those three notes are half beat separation
23:08 Xayler: hmm
23:08 SF_Jayne: 05:25:020 (1,2,3,4,5) -
23:09 SF_Jayne: this section is very jarring, it speeds up and changes pattern at the same time
23:10 SF_Jayne: I don't know how you'd fix it, but it felt horribly out of place compared to the rest of the song, especially that section
23:10 Xayler: "the turning point" - I call it smth like this
23:10 SF_Jayne: your slider velocity leading up that was very very low, and then it was a sudden acceleration
23:10 SF_Jayne: I'd either move the first note of that jump pattern closer to the slider end
23:10 SF_Jayne: or speed up the slider velocity right before
23:11 SF_Jayne: I agree that it's a turning point in the song, but it also feels like an unexpected slap in the face
23:11 SF_Jayne: those are the only three things I felt could be improved on in the entire map, it's beautifully done
23:11 SF_Jayne: absolutely beautiful
23:11 SF_Jayne: although I would double check the timing
23:11 Xayler: thanks :p
23:11 SF_Jayne: I was about 10ms slow in the start, and ended about 10ms fast
23:11 SF_Jayne: I see you have a lot of timing sections tho, so good luck.
23:12 SF_Jayne: any questions for me?
23:12 Xayler: hmm
23:12 Xayler: well, you are mouse player right?
23:12 SF_Jayne: yup
23:13 Xayler: with tablet these places are all alright, except that last part what I may change then
23:13 SF_Jayne: yeah no I won't be offended if you don't agree with what I'm saying, since I usually make recomendations based on how it feels
23:13 SF_Jayne: and of course that's different for everyone
23:13 Xayler: as I've got lots of testplays from tablet users and they say that the stream place is hard indeed, but with a bit traning it can be done
23:14 SF_Jayne: the streams later in the map were very well mapped
23:14 SF_Jayne: had no problem reading or hitting them
23:14 Xayler: I meant the start
23:14 SF_Jayne: really? lemme replay
23:14 SF_Jayne: didn't even notice
23:15 Xayler: I have build up the map like this: 1) streams make it hard in 1st half map 2) jumps make it hard 2nd half of map
23:15 Xayler: Well those at the blue
23:15 SF_Jayne: pfft those 5 note streams?
23:15 SF_Jayne: those are awesome, well mapped, well timed, and fits with the music
23:15 SF_Jayne: also readable
23:15 SF_Jayne: had to issue with it
23:16 SF_Jayne: *had no
23:16 SF_Jayne: seriously, this map is awesome
23:16 SF_Jayne: still playing the quads again tho, I'm still hitting a quarter beat off
23:16 SF_Jayne: the music makes me want to hit them on the red tick, not the blue
23:17 Xayler: yes I meant them
23:17 SF_Jayne: yeah I'm playing them a quarter beat off
23:17 SF_Jayne: but I'm a hidden player
23:17 SF_Jayne: so maybe it's easier nomod
23:17 SF_Jayne: but doesn't seem to fit with the music, I'd have to slow it down and check
23:18 Xayler: well I can test it
23:18 SF_Jayne: yup, other than that tho, good stuff
Topic Starter
Xayler
Alright, changed one section a bit.
I will ask one crucial thing: should I use 172 offset instead of 170?
Jayne
Since I like this song so much I thought I'd play it again and upload the recording. Hope it helps!

Those quads still annoy the hell out of me.

Replay: https://a.pomf.cat/ovfaoi.osr
Score: https://osu.ppy.sh/ss/5697329

Edit: I used +10ms offset for this play.
Mercusheigan
should stay at 170 IMO... even if it were to be changed, it should go <170

also, maybe you should increase the OD to 7.5 or 8?
Topic Starter
Xayler

SF_Jayne wrote:

Since I like this song so much I thought I'd play it again and upload the recording. Hope it helps!

Those quads still annoy the hell out of me.

Replay: https://a.pomf.cat/ovfaoi.osr
Score: https://osu.ppy.sh/ss/5697329

Edit: I used +10ms offset for this play.
Haha thanks for the replay, I'll check it out!

Mercusheigan wrote:

should stay at 170 IMO... even if it were to be changed, it should go <170

also, maybe you should increase the OD to 7.5 or 8?
Alright if 170 offset is okay then I will maintain it.
About OD idk, as it isn't that hard of a bpm and star rating to need higher OD as it is more focused on mid-tier players. I can increase it to 7,5 OD maximum, but lets see.
Smokeman
placeholder for mod so i dont fkn forget it again v____v !
sry


[believe]

00:26:811 (1) -02:52:222 (1) - kinda wierd to hitsound the spinner end, since the spinner doesnt rly end on anything
00:29:722 (4) - move this a bit down with 1.00x distance snap, (it has this small followpoint but all the others dont)
01:23:677 (3) - do smth liek this instead (remove the wierd double and just continue the kicks. Stopping the kicks for a double in a 1/2 window away is kinda wierd to play...
03:10:020 (3) - coudl increase spacing between those
03:35:095 (1,2,3) - make the spacing on those bigger than on 03:33:304 (1,2) - , since the piano gets mroe intense
04:00:170 (2) - use 2 white boxes for this slider like this: like this is blankets the next slider better
05:11:811 (1,2) - normal curved s,liders? They looky kinda wonky atm
05:25:020 (1,2,3,4,5) - 05:32:408 (1,2,3) - same visual spacing but differnt rythm. Either increase spacing here 05:32:408 (1,2,3) - or reduce 05:25:020 (1,2,3,4,5,6) - it here.
06:57:931 (2,1,1) - wat this NC lol
06:57:931 (2,1,1) - also they have visualy the same distance but on different rythms

awkward flow:
00:30:170 (6) - smth liek this would fix it (it also looks kinda meh)
00:39:572 (1,2,3,4,5) - like this you would only have straight movements and not this wierd curve in the middle:/
01:31:065 (6,1) -
06:15:170 (1,2) -


patterns you could improve visualy
00:32:408 (1,3) - move 3 a bit down
00:33:752 (6) - [url=0http://puu.sh/qqGkA/1b87086297.jpg]just use a straight slider here for variety[/url]
00:38:005 (2,4) - meh
01:33:304 (1,2,3) - make the sldier curve follow the flow of the pattern
01:39:572 (4,5,6,1) - looks kinda meh to me
03:09:125 (1,2,3,4,5) - mb mor power on 3
06:23:453 (1,2,3,4) -
06:27:035 (1) - curvyer
06:40:020 (2,3,5) - distribute the objects evenly

not a bad map but song is kinda boring to play and I hope you can spice it up a bit (cause like 7 min map :/ )
the beginning is kinda wierd to play since you cramped it at some places but thats about it

gl with this \(*O*)/
Topic Starter
Xayler
Colours:
Red - didn't apply/agree
Orange - did some slight changes, but differently
Green - applied
Blue - comment

Smokeman wrote:

placeholder for mod so i dont fkn forget it again v____v !
sry np


[believe]

00:26:811 (1) -02:52:222 (1) - kinda wierd to hitsound the spinner end, since the spinner doesnt rly end on anything doesn't really do anything it was for clarification you know that it ended at a white tick to click better next notes, removed it then
00:29:722 (4) - move this a bit down with 1.00x distance snap, (it has this small followpoint but all the others dont) it doesn't have it, it's the followpoint from next circle to the slider
01:23:677 (3) - do smth liek this instead (remove the wierd double and just continue the kicks. Stopping the kicks for a double in a 1/2 window away is kinda wierd to play... those kicks are together in timeline, the next 2 circles have a red tick inbetween and the sliders end wouldn't be clickable then what must be
03:10:020 (3) - coudl increase spacing between those keeping the same just because it's a calm part
03:35:095 (1,2,3) - make the spacing on those bigger than on 03:33:304 (1,2) - , since the piano gets mroe intense slightly increased
04:00:170 (2) - use 2 white boxes for this slider like this: like this is blankets the next slider better changed a bit
05:11:811 (1,2) - normal curved s,liders? They looky kinda wonky atm they are meant to be, you can see from the lines
05:25:020 (1,2,3,4,5) - 05:32:408 (1,2,3) - same visual spacing but differnt rythm. Either increase spacing here 05:32:408 (1,2,3) - or reduce 05:25:020 (1,2,3,4,5,6) - it here. for me the 2nd part isn't intense at all so I'm keeping it, they are just some pianos while the 1st part is buildup
06:57:931 (2,1,1) - wat this NC lol watch back and see my logic how I NC'd, this follows the logic, just it's in a bad position that's why
06:57:931 (2,1,1) - also they have visualy the same distance but on different rythms I changed the NC's there a bit for better clarification

awkward flow:
00:30:170 (6) - smth liek this would fix it (it also looks kinda meh) sorry, that's my style on how I put the circles and sliders near to eachother, or overlap, with the spacing, it's good in terms of flow, I could rotate the slider though if it'll be mentioned again
00:39:572 (1,2,3,4,5) - like this you would only have straight movements and not this wierd curve in the middle:/ well, I used symmetry there so it's all connected, it's also blanketed and it goes better to the next circle like this
01:31:065 (6,1) - lets see how people comment on this change
06:15:170 (1,2) - ^


patterns you could improve visualy
00:32:408 (1,3) - move 3 a bit down done
00:33:752 (6) - [url=0http://puu.sh/qqGkA/1b87086297.jpg]just use a straight slider here for variety[/url] I have every slider curved in that section so wont let that 1 in
00:38:005 (2,4) - meh changed a bit this and a bit later
01:33:304 (1,2,3) - make the sldier curve follow the flow of the pattern changed this place a bit
01:39:572 (4,5,6,1) - looks kinda meh to me flows well for me
03:09:125 (1,2,3,4,5) - mb mor power on 3 meh, wont space them any higher
06:23:453 (1,2,3,4) - there is already the typical 2x spacing for the white tick
06:27:035 (1) - curvyer ok, did move 1 box in the middle down
06:40:020 (2,3,5) - distribute the objects evenly alright

not a bad map but song is kinda boring to play and I hope you can spice it up a bit (cause like 7 min map :/ ) how do you spice up this calm song lol xD, it would be overmapping that way, for me those 7 mins go always like a tv size map so...
the beginning is kinda wierd to play since you cramped it at some places but thats about it well, there isn't nothing much to do, it's trance what repeats itself

gl with this \(*O*)/ thanks!
Updated for now.
Thanks for modding!
-NanoRIPE-
hi
a noob modder passing by

[Believe]
00:01:961 - why you dont map this part?
00:37:781 (1,2,3,4,5) - xd this part confuses me
00:42:259 (1) - bad placement imo (maybe move to 256,80)
00:45:841 (4,5) - make it further? (idk why you reduce the ds)
00:46:737 (1,2,3,4) - again xd (i think its unrankable but idk,try to ask bn about this)
01:45:393 (7,1) - why stacked? (its incosistent with another pattern)
01:50:767 (5) - what about ctrll j?
02:21:662 (1) - move to (80,36) for better placement?
03:22:222 (4) - why on blue tick?
03:48:304 (6) - ctrl j for better flow imo
03:58:155 (4) - maybe make the slider same as the next one?
04:51:998 (4) - why on blue tick? i think on white tick would be great

GL!
Topic Starter
Xayler
Colours:
Red - didn't apply/agree
Orange - did some slight changes, but differently
Green - applied
Blue - comment

-NanoRIPE- wrote:

hi o/
a noob modder passing by

[Believe]
00:01:961 - why you dont map this part? just because the whole song is repeative, and it fits well from where I start with the spinner
00:37:781 (1,2,3,4,5) - xd this part confuses me changed
00:42:259 (1) - bad placement imo (maybe move to 256,80) moved it to where the previous circle is (4), instead
00:45:841 (4,5) - make it further? (idk why you reduce the ds) I have a logic this section that only sliders and circles what are at big white tick are spaced 1,5x, everything else is 1,0x
00:46:737 (1,2,3,4) - again xd (i think its unrankable but idk,try to ask bn about this) why is it unrankable? completely readable for this difficulty... and BN... never seen a one passing by one of my maps yet xDD
01:45:393 (7,1) - why stacked? (its incosistent with another pattern) I was very curious about this also for last few weeks, so I changed it now
01:50:767 (5) - what about ctrll j? alrighty, it I'm sure that I changed it due to a problem recently, lets see
02:21:662 (1) - move to (80,36) for better placement? it's very random in terms of distance snap what you suggested, but I moved it a bit up
03:22:222 (4) - why on blue tick? because the piano sound is on a blue tick xD, I'm serious tho
03:48:304 (6) - ctrl j for better flow imo alright
03:58:155 (4) - maybe make the slider same as the next one? seems fine
04:51:998 (4) - why on blue tick? i think on white tick would be great I'm following vocal there so that's why

GL! Thanks!
That was quick! Will check it out soon... Done!
Updating in a sec...
Topic Starter
Xayler
So reworked start a bit with 2nd refrain, it sucks definitely so give me heads up on how bad it is...
KappaPraise
Hello
Mod from offline #modreqs link

Opinion

  • Well, pretty comfortable to play, chill and sounds good. Among the positive moments can be emphasized well following music patterns, but at the same time is not their regularity. The patterns are arranged each on its own, unlinked, also patterns by themselfs different. Generally playable is fine, but visually it looks messy

Believe
  1. 00:26:811 (1) - I think this slider must ends here 00:28:714 -
  2. 00:28:826 (1) - suggest you put slider here for more comfortable start and set rhythm for player.
  3. 00:30:170 (6) - This flow dont works well imo try something like that
  4. 00:30:841 (2,3) - actually sharp angles works better for that strong jumps
  5. 00:40:916 (6) - this shape breaks flow
  6. 00:43:155 (1,2,3,4) - this is what I am talking about, you need regularity for moments like that, use same angles, use same shape of slider and rotate them. For that moment, I can suggest you copy this 00:43:155 (1,2) - and ctrl+H it
  7. 00:47:184 (2,3,4) - balance please space between this sliders. screen
  8. 00:48:080 (4,1) - here you use jump, but here 00:48:975 (3,4) - DS is too low
  9. 00:57:259 (1) - there any reason for NC?
  10. 00:56:811 (1,2,1) - what about this pattern?
  11. 01:03:528 (2) - move it to x:139 y:152 to avoid overlaps 01:02:296 (4,1,2) -
  12. 01:03:304 (1,3) - not the best blanket xd
  13. 01:04:311 (6,2) - may be stack?
  14. 01:28:826 (4) - this vocal sounds pretty strong, but you use such straight pattern here 01:28:378 (3,4) -
  15. 01:53:005 (1,2,1,2,1,2) - I can suggest you here some sort of triangle patterns, which works well here screen its increasing spacing with every NC and playing very well
  16. 01:57:931 (7,1) - mmm move it a little on left for symmetry from the center
  17. 02:23:005 (4) - I feels like here should be pause no reasons here move somewhere with slider imo, you can try put there 1 or 2 stacked circles
  18. 02:24:349 (4,5,6,1) - rip flow
  19. 03:40:916 (5) - sounds like 2 circles
  20. 05:25:020 (1) - imo this jumos looks too sudden after this slow sliders
  21. 05:40:468 (1,2,3,4) - did you tried make figure? trapeze for example
  22. 05:52:110 (2) - move it a little up to avoid full overlap, when I played it, I saw just circle xd
Without similar problems, which I write above, rest is fine. Looks like you remapped it many times? You should improve you patterns make them... recognizable (c) pishifat xd give them regularity please
Thats it from me. Good luck! o/
Topic Starter
Xayler

WISPG_G wrote:

Hello
Mod from offline #modreqs link

Opinion

  • Well, pretty comfortable to play, chill and sounds good. Among the positive moments can be emphasized well following music patterns, but at the same time is not their regularity. The patterns are arranged each on its own, unlinked, also patterns by themselfs different. Generally playable is fine, but visually it looks messy Yes, I'm bad at placements overall and I tend to overthink too much of "regularity". I think that the map will be boring to play if things go the same way 7 minutes straight and that's why I did this map this way some months ago. It requires a lot of effort to change everything this way and I think that this isn't that huge of a problem. I did regularity at least in 2nd refrain with almost same patterns and at first refrain there are patterns with sliders and stuff also the same, just the way I have put them is different so remembering things would be harder - meaning that your sightread ability will work longer at this map, not just few retries

Believe
  1. 00:26:811 (1) - I think this slider must ends here 00:28:714 - I give a bit of recovery time after the spinner so players can react to the upcoming circle
  2. 00:28:826 (1) - suggest you put slider here for more comfortable start and set rhythm for player. I have my own rhythm there as you noticed later I'm sure, don't want to put randomly things here and there
  3. 00:30:170 (6) - This flow dont works well imo try something like that That's my mapping style, sorry. For me it's completely readable and with a good flow. It will get boring way too fast if I put everything like this at this section
  4. 00:30:841 (2,3) - actually sharp angles works better for that strong jumps I just do it every big white tick, that jump, I don't get about the angle though, it's blanketed
  5. 00:40:916 (6) - this shape breaks flow changed a bit the shape and one rhythm change also
  6. 00:43:155 (1,2,3,4) - this is what I am talking about, you need regularity for moments like that, use same angles, use same shape of slider and rotate them. For that moment, I can suggest you copy this 00:43:155 (1,2) - and ctrl+H it Angle is same, shape is same, and I rotated them, idk I repeated the way, but the result is same
  7. 00:47:184 (2,3,4) - balance please space between this sliders. screen Ehm, they are balanced as I use 1,5x DS for sliders at that section and I don't need that blanket, the slidertails link like at previous pattern and that's what I follow
  8. 00:48:080 (4,1) - here you use jump, but here 00:48:975 (3,4) - DS is too low I used the same logic earlier too, but as they are doubles then I will change them to same then...
  9. 00:57:259 (1) - there any reason for NC? There is a different sound that's why, well I can remove it of course
  10. 00:56:811 (1,2,1) - what about this pattern? Alright, will use it
  11. 01:03:528 (2) - move it to x:139 y:152 to avoid overlaps 01:02:296 (4,1,2) - changed
  12. 01:03:304 (1,3) - not the best blanket xd can't really make it any better
  13. 01:04:311 (6,2) - may be stack? Did something else
  14. 01:28:826 (4) - this vocal sounds pretty strong, but you use such straight pattern here 01:28:378 (3,4) - Yep, and I like this exactly how it is
  15. 01:53:005 (1,2,1,2,1,2) - I can suggest you here some sort of triangle patterns, which works well here screen its increasing spacing with every NC and playing very well hopefully it's better now
  16. 01:57:931 (7,1) - mmm move it a little on left for symmetry from the center don't get what you mean, but changed a bit the dot inside slider
  17. 02:23:005 (4) - I feels like here should be pause no reasons here move somewhere with slider imo, you can try put there 1 or 2 stacked circles there is one sound what I follow
  18. 02:24:349 (4,5,6,1) - rip flow my style what I mentioned above
  19. 03:40:916 (5) - sounds like 2 circles ehm nope just because I like it with these 3 sliders
  20. 05:25:020 (1) - imo this jumos looks too sudden after this slow sliders everyone mention it, but it's one of these pianos what must be emphasized and it plays very well imo
  21. 05:40:468 (1,2,3,4) - did you tried make figure? trapeze for example it should be alright current way
  22. 05:52:110 (2) - move it a little up to avoid full overlap, when I played it, I saw just circle xd done
Without similar problems, which I write above, rest is fine. Looks like you remapped it many times? You should improve you patterns make them... recognizable (c) pishifat xd give them regularity please
Thats it from me. Good luck! o/ Thanks!
Thanks for modding! Will check it out soon... Done!

About regularity it's kinda 50/50, my patterns aren't always like this, but overall sliders and circles are. As I mentioned above then it's a 7min long map and I wouldn't want to make people quit at the first minute just because everything repeats itself, the song already does it so why I should make it so boring...
Topic Starter
Xayler
Another remap, this time it should be the last! (Changed a bit first section, 1st kiai, a section before 2nd kiai and 2nd kiai a lot) Most changes are due to patterns and the map should be more creative now rather than a strict DS map like it was.
Any comments are welcome!
vipto
Cool map, i like it a lot.
Topic Starter
Xayler

viptwo wrote:

Cool map, i like it a lot.
Thanks! :)
Topic Starter
Xayler
Ungrave? Lets see if I find the spirit to do a complete rework to this map.
vipto
:ok_hand:
Topic Starter
Xayler
Idk honestly if I should completely rework it or just rework patterning while I maintain the current rhythm and stuff. If noone hasn't seen then I already changed these "streams" at the beginning as I was told that they should be easier to play.
Would be really appreciated for the feedback!

2 month late edit: Meh, reviving this is actually a huge pain in the ass, getting mods to this song is also since many may think that the SR may make this map good or sth, idk if this ever gets revived so that's just a heads-up...
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